#include "quakedef.h" #ifdef VM_UI #include "clq3defs.h" #include "ui_public.h" #include "cl_master.h" #include "shader.h" static int keycatcher; #define TT_STRING 1 // string #define TT_LITERAL 2 // literal #define TT_NUMBER 3 // number #define TT_NAME 4 // name #define TT_PUNCTUATION 5 // punctuation #define SCRIPT_MAXDEPTH 64 #define SCRIPT_DEFINELENGTH 256 typedef struct { char *filestack[SCRIPT_MAXDEPTH]; char *originalfilestack[SCRIPT_MAXDEPTH]; char *lastreadptr; int lastreaddepth; char filename[MAX_QPATH][SCRIPT_MAXDEPTH]; int stackdepth; char *defines; int numdefines; } script_t; static script_t *scripts; static int maxscripts; static unsigned int ui_width, ui_height; //to track when it needs to be restarted (the api has no video mode changed event) static menu_t uimenu; void Q3_SetKeyCatcher(int newcatcher) { int delta = newcatcher^keycatcher; keycatcher = newcatcher; if (delta & 2) { uimenu.isopaque = false; //no surprises. if (newcatcher&2) Menu_Push(&uimenu, false); else Menu_Unlink(&uimenu, false); } } int Q3_GetKeyCatcher(void) { return keycatcher; } #define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-\"" void StripCSyntax (char *s) { while(*s) { if (*s == '\\') { memmove(s, s+1, strlen(s+1)+1); switch (*s) { case 'r': *s = '\r'; break; case 'n': *s = '\n'; break; case '\\': *s = '\\'; break; default: *s = '?'; break; } } s++; } } int Script_Read(int handle, struct pc_token_s *token) { char *s; char readstring[8192]; int i; script_t *sc = scripts+handle-1; for(;;) { if (!sc->stackdepth) { memset(token, 0, sizeof(*token)); return 0; } s = sc->filestack[sc->stackdepth-1]; sc->lastreadptr = s; sc->lastreaddepth = sc->stackdepth; s = (char *)COM_ParseToken(s, Q3SCRIPTPUNCTUATION); Q_strncpyz(readstring, com_token, sizeof(readstring)); if (com_tokentype == TTP_STRING) { while(s) { while (*s > '\0' && *s <= ' ') s++; if (*s == '/' && s[1] == '/') { while(*s && *s != '\n') s++; continue; } while (*s > '\0' && *s <= ' ') s++; if (*s == '\"') { s = (char*)COM_ParseToken(s, Q3SCRIPTPUNCTUATION); Q_strncatz(readstring, com_token, sizeof(readstring)); } else break; } } sc->filestack[sc->stackdepth-1] = s; if (com_tokentype == TTP_LINEENDING) continue; //apparently we shouldn't stop on linebreaks if (!strcmp(readstring, "#include")) { sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it continue; if (sc->originalfilestack[sc->stackdepth]) BZ_Free(sc->originalfilestack[sc->stackdepth]); sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = FS_LoadMallocFile(com_token, NULL); Q_strncpyz(sc->filename[sc->stackdepth], com_token, MAX_QPATH); sc->stackdepth++; continue; } if (!strcmp(readstring, "#define")) { sc->numdefines++; sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2); sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH); sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH); continue; } if (!*readstring && com_tokentype != TTP_STRING) { if (sc->stackdepth==0) { memset(token, 0, sizeof(*token)); return 0; } sc->stackdepth--; continue; } break; } if (com_tokentype == TTP_STRING) { i = sc->numdefines; } else { for (i = 0; i < sc->numdefines; i++) { if (!strcmp(readstring, sc->defines+SCRIPT_DEFINELENGTH*2*i)) { Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string)); break; } } } if (i == sc->numdefines) //otherwise Q_strncpyz(token->string, readstring, sizeof(token->string)); StripCSyntax(token->string); if (token->string[0] == '0' && (token->string[1] == 'x'||token->string[1] == 'X')) { token->intvalue = strtoul(token->string, NULL, 16); token->floatvalue = token->intvalue; token->type = TT_NUMBER; token->subtype = 0x100;//TT_HEX; } else { token->intvalue = atoi(token->string); token->floatvalue = atof(token->string); if (token->floatvalue || *token->string == '0' || *token->string == '.') { token->type = TT_NUMBER; token->subtype = 0; } else if (com_tokentype == TTP_STRING) { token->type = TT_STRING; token->subtype = strlen(token->string); } else { if (token->string[1] == '\0') { token->type = TT_PUNCTUATION; token->subtype = token->string[0]; } else { token->type = TT_NAME; token->subtype = strlen(token->string); } } } // Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype); return com_tokentype != TTP_EOF; } int Script_LoadFile(char *filename) { int i; script_t *sc; for (i = 0; i < maxscripts; i++) if (!scripts[i].stackdepth) break; if (i == maxscripts) { maxscripts++; scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts); } sc = scripts+i; memset(sc, 0, sizeof(*sc)); sc->filestack[0] = sc->originalfilestack[0] = FS_LoadMallocFile(filename, NULL); Q_strncpyz(sc->filename[sc->stackdepth], filename, MAX_QPATH); sc->stackdepth = 1; return i+1; } void Script_Free(int handle) { int i; script_t *sc = scripts+handle-1; if (sc->defines) BZ_Free(sc->defines); for (i = 0; i < sc->stackdepth; i++) BZ_Free(sc->originalfilestack[i]); sc->stackdepth = 0; } void Script_Get_File_And_Line(int handle, char *filename, int *line) { script_t *sc = scripts+handle-1; char *src; char *start; if (!sc->lastreaddepth) { *line = 0; Q_strncpyz(filename, sc->filename[0], MAX_QPATH); return; } *line = 1; src = sc->lastreadptr; start = sc->originalfilestack[sc->lastreaddepth-1]; while(start < src) { if (*start == '\n') (*line)++; start++; } Q_strncpyz(filename, sc->filename[sc->lastreaddepth-1], MAX_QPATH); } #ifdef GLQUAKE #include "glquake.h"//hack #else typedef float m3by3_t[3][3]; #endif static vm_t *uivm; #define MAX_PINGREQUESTS 32 struct { unsigned int startms; netadr_t adr; char brokername[64]; } ui_pings[MAX_PINGREQUESTS]; #define UITAGNUM 2452 extern model_t *mod_known; extern int mod_numknown; #define VM_FROMMHANDLE(a) (a>0&&a<=mod_numknown?mod_known+a-1:NULL) #define VM_TOMHANDLE(a) (a?a-mod_known+1:0) #define VM_FROMSHANDLE(a) (a>0&&a<=r_numshaders?r_shaders[a-1]:NULL) #define VM_TOSHANDLE(a) (a?a->id+1:0) struct q3refEntity_s { refEntityType_t reType; int renderfx; int hModel; // opaque type outside refresh // most recent data vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) float shadowPlane; // projection shadows go here, stencils go slightly lower vec3_t axis[3]; // rotation vectors qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale float origin[3]; // also used as MODEL_BEAM's "from" int frame; // also used as MODEL_BEAM's diameter // previous data for frame interpolation float oldorigin[3]; // also used as MODEL_BEAM's "to" int oldframe; float backlerp; // 0.0 = current, 1.0 = old // texturing int skinNum; // inline skin index int customSkin; // NULL for default skin int customShader; // use one image for the entire thing // misc qbyte shaderRGBA[4]; // colors used by rgbgen entity shaders float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers float shaderTime; // subtracted from refdef time to control effect start times // extra sprite information float radius; float rotation; }; struct q3polyvert_s { vec3_t org; vec2_t tcoord; qbyte colours[4]; }; #define Q3RF_MINLIGHT 1 #define Q3RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites) #define Q3RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob) #define Q3RF_DEPTHHACK 8 // for view weapon Z crunching #define Q3RF_NOSHADOW 64 #define Q3RF_LIGHTING_ORIGIN 128 #define MAX_VMQ3_CACHED_STRINGS 2048 char *stringcache[MAX_VMQ3_CACHED_STRINGS]; void VMQ3_FlushStringHandles(void) { int i; for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++) { if (stringcache[i]) { Z_Free(stringcache[i]); stringcache[i] = NULL; } } } char *VMQ3_StringFromHandle(int handle) { if (!handle) return ""; handle--; if ((unsigned) handle >= MAX_VMQ3_CACHED_STRINGS) return ""; return stringcache[handle]; } int VMQ3_StringToHandle(char *str) { int i; for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++) { if (!stringcache[i]) break; if (!strcmp(str, stringcache[i])) return i+1; } if (i == MAX_VMQ3_CACHED_STRINGS) { Con_Printf("Q3VM out of string handle space\n"); return 0; } stringcache[i] = Z_Malloc(strlen(str)+1); strcpy(stringcache[i], str); return i+1; } #define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a)) #define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a) void VQ3_AddEntity(const q3refEntity_t *q3) { entity_t ent; memset(&ent, 0, sizeof(ent)); ent.model = VM_FROMMHANDLE(q3->hModel); ent.framestate.g[FS_REG].frame[0] = q3->frame; ent.framestate.g[FS_REG].frame[1] = q3->oldframe; memcpy(ent.axis, q3->axis, sizeof(q3->axis)); ent.framestate.g[FS_REG].lerpweight[1] = q3->backlerp; ent.framestate.g[FS_REG].lerpweight[0] = 1 - ent.framestate.g[FS_REG].lerpweight[1]; if (q3->reType == RT_SPRITE) { ent.scale = q3->radius; ent.rotation = q3->rotation; } else ent.scale = 1; ent.rtype = q3->reType; ent.customskin = q3->customSkin; ent.skinnum = q3->skinNum; ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f; ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f; ent.shaderRGBAf[2] = q3->shaderRGBA[2]/255.0f; ent.shaderRGBAf[3] = q3->shaderRGBA[3]/255.0f; /*don't set force-translucent etc, the shader is meant to already be correct*/ // if (ent.shaderRGBAf[3] <= 0) // return; ent.forcedshader = VM_FROMSHANDLE(q3->customShader); ent.shaderTime = q3->shaderTime; if (q3->renderfx & Q3RF_FIRST_PERSON) ent.flags |= RF_FIRSTPERSON; if (q3->renderfx & Q3RF_DEPTHHACK) ent.flags |= RF_DEPTHHACK; if (q3->renderfx & Q3RF_THIRD_PERSON) ent.flags |= RF_EXTERNALMODEL; if (q3->renderfx & Q3RF_NOSHADOW) ent.flags |= RF_NOSHADOW; ent.topcolour = TOP_DEFAULT; ent.bottomcolour = BOTTOM_DEFAULT; ent.playerindex = -1; VectorCopy(q3->origin, ent.origin); VectorCopy(q3->oldorigin, ent.oldorigin); V_AddAxisEntity(&ent); } void VQ3_AddPoly(shader_t *s, int num, q3polyvert_t *verts) { unsigned int v; scenetris_t *t; /*reuse the previous trigroup if its the same shader*/ if (cl_numstris && cl_stris[cl_numstris-1].shader == s && cl_stris[cl_numstris-1].flags == (BEF_NODLIGHT|BEF_NOSHADOWS)) t = &cl_stris[cl_numstris-1]; else { if (cl_numstris == cl_maxstris) { cl_maxstris += 8; cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris); } t = &cl_stris[cl_numstris++]; t->shader = s; t->flags = BEF_NODLIGHT|BEF_NOSHADOWS; t->numidx = 0; t->numvert = 0; t->firstidx = cl_numstrisidx; t->firstvert = cl_numstrisvert; } if (cl_maxstrisvert < cl_numstrisvert+num) cl_stris_ExpandVerts(cl_numstrisvert+num + 64); if (cl_maxstrisidx < cl_numstrisidx+(num-2)*3) { cl_maxstrisidx = cl_numstrisidx+(num-2)*3 + 64; cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx); } for (v = 0; v < num; v++) { VectorCopy(verts[v].org, cl_strisvertv[cl_numstrisvert+v]); Vector2Copy(verts[v].tcoord, cl_strisvertt[cl_numstrisvert+v]); Vector4Scale(verts[v].colours, (1/255.0f), cl_strisvertc[cl_numstrisvert+v]); } for (v = 2; v < num; v++) { cl_strisidx[cl_numstrisidx++] = cl_numstrisvert - t->firstvert; cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+(v-1) - t->firstvert; cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert; } t->numvert += num; t->numidx += (num-2)*3; cl_numstrisvert += num; //we already increased idx } int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagname) { int tagnum; float *ang; float *org; float tr[12]; qboolean found; framestate_t fstate; org = (float*)out; ang = ((float*)out+3); memset(&fstate, 0, sizeof(fstate)); fstate.g[FS_REG].frame[0] = f1; fstate.g[FS_REG].frame[1] = f2; fstate.g[FS_REG].lerpweight[0] = 1 - l2; fstate.g[FS_REG].lerpweight[1] = l2; tagnum = Mod_TagNumForName(model, tagname); found = Mod_GetTag(model, tagnum, &fstate, tr); if (found && tagnum) { ang[0] = tr[0]; ang[1] = tr[1]; ang[2] = tr[2]; org[0] = tr[3]; ang[3] = tr[4]; ang[4] = tr[5]; ang[5] = tr[6]; org[1] = tr[7]; ang[6] = tr[8]; ang[7] = tr[9]; ang[8] = tr[10]; org[2] = tr[11]; return true; } else { org[0] = 0; org[1] = 0; org[2] = 0; ang[0] = 1; ang[1] = 0; ang[2] = 0; ang[3] = 0; ang[4] = 1; ang[5] = 0; ang[6] = 0; ang[7] = 0; ang[8] = 1; return false; } } #define MAX_RENDER_STRINGS 8 #define MAX_RENDER_STRING_LENGTH 32 struct q3refdef_s { int x, y, width, height; float fov_x, fov_y; vec3_t vieworg; vec3_t viewaxis[3]; // transformation matrix // time in milliseconds for shader effects and other time dependent rendering issues int time; int rdflags; // RDF_NOWORLDMODEL, etc // 1 bits will prevent the associated area from rendering at all qbyte areamask[MAX_MAP_AREA_BYTES]; // text messages for deform text shaders char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; }; void R_DrawNameTags(void); void VQ3_RenderView(const q3refdef_t *ref) { int i; extern cvar_t r_torch; if (R2D_Flush) R2D_Flush(); VectorCopy(ref->vieworg, r_refdef.vieworg); r_refdef.viewangles[0] = -(atan2(ref->viewaxis[0][2], sqrt(ref->viewaxis[0][1]*ref->viewaxis[0][1]+ref->viewaxis[0][0]*ref->viewaxis[0][0])) * 180 / M_PI); r_refdef.viewangles[1] = (atan2(ref->viewaxis[0][1], ref->viewaxis[0][0]) * 180 / M_PI); r_refdef.viewangles[2] = 0; VectorCopy(ref->viewaxis[0], r_refdef.viewaxis[0]); VectorCopy(ref->viewaxis[1], r_refdef.viewaxis[1]); VectorCopy(ref->viewaxis[2], r_refdef.viewaxis[2]); if (ref->rdflags & 1) r_refdef.flags |= RDF_NOWORLDMODEL; else r_refdef.flags &= ~RDF_NOWORLDMODEL; r_refdef.fovv_x = r_refdef.fov_x = ref->fov_x; r_refdef.fovv_y = r_refdef.fov_y = ref->fov_y; r_refdef.vrect.x = ref->x; r_refdef.vrect.y = ref->y; r_refdef.vrect.width = ref->width; r_refdef.vrect.height = ref->height; r_refdef.time = ref->time/1000.0f; r_refdef.useperspective = true; r_refdef.mindist = bound(0.1, gl_mindist.value, 4); r_refdef.maxdist = gl_maxdist.value; r_refdef.playerview = &cl.playerview[0]; if (ref->y < 0) { //evil hack to work around player model ui bug. //if the y coord is off screen, reduce the height to keep things centred, and reduce the fov to compensate. r_refdef.vrect.height += ref->y*2; r_refdef.fovv_y = r_refdef.fov_y = ref->fov_y * r_refdef.vrect.height / ref->height; r_refdef.vrect.y = 0; } memset(&r_refdef.globalfog, 0, sizeof(r_refdef.globalfog)); if (r_torch.ival) { dlight_t *dl; dl = CL_NewDlight(0, ref->vieworg, 300, r_torch.ival, 0.5, 0.5, 0.2); dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND; dl->fov = 60; VectorCopy(ref->viewaxis[0], dl->axis[0]); VectorCopy(ref->viewaxis[1], dl->axis[1]); VectorCopy(ref->viewaxis[2], dl->axis[2]); } r_refdef.areabitsknown = true; for (i = 0; i < MAX_MAP_AREA_BYTES/sizeof(int); i++) ((int*)r_refdef.areabits)[i] = ((int*)ref->areamask)[i] ^ ~0; R_RenderView(); R_DrawNameTags(); r_refdef.playerview = NULL; #ifdef GLQUAKE if (qrenderer == QR_OPENGL) { // GL_Set2D (false); } #endif r_refdef.time = 0; } void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font) { union { char *c; int *i; float *f; } in; int i; char name[MAX_QPATH]; size_t sz; shader_t *shader; #define readInt() LittleLong(*in.i++) #define readFloat() LittleFloat(*in.f++) snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); in.c = COM_LoadTempFile(name, 0, &sz); if (sz == sizeof(fontInfo_t)) { for(i=0; iglyphs[i].height = readInt(); font->glyphs[i].top = readInt(); font->glyphs[i].bottom = readInt(); font->glyphs[i].pitch = readInt(); font->glyphs[i].xSkip = readInt(); font->glyphs[i].imageWidth = readInt(); font->glyphs[i].imageHeight = readInt(); font->glyphs[i].s = readFloat(); font->glyphs[i].t = readFloat(); font->glyphs[i].s2 = readFloat(); font->glyphs[i].t2 = readFloat(); font->glyphs[i].glyph = readInt(); memcpy(font->glyphs[i].shaderName, in.i, 32); in.c += 32; } font->glyphScale = readFloat(); memcpy(font->name, in.i, sizeof(font->name)); // Com_Memcpy(font, faceData, sizeof(fontInfo_t)); Q_strncpyz(font->name, name, sizeof(font->name)); for (i = GLYPH_START; i < GLYPH_END; i++) { shader = R_RegisterPic(font->glyphs[i].shaderName, NULL); font->glyphs[i].glyph = VM_TOSHANDLE(shader); } } } static struct { int shaderhandle; int x, y, w, h; qboolean loop; } uicinematics[16]; int UI_Cin_Play(const char *name, int x, int y, int w, int h, unsigned int flags) { int idx; shader_t *mediashader; cin_t *cin; for (idx = 0; ; idx++) { if (idx == countof(uicinematics)) return -1; //out of handles if (uicinematics[idx].shaderhandle) continue; //slot in use break; //this slot is usable } mediashader = R_RegisterCustom(NULL, name, SUF_NONE, Shader_DefaultCinematic, va("video/%s", name)); if (!mediashader) return -1; //wtf? cin = R_ShaderGetCinematic(mediashader); if (cin) Media_SetState(cin, CINSTATE_PLAY); else return -1; //FAIL! uicinematics[idx].x = x; uicinematics[idx].y = y; uicinematics[idx].w = w; uicinematics[idx].h = h; uicinematics[idx].loop = !!(flags&1); uicinematics[idx].shaderhandle = VM_TOSHANDLE(mediashader); return idx; } int UI_Cin_Stop(int idx) { if (idx >= 0 && idx < countof(uicinematics)) { shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle); R_UnloadShader(shader); uicinematics[idx].shaderhandle = 0; } return 0; } int UI_Cin_Run(int idx) { enum { FMV_IDLE, FMV_PLAY, // play FMV_EOF, // all other conditions, i.e. stop/EOF/abort FMV_ID_BLT, FMV_ID_IDLE, FMV_LOOPED, FMV_ID_WAIT }; int ret = FMV_IDLE; if (idx >= 0 && idx < countof(uicinematics)) { shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle); cin_t *cin = R_ShaderGetCinematic(shader); if (cin) { switch(Media_GetState(cin)) { case CINSTATE_INVALID: ret = FMV_IDLE; break; case CINSTATE_PLAY: ret = FMV_PLAY; break; case CINSTATE_LOOP: ret = FMV_PLAY; break; case CINSTATE_PAUSE: ret = FMV_PLAY; break; case CINSTATE_ENDED: Media_SetState(cin, CINSTATE_FLUSHED); ret = FMV_EOF; break; case CINSTATE_FLUSHED: //FIXME: roq decoder has no reset method! Media_Send_Reset(cin); ret = FMV_LOOPED; break; } } } return ret; } int UI_Cin_Draw(int idx) { if (idx >= 0 && idx < countof(uicinematics)) { shader_t *shader = VM_FROMSHANDLE(uicinematics[idx].shaderhandle); float x = uicinematics[idx].x; float y = uicinematics[idx].y; float w = uicinematics[idx].w; float h = uicinematics[idx].h; //gah! q3 compat sucks! x *= vid.pixelwidth/640.0; w *= vid.pixelwidth/640.0; y *= vid.pixelheight/480.0; h *= vid.pixelheight/480.0; R2D_Image(x, y, w, h, 0, 0, 1, 1, shader); } return 0; } int UI_Cin_SetExtents(int idx, int x, int y, int w, int h) { if (idx >= 0 && idx < countof(uicinematics)) { uicinematics[idx].x = x; uicinematics[idx].y = y; uicinematics[idx].w = w; uicinematics[idx].h = h; } return 0; } static cvar_t *Cvar_Q3FindVar (const char *var_name) { struct { const char *q3; const char *fte; } cvarremaps[] = { {"s_musicvolume", "bgmvolume"}, {"r_gamma", "gamma"}, {"s_sdlSpeed", "s_khz"}, {"r_fullscreen", "vid_fullscreen"}, {"r_picmip", "gl_picmip"}, {"r_textureMode", "gl_texturemode"}, {"r_lodBias", "d_lodbias"}, {"r_colorbits", "vid_bpp"}, {"r_dynamiclight", "r_dynamic"}, {"r_finish", "gl_finish"}, // {"r_glDriver", NULL}, // {"r_depthbits", NULL}, // {"r_stencilbits", NULL}, // {"s_compression", NULL}, // {"r_texturebits", NULL}, // {"r_allowExtensions",NULL}, // {"s_useOpenAL", NULL}, // {"sv_running", NULL}, // {"sv_killserver", NULL}, // {"color1", NULL}, // {"in_joystick", NULL}, // {"joy_threshold", NULL}, // {"cl_freelook", NULL}, // {"color1", NULL}, // {"r_availableModes",NULL}, // {"r_mode", NULL}, }; cvar_t *v; size_t i; v = Cvar_FindVar(var_name); if (v) return v; for (i = 0; i < countof(cvarremaps); i++) { if (!strcmp(cvarremaps[i].q3, var_name)) return Cvar_FindVar(cvarremaps[i].fte); } // Con_Printf("Q3 Cvar %s is not known\n", var_name); return NULL; } static void UI_SimulateTextEntry(void *cb, const char *utf8) { const char *line = utf8; unsigned int unicode; int err; while(*line) { unicode = utf8_decode(&err, line, &line); if (uivm) VM_Call(uivm, UI_KEY_EVENT, unicode|1024, true); } } #define VALIDATEPOINTER(o,l) if ((quintptr_t)o + l >= mask || VM_POINTER(o) < offset) Host_EndGame("Call to ui trap %i passes invalid pointer\n", (int)fn); //out of bounds. static qintptr_t UI_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, const qintptr_t *arg) { static int overstrikemode; int ret=0; char adrbuf[MAX_ADR_SIZE]; //Remember to range check pointers. //The QVM must not be allowed to write to anything outside it's memory. //This includes getting the exe to copy it for it. //don't bother with reading, as this isn't a virus risk. //could be a cheat risk, but hey. //make sure that any called functions are also range checked. //like reading from files copies names into alternate buffers, allowing stack screwups. switch((uiImport_t)fn) { case UI_CVAR_CREATE: case UI_CVAR_INFOSTRINGBUFFER: case UI_R_ADDPOLYTOSCENE: case UI_R_REMAP_SHADER: case UI_UPDATESCREEN: case UI_CM_LOADMODEL: case UI_FS_SEEK: Con_Printf("Q3UI: Not implemented system trap: %i\n", (int)fn); break; case UI_ERROR: Con_Printf("%s", (char*)VM_POINTER(arg[0])); break; case UI_PRINT: Con_Printf("%s", (char*)VM_POINTER(arg[0])); break; case UI_MILLISECONDS: VM_LONG(ret) = Sys_Milliseconds(); break; case UI_ARGC: VM_LONG(ret) = Cmd_Argc(); break; case UI_ARGV: // VALIDATEPOINTER(arg[1], arg[2]); Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2])); break; /* case UI_ARGS: VALIDATEPOINTER(arg[0], arg[1]); Q_strncpyz(VM_POINTER(arg[0]), Cmd_Args(), VM_LONG(arg[1])); break; */ case UI_CVAR_SET: { cvar_t *var; char *vname = VM_POINTER(arg[0]); char *vval = VM_POINTER(arg[1]); if (!strcmp(vname, "fs_game")) { char quoted[256]; Cbuf_AddText(va("gamedir %s\nui_restart\n", COM_QuotedString(vval, quoted, sizeof(quoted), false)), RESTRICT_SERVER); } else { var = Cvar_Q3FindVar(vname); if (var) Cvar_Set(var, vval); //set it else Cvar_Get(vname, vval, 0, "UI created"); //create one } } break; case UI_CVAR_VARIABLEVALUE: { cvar_t *var; char *vname = VM_POINTER(arg[0]); var = Cvar_Q3FindVar(vname); if (var) VM_FLOAT(ret) = var->value; else VM_FLOAT(ret) = 0; } break; case UI_CVAR_VARIABLESTRINGBUFFER: { cvar_t *var; char *vname = VM_POINTER(arg[0]); var = Cvar_Q3FindVar(vname); if (!VM_LONG(arg[2])) VM_LONG(ret) = 0; else if (!var) { *(char *)VM_POINTER(arg[1]) = '\0'; VM_LONG(ret) = -1; } else { if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset) VM_LONG(ret) = -2; //out of bounds. else Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2])); } } break; case UI_CVAR_SETVALUE: Cvar_SetValue(Cvar_Q3FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1])); break; case UI_CVAR_RESET: //cvar reset { cvar_t *var; char *vname = VM_POINTER(arg[0]); var = Cvar_Q3FindVar(vname); if (var) Cvar_Set(var, var->defaultstr); } break; case UI_CMD_EXECUTETEXT: { char *cmdtext = VM_POINTER(arg[1]); #ifdef CL_MASTER if (!strncmp(cmdtext, "ping ", 5)) { int i; for (i = 0; i < MAX_PINGREQUESTS; i++) if (ui_pings[i].adr.type == NA_INVALID) { serverinfo_t *info; const char *p = NULL; COM_Parse(cmdtext + 5); ui_pings[i].startms = Sys_Milliseconds(); if (NET_StringToAdr2(com_token, 0, &ui_pings[i].adr, 1, &p)) { if (p && *p=='/') p++; info = Master_InfoForServer(&ui_pings[i].adr, p); if (info) { info->special |= SS_KEEPINFO; info->sends++; Master_QueryServer(info); } } Q_strncpyz(ui_pings[i].brokername, p?p:"", sizeof(ui_pings[i].brokername)); break; } } else #endif Cbuf_AddText(cmdtext, RESTRICT_SERVER); } break; case UI_FS_FOPENFILE: //fopen if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. VM_LONG(ret) = VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0); break; case UI_FS_READ: //fread if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0); break; case UI_FS_WRITE: //fwrite break; case UI_FS_FCLOSEFILE: //fclose VM_fclose(VM_LONG(arg[0]), 0); break; case UI_FS_GETFILELIST: //fs listing if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset) break; //out of bounds. return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3])); case UI_R_REGISTERMODEL: //precache model { char *name = VM_POINTER(arg[0]); model_t *mod; mod = Mod_ForName(name, MLV_SILENT); if (mod && mod->loadstate == MLS_LOADING) COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING); if (!mod || mod->loadstate != MLS_LOADED || mod->type == mod_dummy) VM_LONG(ret) = 0; else VM_LONG(ret) = VM_TOMHANDLE(mod); } break; case UI_R_MODELBOUNDS: { VALIDATEPOINTER(arg[1], sizeof(vec3_t)); VALIDATEPOINTER(arg[2], sizeof(vec3_t)); { model_t *mod = VM_FROMMHANDLE(arg[0]); if (mod) { VectorCopy(mod->mins, ((float*)VM_POINTER(arg[1]))); VectorCopy(mod->maxs, ((float*)VM_POINTER(arg[2]))); } else { VectorClear(((float*)VM_POINTER(arg[1]))); VectorClear(((float*)VM_POINTER(arg[2]))); } } } break; case UI_R_REGISTERSKIN: VM_LONG(ret) = Mod_RegisterSkinFile(VM_POINTER(arg[0])); break; case UI_R_REGISTERFONT: //register font UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2])); break; case UI_R_REGISTERSHADERNOMIP: if (!*(char*)VM_POINTER(arg[0])) VM_LONG(ret) = 0; else { shader_t *shader = R_RegisterPic(VM_POINTER(arg[0]), NULL); VM_LONG(ret) = VM_TOSHANDLE(shader); } break; case UI_R_CLEARSCENE: //clear scene CL_ClearEntityLists(); break; case UI_R_ADDREFENTITYTOSCENE: //add ent to scene VQ3_AddEntity(VM_POINTER(arg[0])); break; case UI_R_ADDLIGHTTOSCENE: //add light to scene. break; case UI_R_RENDERSCENE: //render scene VQ3_RenderView(VM_POINTER(arg[0])); break; case UI_R_SETCOLOR: //setcolour float* { float *fl =VM_POINTER(arg[0]); if (!fl) R2D_ImageColours(1, 1, 1, 1); else R2D_ImageColours(fl[0], fl[1], fl[2], fl[3]); } break; case UI_R_DRAWSTRETCHPIC: R2D_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), VM_FROMSHANDLE(VM_LONG(arg[8]))); break; case UI_CM_LERPTAG: //Lerp tag... // tag, model, startFrame, endFrame, frac, tagName if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. VM_LerpTag(VM_POINTER(arg[0]), VM_FROMMHANDLE(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5])); break; case UI_S_REGISTERSOUND: { sfx_t *sfx; sfx = S_PrecacheSound(va("%s", (char*)VM_POINTER(arg[0]))); if (sfx) VM_LONG(ret) = VM_TOSTRCACHE(arg[0]); //return handle is the parameter they just gave else VM_LONG(ret) = -1; } break; case UI_S_STARTLOCALSOUND: if (VM_LONG(arg[0]) != -1 && arg[0]) S_LocalSound(VM_FROMSTRCACHE(arg[0])); //now we can fix up the sound name break; case UI_S_STARTBACKGROUNDTRACK: Media_NamedTrack(VM_POINTER(arg[0]), VM_POINTER(arg[1])); break; case UI_S_STOPBACKGROUNDTRACK: Media_NamedTrack(NULL, NULL); break; //q3 shares insert mode between its ui and console. whereas fte doesn't support it (FIXME: add to Key_EntryInsert). case UI_KEY_SETOVERSTRIKEMODE: overstrikemode = arg[0]; return 0; case UI_KEY_GETOVERSTRIKEMODE: return overstrikemode; case UI_GETCLIPBOARDDATA: if (VM_OOB(arg[0], VM_LONG(arg[1]))) break; //out of bounds. //our clipboard doesn't allow us to simply query without blocking (would result in stalls on x11/wayland) //so just return nothing - we can send the text as if it were regular text entry for a similar result. Q_strncpyz(VM_POINTER(arg[0]), "", VM_LONG(arg[1])); //but do we really want to let mods read the system clipboard? I suppose it SHOULD be okay if the UI was manually installed by the user. //side note: q3's text entry logic is kinda flawed. Sys_Clipboard_PasteText(CBT_CLIPBOARD, UI_SimulateTextEntry, NULL); break; case UI_KEY_KEYNUMTOSTRINGBUF: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) break; //out of bounds. Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0]), 0), VM_LONG(arg[2])); break; case UI_KEY_GETBINDINGBUF: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) break; //out of bounds. if (keybindings[VM_LONG(arg[0])][0]) Q_strncpyz(VM_POINTER(arg[1]), keybindings[VM_LONG(arg[0])][0], VM_LONG(arg[2])); else *(char *)VM_POINTER(arg[1]) = '\0'; break; case UI_KEY_SETBINDING: Key_SetBinding(VM_LONG(arg[0]), ~0, VM_POINTER(arg[1]), RESTRICT_LOCAL); break; case UI_KEY_ISDOWN: { unsigned int k = VM_LONG(arg[0]); if (k < K_MAX && keydown[k]) VM_LONG(ret) = 1; else VM_LONG(ret) = 0; } break; case UI_KEY_CLEARSTATES: Key_ClearStates(); break; case UI_KEY_GETCATCHER: if (Key_Dest_Has(kdm_console)) VM_LONG(ret) = keycatcher | 1; else VM_LONG(ret) = keycatcher; break; case UI_KEY_SETCATCHER: Q3_SetKeyCatcher(VM_LONG(arg[0])); break; case UI_GETGLCONFIG: //get glconfig { char *cfg; if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. cfg = VM_POINTER(arg[0]); //do any needed work memset(cfg, 0, 11304); *(int *)(cfg+11304) = vid.width; *(int *)(cfg+11308) = vid.height; *(float *)(cfg+11312) = (float)vid.width/vid.height; memset(cfg+11316, 0, 11332-11316); } break; case UI_GETCLIENTSTATE: //get client state //fixme: we need to fill in a structure. // Con_Printf("ui_getclientstate\n"); VALIDATEPOINTER(arg[0], sizeof(uiClientState_t)); { extern cvar_t cl_disconnectreason; uiClientState_t *state = VM_POINTER(arg[0]); state->connectPacketCount = 0;//clc.connectPacketCount; switch(cls.state) { case ca_disconnected: if (CL_TryingToConnect()) state->connState = Q3CA_CONNECTING; else state->connState = Q3CA_DISCONNECTED; break; case ca_demostart: state->connState = Q3CA_CONNECTING; break; case ca_connected: state->connState = Q3CA_CONNECTED; break; case ca_onserver: state->connState = Q3CA_PRIMED; break; case ca_active: state->connState = Q3CA_ACTIVE; break; } Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) ); Q_strncpyz( state->updateInfoString, "FTE!", sizeof( state->updateInfoString ) ); //warning/motd message from update server Q_strncpyz( state->messageString, cl_disconnectreason.string, sizeof( state->messageString ) ); //error message from game server state->clientNum = cl.playerview[0].playernum; } break; case UI_GETCONFIGSTRING: if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) { VM_LONG(ret) = 0; break; //out of bounds. } #ifdef VM_CG Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2])); #endif break; #ifdef CL_MASTER case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling. { int i; for (i = 0; i < MAX_PINGREQUESTS; i++) if (ui_pings[i].adr.type != NA_INVALID) VM_LONG(ret)++; } break; case UI_LAN_CLEARPING: //clear ping //void (int pingnum) if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS) ui_pings[VM_LONG(arg[0])].adr.type = NA_INVALID; break; case UI_LAN_GETPING: //void (int pingnum, char *buffer, int buflen, int *ping) if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset) break; //out of bounds. Master_CheckPollSockets(); if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS) { int i = VM_LONG(arg[0]); char *buf = VM_POINTER(arg[1]); size_t bufsize = VM_LONG(arg[2]); int *ping = VM_POINTER(arg[3]); serverinfo_t *info = Master_InfoForServer(&ui_pings[i].adr, ui_pings[i].brokername); if (info) Master_ServerToString(buf, bufsize, info); else NET_AdrToString(buf, bufsize, &ui_pings[i].adr); if (info && /*(info->status & SRVSTATUS_ALIVE) &&*/ info->moreinfo) { VM_LONG(ret) = true; *ping = (info->ping == PING_UNKNOWN)?1:info->ping; break; } i = Sys_Milliseconds()-ui_pings[i].startms; if (i < 999) i = 0; //don't time out yet. *ping = i; } break; case UI_LAN_GETPINGINFO: //void (int pingnum, char *buffer, int buflen) if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset) break; //out of bounds. Master_CheckPollSockets(); if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) < MAX_PINGREQUESTS) { int i = VM_LONG(arg[0]); char *buf = VM_POINTER(arg[1]); size_t bufsize = VM_LONG(arg[2]); char *adr; serverinfo_t *info = Master_InfoForServer(&ui_pings[i].adr, ui_pings[i].brokername); if (info && /*(info->status & SRVSTATUS_ALIVE) &&*/ info->moreinfo) { adr = info->moreinfo->info; if (!adr) adr = ""; if (strlen(adr) < bufsize) { strcpy(buf, adr); Info_SetValueForKey(buf, "mapname", info->map, bufsize); Info_SetValueForKey(buf, "hostname", info->name, bufsize); Info_SetValueForKey(buf, "g_humanplayers", va("%i", info->numhumans), bufsize); Info_SetValueForKey(buf, "sv_maxclients", va("%i", info->maxplayers), bufsize); Info_SetValueForKey(buf, "clients", va("%i", info->players), bufsize); if (info->adr.type == NA_IPV6 && info->adr.prot == NP_DGRAM) Info_SetValueForKey(buf, "nettype", "2", bufsize); else if (info->adr.type == NA_IP && info->adr.prot == NP_DGRAM) Info_SetValueForKey(buf, "nettype", "1", bufsize); else Info_SetValueForKey(buf, "nettype", "", bufsize); VM_LONG(ret) = true; } } else strcpy(buf, ""); } break; case UI_LAN_UPDATEVISIBLEPINGS: return CL_QueryServers(); //return true while we're still going. case UI_LAN_RESETPINGS: return 0; case UI_LAN_ADDSERVER: return 0; case UI_LAN_REMOVESERVER: return 0; case UI_LAN_SERVERSTATUS: //*address, *status, statuslen return 0; case UI_LAN_COMPARESERVERS: { hostcachekey_t q3tofte[] = {SLKEY_NAME, SLKEY_MAP, SLKEY_NUMHUMANS, SLKEY_GAMEDIR, SLKEY_PING, 0}; qboolean keyisstring[] = {true, true, false, true, false, false}; //int source = VM_LONG(arg[0]); int key = bound(0, VM_LONG(arg[1]), countof(q3tofte)); int sortdir = VM_LONG(arg[2]); serverinfo_t *s1 = Master_InfoForNum(VM_LONG(arg[3])); serverinfo_t *s2 = Master_InfoForNum(VM_LONG(arg[4])); if (keyisstring[key]) ret = strcasecmp(Master_ReadKeyString(s2, q3tofte[key]), Master_ReadKeyString(s1, q3tofte[key])); else { ret = Master_ReadKeyFloat(s2, q3tofte[key]) - Master_ReadKeyFloat(s1, q3tofte[key]); if (ret < 0) ret = -1; else if (ret > 0) ret = 1; } if (sortdir) ret = -ret; } return ret; case UI_LAN_GETSERVERCOUNT: //LAN Get server count //int (int source) Master_CheckPollSockets(); VM_LONG(ret) = Master_TotalCount(); break; case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address //void (int source, int svnum, char *buffer, int buflen) if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset) break; //out of bounds. { char *buf = VM_POINTER(arg[2]); char *adr; serverinfo_t *info = Master_InfoForNum(VM_LONG(arg[1])); if (info) { adr = Master_ServerToString(adrbuf, sizeof(adrbuf), info); if (strlen(adr) < VM_LONG(arg[3])) { strcpy(buf, adr); VM_LONG(ret) = true; } } else strcpy(buf, ""); } break; case UI_LAN_LOADCACHEDSERVERS: break; case UI_LAN_SAVECACHEDSERVERS: break; case UI_LAN_GETSERVERPING: return 50; case UI_LAN_GETSERVERINFO: if (VM_OOB(arg[2], arg[3]) || !arg[3]) break; //out of bounds. { //int source = VM_LONG(arg[0]); int servernum = VM_LONG(arg[1]); char *out = VM_POINTER(arg[2]); int maxsize = VM_LONG(arg[3]); char adr[MAX_ADR_SIZE]; serverinfo_t *info = Master_InfoForNum(servernum); *out = 0; if (info) { Info_SetValueForStarKey(out, "hostname", info->name, maxsize); Info_SetValueForStarKey(out, "mapname", info->map, maxsize); Info_SetValueForStarKey(out, "clients", va("%i", info->players), maxsize); Info_SetValueForStarKey(out, "sv_maxclients", va("%i", info->maxplayers), maxsize); Info_SetValueForStarKey(out, "ping", va("%i", info->ping), maxsize); // Info_SetValueForStarKey(out, "minping", info->map, maxsize); // Info_SetValueForStarKey(out, "maxping", info->map, maxsize); // Info_SetValueForStarKey(out, "game", info->map, maxsize); // Info_SetValueForStarKey(out, "gametype", info->map, maxsize); // Info_SetValueForStarKey(out, "nettype", info->map, maxsize); Info_SetValueForStarKey(out, "addr", NET_AdrToString(adr, sizeof(adr), &info->adr), maxsize); // Info_SetValueForStarKey(out, "punkbuster", info->map, maxsize); // Info_SetValueForStarKey(out, "g_needpass", info->map, maxsize); // Info_SetValueForStarKey(out, "g_humanplayers", info->map, maxsize); } } break; case UI_LAN_MARKSERVERVISIBLE: /*not implemented*/ return 0; case UI_LAN_SERVERISVISIBLE: return 1; #endif case UI_CVAR_REGISTER: if (VM_OOB(arg[0], sizeof(q3vmcvar_t))) break; //out of bounds. return VMQ3_Cvar_Register(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3])); case UI_CVAR_UPDATE: if (VM_OOB(arg[0], sizeof(q3vmcvar_t))) break; //out of bounds. return VMQ3_Cvar_Update(VM_POINTER(arg[0])); case UI_MEMORY_REMAINING: VM_LONG(ret) = 1024*1024*8;//Hunk_LowMemAvailable(); break; case UI_GET_CDKEY: //get cd key { char *keydest = VM_POINTER(arg[0]); if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. strncpy(keydest, Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1])); } break; case UI_SET_CDKEY: //set cd key { char *keysrc = VM_POINTER(arg[0]); cvar_t *cvar; if ((int)arg[0] + strlen(keysrc) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth"); Cvar_Set(cvar, keysrc); } break; case UI_REAL_TIME: VALIDATEPOINTER(arg[0], sizeof(q3time_t)); return Q3VM_GetRealtime(VM_POINTER(arg[0])); case UI_VERIFY_CDKEY: VM_LONG(ret) = true; break; case UI_SET_PBCLSTATUS: break; // standard Q3 case UI_MEMSET: { void *dest = VM_POINTER(arg[0]); if ((int)arg[0] + arg[2] >= mask || dest < offset) break; //out of bounds. memset(dest, arg[1], arg[2]); } break; case UI_MEMCPY: { void *dest = VM_POINTER(arg[0]); void *src = VM_POINTER(arg[1]); if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. memcpy(dest, src, arg[2]); } break; case UI_STRNCPY: { void *dest = VM_POINTER(arg[0]); void *src = VM_POINTER(arg[1]); if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. Q_strncpyS(dest, src, arg[2]); } break; case UI_SIN: VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0])); break; case UI_COS: VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0])); break; case UI_ATAN2: VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1])); break; case UI_SQRT: VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0])); break; case UI_FLOOR: VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0])); break; case UI_CEIL: VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0])); break; /* case UI_GETPLAYERINFO: if (arg[1] + sizeof(vmuiclientinfo_t) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS) break; { int i = VM_LONG(arg[0]); vmuiclientinfo_t *vci = VM_POINTER(arg[1]); if (i == -1) { i = cl.playernum[0]; if (i < 0) { memset(vci, 0, sizeof(*vci)); return 0; } } vci->bottomcolour = cl.players[i].rbottomcolor; vci->frags = cl.players[i].frags; Q_strncpyz(vci->name, cl.players[i].name, UIMAX_SCOREBOARDNAME); vci->ping = cl.players[i].ping; vci->pl = cl.players[i].pl; vci->starttime = cl.players[i].entertime; vci->topcolour = cl.players[i].rtopcolor; vci->userid = cl.players[i].userid; Q_strncpyz(vci->userinfo, cl.players[i].userinfo, sizeof(vci->userinfo)); } break; case UI_GETSTAT: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) >= MAX_CL_STATS) VM_LONG(ret) = 0; //invalid stat num. else VM_LONG(ret) = cl.stats[0][VM_LONG(arg[0])]; break; case UI_GETVIDINFO: { vidinfo_t *vi; if (arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[1]) < offset) { VM_LONG(ret) = 0; break; //out of bounds. } vi = VM_POINTER(arg[0]); if (VM_LONG(arg[1]) < sizeof(vidinfo_t)) { VM_LONG(ret) = 0; break; } VM_LONG(ret) = sizeof(vidinfo_t); vi->width = vid.width; vi->height = vid.height; vi->refreshrate = 60; vi->fullscreen = 1; Q_strncpyz(vi->renderername, q_renderername, sizeof(vi->renderername)); } break; */ case UI_PC_ADD_GLOBAL_DEFINE: Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n"); break; case UI_PC_SOURCE_FILE_AND_LINE: Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2])); break; case UI_PC_LOAD_SOURCE: return Script_LoadFile(VM_POINTER(arg[0])); case UI_PC_FREE_SOURCE: Script_Free(arg[0]); break; case UI_PC_READ_TOKEN: //fixme: memory protect. return Script_Read(arg[0], VM_POINTER(arg[1])); case UI_CIN_PLAYCINEMATIC: return UI_Cin_Play(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_LONG(arg[4]), VM_LONG(arg[5])); case UI_CIN_STOPCINEMATIC: return UI_Cin_Stop(VM_LONG(arg[0])); case UI_CIN_RUNCINEMATIC: return UI_Cin_Run(VM_LONG(arg[0])); case UI_CIN_DRAWCINEMATIC: return UI_Cin_Draw(VM_LONG(arg[0])); case UI_CIN_SETEXTENTS: return UI_Cin_SetExtents(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_LONG(arg[4])); default: Con_Printf("Q3UI: Unknown system trap: %i\n", (int)fn); return 0; } return ret; } static int UI_SystemCallsVM(void *offset, quintptr_t mask, int fn, const int *arg) { //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue) #if __WORDSIZE == 32 return UI_SystemCalls(offset, mask, fn, (qintptr_t*)arg); #else qintptr_t args[9]; args[0]=arg[0]; args[1]=arg[1]; args[2]=arg[2]; args[3]=arg[3]; args[4]=arg[4]; args[5]=arg[5]; args[6]=arg[6]; args[7]=arg[7]; args[8]=arg[8]; return UI_SystemCalls(offset, mask, fn, args); #endif } //I'm not keen on this. //but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics static qintptr_t EXPORT_FN UI_SystemCallsNative(qintptr_t arg, ...) { qintptr_t args[9]; va_list argptr; va_start(argptr, arg); args[0]=va_arg(argptr, qintptr_t); args[1]=va_arg(argptr, qintptr_t); args[2]=va_arg(argptr, qintptr_t); args[3]=va_arg(argptr, qintptr_t); args[4]=va_arg(argptr, qintptr_t); args[5]=va_arg(argptr, qintptr_t); args[6]=va_arg(argptr, qintptr_t); args[7]=va_arg(argptr, qintptr_t); args[8]=va_arg(argptr, qintptr_t); va_end(argptr); return UI_SystemCalls(NULL, ~(quintptr_t)0, arg, args); } static void UI_Release(menu_t *m, qboolean forced) { keycatcher &= ~2; } static void UI_DrawMenu(menu_t *m) { if (uivm) { if (qrenderer != QR_NONE && (ui_width != vid.width || ui_height != vid.height)) { ui_width = vid.width; ui_height = vid.height; VM_Call(uivm, UI_INIT); } VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000)); uimenu.isopaque = VM_Call(uivm, UI_IS_FULLSCREEN); } } qboolean UI_KeyPress(struct menu_s *m, qboolean isdown, unsigned int devid, int key, int unicode) { // qboolean result; if (!uivm) return false; // if (key_dest == key_menu) // return false; if (!(keycatcher&2)) { if (key == K_ESCAPE && isdown) { UI_OpenMenu(); return true; } return false; } /* if you change this here, it'll have to be changed in cl_cg.c too */ switch (key) { /* all these get interpreted as enter in Q3's UI... */ case K_JOY1: case K_JOY2: case K_JOY3: case K_JOY4: case K_AUX1: case K_AUX2: case K_AUX3: case K_AUX4: case K_AUX5: case K_AUX6: case K_AUX7: case K_AUX8: case K_AUX9: case K_AUX10: case K_AUX11: case K_AUX14: case K_AUX15: case K_AUX16: return true; break; /* Q3 doesn't know about these keys, remap them */ case K_GP_START: key = K_ESCAPE; break; case K_GP_DPAD_UP: key = K_UPARROW; break; case K_GP_DPAD_DOWN: key = K_DOWNARROW; break; case K_GP_DPAD_LEFT: key = K_LEFTARROW; break; case K_GP_DPAD_RIGHT: key = K_RIGHTARROW; break; case K_GP_A: key = K_ENTER; break; case K_GP_B: key = K_ESCAPE; break; case K_GP_X: key = K_BACKSPACE; break; } if (key && key < 1024) /*result = */VM_Call(uivm, UI_KEY_EVENT, key, isdown); if (unicode && unicode < 1024) /*result = */VM_Call(uivm, UI_KEY_EVENT, unicode|1024, isdown); return true; } static qboolean UI_MousePosition(struct menu_s *m, qboolean abs, unsigned int devid, float x, float y) { //q3ui is a peice of poo and only accepts relative mouse movements. //which it then clamps arbitrarily //which means we can't use hardware cursors //which results in clumsyness when switching between q3ui and everything else. if (uivm && !abs) { int px = x, py = y; VM_Call(uivm, UI_MOUSE_EVENT, px, py); return true; } return false; } void UI_Reset(void) { Menu_Unlink(&uimenu, true); if (qrenderer == QR_NONE) //no renderer loaded UI_Stop(); else if (uivm) VM_Call(uivm, UI_INIT); } void UI_Stop (void) { Menu_Unlink(&uimenu, true); if (uivm) { VM_Call(uivm, UI_SHUTDOWN); VM_Destroy(uivm); VM_fcloseall(0); uivm = NULL; //mimic Q3 and save the config if anything got changed. //note that q3 checks every frame. we only check when the ui is closed. if (Cvar_UnsavedArchive()) Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL); #if defined(CL_MASTER) MasterInfo_WriteServers(); #endif } } void UI_Start (void) { int i; int apiversion; if (qrenderer == QR_NONE) return; UI_Stop(); for (i = 0; i < MAX_PINGREQUESTS; i++) ui_pings[i].adr.type = NA_INVALID; uimenu.drawmenu = UI_DrawMenu; uimenu.mousemove = UI_MousePosition; uimenu.keyevent = UI_KeyPress; uimenu.release = UI_Release; ui_width = vid.width; ui_height = vid.height; uivm = VM_Create("ui", com_nogamedirnativecode.ival?NULL:UI_SystemCallsNative, "vm/ui", UI_SystemCallsVM); if (uivm) { apiversion = VM_Call(uivm, UI_GETAPIVERSION, 6); if (apiversion != 4 && apiversion != 6) //make sure we can run the thing { Con_Printf("User-Interface VM uses incompatible API version (%i)\n", apiversion); VM_Destroy(uivm); VM_fcloseall(0); uivm = NULL; return; } VM_Call(uivm, UI_INIT); UI_OpenMenu(); } } void UI_Restart_f(void) { UI_Stop(); if (strcmp(Cmd_Argv(1), "off")) { UI_Start(); if (uivm) { if (cls.state) VM_Call(uivm, UI_SET_ACTIVE_MENU, 2); else VM_Call(uivm, UI_SET_ACTIVE_MENU, 1); } } } qboolean UI_OpenMenu(void) { if (uivm) { if (cls.state) VM_Call(uivm, UI_SET_ACTIVE_MENU, 2); else VM_Call(uivm, UI_SET_ACTIVE_MENU, 1); return true; } return false; } qboolean UI_Command(void) { if (uivm) return VM_Call(uivm, UI_CONSOLE_COMMAND, (int)(realtime * 1000)); return false; } qboolean UI_IsRunning(void) { if (uivm) return true; return false; } void UI_Init (void) { Cmd_AddCommand("ui_restart", UI_Restart_f); } #endif