/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "winquake.h" #include "shader.h" qboolean menu_mousedown; void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic) { R2D_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic); } void M_DrawTextBox (int x, int y, int width, int lines) { mpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = R2D_SafeCachePic ("gfx/box_tl.lmp"); switch(R_GetShaderSizes(p, NULL, NULL, false)) { case -1: return; //still pending case 0: R2D_ImageColours(0.0, 0.0, 0.0, 1.0); R2D_FillBlock(x + ((vid.width - 320)>>1), y, width*8+16, lines*8+16); R2D_ImageColours(1.0, 1.0, 1.0, 1.0); return; } M_DrawScalePic (cx, cy, 8, 8, p); p = R2D_SafeCachePic ("gfx/box_ml.lmp"); if (p) for (n = 0; n < lines; n++) { cy += 8; M_DrawScalePic (cx, cy, 8, 8, p); } p = R2D_SafeCachePic ("gfx/box_bl.lmp"); if (p) M_DrawScalePic (cx, cy+8, 8, 8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = R2D_SafeCachePic ("gfx/box_tm.lmp"); if (p) M_DrawScalePic (cx, cy, 16, 8, p); p = R2D_SafeCachePic ("gfx/box_mm.lmp"); if (p) for (n = 0; n < lines; n++) { cy += 8; if (n == 1) { p = R2D_SafeCachePic ("gfx/box_mm2.lmp"); if (!p) break; } M_DrawScalePic (cx, cy, 16, 8, p); } p = R2D_SafeCachePic ("gfx/box_bm.lmp"); if (p) M_DrawScalePic (cx, cy+8, 16, 8, p); width -= 2; cx += 16; } // draw right side cy = y; p = R2D_SafeCachePic ("gfx/box_tr.lmp"); if (p) M_DrawScalePic (cx, cy, 8, 8, p); p = R2D_SafeCachePic ("gfx/box_mr.lmp"); if (p) for (n = 0; n < lines; n++) { cy += 8; M_DrawScalePic (cx, cy, 8, 8, p); } p = R2D_SafeCachePic ("gfx/box_br.lmp"); if (p) M_DrawScalePic (cx, cy+8, 8, 8, p); } int M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount) { int count; int j, m; int l, p; char *b; int firstmod, lastmod; l = strlen(command); count = 0; if (bindmap > 0 && bindmap <= KEY_MODIFIER_ALTBINDMAP) { //bindmaps don't support modifiers firstmod = (bindmap-1)|KEY_MODIFIER_ALTBINDMAP; lastmod = firstmod+1; } else { firstmod = 0; lastmod = KEY_MODIFIER_ALTBINDMAP; } for (j=0 ; j>1), cy, str); } void M_PrintWhite (int cx, int cy, qbyte *str) { Draw_FunString(cx + ((vid.width - 320)>>1), cy, str); } void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable) { int j; #ifdef HEXEN2 if (h2playertranslations && pc) { int i; unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256}; unsigned char *colorA, *colorB, *sourceA, *sourceB; colorA = h2playertranslations + 256 + color_offsets[pc-1]; colorB = colorA + 256; sourceA = colorB + (top * 256); sourceB = colorB + (bottom * 256); for(i=0;i<255;i++) { if (bottom > 0 && (colorB[i] != 255)) { if (bottom >= 16) { unsigned int v = d_8to24rgbtable[colorB[i]]; v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff); *((unsigned char*)&translationTable[i]+0) = (((bottom&0xff0000)>>16)*v)>>8; *((unsigned char*)&translationTable[i]+1) = (((bottom&0x00ff00)>> 8)*v)>>8; *((unsigned char*)&translationTable[i]+2) = (((bottom&0x0000ff)>> 0)*v)>>8; *((unsigned char*)&translationTable[i]+3) = 0xff; } else translationTable[i] = d_8to24rgbtable[sourceB[i]] | 0xff000000; } else if (top > 0 && (colorA[i] != 255)) { if (top >= 16) { unsigned int v = d_8to24rgbtable[colorA[i]]; v = max(max((v>>0)&0xff, (v>>8)&0xff), (v>>16)&0xff); *((unsigned char*)&translationTable[i]+0) = (((top&0xff0000)>>16)*v)>>8; *((unsigned char*)&translationTable[i]+1) = (((top&0x00ff00)>> 8)*v)>>8; *((unsigned char*)&translationTable[i]+2) = (((top&0x0000ff)>> 0)*v)>>8; *((unsigned char*)&translationTable[i]+3) = 0xff; } else translationTable[i] = d_8to24rgbtable[sourceA[i]] | 0xff000000; } else translationTable[i] = d_8to24rgbtable[i] | 0xff000000; } } else #endif { for(j=0;j<255;j++) { if (j >= TOP_RANGE && j < TOP_RANGE + (1<<4)) { if (top >= 16) { *((unsigned char*)&translationTable[j]+0) = (((top&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8; *((unsigned char*)&translationTable[j]+1) = (((top&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8; *((unsigned char*)&translationTable[j]+2) = (((top&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8; *((unsigned char*)&translationTable[j]+3) = 0xff; } else translationTable[j] = d_8to24rgbtable[top<8?j-TOP_RANGE+(top<<4):(top<<4)+15-(j-TOP_RANGE)] | 0xff000000; } else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + (1<<4)) { if (bottom >= 16) { *((unsigned char*)&translationTable[j]+0) = (((bottom&0xff0000)>>16)**((unsigned char*)&d_8to24rgbtable[j&15]+0))>>8; *((unsigned char*)&translationTable[j]+1) = (((bottom&0x00ff00)>> 8)**((unsigned char*)&d_8to24rgbtable[j&15]+1))>>8; *((unsigned char*)&translationTable[j]+2) = (((bottom&0x0000ff)>> 0)**((unsigned char*)&d_8to24rgbtable[j&15]+2))>>8; *((unsigned char*)&translationTable[j]+3) = 0xff; } else translationTable[j] = d_8to24rgbtable[bottom<8?j-BOTTOM_RANGE+(bottom<<4):(bottom<<4)+15-(j-BOTTOM_RANGE)] | 0xff000000; } else translationTable[j] = d_8to24rgbtable[j] | 0xff000000; } } translationTable[255] = 0; //alpha } //============================================================================= int m_save_demonum; void M_CloseMenu_f (void) { if (!Key_Dest_Has(kdm_emenu)) return; M_RemoveAllMenus(false); Key_Dest_Remove(kdm_emenu); } /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { if (topmenu) { Key_Dest_Add(kdm_emenu); return; } #ifdef CSQC_DAT if (CSQC_ConsoleCommand("togglemenu")) { Key_Dest_Remove(kdm_console|kdm_cwindows); return; } #endif #ifdef MENU_DAT if (MP_Toggle(1)) { Key_Dest_Remove(kdm_console|kdm_cwindows); return; } #endif #ifdef VM_UI if (UI_OpenMenu()) return; #endif //it IS a toggle, so close the menu if its already active if (Key_Dest_Has(kdm_emenu)) { Key_Dest_Remove(kdm_emenu); return; } if (Key_Dest_Has(kdm_console|kdm_cwindows)) Key_Dest_Remove(kdm_console|kdm_cwindows); /* { if (cls.state != ca_active) { Key_Dest_Remove(kdm_console); M_Menu_Main_f(); } else Con_ToggleConsole_Force (); } else*/ { M_Menu_Main_f (); } } //============================================================================= /* KEYS MENU */ typedef struct { char *command; char *name; } bindnames_t; bindnames_t qwbindnames[] = { {"+attack", "attack "}, {"impulse 10", "change weapon "}, {"impulse 12", "prev weapon "}, {"+jump", "jump / swim up"}, {"+forward", "walk forward "}, {"+back", "backpedal "}, {"+left", "turn left "}, {"+right", "turn right "}, {"+speed", "run "}, {"+moveleft", "step left "}, {"+moveright", "step right "}, {"+strafe", "sidestep "}, {"+lookup", "look up "}, {"+lookdown", "look down "}, {"centerview", "center view "}, {"+mlook", "mouse look "}, {"+klook", "keyboard look "}, {"+moveup", "swim up "}, {"+movedown", "swim down "}, #ifdef VOICECHAT {"+voip", "voice chat "}, #endif {NULL} }; #ifdef Q2CLIENT bindnames_t q2bindnames[] = { {"+attack", "attack "}, {"cmd weapnext", "next weapon "}, {"cmd weapprev", "prev weapon "}, {"+forward", "walk forward "}, {"+back", "backpedal "}, {"+left", "turn left "}, {"+right", "turn right "}, {"+speed", "run "}, {"+moveleft", "step left "}, {"+moveright", "step right "}, {"+strafe", "sidestep "}, {"+lookup", "look up "}, {"+lookdown", "look down "}, {"centerview", "center view "}, {"+mlook", "mouse look "}, {"+klook", "keyboard look "}, {"+moveup", "up / jump "}, {"+movedown", "down / crouch "}, {"cmd inven", "inventory "}, {"cmd invuse", "use item "}, {"cmd invdrop", "drop item "}, {"cmd invprev", "prev item "}, {"cmd invnext", "next item "}, {"cmd help", "help computer "}, {NULL} }; #endif bindnames_t h2bindnames[] = { {"+attack", "attack "}, {"impulse 10", "change weapon "}, {"+jump", "jump / swim up"}, {"+forward", "walk forward "}, {"+back", "backpedal "}, {"+left", "turn left "}, {"+right", "turn right "}, {"+speed", "run "}, {"+moveleft", "step left "}, {"+moveright", "step right "}, {"+strafe", "sidestep "}, {"+crouch", "crouch "}, {"+lookup", "look up "}, {"+lookdown", "look down "}, {"centerview", "center view "}, {"+mlook", "mouse look "}, {"+klook", "keyboard look "}, {"+moveup", "swim up "}, {"+movedown", "swim down "}, {"impulse 13", "lift object "}, {"invuse", "use inv item "}, {"impulse 44", "drop inv item "}, {"+showinfo", "full inventory"}, {"+showdm", "info / frags "}, //{"toggle_dm", "toggle frags "}, {"+infoplaque", "objectives "}, //requires pulling info out of the mod... on the client. {"invleft", "inv move left "}, {"invright", "inv move right"}, {"impulse 100", "inv:torch "}, {"impulse 101", "inv:qrtz flask"}, {"impulse 102", "inv:mystic urn"}, {"impulse 103", "inv:krater "}, {"impulse 104", "inv:chaos devc"}, {"impulse 105", "inv:tome power"}, {"impulse 106", "inv:summon stn"}, {"impulse 107", "inv:invisiblty"}, {"impulse 108", "inv:glyph "}, {"impulse 109", "inv:boots "}, {"impulse 110", "inv:repulsion "}, {"impulse 111", "inv:bo peep "}, {"impulse 112", "inv:flight "}, {"impulse 113", "inv:force cube"}, {"impulse 114", "inv:icon defn "}, #ifdef VOICECHAT {"+voip", "voice chat "}, #endif {NULL} }; bindnames_t *bindnames; int numbindnames; int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { int y; menu_t *menu; vfsfile_t *bindslist; extern cvar_t cl_splitscreen; Key_Dest_Add(kdm_emenu); menu = M_CreateMenu(0); switch(M_GameType()) { #ifdef Q2CLIENT case MGT_QUAKE2: //fixme: no art? y = 48; bindnames = q2bindnames; break; #endif #ifdef HEXEN2 case MGT_HEXEN2: MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title6.lmp"); y = 64; bindnames = h2bindnames; break; #endif default: MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_cstm.lmp"); y = 48; bindnames = qwbindnames; break; } if (cl.splitclients || cl_splitscreen.ival || cl_forceseat.ival) { static char *texts[MAX_SPLITS+2] = { "Depends on device", "Player 1", "Player 2", "Player 3", "Player 4", NULL }; static char *values[MAX_SPLITS+1] = { "0", "1", "2", "3", "4" }; MC_AddCvarCombo(menu, 16, 170, y, "Force client", &cl_forceseat, (const char **)texts, (const char **)values); y+=8; } bindslist = FS_OpenVFS("bindlist.lst", "rb", FS_GAME); if (bindslist) { char line[1024]; while(VFS_GETS(bindslist, line, sizeof(line))) { char *cmd, *desc, *tip; Cmd_TokenizeString(line, false, false); cmd = Cmd_Argv(0); desc = Cmd_Argv(1); tip = Cmd_Argv(2); if (*cmd) { if (strcmp(cmd, "-")) //lines with a command of "-" are spacers/comments. MC_AddBind(menu, (320-(int)vid.width)/2, 170, y, desc, cmd, tip); else if (*desc) MC_AddRedText(menu, (320-(int)vid.width)/2, 170, y, desc, true); y += 8; } } VFS_CLOSE(bindslist); return; } while (bindnames->name) { MC_AddBind(menu, 16, 170, y, bindnames->name, bindnames->command, NULL); y += 8; bindnames++; } } void M_UnbindCommand (const char *command) { int j; int l; char *b; int m; l = strlen(command); for (j=0 ; j<256 ; j++) { //FIXME: not sure what to do about bindmaps here. oh well. for (m = 0; m < KEY_MODIFIERSTATES; m++) { b = keybindings[j][m]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, m, "", RESTRICT_LOCAL); } } } //============================================================================= /* HELP MENU */ int help_page; int num_help_pages; struct { char *pattern; int base; } helpstyles[] = { {"gfx/help%i.dxt",0}, //quake extended {"gfx/help%i.tga",0}, //quake extended {"gfx/help%i.png",0}, //quake extended {"gfx/help%i.jpeg",0}, //quake extended {"gfx/help%i.lmp",0}, //quake {"gfx/menu/help%02i.lmp",1} //hexen2 }; void M_Help_Draw (menu_t *m) { int i; mpic_t *pic = NULL; for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]) && !pic; i++) { pic = R2D_SafeCachePic(va(helpstyles[i].pattern, help_page+helpstyles[i].base)); if (R_GetShaderSizes(pic, NULL, NULL, true) <= 0) pic = NULL; } if (!pic) M_Menu_Main_f (); else { //define default aspect ratio int width = 320; int height = 200; //figure out which axis we're meeting. if (vid.width/(float)width > vid.height/(float)height) { width = width * (vid.height/(float)height); height = vid.height; } else { height = height * (vid.width/(float)width); width = vid.width; } R2D_ScalePic ((vid.width-width)/2, (vid.height-height)/2, width, height, pic); } } qboolean M_Help_Key (int key, menu_t *m) { switch (key) { case K_ESCAPE: case K_MOUSE2: M_Menu_Main_f (); return true; case K_UPARROW: case K_RIGHTARROW: case K_MOUSE1: S_LocalSound ("misc/menu2.wav"); if (++help_page >= num_help_pages) help_page = 0; return true; case K_DOWNARROW: case K_LEFTARROW: S_LocalSound ("misc/menu2.wav"); if (--help_page < 0) help_page = num_help_pages-1; return true; default: return false; } } void M_Menu_Help_f (void) { int i; menu_t *helpmenu = M_CreateMenu(0); Key_Dest_Add(kdm_emenu); helpmenu->predraw = M_Help_Draw; helpmenu->key = M_Help_Key; help_page = 0; num_help_pages = 1; while(num_help_pages < 100) { for (i = 0; i < sizeof(helpstyles)/sizeof(helpstyles[0]); i++) { if (COM_FCheckExists(va(helpstyles[i].pattern, num_help_pages+helpstyles[i].base))) break; } if (i == sizeof(helpstyles)/sizeof(helpstyles[0])) break; num_help_pages++; } } //============================================================================= /* Various callback-based prompts */ typedef struct { menu_t m; void (*callback)(void *, int); void *ctx; menubutton_t *b_yes; menubutton_t *b_no; menubutton_t *b_cancel; } promptmenu_t; static qboolean M_Menu_Prompt_Button (union menuoption_s *b,struct menu_s *gm, int key) { int action; promptmenu_t *m = (promptmenu_t*)gm; void (*callback)(void *, int) = m->callback; void *ctx = m->ctx; if (key != K_ENTER && key != K_KP_ENTER && key != K_MOUSE1) return true; if (b == (menuoption_t*)m->b_yes) action = 0; else if (b == (menuoption_t*)m->b_no) action = 1; else //if (b == (menuoption_t*)m->b_cancel) action = -1; m->callback = NULL; M_RemoveMenu(&m->m); if (callback) callback(ctx, action); return true; } static void M_Menu_Prompt_Cancel (struct menu_s *gm) { promptmenu_t *m = (promptmenu_t*)gm; void (*callback)(void *, int) = m->callback; void *ctx = m->ctx; m->callback = NULL; if (callback) callback(ctx, -1); } void M_Menu_Prompt (void (*callback)(void *, int), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel) { promptmenu_t *m; char *t; int y; int x = 64, w = 224; Key_Dest_Add(kdm_emenu); m = (promptmenu_t*)M_CreateMenuInfront(sizeof(*m) - sizeof(m->m) + strlen(messages)+(optionyes?strlen(optionyes):0)+(optionno?strlen(optionno):0)+(optioncancel?strlen(optioncancel):0)+6); m->callback = callback; m->ctx = ctx; m->m.remove = M_Menu_Prompt_Cancel; t = (char*)(m+1); if (optionyes) { strcpy(t, optionyes); optionyes = t; t += strlen(t)+1; } if (optionno) { strcpy(t, optionno); optionno = t; t += strlen(t)+1; } if (optioncancel) { strcpy(t, optioncancel); optioncancel = t; t += strlen(t)+1; } y = 76; y += 8; //top border strcpy(t, messages); for(messages = t; t; y += 8) { messages = t; t = strchr(messages, '\n'); if (t) *t++ = 0; if (*messages) MC_AddWhiteText(&m->m, x, x+w, y, messages, 2); } y += 8; //blank space if (optionyes) { m->b_yes = MC_AddCommand(&m->m, x, x+70, y, optionyes, M_Menu_Prompt_Button); m->b_yes->rightalign = 2; } if (optionno) { m->b_no = MC_AddCommand(&m->m, x+w/3, x+(2*w)/3, y, optionno, M_Menu_Prompt_Button); m->b_no->rightalign = 2; //actually center align } if (optioncancel) { m->b_cancel = MC_AddCommand(&m->m, x+(2*w)/3, x+w, y, optioncancel, M_Menu_Prompt_Button); m->b_cancel->rightalign = 2; } y += 8; //footer y += 8; //bottom border m->m.selecteditem = (menuoption_t *)m->b_cancel; MC_AddBox (&m->m, x-8, 76, (w/8), (y-76)/8); } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; char *quitMessage [] = { /* .........1.........2.... */ " Are you gonna quit ", " this game just like ", " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", " Press Y to get ", " smacked out. ", " Press Y to quit like a ", " big loser in life. ", " Press N to stay proud ", " and successful! ", " If you press Y to ", " quit, I will summon ", " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", " quit. Press Y to return", " to your Tinkertoys. ", " If you quit now, I'll ", " throw a blanket-party ", " for you next time! ", " " }; /* void OldM_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else key_dest = key_game; break; case 'Y': case 'y': key_dest = key_console; CL_Disconnect (); Sys_Quit (); break; default: break; } } void M_Quit_Draw (void) { #define VSTR(x) #x #define VSTR2(x) VSTR(x) char *cmsg[] = { // 0123456789012345678901234567890123456789 "0 QuakeWorld", "1 version " VSTR2(VERSION), "1modified by Forethought Entertainment", "0Based on QuakeWorld Version 2.40", "1", "0Additional Programming", "1 David Walton", "1", "0Id Software is not responsible for", "0providing technical support for", "0QUAKEWORLD(tm). (c)1996 Id Software,", "0Inc. All Rights Reserved.", "0QUAKEWORLD(tm) is a trademark of Id", "0Software, Inc.", "1NOTICE: THE COPYRIGHT AND TRADEMARK", "1NOTICES APPEARING IN YOUR COPY OF", "1QUAKE(r) ARE NOT MODIFIED BY THE USE", "1OF QUAKEWORLD(tm) AND REMAIN IN FULL", "1FORCE.", "0NIN(r) is a registered trademark", "0licensed to Nothing Interactive, Inc.", "0All rights reserved. Press y to exit", NULL }; char **p; int y; if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } #if 1 M_DrawTextBox (0, 0, 38, 23); y = 12; for (p = cmsg; *p; p++, y += 8) { if (**p == '0') M_PrintWhite (16, y, *p + 1); else M_Print (16, y, *p + 1); } #else M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, quitMessage[msgNumber*4+0]); M_Print (64, 92, quitMessage[msgNumber*4+1]); M_Print (64, 100, quitMessage[msgNumber*4+2]); M_Print (64, 108, quitMessage[msgNumber*4+3]); #endif } */ qboolean MC_Quit_Key (int key, menu_t *menu) { switch (key) { case K_ESCAPE: case 'n': case 'N': M_RemoveMenu(menu); break; case 'q': case 'Q': case 'Y': case 'y': M_RemoveMenu(menu); Key_Dest_Add(kdm_console); CL_Disconnect (); Sys_Quit (); break; default: return false; } return true; } void Cmd_WriteConfig_f(void); qboolean MC_SaveQuit_Key (int key, menu_t *menu) { switch (key) { case 'o': case 'O': case K_ESCAPE: case K_MOUSE2: M_RemoveMenu(menu); break; case 'q': case 'Q': case 'n': case 'N': M_RemoveMenu(menu); #ifndef FTE_TARGET_WEB CL_Disconnect (); Sys_Quit (); #endif break; case 'Y': case 'y': M_RemoveMenu(menu); Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL); #ifndef FTE_TARGET_WEB CL_Disconnect (); Sys_Quit (); #endif break; default: return false; } return true; } //quit menu void M_Menu_Quit_f (void) { menu_t *quitmenu; int mode; extern cvar_t cfg_save_auto; char *arg = Cmd_Argv(1); if (!strcmp(arg, "force")) mode = 0; else if (!strcmp(arg, "forcesave") || cfg_save_auto.ival) { Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL); mode = 0; } else if (!strcmp(arg, "save")) mode = 2; else { //prompt to save, but not otherwise. if (Cvar_UnsavedArchive()) mode = 2; else { if (!strcmp(arg, "prompt")) mode = 1; else if (!strcmp(arg, "noprompt")) mode = 0; else mode = 1; } } switch(mode) { case 0: #ifndef FTE_TARGET_WEB CL_Disconnect (); Sys_Quit (); #endif break; case 2: Key_Dest_Add(kdm_emenu); Key_Dest_Remove(kdm_console); quitmenu = M_CreateMenuInfront(0); quitmenu->key = MC_SaveQuit_Key; MC_AddWhiteText(quitmenu, 64, 0, 84, "You have unsaved settings ", false); MC_AddWhiteText(quitmenu, 64, 0, 92, " Would you like to ", false); MC_AddWhiteText(quitmenu, 64, 0, 100, " save them now? ", false); quitmenu->selecteditem = (menuoption_t *) #ifdef FTE_TARGET_WEB MC_AddConsoleCommand (quitmenu, 64, 0, 116, "Yes", "cfg_save; menupop\n"); MC_AddConsoleCommand (quitmenu, 224,0, 116, "Cancel", "menupop\n"); #else MC_AddConsoleCommand (quitmenu, 64, 0, 116, "Yes", "menu_quit forcesave\n"); MC_AddConsoleCommand (quitmenu, 144,0, 116, "No", "menu_quit force\n"); MC_AddConsoleCommand (quitmenu, 224,0, 116, "Cancel", "menupop\n"); #endif MC_AddBox (quitmenu, 56, 76, 25, 5); break; case 1: Key_Dest_Add(kdm_emenu); Key_Dest_Remove(kdm_console); quitmenu = M_CreateMenuInfront(0); quitmenu->key = MC_Quit_Key; #ifdef FTE_TARGET_WEB // MC_AddWhiteText(quitmenu, 64, 0, 84, " ", false); MC_AddWhiteText(quitmenu, 64, 0, 92, " There is nothing to save ", false); // MC_AddWhiteText(quitmenu, 64, 0, 100, " ", false); quitmenu->selecteditem = (menuoption_t *) MC_AddConsoleCommand (quitmenu, 120, 0, 116, "Oh", "menupop\n"); #else { int i = rand()&7; MC_AddWhiteText(quitmenu, 64, 0, 84, quitMessage[i*4+0], false); MC_AddWhiteText(quitmenu, 64, 0, 92, quitMessage[i*4+1], false); MC_AddWhiteText(quitmenu, 64, 0, 100, quitMessage[i*4+2], false); MC_AddWhiteText(quitmenu, 64, 0, 108, quitMessage[i*4+3], false); } quitmenu->selecteditem = (menuoption_t *) MC_AddConsoleCommand (quitmenu, 100, 0, 116, "Quit", "menu_quit force\n"); MC_AddConsoleCommand (quitmenu, 194, 0, 116, "Cancel", "menupop\n"); #endif MC_AddBox (quitmenu, 56, 76, 24, 5); break; } } //============================================================================= /* Menu Subsystem */ void M_Menu_ServerList2_f(void); void M_QuickConnect_f(void); void M_Menu_MediaFiles_f (void); void M_Menu_FPS_f (void); void M_Menu_Lighting_f (void); void M_Menu_Render_f (void); void M_Menu_Textures_f (void); void M_Menu_Teamplay_f (void); void M_Menu_Teamplay_Locations_f (void); void M_Menu_Teamplay_Needs_f (void); void M_Menu_Teamplay_Items_f (void); void M_Menu_Teamplay_Items_Armor_f (void); void M_Menu_Teamplay_Items_Weapons_f (void); void M_Menu_Teamplay_Items_Powerups_f (void); void M_Menu_Teamplay_Items_Ammo_Health_f (void); void M_Menu_Teamplay_Items_Team_Fortress_f (void); void M_Menu_Teamplay_Items_Status_Location_Misc_f (void); void M_Menu_Network_f(void); void M_Menu_Singleplayer_Cheats_f (void); void M_Menu_Particles_f (void); void M_Menu_Audio_Speakers_f (void); void Menu_DownloadStuff_f (void); static qboolean internalmenusregistered; void M_Init_Internal (void) { #ifdef MENU_DAT MP_Shutdown(); #endif if (internalmenusregistered) return; internalmenusregistered = true; #ifndef CLIENTONLY Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2... #endif Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); Cmd_AddCommand ("menu_mods", M_Menu_Mods_f); Cmd_AddCommand ("modelviewer", M_Menu_ModelViewer_f); #ifdef CL_MASTER Cmd_AddCommand ("menu_slist", M_Menu_ServerList2_f); #endif Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit. Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("menu_audio", M_Menu_Audio_f); #ifndef __CYGWIN__ Cmd_AddCommand ("menu_speakers", M_Menu_Audio_Speakers_f); #endif Cmd_AddCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f); Cmd_AddCommand ("menu_fps", M_Menu_FPS_f); Cmd_AddCommand ("menu_render" , M_Menu_Render_f); Cmd_AddCommand ("menu_lighting", M_Menu_Lighting_f); #ifdef GLQUAKE Cmd_AddCommand ("menu_textures", M_Menu_Textures_f); #endif Cmd_AddCommand ("menu_teamplay", M_Menu_Teamplay_f); Cmd_AddCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f); Cmd_AddCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f); Cmd_AddCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f); Cmd_AddCommand ("menu_teamplay_armor", M_Menu_Teamplay_Items_Armor_f); Cmd_AddCommand ("menu_teamplay_weapons", M_Menu_Teamplay_Items_Weapons_f); Cmd_AddCommand ("menu_teamplay_powerups", M_Menu_Teamplay_Items_Powerups_f); Cmd_AddCommand ("menu_teamplay_ammo_health", M_Menu_Teamplay_Items_Ammo_Health_f); Cmd_AddCommand ("menu_teamplay_team_fortress", M_Menu_Teamplay_Items_Team_Fortress_f); Cmd_AddCommand ("menu_teamplay_status_location_misc", M_Menu_Teamplay_Items_Status_Location_Misc_f); Cmd_AddCommand ("menu_particles", M_Menu_Particles_f); Cmd_AddCommand ("menu_network", M_Menu_Network_f); #ifdef CL_MASTER Cmd_AddCommand ("quickconnect", M_QuickConnect_f); #endif } void M_DeInit_Internal (void) { M_RemoveAllMenus(true); if (!internalmenusregistered) return; internalmenusregistered = false; #ifndef CLIENTONLY Cmd_RemoveCommand ("menu_save"); Cmd_RemoveCommand ("menu_load"); Cmd_RemoveCommand ("menu_loadgame"); //q2... #endif Cmd_RemoveCommand ("menu_single"); Cmd_RemoveCommand ("menu_multi"); Cmd_RemoveCommand ("menu_keys"); Cmd_RemoveCommand ("help"); Cmd_RemoveCommand ("menu_quit"); #ifdef CL_MASTER Cmd_RemoveCommand ("menu_slist"); #endif Cmd_RemoveCommand ("menu_setup"); Cmd_RemoveCommand ("menu_newmulti"); Cmd_RemoveCommand ("menu_options"); Cmd_RemoveCommand ("menu_video"); Cmd_RemoveCommand ("menu_audio"); Cmd_RemoveCommand ("menu_speakers"); Cmd_RemoveCommand ("menu_teamplay"); Cmd_RemoveCommand ("menu_teamplay_locations"); Cmd_RemoveCommand ("menu_teamplay_needs"); Cmd_RemoveCommand ("menu_teamplay_items"); Cmd_RemoveCommand ("menu_teamplay_armor"); Cmd_RemoveCommand ("menu_teamplay_weapons"); Cmd_RemoveCommand ("menu_teamplay_powerups"); Cmd_RemoveCommand ("menu_teamplay_ammo_health"); Cmd_RemoveCommand ("menu_teamplay_team_fortress"); Cmd_RemoveCommand ("menu_teamplay_status_location_misc"); Cmd_RemoveCommand ("menu_spcheats"); Cmd_RemoveCommand ("menu_fps"); Cmd_RemoveCommand ("menu_render"); Cmd_RemoveCommand ("menu_lighting"); Cmd_RemoveCommand ("menu_textures"); Cmd_RemoveCommand ("menu_particles"); Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab gives us main and not quit. Cmd_RemoveCommand ("quickconnect"); } void M_Shutdown(qboolean total) { #ifdef MENU_DAT MP_Shutdown(); #endif M_RemoveAllMenus(!total); M_DeInit_Internal(); } void M_Reinit(void) { #ifdef MENU_DAT if (!MP_Init()) #endif { M_Init_Internal(); (void)CSQC_UnconnectedInit(); } } void FPS_Preset_f(void); void M_MenuPop_f(void); //menu.dat is loaded later... after the video and everything is up. void M_Init (void) { Cmd_AddCommand("togglemenu", M_ToggleMenu_f); Cmd_AddCommand("closemenu", M_CloseMenu_f); Cmd_AddCommand("fps_preset", FPS_Preset_f); Cmd_AddCommand("menupop", M_MenuPop_f); //server browser is kinda complex, and has clipboard integration which we need to sandbox a little #ifdef CL_MASTER Cmd_AddCommand ("menu_servers", M_Menu_ServerList2_f); #endif //downloads menu needs sandboxing, so cannot be provided by qc. #ifdef WEBCLIENT Cmd_AddCommand ("menu_download", Menu_DownloadStuff_f); #endif //demo menu is allowed to see outside of the quakedir. you can't replicate that in qc's sandbox. Cmd_AddCommand ("menu_demo", M_Menu_Demos_f); #ifdef HAVE_JUKEBOX Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f); #endif Cvar_Register(&m_preset_chosen, "Menu thingumiebobs"); Cvar_Register(&m_helpismedia, "Menu thingumiebobs"); Media_Init(); #ifdef CL_MASTER M_Serverlist_Init(); #endif M_Script_Init(); M_Reinit(); } //end builtin-menu code. #else void M_Init_Internal (void){} void M_DeInit_Internal (void){} void M_Shutdown(qboolean total) { #ifdef MENU_DAT MP_Shutdown(); #endif } void M_Reinit(void) { #ifdef MENU_DAT if (!MP_Init()) #endif { (void)CSQC_UnconnectedInit(); } } void M_Init (void) { Media_Init(); M_Reinit(); } #endif void M_Draw (int uimenu) { qboolean stillactive = false; if (uimenu) { if (uimenu == 2) R2D_FadeScreen (); #ifdef VM_UI UI_DrawMenu(); #endif } #ifndef NOBUILTINMENUS if (!Key_Dest_Has(kdm_emenu)) { M_RemoveAllMenus(false); menu_mousedown = false; return; } #endif #ifndef NOBUILTINMENUS if ((!menu_script || scr_con_current) && !m_recursiveDraw) { if (topmenu && topmenu->selecteditem && topmenu->selecteditem->common.type == mt_slider && (topmenu->selecteditem->slider.var == &v_gamma || topmenu->selecteditem->slider.var == &v_contrast)) /*no menu tint if we're trying to adjust gamma*/; else R2D_FadeScreen (); } else { m_recursiveDraw = false; } #endif R2D_ImageColours(1, 1, 1, 1); #ifdef PLUGINS if (menuplug) { Plug_Menu_Event (0, (int)(realtime*1000)); stillactive = true; } #endif #ifndef NOBUILTINMENUS {extern menu_t *topmenu; if (topmenu) { M_Complex_Draw (); stillactive = true; }} #endif if (!stillactive) Key_Dest_Remove(kdm_emenu); } void M_Keydown (int key, int unicode) { #ifndef NOBUILTINMENUS if (topmenu) { if (key == K_MOUSE1) //mouse clicks are deferred until the release event. this is for touch screens and aiming. menu_mousedown = true; else if (key == K_LSHIFT || key == K_RSHIFT || key == K_LALT || key == K_RALT || key == K_LCTRL || key == K_RCTRL) ; else M_Complex_Key (key, unicode); return; } #endif #ifdef PLUGINS if (menuplug) { Plug_Menu_Event (1, key); return; } #endif Key_Dest_Remove(kdm_emenu); } void M_Keyup (int key, int unicode) { #ifndef NOBUILTINMENUS if (topmenu) { if (key == K_MOUSE1 && menu_mousedown) M_Complex_Key (key, unicode); else if (key == K_LSHIFT || key == K_RSHIFT || key == K_LALT || key == K_RALT || key == K_LCTRL || key == K_RCTRL) M_Complex_Key (key, unicode); menu_mousedown = false; return; } #endif #ifdef PLUGINS if (menuplug) { Plug_Menu_Event (2, key); return; } #endif } // Generic function to choose which game menu to draw int M_GameType (void) { static int cached; static unsigned int cachedrestarts; if (FS_Restarted(&cachedrestarts)) { struct { int gametype; char *path; } configs[] = { {MGT_QUAKE1, "gfx/sp_menu.lmp"}, #ifdef Q2CLIENT {MGT_QUAKE2, "pics/m_banner_game.pcx"}, #endif #ifdef HEXEN2 {MGT_HEXEN2, "gfx/menu/title2.lmp"}, #endif {0, NULL} }; int bd = COM_FDepthFile(configs[0].path, true); int i; cached = configs[0].gametype; for (i = 1; configs[i].path; i++) { int gd = COM_FDepthFile(configs[i].path, true); if (bd > gd) { bd = gd; cached = configs[i].gametype; } } } return cached; }