#include "quakedef.h" #include #include "hash.h" hashtable_t filesystemhash; qboolean com_fschanged = true; extern cvar_t com_fs_cache; int active_fs_cachetype; char gamedirfile[MAX_OSPATH]; //the various COM_LoadFiles set these on return int com_filesize; qboolean com_file_copyprotected; // // in memory // typedef struct { char name[MAX_QPATH]; int filepos, filelen; bucket_t bucket; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; FILE *handle; int numfiles; packfile_t *files; } pack_t; // // on disk // typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { int filepos, filelen; char name[8]; } dwadfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; typedef struct { char id[4]; int dirlen; int dirofs; } dwadheader_t; #define MAX_FILES_IN_PACK 2048 char com_gamedir[MAX_OSPATH]; char *com_basedir; char com_quakedir[MAX_OSPATH]; char com_homedir[MAX_OSPATH]; int fs_hash_dups; int fs_hash_files; typedef struct { void (*PrintPath)(void *handle); void (*ClosePath)(void *handle); void (*BuildHash)(void *handle); qboolean (*FindFile)(void *handle, flocation_t *loc, char *name, void *hashedresult); //true if found (hashedresult can be NULL) //note that if rawfile and offset are set, many Com_FileOpens will read the raw file //otherwise ReadFile will be called instead. void (*ReadFile)(void *handle, flocation_t *loc, char *buffer); //reads the entire file int (*EnumerateFiles)(void *handle, char *match, int (*func)(char *, int, void *), void *parm); void *(*OpenNew)(char *name); int (*GeneratePureCRC) (void *handle, int seed, int usepure); } searchpathfuncs_t; int COM_FileOpenRead (char *path, FILE **hndl); //====================================================================================================== //STDIO files (OS) void FSOS_PrintPath(void *handle) { Con_Printf("%s\n", handle); } void FSOS_ClosePath(void *handle) { Z_Free(handle); } int FSOS_RebuildFSHash(char *filename, int filesize, void *data) { if (filename[strlen(filename)-1] == '/') { //this is actually a directory char childpath[256]; sprintf(childpath, "%s*", filename); Sys_EnumerateFiles((char*)data, childpath, FSOS_RebuildFSHash, data); return true; } if (!Hash_GetInsensative(&filesystemhash, filename)) { bucket_t *bucket = (bucket_t*)BZ_Malloc(sizeof(bucket_t) + strlen(filename)+1); strcpy((char *)(bucket+1), filename); #ifdef _WIN32 Q_strlwr((char *)(bucket+1)); #endif Hash_AddInsensative(&filesystemhash, (char *)(bucket+1), data, bucket); fs_hash_files++; } else fs_hash_dups++; return true; } void FSOS_BuildHash(void *handle) { Sys_EnumerateFiles(handle, "*", FSOS_RebuildFSHash, handle); } qboolean FSOS_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult) { FILE *f; int len; char netpath[MAX_OSPATH]; if (hashedresult && (void *)hashedresult != handle) return -1; /* if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } */ // check a file in the directory tree _snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename); f = fopen(netpath, "rb"); if (!f) return -1; fseek(f, 0, SEEK_END); len = ftell(f); fclose(f); if (loc) { loc->len = len; loc->offset = 0; loc->index = 0; Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname)); } return len; } void FSOS_ReadFile(void *handle, flocation_t *loc, char *buffer) { FILE *f; f = fopen(loc->rawname, "rb"); if (!f) //err... return; fseek(f, loc->offset, SEEK_SET); fread(buffer, 1, loc->len, f); fclose(f); } searchpathfuncs_t osfilefuncs = { FSOS_PrintPath, FSOS_ClosePath, FSOS_BuildHash, FSOS_FLocate, FSOS_ReadFile, Sys_EnumerateFiles }; //====================================================================================================== //PACK files (*.pak) void FSPAK_PrintPath(void *handle) { pack_t *pak = handle; Con_Printf("%s\n", pak->filename); } void FSPAK_ClosePath(void *handle) { pack_t *pak = handle; fclose (pak->handle); if (pak->files) Z_Free(pak->files); Z_Free(pak); } void FSPAK_BuildHash(void *handle) { pack_t *pak = handle; int i; for (i = 0; i < pak->numfiles; i++) { if (!Hash_GetInsensative(&filesystemhash, pak->files[i].name)) { fs_hash_files++; Hash_AddInsensative(&filesystemhash, pak->files[i].name, &pak->files[i], &pak->files[i].bucket); } else fs_hash_dups++; } } qboolean FSPAK_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult) { packfile_t *pf = hashedresult; int i, len; pack_t *pak = handle; // look through all the pak file elements if (pf) { //is this a pointer to a file in this pak? if (pf < pak->files || pf > pak->files + pak->numfiles) return -1; //was found in a different path } else { for (i=0 ; inumfiles ; i++) //look for the file { if (!strcmp (pak->files[i].name, filename)) { pf = &pak->files[i]; break; } } } if (pf) { len = pf->filelen; if (loc) { loc->index = pf - pak->files; strcpy(loc->rawname, pak->filename); loc->offset = pf->filepos; loc->len = pf->filelen; } return len; } return -1; } int FSPAK_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm) { pack_t *pak = handle; int num; for (num = 0; num<(int)pak->numfiles; num++) { if (wildcmp(match, pak->files[num].name)) { if (!func(pak->files[num].name, pak->files[num].filelen, parm)) return false; } } return true; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ void *FSPAK_LoadPackFile (char *packfile) { dpackheader_t header; int i; // int j; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info; // unsigned short crc; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') { return NULL; // Sys_Error ("%s is not a packfile", packfile); } header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); // if (numpackfiles > MAX_FILES_IN_PACK) // Sys_Error ("%s has %i files", packfile, numpackfiles); // if (numpackfiles != PAK0_COUNT) // com_modified = true; // not the original file newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs, SEEK_SET); // fread (&info, 1, header.dirlen, packhandle); // crc the directory to check for modifications // crc = QCRC_Block((qbyte *)info, header.dirlen); // QCRC_Init (&crc); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); // parse the directory for (i=0 ; ifilename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles); return pack; } searchpathfuncs_t packfilefuncs = { FSPAK_PrintPath, FSPAK_ClosePath, FSPAK_BuildHash, FSPAK_FLocate, FSOS_ReadFile, FSPAK_EnumerateFiles, FSPAK_LoadPackFile }; //====================================================================================================== //ZIP files (*.zip *.pk3) void *com_pathforfile; //fread and stuff is preferable if null #define ZEXPORT VARGS #ifdef AVAIL_ZLIB #ifdef _WIN32 #pragma comment( lib, "../libs/zlib.lib" ) #endif //#define uShort ZLIBuShort //#define uLong ZLIBuLong #include #include "unzip.c" typedef struct zipfile_s { char filename[MAX_QPATH]; unzFile handle; int numfiles; packfile_t *files; #ifdef HASH_FILESYSTEM hashtable_t hash; #endif } zipfile_t; static void FSZIP_PrintPath(void *handle) { zipfile_t *zip = handle; Con_Printf("%s\n", zip->filename); } static void FSZIP_ClosePath(void *handle) { zipfile_t *zip = handle; unzClose(zip->handle); if (zip->files) Z_Free(zip->files); Z_Free(zip); } static void FSZIP_BuildHash(void *handle) { zipfile_t *zip = handle; int i; for (i = 0; i < zip->numfiles; i++) { if (!Hash_GetInsensative(&filesystemhash, zip->files[i].name)) { fs_hash_files++; Hash_AddInsensative(&filesystemhash, zip->files[i].name, &zip->files[i], &zip->files[i].bucket); } else fs_hash_dups++; } } static qboolean FSZIP_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult) { packfile_t *pf = hashedresult; int i, len; zipfile_t *zip = handle; // look through all the pak file elements if (pf) { //is this a pointer to a file in this pak? if (pf < zip->files || pf >= zip->files + zip->numfiles) return -1; //was found in a different path } else { for (i=0 ; inumfiles ; i++) //look for the file { if (!strcmp (zip->files[i].name, filename)) { pf = &zip->files[i]; break; } } } if (pf) { len = pf->filelen; if (loc) { loc->index = pf - zip->files; strcpy(loc->rawname, zip->filename); loc->offset = pf->filepos; loc->len = pf->filelen; unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos); loc->offset = unzGetCurrentFileUncompressedPos(zip->handle); if (loc->offset<0) { //file not found, or is compressed. *loc->rawname = '\0'; loc->offset=0; } } return len; } return -1; } static void FSZIP_ReadFile(void *handle, flocation_t *loc, char *buffer) { zipfile_t *zip = handle; int err; unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos); unzOpenCurrentFile (zip->handle); err = unzReadCurrentFile (zip->handle, buffer, zip->files[loc->index].filelen); unzCloseCurrentFile (zip->handle); if (err!=zip->files[loc->index].filelen) { Con_Printf ("Can't extract file \"%s:%s\" (corrupt)\n", zip->filename, zip->files[loc->index].name); return; } return; } static int FSZIP_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm) { zipfile_t *zip = handle; int num; for (num = 0; num<(int)zip->numfiles; num++) { if (wildcmp(match, zip->files[num].name)) { if (!func(zip->files[num].name, zip->files[num].filelen, parm)) return false; } } return true; } /* ================= COM_LoadZipFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ static void *FSZIP_LoadZipFile (char *filename) { int i; zipfile_t *zip; packfile_t *newfiles; unz_global_info globalinf; unz_file_info file_info; FILE *packhandle; if (COM_FileOpenRead (filename, &packhandle) == -1) return NULL; fclose(packhandle); zip = Z_Malloc(sizeof(zipfile_t)); Q_strncpyz(zip->filename, filename, sizeof(zip->filename)); zip->handle = unzOpen (filename); if (!zip->handle) { Con_TPrintf (TL_COULDNTOPENZIP, filename); return NULL; } unzGetGlobalInfo (zip->handle, &globalinf); zip->numfiles = globalinf.number_entry; zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(packfile_t)); for (i = 0; i < zip->numfiles; i++) { unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0); Q_strlwr(newfiles[i].name); newfiles[i].filelen = file_info.uncompressed_size; newfiles[i].filepos = file_info.c_offset; unzGoToNextFile (zip->handle); } Con_TPrintf (TL_ADDEDZIPFILE, filename, zip->numfiles); return zip; } int FSZIP_GeneratePureCRC(void *handle, int seed, int crctype) { zipfile_t *zip = handle; unz_file_info file_info; int *filecrcs; int numcrcs=0; int i; filecrcs = BZ_Malloc((zip->numfiles+1)*sizeof(int)); filecrcs[numcrcs++] = seed; unzGoToFirstFile(zip->handle); for (i = 0; i < zip->numfiles; i++) { if (zip->files[i].filelen>0) { unzGetCurrentFileInfo (zip->handle, &file_info, NULL, 0, NULL, 0, NULL, 0); filecrcs[numcrcs++] = file_info.crc; } unzGoToNextFile (zip->handle); } if (crctype) return Com_BlockChecksum(filecrcs, numcrcs*sizeof(int)); else return Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int)); } searchpathfuncs_t zipfilefuncs = { FSZIP_PrintPath, FSZIP_ClosePath, FSZIP_BuildHash, FSZIP_FLocate, FSZIP_ReadFile, FSZIP_EnumerateFiles, FSZIP_LoadZipFile, FSZIP_GeneratePureCRC }; #endif //====================================================================================================== typedef struct searchpath_s { searchpathfuncs_t *funcs; qboolean copyprotected; //don't allow downloads from here. qboolean istemporary; void *handle; int crc_check; //client sorts packs according to this checksum int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded. struct searchpath_s *next; struct searchpath_s *nextpure; } searchpath_t; searchpath_t *com_searchpaths; searchpath_t *com_purepaths; searchpath_t *com_base_searchpaths; // without gamedirs void COM_AddPathHandle(searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary) { searchpath_t *search; search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->copyprotected = copyprotect; search->istemporary = istemporary; search->handle = handle; search->funcs = funcs; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; } /* ================ COM_filelength ================ */ int COM_filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int COM_FileOpenRead (char *path, FILE **hndl) { FILE *f; f = fopen(path, "rb"); if (!f) { *hndl = NULL; return -1; } *hndl = f; return COM_filelength(f); } int COM_FileSize(char *path) { int len; FILE *h; len = COM_FOpenFile(path, &h); if (len>=0) fclose(h); return len; } /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_TPrintf (TL_CURRENTSEARCHPATH); if (com_purepaths) { for (s=com_purepaths ; s ; s=s->nextpure) { s->funcs->PrintPath(s->handle); } Con_Printf ("----------\n"); } for (s=com_searchpaths ; s ; s=s->next) { if (s == com_base_searchpaths) Con_Printf ("----------\n"); s->funcs->PrintPath(s->handle); } } /* ============ COM_Dir_f ============ */ static int COM_Dir_List(char *name, int size, void *parm) { Con_Printf("%s (%i)\n", name, size); return 1; } void COM_Dir_f (void) { char match[MAX_QPATH]; Q_strncpyz(match, Cmd_Argv(1), sizeof(match)); if (Cmd_Argc()>2) { strncat(match, "/*.", sizeof(match)-1); match[sizeof(match)-1] = '\0'; strncat(match, Cmd_Argv(2), sizeof(match)-1); match[sizeof(match)-1] = '\0'; } else strncat(match, "/*", sizeof(match)-1); COM_EnumerateFiles(match, COM_Dir_List, NULL); } /* ============ COM_Locate_f ============ */ void COM_Locate_f (void) { flocation_t loc; if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0) { if (!*loc.rawname) { Con_Printf("File is compressed inside "); loc.search->funcs->PrintPath(loc.search->handle); } else Con_Printf("Inside %s\n", loc.rawname); } else Con_Printf("Not found\n"); } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); COM_CreatePath(name); f = fopen (name, "wb"); if (!f) { Sys_mkdir(com_gamedir); f = fopen (name, "wb"); if (!f) { Con_Printf("Error opening %s for writing\n", filename); return; } } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); com_fschanged=true; } FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths. { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); COM_CreatePath(name); f = fopen (name, "wb"); return f; } /* ============ COM_CreatePath Only used for CopyFile and download ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } int fs_hash_dups; int fs_hash_files; void FS_FlushFSHash(void) { if (filesystemhash.numbuckets) { int i; bucket_t *bucket, *next; for (i = 0; i < filesystemhash.numbuckets; i++) { bucket = filesystemhash.bucket[i]; filesystemhash.bucket[i] = NULL; while(bucket) { next = bucket->next; if (bucket->keystring == (char*)(bucket+1)) Z_Free(bucket); bucket = next; } } } com_fschanged = true; } void FS_RebuildFSHash(void) { searchpath_t *search; if (!filesystemhash.numbuckets) { filesystemhash.numbuckets = 1024; filesystemhash.bucket = (bucket_t**)BZ_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets)); } else { FS_FlushFSHash(); } Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket); fs_hash_dups = 0; fs_hash_files = 0; if (com_purepaths) { //go for the pure paths first. for (search = com_purepaths; search; search = search->nextpure) { search->funcs->BuildHash(search->handle); } } for (search = com_searchpaths ; search ; search = search->next) { search->funcs->BuildHash(search->handle); } com_fschanged = false; Con_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ //if loc is valid, loc->search is always filled in, the others are filled on success. //returns -1 if couldn't find. int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc) { int depth=0, len; searchpath_t *search; void *pf; //Con_Printf("Finding %s: ", filename); if (com_fs_cache.value) { if (com_fschanged) FS_RebuildFSHash(); pf = Hash_GetInsensative(&filesystemhash, filename); if (!pf) goto fail; } else pf = NULL; if (com_purepaths) { for (search = com_purepaths ; search ; search = search->nextpure) { len = search->funcs->FindFile(search->handle, loc, filename, pf); if (len>=0) { if (loc) loc->search = search; goto out; } } } // // search through the path, one element at a time // for (search = com_searchpaths ; search ; search = search->next) { len = search->funcs->FindFile(search->handle, loc, filename, pf); if (len>=0) { if (loc) loc->search = search; goto out; } } fail: if (loc) loc->search = NULL; depth = 0x7fffffff; len = -1; out: /* if (len>=0) { if (loc) Con_Printf("Found %s:%i\n", loc->rawname, loc->len); else Con_Printf("Found %s\n", filename); } else Con_Printf("Failed\n"); */ if (returntype == FSLFRT_LENGTH) return len; else return depth; } int COM_FOpenLocationFILE(flocation_t *loc, FILE **file) { if (!*loc->rawname) { if (!loc->len) { *file = NULL; return -1; } if (loc->search->funcs->ReadFile) {//create a new, temp file, bung the contents of the compressed file into it, then continue. char *buf; FILE *f = tmpfile(); buf = BZ_Malloc(loc->len); loc->search->funcs->ReadFile(loc->search->handle, loc, buf); fwrite(buf, 1, loc->len, f); BZ_Free(buf); fseek(f, 0, SEEK_SET); *file = f; com_pathforfile = loc->search; return loc->len; } return -1; } // Con_Printf("Opening %s\n", loc->rawname); *file = fopen(loc->rawname, "rb"); if (!*file) return -1; fseek(*file, loc->offset, SEEK_SET); com_pathforfile = loc->search; return loc->len; } int COM_FOpenFile(char *filename, FILE **file) { flocation_t loc; FS_FLocateFile(filename, FSLFRT_LENGTH, &loc); com_filesize = -1; if (loc.search) { com_file_copyprotected = loc.search->copyprotected; com_filesize = COM_FOpenLocationFILE(&loc, file); } else *file = NULL; return com_filesize; } int COM_FOpenWriteFile(char *filename, FILE **file) { COM_CreatePath(filename); *file = fopen(filename, "wb"); return !!*file; } //int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY static cache_user_t *loadcache; static qbyte *loadbuf; static int loadsize; /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 qbyte to the loaded data. ============ */ qbyte *COM_LoadFile (char *path, int usehunk) { qbyte *buf; FILE *f; int len; char base[32]; flocation_t loc; FS_FLocateFile(path, FSLFRT_LENGTH, &loc); if (!loc.search) return NULL; //wasn't found if (*loc.rawname) { // Con_Printf("Opening %s\n", loc.rawname); f = fopen(loc.rawname, "rb"); if (!f) return NULL; fseek(f, loc.offset, SEEK_SET); } else f = NULL; com_filesize = len = loc.len; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 0) buf = (qbyte*)Z_Malloc (len+1); else if (usehunk == 1) buf = (qbyte*)Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = (qbyte*)Hunk_TempAlloc (len+1); else if (usehunk == 3) buf = (qbyte*)Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = (qbyte*)Hunk_TempAlloc (len+1); else buf = loadbuf; } else if (usehunk == 5) buf = (qbyte*)BZ_Malloc(len+1); else if (usehunk == 6) buf = (qbyte*)Hunk_TempAllocMore (len+1); else { Sys_Error ("COM_LoadFile: bad usehunk"); buf = NULL; } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((qbyte *)buf)[len] = 0; #ifndef SERVERONLY if (qrenderer) if (Draw_BeginDisc) Draw_BeginDisc (); #endif if (f) { fread (buf, 1, len, f); fclose (f); } else { if (loc.search->funcs->ReadFile) { loc.search->funcs->ReadFile(loc.search->handle, &loc, buf); } else return NULL; } #ifndef SERVERONLY if (qrenderer) if (Draw_EndDisc) Draw_EndDisc (); #endif return buf; } qbyte *COM_LoadMallocFile (char *path) //used for temp info along side temp hunk { return COM_LoadFile (path, 5); } qbyte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } qbyte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } qbyte *COM_LoadTempFile2 (char *path) { return COM_LoadFile (path, 6); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { qbyte *buf; loadbuf = (qbyte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm) { searchpath_t *search; for (search = com_searchpaths; search ; search = search->next) { // is the element a pak file? if (!search->funcs->EnumerateFiles(search->handle, match, func, parm)) break; } } void COM_FlushTempoaryPacks(void) { searchpath_t *next; while (com_searchpaths && com_searchpaths->istemporary) { com_searchpaths->funcs->ClosePath(com_searchpaths->handle); next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; com_fschanged = true; } } qboolean COM_LoadMapPackFile (char *filename, int ofs) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info; int fstart; char *ballsup; flocation_t loc; FS_FLocateFile(filename, FSLFRT_LENGTH, &loc); if (!loc.search) { Con_Printf("Couldn't refind file\n"); return false; } if (!*loc.rawname) { Con_Printf("File %s is compressed\n"); return false; } packhandle = fopen(loc.rawname, "rb"); if (!packhandle) { Con_Printf("Couldn't reopen file\n"); return false; } fseek(packhandle, loc.offset, SEEK_SET); fstart = loc.offset; fseek(packhandle, ofs+fstart, SEEK_SET); fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') { return false; } header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs+fstart, SEEK_SET); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); // parse the directory for (i=0 ; ifilename, loc.rawname); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles); COM_AddPathHandle(&packfilefuncs, pack, true, true); return true; } #ifdef DOOMWADS qboolean COM_LoadWadFile (char *wadname) { dwadheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dwadfile_t info; int fstart; int section=0; char sectionname[MAX_QPATH]; char filename[52]; char neatwadname[52]; searchpath_t *search; flocation_t loc; FS_FLocateFile(wadname, FSLFRT_LENGTH, &loc); if (!loc.search) { return false; } if (!*loc.rawname) { Con_Printf("File %s is compressed\n"); return false; } packhandle = fopen(loc.rawname, "rb"); if (!packhandle) { Con_Printf("Couldn't open file\n"); return false; } fseek(packhandle, loc.offset, SEEK_SET); fstart = loc.offset; fseek(packhandle, fstart, SEEK_SET); fread (&header, 1, sizeof(header), packhandle); if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D') { return false; } if (header.id[0] == 'I') *neatwadname = '\0'; else if (header.id[0] == 'P') { COM_StripExtension(wadname, neatwadname); strcat(neatwadname, ":"); } else return false; header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen; newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs+fstart, SEEK_SET); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); #ifdef HASH_FILESYSTEM Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1))); #endif // parse the directory for (i=0 ; ihash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket); #endif } strcpy (pack->filename, loc.rawname); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added wad file %s\n", wadname, numpackfiles); COM_AddPathHandle(&packfilefuncs, pack, true, false); COM_StripExtension(wadname, sectionname); strcat(sectionname, ".gwa"); if (strcmp(sectionname, wadname)) COM_LoadWadFile(sectionname); return true; } #endif #ifdef DOOMWADS static int COM_AddWad (char *descriptor) { searchpath_t *search; char pakfile[MAX_OSPATH]; sprintf (pakfile, descriptor, com_gamedir); for (search = com_searchpaths; search; search = search->next) { if (!stricmp(search->filename, pakfile)) return true; //already loaded (base paths?) } return COM_LoadWadFile (descriptor); } #endif static int COM_AddWildDataFiles (char *descriptor, int size, void *param) { searchpathfuncs_t *funcs = param; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; sprintf (pakfile, "%s/%s", com_gamedir, descriptor); for (search = com_searchpaths; search; search = search->next) { if (search->funcs != funcs) continue; if (!stricmp((char*)search->handle, pakfile)) //assumption: first member of structure is a char array return true; //already loaded (base paths?) } pak = funcs->OpenNew (pakfile); if (!pak) return true; COM_AddPathHandle(funcs, pak, true, false); return true; } static void COM_AddDataFiles(char *extension, searchpathfuncs_t *funcs) { int i; void *handle; char pakfile[MAX_OSPATH]; for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%i.%s", com_gamedir, i, extension); handle = funcs->OpenNew (pakfile); if (!handle) break; COM_AddPathHandle(funcs, handle, true, false); } sprintf (pakfile, "*.%s", extension); Sys_EnumerateFiles(com_gamedir, pakfile, COM_AddWildDataFiles, funcs); } void COM_RefreshFSCache_f(void) { com_fschanged=true; } void COM_FlushFSCache(void) { if (com_fs_cache.value != 2) com_fschanged=true; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir, unsigned int loadstuff) { searchpath_t *search; char *p; if ((p = strrchr(dir, '/')) != NULL) strcpy(gamedirfile, ++p); else strcpy(gamedirfile, p); strcpy (com_gamedir, dir); for (search = com_searchpaths; search; search = search->next) { if (search->funcs != &osfilefuncs) continue; if (!stricmp(search->handle, com_gamedir)) return; //already loaded (base paths?) } // // add the directory to the search path // if (loadstuff & 1) { p = Z_Malloc(strlen(dir)+1); strcpy(p, dir); COM_AddPathHandle(&osfilefuncs, p, false, false); } //add any data files too if (loadstuff & 2) COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2 //pk2s never existed. #ifdef AVAIL_ZLIB if (loadstuff & 4) COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring if (loadstuff & 8) COM_AddDataFiles("pk4", &zipfilefuncs); //q4 //we could easily add zip, but it's friendlier not to #endif } char *COM_NextPath (char *prevpath) { searchpath_t *s; char *prev; if (!prevpath) return com_gamedir; prev = com_gamedir; for (s=com_searchpaths ; s ; s=s->next) { if (s->funcs != &osfilefuncs) continue; if (prevpath == prev) return s->handle; prev = s->handle; } return NULL; } #ifndef CLIENTONLY char *COM_GetPathInfo (int i, int *crc) { #ifdef WEBSERVER extern cvar_t httpserver; #endif searchpath_t *s; static char name[MAX_OSPATH]; char *protocol; for (s=com_searchpaths ; s ; s=s->next) { i--; if (!i) break; } if (i) //too high. return NULL; #ifdef WEBSERVER if (httpserver.value) protocol = va("http://%s/", NET_AdrToString (net_local_sv_ipadr)); else #endif protocol = "qw://"; *crc = 0;//s->crc; strcpy(name, "FIXME"); // Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name)); return name; } #endif /* ================ COM_Gamedir Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir (char *dir) { searchpath_t *next; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_TPrintf (TL_GAMEDIRAINTPATH); return; } if (!strcmp(gamedirfile, dir)) return; // still the same FS_ForceToPure(NULL, NULL, 0); #ifndef SERVERONLY Host_WriteConfiguration(); //before we change anything. #endif strcpy (gamedirfile, dir); #ifndef CLIENTONLY sv.gamedirchanged = true; #endif #ifndef SERVERONLY cl.gamedirchanged = true; #endif FS_FlushFSHash(); // // free up any current game dir info // while (com_searchpaths != com_base_searchpaths) { com_searchpaths->funcs->ClosePath(com_searchpaths->handle); next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } com_fschanged = true; // // flush all data, so it will be forced to reload // Cache_Flush (); COM_AddGameDirectory(va("%s/%s", com_quakedir, dir), (unsigned int)-1); if (*com_homedir) COM_AddGameDirectory(va("%s/%s", com_homedir, dir), (unsigned int)-1); #ifndef SERVERONLY { char fn[MAX_OSPATH]; FILE *f; // if (qrenderer) //only do this if we have already started the renderer // Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL); sprintf(fn, "%s/%s", com_gamedir, "config.cfg"); if ((f = fopen(fn, "r")) != NULL) { fclose(f); Cbuf_InsertText("cl_warncmd 0\n" "exec config.cfg\n" "exec fte.cfg\n" "exec frontend.cfg\n" "cl_warncmd 1\n", RESTRICT_LOCAL); } } #ifdef Q3SHADERS { extern void Shader_Init(void); Shader_Init(); //FIXME! } #endif Validation_FlushFileList(); //prevent previous hacks from making a difference. //FIXME: load new palette, if different cause a vid_restart. #endif } typedef struct { char *file; char *path; } potentialgamepath_t; potentialgamepath_t pgp[] = { {"%s/id1/pak0.pak", "%s/id1"}, //quake1 {"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2 {"%s/data1/pak0.pak", "%s/data1"}, //hexen2 {"%s/data/data.pk3", "%s/data"}, //nexuiz {"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3 {"%s/base/assets0.pk3", "%s/base"} //jk2 }; typedef struct { char *gamename; //sent to the master server when this is the current gamemode. char *exename; //used if the exe name contains this char *argname; //used if this was used as a parameter. char *auniquefile; //used if this file is relative from the gamedir char *dir1; char *dir2; char *dir3; char *dir4; } gamemode_info_t; gamemode_info_t gamemode_info[] = { //note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get. //this is to avoid having too many gamemodes anyway. {"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", "id1", "qw", "fte"}, {"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL/*"hipnotic/pak0.pak"*/,"id1", "qw", "hipnotic", "fte"}, {"Darkplaces-Rogue", "rogue", "-rogue", NULL/*"rogue/pak0.pak", "id1"*/, "qw", "rogue", "fte"}, {"Nexuiz", "nexuiz", "-nexuiz", "data/cvars.txt", "id1", "qw", "data", "fte"}, //supported commercial mods (some are currently only partially supported) {"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", "data1", "fte"}, {"FTE-Quake2", "q2", "-q2", "baseq2/pak0.pak", "baseq2", "fte"}, {"FTE-Quake3", "q3", "-q3", "baseq3/pak0.pk3", "baseq3", "fte"}, {"FTE-JK2", "jk2", "-jk2", "base/assets0.pk3", "base", "fte"}, {NULL} }; //space-seperate pk3 names followed by space-seperated crcs //note that we'll need to reorder and filter out files that don't match the crc. void FS_ForceToPure(char *str, char *crcs, int seed) { //pure files are more important than non-pure. searchpath_t *sp; searchpath_t *lastpure = NULL; int crc; if (!str) { //pure isn't in use. com_purepaths = NULL; FS_FlushFSHash(); return; } for (sp = com_searchpaths; sp; sp = sp->next) { if (sp->funcs->GeneratePureCRC) { sp->nextpure = (void*)0x1; sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0); sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1); } else { sp->crc_check = 0; sp->crc_reply = 0; } } while(crcs) { crcs = COM_Parse(crcs); crc = atoi(com_token); if (!crc) continue; for (sp = com_searchpaths; sp; sp = sp->next) { if (sp->nextpure == (void*)0x1) //don't add twice. if (sp->crc_check == crc) { if (lastpure) lastpure->nextpure = sp; else com_purepaths = sp; sp->nextpure = NULL; lastpure = sp; break; } } if (!sp) Con_Printf("Pure crc %i wasn't found\n", crc); } /* don't add any extras. for (sp = com_searchpaths; sp; sp = sp->next) { if (sp->nextpure == (void*)0x1) { if (lastpure) lastpure->nextpure = sp; sp->nextpure = NULL; lastpure = sp; } } */ FS_FlushFSHash(); } char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum) { flocation_t loc; int numpaks = 0; searchpath_t *sp; FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc); Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen); basechecksum ^= loc.search->crc_reply; FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc); Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen); basechecksum ^= loc.search->crc_reply; Q_strncatz(buffer, "@ ", maxlen); for (sp = com_purepaths; sp; sp = sp->nextpure) { if (sp->crc_reply) { Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen); basechecksum ^= sp->crc_reply; numpaks++; } } basechecksum ^= numpaks; Q_strncatz(buffer, va("%i ", basechecksum), maxlen); return buffer; } /* ================ FS_ReloadPackFiles ================ Called when the client has downloaded a new pak/pk3 file */ void FS_ReloadPackFilesFlags(unsigned int reloadflags) { searchpath_t *oldpaths; searchpath_t *oldbase; searchpath_t *next; //a lame way to fix pure paks #ifndef SERVERONLY if (cls.state) { CL_Disconnect_f(); CL_Reconnect_f(); } #endif FS_FlushFSHash(); oldpaths = com_searchpaths; com_searchpaths = NULL; com_purepaths = NULL; oldbase = com_base_searchpaths; com_base_searchpaths = NULL; //invert the order next = NULL; while(oldpaths) { oldpaths->nextpure = next; next = oldpaths; oldpaths = oldpaths->next; } oldpaths = next; com_base_searchpaths = NULL; while(oldpaths) { next = oldpaths->nextpure; if (oldbase == oldpaths) com_base_searchpaths = com_searchpaths; if (oldpaths->funcs == &osfilefuncs) COM_AddGameDirectory(oldpaths->handle, reloadflags); oldpaths->funcs->ClosePath(oldpaths->handle); Z_Free(oldpaths); oldpaths = next; } if (!com_base_searchpaths) com_base_searchpaths = com_searchpaths; } void FS_ReloadPackFiles(void) { FS_ReloadPackFilesFlags((unsigned int)-1); } void FS_ReloadPackFiles_f(void) { if (atoi(Cmd_Argv(1))) FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1))); else FS_ReloadPackFilesFlags((unsigned int)-1); } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { FILE *f; int i; char *ev; int gamenum=-1; Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f); // // -basedir // Overrides the system supplied base directory (under id1) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_quakedir, com_argv[i+1]); else strcpy (com_quakedir, host_parms.basedir); Cvar_Register(&com_gamename, "evil hacks"); //identify the game from a telling file for (i = 0; gamemode_info[i].gamename; i++) { if (!gamemode_info[i].auniquefile) continue; //no more f = fopen(va("%s/%s", com_quakedir, gamemode_info[i].auniquefile), "rb"); if (f) { fclose(f); gamenum = i; break; } } //use the game based on an exe name over the filesystem one. for (i = 0; gamemode_info[i].gamename; i++) { if (strstr(com_argv[0], gamemode_info[i].exename)) gamenum = i; } //use the game based on an parameter over all else. for (i = 0; gamemode_info[i].gamename; i++) { if (COM_CheckParm(gamemode_info[i].argname)) gamenum = i; } if (gamenum<0) { for (i = 0; gamemode_info[i].gamename; i++) { if (!strcmp(gamemode_info[i].argname, "-quake")) gamenum = i; } } Cvar_Set(&com_gamename, gamemode_info[gamenum].gamename); #ifdef _WIN32 { //win32 sucks. ev = getenv("HOMEDRIVE"); if (ev) strcpy(com_homedir, ev); else strcpy(com_homedir, ""); ev = getenv("HOMEPATH"); if (ev) strcat(com_homedir, ev); else strcat(com_homedir, "/"); } #else //yay for unix!. ev = getenv("HOME"); if (ev) Q_strncpyz(com_homedir, ev, sizeof(com_homedir)); else *com_homedir = '\0'; #endif if (!COM_CheckParm("-usehome")) *com_homedir = '\0'; if (*com_homedir) { Con_Printf("Using home directory \"%s\"\n", com_homedir); strcat(com_homedir, "/.fte"); com_basedir = com_homedir; } else { com_basedir = com_quakedir; } // // start up with id1 by default // i = COM_CheckParm ("-basegame"); if (i && i < com_argc-1) { do //use multiple -basegames { COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]), (unsigned int)-1); i = COM_CheckNextParm ("-basegame", i); } while (i && i < com_argc-1); } else { if (gamemode_info[gamenum].dir1) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1), (unsigned int)-1); if (gamemode_info[gamenum].dir2) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2), (unsigned int)-1); if (gamemode_info[gamenum].dir3) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3), (unsigned int)-1); if (gamemode_info[gamenum].dir4) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4), (unsigned int)-1); } if (*com_homedir) COM_AddGameDirectory (va("%s/fte", com_homedir), (unsigned int)-1); // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable) if (i && i < com_argc-1) { COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]), (unsigned int)-1); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING); #endif } }