all: mat_vmt_progs.h VMTPROGSBASE=lightmapped refract transition unlit vertexlit water rt VMTPROGS:=$(foreach p,$(VMTPROGSBASE),vmt/$p) VMTPROGSFILES:=$(foreach p,$(VMTPROGS),glsl/$p.glsl) mat_vmt_progs.h: $(VMTPROGSFILES) ../../engine/shaders/generatebuiltinsl $@ $(VMTPROGS)