CC=gcc CPUOPTIMIZATIONS= BASE_DIR=. ifeq ($(FTE_TARGET),) #user didn't specify prefered target ifneq ($(shell gcc -v 2>&1 | grep mingw),) FTE_TARGET=win32 else ifeq ($(shell uname),Linux) FTE_TARGET=linux endif ifeq ($(shell uname),FreeBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),NetBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),OpenBSD) FTE_TARGET=bsd endif #else I've no idea what it is you're running endif FTE_TARGET ?= sdl #so go for sdl. endif CLIENT_DIR=$(BASE_DIR)/client GL_DIR=$(BASE_DIR)/gl SW_DIR=$(BASE_DIR)/sw SERVER_DIR=$(BASE_DIR)/server COMMON_DIR=$(BASE_DIR)/common HTTP_DIR=$(BASE_DIR)/http #LIBS_DIR=$(BASE_DIR)/libs LIBS_DIR?=. PROGS_DIR=$(BASE_DIR)/qclib SNDCODEC_DIR=$(BASE_DIR)/sndcodec MP3_DIR=$(BASE_DIR)/../mp3/libmad QUX_DIR=$(BASE_DIR)/qux RELEASE_DIR=$(BASE_DIR)/release DEBUG_DIR=$(BASE_DIR)/debug DO_CC=$(CC) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< ifeq ($(USEASM),true) ifdef windir DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -o $@ -c $< $(CFLAGS) else DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS) endif endif BASELDFLAGS=-lm BASELDFLAGS=-lm -lz GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg -lXxf86vm GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg SLDFLAGS=-lvga ifeq ($(USEASM),true) COMMON_ASM_OBJS = \ worlda.o \ math.o CLIENT_ASM_OBJS = \ snd_mixa.o SOFTWARE_ASM_OBJS = \ r_aclipa.o \ r_aliasa.o \ r_drawa.o \ r_edgea.o \ r_varsa.o \ d_draw.o \ d_draw16.o \ d_parta.o \ d_polysa.o \ d_scana.o \ d_spr8.o \ d_varsa.o \ surf16.o \ surf8.o else BASE_ASM_CFLAGS = -DNOASM endif BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(QUX_DIR) -I$(LIBS_DIR)/dxsdk7/include -I/usr/X11R6/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf CLIENT_ONLY_CFLAGS=-DCLIENTONLY SERVER_ONLY_CFLAGS=-DSERVERONLY JOINT_CFLAGS= DEBUG_CFLAGS=-ggdb -g RELEASE_CFLAGS=-O6 -s -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS) GLCFLAGS=-DGLQUAKE SWCFLAGS=-DSWQUAKE CLIENT_OBJS = $(CLIENT_ASM_OBJS) \ textedit.o \ fragstats.o \ teamplay.o \ zqtp.o \ cl_demo.o \ cl_ents.o \ clq2_ents.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_pred.o \ cl_tent.o \ cl_cam.o \ cl_screen.o \ cl_ui.o \ pr_csqc.o \ qvm.o \ ircclient.o \ console.o \ image.o \ keys.o \ menu.o \ m_download.o \ m_master.o \ m_multi.o \ m_items.o \ m_options.o \ m_single.o \ m_script.o \ m_mp3.o \ roq_read.o \ clq2_cin.o \ net_master.o \ r_bulleten.o \ r_part.o \ r_partset.o \ r_efrag.o \ renderer.o \ renderque.o \ sbar.o \ skin.o \ snd_dma.o \ snd_mem.o \ snd_mix.o \ snd_mp3.o \ snd_ov.o \ valid.o \ view.o \ wad.o \ \ ftpclient.o \ httpclient.o \ \ \ pr_menu.o SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \ sw_screen.o \ sw_draw.o \ sw_model.o \ r_aclip.o \ r_alias.o \ r_bsp.o \ r_draw.o \ r_edge.o \ r_light.o \ r_main.o \ r_misc.o \ r_sky.o \ r_sprite.o \ r_surf.o \ r_vars.o \ d_edge.o \ d_fill.o \ d_init.o \ d_modech.o \ d_part.o \ d_polyse.o \ d_scan.o \ d_sky.o \ d_sprite.o \ d_surf.o \ d_trans.o \ d_vars.o \ d_zpoint.o \ nonintel.o GLQUAKE_OBJS = \ gl_alias.o \ gl_draw.o \ gl_model.o \ gl_ngraph.o \ gl_rlight.o \ gl_rmain.o \ gl_rmisc.o \ gl_rsurf.o \ ltface.o \ gl_screen.o \ gl_backend.o \ gl_shader.o \ gl_warp.o \ gl_ppl.o \ gl_vidcommon.o \ gl_hlmdl.o MP3_OBJS = \ fixed.o \ bit.o \ timer.o \ stream.o \ frame.o \ synth.o \ decoder.o \ layer12.o \ layer3.o \ huffman.o \ mymad.o PROGS_OBJS = \ comprout.o \ hash.o \ initlib.o \ pr_edict.o \ pr_exec.o \ pr_multi.o \ qcc_cmdlib.o \ qccmain.o \ qcc_pr_comp.o \ qcc_pr_lex.o \ qcdecomp.o \ qcd_main.o SERVER_OBJS = \ pr_cmds.o \ sv_master.o \ sv_init.o \ sv_main.o \ sv_nchan.o \ sv_ents.o \ sv_send.o \ sv_move.o \ sv_phys.o \ sv_user.o \ sv_mvd.o \ sv_ccmds.o \ sv_rankin.o \ sv_chat.o \ sv_demo.o \ world.o \ net_preparse.o \ savegame.o \ svq2_ents.o \ svq2_game.o \ snd_vc.o \ snd_voicecodecs.o \ g711.o \ g721.o \ g723_24.o \ g723_40.o \ g72x.o \ webgen.o \ ftpserver.o \ httpserver.o SERVERONLY_OBJS = \ gl_alias.o \ svmodel.o \ sv_sys_unix.o WINDOWSSERVERONLY_OBJS = \ svmodel.o \ sv_sys_win.o COMMON_OBJS = $(COMMON_ASM_OBJS) \ common.o \ cvar.o \ cmd.o \ crc.o \ mathlib.o \ huff.o \ md4.o \ net_chan.o \ net_wins.o \ zone.o \ gl_q2bsp.o \ glmod_doom.o \ pmove.o \ pmovetst.o \ iwebiface.o \ translate.o \ plugin.o \ q1bsp.o \ q2pmove.o #the defaults for sdl come first GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o GL_EXE_NAME=../fteqw_sdl.gl GLCL_EXE_NAME=../fteqwcl_sdl.gl ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs` else GL_LDFLAGS=$(GLLDFLAGS) -lpng -ljpeg `sdl-config --libs` endif GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` GLB_DIR=gl_sdl GLCL_DIR=glcl_sdl SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o SW_EXE_NAME=../fteqw_sdl.sw SWCL_EXE_NAME=../fteqwcl_sdl.sw ifdef windir SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL else #pthread is needed because of SDL. SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` -lpng -ljpeg endif SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags` SWB_DIR=sw_sdl SWCL_DIR=swcl_sdl SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) SV_EXE_NAME=../fteqw.sv SV_CFLAGS=$(SERVER_ONLY_CFLAGS) #specific targets override those defaults as needed. ifeq ($(FTE_TARGET),win32) LIBS_DIR = $(BASE_DIR)/libs SV_EXE_NAME=../fteqwsv.exe SV_LDFLAGS=libs/zlib.lib -lwsock32 SV_DIR=sv_mingw SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o endif GL_EXE_NAME=../fteglqw.exe GLCL_EXE_NAME=../fteglqwcl.exe GL_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 GL_CFLAGS=$(GLCFLAGS) GLB_DIR=gl_mgw GLCL_DIR=glcl_mgw ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o endif SW_EXE_NAME=../fteswqw.exe SWCL_EXE_NAME=../fteswqwcl.exe SW_LDFLAGS=$(SWLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 SW_CFLAGS=$(SWCFLAGS) SWB_DIR=sw_mgw SWCL_DIR=swcl_mgw ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o endif M_EXE_NAME=../fteqw.exe MCL_EXE_NAME=../fteqwcl.exe M_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) MB_DIR=m_mgw MCL_DIR=mcl_mgw endif ifeq ($(FTE_TARGET),bsd) #mostly uses the linux stuff. #oss, X, etc. SV_DIR=sv_linux SV_LDFLAGS=-lz ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o endif GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include GLB_DIR=gl_bsd GLCL_DIR=glcl_bsd ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o endif SW_EXE_NAME=../fteqw.sw SWCL_EXE_NAME=../fteqwcl.sw SW_LDFLAGS=-L/usr/local/lib $(SWLDFLAGS) $(XLDFLAGS) SW_CFLAGS=$(SWCFLAGS) -I/usr/local/include SWB_DIR=sw_bsd SWCL_DIR=swcl_bsd ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o endif M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) MB_DIR=m_bsd MCL_DIR=mcl_bsd endif ifeq ($(FTE_TARGET),linux) SV_DIR=sv_linux SV_LDFLAGS=-lz ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o endif GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) GL_CFLAGS=$(GLCFLAGS) GLB_DIR=gl_linux GLCL_DIR=glcl_linux ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o endif SW_EXE_NAME=../fteqw.sw SWCL_EXE_NAME=../fteqwcl.sw SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS) SW_CFLAGS=$(SWCFLAGS) SWB_DIR=sw_linux SWCL_DIR=swcl_linux ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o endif M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) MB_DIR=m_linux MCL_DIR=mcl_linux endif SV_DIR?=sv_sdl .default: help all: sv-rel sw-rel gl-rel m-rel plugins VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR) $(OUT_DIR)/%.o : %.c $(DO_CC) -I$(OUT_DIR) ifeq ($(USEASM),true) $(OUT_DIR)/%.o : %.s sw/*.h $(DO_AS) endif #enables use of precompiled headers in gcc 3.4 onwards. $(OUT_DIR)/quakedef.h.gch : quakedef.h $(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS) #addprefix is to add the ./release/server/ part of the object name #foreach is needed as the OBJS is a list of variable names containing object lists. #which is needed as windows sucks too much for the chaining to carry a full list. #god knows how gcc loads the list properly. #or at least I hope he does. It makes no sence to mortals. $(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS) _out-rel: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)" strip --strip-all $(OUT_DIR)/$(EXE_NAME) _out-dbg: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)" _cl-rel: $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-dbg: $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _clsv-rel: reldir $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-dbg: debugdir $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" sv-tmp: reldir debugdir $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS)" OBJS="SV_OBJS" sv-rel: $(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)" sv-dbg: $(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)" glcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS)" SOBJS="$(GLCL_OBJS)" gl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS)" SOBJS="$(GLCL_OBJS)" glcl-rel: $(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)" glcl-dbg: $(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)" gl-rel: $(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)" gl-dbg: $(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)" mingl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME=$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS)" SOBJS="$(GLCL_OBJS)" mingl-rel: $(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)" swcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)" sw-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)" swcl-rel: $(MAKE) swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)" swcl-dbg: $(MAKE) swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)" sw-rel: $(MAKE) sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)" sw-dbg: $(MAKE) sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)" mcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS)" SOBJS="$(MCL_OBJS)" m-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS)" SOBJS="$(MCL_OBJS)" mcl-rel: $(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)" mcl-dbg: $(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)" m-rel: $(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)" m-dbg: $(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)" .PHONY: m-tmp mcl-tmp sw-tmp swcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg ifdef windir debugdir: @-mkdir $(subst /,\, $(OUT_DIR)) reldir: @-mkdir $(subst /,\, $(OUT_DIR)) else reldir: @-mkdir $(RELEASE_DIR) @-mkdir $(OUT_DIR) debugdir: @-mkdir $(DEBUG_DIR) @-mkdir $(OUT_DIR) endif plugins: ifneq ($(shell grep all ../plugins/Makefile),) $(MAKE) -C ../plugins else @-echo no plugins directory installed endif plugins: help: @-echo "Specfic targets:" @-echo "clean - removes all output (use make dirs afterwards)" @-echo "all - make all the targets possible" @-echo "" @-echo "Normal targets:" @-echo "(each of these targets must have the postfix -rel or -dbg)" @-echo "sv" @-echo "gl" @-echo "sw" clean: -rm -f -r $(RELEASE_DIR) -rm -f -r $(DEBUG_DIR)