/*************************************************************************** Uses the engine command to apply the preset, and tries an exec instead if a config file exists. Doesn't track the current one or anything. Really simple and stupid menu. no background tint, so the game is still visible so you can preview it. */ nonstatic void(mitem_desktop desktop) M_Configs = { local float i; mitem_exmenu m; m = spawn(mitem_exmenu, item_text:_("Game Presets / Configs"), item_flags:IF_SELECTABLE, item_command:"m_options"); desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0'); desktop.item_focuschange(m, IF_KFOCUSED); m.totop(); float h = 200*0.5; //draw title art above the options mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN); m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-60-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]); //spawn a container frame for the actual options. this provides a scrollbar if we have too many items. mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE); m.add(fr, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, -h], [0, h*2]); float fs, y=0; fs = search_begin("configs/game_*.cfg", TRUE, TRUE); float c = search_getsize(fs); for (i = 0; i < c; i++) { string fname = search_getfilename(fs, i); string iname = strzone(substring(fname, 13, -5)); string dname = GetFirstLineComment(fname, iname); iname = sprintf("exec \"%s\"", fname); if (dname && !fr.findchildcmd(iname)) fr.add(spawn(mitem_text, item_text:dname, item_command:iname, item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=16], '100 16'); } search_end(fs); if (c <= 0) fr.add(spawn(mitem_text, item_text:"No configs found", item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y], '100 16'); //random art for style #if 1//def CSQC m.addm(spawn (mitem_spinnymodel, item_text: "progs/g_rock2.mdl", zbias:-16), [-160-60, 12*-16/2], [-60, 12*16/2]); #else //menuqc doesn't support entities. shove some random crappy static image there instead. local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1); m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]); #endif addmenuback(m); };