//============================= //David's hash tables //string based. #ifndef HASH_H__ #define HASH_H__ #define Hash_BytesForBuckets(b) (sizeof(bucket_t*)*(b)) #define STRCMP(s1,s2) (((*s1)!=(*s2)) || strcmp(s1+1,s2+1)) //saves about 2-6 out of 120 - expansion of idea from fastqcc typedef struct bucket_s { void *data; union { const char *string; unsigned int value; } key; struct bucket_s *next; } bucket_t; typedef struct hashtable_s { unsigned int numbuckets; bucket_t **bucket; } hashtable_t; void Hash_InitTable(hashtable_t *table, unsigned int numbucks, void *mem); //mem must be 0 filled. (memset(mem, 0, size)) unsigned int Hash_Key(const char *name, unsigned int modulus); void *Hash_Get(hashtable_t *table, const char *name); void *Hash_GetInsensative(hashtable_t *table, const char *name); void *Hash_GetKey(hashtable_t *table, unsigned int key); void *Hash_GetNext(hashtable_t *table, const char *name, void *old); void *Hash_GetNextInsensative(hashtable_t *table, const char *name, void *old); void *Hash_Add(hashtable_t *table, const char *name, void *data, bucket_t *buck); void *Hash_AddInsensative(hashtable_t *table, const char *name, void *data, bucket_t *buck); void Hash_Remove(hashtable_t *table, const char *name); void Hash_RemoveData(hashtable_t *table, const char *name, void *data); void Hash_RemoveKey(hashtable_t *table, unsigned int key); void *Hash_AddKey(hashtable_t *table, unsigned int key, void *data, bucket_t *buck); #endif