/* teamplay.c Teamplay enhancements Copyright (C) 2000-2001 Anton Gavrilov This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ //Hacked by spike. //things to fix: //TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is. #include "quakedef.h" #if 1 //def ZQUAKETEAMPLAY //#include "version.h" #include "sound.h" //#include "pmove.h" #include #include typedef qboolean qbool; #define SP 0 #define Com_Printf Con_Printf #define strlcpy Q_strncpyz #define Q_stricmp stricmp #define Q_strnicmp strnicmp /*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z')) #define isdigit(x) ((x) >= '0' && (x) <= '9') #define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f')) */ #define Q_rint(f) ((int)((f)+0.5)) #ifndef HAVE_STRLCAT static size_t strlcat (char *dst, const char *src, size_t size) { int dstlen = strlen(dst); int srclen = strlen(src); int len = dstlen + srclen; if (len < size) { // it'll fit memcpy (dst + dstlen, src, srclen + 1); return len; } if (dstlen >= size - 1) return srclen + size; if (size == 0) return srclen; memcpy (dst + dstlen, src, size - 1 - dstlen); dst[size - 1] = 0; return len; } #endif static void VARGS Q_snprintfz (char *dest, size_t size, char *fmt, ...) { va_list argptr; va_start (argptr, fmt); #ifdef _WIN32 _vsnprintf (dest, size, fmt, argptr); #else vsnprintf (dest, size, fmt, argptr); #endif va_end (argptr); dest[size-1] = 0; } //a list of all the cvars //this is down to the fact that I keep defining them but forgetting to register. :/ #define TP_CVARS \ TP_CVAR(cl_fakename, ""); \ TP_CVAR(cl_parseSay, "1"); \ TP_CVAR(cl_parseFunChars, "1"); \ TP_CVAR(cl_triggers, "1"); \ TP_CVAR(tp_forceTriggers, "0"); \ TP_CVAR(tp_loadlocs, "1"); \ TP_CVAR(cl_teamskin, ""); \ TP_CVAR(cl_enemyskin, ""); \ TP_CVAR(tp_soundtrigger, "~"); \ \ TP_CVAR(tp_name_none, ""); \ TP_CVAR(tp_name_axe, "axe"); \ TP_CVAR(tp_name_sg, "sg"); \ TP_CVAR(tp_name_ssg, "ssg"); \ TP_CVAR(tp_name_ng, "ng"); \ TP_CVAR(tp_name_sng, "sng"); \ TP_CVAR(tp_name_gl, "gl"); \ TP_CVAR(tp_name_rl, "rl"); \ TP_CVAR(tp_name_lg, "lg"); \ TP_CVAR(tp_name_ra, "ra"); \ TP_CVAR(tp_name_ya, "ya"); \ TP_CVAR(tp_name_ga, "ga"); \ TP_CVAR(tp_name_quad, "quad"); \ TP_CVAR(tp_name_pent, "pent"); \ TP_CVAR(tp_name_ring, "ring"); \ TP_CVAR(tp_name_suit, "suit"); \ TP_CVAR(tp_name_shells, "shells"); \ TP_CVAR(tp_name_nails, "nails"); \ TP_CVAR(tp_name_rockets, "rockets"); \ TP_CVAR(tp_name_cells, "cells"); \ TP_CVAR(tp_name_mh, "mega"); \ TP_CVAR(tp_name_health, "health"); \ TP_CVAR(tp_name_backpack, "pack"); \ TP_CVAR(tp_name_flag, "flag"); \ TP_CVAR(tp_name_nothing, "nothing"); \ TP_CVAR(tp_name_someplace, "someplace"); \ TP_CVAR(tp_name_at, "at"); \ TP_CVAR(tp_need_ra, "50"); \ TP_CVAR(tp_need_ya, "50"); \ TP_CVAR(tp_need_ga, "50"); \ TP_CVAR(tp_need_health, "50"); \ TP_CVAR(tp_need_weapon, "35687"); \ TP_CVAR(tp_need_rl, "1"); \ TP_CVAR(tp_need_rockets, "5"); \ TP_CVAR(tp_need_cells, "20"); \ TP_CVAR(tp_need_nails, "40"); \ TP_CVAR(tp_need_shells, "10"); \ TP_CVAR(tp_name_disp, "dispenser"); \ TP_CVAR(tp_name_sentry, "sentry gun"); \ TP_CVAR(tp_name_rune_1, "resistance rune"); \ TP_CVAR(tp_name_rune_2, "strength rune"); \ TP_CVAR(tp_name_rune_3, "haste rune"); \ TP_CVAR(tp_name_rune_4, "regeneration rune") //create the globals for all the TP cvars. #define TP_CVAR(name,def) cvar_t name = {#name, def} TP_CVARS; #undef TP_CVAR extern cvar_t host_mapname; static void TP_FindModelNumbers (void); static void TP_FindPoint (void); static char *TP_LocationName (vec3_t location); #define MAX_LOC_NAME 48 // this structure is cleared after entering a new map typedef struct tvars_s { int health; int items; int olditems; int stat_framecounts[MAX_CL_STATS]; int activeweapon; float respawntrigger_time; float deathtrigger_time; float f_version_reply_time; char lastdeathloc[MAX_LOC_NAME]; char tookname[32]; char tookloc[MAX_LOC_NAME]; float tooktime; int pointframe; // cls.framecount for which point* vars are valid char pointname[32]; vec3_t pointorg; char pointloc[MAX_LOC_NAME]; int droppedweapon; } tvars_t; tvars_t vars; //=========================================================================== // TRIGGERS //=========================================================================== static void TP_ExecTrigger (char *s) { char *astr; if (!cl_triggers.value || cls.demoplayback) return; astr = Cmd_AliasExist(s, RESTRICT_LOCAL); if (astr) { char *p; qbool quote = false; for (p=astr ; *p ; p++) { if (*p == '"') quote = !quote; if (!quote && *p == ';') { // more than one command, add it to the command buffer Cbuf_AddText (astr, RESTRICT_LOCAL); Cbuf_AddText ("\n", RESTRICT_LOCAL); return; } } // a single line, so execute it right away Cmd_ExecuteString (astr, RESTRICT_LOCAL); return; } } /* ========================================================================== MACRO FUNCTIONS ========================================================================== */ #define MAX_MACRO_VALUE 256 static char macro_buf[MAX_MACRO_VALUE] = ""; // buffer-size-safe helper functions //static void MacroBuf_strcat (char *str) { // strlcat (macro_buf, str, sizeof(macro_buf)); //} static void MacroBuf_strcat_with_separator (char *str) { if (macro_buf[0]) strlcat (macro_buf, "/", sizeof(macro_buf)); strlcat (macro_buf, str, sizeof(macro_buf)); } static char *Macro_Quote (void) { return "\""; } static char *Macro_Latency (void) { sprintf(macro_buf, "%i", Q_rint(cls.latency*1000)); return macro_buf; } static char *Macro_Health (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_HEALTH]); return macro_buf; } static char *Macro_Armor (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_ARMOR]); return macro_buf; } static char *Macro_Shells (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_SHELLS]); return macro_buf; } static char *Macro_Nails (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_NAILS]); return macro_buf; } static char *Macro_Rockets (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_ROCKETS]); return macro_buf; } static char *Macro_Cells (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_CELLS]); return macro_buf; } static char *Macro_Ammo (void) { sprintf(macro_buf, "%i", cl.stats[SP][STAT_AMMO]); return macro_buf; } static char *Weapon_NumToString (int wnum) { switch (wnum) { case IT_AXE: return tp_name_axe.string; case IT_SHOTGUN: return tp_name_sg.string; case IT_SUPER_SHOTGUN: return tp_name_ssg.string; case IT_NAILGUN: return tp_name_ng.string; case IT_SUPER_NAILGUN: return tp_name_sng.string; case IT_GRENADE_LAUNCHER: return tp_name_gl.string; case IT_ROCKET_LAUNCHER: return tp_name_rl.string; case IT_LIGHTNING: return tp_name_lg.string; default: return tp_name_none.string; } } static char *Macro_Weapon (void) { return Weapon_NumToString(cl.stats[SP][STAT_ACTIVEWEAPON]); } static char *Macro_DroppedWeapon (void) { return Weapon_NumToString(vars.droppedweapon); } static char *Macro_Weapons (void) { macro_buf[0] = 0; if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING) strcpy(macro_buf, tp_name_lg.string); if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER) MacroBuf_strcat_with_separator (tp_name_rl.string); if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER) MacroBuf_strcat_with_separator (tp_name_gl.string); if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN) MacroBuf_strcat_with_separator (tp_name_sng.string); if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN) MacroBuf_strcat_with_separator (tp_name_ng.string); if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN) MacroBuf_strcat_with_separator (tp_name_ssg.string); if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN) MacroBuf_strcat_with_separator (tp_name_sg.string); if (cl.stats[SP][STAT_ITEMS] & IT_AXE) MacroBuf_strcat_with_separator (tp_name_axe.string); // if (!macro_buf[0]) // strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf)); return macro_buf; } static char *Macro_WeaponAndAmmo (void) { char buf[sizeof(macro_buf)]; Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_Weapon(), Macro_Ammo()); strcpy (macro_buf, buf); return macro_buf; } static char *Macro_WeaponNum (void) { switch (cl.stats[SP][STAT_ACTIVEWEAPON]) { case IT_AXE: return "1"; case IT_SHOTGUN: return "2"; case IT_SUPER_SHOTGUN: return "3"; case IT_NAILGUN: return "4"; case IT_SUPER_NAILGUN: return "5"; case IT_GRENADE_LAUNCHER: return "6"; case IT_ROCKET_LAUNCHER: return "7"; case IT_LIGHTNING: return "8"; default: return "0"; } } static int _Macro_BestWeapon (void) { if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER) return IT_ROCKET_LAUNCHER; else if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING) return IT_LIGHTNING; else if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER) return IT_GRENADE_LAUNCHER; else if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN) return IT_SUPER_NAILGUN; else if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN) return IT_NAILGUN; else if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN) return IT_SUPER_SHOTGUN; else if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN) return IT_SHOTGUN; else if (cl.stats[SP][STAT_ITEMS] & IT_AXE) return IT_AXE; else return 0; } static char *Macro_BestWeapon (void) { return Weapon_NumToString(_Macro_BestWeapon()); } static char *Macro_BestAmmo (void) { switch (_Macro_BestWeapon()) { case IT_SHOTGUN: case IT_SUPER_SHOTGUN: sprintf(macro_buf, "%i", cl.stats[0][STAT_SHELLS]); return macro_buf; case IT_NAILGUN: case IT_SUPER_NAILGUN: sprintf(macro_buf, "%i", cl.stats[0][STAT_NAILS]); return macro_buf; case IT_GRENADE_LAUNCHER: case IT_ROCKET_LAUNCHER: sprintf(macro_buf, "%i", cl.stats[0][STAT_ROCKETS]); return macro_buf; case IT_LIGHTNING: sprintf(macro_buf, "%i", cl.stats[0][STAT_CELLS]); return macro_buf; default: return "0"; } } // needed for %b parsing static char *Macro_BestWeaponAndAmmo (void) { char buf[MAX_MACRO_VALUE]; sprintf (buf, "%s:%s", Macro_BestWeapon(), Macro_BestAmmo()); strcpy (macro_buf, buf); return macro_buf; } static char *Macro_ArmorType (void) { if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR1) return "g"; else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR2) return "y"; else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR3) return "r"; else return ""; // no armor at all } static char *Macro_Powerups (void) { int effects; macro_buf[0] = 0; if (cl.stats[SP][STAT_ITEMS] & IT_QUAD) strcpy(macro_buf, "quad"); if (cl.stats[SP][STAT_ITEMS] & IT_INVULNERABILITY) { if (macro_buf[0]) strcat(macro_buf, "/"); strcat(macro_buf, "pent"); } if (cl.stats[SP][STAT_ITEMS] & IT_INVISIBILITY) { if (macro_buf[0]) strcat(macro_buf, "/"); strcat(macro_buf, "ring"); } effects = cl.frames[cl.parsecount&UPDATE_MASK].playerstate[cl.playernum[SP]].effects; if ( (effects & (EF_FLAG1|EF_FLAG2)) || // CTF (cl.teamfortress && cl.stats[SP][STAT_ITEMS] & (IT_KEY1|IT_KEY2)) ) // TF { if (macro_buf[0]) strcat(macro_buf, "/"); strcat(macro_buf, "flag"); } return macro_buf; } static char *Macro_Location (void) { return TP_LocationName (cl.simorg[SP]); } static char *Macro_LastDeath (void) { if (vars.deathtrigger_time) return vars.lastdeathloc; else return tp_name_someplace.string; } static char *Macro_Location2 (void) { if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5) return vars.lastdeathloc; return Macro_Location(); } static char *Macro_Time (void) { time_t t; struct tm *ptm; time (&t); ptm = localtime (&t); if (!ptm) return "#bad date#"; strftime (macro_buf, sizeof(macro_buf)-1, "%H:%M", ptm); return macro_buf; } static char *Macro_Date (void) { time_t t; struct tm *ptm; time (&t); ptm = localtime (&t); if (!ptm) return "#bad date#"; strftime (macro_buf, sizeof(macro_buf)-1, "%d.%m.%Y", ptm); return macro_buf; } // returns the last item picked up static char *Macro_Took (void) { if (!vars.tooktime || realtime > vars.tooktime + 20) strlcpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)); else strcpy (macro_buf, vars.tookname); return macro_buf; } // returns location of the last item picked up static char *Macro_TookLoc (void) { if (!vars.tooktime || realtime > vars.tooktime + 20) strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf)); else strcpy (macro_buf, vars.tookloc); return macro_buf; } // %i macro - last item picked up in "name at location" style static char *Macro_TookAtLoc (void) { if (!vars.tooktime || realtime > vars.tooktime + 20) strncpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)-1); else { strlcpy (macro_buf, va("%s %s %s", vars.tookname, tp_name_at.string, vars.tookloc), sizeof(macro_buf)); } return macro_buf; } // pointing calculations are CPU expensive, so the results are cached // in vars.pointname & vars.pointloc static char *Macro_PointName (void) { if (cls.framecount != vars.pointframe) TP_FindPoint (); return vars.pointname; } static char *Macro_PointLocation (void) { if (cls.framecount != vars.pointframe) TP_FindPoint (); if (vars.pointloc[0]) return vars.pointloc; else { strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf)); return macro_buf; } } static char *Macro_PointNameAtLocation (void) { if (cls.framecount != vars.pointframe) TP_FindPoint (); if (vars.pointloc[0]) return va ("%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc); else return vars.pointname; } static char *Macro_Need (void) { int i, weapon; char *needammo = NULL; macro_buf[0] = 0; // check armor if ( ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR1) && cl.stats[SP][STAT_ARMOR] < tp_need_ga.value) || ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR2) && cl.stats[SP][STAT_ARMOR] < tp_need_ya.value) || ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR3) && cl.stats[SP][STAT_ARMOR] < tp_need_ra.value) || (!(cl.stats[SP][STAT_ITEMS] & (IT_ARMOR1|IT_ARMOR2|IT_ARMOR3)) && (tp_need_ga.value || tp_need_ya.value || tp_need_ra.value))) strcpy (macro_buf, "armor"); // check health if (tp_need_health.value && cl.stats[SP][STAT_HEALTH] < tp_need_health.value) { MacroBuf_strcat_with_separator ("health"); } if (cl.teamfortress) { // in TF, we have all weapons from the start, // and ammo is checked differently if (cl.stats[SP][STAT_ROCKETS] < tp_need_rockets.value) MacroBuf_strcat_with_separator ("rockets"); if (cl.stats[SP][STAT_SHELLS] < tp_need_shells.value) MacroBuf_strcat_with_separator ("shells"); if (cl.stats[SP][STAT_NAILS] < tp_need_nails.value) MacroBuf_strcat_with_separator ("nails"); if (cl.stats[SP][STAT_CELLS] < tp_need_cells.value) MacroBuf_strcat_with_separator ("cells"); goto done; } // check weapon weapon = 0; for (i=strlen(tp_need_weapon.string)-1 ; i>=0 ; i--) { switch (tp_need_weapon.string[i]) { case '2': if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN) weapon = 2; break; case '3': if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN) weapon = 3; break; case '4': if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN) weapon = 4; break; case '5': if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN) weapon = 5; break; case '6': if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER) weapon = 6; break; case '7': if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER) weapon = 7; break; case '8': if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING) weapon = 8; break; } if (weapon) break; } if (!weapon) { MacroBuf_strcat_with_separator ("weapon"); } else { if (tp_need_rl.value && !(cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER)) { MacroBuf_strcat_with_separator ("rl"); } switch (weapon) { case 2: case 3: if (cl.stats[SP][STAT_SHELLS] < tp_need_shells.value) needammo = "shells"; break; case 4: case 5: if (cl.stats[SP][STAT_NAILS] < tp_need_nails.value) needammo = "nails"; break; case 6: case 7: if (cl.stats[SP][STAT_ROCKETS] < tp_need_rockets.value) needammo = "rockets"; break; case 8: if (cl.stats[SP][STAT_CELLS] < tp_need_cells.value) needammo = "cells"; break; } if (needammo) { MacroBuf_strcat_with_separator (needammo); } } done: if (!macro_buf[0]) strcpy (macro_buf, "nothing"); return macro_buf; } static char *Macro_TF_Skin (void) { char *myskin; myskin = Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "skin"); if (!cl.teamfortress) strcpy(macro_buf, myskin); else { if (!Q_stricmp(myskin, "tf_demo")) strcpy(macro_buf, "demoman"); else if (!Q_stricmp(myskin, "tf_eng")) strcpy (macro_buf, "engineer"); else if (!Q_stricmp(myskin, "tf_hwguy")) strcpy(macro_buf, "hwguy"); else if (!Q_stricmp(myskin, "tf_medic")) strcpy(macro_buf, "medic"); else if (!Q_stricmp(myskin, "tf_pyro")) strcpy(macro_buf, "pyro"); else if (!Q_stricmp(myskin, "tf_scout")) strcpy(macro_buf, "scout"); else if (!Q_stricmp(myskin, "tf_snipe")) strcpy(macro_buf, "sniper"); else if (!Q_stricmp(myskin, "tf_sold")) strcpy(macro_buf, "soldier"); else if (!Q_stricmp(myskin, "tf_spy")) strcpy(macro_buf, "spy"); else strcpy(macro_buf, myskin); } return macro_buf; } //Spike: added these: static char *Macro_ConnectionType (void) { if (!cls.state) return "disconnected"; if (cl.spectator) return "spectator"; return "connected"; } static char *Macro_demoplayback (void) { switch (cls.demoplayback) { case DPB_NONE: return "0"; case DPB_QUAKEWORLD: return "qwdplayback"; case DPB_MVD: return "mvdplayback"; #ifdef NQPROT case DPB_NETQUAKE: return "demplayback"; #endif #ifdef Q2CLIENT case DPB_QUAKE2: return "dm2playback"; #endif //gcc will warn if we add annother playback and forget here, otherwise I'd use a default. } return "1"; //unknown. } static char *Macro_Match_Name (void) { int i; i = TP_CountPlayers(); if (cl.teamplay && i >= 3) { // Teamplay return va ("%s %s vs %s - %s", TP_PlayerName(), TP_PlayerTeam(), TP_EnemyTeam(), TP_MapName()); } else { if (i == 2) { // Duel return va ("%s vs %s - %s", TP_PlayerName(), TP_EnemyName(), TP_MapName()); } else if (i > 2) { // FFA return va ("%s ffa - %s", TP_PlayerName(), TP_MapName()); } else { // one player return va ("%s - %s", TP_PlayerName(), TP_MapName()); } } } //$matchtype //duel,2on2,4on4,ffa,etc... static char *Macro_Match_Type (void) { int i; i = TP_CountPlayers(); if (cl.teamplay && i >= 3) { if (i >= 6) return "4on4"; return "2on2"; } if (i == 2) return "duel"; if (i == 1) return "single"; if (i == 0) return "empty"; return "ffa"; } /* $droploc Tells location of the dropped flag. Note: This will tell only if you have dropped the flag (CTF/TF). $droptime Tells how many seconds gone of dropped flag. $ledpoint This reports the type of the pointed object as a LED according to the following rules: If teammate then green. If enemy then red. If powerup then yellow. if item then blue. $ledstatus This checks your current status (health, armor and best weapon) and reports a LED according to the following rules: if all of the above is ok then green. if there is one thing low then yellow. if there are two or over things low then red. $matchname you can use to get the name of the match manually (echo $matchname). Example: a matchname might be "[clan]quaker - [4on4_myclan_vs_someclan] - [dm3]" or whatever. $matchstatus ("disconnected", "standby" or "normal"). This can be used for detecting prewar/prematch on ktpro/oztf servers. $mp3info Evaluates to "author - title". Examples: if you bind space "say listening to $mp3info" then hitting space will say something like "listening to disturbed - rise". bind x "if disturbed isin $mp3info then say dde music is cool" $triggermatch $triggermatch is the last chat message that exec'd a msg_trigger. */ //Spike: added end. static void TP_InitMacros(void) { Cmd_AddMacro("qt", Macro_Quote, false); Cmd_AddMacro("latency", Macro_Latency, false); Cmd_AddMacro("health", Macro_Health, true); Cmd_AddMacro("armortype", Macro_ArmorType, true); Cmd_AddMacro("armor", Macro_Armor, true); Cmd_AddMacro("shells", Macro_Shells, true); Cmd_AddMacro("nails", Macro_Nails, true); Cmd_AddMacro("rockets", Macro_Rockets, true); Cmd_AddMacro("cells", Macro_Cells, true); Cmd_AddMacro("weaponnum", Macro_WeaponNum, true); Cmd_AddMacro("weapons", Macro_Weapons, true); Cmd_AddMacro("weapon", Macro_Weapon, true); Cmd_AddMacro("ammo", Macro_Ammo, true); Cmd_AddMacro("bestweapon", Macro_BestWeapon, true); Cmd_AddMacro("bestammo", Macro_BestAmmo, true); Cmd_AddMacro("powerups", Macro_Powerups, true); Cmd_AddMacro("location", Macro_Location, false); Cmd_AddMacro("deathloc", Macro_LastDeath, true); Cmd_AddMacro("time", Macro_Time, true); Cmd_AddMacro("date", Macro_Date, false); Cmd_AddMacro("tookatloc", Macro_TookAtLoc, true); Cmd_AddMacro("tookloc", Macro_TookLoc, true); Cmd_AddMacro("took", Macro_Took, true); Cmd_AddMacro("tf_skin", Macro_TF_Skin, true); Cmd_AddMacro("droppedweapon", Macro_DroppedWeapon, true); //ones added by Spike, for fuhquake compatability Cmd_AddMacro("connectiontype", Macro_ConnectionType, false); Cmd_AddMacro("demoplayback", Macro_demoplayback, false); Cmd_AddMacro("need", Macro_Need, true); Cmd_AddMacro("point", Macro_PointName, true); Cmd_AddMacro("pointatloc", Macro_PointNameAtLocation, true); Cmd_AddMacro("pointloc", Macro_PointLocation, true); Cmd_AddMacro("matchname", Macro_Match_Name, false); Cmd_AddMacro("matchtype", Macro_Match_Type, false); // Cmd_AddMacro("droploc", Macro_LastDrop, true); // Cmd_AddMacro("droptime", Macro_LastDropTime, true); // Cmd_AddMacro("ledpoint", Macro_Point_LED, true); // Cmd_AddMacro("ledstatus", Macro_MyStatus_LED, true); // Cmd_AddMacro("matchstatus", Macro_Match_Status, false); // Cmd_AddMacro("mp3info", , false); // Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false); } #define MAX_MACRO_STRING 1024 /* ============= TP_ParseMacroString Parses %a-like expressions ============= */ static char *TP_ParseMacroString (char *s) { static char buf[MAX_MACRO_STRING]; int i = 0; char *macro_string; if (!cl_parseSay.value) return s; while (*s && i < MAX_MACRO_STRING-1) { // check %[P], etc if (*s == '%' && s[1]=='[' && s[2] && s[3]==']') { static char mbuf[MAX_MACRO_VALUE]; switch (s[2]) { case 'a': macro_string = Macro_ArmorType(); if (!macro_string[0]) macro_string = "a"; if (cl.stats[SP][STAT_ARMOR] < 30) sprintf (mbuf, "\x10%s:%i\x11", macro_string, cl.stats[SP][STAT_ARMOR]); else sprintf (mbuf, "%s:%i", macro_string, cl.stats[SP][STAT_ARMOR]); macro_string = mbuf; break; case 'h': if (cl.stats[SP][STAT_HEALTH] >= 50) sprintf (macro_buf, "%i", cl.stats[SP][STAT_HEALTH]); else sprintf (macro_buf, "\x10%i\x11", cl.stats[SP][STAT_HEALTH]); macro_string = macro_buf; break; case 'p': case 'P': macro_string = Macro_Powerups(); if (macro_string[0]) sprintf (mbuf, "\x10%s\x11", macro_string); else mbuf[0] = 0; macro_string = mbuf; break; // todo: %[w], %[b] default: buf[i++] = *s++; continue; } if (i + strlen(macro_string) >= MAX_MACRO_STRING-1) Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)"); strcpy (&buf[i], macro_string); i += strlen(macro_string); s += 4; // skip %[] continue; } // check %a, etc if (*s == '%') { switch (s[1]) { case 'a': macro_string = Macro_Armor(); break; case 'A': macro_string = Macro_ArmorType(); break; case 'b': macro_string = Macro_BestWeaponAndAmmo(); break; case 'c': macro_string = Macro_Cells(); break; case 'd': macro_string = Macro_LastDeath(); break; case 'h': macro_string = Macro_Health(); break; case 'i': macro_string = Macro_TookAtLoc(); break; case 'l': macro_string = Macro_Location(); break; case 'L': macro_string = Macro_Location2(); break; case 'P': case 'p': macro_string = Macro_Powerups(); break; case 'r': macro_string = Macro_Rockets(); break; case 'u': macro_string = Macro_Need(); break; case 'w': macro_string = Macro_WeaponAndAmmo(); break; case 'x': macro_string = Macro_PointName(); break; case 'y': macro_string = Macro_PointLocation(); break; case 't': macro_string = Macro_PointNameAtLocation(); break; case 'S': macro_string = Macro_TF_Skin(); break; default: buf[i++] = *s++; continue; } if (i + strlen(macro_string) >= MAX_MACRO_STRING-1) Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)"); strcpy (&buf[i], macro_string); i += strlen(macro_string); s += 2; // skip % and letter continue; } buf[i++] = *s++; } buf[i] = 0; return buf; } /* ============== TP_ParseFunChars Doesn't check for overflows, so strlen(s) should be < MAX_MACRO_STRING ============== */ static char *TP_ParseFunChars (char *s, qbool chat) { static char buf[MAX_MACRO_STRING]; char *out = buf; int c; if (!cl_parseFunChars.value) return s; while (*s) { if (*s == '$' && s[1] == 'x') { int i; // check for $x10, $x8a, etc c = tolower((int)(unsigned char)s[2]); if ( isdigit(c) ) i = (c - (int)'0') << 4; else if ( isxdigit(c) ) i = (c - (int)'a' + 10) << 4; else goto skip; c = tolower((int)(unsigned char)s[3]); if ( isdigit(c) ) i += (c - (int)'0'); else if ( isxdigit(c) ) i += (c - (int)'a' + 10); else goto skip; if (!i) i = (int)' '; *out++ = (char)i; s += 4; continue; } if (*s == '$' && s[1]) { c = 0; switch (s[1]) { case '\\': c = 0x0D; break; case ':': c = 0x0A; break; case '[': c = 0x10; break; case ']': c = 0x11; break; case 'G': c = 0x86; break; case 'R': c = 0x87; break; case 'Y': c = 0x88; break; case 'B': c = 0x89; break; case '(': c = 0x80; break; case '=': c = 0x81; break; case ')': c = 0x82; break; case 'a': c = 0x83; break; case '<': c = 0x1d; break; case '-': c = 0x1e; break; case '>': c = 0x1f; break; case ',': c = 0x1c; break; case '.': c = 0x9c; break; case 'b': c = 0x8b; break; case 'c': case 'd': c = 0x8d; break; case '$': c = '$'; break; case '^': c = '^'; break; } if ( isdigit((int)(unsigned char)s[1]) ) c = s[1] - (int)'0' + 0x12; if (c) { *out++ = (char)c; s += 2; continue; } } if (!chat && *s == '^' && s[1] && s[1] != ' ') { *out++ = s[1] | 128; s += 2; continue; } skip: *out++ = *s++; } *out = 0; return buf; } /* ============================================================================= PROXY .LOC FILES ============================================================================= */ typedef struct locdata_s { vec3_t coord; char name[MAX_LOC_NAME]; } locdata_t; #define MAX_LOC_ENTRIES 4096 locdata_t locdata[MAX_LOC_ENTRIES]; // FIXME: allocate dynamically? int loc_numentries; static void TP_LoadLocFile (char *filename, qbool quiet) { char fullpath[MAX_QPATH]; char *buf, *p; char line[1024]; int i, argc; int errorcount = 0; locdata_t *loc; if (!*filename) return; Q_snprintfz (fullpath, sizeof(fullpath) - 4, "locs/%s", filename); COM_DefaultExtension (fullpath, ".loc"); buf = (char *) COM_LoadTempFile (fullpath); if (!buf) { if (!quiet) Com_Printf ("Could not load %s\n", fullpath); return; } loc_numentries = 0; // parse the file // we rely on the fact that FS_Load*File always appends a 0 at the end p = buf; while (1) { if (!*p) break; // end of file // get a line out for (i = 0; i < sizeof(line)-1; ) { char c = *p++; if (!c || c == 10) break; if (c != 13) line[i++] = c; } line[i] = 0; Cmd_TokenizeString (line, true, false); argc = Cmd_Argc(); if (!argc) continue; if (argc < 4) { errorcount++; continue; } if (atoi(Cmd_Argv(0)) == 0 && Cmd_Argv(0)[0] != '0') { // first token is not a number errorcount++; continue; } if (loc_numentries >= MAX_LOC_ENTRIES) continue; loc = &locdata[loc_numentries]; loc_numentries++; for (i = 0; i < 3; i++) loc->coord[i] = atoi(Cmd_Argv(i)) / 8.0; loc->name[0] = 0; loc->name[sizeof(loc->name)-1] = 0; // can't rely on strncat for (i = 3; i < argc; i++) { if (i != 3) strncat (loc->name, " ", sizeof(loc->name)-1); strncat (loc->name, Cmd_Argv(i), sizeof(loc->name)-1); } } if (!quiet) Com_Printf ("Loaded %s (%i points)\n", fullpath, loc_numentries); } static void TP_LoadLocFile_f (void) { if (Cmd_Argc() != 2) { Com_Printf ("loadloc : load a loc file\n"); return; } TP_LoadLocFile (Cmd_Argv(1), false); } static char *TP_LocationName (vec3_t location) { int i, minnum; float dist, mindist; vec3_t vec; static qbool recursive; static char buf[1024]; if (!loc_numentries || (cls.state != ca_active)) return tp_name_someplace.string; if (recursive) return ""; minnum = 0; mindist = 9999999; for (i = 0; i < loc_numentries; i++) { VectorSubtract (location, locdata[i].coord, vec); dist = VectorLength (vec); if (dist < mindist) { minnum = i; mindist = dist; } } recursive = true; Cmd_ExpandString (locdata[minnum].name, buf, sizeof(buf), Cmd_ExecLevel); recursive = false; return buf; } /* ============================================================================= MESSAGE TRIGGERS ============================================================================= */ // FIXME, we don't provide a way to remove triggers // allocated heap memory is not freed when the engine shuts down typedef struct msg_trigger_s { char name[32]; char string[64]; int level; struct msg_trigger_s *next; } msg_trigger_t; static msg_trigger_t *msg_triggers; static msg_trigger_t *TP_FindTrigger (char *name) { msg_trigger_t *t; for (t=msg_triggers; t; t=t->next) if (!strcmp(t->name, name)) return t; return NULL; } static void TP_MsgTrigger_f (void) { int c; char *name; msg_trigger_t *trig; c = Cmd_Argc(); if (c > 5) { Com_Printf ("msg_trigger \"string\" [-l ]\n"); return; } if (c == 1) { if (!msg_triggers) Com_Printf ("no triggers defined\n"); else for (trig=msg_triggers; trig; trig=trig->next) Com_Printf ("%s : \"%s\"\n", trig->name, trig->string); return; } name = Cmd_Argv(1); if (strlen(name) > 31) { Com_Printf ("trigger name too long\n"); return; } if (c == 2) { trig = TP_FindTrigger (name); if (trig) Com_Printf ("%s: \"%s\"\n", trig->name, trig->string); else Com_Printf ("trigger \"%s\" not found\n", name); return; } if (c >= 3) { if (strlen(Cmd_Argv(2)) > 63) { Com_Printf ("trigger string too long\n"); return; } trig = TP_FindTrigger (name); if (!trig) { // allocate new trigger trig = Z_Malloc (sizeof(msg_trigger_t)); trig->next = msg_triggers; msg_triggers = trig; strcpy (trig->name, name); // safe (length checked earlier) trig->level = PRINT_HIGH; } strcpy (trig->string, Cmd_Argv(2)); // safe (length checked earlier) if (c == 5 && !Q_stricmp (Cmd_Argv(3), "-l")) { if (!strcmp(Cmd_Argv(4), "t")) trig->level = 4; else { trig->level = Q_atoi (Cmd_Argv(4)); if ((unsigned)trig->level > PRINT_CHAT) trig->level = PRINT_HIGH; } } } } void TP_SearchForMsgTriggers (char *s, int level) { msg_trigger_t *t; char *string; if (cls.demoplayback) return; for (t=msg_triggers; t; t=t->next) if ((t->level == level || (t->level == 3 && level == 4)) && t->string[0] && strstr(s, t->string)) { if (level == PRINT_CHAT && ( strstr (s, "f_version") || strstr (s, "f_system") || strstr (s, "f_speed") || strstr (s, "f_modified"))) continue; // don't let llamas fake proxy replies string = Cmd_AliasExist (t->name, RESTRICT_LOCAL); if (string) { Cbuf_AddText (string, RESTRICT_LOCAL); // Cbuf_ExecuteLevel (RESTRICT_LOCAL); } else Com_Printf ("trigger \"%s\" has no matching alias\n", t->name); } } /* void TP_CheckVersionRequest (char *s) { char buf[11]; int i; if (cl.spectator) return; if (vars.f_version_reply_time && realtime - vars.f_version_reply_time < 20) return; // don't reply again if 20 seconds haven't passed while (1) { switch (*s++) { case 0: case '\n': return; case ':': case (char)(':'|128): // hmm.... why is this here? goto ok; } } return; ok: for (i = 0; i < 11 && s[i]; i++) buf[i] = s[i] &~ 128; // strip high bit if (!strncmp(buf, " f_version\n", 11) || !strncmp(buf, " z_version\n", 11)) { Cbuf_AddText (va("say ZQuake version %s " QW_PLATFORM ":" QW_RENDERER "\n", VersionString())); vars.f_version_reply_time = realtime; } }*/ int TP_CountPlayers (void) { int i, count; count = 0; for (i = 0; i < MAX_CLIENTS ; i++) { if (cl.players[i].name[0] && !cl.players[i].spectator) count++; } return count; } char *TP_EnemyTeam (void) { int i; char myteam[MAX_INFO_KEY]; static char enemyteam[MAX_INFO_KEY]; strcpy (myteam, Info_ValueForKey(cls.userinfo, "team")); for (i = 0; i < MAX_CLIENTS ; i++) { if (cl.players[i].name[0] && !cl.players[i].spectator) { strcpy (enemyteam, Info_ValueForKey(cl.players[i].userinfo, "team")); if (strcmp(myteam, enemyteam) != 0) return enemyteam; } } return ""; } char *TP_PlayerName (void) { static char myname[MAX_INFO_KEY]; strcpy (myname, Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "name")); return myname; } char *TP_PlayerTeam (void) { static char myteam[MAX_INFO_KEY]; strcpy (myteam, Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "team")); return myteam; } char *TP_EnemyName (void) { int i; char *myname; static char enemyname[MAX_INFO_KEY]; myname = TP_PlayerName (); for (i = 0; i < MAX_CLIENTS ; i++) { if (cl.players[i].name[0] && !cl.players[i].spectator) { strcpy (enemyname, Info_ValueForKey(cl.players[i].userinfo, "name")); if (!strcmp(enemyname, myname)) return enemyname; } } return ""; } char *TP_MapName (void) { return host_mapname.string; } /* ============================================================================= TEAMCOLOR & ENEMYCOLOR ============================================================================= */ int cl_teamtopcolor = -1; int cl_teambottomcolor = -1; int cl_enemytopcolor = -1; int cl_enemybottomcolor = -1; static void TP_TeamColor_f (void) { int top, bottom; int i; if (Cmd_Argc() == 1) { if (cl_teamtopcolor < 0) Com_Printf ("\"teamcolor\" is \"off\"\n"); else Com_Printf ("\"teamcolor\" is \"%i %i\"\n", cl_teamtopcolor, cl_teambottomcolor); return; } if (!strcmp(Cmd_Argv(1), "off")) { cl_teamtopcolor = -1; cl_teambottomcolor = -1; if (qrenderer) //make sure we have the renderer initialised... for (i = 0; i < MAX_CLIENTS; i++) CL_NewTranslation(i); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; // if (top != cl_teamtopcolor || bottom != cl_teambottomcolor) { cl_teamtopcolor = top; cl_teambottomcolor = bottom; if (qrenderer) //make sure we have the renderer initialised... for (i = 0; i < MAX_CLIENTS; i++) CL_NewTranslation(i); } } static void TP_EnemyColor_f (void) { int top, bottom; int i; if (Cmd_Argc() == 1) { if (cl_enemytopcolor < 0) Com_Printf ("\"enemycolor\" is \"off\"\n"); else Com_Printf ("\"enemycolor\" is \"%i %i\"\n", cl_enemytopcolor, cl_enemybottomcolor); return; } if (!strcmp(Cmd_Argv(1), "off")) { cl_enemytopcolor = -1; cl_enemybottomcolor = -1; if (qrenderer) //make sure we have the renderer initialised... for (i = 0; i < MAX_CLIENTS; i++) CL_NewTranslation(i); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; // if (top != cl_enemytopcolor || bottom != cl_enemybottomcolor) { cl_enemytopcolor = top; cl_enemybottomcolor = bottom; if (qrenderer) //make sure we have the renderer initialised... for (i = 0; i < MAX_CLIENTS; i++) CL_NewTranslation(i); } } //=================================================================== void TP_NewMap (void) { static char last_map[MAX_QPATH]; char locname[MAX_OSPATH]; memset (&vars, 0, sizeof(vars)); TP_FindModelNumbers (); // FIXME, just try to load the loc file no matter what? if (strcmp(host_mapname.string, last_map)) { // map name has changed loc_numentries = 0; // clear loc file if (tp_loadlocs.value && cl.deathmatch && !cls.demoplayback) { Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string); TP_LoadLocFile (locname, true); } strlcpy (last_map, host_mapname.string, sizeof(last_map)); } TP_ExecTrigger ("f_newmap"); } /* ====================== TP_CategorizeMessage returns a combination of these values: 0 -- unknown (probably generated by the server) 1 -- normal 2 -- team message 4 -- spectator Note that sometimes we can't be sure who really sent the message, e.g. when there's a player "unnamed" in your team and "(unnamed)" in the enemy team. The result will be 3 (1+2) Never returns 2 if we are a spectator. ====================== */ int TP_CategorizeMessage (char *s, int *offset) { int i, msglen, len; int flags; player_info_t *player; char *name; flags = 0; msglen = strlen(s); if (!msglen) return 0; *offset = 0; for (i=0, player=cl.players ; i < MAX_CLIENTS ; i++, player++) { if (!player->name[0]) continue; name = Info_ValueForKey (player->userinfo, "name"); len = strlen(name); // check messagemode1 if (len+2 <= msglen && s[len] == ':' && s[len+1] == ' ' && !strncmp(name, s, len)) { if (player->spectator) flags |= 4; else flags |= 1; *offset = len + 2; } // check messagemode2 else if (s[0] == '(' && !cl.spectator && len+4 <= msglen && !strncmp(s+len+1, "): ", 3) && !strncmp(name, s+1, len)) { // no team messages in teamplay 0, except for our own if (i == cl.playernum[SP] || ( cl.teamplay && !strcmp(cl.players[cl.playernum[SP]].team, player->team)) ) flags |= 2; *offset = len + 4; } } return flags; } //=================================================================== // Pickup triggers // // symbolic names used in tp_took, tp_pickup, tp_point commands static char *pknames[] = {"quad", "pent", "ring", "suit", "ra", "ya", "ga", "mh", "health", "lg", "rl", "gl", "sng", "ng", "ssg", "pack", "cells", "rockets", "nails", "shells", "flag", "pointed", "sentry", "disp", "runes"}; #define it_quad (1<<0) #define it_pent (1<<1) #define it_ring (1<<2) #define it_suit (1<<3) #define it_ra (1<<4) #define it_ya (1<<5) #define it_ga (1<<6) #define it_mh (1<<7) #define it_health (1<<8) #define it_lg (1<<9) #define it_rl (1<<10) #define it_gl (1<<11) #define it_sng (1<<12) #define it_ng (1<<13) #define it_ssg (1<<14) #define it_pack (1<<15) #define it_cells (1<<16) #define it_rockets (1<<17) #define it_nails (1<<18) #define it_shells (1<<19) #define it_flag (1<<20) #define it_pointed (1<<21) // only valid for tp_took #define it_sentry (1 << 22) #define it_disp (1 << 23) #define it_runes (1 << 24) #define NUM_ITEMFLAGS 25 #define it_powerups (it_quad|it_pent|it_ring) #define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg) #define it_armor (it_ra|it_ya|it_ga) #define it_ammo (it_cells|it_rockets|it_nails|it_shells) #define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \ it_rockets|it_pack|it_flag) #define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag|it_pointed) #define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \ it_lg|it_rl|it_gl|it_sng|it_rockets|it_pack|it_flag) static int pkflags = default_pkflags; static int tookflags = default_tookflags; static int pointflags = default_pointflags; static void FlagCommand (int *flags, int defaultflags) { int i, j, c; char *p; char str[255] = ""; qbool removeflag = false; int flag; c = Cmd_Argc (); if (c == 1) { if (!*flags) strcpy (str, "nothing"); for (i=0 ; imodelname)) model2item[i] = item; } } // on success, result is non-zero // on failure, result is zero // for armors, returns skinnum+1 on success static int FindNearestItem (int flags, item_t **pitem) { frame_t *frame; packet_entities_t *pak; entity_state_t *ent; int i = 0, bestidx = 0, bestskin = 0; float bestdist = 0.0, dist = 0.0; vec3_t org, v; item_t *item; VectorCopy (cl.frames[cl.validsequence&UPDATE_MASK] .playerstate[cl.playernum[SP]].origin, org); // look in previous frame frame = &cl.frames[cl.oldvalidsequence&UPDATE_MASK]; pak = &frame->packet_entities; bestdist = 100.0f; bestidx = 0; *pitem = NULL; for (i=0,ent=pak->entities ; inum_entities ; i++,ent++) { item = model2item[ent->modelindex]; if (!item) continue; if ( ! (item->itemflag & flags) ) continue; VectorCopy(ent->origin, v); VectorSubtract (v, org, v); VectorAdd (v, item->offset, v); dist = VectorLength (v); // Com_Printf ("%s %f\n", item->modelname, dist); if (dist <= bestdist) { bestdist = dist; bestidx = ent->modelindex; bestskin = ent->skinnum; *pitem = item; } } if (bestidx && (*pitem)->itemflag == it_armor) return bestskin + 1; // 1=green, 2=yellow, 3=red return bestidx; } static int CountTeammates (void) { int i, count; player_info_t *player; char *myteam; if (tp_forceTriggers.value) return 1; if (!cl.teamplay) return 0; count = 0; myteam = cl.players[cl.playernum[SP]].team; for (i=0, player=cl.players; i < MAX_CLIENTS ; i++, player++) { if (player->name[0] && !player->spectator && (i != cl.playernum[SP]) && !strcmp(player->team, myteam)) count++; } return count; } static void ExecTookTrigger (char *s, int flag, vec3_t org) { qbool report; // decide whether this pickup should be reported if ( !((pkflags|tookflags) & flag) ) return; vars.tooktime = realtime; strncpy (vars.tookname, s, sizeof(vars.tookname)-1); strncpy (vars.tookloc, TP_LocationName (org), sizeof(vars.tookloc)-1); if (flag & it_weapons) { if (cl.deathmatch == 2 || cl.deathmatch == 3) return; } report = (tookflags & flag) ? true : false; if (!report) { if ((tookflags & it_pointed) && !strcmp(vars.pointname, s)) { vec3_t dist; VectorSubtract (org, vars.pointorg, dist); //Com_DPrintf ("dist: %f\n", VectorLength(dist)); if (VectorLength(dist) < 80) { // tune this! // ok, this looks like the item we have pointed at report = true; } } } if (report && CountTeammates()) { TP_ExecTrigger ("f_took"); } } void TP_CheckPickupSound (char *s, vec3_t org) { if (cl.spectator) return; if (!strcmp(s, "items/damage.wav")) ExecTookTrigger (tp_name_quad.string, it_quad, org); else if (!strcmp(s, "items/protect.wav")) ExecTookTrigger (tp_name_pent.string, it_pent, org); else if (!strcmp(s, "items/inv1.wav")) ExecTookTrigger (tp_name_ring.string, it_ring, org); else if (!strcmp(s, "items/suit.wav")) ExecTookTrigger (tp_name_suit.string, it_suit, org); else if (!strcmp(s, "items/health1.wav") || !strcmp(s, "items/r_item1.wav")) ExecTookTrigger (tp_name_health.string, it_health, org); else if (!strcmp(s, "items/r_item2.wav")) ExecTookTrigger (tp_name_mh.string, it_mh, org); else goto more; return; more: if (!cl.validsequence || !cl.oldvalidsequence) return; // weapons if (!strcmp(s, "weapons/pkup.wav")) { item_t *item; if (FindNearestItem (it_weapons, &item)) { ExecTookTrigger (item->cvar->string, item->itemflag, org); } else { // we don't know what entity caused the sound, try to guess... if (vars.stat_framecounts[STAT_ITEMS] == cls.framecount) { if (vars.items & ~vars.olditems & IT_LIGHTNING) ExecTookTrigger (tp_name_lg.string, it_lg, cl.simorg[SP]); else if (vars.items & ~vars.olditems & IT_ROCKET_LAUNCHER) ExecTookTrigger (tp_name_rl.string, it_rl, cl.simorg[SP]); else if (vars.items & ~vars.olditems & IT_GRENADE_LAUNCHER) ExecTookTrigger (tp_name_gl.string, it_gl, cl.simorg[SP]); else if (vars.items & ~vars.olditems & IT_SUPER_NAILGUN) ExecTookTrigger (tp_name_sng.string, it_sng, cl.simorg[SP]); else if (vars.items & ~vars.olditems & IT_NAILGUN) ExecTookTrigger (tp_name_ng.string, it_ng, cl.simorg[SP]); else if (vars.items & ~vars.olditems & IT_SUPER_SHOTGUN) ExecTookTrigger (tp_name_ssg.string, it_ssg, cl.simorg[SP]); } } return; } // armor if (!strcmp(s, "items/armor1.wav")) { item_t *item; qbool armor_updated; int armortype; armor_updated = (vars.stat_framecounts[STAT_ARMOR] == cls.framecount); armortype = FindNearestItem (it_armor, &item); if (armortype == 1 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 100)) ExecTookTrigger (tp_name_ga.string, it_ga, org); else if (armortype == 2 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 150)) ExecTookTrigger (tp_name_ya.string, it_ya, org); else if (armortype == 3 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 200)) ExecTookTrigger (tp_name_ra.string, it_ra, org); return; } // backpack or ammo if (!strcmp (s, "weapons/lock4.wav")) { item_t *item; if (!FindNearestItem (it_ammo|it_pack|it_runes, &item)) return; ExecTookTrigger (item->cvar->string, item->itemflag, org); } } static void TP_FindPoint (void) { packet_entities_t *pak; entity_state_t *ent; int i; vec3_t forward, right, up; float best = 0.0; entity_state_t *bestent = NULL; vec3_t ang; vec3_t vieworg, entorg; item_t *item = NULL, *bestitem = NULL; ang[0] = cl.viewangles[SP][0]; ang[1] = cl.viewangles[SP][1]; ang[2] = 0; AngleVectors (ang, forward, right, up); VectorCopy (cl.simorg[SP], vieworg); vieworg[2] += 22; // adjust for view height if (!cl.validsequence) goto nothing; best = -1; pak = &cl.frames[cl.validsequence&UPDATE_MASK].packet_entities; for (i=0,ent=pak->entities ; inum_entities ; i++,ent++) { vec3_t v, v2, v3; float dist, miss, rank; item = model2item[ent->modelindex]; if (!item) continue; if (! (item->itemflag & pointflags) ) continue; // special check for armors if (item->itemflag == (it_ra|it_ya|it_ga)) { switch (ent->skinnum) { case 0: if (!(pointflags & it_ga)) continue; break; case 1: if (!(pointflags & it_ya)) continue; break; default: if (!(pointflags & it_ra)) continue; } } VectorCopy(ent->origin, entorg); VectorAdd (entorg, item->offset, entorg); VectorSubtract (entorg, vieworg, v); dist = DotProduct (v, forward); if (dist < 10) continue; VectorScale (forward, dist, v2); VectorSubtract (v2, v, v3); miss = VectorLength (v3); if (miss > 300) continue; if (miss > dist*1.7) continue; // over 60 degrees off if (dist < 3000.0/8.0) rank = miss * (dist*8.0*0.0002f + 0.3f); else rank = miss; if (rank < best || best < 0) { // check if we can actually see the object vec3_t end; trace_t trace; float radius; radius = item->radius; if (ent->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT)) radius = 200; if (dist <= radius) goto ok; // FIXME: is it ok to use PM_TraceLine here? // physent list might not have been built yet... VectorSubtract (vieworg, entorg, v); VectorNormalize (v); VectorMA (entorg, radius, v, end); trace = PM_PlayerTrace (vieworg, end); if (trace.fraction == 1) goto ok; VectorMA (entorg, radius, right, end); VectorSubtract (vieworg, end, v); VectorNormalize (v); VectorMA (end, radius, v, end); trace = PM_PlayerTrace (vieworg, end); if (trace.fraction == 1) goto ok; VectorMA (entorg, -radius, right, end); VectorSubtract (vieworg, end, v); VectorNormalize (v); VectorMA (end, radius, v, end); trace = PM_PlayerTrace (vieworg, end); if (trace.fraction == 1) goto ok; VectorMA (entorg, radius, up, end); VectorSubtract (vieworg, end, v); VectorNormalize (v); VectorMA (end, radius, v, end); trace = PM_PlayerTrace (vieworg, end); if (trace.fraction == 1) goto ok; // use half the radius, otherwise it's possible to see // through floor in some places VectorMA (entorg, -radius/2, up, end); VectorSubtract (vieworg, end, v); VectorNormalize (v); VectorMA (end, radius, v, end); trace = PM_PlayerTrace (vieworg, end); if (trace.fraction == 1) goto ok; continue; // not visible ok: best = rank; bestent = ent; bestitem = item; } } if (best >= 0) { char *p; if (!bestitem->cvar) { // armors are special switch (bestent->skinnum) { case 0: p = tp_name_ga.string; break; case 1: p = tp_name_ya.string; break; default: p = tp_name_ra.string; } } else p = bestitem->cvar->string; strlcpy (vars.pointname, p, sizeof(vars.pointname)); VectorCopy (bestent->origin, entorg); strlcpy (vars.pointloc, TP_LocationName (entorg), sizeof(vars.pointloc)); VectorCopy (entorg, vars.pointorg); } else { nothing: strlcpy (vars.pointname, tp_name_nothing.string, sizeof(vars.pointname)); vars.pointloc[0] = 0; } vars.pointframe = cls.framecount; } void TP_StatChanged (int stat, int value) { int i; if (stat == STAT_HEALTH) { if (value > 0) { if (vars.health <= 0) { // we just respawned vars.respawntrigger_time = realtime; if (!cl.spectator && CountTeammates()) TP_ExecTrigger ("f_respawn"); } vars.health = value; return; } if (vars.health > 0) { // We have just died vars.droppedweapon = cl.stats[SP][STAT_ACTIVEWEAPON]; vars.deathtrigger_time = realtime; strcpy (vars.lastdeathloc, Macro_Location()); if (!cl.spectator && CountTeammates()) { if (cl.teamfortress && (cl.stats[SP][STAT_ITEMS] & (IT_KEY1|IT_KEY2)) && Cmd_AliasExist("f_flagdeath", RESTRICT_LOCAL)) TP_ExecTrigger ("f_flagdeath"); else TP_ExecTrigger ("f_death"); } } vars.health = value; } else if (stat == STAT_ITEMS) { i = value &~ vars.items; if (i & (IT_KEY1|IT_KEY2)) { if (cl.teamfortress && !cl.spectator) ExecTookTrigger (tp_name_flag.string, it_flag, cl.frames[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[SP]].origin); } vars.olditems = vars.items; vars.items = value; } else if (stat == STAT_ACTIVEWEAPON) { if (cl.stats[SP][STAT_ACTIVEWEAPON] != vars.activeweapon) TP_ExecTrigger ("f_weaponchange"); vars.activeweapon = cl.stats[SP][STAT_ACTIVEWEAPON]; } vars.stat_framecounts[stat] = cls.framecount; } /* ====================== TP_CheckSoundTrigger Find and execute sound triggers. A sound trigger must be terminated by either a CR or LF. Returns true if a sound was found and played ====================== */ qbool TP_CheckSoundTrigger (char *str) { int i, j; int start, length; char soundname[MAX_OSPATH]; FILE *f; if (!tp_soundtrigger.string[0]) return false; for (i=strlen(str)-1 ; i ; i--) { if (str[i] != 0x0A && str[i] != 0x0D) continue; for (j = i-1 ; j >= 0 ; j--) { // quick check for chars that cannot be used // as sound triggers but might be part of a file name if ( isalpha((int)(unsigned char)str[j]) || isdigit((int)(unsigned char)str[j]) ) continue; // file name or chat if (strchr(tp_soundtrigger.string, str[j])) { // this might be a sound trigger start = j + 1; length = i - start; if (!length) break; if (length >= MAX_QPATH) break; strlcpy (soundname, str + start, length + 1); if (strstr(soundname, "..")) break; // no thank you // clean up the message strcpy (str + j, str + i); if (!snd_initialized) return false; COM_DefaultExtension (soundname, ".wav"); // make sure we have it on disk (FIXME) COM_FOpenFile (va("sound/%s", soundname), &f); if (!f) return false; fclose (f); // now play the sound S_LocalSound (soundname); return true; } if (str[j] <= ' ' || strchr("\"&'*,:;<>?\\|\x7f", str[j])) break; // we don't allow these in a file name } } return false; } #define MAX_FILTER_LENGTH 4 static char filter_strings[8][MAX_FILTER_LENGTH+1]; static int num_filters = 0; /* ====================== TP_FilterMessage returns false if the message shouldn't be printed matching filters are stripped from the message ====================== */ qbool TP_FilterMessage (char *s) { int i, j, len, maxlen; if (!num_filters) return true; len = strlen (s); if (len < 2 || s[len-1] != '\n' || s[len-2] == '#') return true; maxlen = MAX_FILTER_LENGTH + 1; for (i=len-2 ; i >= 0 && maxlen > 0 ; i--, maxlen--) { if (s[i] == ' ') return true; if (s[i] == '#') break; } if (i < 0 || !maxlen) return true; // no filter at all s[len-1] = 0; // so that strcmp works properly for (j=0 ; j= 8) break; } } void TP_CheckVars(void) { if (cl_enemyskin.modified || cl_teamskin.modified) { Skin_FlushPlayers(); cl_enemyskin.modified = false; cl_teamskin.modified = false; } } void TP_Init (void) { #define TEAMPLAYVARS "Teamplay Variables" //register all the TeamPlay cvars. #define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS); TP_CVARS; #undef TP_CVAR Cvar_Register (&cl_parseFunChars, TEAMPLAYVARS); Cvar_Register (&cl_parseSay, TEAMPLAYVARS); Cvar_Register (&cl_triggers, TEAMPLAYVARS); Cvar_Register (&tp_forceTriggers, TEAMPLAYVARS); Cvar_Register (&tp_loadlocs, TEAMPLAYVARS); Cvar_Register (&cl_teamskin, TEAMPLAYVARS); Cvar_Register (&cl_enemyskin, TEAMPLAYVARS); Cvar_Register (&tp_soundtrigger, TEAMPLAYVARS); Cvar_Register (&tp_name_axe, TEAMPLAYVARS); Cvar_Register (&tp_name_sg, TEAMPLAYVARS); Cvar_Register (&tp_name_ssg, TEAMPLAYVARS); Cvar_Register (&tp_name_ng, TEAMPLAYVARS); Cvar_Register (&tp_name_sng, TEAMPLAYVARS); Cvar_Register (&tp_name_gl, TEAMPLAYVARS); Cvar_Register (&tp_name_rl, TEAMPLAYVARS); Cvar_Register (&tp_name_lg, TEAMPLAYVARS); Cvar_Register (&tp_name_ra, TEAMPLAYVARS); Cvar_Register (&tp_name_ya, TEAMPLAYVARS); Cvar_Register (&tp_name_ga, TEAMPLAYVARS); Cvar_Register (&tp_name_quad, TEAMPLAYVARS); Cvar_Register (&tp_name_pent, TEAMPLAYVARS); Cvar_Register (&tp_name_ring, TEAMPLAYVARS); Cvar_Register (&tp_name_suit, TEAMPLAYVARS); Cvar_Register (&tp_name_shells, TEAMPLAYVARS); Cvar_Register (&tp_name_nails, TEAMPLAYVARS); Cvar_Register (&tp_name_rockets, TEAMPLAYVARS); Cvar_Register (&tp_name_cells, TEAMPLAYVARS); Cvar_Register (&tp_name_mh, TEAMPLAYVARS); Cvar_Register (&tp_name_health, TEAMPLAYVARS); Cvar_Register (&tp_name_backpack, TEAMPLAYVARS); Cvar_Register (&tp_name_flag, TEAMPLAYVARS); Cvar_Register (&tp_name_nothing, TEAMPLAYVARS); Cvar_Register (&tp_name_someplace, TEAMPLAYVARS); Cvar_Register (&tp_name_at, TEAMPLAYVARS); Cvar_Register (&tp_need_ra, TEAMPLAYVARS); Cvar_Register (&tp_need_ya, TEAMPLAYVARS); Cvar_Register (&tp_need_ga, TEAMPLAYVARS); Cvar_Register (&tp_need_health, TEAMPLAYVARS); Cvar_Register (&tp_need_weapon, TEAMPLAYVARS); Cvar_Register (&tp_need_rl, TEAMPLAYVARS); Cvar_Register (&tp_need_rockets, TEAMPLAYVARS); Cvar_Register (&tp_need_cells, TEAMPLAYVARS); Cvar_Register (&tp_need_nails, TEAMPLAYVARS); Cvar_Register (&tp_need_shells, TEAMPLAYVARS); Cvar_Register (&cl_fakename, TEAMPLAYVARS); Cmd_AddCommand ("loadloc", TP_LoadLocFile_f); Cmd_AddCommand ("filter", TP_MsgFilter_f); Cmd_AddCommand ("msg_trigger", TP_MsgTrigger_f); Cmd_AddCommand ("teamcolor", TP_TeamColor_f); Cmd_AddCommand ("enemycolor", TP_EnemyColor_f); Cmd_AddCommand ("tp_took", TP_Took_f); Cmd_AddCommand ("tp_pickup", TP_Pickup_f); Cmd_AddCommand ("tp_point", TP_Point_f); TP_InitMacros(); } static void CL_Say (qboolean team, char *extra) { extern cvar_t cl_fakename; char text[1024], sendtext[1024], *s; if (Cmd_Argc() < 2) { if (team) Con_Printf ("%s : send a team message\n", Cmd_Argv(0)); return; } if (cls.state == ca_disconnected) { Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0)); return; } s = TP_ParseMacroString (Cmd_Args()); Q_strncpyz (text, TP_ParseFunChars (s, true), sizeof(text)); sendtext[0] = 0; if (team && !cl.spectator && cl_fakename.string[0] && !strchr(s, '\x0d') /* explicit $\ in message overrides cl_fakename */) { char buf[1024]; Cmd_ExpandString (cl_fakename.string, buf, sizeof(buf), Cmd_ExecLevel); strcpy (buf, TP_ParseMacroString (buf)); Q_snprintfz (sendtext, sizeof(sendtext), "\x0d%s: ", TP_ParseFunChars(buf, true)); } strlcat (sendtext, text, sizeof(sendtext)); #ifdef Q3CLIENT if (cls.q2server==2) { CLQ3_SendClientCommand("%s %s%s", team ? "say_team " : "say ", extra?extra:"", sendtext); return; } #endif CL_SendClientCommand("%s \"%s%s\"", team ? "say_team " : "say ", extra?extra:"", sendtext); } void CL_Say_f (void) { CL_Say (false, NULL); } void CL_SayMe_f (void) { CL_Say (false, "/me "); } void CL_SayTeam_f (void) { CL_Say (true, NULL); } #endif