#include "quakedef.h" #ifdef D3DQUAKE #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) #define HMONITOR_DECLARED DECLARE_HANDLE(HMONITOR); #endif #include LPDIRECT3DDEVICE9 pD3DDev9; typedef struct d3dtexture_s { struct d3dtexture_s *next; texid_t tex; qboolean loaded; char name[1]; } d3dtexture_t; static d3dtexture_t *d3dtextures; static d3dtexture_t *d3d_lookup_texture(char *ident) { d3dtexture_t *tex; if (ident) { for (tex = d3dtextures; tex; tex = tex->next) if (!strcmp(tex->name, ident)) return tex; tex = malloc(sizeof(*tex)+strlen(ident)); strcpy(tex->name, ident); } else { tex = malloc(sizeof(*tex)); tex->name[0] = '\0'; } tex->loaded = false; tex->tex.ptr = NULL; tex->next = d3dtextures; d3dtextures = tex; return tex; } extern cvar_t gl_picmip; extern cvar_t gl_picmip2d; texid_t D3D9_AllocNewTexture(int width, int height) { IDirect3DTexture9 *tx; texid_t ret = r_nulltex; if (!FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, width, height, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tx, NULL))) ret.ptr = tx; return ret; } void D3D9_DestroyTexture (texid_t tex) { IDirect3DTexture9 *tx = tex.ptr; IDirect3DTexture9_Release(tx); } static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap) { // if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors. // { // TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n")); // } // else { int width = *scaled_width; int height = *scaled_height; for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1) ; for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1) ; } if (mipmap) { TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival)); *scaled_width >>= gl_picmip.ival; *scaled_height >>= gl_picmip.ival; } else { *scaled_width >>= gl_picmip2d.ival; *scaled_height >>= gl_picmip2d.ival; } TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival)); if (gl_max_size.ival) { if (*scaled_width > gl_max_size.ival) *scaled_width = gl_max_size.ival; if (*scaled_height > gl_max_size.ival) *scaled_height = gl_max_size.ival; } if (*scaled_width < 1) *scaled_width = 1; if (*scaled_height < 1) *scaled_height = 1; } static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height, unsigned int flags) { int x, y; unsigned int *dest; unsigned char swapbuf[4]; unsigned char swapbuf2[4]; D3DLOCKED_RECT lock; D3DSURFACE_DESC desc; IDirect3DTexture9_GetLevelDesc(tex, 0, &desc); IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY); if (width == desc.Width && height == desc.Height) { // if (desc.lPitch == twidth*4) // { // memcpy(desc.lpSurface, data, width*height*4); // } // else { for (y = 0; y < height; y++) { dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y); for (x = 0; x < width; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; dest[x] = *(unsigned int*)swapbuf; } data += width; } } } else { int x, y; int iny; unsigned int *row, *inrow; for (y = 0; y < desc.Height; y++) { row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y); iny = (y * height) / desc.Height; inrow = data + width*iny; for (x = 0; x < desc.Width; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; row[x] = *(unsigned int*)swapbuf; } } //mimic opengl and draw it white // memset(desc.lpSurface, 255, twidth*theight*4); } IDirect3DTexture9_UnlockRect(tex, 0); if (!(flags & IF_NOMIPMAP)) IDirect3DBaseTexture9_GenerateMipSubLevels(tex); } //create a basic shader from a 32bit image static LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(d3dtexture_t *tex, unsigned int *data, int width, int height, int flags) { int nwidth, nheight; LPDIRECT3DTEXTURE9 newsurf; /* if (!(flags & TF_MANDATORY)) { Con_Printf("Texture upload missing flags\n"); return NULL; } */ nwidth = width; nheight = height; D3D9_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP)); newsurf = tex->tex.ptr; if (!newsurf) IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL); if (!newsurf) return NULL; Upload_Texture_32(newsurf, data, width, height, flags); tex->loaded = true; return (LPDIRECT3DBASETEXTURE9)newsurf; } static LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8(d3dtexture_t *tex, unsigned char *data, unsigned int *pal32, int width, int height, int flags, enum uploadfmt fmt) { static unsigned trans[1024*1024]; int i, s; qboolean noalpha; int p; if (width*height > 1024*1024) Sys_Error("GL_Upload8: image too big (%i*%i)", width, height); s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (fmt == TF_TRANS8_FULLBRIGHT) { for (i=0 ; i 255-vid.fullbright) trans[i] = pal32[p]; else { noalpha = false; trans[i] = pal32[p] & 0x00ffffff; } } } else if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA)) { noalpha = true; for (i=0 ; i>4]] & 0x00ffffff; trans[i] |= ( int )ColorPercent[p&15] << 24; //trans[i] = 0x7fff0000; } break; */ } } else { for (i=(s&~3)-4 ; i>=0 ; i-=4) { trans[i] = pal32[data[i]]; trans[i+1] = pal32[data[i+1]]; trans[i+2] = pal32[data[i+2]]; trans[i+3] = pal32[data[i+3]]; } for (i=s&~3 ; i 255 - vid.fullbright) break; } /*reject it if there's no fullbrights*/ if (!c) return r_nulltex; } break; } tex = d3d_lookup_texture(identifier); switch (fmt) { case TF_SOLID8: case TF_TRANS8: case TF_H2_T7G1: case TF_H2_TRANS8_0: case TF_H2_T4A4: case TF_TRANS8_FULLBRIGHT: tid.ptr = D3D9_LoadTexture_8(tex, data, d_8to24rgbtable, width, height, flags, fmt); return tid; case TF_RGBA32: tid.ptr = D3D9_LoadTexture_32(tex, data, width, height, flags); return tid; default: OutputDebugString(va("D3D_LoadTextureFmt doesn't support fmt %i (%s)", fmt, name)); return r_nulltex; } } texid_t D3D9_LoadCompressed (char *name) { return r_nulltex; } texid_t D3D9_FindTexture (char *identifier) { d3dtexture_t *tex = d3d_lookup_texture(identifier); return tex->tex; } texid_t D3D9_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags) { d3dtexture_t *tex = d3d_lookup_texture(identifier); tex->tex.ptr = D3D9_LoadTexture_8(tex, data, (unsigned int *)palette32, width, height, flags, TF_SOLID8); return tex->tex; } texid_t D3D9_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags) { unsigned int pal32[256]; int i; for (i = 0; i < 256; i++) { pal32[i] = 0x00000000 | (palette24[i*3+2]<<24) | (palette24[i*3+1]<<8) | (palette24[i*3+0]<<0); } return D3D9_LoadTexture8Pal32(identifier, width, height, data, (qbyte*)pal32, flags); } #endif