#include "quakedef.h" //client may remap messages from the server to a regional bit of text. //server may remap progs messages //basic language is english (cos that's what (my version of) Quake uses). //translate is english->lang //untranslate is lang->english for console commands. char sys_language[64] = ""; struct language_s languages[MAX_LANGUAGES]; void TL_LanguageChanged(struct cvar_s *var, char *oldvalue) { #ifndef CLIENTONLY svs.language = TL_FindLanguage(var->string); #endif #ifndef SERVERONLY cls.language = TL_FindLanguage(var->string); #endif } cvar_t language = CVARFC("lang", sys_language, CVAR_USERINFO, TL_LanguageChanged); void TranslateInit(void) { Cvar_Register(&language, "International variables"); } void TL_Shutdown(void) { int j; for (j = 0; j < MAX_LANGUAGES; j++) { if (!languages[j].name) continue; free(languages[j].name); languages[j].name = NULL; PO_Close(languages[j].po); languages[j].po = NULL; } } static int TL_LoadLanguage(char *lang) { vfsfile_t *f; int j; char *u; for (j = 0; j < MAX_LANGUAGES; j++) { if (!languages[j].name) break; if (!stricmp(languages[j].name, lang)) return j; } //err... oops, ran out of languages... if (j == MAX_LANGUAGES) return 0; if (*lang) f = FS_OpenVFS(va("fteqw.%s.po", lang), "rb", FS_BINARYPATH); else f = NULL; if (!f && *lang) { //keep truncating until we can find a name that works u = strrchr(lang, '_'); if (u) *u = 0; else lang = ""; return TL_LoadLanguage(lang); } languages[j].name = strdup(lang); languages[j].po = f?PO_Load(f):NULL; return j; } int TL_FindLanguage(const char *lang) { char trimname[64]; Q_strncpyz(trimname, lang, sizeof(trimname)); return TL_LoadLanguage(trimname); } //need to set up default languages for any early prints before cvars are inited. void TL_InitLanguages(void) { int i; char *lang; //lang can override any environment or system settings. if ((i = COM_CheckParm("-lang"))) Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language)); else { lang = NULL; if (!lang) lang = getenv("LANGUAGE"); if (!lang) lang = getenv("LC_ALL"); if (!lang) lang = getenv("LC_MESSAGES"); if (!lang) lang = getenv("LANG"); if (!lang) lang = ""; if (!strcmp(lang, "C") || !strcmp(lang, "POSIX")) lang = ""; //windows will have already set the locale from the windows settings, so only replace it if its actually valid. if (*lang) Q_strncpyz(sys_language, lang, sizeof(sys_language)); } //clean it up. //takes the form: [language[_territory][.codeset][@modifier]] //we don't understand modifiers lang = strrchr(sys_language, '@'); if (lang) *lang = 0; //we don't understand codesets sadly. lang = strrchr(sys_language, '.'); if (lang) *lang = 0; //we also only support the single primary locale (no fallbacks, we're just using the language[+territory]) lang = strrchr(sys_language, ':'); if (lang) *lang = 0; //but we do support territories. #ifndef CLIENTONLY svs.language = TL_FindLanguage(sys_language); #endif #ifndef SERVERONLY cls.language = TL_FindLanguage(sys_language); #endif //make sure a fallback exists, but not as language 0 TL_FindLanguage(""); } //#ifndef CLIENTONLY //this stuff is for hexen2 translation strings. //(hexen2 is uuuuggllyyyy...) static char *strings_list; static char **strings_table; static int strings_count; static qboolean strings_loaded; void T_FreeStrings(void) { //on map change, following gamedir change if (strings_loaded) { BZ_Free(strings_list); BZ_Free(strings_table); strings_count = 0; strings_loaded = false; } } void T_LoadString(void) { int i; char *s, *s2; //count new lines strings_loaded = true; strings_count = 0; strings_list = FS_LoadMallocFile("strings.txt"); if (!strings_list) return; for (s = strings_list; *s; s++) { if (*s == '\n') strings_count++; } strings_table = BZ_Malloc(sizeof(char*)*strings_count); s = strings_list; for (i = 0; i < strings_count; i++) { strings_table[i] = s; s2 = strchr(s, '\n'); if (!s2) break; while (s < s2) { if (*s == '\r') *s = '\0'; else if (*s == '^' || *s == '@') //becomes new line *s = '\n'; s++; } s = s2+1; *s2 = '\0'; } } char *T_GetString(int num) { if (!strings_loaded) { T_LoadString(); } if (num<0 || num >= strings_count) return "BAD STRING"; return strings_table[num]; } //#endif #ifndef SERVERONLY //for hexen2's objectives and stuff. static char *info_strings_list; static char **info_strings_table; static int info_strings_count; static qboolean info_strings_loaded; void T_FreeInfoStrings(void) { //on map change, following gamedir change if (info_strings_loaded) { BZ_Free(info_strings_list); BZ_Free(info_strings_table); info_strings_count = 0; info_strings_loaded = false; } } void T_LoadInfoString(void) { int i; char *s, *s2; //count new lines info_strings_loaded = true; info_strings_count = 0; info_strings_list = FS_LoadMallocFile("infolist.txt"); if (!info_strings_list) return; for (s = info_strings_list; *s; s++) { if (*s == '\n') info_strings_count++; } info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count); s = info_strings_list; for (i = 0; i < info_strings_count; i++) { info_strings_table[i] = s; s2 = strchr(s, '\n'); if (!s2) break; while (s < s2) { if (*s == '\r') *s = '\0'; else if (*s == '^' || *s == '@') //becomes new line *s = '\n'; s++; } s = s2+1; *s2 = '\0'; } } char *T_GetInfoString(int num) { if (!info_strings_loaded) { T_LoadInfoString(); } if (num<0 || num >= info_strings_count) return "BAD STRING"; return info_strings_table[num]; } #endif struct poline_s { bucket_t buck; struct poline_s *next; char *orig; char *translated; }; struct po_s { hashtable_t hash; struct poline_s *lines; }; const char *PO_GetText(struct po_s *po, const char *msg) { struct poline_s *line; if (!po) return msg; line = Hash_Get(&po->hash, msg); if (line) return line->translated; return msg; } static void PO_AddText(struct po_s *po, const char *orig, const char *trans) { size_t olen = strlen(orig)+1; size_t tlen = strlen(trans)+1; struct poline_s *line = Z_Malloc(sizeof(*line)+olen+tlen); memcpy(line+1, orig, olen); orig = (const char*)(line+1); line->translated = (char*)(line+1)+olen; memcpy(line->translated, trans, tlen); trans = (const char*)(line->translated); Hash_Add(&po->hash, orig, line, &line->buck); line->next = po->lines; po->lines = line; } struct po_s *PO_Load(vfsfile_t *file) { struct po_s *po; unsigned int buckets = 1024; char *instart, *in, *end; int inlen; char msgid[32768]; char msgstr[32768]; qboolean allowblanks = !!COM_CheckParm("-translatetoblank"); po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets)); Hash_InitTable(&po->hash, buckets, po+1); inlen = file?VFS_GETLEN(file):0; instart = in = BZ_Malloc(inlen+1); if (file) VFS_READ(file, in, inlen); in[inlen] = 0; if (file) VFS_CLOSE(file); end = in + inlen; while(in < end) { while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t') in++; if (*in == '#') { while (*in && *in != '\n') in++; } else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n')) { size_t start = 0; size_t ofs = 0; in += 5; while(1) { while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t') in++; if (*in == '\"') { in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs); start += ofs; } else break; } } else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n')) { size_t start = 0; size_t ofs = 0; in += 6; while(1) { while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t') in++; if (*in == '\"') { in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs); start += ofs; } else break; } if ((*msgid && start) || allowblanks) PO_AddText(po, msgid, msgstr); } else { //some sort of junk? in++; while (*in && *in != '\n') in++; } } BZ_Free(instart); return po; } void PO_Close(struct po_s *po) { if (!po) return; while(po->lines) { struct poline_s *r = po->lines; po->lines = r->next; Z_Free(r); } Z_Free(po); }