/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs #define VID_CBITS 6 #define VID_GRADES (1 << VID_CBITS) // a pixel can be one, two, or four bytes typedef qbyte pixel_t; typedef enum {QR_NONE, QR_SOFTWARE, QR_OPENGL, QR_DIRECT3D} r_qrenderer_t; typedef struct { //you are not allowed to make anything not work if it's not based on these vars... int width; int height; qboolean fullscreen; int bpp; int rate; int multisample; //for opengl antialiasing (which requires context stuff) float streach; char glrenderer[MAX_QPATH]; r_qrenderer_t renderer; qboolean allow_modex; } rendererstate_t; typedef struct vrect_s { int x,y,width,height; struct vrect_s *pnext; } vrect_t; typedef struct { pixel_t *buffer; // invisible buffer pixel_t *colormap; // 256 * VID_GRADES size unsigned short *colormap16; // 256 * VID_GRADES size int fullbright; // index of first fullbright color unsigned rowbytes; // may be > width if displayed in a window unsigned width; unsigned height; float aspect; // width / height -- < 0 is taller than wide int numpages; int recalc_refdef; // if true, recalc vid-based stuff pixel_t *conbuffer; int conrowbytes; unsigned conwidth; unsigned conheight; int maxwarpwidth; int maxwarpheight; pixel_t *direct; // direct drawing to framebuffer, if not // NULL } viddef_t; extern viddef_t vid; // global video state extern unsigned short d_8to16table[256]; extern unsigned int d_8to24bgrtable[256]; extern unsigned int d_8to24rgbtable[256]; extern unsigned int *d_8to32table; #ifdef RGLQUAKE void GLVID_SetPalette (unsigned char *palette); // called at startup and after any gamma correction void GLVID_ShiftPalette (unsigned char *palette); // called for bonus and pain flashes, and for underwater color changes qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette); // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again void GLVID_Shutdown (void); // Called at shutdown void GLVID_Update (vrect_t *rects); // flushes the given rectangles from the view buffer to the screen int GLVID_SetMode (rendererstate_t *info, unsigned char *palette); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures void GLVID_HandlePause (qboolean pause); // called only on Win32, when pause happens, so the mouse can be released void GLVID_LockBuffer (void); void GLVID_UnlockBuffer (void); int GLVID_ForceUnlockedAndReturnState (void); void GLVID_ForceLockState (int lk); qboolean GLVID_Is8bit(); void GLD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height); void GLD_EndDirectRect (int x, int y, int width, int height); char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight); void GLVID_SetCaption(char *caption); #endif #ifdef SWQUAKE void SWVID_SetPalette (unsigned char *palette); // called at startup and after any gamma correction void SWVID_ShiftPalette (unsigned char *palette); // called for bonus and pain flashes, and for underwater color changes qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette); // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again void SWVID_Shutdown (void); // Called at shutdown void SWVID_Update (vrect_t *rects); // flushes the given rectangles from the view buffer to the screen void SWVID_HandlePause (qboolean pause); // called only on Win32, when pause happens, so the mouse can be released void SWVID_LockBuffer (void); void SWVID_UnlockBuffer (void); int SWVID_ForceUnlockedAndReturnState (void); void SWVID_ForceLockState (int lk); char *SWVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight); void SWVID_SetCaption(char *caption); #endif