#ifndef __GL_VIDEGL_H__ #define __GL_VIDEGL_H__ #include "quakedef.h" #define NativeWindowType EGLNativeWindowType //for old egl versions #include #ifndef _WIN32 #include #endif #ifndef EGL_PLATFORM_X11_KHR #define EGL_PLATFORM_X11_KHR 0x31D5 //EGL_KHR_platform_x11 #define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 //an attrib #endif #ifndef EGL_PLATFORM_WAYLAND_KHR #define EGL_PLATFORM_WAYLAND_KHR 0x31D8 //EGL_KHR_platform_wayland #endif #ifndef EGL_PLATFORM_WIN32 #define EGL_PLATFORM_WIN32 0 //no meaningful value. #endif void *EGL_Proc(char *f); void EGL_UnloadLibrary(void); qboolean EGL_LoadLibrary(char *driver); void EGL_Shutdown(void); void EGL_SwapBuffers (void); qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, int eglplatform, void *nwindow, void *ndpy, EGLNativeWindowType owindow, EGLNativeDisplayType odpy); #endif