/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // view.h extern cvar_t v_gamma; extern cvar_t lcd_x; extern float v_blend[4]; extern int gl_ztrickdisabled; extern qboolean r_secondaryview; void V_Init (void); void V_RenderView (void); float V_CalcRoll (vec3_t angles, vec3_t velocity); void GLV_UpdatePalette (qboolean force, double ftime); void SWV_UpdatePalette (qboolean force, double ftime); void V_ClearCShifts (void); qboolean V_CheckGamma (void); void V_AddEntity(entity_t *in); void V_AddLerpEntity(entity_t *in); void V_AddAxisEntity(entity_t *in); void V_AddLight (vec3_t org, float quant, float r, float g, float b);