# Microsoft Developer Studio Project File - Name="npqtv" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=npqtv - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "npqtv.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "npqtv.mak" CFG="npqtv - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "npqtv - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "npqtv - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "npqtv - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NPQTV_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NPQTV" /D "GLQUAKE" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib wsock32.lib /nologo /dll /machine:I386 /nodefaultlib:"libc" /out:"../../npqtv.dll" /libpath:"../libs/dxsdk7/lib" !ELSEIF "$(CFG)" == "npqtv - 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Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_ents.c !IF "$(CFG)" == "npqtv - Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_init.c !IF "$(CFG)" == "npqtv - Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_main.c !IF "$(CFG)" == "npqtv - Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_master.c !IF "$(CFG)" == "npqtv - Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_move.c !IF "$(CFG)" == "npqtv - Win32 Release" !ELSEIF "$(CFG)" == "npqtv - Win32 Debug" # ADD CPP /Yu"qwsvdef.h" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_mvd.c !IF "$(CFG)" == "npqtv - 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