/* return (" weaponry\n\n 1 melee \n 2 thrown \n 3 pistols&smgs \n 4 shotguns \n 5 rifles \n 6 heavy guns \n e leave */ /* 1 1911a1 .45 01 5$\n 2 d. eagle .44 02 7$\n 3 mk23 socom .45 02 9$\n 4 h&k mp7 4mm 03 14$\n 5 h&k mp5 9mm 03 17$\n 6 alien blaster 02 21$\n 1 pipe rifle .44 02 4$\n 2 winchester 12g 03 8$\n 3 mossberg 12g 04 14$\n 4 citykiller 12g 05 35$\n 1 rangemaster 7mm 03 11$\n 2 ak-112 5mm 04 21$\n 3 remington .308 05 24$\n 4 ak-74 5mm 04 27$\n 5 moonlight .223 05 36$\n 6 sa-80 5mm 05 23$\n 7 plasma rifle 07 41$\n 8 gauss rifle 2mm 08 51$\n */ string () ShopString = { return ("--- S H O P -------\n" "\n" "1 traits \n" "2 perks \n" "3 body armour \n" "4 protection \n" "5 weapons \n" "6 equipment \n" "7 chems \n" "e leave \n"); }; string () WeaponString = { return ("weaponry\n" "\n" "1 melee \n" "2 thrown \n" "3 pistols&smgs \n" "4 shotguns \n" "5 rifles \n" "e leave \n"); }; string () TraitString = { return ("traits\n" "\n" "1 one handed \n" "2 small frame \n" "3 bruiser \n" "4 heavy handed \n" "5 bloody mess \n" "6 bad luck \n" "e leave \n"); }; string () MiscString = { return ("grenades\n" " GRENADE | COST \n" "\n" "1 plasma grenade 11\n" "2 frag grenade 5\n" "3 emp grenade 3\n" "4 smoke grenade 2\n" "5 flash bang mark ii 2\n" "e exit \n"); }; string () BuildString = { return ("BUILD A STRUCTURE\n" " NAME | UPGRADE | COST \n" "\n" "1 supply depot ammo/hp 4\n" "2 arms lab weapons +10% 6\n" "3 armory armour +10% 10\n" "4 proto-lab gadgets/hrdwr 15\n" "e exit \n"); }; string () HelmetString = { return ("helmets\nprotect you from headshots so\n" "make sure you use a decent one\n" "\n" " ABS% WT DEFLECT PRC\n" "1 combat helm -10% 01 5% 05\n" "2 combat helm 2 +0% 02 5% 20\n" "3 heavy-duty +20% 03 5% 20\n" "4 ceramic helm -20% ..."); }; string () ArmorString1 = { return ("body armour\n" " wt abs prc\n" "\n" "1 vault suit 03 1/20% 03$\n" "2 leather armor 07 2/30% 05$\n" "3 kevlar armor 10 3/35% 08$\n" "4 combat armor 13 4/40% 11$\n" "5 brotherhood armor 17 5/45% 15$"); }; string () ArmorString2 = { return ("body armour\n" " WT ABS SPEC PRC\n" "\n" "1 battle gear 08 57% NONE 50\n" "2 battle gear ii 09 62% !EXP 60\n" "3 high-tech suit 09 42% +ALL 60\n" "4 carbon-fiber mesh 09 56% !ENR 70\n" "5 pseudo-chitin suit 07..."); }; string () ArmorString3 = { return ("special body armour\n" " WT ABS SPEC PRC\n" "1 vsn force mail 07 %40 DFLC 95c\n" "2 super chitin 08 %35 DFLC 95c\n" "3 suit of mota 14 %70 HEAL 95c\n" "0 previous \n" "e exit ..."); }; string () PlusString = { return ("perks\n" " ABILITY | FRAGS NEEDED \n" "\n" "1 bonus movement 8\n" "2 weapons handling 12\n" "3 quick pockets 14\n" "4 awareness 15\n" "5 silent running 17\n" "6 better criticals 23\n" "7 bonus ranged damage 26\n" "8 strong back ..."); }; string () PlusString2 = { return ("perks\n" " ABILITY | FRAGS NEEDED \n" "\n" "1 bonus movement 8\n" "2 weapons handling 12\n" "3 quick pockets 14\n" "4 awareness 15\n" "5 silent running 17\n" "6 better criticals 23\n" "7 bonus ranged damage 26\n" "8 strong back ..."); }; /* 5 energy shield |front :25% 25 6 protect ring |damage:15% 65 7 dark force |deflct:15% 75 8 efreeti module |blasts 40% 85 9 sentient cube |regenerate 95 0 vampire |space warp 95 */ string () HardwareString = { return ("+ protective devices +\n\n HARDWARE | SHIELDS VS | PRICE \n1 pro cloak |damage:07% 15\n2 emp shielding |emp: 100% 25\n3 force shield |front: 25% 20\n4 force field |damage:10% 25\n5 energy shield |energy:23% 255 energy shield |front :25% 256 protect ring |damage:15% 657 dark force |deflct:15% 758 efreeti module |blasts 40% 859 sentient cube |regenerate 950 vampire |space warp 95"); }; string () MeleeString = { return ("melee weapons\n WEAPON | TYPE | WEIGHT | PRICE \n\n1 knife melee 01 01$\n2 combat knife melee 03 03$\n3 ripper melee 03 07$\n4 power fist melee 04 11$\ne exit \n"); }; /* 6 h&k mp5 9mmP 03 17$\n 7 h&k mp7 4.60mm 03 14$\n 8 fn p90 5.57mm 03 22$\n 9 h&k mp10 10mm 03 24$\n 0 thompson .45 03 20$\n 6 h&k mp5 9mmP 03 17$\n7 h&k mp7 4.60mm 03 14$\n8 fn p90 5.57mm 03 22$\n9 h&k mp10 10mm 03 24$\n0 thompson .45 03 20$\n */ string () SmallArmString1 = { return ("Pistols and Submachineguns\n WEAPON | CAL | WEIGHT | PRICE \n\n1 1911a1 .45 01 5$\n2 d. eagle .44 02 7$\n3 mk23 socom .45 02 9$\n4 h&k mp7 4mm 03 14$\n5 h&k mp5 9mm 03 17$\n6 alien blaster 02 21$\n"); }; string () SmallArmString2 = { return ("shotguns\n WEAPON | TYPE | WEIGHT | PRICE \n\n1 pipe rifle .44 02 4$\n2 winchester 12g 03 8$\n3 mossberg 12g 04 14$\n4 citykiller 12g 05 35$\n"); }; /* 6 dks-1 .338 bolt 08 32$\n 7 moonlight .223 auto 06 54$\n 8 xl70e3 5mm auto 08 27$\n 9 fn-fal .308 auto 04 51$\n 0 sa-80 .223 auto 07 45$\n */ string () SmallArmString3 = { return ("rifles\n RIFLE | TYPE | WEIGHT | PRICE \n\n1 rangemaster 7mm 03 11$\n2 ak-112 5mm 04 21$\n3 fn-fal .308 08 27$\n4 widowmaker .308 09 24$\n5 moonlight .223 05 36$\n6 hk g11 5mm 05 23$\n"); }; string () DrugString1 = { return ("drugs\n DRUG | EFFECTS | PRICE\n" "\n""1 stimpack heals 40 3$\n" "2 medkit+ heals 20+50 5$\n" "3 superstim* heals 40+60 12$\n" "e exit \n" "\n" "\n" "+ requires medic \n" "* requires medic with 7+ kills"); }; string () DrugString2 = { return ( "drugs\n DRUG | EFFECTS | PRICE\n" "\n" "1 stimpack heals 40 3$\n" "2 adrenaline +60 speed/jump 7$\n" "3 psycho+ +60 hp/no pain 15$\n" "4 medkit* heals 20+50 12$\n" "5 berserk* adren+psycho 21$\n" "e exit \n"); }; string () EnergyWeaponsString = { return ("high-tech weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n1 [*] flash gun semi 03 21$\n2 [&] plasma rifle semi 08 34$\n3 [*] laser rifle semi 11 40$\n4 [*] laser carbine auto 06 57$\n5 [?] alien blaster semi 02 72$\n"); }; //6 bozar 14 81$\n7 firestorm 12 97$ string () HeavyGunsString = { return ("heavy guns\n WEAPON | TYPE | WEIGHT | PRICE \n\n1 light support weapon 15 55$\n2 rocket launcher 11 75$\n3 50oc flamethrower 16 35$\n4 steyr amr .50 flechette 17 72$\n5 m72 gauss rifle 2mm 12 81$\n6 bozar 14 81$\n7 firestorm 12 97$"); }; string () de_dust = { return (" DE_DUST \n (BOMB/DEFUSE MAP) \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4) ..."); }; /* 4 motion sensor 20c\n 5 extra magazines 20c\n 6 electronic tools mark ii 30c\n 7 climbing gear 30c\n 8 remote camera 40c\n 9 cooling module 50c\n 0 laser defense field 50c\n */ string () GadgetString = { return ("+ special equipment +\npress your c key to activate!\n\n1 stealth boy 20c\n2 displacer cloak 20c\n3 security alarm 20c\n4 motion sensor 20c\n5 extra magazines 20c\n6 electronic tools mark ii 30c\n7 climbing gear 30c\n8 remote camera 40c\n9 cooling module 50c\n0 laser defense field 50c\n"); };