/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qtv.h" #define MAX_MAP_LEAFS 32767 typedef struct { float planen[3]; float planedist; int child[2]; } node_t; struct bsp_s { node_t *nodes; unsigned char *pvslump; unsigned char **pvsofs; unsigned char decpvs[(MAX_MAP_LEAFS+7)/8]; //decompressed pvs int pvsbytecount; }; typedef struct { int contents; int visofs; // -1 = no visibility info short mins[3]; // for frustum culling short maxs[3]; unsigned short firstmarksurface; unsigned short nummarksurfaces; #define NUM_AMBIENTS 4 unsigned char ambient_level[NUM_AMBIENTS]; } dleaf_t; typedef struct { unsigned int planenum; short children[2]; // negative numbers are -(leafs+1), not nodes short mins[3]; // for sphere culling short maxs[3]; unsigned short firstface; unsigned short numfaces; // counting both sides } dnode_t; typedef struct { float normal[3]; float dist; unsigned int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } dplane_t; typedef struct { int fileofs, filelen; } lump_t; #define LUMP_PLANES 1 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_LEAFS 10 #define HEADER_LUMPS 15 typedef struct { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; void DecompressVis(unsigned char *in, unsigned char *out, int bytecount) { int c; unsigned char *end; for (end = out + bytecount; out < end; ) { c = *in; if (!c) { //a 0 is always followed by the count of 0s. c = in[1]; in += 2; for (; c > 4; c-=4) { *(unsigned int*)out = 0; out+=4; } for (; c; c--) *out++ = 0; } else { in++; *out++ = c; } } } typedef struct { char name[56]; int offset; int length; } pakfile; // PACK, offset, lengthofpakfiles FILE *FindInPaks(char *gamedir, char *filename, int *size) { FILE *f; char fname[1024]; int i, j; int numfiles; unsigned int header[3]; pakfile pf; for (i = 0; ; i++) { sprintf(fname, "%s/pak%i.pak", gamedir, i); f = fopen(fname, "rb"); if (!f) return NULL; //ran out of possible pak files. fread(header, 1, sizeof(header), f); if (header[0] != *(unsigned int*)"PACK") { //err... hmm. fclose(f); continue; } numfiles = header[2]/sizeof(pakfile); fseek(f, header[1], SEEK_SET); for (j = 0; j < numfiles; j++) { fread(&pf, 1, sizeof(pf), f); if (!strcmp(pf.name, filename)) { fseek(f, pf.offset, 0); *size = pf.length; return f; } } fclose(f); //not found } return NULL; } unsigned char *ReadFile_WINDOWSSUCKS(char *gamedir, char *filename, int *size) { unsigned char *data; FILE *f; char fname[1024]; //try and read it straight out of the file system sprintf(fname, "%s/%s", gamedir, filename); f = fopen(fname, "rb"); if (!f) f = fopen(filename, "rb"); //see if we're being run from inside the gamedir if (!f) { f = FindInPaks(gamedir, filename, size); if (!f) f = FindInPaks("id1", filename, size); if (!f) { printf("Couldn't open bsp file\n"); return NULL; } } else { fseek(f, 0, SEEK_END); *size = ftell(f); fseek(f, 0, SEEK_SET); } data = malloc(*size); fread(data, 1, *size, f); fclose(f); return data; } bsp_t *BSP_LoadModel(char *gamedir, char *bspname) { unsigned char *data; unsigned int size; dheader_t *header; dplane_t *planes; dnode_t *nodes; dleaf_t *leaf; int numnodes, i; int numleafs; bsp_t *bsp; if (!gamedir) gamedir = "qw"; data = ReadFile_WINDOWSSUCKS(gamedir, bspname, &size); if (!data) { data = ReadFile_WINDOWSSUCKS("id1", bspname, &size); if (!data) { printf("Couldn't open bsp file \"%s\" (gamedir \"%s\")\n", bspname, gamedir); return NULL; } } header = (dheader_t*)data; if (data[0] != 29) { printf("BSP not version 29\n", bspname, gamedir); return NULL; } planes = (dplane_t*)(data+header->lumps[LUMP_PLANES].fileofs); nodes = (dnode_t*)(data+header->lumps[LUMP_NODES].fileofs); leaf = (dleaf_t*)(data+header->lumps[LUMP_LEAFS].fileofs); numnodes = header->lumps[LUMP_NODES].filelen/sizeof(dnode_t); numleafs = header->lumps[LUMP_LEAFS].filelen/sizeof(dleaf_t); bsp = malloc(sizeof(bsp_t) + sizeof(node_t)*numnodes + header->lumps[LUMP_VISIBILITY].filelen + sizeof(unsigned char *)*numleafs); bsp->nodes = (node_t*)(bsp+1); bsp->pvsofs = (unsigned char**)(bsp->nodes+numnodes); bsp->pvslump = (unsigned char*)(bsp->pvsofs+numleafs); bsp->pvsbytecount = (numleafs+7)/8; for (i = 0; i < numnodes; i++) { bsp->nodes[i].child[0] = nodes[i].children[0]; bsp->nodes[i].child[1] = nodes[i].children[1]; bsp->nodes[i].planedist = planes[nodes[i].planenum].dist; bsp->nodes[i].planen[0] = planes[nodes[i].planenum].normal[0]; bsp->nodes[i].planen[1] = planes[nodes[i].planenum].normal[1]; bsp->nodes[i].planen[2] = planes[nodes[i].planenum].normal[2]; } memcpy(bsp->pvslump, data+header->lumps[LUMP_VISIBILITY].fileofs, header->lumps[LUMP_VISIBILITY].filelen); for (i = 0; i < numleafs; i++) { if (leaf[i].visofs < 0) bsp->pvsofs[i] = NULL; else bsp->pvsofs[i] = bsp->pvslump+leaf[i].visofs; } free(data); return bsp; } void BSP_Free(bsp_t *bsp) { free(bsp); } int BSP_SphereLeafNums_r(bsp_t *bsp, int first, int maxleafs, unsigned short *list, float *pos, float radius) { node_t *node; float dot; int rn; int numleafs = 0; if (!bsp) return 0; for(rn = first;rn >= 0;) { node = &bsp->nodes[rn]; dot = (node->planen[0]*pos[0] + node->planen[1]*pos[1] + node->planen[2]*pos[2]) - node->planedist; if (dot < -radius) rn = node->child[1]; else if (dot > radius) rn = node->child[0]; else { rn = BSP_SphereLeafNums_r(bsp, node->child[0], maxleafs-numleafs, list+numleafs, pos, radius); if (rn < 0) return -1; //ran out, so don't use pvs for this entity. else numleafs += rn; rn = node->child[1]; //both sides } } rn = -1-rn; if (maxleafs>numleafs) { list[numleafs] = rn-1; numleafs++; } else return -1; //there are just too many return numleafs; } int BSP_SphereLeafNums(bsp_t *bsp, int maxleafs, unsigned short *list, float x, float y, float z, float radius) { float pos[3]; pos[0] = x; pos[1] = y; pos[2] = z; return BSP_SphereLeafNums_r(bsp, 0, maxleafs, list, pos, radius); } int BSP_LeafNum(bsp_t *bsp, float x, float y, float z) { node_t *node; float dot; int rn; if (!bsp) return 0; for(rn = 0;rn >= 0;) { node = &bsp->nodes[rn]; dot = node->planen[0]*x + node->planen[1]*y + node->planen[2]*z; rn = node->child[(dot-node->planedist) <= 0]; } return -1-rn; } qboolean BSP_Visible(bsp_t *bsp, int leafcount, unsigned short *list) { int i; if (!bsp) return true; if (leafcount < 0) //too many, so pvs was switched off. return true; for (i = 0; i < leafcount; i++) { if (bsp->decpvs[list[i]>>3] & (1<<(list[i]&7))) return true; } return false; } void BSP_SetupForPosition(bsp_t *bsp, float x, float y, float z) { int leafnum; if (!bsp) return; leafnum = BSP_LeafNum(bsp, x, y, z); DecompressVis(bsp->pvsofs[leafnum], bsp->decpvs, bsp->pvsbytecount); }