#include "bothdefs.h"
#if defined(GLQUAKE) && defined(USE_EGL)
#include "gl_videgl.h"

EGLContext eglctx = EGL_NO_CONTEXT;
EGLDisplay egldpy = EGL_NO_DISPLAY;
EGLSurface eglsurf = EGL_NO_SURFACE;

static dllhandle_t egllibrary;
static dllhandle_t eslibrary;

static EGLint (*qeglGetError)(void);

static EGLDisplay (*qeglGetDisplay)(EGLNativeDisplayType display_id);
static EGLBoolean (*qeglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
static EGLBoolean (*qeglTerminate)(EGLDisplay dpy);

static EGLBoolean (*qeglGetConfigs)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
static EGLBoolean (*qeglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);

static EGLSurface (*qeglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
static EGLBoolean (*qeglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
static EGLBoolean (*qeglQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);

static EGLBoolean (*qeglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static EGLBoolean (*qeglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
static EGLContext (*qeglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
static EGLBoolean (*qeglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
static void *(*qeglGetProcAddress) (char *name);

static dllfunction_t qeglfuncs[] =
{
	{(void*)&qeglGetError, "eglGetError"},
	
	{(void*)&qeglGetDisplay, "eglGetDisplay"},
	{(void*)&qeglInitialize, "eglInitialize"},
	{(void*)&qeglTerminate, "eglTerminate"},

	{(void*)&qeglGetConfigs, "eglGetConfigs"},
	{(void*)&qeglChooseConfig, "eglChooseConfig"},

	{(void*)&qeglCreateWindowSurface, "eglCreateWindowSurface"},
	{(void*)&qeglDestroySurface, "eglDestroySurface"},
	{(void*)&qeglQuerySurface, "eglQuerySurface"},

	{(void*)&qeglSwapBuffers, "eglSwapBuffers"},
	{(void*)&qeglMakeCurrent, "eglMakeCurrent"},
	{(void*)&qeglCreateContext, "eglCreateContext"},
	{(void*)&qeglDestroyContext, "eglDestroyContext"},

	{(void*)&qeglGetProcAddress, "eglGetProcAddress"},

	{NULL}
};


void *EGL_Proc(char *f)
{
	void *proc = NULL;

	/*
	char fname[512];
	{
		sprintf(fname, "wrap_%s", f);
		f = fname;
	}
	*/

	if (qeglGetProcAddress)
		proc = qeglGetProcAddress(f);
	if (!proc)
		proc = Sys_GetAddressForName(eslibrary, f);
	if (!proc)
		proc = Sys_GetAddressForName(egllibrary, f);

	return proc;
}

void EGL_UnloadLibrary(void)
{
	if (egllibrary)
		Sys_CloseLibrary(egllibrary);
	if (egllibrary == eslibrary)
		eslibrary = NULL;
	if (eslibrary)
		Sys_CloseLibrary(eslibrary);
	eslibrary = egllibrary = NULL;
}

qboolean EGL_LoadLibrary(char *driver)
{
	/* apps seem to load glesv2 first for dependency issues */
	Sys_Printf("Attempting to dlopen libGLESv2... ");
	eslibrary = Sys_LoadLibrary("libGLESv2", NULL);
	if (!eslibrary)
	{
		Sys_Printf("failed\n");
//		return false;
	}
	else
		Sys_Printf("success\n");
	if (!eslibrary)
	{
		eslibrary = dlopen("libGL", RTLD_NOW|RTLD_GLOBAL);
		if (eslibrary) Sys_Printf("Loaded libGL\n");
	}
	if (!eslibrary)
	{
		eslibrary = dlopen("libGL.so.1.2", RTLD_NOW|RTLD_GLOBAL);
		if (eslibrary) Sys_Printf("Loaded libGL.so.1.2\n");
	}
	if (!eslibrary)
	{
		eslibrary = dlopen("libGL.so.1", RTLD_NOW|RTLD_GLOBAL);
		if (eslibrary) Sys_Printf("Loaded libGL.so.1\n");
	}
	if (!eslibrary)
		Sys_Printf("unable to load some libGL\n");
	
	Sys_Printf("Attempting to dlopen libEGL... ");
	egllibrary = Sys_LoadLibrary("libEGL", qeglfuncs);
	if (!egllibrary)
	{
		Sys_Printf("failed\n");
		Con_Printf("libEGL library not loadable\n");
		/* TODO: some implementations combine EGL/GLESv2 into single library... */
		Sys_CloseLibrary(eslibrary);
		return false;
	}
	Sys_Printf("success\n");

	return true;
}

void EGL_Shutdown(void)
{
	if (eglctx == EGL_NO_CONTEXT)
		return;

	qeglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
	qeglDestroyContext(egldpy, eglctx);

	if (eglsurf != EGL_NO_SURFACE)
		qeglDestroySurface(egldpy, eglsurf);

	qeglTerminate(egldpy);

	eglctx = EGL_NO_CONTEXT;
	egldpy = EGL_NO_DISPLAY;
	eglsurf = EGL_NO_SURFACE;
}

void EGL_SwapBuffers (void)
{
	TRACE(("EGL_SwapBuffers\n"));
	TRACE(("swapping buffers\n"));
	qeglSwapBuffers(egldpy, eglsurf);
	/* TODO: check result? */
	TRACE(("EGL_SwapBuffers done\n"));
}

qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window, EGLNativeDisplayType dpy)
{
	EGLint numconfig;
	EGLConfig cfg;
	EGLint major, minor;
	EGLint attrib[] =
	{
		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
//		EGL_BUFFER_SIZE, info->bpp,
//		EGL_SAMPLES, info->multisample,
//		EGL_STENCIL_SIZE, 8,
		EGL_ALPHA_MASK_SIZE, 0,
		EGL_DEPTH_SIZE, 16,
		EGL_RED_SIZE, 1,
		EGL_GREEN_SIZE, 1,
		EGL_BLUE_SIZE, 1,
		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
		EGL_NONE
	};
	EGLint contextattr[] =
	{
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE, EGL_NONE
	};

/*	if (!EGL_LoadLibrary(""))
	{
		Con_Printf(CON_ERROR "EGL: unable to load library!\n");
		return false;
	}
*/
	egldpy = qeglGetDisplay(dpy);
	if (egldpy == EGL_NO_DISPLAY)
		egldpy = qeglGetDisplay(EGL_DEFAULT_DISPLAY);
	if (egldpy == EGL_NO_DISPLAY)
	{
		Con_Printf(CON_ERROR "EGL: can't get display!\n");
		return false;
	}

	//NOTE: mesa's egl really loves to crash on this call, and I define crash as 'anything that fails to return to caller', which fucks everything up.
	if (!qeglInitialize(egldpy, &major, &minor))
	{
		Con_Printf(CON_ERROR "EGL: can't initialize display!\n");
		return false;
	}

/*
	if (!qeglGetConfigs(egldpy, NULL, 0, &numconfigs) || !numconfigs)
	{
		Con_Printf(CON_ERROR "EGL: can't get configs!\n");
		return false;
	}
*/

	if (!qeglChooseConfig(egldpy, attrib, &cfg, 1, &numconfig))
	{
		Con_Printf(CON_ERROR "EGL: can't choose config!\n");
		return false;
	}
	
	if (!numconfig)
	{
		Con_Printf(CON_ERROR "EGL: no configs!\n");
		return false;
	}

	eglsurf = qeglCreateWindowSurface(egldpy, cfg, window, NULL);
	if (eglsurf == EGL_NO_SURFACE)
	{
		Con_Printf(CON_ERROR "EGL: eglCreateWindowSurface failed: %x\n", qeglGetError());
		return false;
	}

	eglctx = qeglCreateContext(egldpy, cfg, EGL_NO_SURFACE, contextattr);
	if (eglctx == EGL_NO_CONTEXT)
	{
		Con_Printf(CON_ERROR "EGL: no context!\n");
		return false;
	}

	if (!qeglMakeCurrent(egldpy, eglsurf, eglsurf, eglctx))
	{
		Con_Printf(CON_ERROR "EGL: can't make current!\n");
		return false;
	}

	return true;
}
#endif