/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys_win.h #include "quakedef.h" #include "winquake.h" #include "resource.h" #include "errno.h" #include "fcntl.h" #include #include #include #include //#define RESTARTTEST #ifdef MULTITHREAD #include #endif #ifdef GLQUAKE #define PRINTGLARRAYS #endif #ifdef _DEBUG #if _MSC_VER >= 1300 #define CATCHCRASH #endif #endif #if !defined(CLIENTONLY) && !defined(SERVERONLY) qboolean isDedicated = false; #endif qboolean debugout; HWND sys_parentwindow; unsigned int sys_parentleft; //valid if sys_parentwindow is set unsigned int sys_parenttop; unsigned int sys_parentwidth; //valid if sys_parentwindow is set unsigned int sys_parentheight; extern int fs_switchgame; #ifdef RESTARTTEST jmp_buf restart_jmpbuf; #endif /* ================ Sys_RandomBytes ================ */ #include qboolean Sys_RandomBytes(qbyte *string, int len) { HCRYPTPROV prov; if(!CryptAcquireContext( &prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT)) { return false; } if(!CryptGenRandom(prov, len, (BYTE *)string)) { CryptReleaseContext( prov, 0); return false; } CryptReleaseContext(prov, 0); return true; } void Sys_CloseLibrary(dllhandle_t *lib) { FreeLibrary((HMODULE)lib); } dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs) { int i; HMODULE lib; lib = LoadLibrary(name); if (!lib) { #ifdef _WIN64 lib = LoadLibrary(va("%s_64", name)); #elif defined(_WIN32) lib = LoadLibrary(va("%s_32", name)); #endif if (!lib) return NULL; } if (funcs) { for (i = 0; funcs[i].name; i++) { *funcs[i].funcptr = GetProcAddress(lib, funcs[i].name); if (!*funcs[i].funcptr) break; } if (funcs[i].name) { Sys_CloseLibrary((dllhandle_t*)lib); lib = NULL; } } return (dllhandle_t*)lib; } void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname) { if (!module) return NULL; return GetProcAddress((HINSTANCE)module, exportname); } #ifdef HLSERVER char *Sys_GetNameForAddress(dllhandle_t *module, void *address) { //windows doesn't provide a function to do this, so we have to do it ourselves. //this isn't the fastest way... //halflife needs this function. char *base = (char *)module; IMAGE_DATA_DIRECTORY *datadir; IMAGE_EXPORT_DIRECTORY *block; IMAGE_NT_HEADERS *ntheader; IMAGE_DOS_HEADER *dosheader = (void*)base; int i, j; DWORD *funclist; DWORD *namelist; SHORT *ordilist; if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE) return NULL; //yeah, that wasn't an exe ntheader = (void*)(base + dosheader->e_lfanew); if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE) return NULL; //urm, wait, a 16bit dos exe? datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT]; block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress); funclist = (DWORD*)(base+block->AddressOfFunctions); namelist = (DWORD*)(base+block->AddressOfNames); ordilist = (SHORT*)(base+block->AddressOfNameOrdinals); for (i = 0; i < block->NumberOfFunctions; i++) { if (base+funclist[i] == address) { for (j = 0; j < block->NumberOfNames; j++) { if (ordilist[j] == i) { return base+namelist[i]; } } //it has no name. huh? return NULL; } } return NULL; } #endif #ifdef Q2SERVER static HINSTANCE game_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadGame (void) { if (!FreeLibrary (game_library)) Sys_Error ("FreeLibrary failed for game library"); game_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetGameAPI (void *parms) { void *(VARGS *GetGameAPI) (void *); char name[MAX_OSPATH]; char *path; char cwd[MAX_OSPATH]; #if defined _M_IX86 const char *gamename = "gamex86.dll"; #ifdef NDEBUG const char *debugdir = "release"; #else const char *debugdir = "debug"; #endif #elif defined(__amd64__) || defined(__AMD64__) || defined(_AMD64_) const char *gamename = "gameamd.dll"; #ifdef NDEBUG const char *debugdir = "release"; #else const char *debugdir = "debug"; #endif #elif defined _M_ALPHA const char *gamename = "gameaxp.dll"; #ifdef NDEBUG const char *debugdir = "releaseaxp"; #else const char *debugdir = "debugaxp"; #endif #endif if (game_library) Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame"); // check the current debug directory first for development purposes #ifdef _WIN32 GetCurrentDirectory(sizeof(cwd), cwd); #else _getcwd (cwd, sizeof(cwd)); #endif snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else { #ifdef DEBUG // check the current directory for other development purposes _snprintf (name, sizeof(name), "%s/%s", cwd, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else #endif { // now run through the search paths path = NULL; while (1) { path = COM_NextPath (path); if (!path) return NULL; // couldn't find one anywhere snprintf (name, sizeof(name), "%s/%s", path, gamename); game_library = LoadLibrary (name); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n",name); break; } } } } GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame (); return NULL; } return GetGameAPI (parms); } #endif #define MINIMUM_WIN_MEMORY 0x0800000 #define MAXIMUM_WIN_MEMORY 0x8000000 int starttime; qboolean ActiveApp, Minimized; qboolean WinNT; static HANDLE hinput, houtput; HANDLE qwclsemaphore; static HANDLE tevent; void Sys_InitFloatTime (void); int VARGS Sys_DebugLog(char *file, char *fmt, ...) { FILE *fd; va_list argptr; static char data[1024]; va_start(argptr, fmt); vsnprintf(data, sizeof(data)-1, fmt, argptr); va_end(argptr); #if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1 { static int sock; if (!sock) { struct sockaddr_in sa; netadr_t na; int _true = true; int listip; listip = COM_CheckParm("-debugip"); NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na); NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa); sa.sin_port = htons(10000); sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa))) Sys_Error("Couldn't send debug log lines\n"); setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true)); } send(sock, data, strlen(data), 0); } #endif fd = fopen(file, "ab"); if (fd) { fprintf(fd, "%s", data); fclose(fd); return 0; } return 1; }; #ifdef CATCHCRASH #include "dbghelp.h" typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) ( HANDLE hProcess, DWORD ProcessId, HANDLE hFile, MINIDUMP_TYPE DumpType, PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, PMINIDUMP_CALLBACK_INFORMATION CallbackParam ); #ifdef PRINTGLARRAYS #include "glquake.h" #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #endif DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo) { char dumpPath[1024]; HANDLE hProc = GetCurrentProcess(); DWORD procid = GetCurrentProcessId(); HANDLE dumpfile; HMODULE hDbgHelp; MINIDUMPWRITEDUMP fnMiniDumpWriteDump; HMODULE hKernel; BOOL (WINAPI *pIsDebuggerPresent)(void); #ifdef PRINTGLARRAYS int rval; void *ptr; int i; void (APIENTRY *qglGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params); void (APIENTRY *qglGetVertexAttribPointerv) (GLuint index, GLenum pname, GLvoid** pointer); qglGetVertexAttribiv = (void*)wglGetProcAddress("glGetVertexAttribiv"); qglGetVertexAttribPointerv = (void*)wglGetProcAddress("glGetVertexAttribPointerv"); #pragma comment(lib,"opengl32.lib") if (qglGetVertexAttribiv) { glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &rval); Sys_Printf("GL_ARRAY_BUFFER_BINDING: %i\n", rval); glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr); Sys_Printf("GL_COLOR_ARRAY: %s (%lx)\n", glIsEnabled(GL_COLOR_ARRAY)?"en":"dis", (int) ptr); // glGetPointerv(GL_FOG_COORD_ARRAY_POINTER, &ptr); // Sys_Printf("GL_FOG_COORDINATE_ARRAY_EXT: %i (%lx)\n", (int) glIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT), (int) ptr); glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &rval); glGetPointerv(GL_INDEX_ARRAY_POINTER, &ptr); Sys_Printf("GL_INDEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_INDEX_ARRAY)?"en":"dis", rval, ptr); glGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr); Sys_Printf("GL_NORMAL_ARRAY: %s (%lx)\n", glIsEnabled(GL_NORMAL_ARRAY)?"en":"dis", (int) ptr); // glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER, &ptr); // Sys_Printf("GL_SECONDARY_COLOR_ARRAY: %i (%lx)\n", (int) glIsEnabled(GL_SECONDARY_COLOR_ARRAY), (int) ptr); for (i = 0; i < 4; i++) { qglClientActiveTextureARB(mtexid0 + i); glGetIntegerv(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &rval); glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr); Sys_Printf("GL_TEXTURE_COORD_ARRAY %i: %s %i:%p\n", i, glIsEnabled(GL_TEXTURE_COORD_ARRAY)?"en":"dis", rval, ptr); } glGetIntegerv(GL_VERTEX_ARRAY_BUFFER_BINDING, &rval); glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr); Sys_Printf("GL_VERTEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_VERTEX_ARRAY)?"en":"dis", rval, ptr); for (i = 0; i < 16; i++) { int en, bo, as, st, ty, no; qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &en); qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &bo); qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &as); qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &st); qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &ty); qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &no); qglGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr); Sys_Printf("attrib%i: %s as:%i st:%i ty:%0x %s%i:%p\n", i, en?"en":"dis", as, st,ty,no?"norm ":"", bo, ptr); } } #endif hKernel = LoadLibrary ("kernel32"); pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent"); #ifdef GLQUAKE GLVID_Crashed(); #endif if (pIsDebuggerPresent ()) { /*if we have a current window, minimize it to bring us out of fullscreen*/ extern qboolean vid_initializing; qboolean oldval = vid_initializing; vid_initializing = true; // ShowWindow(mainwindow, SW_MINIMIZE); vid_initializing = oldval; return EXCEPTION_CONTINUE_SEARCH; } /*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/ DestroyWindow(mainwindow); hDbgHelp = LoadLibrary ("DBGHELP"); if (hDbgHelp) fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump"); else fnMiniDumpWriteDump = NULL; if (fnMiniDumpWriteDump) { if (MessageBox(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES) return EXCEPTION_EXECUTE_HANDLER; /*take a dump*/ GetTempPath (sizeof(dumpPath)-16, dumpPath); Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath)); dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (dumpfile) { MINIDUMP_EXCEPTION_INFORMATION crashinfo; crashinfo.ClientPointers = TRUE; crashinfo.ExceptionPointers = exceptionInfo; crashinfo.ThreadId = GetCurrentThreadId (); if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL)) { CloseHandle(dumpfile); MessageBox(NULL, va("You can find the crashdump at\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath), DISTRIBUTION " Sucks", 0); return EXCEPTION_EXECUTE_HANDLER; } } } else MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0); return EXCEPTION_EXECUTE_HANDLER; } #endif int *debug; #ifndef SERVERONLY #if (_WIN32_WINNT < 0x0400) #define LLKHF_ALTDOWN 0x00000020 #define LLKHF_UP 0x00000080 #define WH_KEYBOARD_LL 13 typedef struct { DWORD vkCode; DWORD scanCode; DWORD flags; DWORD time; DWORD dwExtraInfo; } KBDLLHOOKSTRUCT; #elif defined(MINGW) #ifndef LLKHF_UP #define LLKHF_UP 0x00000080 #endif #endif HHOOK llkeyboardhook; cvar_t sys_disableWinKeys = SCVAR("sys_disableWinKeys", "0"); cvar_t sys_disableTaskSwitch = SCVARF("sys_disableTaskSwitch", "0", CVAR_NOTFROMSERVER); // please don't encourage people to use this... LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam) { KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam; if (ActiveApp) switch (nCode) { case HC_ACTION: { //Trap the Left Windowskey if (pkbhs->vkCode == VK_LWIN) { Key_Event (0, K_LWIN, 0, !(pkbhs->flags & LLKHF_UP)); return 1; } //Trap the Right Windowskey if (pkbhs->vkCode == VK_RWIN) { Key_Event (0, K_RWIN, 0, !(pkbhs->flags & LLKHF_UP)); return 1; } //Trap the Application Key (what a pointless key) if (pkbhs->vkCode == VK_APPS) { Key_Event (0, K_APP, 0, !(pkbhs->flags & LLKHF_UP)); return 1; } // Disable CTRL+ESC //this works, but we've got to give some way to tab out... if (sys_disableTaskSwitch.ival) { if (pkbhs->vkCode == VK_ESCAPE && GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1)) return 1; // Disable ATL+TAB if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN) return 1; // Disable ALT+ESC if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN) return 1; } break; } default: break; } return CallNextHookEx (llkeyboardhook, nCode, wParam, lParam); } void SetHookState(qboolean state) { if (!state == !llkeyboardhook) //not so types are comparable return; if (llkeyboardhook) { UnhookWindowsHookEx(llkeyboardhook); llkeyboardhook = NULL; } if (state) llkeyboardhook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0); } #endif /* =============================================================================== FILE IO =============================================================================== */ void Sys_mkdir (char *path) { _mkdir (path); } qboolean Sys_remove (char *path) { remove (path); return true; } qboolean Sys_Rename (char *oldfname, char *newfname) { return !rename(oldfname, newfname); } int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm) { HANDLE r; WIN32_FIND_DATA fd; char apath[MAX_OSPATH]; char apath2[MAX_OSPATH]; char file[MAX_OSPATH]; char *s; int go; if (!gpath) return 0; // strcpy(apath, match); Q_snprintfz(apath, sizeof(apath), "%s/%s", gpath, match); for (s = apath+strlen(apath)-1; s> apath; s--) { if (*s == '/') break; } *s = '\0'; //this is what we ask windows for. Q_snprintfz(file, sizeof(file), "%s/*.*", apath); //we need to make apath contain the path in match but not gpath Q_strncpyz(apath2, match, sizeof(apath)); match = s+1; for (s = apath2+strlen(apath2)-1; s> apath2; s--) { if (*s == '/') break; } *s = '\0'; if (s != apath2) strcat(apath2, "/"); r = FindFirstFile(file, &fd); if (r==(HANDLE)-1) return 1; go = true; do { if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.' else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory { if (wildcmp(match, fd.cFileName)) { Q_snprintfz(file, sizeof(file), "%s%s/", apath2, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } else { if (wildcmp(match, fd.cFileName)) { Q_snprintfz(file, sizeof(file), "%s%s", apath2, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } } while(FindNextFile(r, &fd) && go); FindClose(r); return go; } /* =============================================================================== SYSTEM IO =============================================================================== */ /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { DWORD flOldProtect; //@@@ copy on write or just read-write? if (!VirtualProtect((LPVOID)startaddr, length, PAGE_EXECUTE_READWRITE, &flOldProtect)) { char str[1024]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), str, sizeof(str), NULL); Sys_Error("Protection change failed!\nError %d: %s\n", (int)GetLastError(), str); } } /* ================ Sys_Init ================ */ void Sys_Init (void) { // LARGE_INTEGER PerformanceFreq; // unsigned int lowpart, highpart; OSVERSIONINFO vinfo; #ifndef SERVERONLY Cvar_Register(&sys_disableWinKeys, "System vars"); Cvar_Register(&sys_disableTaskSwitch, "System vars"); #ifndef CLIENTONLY if (!isDedicated && !COM_CheckParm("-nomutex")) #else if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too. #endif { // allocate a named semaphore on the client so the // front end can tell if it is alive // mutex will fail if semephore already exists qwclsemaphore = CreateMutex( NULL, // Security attributes 0, // owner "qwcl"); // Semaphore name // if (!qwclsemaphore) // Sys_Error ("QWCL is already running on this system"); CloseHandle (qwclsemaphore); qwclsemaphore = CreateSemaphore( NULL, // Security attributes 0, // Initial count 1, // Maximum count "qwcl"); // Semaphore name } #endif #if 0 if (!QueryPerformanceFrequency (&PerformanceFreq)) Sys_Error ("No hardware timer available"); // get 32 out of the 64 time bits such that we have around // 1 microsecond resolution lowpart = (unsigned int)PerformanceFreq.LowPart; highpart = (unsigned int)PerformanceFreq.HighPart; lowshift = 0; while (highpart || (lowpart > 2000000.0)) { lowshift++; lowpart >>= 1; lowpart |= (highpart & 1) << 31; highpart >>= 1; } pfreq = 1.0 / (double)lowpart; Sys_InitFloatTime (); #endif // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); vinfo.dwOSVersionInfoSize = sizeof(vinfo); if (!GetVersionEx (&vinfo)) Sys_Error ("Couldn't get OS info"); if ((vinfo.dwMajorVersion < 4) || (vinfo.dwPlatformId == VER_PLATFORM_WIN32s)) { Sys_Error ("QuakeWorld requires at least Win95 or NT 4.0"); } if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) WinNT = true; else WinNT = false; } void Sys_Shutdown(void) { if (host_parms.membase) { VirtualFree(host_parms.membase, 0, MEM_RELEASE); host_parms.membase = 0; } if (tevent) CloseHandle (tevent); tevent = NULL; if (qwclsemaphore) CloseHandle (qwclsemaphore); qwclsemaphore = NULL; } void VARGS Sys_Error (const char *error, ...) { va_list argptr; char text[1024]; //, text2[1024]; // DWORD dummy; va_start (argptr, error); vsnprintf (text, sizeof(text), error, argptr); va_end (argptr); #ifndef SERVERONLY SetHookState(false); Host_Shutdown (); #else SV_Shutdown(); #endif MessageBox(NULL, text, "Error", 0); #ifndef SERVERONLY CloseHandle (qwclsemaphore); SetHookState(false); #endif #ifdef NPFTE { extern jmp_buf host_abort; /*jump to start of main loop (which exits the main loop)*/ longjmp (host_abort, 1); } #else exit (1); #endif } static wchar_t dequake(conchar_t chr) { chr &= CON_CHARMASK; /*only this range are quake chars*/ if (chr >= 0xe000 && chr < 0xe100) { chr &= 0xff; if (chr >= 146 && chr < 156) chr = chr - 146 + '0'; if (chr >= 0x12 && chr <= 0x1b) chr = chr - 0x12 + '0'; if (chr == 143) chr = '.'; if (chr == 128 || chr == 129 || chr == 130 || chr == 157 || chr == 158 || chr == 159) chr = '-'; if (chr >= 128) chr -= 128; if (chr == 16) chr = '['; if (chr == 17) chr = ']'; if (chr == 0x1c) chr = 249; } /*this range contains pictograms*/ if (chr >= 0xe100 && chr < 0xe200) { chr = '?'; } return chr; } void VARGS Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024]; DWORD dummy; if (!houtput && !debugout) return; va_start (argptr,fmt); vsnprintf (text, sizeof(text), fmt, argptr); va_end (argptr); #ifdef _DEBUG if (debugout) { //msvc debug output conchar_t msg[1024], *end; wchar_t wide[1024]; int i; end = COM_ParseFunString(CON_WHITEMASK, text, msg, sizeof(msg), false); for (i = 0; msg+i < end; i++) { wide[i] = dequake(msg[i] & CON_CHARMASK); } wide[i] = 0; OutputDebugStringW(wide); } #endif if (houtput) WriteFile (houtput, text, strlen(text), &dummy, NULL); } void Sys_Quit (void) { #ifndef SERVERONLY SetHookState(false); Host_Shutdown (); SetHookState(false); #else SV_Shutdown(); #endif TL_Shutdown(); #ifdef RESTARTTEST longjmp(restart_jmpbuf, 1); #endif #ifdef NPFTE { extern jmp_buf host_abort; /*jump to start of main loop (which exits the main loop)*/ longjmp (host_abort, 1); } #else #ifdef USE_MSVCRT_DEBUG if (_CrtDumpMemoryLeaks()) OutputDebugStringA("Leaks detected\n"); #endif exit(1); #endif } #if 1 /* ================ Sys_DoubleTime ================ */ double Sys_DoubleTime (void) { static int first = 1; static LARGE_INTEGER qpcfreq; LARGE_INTEGER PerformanceCount; static LONGLONG oldcall; static LONGLONG firsttime; LONGLONG diff; QueryPerformanceCounter (&PerformanceCount); if (first) { first = 0; QueryPerformanceFrequency(&qpcfreq); firsttime = PerformanceCount.QuadPart; diff = 0; } else diff = PerformanceCount.QuadPart - oldcall; if (diff >= 0) oldcall = PerformanceCount.QuadPart; return (oldcall - firsttime) / (double)qpcfreq.QuadPart; } unsigned int Sys_Milliseconds (void) { return Sys_DoubleTime()*1000; } #else unsigned int Sys_Milliseconds (void) { static DWORD starttime; static qboolean first = true; DWORD now; // double t; now = timeGetTime(); if (first) { first = false; starttime = now; return 0.0; } /* if (now < starttime) // wrapped? { double r; r = (now) + (LONG_MAX - starttime); starttime = now; return r; } if (now - starttime == 0) return 0.0; */ return (now - starttime); } double Sys_DoubleTime (void) { return Sys_Milliseconds()/1000.f; } #endif ///////////////////////////////////////////////////////////// //clipboard HANDLE clipboardhandle; char *Sys_GetClipboard(void) { char *clipText; if (OpenClipboard(NULL)) { clipboardhandle = GetClipboardData(CF_TEXT); if (clipboardhandle) { clipText = GlobalLock(clipboardhandle); if (clipText) return clipText; //failed at the last hurdle GlobalUnlock(clipboardhandle); } CloseClipboard(); } clipboardhandle = NULL; return NULL; } void Sys_CloseClipboard(char *bf) { if (clipboardhandle) { GlobalUnlock(clipboardhandle); CloseClipboard(); clipboardhandle = NULL; } } void Sys_SaveClipboard(char *text) { HANDLE glob; char *temp; if (!OpenClipboard(NULL)) return; EmptyClipboard(); glob = GlobalAlloc(GMEM_MOVEABLE, strlen(text) + 1); if (glob == NULL) { CloseClipboard(); return; } temp = GlobalLock(glob); if (temp != NULL) { strcpy(temp, text); GlobalUnlock(glob); SetClipboardData(CF_TEXT, glob); } else GlobalFree(glob); CloseClipboard(); } //end of clipboard ///////////////////////////////////////////////////////////// ///////////////////////////////////////// //the system console stuff char *Sys_ConsoleInput (void) { static char text[256]; static int len; INPUT_RECORD recs[1024]; // int count; int i; int ch; DWORD numevents, numread, dummy=0; HANDLE th; char *clipText, *textCopied; if (!hinput) return NULL; for ( ;; ) { if (!GetNumberOfConsoleInputEvents (hinput, &numevents)) Sys_Error ("Error getting # of console events"); if (numevents <= 0) break; if (!ReadConsoleInput(hinput, recs, 1, &numread)) Sys_Error ("Error reading console input"); if (numread != 1) Sys_Error ("Couldn't read console input"); if (recs[0].EventType == KEY_EVENT) { if (recs[0].Event.KeyEvent.bKeyDown) { ch = recs[0].Event.KeyEvent.uChar.AsciiChar; switch (ch) { case '\r': WriteFile(houtput, "\r\n", 2, &dummy, NULL); if (len) { text[len] = 0; len = 0; return text; } break; case '\b': if (len) { len--; WriteFile(houtput, "\b \b", 3, &dummy, NULL); } break; default: if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState & SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode ==VK_INSERT))) { if (OpenClipboard(NULL)) { th = GetClipboardData(CF_TEXT); if (th) { clipText = GlobalLock(th); if (clipText) { textCopied = BZ_Malloc(GlobalSize(th)+1); strcpy(textCopied, clipText); /* Substitutes a NULL for every token */strtok(textCopied, "\n\r\b"); i = strlen(textCopied); if (i+len>=256) i=256-len; if (i>0) { textCopied[i]=0; text[len]=0; strcat(text, textCopied); len+=dummy; WriteFile(houtput, textCopied, i, &dummy, NULL); } BZ_Free(textCopied); } GlobalUnlock(th); } CloseClipboard(); } } else if (ch >= ' ') { WriteFile(houtput, &ch, 1, &dummy, NULL); text[len] = ch; len = (len + 1) & 0xff; } break; } } } } return NULL; } BOOL WINAPI HandlerRoutine (DWORD dwCtrlType) { switch (dwCtrlType) { case CTRL_C_EVENT: case CTRL_BREAK_EVENT: case CTRL_CLOSE_EVENT: case CTRL_LOGOFF_EVENT: case CTRL_SHUTDOWN_EVENT: Cbuf_AddText ("quit\n", RESTRICT_LOCAL); return true; } return false; } qboolean Sys_InitTerminal (void) { if (!AllocConsole()) return false; #ifndef SERVERONLY if (qwclsemaphore) { CloseHandle(qwclsemaphore); qwclsemaphore = NULL; } #endif SetConsoleCtrlHandler (HandlerRoutine, TRUE); SetConsoleTitle (FULLENGINENAME " dedicated server"); hinput = GetStdHandle (STD_INPUT_HANDLE); houtput = GetStdHandle (STD_OUTPUT_HANDLE); return true; } void Sys_CloseTerminal (void) { FreeConsole(); hinput = NULL; houtput = NULL; } // //////////////////////////// void Sys_SendKeyEvents (void) { MSG msg; if (isDedicated) { #ifndef CLIENTONLY SV_GetConsoleCommands (); #endif return; } while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { // we always update if there are any event, even if we're paused scr_skipupdate = 0; if (!GetMessage (&msg, NULL, 0, 0)) break; // Sys_Quit (); // if (TranslateMessage (&msg)) // continue; DispatchMessage (&msg); } } void Sys_ServerActivity(void) { #ifndef SERVERONLY if (GetActiveWindow() != mainwindow) FlashWindow(mainwindow, true); #endif } /* ============================================================================== WINDOWS CRAP ============================================================================== */ /* ================== WinMain ================== */ void SleepUntilInput (int time) { MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT); } qboolean Sys_Startup_CheckMem(quakeparms_t *parms) { int t; MEMORYSTATUS lpBuffer; lpBuffer.dwLength = sizeof(MEMORYSTATUS); GlobalMemoryStatus (&lpBuffer); // take the greater of all the available memory or half the total memory, // but at least 8 Mb and no more than 16 Mb, unless they explicitly // request otherwise parms->memsize = lpBuffer.dwAvailPhys; if (parms->memsize < MINIMUM_WIN_MEMORY) parms->memsize = MINIMUM_WIN_MEMORY; if (parms->memsize < (lpBuffer.dwTotalPhys >> 1)) parms->memsize = lpBuffer.dwTotalPhys >> 1; if (parms->memsize > MAXIMUM_WIN_MEMORY) parms->memsize = MAXIMUM_WIN_MEMORY; if (COM_CheckParm ("-heapsize")) { t = COM_CheckParm("-heapsize") + 1; if (t < com_argc) parms->memsize = Q_atoi (com_argv[t]) * 1024; } else if (COM_CheckParm ("-mem")) { t = COM_CheckParm("-mem") + 1; if (t < com_argc) parms->memsize = Q_atoi (com_argv[t]) * 1024*1024; } parms->membase = VirtualAlloc (NULL, parms->memsize, MEM_RESERVE, PAGE_NOACCESS); // parms->membase = malloc (parms.memsize); if (!parms->membase) return false; return true; } #ifdef NPFTE static quakeparms_t parms; double lastlooptime; qboolean NPQTV_Sys_Startup(int argc, char *argv[]) { if (!host_initialized) { TL_InitLanguages(); parms.argc = argc; parms.argv = argv; parms.basedir = argv[0]; COM_InitArgv (parms.argc, parms.argv); if (!Sys_Startup_CheckMem(&parms)) return false; Host_Init (&parms); } lastlooptime = Sys_DoubleTime (); return true; } void NPQTV_Sys_MainLoop(void) { double duratrion, newtime; if (isDedicated) { #ifndef CLIENTONLY NET_Sleep(50, false); // find time passed since last cycle newtime = Sys_DoubleTime (); duratrion = newtime - lastlooptime; lastlooptime = newtime; SV_Frame (); #else Sys_Error("wut?"); #endif } else { #ifndef SERVERONLY double sleeptime; newtime = Sys_DoubleTime (); duratrion = newtime - lastlooptime; sleeptime = Host_Frame (duratrion); lastlooptime = newtime; SetHookState(sys_disableWinKeys.ival); Sys_Sleep(sleeptime); // Sleep(0); #else Sys_Error("wut?"); #endif } } void Sys_RecentServer(char *command, char *target, char *title, char *desc) { } #else /* ================== WinMain ================== */ HINSTANCE global_hInstance; int global_nCmdShow; char *argv[MAX_NUM_ARGVS]; static char exename[256]; HWND hwnd_dialog; #define COBJMACROS #ifndef MINGW #if _MSC_VER > 1200 #include #endif #endif #if _MSC_VER > 1200 #include #endif #include //#include #ifdef _MSC_VER #include "ntverp.h" #endif #if defined(__MINGW64_VERSION_MAJOR) && (__MINGW64_VERSION_MAJOR >= 3) #define SHARD_APPIDINFOLINK SHARD_APPIDINFOLINK #endif #ifndef SHARD_APPIDINFOLINK // SDK version 7600 = v7.0a & v7.1 #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 typedef struct SHARDAPPIDINFOLINK { IShellLinkW *psl; PCWSTR pszAppID; } SHARDAPPIDINFOLINK; #endif #define SHARD_APPIDINFOLINK 0x00000007 #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 typedef struct { GUID fmtid; DWORD pid; } PROPERTYKEY; #endif typedef struct IPropertyStore IPropertyStore; ; #ifndef MINGW #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 typedef struct IPropertyStore { CONST_VTBL struct { /*IUnknown*/ HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IPropertyStore * This, REFIID riid, void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IPropertyStore * This); ULONG ( STDMETHODCALLTYPE *Release )( IPropertyStore * This); /*property store stuff*/ HRESULT ( STDMETHODCALLTYPE *GetCount)( IPropertyStore * This, ULONG *count); HRESULT ( STDMETHODCALLTYPE *GetAt)( IPropertyStore * This, DWORD prop, PROPERTYKEY * key); HRESULT ( STDMETHODCALLTYPE *GetValue)( IPropertyStore * This, PROPERTYKEY * key, PROPVARIANT * val); HRESULT ( STDMETHODCALLTYPE *SetValue)( IPropertyStore * This, PROPERTYKEY * key, PROPVARIANT * val); HRESULT ( STDMETHODCALLTYPE *Commit)( IPropertyStore * This); } *lpVtbl; } IPropertyStore; #endif #endif static const IID IID_IPropertyStore = {0x886d8eeb, 0x8cf2, 0x4446, {0x8d, 0x02, 0xcd, 0xba, 0x1d, 0xbd, 0xcf, 0x99}}; #ifndef MINGW #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 #define IObjectArray IUnknown #endif #endif static const IID IID_IObjectArray = {0x92ca9dcd, 0x5622, 0x4bba, {0xa8,0x05,0x5e,0x9f,0x54,0x1b,0xd8,0xc9}}; #ifndef MINGW #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 typedef struct IObjectCollection { struct IObjectCollectionVtbl { HRESULT ( __stdcall *QueryInterface )( /* [in] IShellLink*/ void *This, /* [in] */ const GUID * const riid, /* [out] */ void **ppvObject); ULONG ( __stdcall *AddRef )( /* [in] IShellLink*/ void *This); ULONG ( __stdcall *Release )( /* [in] IShellLink*/ void *This); HRESULT ( __stdcall *GetCount )( /* [in] IShellLink*/ void *This, /* [out] */ UINT *pcObjects); HRESULT ( __stdcall *GetAt )( /* [in] IShellLink*/ void *This, /* [in] */ UINT uiIndex, /* [in] */ const GUID * const riid, /* [iid_is][out] */ void **ppv); HRESULT ( __stdcall *AddObject )( /* [in] IShellLink*/ void *This, /* [in] */ void *punk); HRESULT ( __stdcall *AddFromArray )( /* [in] IShellLink*/ void *This, /* [in] */ IObjectArray *poaSource); HRESULT ( __stdcall *RemoveObjectAt )( /* [in] IShellLink*/ void *This, /* [in] */ UINT uiIndex); HRESULT ( __stdcall *Clear )( /* [in] IShellLink*/ void *This); } *lpVtbl; } IObjectCollection; #endif #endif static const IID IID_IObjectCollection = {0x5632b1a4, 0xe38a, 0x400a, {0x92,0x8a,0xd4,0xcd,0x63,0x23,0x02,0x95}}; static const CLSID CLSID_EnumerableObjectCollection = {0x2d3468c1, 0x36a7, 0x43b6, {0xac,0x24,0xd3,0xf0,0x2f,0xd9,0x60,0x7a}}; #ifndef MINGW #if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600 typedef struct ICustomDestinationList { struct ICustomDestinationListVtbl { HRESULT ( __stdcall *QueryInterface ) ( /* [in] ICustomDestinationList*/ void *This, /* [in] */ const GUID * const riid, /* [out] */ void **ppvObject); ULONG ( __stdcall *AddRef )( /* [in] ICustomDestinationList*/ void *This); ULONG ( __stdcall *Release )( /* [in] ICustomDestinationList*/ void *This); HRESULT ( __stdcall *SetAppID )( /* [in] ICustomDestinationList*/ void *This, /* [string][in] */ LPCWSTR pszAppID); HRESULT ( __stdcall *BeginList )( /* [in] ICustomDestinationList*/ void *This, /* [out] */ UINT *pcMinSlots, /* [in] */ const GUID * const riid, /* [out] */ void **ppv); HRESULT ( __stdcall *AppendCategory )( /* [in] ICustomDestinationList*/ void *This, /* [string][in] */ LPCWSTR pszCategory, /* [in] IObjectArray*/ void *poa); HRESULT ( __stdcall *AppendKnownCategory )( /* [in] ICustomDestinationList*/ void *This, /* [in] KNOWNDESTCATEGORY*/ int category); HRESULT ( __stdcall *AddUserTasks )( /* [in] ICustomDestinationList*/ void *This, /* [in] IObjectArray*/ void *poa); HRESULT ( __stdcall *CommitList )( /* [in] ICustomDestinationList*/ void *This); HRESULT ( __stdcall *GetRemovedDestinations )( /* [in] ICustomDestinationList*/ void *This, /* [in] */ const IID * const riid, /* [out] */ void **ppv); HRESULT ( __stdcall *DeleteList )( /* [in] ICustomDestinationList*/ void *This, /* [string][unique][in] */ LPCWSTR pszAppID); HRESULT ( __stdcall *AbortList )( /* [in] ICustomDestinationList*/ void *This); } *lpVtbl; } ICustomDestinationList; #endif #endif static const IID IID_ICustomDestinationList = {0x6332debf, 0x87b5, 0x4670, {0x90,0xc0,0x5e,0x57,0xb4,0x08,0xa4,0x9e}}; static const CLSID CLSID_DestinationList = {0x77f10cf0, 0x3db5, 0x4966, {0xb5,0x20,0xb7,0xc5,0x4f,0xd3,0x5e,0xd6}}; #endif #if _MSC_VER > 1200 #define WIN7_APPNAME L"FTEQuake" static IShellLinkW *CreateShellLink(char *command, char *target, char *title, char *desc) { HRESULT hr; IShellLinkW *link; IPropertyStore *prop_store; WCHAR buf[1024]; char tmp[1024], *s; // Get a pointer to the IShellLink interface. hr = CoCreateInstance(&CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, &IID_IShellLinkW, &link); if (FAILED(hr)) return NULL; GetModuleFileNameW(NULL, buf, sizeof(buf)/sizeof(wchar_t)-1); IShellLinkW_SetIconLocation(link, buf, 0); /*grab the first icon from our exe*/ IShellLinkW_SetPath(link, buf); /*program to run*/ Q_strncpyz(tmp, com_quakedir, sizeof(tmp)); /*normalize the gamedir, so we don't end up with the same thing multiple times*/ for(s = tmp; *s; s++) { if (*s == '\\') *s = '/'; else *s = tolower(*s); } swprintf(buf, sizeof(buf), L"%S \"%S\" -basedir \"%S\"", command, target, tmp); IShellLinkW_SetArguments(link, buf); /*args*/ swprintf(buf, sizeof(buf), L"%S", desc); IShellLinkW_SetDescription(link, buf); /*tooltip*/ hr = IShellLinkW_QueryInterface(link, &IID_IPropertyStore, &prop_store); #ifndef MINGW if(SUCCEEDED(hr)) { PROPVARIANT pv; PROPERTYKEY PKEY_Title; pv.vt=VT_LPSTR; pv.pszVal=title; /*item text*/ CLSIDFromString(L"{F29F85E0-4FF9-1068-AB91-08002B27B3D9}", &(PKEY_Title.fmtid)); PKEY_Title.pid=2; hr = prop_store->lpVtbl->SetValue(prop_store, &PKEY_Title, &pv); hr = prop_store->lpVtbl->Commit(prop_store); prop_store->lpVtbl->Release(prop_store); } #endif return link; } void Sys_RecentServer(char *command, char *target, char *title, char *desc) { SHARDAPPIDINFOLINK appinfo; IShellLinkW *link; link = CreateShellLink(command, target, title, desc); if (!link) return; appinfo.pszAppID=WIN7_APPNAME; appinfo.psl=link; SHAddToRecentDocs(SHARD_APPIDINFOLINK, &appinfo); IShellLinkW_Release(link); } void Win7_Init(void) { HANDLE h; HRESULT (WINAPI *pSetCurrentProcessExplicitAppUserModelID)(PCWSTR AppID); h = LoadLibrary("shell32.dll"); if (h) { pSetCurrentProcessExplicitAppUserModelID = (void*)GetProcAddress(h, "SetCurrentProcessExplicitAppUserModelID"); if (pSetCurrentProcessExplicitAppUserModelID) pSetCurrentProcessExplicitAppUserModelID(WIN7_APPNAME); } } void Win7_TaskListInit(void) { ICustomDestinationList *cdl; IObjectCollection *col; IObjectArray *arr; IShellLinkW *link; CoInitialize(NULL); if (SUCCEEDED(CoCreateInstance(&CLSID_DestinationList, NULL, CLSCTX_INPROC_SERVER, &IID_ICustomDestinationList, &cdl))) { UINT minslots; IUnknown *removed; cdl->lpVtbl->BeginList(cdl, &minslots, &IID_IObjectArray, &removed); if (SUCCEEDED(CoCreateInstance(&CLSID_EnumerableObjectCollection, NULL, CLSCTX_INPROC_SERVER, &IID_IObjectCollection, &col))) { switch(M_GameType()) { case MGT_QUAKE1: link = CreateShellLink("+menu_servers", "", "Server List", "Pick a multiplayer server to join"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } link = CreateShellLink("+map start", "", "Start New Game (Quake)", "Begin a new single-player game"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } break; case MGT_QUAKE2: link = CreateShellLink("+menu_servers", "", "Quake2 Server List", "Pick a multiplayer server to join"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } link = CreateShellLink("+map unit1", "", "Start New Game (Quake2)", "Begin a new game"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } break; case MGT_HEXEN2: link = CreateShellLink("+menu_servers", "", "Hexen2 Server List", "Pick a multiplayer server to join"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } link = CreateShellLink("+map demo1", "", "Start New Game (Hexen2)", "Begin a new game"); if (link) { col->lpVtbl->AddObject(col, link); link->lpVtbl->Release(link); } break; } if (SUCCEEDED(col->lpVtbl->QueryInterface(col, &IID_IObjectArray, &arr))) { cdl->lpVtbl->AddUserTasks(cdl, arr); arr->lpVtbl->Release(arr); } col->lpVtbl->Release(col); } cdl->lpVtbl->AppendKnownCategory(cdl, 1); cdl->lpVtbl->CommitList(cdl); cdl->lpVtbl->Release(cdl); } } #endif /* #ifdef _MSC_VER #include void VARGS Signal_Error_Handler(int i) { int *basepointer; __asm {mov basepointer,ebp}; Sys_Error("Received signal, offset was 0x%8x", basepointer[73]); } #endif */ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // MSG msg; quakeparms_t parms; double time, oldtime, newtime; char cwd[1024]; const char *qtvfile = NULL; int delay = 0; /* previous instances do not exist in Win32 */ if (hPrevInstance) return 0; #ifndef MINGW #if _MSC_VER > 1200 Win7_Init(); #endif #endif #ifdef _MSC_VER #if _M_IX86_FP >= 1 { int idedx; char cpuname[13]; /*I'm not going to check to make sure cpuid works.*/ __asm { xor eax, eax cpuid mov dword ptr [cpuname+0],ebx mov dword ptr [cpuname+4],edx mov dword ptr [cpuname+8],ecx } cpuname[12] = 0; __asm { mov eax, 0x1 cpuid mov idedx, edx } #if _M_IX86_FP >= 2 if (!(idedx&(1<<26))) MessageBox(NULL, "This is an SSE2 optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0); else #endif if (!(idedx&(1<<25))) MessageBox(NULL, "This is an SSE optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0); } #endif #endif #ifdef CATCHCRASH __try #endif { /* #ifndef _DEBUG #ifdef _MSC_VER signal (SIGFPE, Signal_Error_Handler); signal (SIGILL, Signal_Error_Handler); signal (SIGSEGV, Signal_Error_Handler); #endif #endif */ global_hInstance = hInstance; global_nCmdShow = nCmdShow; parms.argc = 1; argv[0] = exename; while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS)) { while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126))) lpCmdLine++; if (*lpCmdLine) { if (*lpCmdLine == '\"') { lpCmdLine++; argv[parms.argc] = lpCmdLine; parms.argc++; while (*lpCmdLine && *lpCmdLine != '\"') lpCmdLine++; } else { argv[parms.argc] = lpCmdLine; parms.argc++; while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126))) lpCmdLine++; } if (*lpCmdLine) { *lpCmdLine = 0; lpCmdLine++; } } } #ifdef RESTARTTEST setjmp (restart_jmpbuf); #endif GetModuleFileName(NULL, cwd, sizeof(cwd)-1); strcpy(exename, COM_SkipPath(cwd)); parms.argv = (const char **)argv; COM_InitArgv (parms.argc, parms.argv); if (COM_CheckParm("--version") || COM_CheckParm("-v")) { printf("version " DISTRIBUTION " " __TIME__ " " __DATE__ "\n"); return true; } if (COM_CheckParm("-outputdebugstring")) debugout = true; if (!GetCurrentDirectory (sizeof(cwd), cwd)) Sys_Error ("Couldn't determine current directory"); if (parms.argc >= 2) { if (*parms.argv[1] != '-' && *parms.argv[1] != '+') { char *e; qtvfile = parms.argv[1]; GetModuleFileName(NULL, cwd, sizeof(cwd)-1); for (e = cwd+strlen(cwd)-1; e >= cwd; e--) { if (*e == '/' || *e == '\\') { *e = 0; break; } } } } TL_InitLanguages(); //tprints are now allowed parms.basedir = cwd; parms.argc = com_argc; parms.argv = com_argv; #if !defined(CLIENTONLY) && !defined(SERVERONLY) if (COM_CheckParm ("-dedicated")) isDedicated = true; #endif if (isDedicated) { #if !defined(CLIENTONLY) if (!Sys_InitTerminal()) Sys_Error ("Couldn't allocate dedicated server console"); #endif } if (!Sys_Startup_CheckMem(&parms)) Sys_Error ("Not enough memory free; check disk space\n"); #ifndef CLIENTONLY if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized. { int delay; SV_Init (&parms); delay = SV_Frame()*1000; while (1) { if (!isDedicated) Sys_Error("Dedicated was cleared"); NET_Sleep(delay, false); delay = SV_Frame()*1000; } return TRUE; } #endif tevent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!tevent) Sys_Error ("Couldn't create event"); #ifdef SERVERONLY Sys_Printf ("SV_Init\n"); SV_Init(&parms); #else Sys_Printf ("Host_Init\n"); Host_Init (&parms); #endif oldtime = Sys_DoubleTime (); if (qtvfile) { char *ext = COM_FileExtension(qtvfile); if (!strcmp(ext, "qwd") || !strcmp(ext, "dem") || !strcmp(ext, "mvd")) Cbuf_AddText(va("playdemo \"#%s\"\n", qtvfile), RESTRICT_LOCAL); else Cbuf_AddText(va("qtvplay \"#%s\"\n", qtvfile), RESTRICT_LOCAL); } //client console should now be initialized. #ifndef MINGW #if _MSC_VER > 1200 Win7_TaskListInit(); #endif #endif /* main window message loop */ while (1) { if (isDedicated) { #ifndef CLIENTONLY NET_Sleep(delay, false); // find time passed since last cycle newtime = Sys_DoubleTime (); time = newtime - oldtime; oldtime = newtime; delay = 1000*SV_Frame (); #else Sys_Error("wut?"); #endif } else { #ifndef SERVERONLY double sleeptime; newtime = Sys_DoubleTime (); time = newtime - oldtime; sleeptime = Host_Frame (time); oldtime = newtime; SetHookState(sys_disableWinKeys.ival); /*sleep if its not yet time for a frame*/ Sys_Sleep(sleeptime); #else Sys_Error("wut?"); #endif } #ifndef SERVERONLY if (fs_switchgame != -1) { SetHookState(false); Host_Shutdown (); COM_InitArgv (parms.argc, parms.argv); if (!Sys_Startup_CheckMem(&parms)) return 0; Host_Init (&parms); } #endif } } #ifdef CATCHCRASH __except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation())) { return 1; } #endif /* return success of application */ return TRUE; } int __cdecl main(void) { char *cmdline; FreeConsole(); cmdline = GetCommandLine(); while (*cmdline && *cmdline == ' ') cmdline++; if (*cmdline == '\"') { cmdline++; while (*cmdline && *cmdline != '\"') cmdline++; if (*cmdline == '\"') cmdline++; } else { while (*cmdline && *cmdline != ' ') cmdline++; } return WinMain(GetModuleHandle(NULL), NULL, cmdline, SW_NORMAL); } #endif qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate) { HDC hdc; int rate; hdc = GetDC(NULL); *width = GetDeviceCaps(hdc, HORZRES); *height = GetDeviceCaps(hdc, VERTRES); *bpp = GetDeviceCaps(hdc, BITSPIXEL); rate = GetDeviceCaps(hdc, VREFRESH); if (rate == 1) rate = 0; *refreshrate = rate; ReleaseDC(NULL, hdc); return true; } #ifdef MULTITHREAD /* Thread creation calls */ typedef struct threadwrap_s { void (*func)(void *); void *args; } threadwrap_t; // the thread call is wrapped so we don't need WINAPI everywhere DWORD WINAPI threadwrapper(void *args) { threadwrap_t tw; tw.func = ((threadwrap_t *)args)->func; tw.args = ((threadwrap_t *)args)->args; free(args); #ifdef CATCHCRASH __try { #endif tw.func(tw.args); #ifdef CATCHCRASH } __except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation())) { return 1; } #endif #ifndef WIN32CRTDLL _endthreadex(0); #endif return 0; } void *Sys_CreateThread(int (*func)(void *), void *args, int priority, int stacksize) { threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)); HANDLE handle; if (!tw) return NULL; if (stacksize) stacksize += 128; // wrapper overhead, also prevent default stack size tw->func = func; tw->args = args; #ifdef WIN32CRTDLL handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL); #else handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL); #endif if (!handle) { free(tw); return NULL; } return (void *)handle; } void Sys_WaitOnThread(void *thread) { while (WaitForSingleObject((HANDLE)thread, 10) == WAIT_TIMEOUT) { /*keep responding to window messages*/ MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) DispatchMessage(&msg); } CloseHandle((HANDLE)thread); } /* Mutex calls */ void *Sys_CreateMutex(void) { return (void *)CreateMutex(NULL, 0, NULL); } qboolean Sys_TryLockMutex(void *mutex) { return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0; } qboolean Sys_LockMutex(void *mutex) { #if 0//def _DEBUG /*in debug builds, trigger a debug break if we sit on a mutex for longer than 20 secs*/ if (WaitForSingleObject(mutex, 20000) == WAIT_OBJECT_0) return true; OutputDebugString("Warning: Suspected mutex deadlock\n"); DebugBreak(); return false; #else return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0; #endif } qboolean Sys_UnlockMutex(void *mutex) { return !!ReleaseMutex(mutex); } void Sys_DestroyMutex(void *mutex) { CloseHandle(mutex); } /* Conditional wait calls */ /* TODO: Windows Vista has condition variables as documented here: http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx Note this uses Slim Reader/Writer locks (Vista+ exclusive) or critical sections. The condition variable implementation is based on the libSDL implementation. This code could probably be made more efficient with the use of events or different mechanisms but for now the main concern is a correct and complete solution. */ typedef struct condvar_s { int waiting; int signals; CRITICAL_SECTION countlock; CRITICAL_SECTION mainlock; HANDLE wait_sem; HANDLE wait_done; } condvar_t; void *Sys_CreateConditional(void) { condvar_t *cv; cv = (condvar_t *)malloc(sizeof(condvar_t)); if (!cv) return NULL; cv->waiting = 0; cv->signals = 0; InitializeCriticalSection (&cv->mainlock); InitializeCriticalSection (&cv->countlock); cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL); cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL); if (cv->wait_sem && cv->wait_done) return (void *)cv; // something failed so deallocate everything if (cv->wait_done) CloseHandle(cv->wait_done); if (cv->wait_sem) CloseHandle(cv->wait_sem); DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); return NULL; } qboolean Sys_LockConditional(void *condv) { EnterCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_UnlockConditional(void *condv) { LeaveCriticalSection(&((condvar_t *)condv)->mainlock); return true; } qboolean Sys_ConditionWait(void *condv) { condvar_t *cv = (condvar_t *)condv; qboolean success; // increase count for non-signaled waiting threads EnterCriticalSection(&cv->countlock); cv->waiting++; LeaveCriticalSection(&cv->countlock); LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition // wait on a signal success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED); // update waiting count and alert signaling thread that we're done to avoid the deadlock condition EnterCriticalSection(&cv->countlock); if (cv->signals > 0) { ReleaseSemaphore(cv->wait_done, cv->signals, NULL); cv->signals = 0; } cv->waiting--; LeaveCriticalSection(&cv->countlock); EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition return success; } qboolean Sys_ConditionSignal(void *condv) { condvar_t *cv = (condvar_t *)condv; // if there are non-signaled waiting threads, we signal one and wait on the response EnterCriticalSection(&cv->countlock); if (cv->waiting > cv->signals) { cv->signals++; ReleaseSemaphore(cv->wait_sem, 1, NULL); LeaveCriticalSection(&cv->countlock); WaitForSingleObject(cv->wait_done, INFINITE); } else LeaveCriticalSection(&cv->countlock); return true; } qboolean Sys_ConditionBroadcast(void *condv) { condvar_t *cv = (condvar_t *)condv; // if there are non-signaled waiting threads, we signal all of them and wait on all the responses back EnterCriticalSection(&cv->countlock); if (cv->waiting > cv->signals) { int i, num_waiting; num_waiting = (cv->waiting - cv->signals); cv->signals = cv->waiting; ReleaseSemaphore(cv->wait_sem, num_waiting, NULL); LeaveCriticalSection(&cv->countlock); // there's no call to wait for the same object multiple times so we need to loop through // and burn up the semaphore count for (i = 0; i < num_waiting; i++) WaitForSingleObject(cv->wait_done, INFINITE); } else LeaveCriticalSection(&cv->countlock); return true; } void Sys_DestroyConditional(void *condv) { condvar_t *cv = (condvar_t *)condv; CloseHandle(cv->wait_done); CloseHandle(cv->wait_sem); DeleteCriticalSection(&cv->countlock); DeleteCriticalSection(&cv->mainlock); free(cv); } #endif void Sys_Sleep (double seconds) { Sleep(seconds * 1000); }