/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys_win.h #include "quakedef.h" #include "winquake.h" #include "resource.h" #include "errno.h" #include "fcntl.h" #include #include #include #include #ifdef NODIRECTX #define DDActive 0 #endif #ifdef MULTITHREAD #include #endif void Sys_CloseLibrary(dllhandle_t *lib) { FreeLibrary((HMODULE)lib); } dllhandle_t *Sys_LoadLibrary(char *name, dllfunction_t *funcs) { int i; HMODULE lib; lib = LoadLibrary(name); if (!lib) return NULL; for (i = 0; funcs[i].name; i++) { *funcs[i].funcptr = GetProcAddress(lib, funcs[i].name); if (!*funcs[i].funcptr) break; } if (funcs[i].name) { Sys_CloseLibrary((dllhandle_t*)lib); lib = NULL; } return (dllhandle_t*)lib; } static HINSTANCE game_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadGame (void) { if (!FreeLibrary (game_library)) Sys_Error ("FreeLibrary failed for game library"); game_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetGameAPI (void *parms) { void *(VARGS *GetGameAPI) (void *); char name[MAX_OSPATH]; char *path; char cwd[MAX_OSPATH]; #if defined _M_IX86 const char *gamename = "gamex86.dll"; #ifdef NDEBUG const char *debugdir = "release"; #else const char *debugdir = "debug"; #endif #elif defined __amd64__ const char *gamename = "gameamd.dll"; #ifdef NDEBUG const char *debugdir = "release"; #else const char *debugdir = "debug"; #endif #elif defined _M_ALPHA const char *gamename = "gameaxp.dll"; #ifdef NDEBUG const char *debugdir = "releaseaxp"; #else const char *debugdir = "debugaxp"; #endif #endif if (game_library) Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame"); // check the current debug directory first for development purposes #ifdef _WIN32 GetCurrentDirectory(sizeof(cwd), cwd); #else _getcwd (cwd, sizeof(cwd)); #endif snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else { #ifdef DEBUG // check the current directory for other development purposes _snprintf (name, sizeof(name), "%s/%s", cwd, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else #endif { // now run through the search paths path = NULL; while (1) { path = COM_NextPath (path); if (!path) return NULL; // couldn't find one anywhere snprintf (name, sizeof(name), "%s/%s", path, gamename); game_library = LoadLibrary (name); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n",name); break; } } } } GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame (); return NULL; } return GetGameAPI (parms); } #define MINIMUM_WIN_MEMORY 0x0800000 #define MAXIMUM_WIN_MEMORY 0x4000000 #define PAUSE_SLEEP 50 // sleep time on pause or minimization #define NOT_FOCUS_SLEEP 20 // sleep time when not focus int starttime; qboolean ActiveApp, Minimized; qboolean WinNT; HWND hwnd_dialog; // startup dialog box static HANDLE hinput, houtput; HANDLE qwclsemaphore; static HANDLE tevent; void Sys_InitFloatTime (void); void VARGS MaskExceptions (void); void Sys_PopFPCW (void); void Sys_PushFPCW_SetHigh (void); int VARGS Sys_DebugLog(char *file, char *fmt, ...) { FILE *fd; va_list argptr; static char data[1024]; va_start(argptr, fmt); vsnprintf(data, sizeof(data)-1, fmt, argptr); va_end(argptr); #if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1 { static int sock; if (!sock) { struct sockaddr_in sa; netadr_t na; int _true = true; int listip; listip = COM_CheckParm("-debugip"); NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na); NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa); sa.sin_port = htons(10000); sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa))) Sys_Error("Couldn't send debug log lines\n"); setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true)); } send(sock, data, strlen(data), 0); } #endif fd = fopen(file, "ab"); if (fd) { fprintf(fd, "%s", data); fclose(fd); return 0; } return 1; }; int *debug; #if (_WIN32_WINNT < 0x0400) #define LLKHF_ALTDOWN 0x00000020 #define LLKHF_UP 0x00000080 #define WH_KEYBOARD_LL 13 typedef struct { DWORD vkCode; DWORD scanCode; DWORD flags; DWORD time; DWORD dwExtraInfo; } KBDLLHOOKSTRUCT; #elif defined(MINGW) #define LLKHF_UP 0x00000080 #endif HHOOK llkeyboardhook; cvar_t sys_disableWinKeys = SCVAR("sys_disableWinKeys", "0"); cvar_t sys_disableTaskSwitch = SCVARF("sys_disableTaskSwitch", "0", CVAR_NOTFROMSERVER); // please don't encourage people to use this... LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam) { KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam; if (ActiveApp) switch (nCode) { case HC_ACTION: { //Trap the Left Windowskey if (pkbhs->vkCode == VK_LWIN) { Key_Event (K_LWIN, !(pkbhs->flags & LLKHF_UP)); return 1; } //Trap the Right Windowskey if (pkbhs->vkCode == VK_RWIN) { Key_Event (K_RWIN, !(pkbhs->flags & LLKHF_UP)); return 1; } //Trap the Application Key (what a pointless key) if (pkbhs->vkCode == VK_APPS) { Key_Event (K_APP, !(pkbhs->flags & LLKHF_UP)); return 1; } // Disable CTRL+ESC //this works, but we've got to give some way to tab out... if (sys_disableTaskSwitch.value) { if (pkbhs->vkCode == VK_ESCAPE && GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1)) return 1; // Disable ATL+TAB if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN) return 1; // Disable ALT+ESC if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN) return 1; } break; } default: break; } return CallNextHookEx (llkeyboardhook, nCode, wParam, lParam); } void SetHookState(qboolean state) { if (!state == !llkeyboardhook) //not so types are comparable return; if (llkeyboardhook) { UnhookWindowsHookEx(llkeyboardhook); llkeyboardhook = NULL; } if (state) llkeyboardhook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0); } /* =============================================================================== FILE IO =============================================================================== */ /* ================ Sys_filelength ================ */ int Sys_filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int Sys_FileTime (char *path) { FILE *f; int t=0, retval; if (qrenderer) t = VID_ForceUnlockedAndReturnState (); f = fopen(path, "rb"); if (f) { fclose(f); retval = 1; } else { retval = -1; } if (qrenderer) VID_ForceLockState (t); return retval; } void Sys_mkdir (char *path) { _mkdir (path); } qboolean Sys_remove (char *path) { remove (path); return true; } int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm) { HANDLE r; WIN32_FIND_DATA fd; char apath[MAX_OSPATH]; char apath2[MAX_OSPATH]; char file[MAX_OSPATH]; char *s; int go; if (!gpath) return 0; // strcpy(apath, match); Q_snprintfz(apath, sizeof(apath), "%s/%s", gpath, match); for (s = apath+strlen(apath)-1; s> apath; s--) { if (*s == '/') break; } *s = '\0'; //this is what we ask windows for. Q_snprintfz(file, sizeof(file), "%s/*.*", apath); //we need to make apath contain the path in match but not gpath Q_strncpyz(apath2, match, sizeof(apath)); match = s+1; for (s = apath2+strlen(apath2)-1; s> apath2; s--) { if (*s == '/') break; } *s = '\0'; if (s != apath2) strcat(apath2, "/"); r = FindFirstFile(file, &fd); if (r==(HANDLE)-1) return 1; go = true; do { if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.' else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory { if (wildcmp(match, fd.cFileName)) { Q_snprintfz(file, sizeof(file), "%s%s/", apath2, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } else { if (wildcmp(match, fd.cFileName)) { Q_snprintfz(file, sizeof(file), "%s%s", apath2, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } } while(FindNextFile(r, &fd) && go); FindClose(r); return go; } /* =============================================================================== SYSTEM IO =============================================================================== */ /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { DWORD flOldProtect; //@@@ copy on write or just read-write? if (!VirtualProtect((LPVOID)startaddr, length, PAGE_EXECUTE_READWRITE, &flOldProtect)) { char str[1024]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), str, sizeof(str), NULL); Sys_Error("Protection change failed!\nError %d: %s\n", GetLastError(), str); } } /* ================ Sys_Init ================ */ void Sys_Init (void) { // LARGE_INTEGER PerformanceFreq; // unsigned int lowpart, highpart; OSVERSIONINFO vinfo; Cvar_Register(&sys_disableWinKeys, "System vars"); Cvar_Register(&sys_disableTaskSwitch, "System vars"); #ifndef SERVERONLY #ifndef CLIENTONLY if (!isDedicated && !COM_CheckParm("-nomutex")) #else if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too. #endif { // allocate a named semaphore on the client so the // front end can tell if it is alive // mutex will fail if semephore already exists qwclsemaphore = CreateMutex( NULL, // Security attributes 0, // owner "qwcl"); // Semaphore name // if (!qwclsemaphore) // Sys_Error ("QWCL is already running on this system"); CloseHandle (qwclsemaphore); qwclsemaphore = CreateSemaphore( NULL, // Security attributes 0, // Initial count 1, // Maximum count "qwcl"); // Semaphore name } #endif MaskExceptions (); Sys_SetFPCW (); #if 0 if (!QueryPerformanceFrequency (&PerformanceFreq)) Sys_Error ("No hardware timer available"); // get 32 out of the 64 time bits such that we have around // 1 microsecond resolution lowpart = (unsigned int)PerformanceFreq.LowPart; highpart = (unsigned int)PerformanceFreq.HighPart; lowshift = 0; while (highpart || (lowpart > 2000000.0)) { lowshift++; lowpart >>= 1; lowpart |= (highpart & 1) << 31; highpart >>= 1; } pfreq = 1.0 / (double)lowpart; Sys_InitFloatTime (); #endif // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); vinfo.dwOSVersionInfoSize = sizeof(vinfo); if (!GetVersionEx (&vinfo)) Sys_Error ("Couldn't get OS info"); if ((vinfo.dwMajorVersion < 4) || (vinfo.dwPlatformId == VER_PLATFORM_WIN32s)) { Sys_Error ("QuakeWorld requires at least Win95 or NT 4.0"); } if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) WinNT = true; else WinNT = false; } void VARGS Sys_Error (const char *error, ...) { va_list argptr; char text[1024]; //, text2[1024]; // DWORD dummy; va_start (argptr, error); vsnprintf (text, sizeof(text), error, argptr); va_end (argptr); SetHookState(false); Host_Shutdown (); MessageBox(NULL, text, "Error", 0); #ifndef SERVERONLY CloseHandle (qwclsemaphore); #endif SetHookState(false); exit (1); } void VARGS Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024]; DWORD dummy; if (!houtput) return; va_start (argptr,fmt); vsnprintf (text, sizeof(text), fmt, argptr); va_end (argptr); WriteFile (houtput, text, strlen(text), &dummy, NULL); } void Sys_Quit (void) { if (VID_ForceUnlockedAndReturnState) VID_ForceUnlockedAndReturnState (); SetHookState(false); Host_Shutdown(); #ifndef SERVERONLY if (tevent) CloseHandle (tevent); if (qwclsemaphore) CloseHandle (qwclsemaphore); #endif SetHookState(false); exit (0); } #if 0 /* ================ Sys_DoubleTime ================ */ double Sys_DoubleTime (void) { static int sametimecount; static unsigned int oldtime; static int first = 1; LARGE_INTEGER PerformanceCount; unsigned int temp, t2; double time; Sys_PushFPCW_SetHigh (); QueryPerformanceCounter (&PerformanceCount); temp = ((unsigned int)PerformanceCount.LowPart >> lowshift) | ((unsigned int)PerformanceCount.HighPart << (32 - lowshift)); if (first) { oldtime = temp; first = 0; } else { // check for turnover or backward time if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000)) { oldtime = temp; // so we can't get stuck } else { t2 = temp - oldtime; time = (double)t2 * pfreq; oldtime = temp; curtime += time; if (curtime == lastcurtime) { sametimecount++; if (sametimecount > 100000) { curtime += 1.0; sametimecount = 0; } } else { sametimecount = 0; } lastcurtime = curtime; } } Sys_PopFPCW (); return curtime; } /* ================ Sys_InitFloatTime ================ */ void Sys_InitFloatTime (void) { int j; Sys_DoubleTime (); j = COM_CheckParm("-starttime"); if (j) { curtime = (double) (Q_atof(com_argv[j+1])); } else { curtime = 0.0; } lastcurtime = curtime; } #endif unsigned int Sys_Milliseconds (void) { static DWORD starttime; static qboolean first = true; DWORD now; // double t; now = timeGetTime(); if (first) { first = false; starttime = now; return 0.0; } /* if (now < starttime) // wrapped? { double r; r = (now) + (LONG_MAX - starttime); starttime = now; return r; } if (now - starttime == 0) return 0.0; */ return (now - starttime); } double Sys_DoubleTime (void) { return Sys_Milliseconds()/1000.f; } ///////////////////////////////////////////////////////////// //clipboard HANDLE clipboardhandle; char *Sys_GetClipboard(void) { char *clipText; if (OpenClipboard(NULL)) { clipboardhandle = GetClipboardData(CF_TEXT); if (clipboardhandle) { clipText = GlobalLock(clipboardhandle); if (clipText) return clipText; //failed at the last hurdle GlobalUnlock(clipboardhandle); } CloseClipboard(); } clipboardhandle = NULL; return NULL; } void Sys_CloseClipboard(char *bf) { if (clipboardhandle) { GlobalUnlock(clipboardhandle); CloseClipboard(); clipboardhandle = NULL; } } void Sys_SaveClipboard(char *text) { HANDLE glob; char *temp; if (!OpenClipboard(NULL)) return; EmptyClipboard(); glob = GlobalAlloc(GMEM_MOVEABLE, strlen(text) + 1); if (glob == NULL) { CloseClipboard(); return; } temp = GlobalLock(glob); if (temp != NULL) { strcpy(temp, text); GlobalUnlock(glob); SetClipboardData(CF_TEXT, glob); } else GlobalFree(glob); CloseClipboard(); } //end of clipboard ///////////////////////////////////////////////////////////// ///////////////////////////////////////// //the system console stuff char *Sys_ConsoleInput (void) { static char text[256]; static int len; INPUT_RECORD recs[1024]; // int count; int i; int ch; DWORD numevents, numread, dummy=0; HANDLE th; char *clipText, *textCopied; if (!hinput) return NULL; for ( ;; ) { if (!GetNumberOfConsoleInputEvents (hinput, &numevents)) Sys_Error ("Error getting # of console events"); if (numevents <= 0) break; if (!ReadConsoleInput(hinput, recs, 1, &numread)) Sys_Error ("Error reading console input"); if (numread != 1) Sys_Error ("Couldn't read console input"); if (recs[0].EventType == KEY_EVENT) { if (recs[0].Event.KeyEvent.bKeyDown) { ch = recs[0].Event.KeyEvent.uChar.AsciiChar; switch (ch) { case '\r': WriteFile(houtput, "\r\n", 2, &dummy, NULL); if (len) { text[len] = 0; len = 0; return text; } break; case '\b': if (len) { len--; WriteFile(houtput, "\b \b", 3, &dummy, NULL); } break; default: if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState & SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode ==VK_INSERT))) { if (OpenClipboard(NULL)) { th = GetClipboardData(CF_TEXT); if (th) { clipText = GlobalLock(th); if (clipText) { textCopied = BZ_Malloc(GlobalSize(th)+1); strcpy(textCopied, clipText); /* Substitutes a NULL for every token */strtok(textCopied, "\n\r\b"); i = strlen(textCopied); if (i+len>=256) i=256-len; if (i>0) { textCopied[i]=0; text[len]=0; strcat(text, textCopied); len+=dummy; WriteFile(houtput, textCopied, i, &dummy, NULL); } BZ_Free(textCopied); } GlobalUnlock(th); } CloseClipboard(); } } else if (ch >= ' ') { WriteFile(houtput, &ch, 1, &dummy, NULL); text[len] = ch; len = (len + 1) & 0xff; } break; } } } } return NULL; } BOOL WINAPI HandlerRoutine (DWORD dwCtrlType) { switch (dwCtrlType) { case CTRL_C_EVENT: case CTRL_BREAK_EVENT: case CTRL_CLOSE_EVENT: case CTRL_LOGOFF_EVENT: case CTRL_SHUTDOWN_EVENT: Cbuf_AddText ("quit\n", RESTRICT_LOCAL); return true; } return false; } qboolean Sys_InitTerminal (void) { if (!AllocConsole()) return false; SetConsoleCtrlHandler (HandlerRoutine, TRUE); SetConsoleTitle (FULLENGINENAME " dedicated server"); hinput = GetStdHandle (STD_INPUT_HANDLE); houtput = GetStdHandle (STD_OUTPUT_HANDLE); return true; } void Sys_CloseTerminal (void) { FreeConsole(); hinput = NULL; houtput = NULL; } // //////////////////////////// void Sys_Sleep (void) { } void Sys_SendKeyEvents (void) { MSG msg; if (isDedicated) { #ifndef CLIENTONLY SV_GetConsoleCommands (); #endif return; } while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { // we always update if there are any event, even if we're paused scr_skipupdate = 0; if (!GetMessage (&msg, NULL, 0, 0)) break; // Sys_Quit (); TranslateMessage (&msg); DispatchMessage (&msg); } } void Sys_ServerActivity(void) { FlashWindow(mainwindow, true); } /* ============================================================================== WINDOWS CRAP ============================================================================== */ /* ================== WinMain ================== */ void SleepUntilInput (int time) { MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT); } /* ================== WinMain ================== */ HINSTANCE global_hInstance; int global_nCmdShow; char *argv[MAX_NUM_ARGVS]; static char exename[256]; HWND hwnd_dialog; #ifndef CLIENTONLY qboolean isDedicated = false; #endif /* #ifdef _MSC_VER #include void VARGS Signal_Error_Handler(int i) { int *basepointer; __asm {mov basepointer,ebp}; Sys_Error("Received signal, offset was 0x%8x", basepointer[73]); } #endif */ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // MSG msg; quakeparms_t parms; double time, oldtime, newtime; MEMORYSTATUS lpBuffer; char cwd[1024]; int t; RECT rect; char *qtvfile = NULL; /* previous instances do not exist in Win32 */ if (hPrevInstance) return 0; /* #ifndef _DEBUG #ifdef _MSC_VER signal (SIGFPE, Signal_Error_Handler); signal (SIGILL, Signal_Error_Handler); signal (SIGSEGV, Signal_Error_Handler); #endif #endif */ global_hInstance = hInstance; global_nCmdShow = nCmdShow; lpBuffer.dwLength = sizeof(MEMORYSTATUS); GlobalMemoryStatus (&lpBuffer); parms.argc = 1; argv[0] = exename; while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS)) { while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126))) lpCmdLine++; if (*lpCmdLine) { if (*lpCmdLine == '\"') { lpCmdLine++; argv[parms.argc] = lpCmdLine; parms.argc++; while (*lpCmdLine && *lpCmdLine != '\"') lpCmdLine++; } else { argv[parms.argc] = lpCmdLine; parms.argc++; while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126))) lpCmdLine++; } if (*lpCmdLine) { *lpCmdLine = 0; lpCmdLine++; } } } GetModuleFileName(NULL, cwd, sizeof(cwd)-1); strcpy(exename, COM_SkipPath(cwd)); parms.argv = argv; COM_InitArgv (parms.argc, parms.argv); if (COM_CheckParm("--version") || COM_CheckParm("-v")) { printf("version " DISTRIBUTION " " __TIME__ __DATE__ "\n"); return true; } if (!GetCurrentDirectory (sizeof(cwd), cwd)) Sys_Error ("Couldn't determine current directory"); if (parms.argc >= 2) { if (*parms.argv[1] != '-' && *parms.argv[1] != '+') { char *e; qtvfile = parms.argv[1]; GetModuleFileName(NULL, cwd, sizeof(cwd)-1); for (e = cwd+strlen(cwd)-1; e >= cwd; e--) { if (*e == '/' || *e == '\\') { *e = 0; break; } } } } TL_InitLanguages(); //tprints are now allowed parms.basedir = cwd; parms.argc = com_argc; parms.argv = com_argv; #ifndef CLIENTONLY if (COM_CheckParm ("-dedicated")) { isDedicated = true; hwnd_dialog=NULL; if (!Sys_InitTerminal()) Sys_Error ("Couldn't allocate dedicated server console"); } else #endif hwnd_dialog = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL); if (hwnd_dialog) { if (GetWindowRect (hwnd_dialog, &rect)) { if (rect.left > (rect.top * 2)) { SetWindowPos (hwnd_dialog, 0, (rect.left / 2) - ((rect.right - rect.left) / 2), rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE); } } ShowWindow (hwnd_dialog, SW_SHOWDEFAULT); UpdateWindow (hwnd_dialog); SetForegroundWindow (hwnd_dialog); } // take the greater of all the available memory or half the total memory, // but at least 8 Mb and no more than 16 Mb, unless they explicitly // request otherwise parms.memsize = lpBuffer.dwAvailPhys; if (parms.memsize < MINIMUM_WIN_MEMORY) parms.memsize = MINIMUM_WIN_MEMORY; if (parms.memsize < (lpBuffer.dwTotalPhys >> 1)) parms.memsize = lpBuffer.dwTotalPhys >> 1; if (parms.memsize > MAXIMUM_WIN_MEMORY) parms.memsize = MAXIMUM_WIN_MEMORY; if (COM_CheckParm ("-heapsize")) { t = COM_CheckParm("-heapsize") + 1; if (t < com_argc) parms.memsize = Q_atoi (com_argv[t]) * 1024; } else if (COM_CheckParm ("-mem")) { t = COM_CheckParm("-mem") + 1; if (t < com_argc) parms.memsize = Q_atoi (com_argv[t]) * 1024*1024; } parms.membase = VirtualAlloc (NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS); // parms.membase = malloc (parms.memsize); if (!parms.membase) Sys_Error ("Not enough memory free; check disk space\n"); #ifndef CLIENTONLY if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized. { SV_Init (&parms); SV_Frame (); while (1) { if (!isDedicated) Sys_Error("Dedicated was cleared"); NET_Sleep(100, false); SV_Frame (); } return TRUE; } #endif tevent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!tevent) Sys_Error ("Couldn't create event"); Sys_Printf ("Host_Init\n"); Host_Init (&parms); oldtime = Sys_DoubleTime (); if (qtvfile) Cbuf_AddText(va("qtvplay \"#%s\"\n", qtvfile), RESTRICT_LOCAL); //client console should now be initialized. /* main window message loop */ while (1) { #ifndef CLIENTONLY if (isDedicated) { NET_Sleep(50, false); // find time passed since last cycle newtime = Sys_DoubleTime (); time = newtime - oldtime; oldtime = newtime; SV_Frame (); } else #endif { // yield the CPU for a little while when paused, minimized, or not the focus if (((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) && !Media_PlayingFullScreen()) { SleepUntilInput (PAUSE_SLEEP); scr_skipupdate = 1; // no point in bothering to draw } else if (!ActiveApp && !DDActive && !Media_PlayingFullScreen()) { SleepUntilInput (NOT_FOCUS_SLEEP); } newtime = Sys_DoubleTime (); time = newtime - oldtime; Host_Frame (time); oldtime = newtime; SetHookState(sys_disableWinKeys.value); // Sleep(0); } } /* return success of application */ return TRUE; } qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate) { HDC hdc; int rate; hdc = GetDC(NULL); *width = GetDeviceCaps(hdc, HORZRES); *height = GetDeviceCaps(hdc, VERTRES); *bpp = GetDeviceCaps(hdc, BITSPIXEL); rate = GetDeviceCaps(hdc, VREFRESH); if (rate == 1) rate = 0; *refreshrate = rate; ReleaseDC(NULL, hdc); return true; } #ifdef NOASM //these couldn't be found... (it is a masm thing, right?) void Sys_HighFPPrecision (void) { } void Sys_LowFPPrecision (void) { } void Sys_SetFPCW (void) { } void MaskExceptions (void) { } #endif #ifdef MULTITHREAD /* Thread creation calls */ typedef struct threadwrap_s { void (*func)(void *); void *args; } threadwrap_t; // the thread call is wrapped so we don't need WINAPI everywhere DWORD WINAPI threadwrapper(void *args) { threadwrap_t tw; tw.func = ((threadwrap_t *)args)->func; tw.args = ((threadwrap_t *)args)->args; free(args); tw.func(tw.args); #ifndef WIN32CRTDLL _endthreadex(0); #endif return 0; } void *Sys_CreateThread(int (*func)(void *), void *args, int stacksize) { threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)); HANDLE handle; if (!tw) return NULL; stacksize += 128; // wrapper overhead, also prevent default stack size tw->func = func; tw->args = args; #ifdef WIN32CRTDLL handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL); #else handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL); #endif if (!handle) { free(tw); return NULL; } return (void *)handle; } void Sys_WaitOnThread(void *thread) { WaitForSingleObject((HANDLE)thread, INFINITE); CloseHandle((HANDLE)thread); } /* Mutex calls */ void *Sys_CreateMutex(void) { return (void *)CreateMutex(NULL, 0, NULL); } qboolean Sys_TryLockMutex(void *mutex) { return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0; } qboolean Sys_LockMutex(void *mutex) { return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0; } qboolean Sys_UnlockMutex(void *mutex) { return !!ReleaseMutex(mutex); } void Sys_DestroyMutex(void *mutex) { CloseHandle(mutex); } /* Conditional wait calls */ /* TODO: Windows Vista has condition variables as documented here: http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx Note this uses Slim Reader/Writer locks (Vista+ exclusive) or critical sections. The condition variable implementation is based on the libSDL implementation. This code could probably be made more efficient with the use of events or different mechanisms but for now the main concern is a correct and complete solution. */ typedef struct condvar_s { int waiting; int signals; CRITICAL_SECTION countlock; CRITICAL_SECTION mainlock; HANDLE wait_sem; HANDLE wait_done; } condvar_t; void *Sys_CreateConditional(void) { condvar_t *cv; cv = (condvar_t *)malloc(sizeof(condvar_t)); if (!cv) return NULL; cv->waiting = 0; cv->signals = 0; InitializeCriticalSection (&cv->mainlock); InitializeCriticalSection (&cv->countlock); cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL); cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL); if (cv->wait_sem && cv->wait_done) return (void *)cv; // something failed so deallocate everything if (cv->wait_done) CloseHandle(cv->wait_done); if (cv->wait_sem) CloseHandle(cv->wait_sem); DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); return NULL; } qboolean Sys_LockConditional(void *condv) { EnterCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_UnlockConditional(void *condv) { LeaveCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_ConditionWait(void *condv) { condvar_t *cv = (condvar_t *)condv; qboolean success; // increase count for non-signaled waiting threads EnterCriticalSection(&cv->countlock); cv->waiting++; LeaveCriticalSection(&cv->countlock); LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition // wait on a signal success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED); // update waiting count and alert signaling thread that we're done to avoid the deadlock condition EnterCriticalSection(&cv->countlock); if (cv->signals > 0) { ReleaseSemaphore(cv->wait_done, cv->signals, NULL); cv->signals = 0; } cv->waiting--; LeaveCriticalSection(&cv->countlock); EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition return success; } qboolean Sys_ConditionSignal(void *condv) { condvar_t *cv = (condvar_t *)condv; // if there are non-signaled waiting threads, we signal one and wait on the response EnterCriticalSection(&cv->countlock); if (cv->waiting > cv->signals) { cv->signals++; ReleaseSemaphore(cv->wait_sem, 1, NULL); LeaveCriticalSection(&cv->countlock); WaitForSingleObject(cv->wait_done, INFINITE); } else LeaveCriticalSection(&cv->countlock); return true; } qboolean Sys_ConditionBroadcast(void *condv) { condvar_t *cv = (condvar_t *)condv; // if there are non-signaled waiting threads, we signal all of them and wait on all the responses back EnterCriticalSection(&cv->countlock); if (cv->waiting > cv->signals) { int i, num_waiting; num_waiting = (cv->waiting - cv->signals); cv->signals = cv->waiting; ReleaseSemaphore(cv->wait_sem, num_waiting, NULL); LeaveCriticalSection(&cv->countlock); // there's no call to wait for the same object multiple times so we need to loop through // and burn up the semaphore count for (i = 0; i < num_waiting; i++) WaitForSingleObject(cv->wait_done, INFINITE); } else LeaveCriticalSection(&cv->countlock); return true; } void Sys_DestroyConditional(void *condv) { condvar_t *cv = (condvar_t *)condv; CloseHandle(cv->wait_done); CloseHandle(cv->wait_sem); DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); } #endif