/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_ngraph.c #include "quakedef.h" #include "shader.h" void Draw_ExpandedString(struct font_s *font, float x, float y, conchar_t *str); static int timehistory[NET_TIMINGS]; static int findex; #define NET_GRAPHHEIGHT 32 //#define GRAPHTEX #ifdef GRAPHTEX static texid_t netgraphtexture; // netgraph texture static shader_t *netgraphshader; static unsigned int ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS]; #else static struct { unsigned int col; float height; } ngraph[NET_TIMINGS]; #endif //instead of assuming the quake palette, we should use a predictable lookup table. it makes the docs much easier. static unsigned ngraph_palette[] = { 0xff00ffff, //yellow 0xff00efef, //yellow2 0xff0000ff, //red 0xff0000ef, //red2 0xffff0000, //blue 0xffef0000, //blue2 0xffffffff, //white 0xffefefef, //white2 0x00000000 //invisible. }; static void R_LineGraph (int x, float h) { int s; unsigned color, color2; s = NET_GRAPHHEIGHT; if (h == 10000 || h<0) { color = 0xff00ffff; // yellow color2 = 0xff00efef; h=fabs(h); } else if (h == 9999) { color = 0xff0000ff; // red color2 = 0xff0000ff; } else if (h == 9998) { color = 0xffff0000; // blue color2 = 0xffef0000; } else { color = 0xffffffff; // white color2 = 0xffefefef; } #ifdef GRAPHTEX if (h>s) h = s; for (i=0 ; i s) ngraph[x].height = 1; else ngraph[x].height = h/(float)s; #endif } /* ============== R_NetGraph ============== */ void R_NetGraph (void) { int a, x, i; float y; int lost; float pi, po, bi, bo; vec2_t p[4]; vec2_t tc[4]; vec4_t rgba[4]; extern shader_t *shader_draw_fill; conchar_t line[2048]; float textheight, graphtop; float pings, pings_min, pings_max, pingms_stddev, pingfr, dropped, choked, invalid; int pingfr_min, pingfr_max; x = 0; if (r_netgraph.value < 0) { lost = -1; if (!cl.paused) timehistory[++findex&NET_TIMINGSMASK] = (cl.currentpackentities?(cl.currentpackentities->servertime - cl.servertime)*NET_GRAPHHEIGHT*5:0); for (a=0 ; a= 0) last = -last; R_LineGraph (NET_TIMINGS-1-a, last); } } textheight = 4; #ifdef HAVE_SERVER if (sv.state && sv.allocated_client_slots != 1) textheight+=2; #endif textheight = ceil(textheight*Font_CharVHeight(font_console)/8)*8; //might have a small gap underneath x = ((vid.width - 320)>>1); //eww x=-x; y = vid.height - sb_lines - textheight - NET_GRAPHHEIGHT - 2*8/*box borders*/; M_DrawTextBox (x, y, NET_TIMINGS/8, (NET_GRAPHHEIGHT + textheight)/8); x = 8; y += 8; //top border graphtop = y+textheight; CL_CalcNet2(&pings, &pings_min, &pings_max, &pingms_stddev, &pingfr, &pingfr_min, &pingfr_max, &dropped, &choked, &invalid); { COM_ParseFunString(CON_WHITEMASK, va("%3.0f%% lost, %3.0f%% choked, %3.0f%% bad", dropped*100, choked*100, invalid*100), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); COM_ParseFunString(CON_WHITEMASK, va(" ping: %4.1fms %6.2f (%.1f-%.1f)\n", pings*1000, pingms_stddev, pings_min*1000, pings_max*1000), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); } if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo)) { COM_ParseFunString(CON_WHITEMASK, va(" in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); COM_ParseFunString(CON_WHITEMASK, va(" out: %.1f %.0fb\n", po, bo), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); } #ifdef HAVE_SERVER if (sv.state && sv.allocated_client_slots != 1 && NET_GetRates(svs.sockets, &pi, &po, &bi, &bo)) { COM_ParseFunString(CON_WHITEMASK, va("sv in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); COM_ParseFunString(CON_WHITEMASK, va("svout: %.1f %.0fb\n", po, bo), line, sizeof(line), false); Draw_ExpandedString(font_console, x, y, line); y += Font_CharVHeight(font_console); } #endif y = graphtop; //rounding makes it ugly. #ifdef GRAPHTEX Image_Upload(netgraphtexture, TF_RGBA32, ngraph_texels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP); R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader); #else for (a=0 ; a>0)&0xff)/255.0, ((ngraph[a].col>>8)&0xff)/255.0, ((ngraph[a].col>>16)&0xff)/255.0, ((ngraph[a].col>>24)&0xff)/255.0); Vector4Copy(rgba[2+0], rgba[2+1]); if (a) R2D_Image2dQuad(p, tc, rgba, shader_draw_fill); } #endif } void R_FrameTimeGraph (int frametime) { int a, x, i, y; vec2_t p[4]; vec2_t tc[4]; vec4_t rgba[4]; extern shader_t *shader_draw_fill; timehistory[findex++&NET_TIMINGSMASK] = frametime; x = 0; for (a=0 ; a>1); x=-x; y = vid.height - sb_lines - 16 - NET_GRAPHHEIGHT; M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8); x=8; y += 8; #ifdef GRAPHTEX Image_Upload(netgraphtexture, TF_RGBA32, ngraph_texels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP); x=8; R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader); #else for (a=0 ; a>0)&0xff)/255.0, ((ngraph[a].col>>8)&0xff)/255.0, ((ngraph[a].col>>16)&0xff)/255.0, ((ngraph[a].col>>24)&0xff)/255.0); Vector4Copy(rgba[2+0], rgba[2+1]); if (a) R2D_Image2dQuad(p, tc, rgba, shader_draw_fill); } #endif } void R_NetgraphInit(void) { #ifdef GRAPHTEX TEXASSIGN(netgraphtexture, Image_CreateTexture("***netgraph***", NULL, IF_UIPIC|IF_NOMIPMAP|IF_CLAMP)); netgraphshader = R_RegisterShader("netgraph", SUF_NONE, "{\n" "program default2d\n" "{\n" "map $diffuse\n" "blendfunc blend\n" "}\n" "}\n" ); netgraphshader->defaulttextures->base = netgraphtexture; #endif }