/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #ifdef RGLQUAKE #include "glquake.h" #include void GLSCR_UpdateScreen (void); void GLDraw_TextureMode_Changed (void); extern qboolean scr_drawdialog; extern cvar_t gl_triplebuffer; extern cvar_t scr_fov; extern qboolean scr_initialized; extern float oldsbar; extern qboolean scr_drawloading; extern float oldfov; extern int scr_chatmode; extern cvar_t scr_chatmodecvar; void RSpeedShow(void) { int i; static int samplerspeeds[RSPEED_MAX]; static int samplerquant[RQUANT_MAX]; char *RSpNames[RSPEED_MAX]; char *RQntNames[RQUANT_MAX]; char *s; static int framecount; if (!r_speeds.value) return; memset(RSpNames, 0, sizeof(RSpNames)); RSpNames[RSPEED_TOTALREFRESH] = "Total refresh"; RSpNames[RSPEED_PROTOCOL] = "Protocol"; RSpNames[RSPEED_LINKENTITIES] = "Entity setup"; RSpNames[RSPEED_WORLDNODE] = "World walking"; RSpNames[RSPEED_WORLD] = "World rendering"; RSpNames[RSPEED_DYNAMIC] = "Lightmap updates"; RSpNames[RSPEED_PARTICLES] = "Particle physics and sorting"; RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing"; RSpNames[RSPEED_2D] = "2d elements"; RSpNames[RSPEED_SERVER] = "Server"; RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering"; RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes"; RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows"; RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights"; RSpNames[RSPEED_FINISH] = "Waiting for card to catch up"; RQntNames[RQUANT_MSECS] = "Microseconds"; RQntNames[RQUANT_EPOLYS] = "Entity Polys"; RQntNames[RQUANT_WPOLYS] = "World Polys"; RQntNames[RQUANT_SHADOWFACES] = "Shadow Faces"; RQntNames[RQUANT_SHADOWEDGES] = "Shadow edges"; RQntNames[RQUANT_LITFACES] = "Lit faces"; for (i = 0; i < RSPEED_MAX; i++) { s = va("%i %-30s", samplerspeeds[i], RSpNames[i]); Draw_String(vid.width-strlen(s)*8, i*8, s); } for (i = 0; i < RQUANT_MAX; i++) { s = va("%i %-30s", samplerquant[i], RQntNames[i]); Draw_String(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s); } s = va("%f %-30s", 100000000.0f/samplerspeeds[RSPEED_TOTALREFRESH], "Framerate"); Draw_String(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s); if (framecount++>=100) { for (i = 0; i < RSPEED_MAX; i++) { samplerspeeds[i] = rspeeds[i]; rspeeds[i] = 0; } for (i = 0; i < RQUANT_MAX; i++) { samplerquant[i] = rquant[i]; rquant[i] = 0; } framecount=0; } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void GLSCR_UpdateScreen (void) { extern cvar_t vid_conwidth, vid_conheight, gl_texturemode; int uimenu; #ifdef TEXTEDITOR extern qboolean editormodal; #endif qboolean nohud; RSpeedMark(); if (block_drawing) { RSpeedEnd(RSPEED_TOTALREFRESH); return; } if (vid_conwidth.modified || vid_conheight.modified) { //let let the user be too crazy if (vid_conwidth.value > 2048) //anything higher is unreadable. Cvar_Set(&vid_conwidth, "2048"); if (vid_conwidth.value < 240) //lower would be wrong Cvar_Set(&vid_conwidth, "320"); if (vid_conheight.value > 1536) //anything higher is unreadable. Cvar_Set(&vid_conheight, "1536"); if (vid_conheight.value < 240) //lower would be wrong Cvar_Set(&vid_conheight, "200"); vid_conwidth.modified = false; vid_conheight.modified = false; // vid.width = vid.conwidth = (glwidth - 320) * gl_2dscale.value + 320; // vid.height = vid.conheight = (glheight - 240) * gl_2dscale.value + 240; vid.width = vid.conwidth = vid_conwidth.value; vid.height = vid.conheight = vid_conheight.value; vid.recalc_refdef = true; Con_CheckResize(); #ifdef PLUGINS Plug_ResChanged(); #endif GL_Set2D(); } vid.numpages = 2 + gl_triplebuffer.value; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { extern float scr_disabled_time; if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game) { scr_disabled_for_loading = false; } else { GL_BeginRendering (&glx, &gly, &glwidth, &glheight); SCR_DrawLoading (); GL_EndRendering (); GL_DoSwap(); RSpeedEnd(RSPEED_TOTALREFRESH); return; } } if (!scr_initialized || !con_initialized) { RSpeedEnd(RSPEED_TOTALREFRESH); return; // not initialized yet } #ifdef VM_UI uimenu = UI_MenuState(); #else uimenu = 0; #endif if (oldsbar != cl_sbar.value) { oldsbar = cl_sbar.value; vid.recalc_refdef = true; } if (gl_texturemode.modified) GLDraw_TextureMode_Changed(); GL_BeginRendering (&glx, &gly, &glwidth, &glheight); #ifdef TEXTEDITOR if (editormodal) { Editor_Draw(); GLV_UpdatePalette (); #if defined(_WIN32) && defined(RGLQUAKE) Media_RecordFrame(); #endif GLR_BrightenScreen(); if (key_dest == key_console) Con_DrawConsole(vid_conheight.value/2, false); GL_EndRendering (); GL_DoSwap(); RSpeedEnd(RSPEED_TOTALREFRESH); return; } #endif if (Media_ShowFilm()) { M_Draw(0); GLV_UpdatePalette (); #if defined(_WIN32) && defined(RGLQUAKE) Media_RecordFrame(); #endif GLR_BrightenScreen(); GL_EndRendering (); GL_DoSwap(); RSpeedEnd(RSPEED_TOTALREFRESH); return; } // // determine size of refresh window // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (vid.recalc_refdef || scr_viewsize.modified) SCR_CalcRefdef (); // // do 3D refresh drawing, and then update the screen // SCR_SetUpToDrawConsole (); nohud = false; #ifdef VM_CG if (CG_Refresh()) nohud = true; else #endif #ifdef CSQC_DAT if (cls.state == ca_active && CSQC_DrawView()) nohud = true; else #endif if (r_worldentity.model && uimenu != 1) { V_RenderView (); // Q1BSP_TestClipDecal(); } else GL_DoSwap(); GL_Set2D (); GLR_BrightenScreen(); if (!nohud) SCR_TileClear (); SCR_DrawTwoDimensional(uimenu, nohud); GLV_UpdatePalette (); #if defined(_WIN32) && defined(RGLQUAKE) Media_RecordFrame(); #endif RSpeedEnd(RSPEED_TOTALREFRESH); RSpeedShow(); GL_EndRendering (); } char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight) { //returns a BZ_Malloced array extern qboolean gammaworks; int i, c; qbyte *ret = BZ_Malloc(prepadbytes + glwidth*glheight*3); qglReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, ret + prepadbytes); *truewidth = glwidth; *trueheight = glheight; if (gammaworks) { c = prepadbytes+glwidth*glheight*3; for (i=prepadbytes ; i