#pragma progs_dat "../menu.dat" //#pragma target fte #define MENU //select the module #include "fteextensions.qc" //also sets up system defs #includelist menusys/mitems.qc //root item type menusys/mitems_common.qc //basic types menusys/mitem_desktop.qc //other sort of root item menusys/mitem_exmenu.qc //fullscreen/exclusive menus menusys/mitem_edittext.qc //simple text editor menusys/mitem_tabs.qc //tabs menusys/mitem_colours.qc //colour picker menusys/mitem_checkbox.qc //checkbox (boolean thingies) menusys/mitem_slider.qc //scrollbars menusys/mitem_combo.qc //multiple-choice thingies menusys/mitem_bind.qc //key binding thingie menusys/mitem_spinnymodel.qc //menu art #endlist //might as well put this here. void(mitem_desktop desktop) M_Pop = { mitem it = desktop.item_kactivechild; if (it) it.item_remove(); }; //define the commands. //cmd argments are: Name, Function, Sourcefile(may be empty) #define concommandslist \ cmd("m_main", M_Main, menu/main.qc, "Main Menu") \ cmd("m_pop", M_Pop, , __NULL__) \ cmd("m_options", M_Options, menu/options.qc, __NULL__) \ cmd("m_keys", M_Options_Keys, menu/options_keys.qc, "Fix up the stupid default key bindings.") \ cmd("m_basicopts", M_Options_Basic, menu/options_basic.qc, "Change your public player settings, like name.") \ cmd("m_video", M_Options_Video, menu/options_video.qc, "Change video modes and devices.") \ cmd("m_effects", M_Options_Effects, menu/options_effects.qc, __NULL__) \ cmd("m_audio", M_Options_Audio, menu/options_audio.qc, "Tweak audio/voip devices+volumes+etc.") \ cmd("m_particles", M_Options_Particles, menu/options_particles.qc, __NULL__) \ cmd("m_hud", M_Options_Hud, menu/options_hud.qc, "Select which HUD layout to use") \ cmd("m_load", M_Load, menu/loadsave.qc, "Load a saved game") \ cmd("m_save", M_Save, , "Save the game for later, or for retconnoisseur purposes.") \ cmd("m_quit", M_Quit, menu/quit.qc, "Choose the cowards option") \ cmd("m_mods", M_Menu_Mods, menu/mods.qc, "Switch mod") \ cmd("m_updates", M_Menu_Updates, menu/updates.qc, __NULL__) \ cmd("m_cvars", M_Menu_Cvars, menu/cvars.qc, "Advanced confguration of all settings.") \ cmd("m_newgame", M_NewGame, menu/newgame.qc, "Start a new game!") \ cmd("m_servers", M_Servers, menu/servers.qc, "Join someone else's game") \ cmd("m_configs", M_Configs, menu/options_configs.qc, __NULL__) \ cmd("m_reset", M_Reset, , __NULL__) \ cmd("m_dir", M_Dir, , "Debug command to list data files (from qc's perspective).") \ cmd("m_cat", M_FOpen, , "Debug command to display the contents of data files (with qc's access rights).") \ cmd("m_preset", M_Preset, menu/presets.qc, __NULL__) //make sure all the right files are included #define cmd(n,fnc,inc,desc) inc #includelist concommandslist #endlist #undef cmd mitem_desktop desktop; void() m_shutdown = {}; void(vector screensize) m_draw = { if (dp_workarounds) cltime = gettime(0); items_draw(desktop, screensize); }; float(float evtype, float scanx, float chary, float devid) Menu_InputEvent = { if (scanx == K_TOUCH) return TRUE; //always report this as handled. we'll not get fake mouse events then, and can handle K_TOUCHLONG/K_TOUCHTAP/etc without worry of conflicts. return items_keypress(desktop, evtype, scanx, chary, devid); }; void(float scan, float chr) m_keydown = {ui.mousepos = getmousepos();queryscreensize();items_keypress(desktop, IE_KEYDOWN, scan, chr, 0);}; //for DP compat. void(float scan, float chr) m_keyup = {ui.mousepos = getmousepos();queryscreensize();items_keypress(desktop, IE_KEYUP, scan, chr, 0);}; //for DP compat. void(float mode) m_toggle { //mode is stupid. 1=enable,0=disable,-1=actually toggle. if (mode < 0) mode = !desktop.item_kactivechild; if (mode) M_Main(desktop); else while(desktop.item_kactivechild) { mitem it = desktop.item_kactivechild; if (it.item_flags & IF_NOKILL) break; it.item_remove(); } items_updategrabs(TRUE); }; float(string cstr) m_consolecommand = { //for properly registered commands tokenize_console(cstr); string cmd = argv(0); switch(cmd) { //switch on the known commands. #define cmd(n,f,inc,desc) case n: f(desktop); break; concommandslist #undef cmd default: return FALSE; } items_updategrabs(TRUE); return TRUE; } void(string cstr) GameCommand = { //'menu_cmd' hack for compat with DP, used via aliases and mess, instead of using the m_consolecommand entrypoint. tokenize_console(cstr); string cmd = argv(0); switch(cmd) { //switch on the known commands. #define cmd(n,f,inc,desc) case n: f(desktop); break; concommandslist #undef cmd default: print("unknown command ", cmd, "\n"); return; } items_updategrabs(TRUE); }; var float autocvar_dp_workarounds = FALSE; void() m_init = { FingerprintEngine(); desktop = spawn(mitem_desktop); if (checkbuiltin(registercommand)) { #define cmd(n,f,inc,desc) registercommand(n,desc); concommandslist #undef cmd } else { //register the console commands via the alias command. ugly. #define cmd(n,f,inc,desc) localcmd("alias " n " \"menu_cmd " n " $*\"\n"); concommandslist #undef cmd } //work around some dp differences/bugs. if (autocvar(dp_workarounds, FALSE)) dp_workarounds = TRUE; if (dp_workarounds) print("^1WORKING AROUND DP BUGS\n"); //for compat with DP, 'none' is the default cursor in menuqc. //naturally this is not ideal. if (checkextension("FTE_QC_HARDWARECURSORS")) setcursormode(TRUE, ""); else print("No hardware cursors\n"); if (clientstate() == 1) //disconnected==1, supposedly m_toggle(1); };