typedef struct { int numpoints; int type; vector pos[64]; float totallength; vector color; int selected_point; float position; } spline_t; typedef struct { float starttime; float endtime; float startfov; float endfov; spline_t spline; } cam_t; typedef struct { int ver; int position_count; int position_selected; int view_count; int view_selected; cam_t position[64]; cam_t view[64]; } camdata_t; static camdata_t *camdata; static var float splinefile = -1; void() spline_init = { /*precache the shader*/ shaderforname("camsplineshader", "{\n{\nmap construction.tga\nblendfunc blend\nrgbgen vertex\nalphagen vertex\n}\n}\n"); splinefile = fopen("spline.dat", FILE_MMAP_RW, sizeof(camdata_t)); if (splinefile < 0) { /*too lazy to create a file, just use it as a malloc*/ splinefile = fopen("", FILE_MMAP_RW, sizeof(camdata_t)); } camdata = (camdata_t*)(fgets(splinefile)); }; void() spline_shutdown = { fclose(splinefile); splinefile = -1; }; static void spline_calclength(spline_t *s) { int i; s->totallength = 0; for (i = 0; i < s->numpoints - 1; i++) { s->totallength = s->totallength + vlen(s->pos[i] - s->pos[i+1]); } }; static vector(spline_t *s, float frac) spline_pos = { vector v1, v2; if (s->numpoints < 2) { return; } frac *= s->numpoints; if (frac < 0) { v1 = s->pos[0]; v2 = s->pos[1]; } else if (frac >= s->numpoints) { v1 = s->pos[s->numpoints-2]; v2 = s->pos[s->numpoints-1]; frac -= s->numpoints; } else { v1 = s->pos[s->numpoints]; v2 = s->pos[s->numpoints+1]; frac = frac - (float)(int)frac; } return v1 * (1-frac) + v2 * frac; }; static vector(spline_t *s, float frac) spline_dir = { return normalize(spline_pos(s, frac+0.001) - spline_pos(s, frac-0.001)); }; static vector(vector pos, vector dir, vector view) beamdir = { vector result; view = normalize(view - pos); //crossproduct view+dir result_x = dir_y*view_z - dir_z*view_y; result_y = dir_z*view_x - dir_x*view_z; result_z = dir_x*view_y - dir_y*view_x; return result; }; void(vector p1, vector p2, vector color) fakeline = { R_BeginPolygon("camsplineshader"); R_PolygonVertex(p1+'0 0 1', '0 0', color,1); R_PolygonVertex(p1-'0 0 1', '0 1', color,1); R_PolygonVertex(p2-'0 0 1', '1 1', color,1); R_PolygonVertex(p2+'0 0 1', '1 0', color,1); R_PolygonVertex(p1-'0 0 1', '0 0', color,1); R_PolygonVertex(p1+'0 0 1', '0 1', color,1); R_PolygonVertex(p2+'0 0 1', '1 1', color,1); R_PolygonVertex(p2-'0 0 1', '1 0', color,1); R_EndPolygon(); }; void (vector pos, vector color) draw_point { local vector pos1, pos2; //x pos1 = pos - '10 0 0'; pos2 = pos + '10 0 0'; fakeline(pos1, pos2, color); //y pos1 = pos - '0 10 0'; pos2 = pos + '0 10 0'; fakeline(pos1, pos2, color); //z -- this isnt drawing right for some reason pos1 = pos - '0 0 10'; pos2 = pos + '0 0 10'; fakeline(pos1, pos2, color); }; // time has to be between 0 and 1 vector(spline_t *s, float frac_time) spline_calculate_position = { local vector r, point1, point2, point3, point4; local float t1, t2, t3, t4, t5, t_scaled; local int i; if (s->numpoints == 0) { return '0 0 0'; } // point if (s->numpoints == 1) { return s->pos[0]; } // straight line if (s->numpoints == 2) { r = s->pos[1] - s->pos[0]; r = r * frac_time; r = r + s->pos[0]; return r; } // cubic spline if (s->numpoints == 3)// || (s->numpoints > 3 && s->type == 1)) { t1 = 1-frac_time; t2 = pow(t1, s->numpoints - 1); t3 = pow(frac_time, s->numpoints - 1); for (i=0; inumpoints; i++) { if (i == 0) { r = s->pos[i] * t2; } else if (i == s->numpoints - 1) { r = r + s->pos[i] * t3; } else { t4 = (s->numpoints-1) * pow(frac_time, i) * pow(t1, s->numpoints - 1 - i); r = r + s->pos[i] * t4; } } return r; } // catmull rom if (s->numpoints > 3) { // getting the start point -- might change if we add times to points // first point is always an entry point last point also t5 = 1 / (s->numpoints - 3); for (i=1, t4=t5; t4 s->numpoints) { print(sprintf("something went wrong while getting the start point!\n")); return s->pos[0]; } point1 = s->pos[i - 1i]; point2 = s->pos[i]; point3 = s->pos[i+1i]; point4 = s->pos[i+2i]; // scale the time so its 0 -> 1 between point1 and 2 /* 1 2 3 4 5 6 0 1 0 1 */ t_scaled = (frac_time - (t4 - t5))/t5; // hope this works :P // would be really nice if i could access vector components via [0] [1] ... here // warning RETARDED! t1 = point2_x; t2 = -0.5 * point1_x + 0.5 * point3_x; t3 = point1_x + (-2.5 * point2_x) + 2.0* point3_x +(-0.5 *point4_x); t4 = -0.5 * point1_x + 1.5 * point2_x + (-1.5 * point3_x) + 0.5 * point4_x; r_x = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1; t1 = point2_y; t2 = -0.5 * point1_y + 0.5 * point3_y; t3 = point1_y + (-2.5 * point2_y) + 2.0* point3_y +(-0.5 *point4_y); t4 = -0.5 * point1_y + 1.5 * point2_y + (-1.5 * point3_y) + 0.5 * point4_y; r_y = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1; t1 = point2_z; t2 = -0.5 * point1_z + 0.5 * point3_z; t3 = point1_z + (-2.5 * point2_z) + 2.0* point3_z +(-0.5 *point4_z); t4 = -0.5 * point1_z + 1.5 * point2_z + (-1.5 * point3_z) + 0.5 * point4_z; r_z = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1; return r; } return s->pos[0]; }; static void(spline_t *s) spline_draw = { local float step, frac; local vector pos, pos1, pos2, vpos; local vector bdir; local int i; local vector color; /*example of drawing convex polygons*/ R_BeginPolygon("camsplineshader"); vpos = getviewprop(VF_ORIGIN); if (s->numpoints < 3) { step = 1; // should be fine } else { step = 0.01; } color = '1 0 1'; for (frac=0; frac<=1; frac = frac + step) { pos = spline_calculate_position(s, frac); if (frac == 0) { pos2 = pos; continue; } fakeline(pos2, pos, color); pos2 = pos; } //fakeline(pos2, s->pos[s->numpoints-1]); // draw points for (i=0; inumpoints; i++) { color = '0.25 0.25 0.25'; if (i == s->selected_point) color = '1 1 1'; draw_point(s->pos[i], color); } // draw position pos = spline_calculate_position(s, s->position); draw_point(pos, '1 0 0'); }; void(float attime) spline_overrides = { }; /*called to move the view to some simulation time*/ /* void(float attime) spline_overrides = { local cam_t *cam; local int i; local vector src, dst; local float frac; //find correct spline based upon time for (i = 0; i < camdata->count; i++) { cam = &camdata->cam[i]; if (cam->starttime <= attime && cam->endtime > attime) break; } //give up if no matches if (i == camdata->count) return; frac = (attime - cam->starttime) / (cam->endtime - cam->starttime); src = spline_pos(&cam->view, frac); dst = spline_pos(&cam->focus, frac); setviewprop(VF_ORIGIN, src); setviewprop(VF_ANGLES, vectoangles(dst - src)); setviewprop(VF_AFOV, (cam->startfov * (1-frac)) + (cam->endfov * frac)); }; */ void() editor_spline_add = { int i; if (splinefile < 0) spline_init(); /*add visible splines to the scene*/ for (i = 0; i < camdata->position_count; i+=1i) spline_draw(&camdata->position[i].spline); /*sort out the overrides*/ // spline_overrides(simtime); }; void(vector curmousepos) editor_spline_overlay = { local vector pos, v; local spline_t *s; if (splinefile < 0) spline_init(); /*draw menu*/ /*dunno if the light editor has any convienient code*/ pos_y = 40; drawrawstring(pos, sprintf("cam : %i / %i", camdata->position_selected + 1i , camdata->position_count), '8 8 0', '1 1 1', 1); if (camdata->position_count) { pos_y += 8; s = &camdata->position[camdata->position_selected].spline; v = s->pos[s->selected_point]; drawrawstring(pos, sprintf(" point: %i / %i -- %f %f %f", s->selected_point + 1i, s->numpoints, v_x, v_y, v_z), '8 8 0', '1 1 1', 1); } pos_y += 8; drawrawstring(pos, sprintf("view : %i / %i", camdata->view_selected + 1i, camdata->view_count), '8 8 0', '1 1 1', 1); }; int (spline_t *s, vector point) spline_add_point = { if (s->numpoints + 1 >= 64) { return 1; } s->pos[s->numpoints] = point; s->selected_point = s->numpoints; s->numpoints = s->numpoints + 1i; //oldskool! return 0; }; void (spline_t *s, vector point) spline_set_point = { s->pos[s->selected_point] = point; }; void (int type) position_add_point = { vector v; int i; local cam_t *c; local spline_t *s; i = camdata->position_selected; c = &camdata->position[i]; s = &c->spline; v = getviewprop(VF_ORIGIN); if (type == 0) { if (spline_add_point(s, v)) { // print(sprintf("point could not be added.\n")); } else { // print(sprintf("added point: %i %f %f %f\n", s->selected_point, v_x, v_y, v_z)); } } } void(void) position_add { print(sprintf("test\n")); if (camdata->position_count >= 64) { return; } print(sprintf("adding a position\n")); camdata->position_selected = camdata->position_count; camdata->position_count = camdata->position_count + 1i; //oldskool } void(void) view_add { if (camdata->view_count >= 64) { return; } camdata->view_selected = camdata->view_count; camdata->view_count = camdata->view_count + 1i; } void(spline_t *s, vector change) spline_change_point_position { if (s->numpoints == 0) return; s->pos[s->selected_point] = s->pos[s->selected_point] + change; }; void (spline_t *s, float change) spline_change_position { s->position = s->position + change; if (s->position < 0) s->position = 0; else if (s->position > 1) s->position = 1; } void(spline_t *s, int change) spline_change_selected_point { if (s->numpoints == 0) return; if (change + s->selected_point < 0) s->selected_point = s->numpoints -1; else if (change + s->selected_point >= s->numpoints) s->selected_point = 0; else s->selected_point = s->selected_point + change; }; float(float keycode, float unicode, vector curmousepos) editor_spline_key { if (keycode == 'j') { if (camdata->position_count == 0) position_add(); position_add_point(0); } if (keycode == 'k') { if (camdata->position_count == 0) return FALSE; spline_change_selected_point(&camdata->position[camdata->position_selected].spline, -1); return TRUE; } if (keycode == 'l') { if (camdata->position_count == 0) return FALSE; spline_change_selected_point(&camdata->position[camdata->position_selected].spline, 1); return TRUE; } if (keycode == '9') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 -1'); return TRUE; } if (keycode == '0') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 1'); return TRUE; } if (keycode == '7') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 -1 0'); return TRUE; } if (keycode == '8') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 1 0'); return TRUE; } if (keycode == '5') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '-1 0 0'); return TRUE; } if (keycode == '6') { if (camdata->position_count == 0) return FALSE; spline_change_point_position(&camdata->position[camdata->position_selected].spline, '1 0 0'); return TRUE; } if (keycode == '-') { if (camdata->position_count == 0) return FALSE; spline_change_position(&camdata->position[camdata->position_selected].spline, -0.01); return TRUE; } if (keycode == '=') { if (camdata->position_count == 0) return FALSE; spline_change_position(&camdata->position[camdata->position_selected].spline, 0.01); return TRUE; } return FALSE; };