#include "quakedef.h" #ifdef D3DQUAKE #include "d3dquake.h" #define MAX_WIDTH 512 #define MAX_HEIGHT 512 void *d3dexplosiontexture; void *d3dballtexture; LPDIRECTDRAWSURFACE7 draw_chars_tex; mpic_t *conback_tex; typedef struct d3dcachepic_s { char name[MAX_QPATH]; mpic_t pic; } d3dcachepic_t; #define MAX_CACHED_PICS 512 //a temporary solution d3dcachepic_t d3dmenu_cachepics[MAX_CACHED_PICS]; int d3dmenu_numcachepics; typedef struct { float x, y, z; int colour; float s, t; } d3dquadvert_t; d3dquadvert_t d3dquadvert[4]; index_t d3dquadindexes[6] = { 0, 1, 2, 0, 2, 3 }; //pD3DDev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX2, d3dstate.vertbuf, d3dstate.numverts, d3dstate.indexbuf, d3dstate.numindicies, 0); static void Upload_Texture_32(LPDIRECTDRAWSURFACE7 surf, unsigned int *data, int width, int height) { int x, y; unsigned int *dest; unsigned char swapbuf[4]; unsigned char swapbuf2[4]; DDSURFACEDESC2 desc; memset(&desc, 0, sizeof(desc)); surf->lpVtbl->Lock(surf, NULL, &desc, DDLOCK_NOSYSLOCK|DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_DISCARDCONTENTS, NULL); if (width == desc.dwWidth && height == desc.dwHeight) { // if (desc.lPitch == twidth*4) // { // memcpy(desc.lpSurface, data, width*height*4); // } // else { for (y = 0; y < desc.dwHeight; y++) { dest = (unsigned int *)((char *)desc.lpSurface + desc.lPitch*y); for (x = 0; x < desc.dwWidth; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; dest[x] = *(unsigned int*)swapbuf; } data += width; } } } else { int x, y; int iny; unsigned int *row, *inrow; for (y = 0; y < desc.dwHeight; y++) { row = (unsigned int*)((char *)desc.lpSurface + desc.lPitch*y); iny = (y * height) / desc.dwHeight; inrow = data + width*iny; for (x = 0; x < desc.dwWidth; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.dwWidth]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; row[x] = *(unsigned int*)swapbuf; } } //mimic opengl and draw it white // memset(desc.lpSurface, 255, twidth*theight*4); } surf->lpVtbl->Unlock(surf, NULL); } void D3D_MipMap (qbyte *out, qbyte *in, int width, int height) { int i, j; width <<=2; height >>= 1; for (i=0 ; i>2; out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; } } } //create a basic shader from a 32bit image void *D3D_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags) { static unsigned char mipdata[(MAX_WIDTH/2)*(MAX_HEIGHT/2)][4]; DWORD tflags; DWORD twidth = width; DWORD theight = height; D3DX_SURFACEFORMAT tformat = D3DX_SF_A8R8G8B8; LPDIRECTDRAWSURFACE7 newsurf; DWORD nummips; /* if (!(flags & TF_MANDATORY)) { Con_Printf("Texture upload missing flags\n"); return NULL; } */ if (flags & TF_MIPMAP) tflags = 0; else tflags = D3DX_TEXTURE_NOMIPMAP; D3DXCreateTexture(pD3DDev, &tflags, &twidth, &theight, &tformat, NULL, &newsurf, &nummips); if (!newsurf) return NULL; if (tformat != D3DX_SF_A8R8G8B8) Sys_Error("Couldn't create a d3d texture with a usable texture format"); Upload_Texture_32(newsurf, data, width, height); if (flags & TF_MIPMAP) { LPDIRECTDRAWSURFACE7 miptex; LPDIRECTDRAWSURFACE7 lasttex; DDSCAPS2 caps; memset(&caps, 0, sizeof(caps)); caps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; newsurf->lpVtbl->GetAttachedSurface(newsurf, &caps, &miptex); while (miptex) { D3D_MipMap(mipdata, data, width, height); data = mipdata; width/=2; height/=2; Upload_Texture_32(miptex, mipdata, width, height); lasttex = miptex; miptex->lpVtbl->GetAttachedSurface(miptex, &caps, &miptex); lasttex->lpVtbl->Release(lasttex); } } return newsurf; } //create a basic shader from an 8bit image with 24bit palette void *D3D_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix) { //just expands it to 32bpp and passes it on static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4]; int i; if (!(flags & TF_ALPHA)) transparentpix = 256; if (width*height > MAX_WIDTH*MAX_HEIGHT) Sys_Error("GL_Upload8_Pal24: too big"); for (i = width*height; i >= 0 ; i--) { out[i][0] = palette[data[i]*3+0]; out[i][1] = palette[data[i]*3+1]; out[i][2] = palette[data[i]*3+2]; out[i][3] = 255*(data[i] != transparentpix); } return D3D_LoadTexture_32(name, (unsigned int*)out, width, height, flags); } void *D3D_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette) { //just expands it to 32bpp and passes it on static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4]; int i; if (width*height > MAX_WIDTH*MAX_HEIGHT) Sys_Error("GL_Upload8_Pal24: too big"); for (i = width*height; i >= 0 ; i--) { out[i][0] = palette[data[i]*4+0]; out[i][1] = palette[data[i]*4+1]; out[i][2] = palette[data[i]*4+2]; out[i][3] = palette[data[i]*4+3]; } return D3D_LoadTexture_32(name, (unsigned int*)out, width, height, flags); } void D3D_UnloadTexture(LPDIRECTDRAWSURFACE7 tex) { tex->lpVtbl->Release(tex); } static qbyte exptexture[16][16] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0}, {0,0,0,1,1,1,1,1,3,1,1,2,1,0,0,0}, {0,0,0,1,1,1,1,4,4,4,5,4,2,1,1,0}, {0,0,1,1,6,5,5,8,6,8,3,6,3,2,1,0}, {0,0,1,5,6,7,5,6,8,8,8,3,3,1,0,0}, {0,0,0,1,6,8,9,9,9,9,4,6,3,1,0,0}, {0,0,2,1,7,7,9,9,9,9,5,3,1,0,0,0}, {0,0,2,4,6,8,9,9,9,9,8,6,1,0,0,0}, {0,0,2,2,3,5,6,8,9,8,8,4,4,1,0,0}, {0,0,1,2,4,1,8,7,8,8,6,5,4,1,0,0}, {0,1,1,1,7,8,1,6,7,5,4,7,1,0,0,0}, {0,1,2,1,1,5,1,3,4,3,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; void D3D_InitParticleTexture (void) { #define PARTICLETEXTURESIZE 64 int x,y; float dx, dy, d; qbyte data[PARTICLETEXTURESIZE*PARTICLETEXTURESIZE][4]; //Explosion texture for (x=0 ; x<16 ; x++) { for (y=0 ; y<16 ; y++) { data[y*16+x][0] = 255; data[y*16+x][1] = 255; data[y*16+x][2] = 255; data[y*16+x][3] = exptexture[x][y]*255/9.0; } } d3dexplosiontexture = D3D_LoadTexture_32("", (unsigned int*)data, 16, 16, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP); memset(data, 255, sizeof(data)); for (y = 0;y < PARTICLETEXTURESIZE;y++) { dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1); for (x = 0;x < PARTICLETEXTURESIZE;x++) { dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1); d = 256 * (1 - (dx*dx+dy*dy)); d = bound(0, d, 255); data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d; } } d3dballtexture = D3D_LoadTexture_32("", (unsigned int*)data, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP); } mpic_t *(D3D_Draw_SafePicFromWad) (char *name) { LPDIRECTDRAWSURFACE7 *p; d3dcachepic_t *pic; qpic_t *qpic; int i; for (i = 0; i < d3dmenu_numcachepics; i++) { if (!strcmp(d3dmenu_cachepics[i].name, name)) return &d3dmenu_cachepics[i].pic; } qpic = (qpic_t *)W_SafeGetLumpName (name); if (!qpic) { return NULL; } SwapPic (qpic); pic = &d3dmenu_cachepics[d3dmenu_numcachepics++]; Q_strncpyz (pic->name, name, sizeof(pic->name)); pic->pic.width = qpic->width; pic->pic.height = qpic->height; p = (LPDIRECTDRAWSURFACE7*)&pic->pic.data; if (!strcmp(name, "conchars")) *p = draw_chars_tex; else { *p = Mod_LoadReplacementTexture(pic->name, "wad", false, true, true); if (!*p) *p = D3D_LoadTexture_8_Pal24(name, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255); } // Con_Printf("Fixme: D3D_Draw_SafePicFromWad\n"); return &pic->pic; } mpic_t *(D3D_Draw_SafeCachePic) (char *path) { LPDIRECTDRAWSURFACE7 *p; d3dcachepic_t *pic; qpic_t *qpic; int i; for (i = 0; i < d3dmenu_numcachepics; i++) { if (!strcmp(d3dmenu_cachepics[i].name, path)) return &d3dmenu_cachepics[i].pic; } qpic = (qpic_t *)COM_LoadTempFile (path); if (!qpic) { return NULL; } SwapPic (qpic); pic = &d3dmenu_cachepics[d3dmenu_numcachepics++]; Q_strncpyz (pic->name, path, sizeof(pic->name)); pic->pic.width = qpic->width; pic->pic.height = qpic->height; p = (LPDIRECTDRAWSURFACE7*)&pic->pic.data; *p = Mod_LoadReplacementTexture(pic->name, "gfx", false, true, true); if (!*p) *p = D3D_LoadTexture_8_Pal24(path, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255); // Con_Printf("Fixme: D3D_Draw_SafeCachePic\n"); return &pic->pic; } mpic_t *(D3D_Draw_CachePic) (char *path) { mpic_t *pic; pic = D3D_Draw_SafeCachePic(path); if (!pic) Sys_Error("Couldn't load picture %s", path); return pic; } void (D3D_Draw_ReInit) (void) { d3dmenu_numcachepics = 0; draw_chars = W_SafeGetLumpName ("conchars"); draw_chars_tex = Mod_LoadReplacementTexture("conchars", "gfx", false, true, true); if (!draw_chars_tex) draw_chars_tex = D3D_LoadTexture_8_Pal24("conchars", draw_chars, 128, 128, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 0); //now emit the conchars picture as if from a wad. strcpy(d3dmenu_cachepics[d3dmenu_numcachepics].name, "conchars"); d3dmenu_cachepics[d3dmenu_numcachepics].pic.width = 128; d3dmenu_cachepics[d3dmenu_numcachepics].pic.height = 128; *(int *)&d3dmenu_cachepics[d3dmenu_numcachepics].pic.data = draw_chars_tex; d3dmenu_numcachepics++; conback_tex = D3D_Draw_SafeCachePic("gfx/conback.lmp"); Plug_DrawReloadImages(); D3D_InitParticleTexture(); } void (D3D_Draw_Init) (void) { D3D_Draw_ReInit(); } void (D3D_Draw_Character) (int x, int y, unsigned int num) { int row; int col; float frow, fcol, size; #define char_instep 0 num &= 255; if (num == ' ') return; row = num>>4; col = num&15; frow = row*0.0625+char_instep; fcol = col*0.0625+char_instep; size = 0.0625-char_instep*2; d3dquadvert[0].x = x; d3dquadvert[0].y = y; d3dquadvert[0].z = 0; d3dquadvert[0].colour = 0xffffffff; d3dquadvert[0].s = fcol; d3dquadvert[0].t = frow; d3dquadvert[1].x = x+8; d3dquadvert[1].y = y; d3dquadvert[1].z = 0; d3dquadvert[1].colour = 0xffffffff; d3dquadvert[1].s = fcol+size; d3dquadvert[1].t = frow; d3dquadvert[2].x = x+8; d3dquadvert[2].y = y+8; d3dquadvert[2].z = 0; d3dquadvert[2].colour = 0xffffffff; d3dquadvert[2].s = fcol+size; d3dquadvert[2].t = frow+size; d3dquadvert[3].x = x; d3dquadvert[3].y = y+8; d3dquadvert[3].z = 0; d3dquadvert[3].colour = 0xffffffff; d3dquadvert[3].s = fcol; d3dquadvert[3].t = frow+size; pD3DDev->lpVtbl->SetTexture(pD3DDev, 0, draw_chars_tex); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_TEXCOORDINDEX, 0); pD3DDev->lpVtbl->DrawIndexedPrimitive(pD3DDev, D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1, d3dquadvert, 4, d3dquadindexes, 6, 0); } void (D3D_Draw_ColouredCharacter) (int x, int y, unsigned int num) { int row; int col; float frow, fcol, size; unsigned int imgcolour; unsigned char *c = (unsigned char *)&imgcolour; #define char_instep 0 if (num&0xffff == ' ') return; col = (num & CON_FGMASK) >> CON_FGSHIFT; c[0] = consolecolours[col].fb*255; c[1] = consolecolours[col].fg*255; c[2] = consolecolours[col].fr*255; c[3] = (num & CON_HALFALPHA)?128:255; num &= 0xff; row = num>>4; col = num&15; frow = row*0.0625+char_instep; fcol = col*0.0625+char_instep; size = 0.0625-char_instep*2; d3dquadvert[0].x = x; d3dquadvert[0].y = y; d3dquadvert[0].z = 0; d3dquadvert[0].colour = imgcolour; d3dquadvert[0].s = fcol; d3dquadvert[0].t = frow; d3dquadvert[1].x = x+8; d3dquadvert[1].y = y; d3dquadvert[1].z = 0; d3dquadvert[1].colour = imgcolour; d3dquadvert[1].s = fcol+size; d3dquadvert[1].t = frow; d3dquadvert[2].x = x+8; d3dquadvert[2].y = y+8; d3dquadvert[2].z = 0; d3dquadvert[2].colour = imgcolour; d3dquadvert[2].s = fcol+size; d3dquadvert[2].t = frow+size; d3dquadvert[3].x = x; d3dquadvert[3].y = y+8; d3dquadvert[3].z = 0; d3dquadvert[3].colour = imgcolour; d3dquadvert[3].s = fcol; d3dquadvert[3].t = frow+size; pD3DDev->lpVtbl->SetTexture(pD3DDev, 0, draw_chars_tex); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_TEXCOORDINDEX, 0); pD3DDev->lpVtbl->DrawIndexedPrimitive(pD3DDev, D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1, d3dquadvert, 4, d3dquadindexes, 6, 0); } void (D3D_Draw_String) (int x, int y, const qbyte *str) { while(*str) { D3D_Draw_Character(x, y, *str++); x+=8; } } void (D3D_Draw_Alt_String) (int x, int y, const qbyte *str) { while(*str) { D3D_Draw_Character(x, y, *str++ | 128); x+=8; } } void (D3D_Draw_Crosshair) (void) { D3D_Draw_Character(vid.width/2 - 4, vid.height/2 - 4, '+'); } void (D3D_Draw_DebugChar) (qbyte num) { Sys_Error("D3D function not implemented\n"); } void (D3D_Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation) { // Sys_Error("D3D function not implemented\n"); } void (D3D_Draw_TileClear) (int x, int y, int w, int h) { // Sys_Error("D3D function not implemented\n"); } void (D3D_Draw_Fill_I) (int x, int y, int w, int h, unsigned int imgcolour) { d3dquadvert[0].x = x; d3dquadvert[0].y = y; d3dquadvert[0].z = 0; d3dquadvert[0].colour = imgcolour; d3dquadvert[0].s = 0; d3dquadvert[0].t = 0; d3dquadvert[1].x = x+w; d3dquadvert[1].y = y; d3dquadvert[1].z = 0; d3dquadvert[1].colour = imgcolour; d3dquadvert[1].s = 0; d3dquadvert[1].t = 0; d3dquadvert[2].x = x+w; d3dquadvert[2].y = y+h; d3dquadvert[2].z = 0; d3dquadvert[2].colour = imgcolour; d3dquadvert[2].s = 0; d3dquadvert[2].t = 0; d3dquadvert[3].x = x; d3dquadvert[3].y = y+h; d3dquadvert[3].z = 0; d3dquadvert[3].colour = imgcolour; d3dquadvert[3].s = 0; d3dquadvert[3].t = 0; pD3DDev->lpVtbl->SetTexture(pD3DDev, 0, NULL); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE ); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); pD3DDev->lpVtbl->DrawIndexedPrimitive(pD3DDev, D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1, d3dquadvert, 4, d3dquadindexes, 6, 0); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); } void (D3D_Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b) { char colours[4]; colours[0] = b*255; colours[1] = g*255; colours[2] = r*255; colours[3] = 255; D3D_Draw_Fill_I(x, y, w, h, *(unsigned int*)colours); } void (D3D_Draw_Fill) (int x, int y, int w, int h, int c) { D3D_Draw_FillRGB(x, y, w, h, host_basepal[c*3+0]/255.0f, host_basepal[c*3+1]/255.0f, host_basepal[c*3+2]/255.0f); } void (D3D_Draw_FadeScreen) (void) { // Sys_Error("D3D function not implemented\n"); } void (D3D_Draw_BeginDisc) (void) { // Sys_Error("D3D function not implemented\n"); } void (D3D_Draw_EndDisc) (void) { // Sys_Error("D3D function not implemented\n"); } static int imgcolour; void (D3D_Draw_Fill_Colours) (int x, int y, int w, int h) { D3D_Draw_Fill_I(x, y, w, h, imgcolour); } void (D3D_Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic) { LPDIRECTDRAWSURFACE7 *p; if (!conback_tex) return; if (!pic) return; d3dquadvert[0].x = x; d3dquadvert[0].y = y; d3dquadvert[0].z = 0; d3dquadvert[0].colour = imgcolour; d3dquadvert[0].s = s1;// - 3.0/pic->width; d3dquadvert[0].t = t1; d3dquadvert[1].x = x+w; d3dquadvert[1].y = y; d3dquadvert[1].z = 0; d3dquadvert[1].colour = imgcolour; d3dquadvert[1].s = s2;// - 3.0/pic->width; d3dquadvert[1].t = t1; d3dquadvert[2].x = x+w; d3dquadvert[2].y = y+h; d3dquadvert[2].z = 0; d3dquadvert[2].colour = imgcolour; d3dquadvert[2].s = s2;// - 3.0/pic->width; d3dquadvert[2].t = t2; d3dquadvert[3].x = x; d3dquadvert[3].y = y+h; d3dquadvert[3].z = 0; d3dquadvert[3].colour = imgcolour; d3dquadvert[3].s = s1;// - 3.0/pic->width; d3dquadvert[3].t = t2; p = (LPDIRECTDRAWSURFACE7*)&pic->data; pD3DDev->lpVtbl->SetTexture(pD3DDev, 0, *p); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); pD3DDev->lpVtbl->SetTextureStageState(pD3DDev, 0, D3DTSS_TEXCOORDINDEX, 0); pD3DDev->lpVtbl->DrawIndexedPrimitive(pD3DDev, D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1, d3dquadvert, 4, d3dquadindexes, 6, 0); } void (D3D_Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic) { D3D_Draw_Image(x, y, width, height, 0, 0, 1, 1, pic); } void (D3D_Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height) { float s, t; float sw, tw; if (!pic) return; s = (float)srcx/pic->width; t = (float)srcy/pic->height; sw = (float)width/pic->width; tw = (float)height/pic->height; D3D_Draw_Image(x, y, width, height, s, t, s+sw, t+tw, pic); } void (D3D_Draw_TransPic) (int x, int y, mpic_t *pic) { if (!pic) return; D3D_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic); } void (D3D_Draw_Pic) (int x, int y, mpic_t *pic) { if (!pic) return; D3D_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic); } void (D3D_Draw_ImageColours) (float r, float g, float b, float a) { unsigned char *c = (unsigned char *)&imgcolour; c[0] = b*255; c[1] = g*255; c[2] = r*255; c[3] = a*255; } void (D3D_Draw_ConsoleBackground) (int lines) { D3D_Draw_ImageColours(1,1,1,1); D3D_Draw_Image(0, 0, vid.width, lines, 0, 1 - (float)lines/vid.height, 1, 1, conback_tex); } void (D3D_Draw_EditorBackground) (int lines) { D3D_Draw_ConsoleBackground(lines); } void (D3D_Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight) { mpic_t pic; LPDIRECTDRAWSURFACE7 *p; p = (LPDIRECTDRAWSURFACE7*)&pic.data; *p = D3D_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP); D3D_Set2D (); D3D_Draw_ImageColours(1,1,1,1); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); D3D_Draw_Image(0, 0, vid.width, vid.height, 0, 1, 1, 0, &pic); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); D3D_UnloadTexture(*p); } //input is bottom up... void (D3D_Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight) { mpic_t pic; LPDIRECTDRAWSURFACE7 *p; pic.width = inwidth; pic.height = inheight; pic.flags = 0; p = (LPDIRECTDRAWSURFACE7*)&pic.data; *p = D3D_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP); D3D_Set2D (); D3D_Draw_ImageColours(1,1,1,1); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); D3D_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); D3D_UnloadTexture(*p); } //top down void (D3D_Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette) { mpic_t pic; LPDIRECTDRAWSURFACE7 *p; p = (LPDIRECTDRAWSURFACE7*)&pic.data; *p = D3D_LoadTexture_8_Pal24("", (unsigned char*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP, palette, 256); D3D_Set2D (); D3D_Draw_ImageColours(1,1,1,1); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); D3D_Draw_Image(0, 0, vid.width, vid.height, 0, 1, 1, 0, &pic); pD3DDev->lpVtbl->SetRenderState(pD3DDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); D3D_UnloadTexture(*p); } //paletted topdown (framedata is 8bit indexes into palette) #endif