#include "quakedef.h" #include #include #include extern PPB_Core *ppb_core; extern PPB_Audio *audio_interface; extern PPB_AudioConfig *audioconfig_interface; extern PP_Instance pp_instance; static PPB_Audio_Callback audio_callback; extern int S_GetMixerTime(soundcardinfo_t *sc); static void PPAPI_audio_callback(void *sample_buffer, uint32_t len, void *user_data) { soundcardinfo_t *sc = user_data; unsigned int framesz; if (sc) { int curtime = S_GetMixerTime(sc); framesz = sc->sn.numchannels * sc->sn.samplebits/8; //might as well dump it directly... sc->sn.buffer = sample_buffer; sc->sn.samples = len / (sc->sn.samplebits/8); S_PaintChannels (sc, curtime + (len / framesz)); sc->sn.samples = 0; sc->sn.buffer = NULL; sc->snd_sent += len; } } static void PPAPI_Shutdown(soundcardinfo_t *sc) { audio_interface->StopPlayback((PP_Resource)sc->handle); ppb_core->ReleaseResource((PP_Resource)sc->handle); } static unsigned int PPAPI_GetDMAPos(soundcardinfo_t *sc) { sc->sn.samplepos = sc->snd_sent / (sc->sn.samplebits/8); return sc->sn.samplepos; } static void PPAPI_UnlockBuffer(soundcardinfo_t *sc, void *buffer) { } static void *PPAPI_LockBuffer(soundcardinfo_t *sc, unsigned int *sampidx) { *sampidx = 0; return sc->sn.buffer; } static void PPAPI_SetUnderWater(soundcardinfo_t *sc, qboolean uw) { } static void PPAPI_Submit(soundcardinfo_t *sc, int start, int end) { } int PPAPI_InitCard (soundcardinfo_t *sc, int cardnum) { PP_Resource config; int framecount; /*I'm not aware of any limits on the number of 'devices' we can create, but virtual devices on the same physical device are utterly pointless, so don't load more than one*/ if (cardnum != 0) return 2; /*the docs say only two sample rates are allowed*/ if (sc->sn.speed <= 44100) sc->sn.speed = 44100; else sc->sn.speed = 48000; /*we can't choose these two settings*/ sc->sn.samplebits = 16; sc->sn.numchannels = 2; #ifdef PPB_AUDIO_CONFIG_INTERFACE_1_1 framecount = audioconfig_interface->RecommendSampleFrameCount(pp_instance, sc->sn.speed, 2048); #else framecount = audioconfig_interface->RecommendSampleFrameCount(sc->sn.speed, 2048); #endif /*the callback paints directly into the caller's buffer, so we don't need a separate 'dma' buffer*/ sc->selfpainting = true; sc->sn.samples = 0; /*framecount*/ sc->sn.buffer = NULL; sc->snd_sent = 0; sc->sn.samplepos = 0; sc->Submit = PPAPI_Submit; sc->GetDMAPos = PPAPI_GetDMAPos; sc->Lock = PPAPI_LockBuffer; sc->Unlock = PPAPI_UnlockBuffer; sc->Shutdown = PPAPI_Shutdown; config = audioconfig_interface->CreateStereo16Bit(pp_instance, sc->sn.speed, framecount); if (config) { sc->handle = (void*)audio_interface->Create(pp_instance, config, PPAPI_audio_callback, sc); ppb_core->ReleaseResource(config); if (sc->handle) { if (audio_interface->StartPlayback((PP_Resource)sc->handle)) return 1; } } return 0; } int (*pPPAPI_InitCard) (soundcardinfo_t *sc, int cardnum) = &PPAPI_InitCard;