// The Wastes' config.h // We support both GL and D3D9. If Vulkan matures yeahsurewhynot // I want to get this mostly running on all systems. // Possibly Xbox. Yes, the original one. Sue me. //general rebranding #define DISTRIBUTION "VTW" #define DISTRIBUTIONLONG "Vera Visions" #define FULLENGINENAME "The Wastes" #define ENGINEWEBSITE "http://www.vera-visions.com/" #define BRANDING_ICON "wastes.ico" //filesystem rebranding #define GAME_SHORTNAME "wastes" //short alphanumeric description #define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing #define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use #define GAME_PROTOCOL "FTE-Wastes" //so other games won't show up in the server browser //#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct. //#define GAME_DOWNLOADSURL NULL //url for the package manger to update from //#define GAME_DEFAULTCMDS NULL //a string containing the things you want to // What do we use //#define D3D9QUAKE //#define GLQUAKE #undef D3D11QUAKE #define D3D8QUAKE #undef VKQUAKE #undef HEADLESSQUAKE #define QUAKETC #define AVAIL_OPENAL #define AVAIL_ZLIB #define AVAIL_OGGVORBIS #define NOMEDIA #define CL_MASTER #define CSQC_DAT #define MENU_DAT #define PSET_SCRIPT #define VOICECHAT #define RTLIGHTS #ifndef MULTITHREAD #define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions. #endif #define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported. #define NOBUILTINMENUS #define NOLEGACY //just spike trying to kill off crappy crap... #define AVAIL_DINPUT #ifndef DEBUG #define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely. #endif //various package formats #define PACKAGE_PK3 #undef PACKAGE_Q1PAK //also q2 #undef PACKAGE_DOOMWAD //doom wad support (generates various file names, and adds support for doom's audio, sprites, etc) #undef PACKAGE_TEXWAD //quake's image wad support //map formats #define Q3BSPS #undef Q1BSPS #undef Q2BSPS #undef RFBSPS //qfusion's bsp format / jk2o etc. #undef TERRAIN #undef DOOMWADS #undef MAP_PROC //model formats #define INTERQUAKEMODELS #undef SPRMODELS #undef SP2MODELS #undef MD1MODELS #undef MD2MODELS #undef MD3MODELS #undef MD5MODELS #undef ZYMOTICMODELS #undef DPMMODELS #undef PSKMODELS #undef HALFLIFEMODELS // What do we NOT want to use #undef AVAIL_FREETYPE //for truetype font rendering #undef AVAIL_WASAPI //windows advanced sound api #undef BOTLIB_STATIC //q3 botlib #undef AVAIL_XZDEC //.xz decompression #undef AVAIL_GZDEC //.gz decompression #undef AVAIL_PNGLIB //.png image format support (read+screenshots) #undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots) #undef AVAIL_MP3_ACM //.mp3 support (in windows). #undef IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load. #undef IMAGEFMT_BLP //legacy crap #undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode). #undef USE_SQLITE //sql-database-as-file support #undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself. #undef QUAKEHUD //support for drawing the vanilla hud. #undef SVRANKING //legacy server-side ranking system. #undef RAGDOLL //ragdoll support. requires RBE support. #undef HUFFNETWORK //crappy network compression. probably needs reseeding. #undef SVCHAT //ancient lame builtin to support NPC-style chat... #undef VM_Q1 //q1qvm implementation, to support ktx. #undef Q2SERVER //q2 server+gamecode. #undef Q2CLIENT //q2 client. file formats enabled separately. #undef Q3CLIENT //q3 client stuff. #undef Q3SERVER //q3 server stuff. #undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats. #undef NQPROT //act as an nq client/server, with nq gamecode. #undef WEBSERVER //sv_ftp + sv_http cvars. #undef WEBCLIENT //uri_get+any internal downloads etc #undef RUNTIMELIGHTING //automatic generation of .lit files #undef R_XFLIP //old silly thing #undef TEXTEDITOR //my funky text editor! its awesome! #undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo. #undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea. #undef PLUGINS //support for external plugins (like huds or fancy menus or whatever) #undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections. #undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel. #undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this). #undef HAVE_JUKEBOX //includes built-in jukebox crap #undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins #undef HAVE_MEDIA_ENCODER //capture/capturedemo work. #undef HAVE_SPEECHTOTEXT //windows speech-to-text thing #ifdef COMPILE_OPTS //things to configure qclib, which annoyingly doesn't include this file itself -DOMIT_QCC //disable the built-in qcc -DSIMPLE_QCVM //disable qc debugging and 32bit opcodes #ifndef AVAIL_ZLIB -DNO_ZLIB //disable zlib #endif -DNO_SPEEX //disable static speex #ifndef BOTLIB_STATIC -DNO_BOTLIB //disable static botlib #endif -DNO_VORBISFILE //disable static vorbisfile -Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway. #endif