Microsoft Visual Studio Solution File, Format Version 9.00 # Visual Studio 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" ProjectSection(ProjectDependencies) = postProject {0018E098-B12A-4E4D-9B22-6772DA287080} = {0018E098-B12A-4E4D-9B22-6772DA287080} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" ProjectSection(ProjectDependencies) = postProject {0018E098-B12A-4E4D-9B22-6772DA287080} = {0018E098-B12A-4E4D-9B22-6772DA287080} EndProjectSection EndProject Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcproj", "{0018E098-B12A-4E4D-9B22-6772DA287080}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fteqcc", "..\qclib\dotnet2005\qcc.vcproj", "{2866F783-6B44-4655-A38D-D53874037454}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qtvprox", "..\..\fteqtv\dotnet2005\qtvprox.vcproj", "{62669E6C-7E18-4E4D-BA54-DFBE29E7D24E}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution D3DDebug|Win32 = D3DDebug|Win32 D3DDebug|x64 = D3DDebug|x64 D3DRelease|Win32 = D3DRelease|Win32 D3DRelease|x64 = D3DRelease|x64 Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32 Debug Dedicated Server|x64 = Debug Dedicated Server|x64 Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 GLDebug|Win32 = GLDebug|Win32 GLDebug|x64 = GLDebug|x64 GLRelease|Win32 = GLRelease|Win32 GLRelease|x64 = GLRelease|x64 MDebug|Win32 = MDebug|Win32 MDebug|x64 = MDebug|x64 MinGLDebug|Win32 = MinGLDebug|Win32 MinGLDebug|x64 = MinGLDebug|x64 MinGLRelease|Win32 = MinGLRelease|Win32 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