//emscripten's download mechanism lacks usable progress indicators. void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,void*buf,int sz), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total)); //changes the page away from quake (oh noes!) or downloads something. void emscriptenfte_window_location(const char *url); //filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much. //also, we can't use emscripten's stdio because it reserves 16m file handles or something. //these buffers do not track file offsets nor file access permissions. int emscriptenfte_buf_create(void); int emscriptenfte_buf_open(const char *name, int createifneeded); //open int emscriptenfte_buf_rename(const char *oldname, const char *newname); //rename files (if it was open, the handle now refers to the new file instead) int emscriptenfte_buf_delete(const char *fname); //delete the named file. there may be problems if its currently open void emscriptenfte_buf_release(int handle); //close void emscriptenfte_buf_pushtolocalstore(int handle); //make a copy in the browser's local storage, if possible. unsigned int emscriptenfte_buf_getsize(int handle); //get the size of the file buffer int emscriptenfte_buf_read(int handle, int offset, void *data, int len);//read data int emscriptenfte_buf_write(int handle, int offset, const void *data, int len);//write data. no access checks. //websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite and has fatal errors). int emscriptenfte_ws_connect(const char *url); //open a websocket connect to a specific host void emscriptenfte_ws_close(int sockid); //close it again int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending); //returns false if we're blocking for some reason. avoids overflowing. everything is otherwise reliable. int emscriptenfte_ws_send(int sockid, const void *data, int len); //send data to the peer. queues data. never dropped. int emscriptenfte_ws_recv(int sockid, void *data, int len); //receive data from the peer. //misc stuff for printf replacements void emscriptenfte_alert(const char *msg); void emscriptenfte_print(const char *msg); void emscriptenfte_setupmainloop(int(*mainloop)(void)); NORETURN void emscriptenfte_abortmainloop(const char *caller); //we're trying to avoid including libpng+libjpeg+libogg in javascript due to it being redundant bloat. //to use such textures/sounds, we can just 'directly' load them via webgl void emscriptenfte_gl_loadtexturefile(int gltexid, int *width, int *height, void *data, int datasize); void emscriptenfte_al_loadaudiofile(int al_buf, void *data, int datasize); //avoid all of emscripten's sdl emulation. //this resolves input etc issues. unsigned long emscriptenfte_ticks_ms(void); void emscriptenfte_updatepointerlock(int wantpointerlock, int hidecursor); void emscriptenfte_polljoyevents(void); void emscriptenfte_settitle(const char *text); int emscriptenfte_setupcanvas( int width, int height, void(*Resized)(int newwidth, int newheight), void(*Mouse)(unsigned int devid,int abs,float x,float y,float z,float size), void(*Button)(unsigned int devid, int down, int mbutton), int(*Keyboard)(unsigned int devid, int down, int keycode, int unicode), void(*LoadFile)(char *url, char *mime, int filehandle), void(*buttonevent)(unsigned int joydev, int button, int ispressed), void(*axisevent)(unsigned int joydev, int axis, float value), int (*ShouldSwitchToFullscreen)(void) ); int emscriptenfte_getvrframedata(void); int emscriptenfte_getvreyedata(int eye, float *projectionmatrix, float *viewmatrix);