CC=gcc WINDRES=windres STRIP?=echo strip STRIPFLAGS=--strip-unneeded --remove-section=.comment CPUOPTIMIZATIONS= #canonicalize the source path. except emscripten warns about that like crazy. *sigh* ifeq ($(FTE_TARGET),web) BASE_DIR:=. else ifeq ($(FTE_TARGET),droid) BASE_DIR:=. else BASE_DIR:=$(realpath .) endif ifeq ($(SVNREVISION),) SVNREVISION:=-DSVNREVISION=$(shell test -d $(BASE_DIR)/../.svn && svnversion $(BASE_DIR) || echo -) endif MAKE:=$(MAKE) SVNREVISION=$(SVNREVISION) #WHOAMI:=$(shell whoami) #update these to download+build a different version. this assumes that the url+subdirs etc contain a consistant version everywhere. JPEGVER=9b ZLIBVER=1.2.11 PNGVER=1.6.34 OGGVER=1.3.3 VORBISVER=1.3.6 SDL2VER=2.0.7 SCINTILLAVER=373 OPUSVER=1.3 SPEEXVER=1.2.0 SPEEXDSPVER=1.2rc3 FREETYPEVER=2.9 BULLETVER=2.87 #only limited forms of cross-making is supported #only the following 3 are supported #linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32" #linux->win64 (FTE_TARGET=win64) RPM Package: "mingw32-gcc", DEB Package: "mingw32" #linux->linux 32 (FTE_TARGET=linux32) #linux->linux 64 (FTE_TARGET=linux64) #linux->linux x32 (FTE_TARGET=linuxx32) #linux->linux armhf (FTE_TARGET=linuxarmhf) #linux->linux arm64/aarch64 (FTE_TARGET=linuxarm64) #linux->linux *others* (FTE_TARGET=linux CC=other-gcc) #linux->morphos (FTE_TARGET=morphos) #linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86) #linux->javascript (FTE_TARGET=web) #linux->nacl (FTE_TARGET=nacl NARCH=x86_64) deprecated. #win32->nacl #linux->droid (make droid) #win32->droid (make droid) #if you are cross compiling, you'll need to use FTE_TARGET=mytarget #note: cross compiling will typically require 'make makelibs FTE_TARGET=mytarget', which avoids installing lots of extra system packages. #cygwin's make's paths confuses non-cygwin things RELEASE_DIR=$(BASE_DIR)/release DEBUG_DIR=$(BASE_DIR)/debug PROFILE_DIR=$(BASE_DIR)/profile COMPILE_SYS:=$(shell uname -o 2>&1) NATIVE_ABSBASE_DIR:=$(realpath $(BASE_DIR)) ifeq ($(COMPILE_SYS),Cygwin) OUT_DIR?=. NATIVE_OUT_DIR:=$(shell cygpath -m $(OUT_DIR)) NATIVE_BASE_DIR:=$(shell cygpath -m $(BASE_DIR)) NATIVE_RELEASE_DIR:=$(shell cygpath -m $(RELEASE_DIR)) NATIVE_DEBUG_DIR:=$(shell cygpath -m $(DEBUG_DIR)) NATIVE_ABSBASE_DIR:=$(shell cygpath -m $(NATIVE_ABSBASE_DIR)) endif NATIVE_OUT_DIR?=$(OUT_DIR) NATIVE_BASE_DIR?=$(BASE_DIR) NATIVE_RELEASE_DIR?=$(RELEASE_DIR) NATIVE_DEBUG_DIR?=$(DEBUG_DIR) EXE_NAME=fteqw #include the appropriate games. ifneq (,$(BRANDING)) BRANDFLAGS+=-DBRANDING_INC=../game_$(BRANDING).h -include game_$(BRANDING).mak endif FTE_CONFIG?=fteqw ifneq ($(FTE_TARGET),vc) ifeq (,$(FTE_CONFIG_EXTRA)) export FTE_CONFIG_EXTRA := $(shell $(CC) -xc -E -P -DFTE_TARGET_$(FTE_TARGET) -DCOMPILE_OPTS common/config_$(FTE_CONFIG).h) endif endif BRANDFLAGS+=-DCONFIG_FILE_NAME=config_$(FTE_CONFIG).h $(FTE_CONFIG_EXTRA) EXE_NAME=$(FTE_CONFIG) ifeq (,$(findstring DNO_SPEEX,$(FTE_CONFIG_EXTRA))) USE_SPEEX?=1 endif ifeq (,$(findstring DNO_OPUS,$(FTE_CONFIG_EXTRA))) USE_OPUS=1 endif ifeq (,$(findstring DNO_BOTLIB,$(FTE_CONFIG_EXTRA))) USE_BOTLIB=1 endif ifeq (,$(findstring DNO_VORBISFILE,$(FTE_CONFIG_EXTRA))) USE_VORBISFILE=1 endif ifneq (,$(findstring DLINK_FREETYPE,$(FTE_CONFIG_EXTRA))) LINK_FREETYPE=1 LINK_PNG=1 endif ifneq (,$(findstring DLINK_PNG,$(FTE_CONFIG_EXTRA))) LINK_PNG=1 endif ifneq (,$(findstring -Os,$(FTE_CONFIG_EXTRA))) CPUOPTIMIZATIONS+=-Os BRANDFLAGS:=$(filter-out -O%,$(BRANDFLAGS)) endif ifneq (,$(findstring DLINK_INTERNAL_BULLET,$(FTE_CONFIG_EXTRA))) INTERNAL_BULLET=1 #bullet plugin will be built into the exe itself endif ifeq ($(BITS),64) CC:=$(CC) -m64 CXX:=$(CXX) -m64 endif ifeq ($(BITS),32) CC:=$(CC) -m32 CXX:=$(CXX) -m32 endif #correct the gcc build when cross compiling ifneq (,$(findstring win32,$(FTE_TARGET))) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up #old/original mingw project, headers are not very up to date. ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=i586-mingw32msvc-gcc CXX=i586-mingw32msvc-g++ AR=i586-mingw32msvc-ar WINDRES=i586-mingw32msvc-windres STRIP=i586-mingw32msvc-strip # BITS?=32 endif #mingw64 provides a 32bit toolchain too, which has more up to date header files than the mingw32 project. so favour that if its installed. ifneq ($(shell which i686-w64-mingw32-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=i686-w64-mingw32-gcc CXX=i686-w64-mingw32-g++ AR=i686-w64-mingw32-ar WINDRES=i686-w64-mingw32-windres STRIP=i686-w64-mingw32-strip # BITS?=32 endif endif endif #correct the gcc build when cross compiling ifneq (,$(findstring win64,$(FTE_TARGET))) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which x86_64-w64-mingw32-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=x86_64-w64-mingw32-gcc -m64 CXX=x86_64-w64-mingw32-g++ -m64 AR=x86_64-w64-mingw32-ar WINDRES=x86_64-w64-mingw32-windres STRIP=x86_64-w64-mingw32-strip # BITS=64 endif ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=amd64-mingw32msvc-gcc -m64 CXX=amd64-mingw32msvc-g++ -m64 AR=amd64-mingw32msvc-ar WINDRES=amd64-mingw32msvc-windres STRIP=amd64-mingw32msvc-strip # BITS=64 endif endif endif ifeq ($(FTE_TARGET),win32_sdl) FTE_TARGET=win32_SDL endif USER_TARGET:=$(FTE_TARGET) #make droid-rel doesn't get the right stuff #add a small default config file. its only small. and some other stuff, because we can. This makes it much easier to get it up and running. DROID_PACKSU?= $(BASE_DIR)/droid/fte.cfg $(BASE_DIR)/droid/default.fmf $(BASE_DIR)/droid/configs/touch.cfg ANDROID_HOME?=~/android-sdk-linux #ANDROID_NDK_ROOT?=~/android-ndk-r8e #ANDROID_NDK_ROOT?=$(ANDROID_HOME)/ndk-bundle ANDROID_NDK_ROOT=$(ANDROID_HOME)/android-ndk-r14b ANDROID_ZIPALIGN?=$(ZIPALIGN) ANDROID_ZIPALIGN?=$(ANDROID_HOME)/tools/zipalign ANT?=ant JAVA_HOME?=/usr JAVATOOL=$(JAVA_HOME)/bin/ ANDROID_SCRIPT=android DO_CMAKE=cmake -DCMAKE_C_COMPILER="$(firstword $(CC))" -DCMAKE_C_FLAGS="$(wordlist 2,99,$(CC)) $(CPUOPTIMIZATIONS)" -DCMAKE_CXX_COMPILER="$(firstword $(CXX))" -DCMAKE_CXX_FLAGS="$(wordlist 2,99,$(CXX)) $(CPUOPTIMIZATIONS)" ifeq ($(DROID_ARCH),) #armeabi armeabi-v7a arm64-v8a x86 x86_64 mips mips64 DROID_ARCH=x86 armeabi-v7a endif ifeq ($(FTE_TARGET),droid) #figure out the host system, required to find a usable compiler ifneq ($(shell uname -o 2>&1 | grep Cygwin),) # ifeq ($(shell uname -m 2>&1), i686) # ANDROID_HOSTSYSTEM?=windows # else # ANDROID_HOSTSYSTEM?=windows-$(shell uname -m) # endif ANDROID_HOSTSYSTEM?=windows-x86_64 else ANDROID_HOSTSYSTEM?=linux-$(shell uname -m) endif DROID_ABI_VER?=4.9 #omfg why the FUCK do we need all this bullshit? Why isn't there some sane way to do this that actually works regardless of ndk updates?!? #name is some random subdir that someone at google arbitrarily picked #arch is some random other name for a group of ABIs... #prefix is the 'standard' tupple that the toolchain was compiled to target (by default) #ver is whatever gcc version it is, or clang. so yeah, pretty much random. #cflags is whatever is needed to actually target that abi properly with the specific toolchain... -m64 etc. DROID_ABI_NAME___armeabi=arm-linux-androideabi DROID_ABI_PREFIX_armeabi=arm-linux-androideabi DROID_ABI_ARCH___armeabi=arm DROID_ABI_VER____armeabi?=$(DROID_ABI_VER) DROID_ABI_CFLAGS_armeabi=-march=armv5te -mtune=xscale -msoft-float DROID_ABI_NAME___armeabi-v7a=$(DROID_ABI_NAME___armeabi) DROID_ABI_PREFIX_armeabi-v7a=$(DROID_ABI_PREFIX_armeabi) DROID_ABI_ARCH___armeabi-v7a=$(DROID_ABI_ARCH___armeabi) DROID_ABI_VER____armeabi-v7a=$(DROID_ABI_VER____armeabi) DROID_ABI_CFLAGS_armeabi-v7a=-march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 DROID_ABI_NAME___arm64-v8a=$(DROID_ABI_NAME___armeabi) DROID_ABI_PREFIX_arm64-v8a=$(DROID_ABI_PREFIX_armeabi) DROID_ABI_ARCH___arm64-v8a=$(DROID_ABI_ARCH___armeabi) DROID_ABI_VER____arm64-v8a=$(DROID_ABI_VER____armeabi) DROID_ABI_CFLAGS_arm64-v8a=-m64 DROID_ABI_NAME___x86=x86 DROID_ABI_PREFIX_x86=i686-linux-android DROID_ABI_ARCH___x86=x86 DROID_ABI_VER____x86?=$(DROID_ABI_VER) DROID_ABI_CFLAGS_x86=-march=i686 -mssse3 -mfpmath=sse -m32 -Os DROID_ABI_NAME___x86_64=$(DROID_ABI_NAME___x86) DROID_ABI_PREFIX_x86_64=$(DROID_ABI_PREFIX_x86) DROID_ABI_ARCH___x86_64=$(DROID_ABI_ARCH___x86) DROID_ABI_VER____x86_64=$(DROID_ABI_VER____x86) DROID_ABI_CFLAGS_x86_64=-march=x86-64 -msse4.2 -mpopcnt -m64 -Os #DROID_ABI_NAME___mips=mipsel-linux-android #DROID_ABI_PREFIX_mips=mipsel-linux-android #DROID_ABI_ARCH___mips=mips #DROID_ABI_VER____mips?=$(DROID_ABI_VER) #DROID_ABI_CFLAGS_mips= #DROID_ABI_NAME___mips64=$(DROID_ABI_NAME___mips) #DROID_ABI_PREFIX_mips64=$(DROID_ABI_PREFIX_mips) #DROID_ABI_ARCH___mips64=$(DROID_ABI_ARCH___mips) #DROID_ABI_VER____mips64=$(DROID_ABI_VER____mips) #DROID_ABI_CFLAGS_mips64=-m64 ifeq (1,$(words [$(DROID_ARCH)])) #try and make sense of the above nonsense. DROID_ABI:=$(DROID_ABI_CFLAGS_$(DROID_ARCH)) TOOLCHAINPATH:=$(ANDROID_NDK_ROOT)/toolchains/$(DROID_ABI_NAME___$(DROID_ARCH))-$(DROID_ABI_VER____$(DROID_ARCH))/prebuilt/$(ANDROID_HOSTSYSTEM)/bin/ TOOLCHAIN:=$(TOOLCHAINPATH)$(DROID_ABI_PREFIX_$(DROID_ARCH))- #4 is the min that fte requires DROID_API_LEVEL?=9 ifeq ($(DROID_ARCH),x86) #google fecked up. anything before api_level 9 will fail to compile on x86 DROID_API_LEVEL=9 endif DROID_API_NAME?=android-$(DROID_API_LEVEL) DROID_PLAT_INC=arch-$(DROID_ABI_ARCH___$(DROID_ARCH)) DROIDSYSROOT=$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)) ifeq ($(DROIDSYSROOT),) #its possible that google removed whatever api we're trying to target, just switch up to the new default. BITCHANDMOAN:=$(shell echo targetting \"android-9\" instead of \"android-$(DROID_API_LEVEL)\" 1>&2) DROID_API_LEVEL=9 DROID_API_NAME=android-$(DROID_API_LEVEL) DROIDSYSROOT=$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)) ifeq ($(DROIDSYSROOT),) #its possible that google removed whatever api we're trying to target, just switch up to the new default. BITCHANDMOAN:=$(shell echo $(DROID_API_NAME) not available either - $(DROID_ARCH) 1>&2) endif endif DROIDSYSROOT:=$(DROIDSYSROOT) endif #if we're running under windows, then we want to run some other binary ifeq ($(shell uname -o 2>&1 | grep Cygwin),) #set up for linux/mingw TOOLOVERRIDES=PATH="/usr/bin:$(realpath $(TOOLCHAINPATH))" CFLAGS=--sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))" CPPFLAGS=--sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))" CONFIGARGS= --with-sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))" else #we're running upon cygwin #FIXME: support mingw too... ANDROID_SCRIPT=android.bat #make can't cope with absolute win32 paths in dependancy files DEPCC= DEPCXX= ifneq ($(realpath $(TOOLCHAINPATH)),) #don't invoke cygpath when realpath returns nothing due to dodgy paths (which happens when stuff isn't set up right for the top-level makefile) #configure hates android, with its broken default sysroot and lack of path etc DROIDSYSROOT:=$(shell cygpath -m $(DROIDSYSROOT)) TOOLOVERRIDES=PATH="/usr/bin:$(shell cygpath -u $(realpath $(TOOLCHAINPATH)))" CFLAGS=--sysroot="$(DROIDSYSROOT)" CPPFLAGS=--sysroot="$(DROIDSYSROOT)" CONFIGARGS= --with-sysroot="$(shell cygpath -u $(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)))" endif endif CC:=$(TOOLCHAIN)gcc --sysroot="$(DROIDSYSROOT)" -DANDROID $(DROID_ABI) -fno-strict-aliasing CXX:=$(TOOLCHAIN)g++ --sysroot="$(DROIDSYSROOT)" -DANDROID $(DROID_ABI) -fno-strict-aliasing DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) -llog -lc -lm -lz LD:=$(TOOLCHAIN)ld AR:=$(TOOLCHAIN)ar STRIP=$(TOOLCHAIN)strip endif ifeq ($(FTE_TARGET),win64_sdl) FTE_TARGET=win64_SDL endif #crosscompile macosx from linux, default target ppc 32bit ifeq ($(FTE_TARGET),macosx) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),) CC=powerpc-apple-darwin8-gcc CXX=powerpc-apple-darwin8-g++ STRIP=powerpc-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= BITS=32 EXTENSION=_ppc endif endif endif ifeq ($(FTE_TARGET),macosx_ppc64) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),) FTE_TARGET=macosx CC=powerpc-apple-darwin8-gcc -arch ppc64 CXX=powerpc-apple-darwin8-g++ -arch ppc64 STRIP=powerpc-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= BITS=64 EXTENSION=_ppc endif endif endif ifeq ($(FTE_TARGET),macosx_x86) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),) FTE_TARGET=macosx # i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway CC=i686-apple-darwin8-gcc CXX=i686-apple-darwin8-g++ STRIP=i686-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= EXTENSION=_x86 endif endif endif #crosscompile morphos from linux ifeq ($(FTE_TARGET),morphos) ifeq ($(shell $(CC) -v 2>&1 | grep morphos),) ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),) CC=ppc-morphos-gcc CXX=ppc-morphos-g++ #morphos strip has a 'feature', it strips permissions STRIP=ppc-morphos-strip endif endif endif ifeq ($(FTE_TARGET),dos) #at least from dos. CC=i586-pc-msdosdjgpp-gcc CXX=i586-pc-msdosdjgpp-g++ CFLAGS+=-DNO_ZLIB endif #if you have an x86, you can get gcc to build binaries using 3 different ABIs, instead of builds for just the default ABI ifeq ($(FTE_TARGET),linux32) FTE_TARGET=linux CC=gcc -m32 CXX=g++ -m32 BITS=32 endif ifeq ($(FTE_TARGET),linuxarmhf) #debian's armhf is armv7, but armv6 works on RPI too. FTE_TARGET=linux CC=arm-linux-gnueabihf-gcc -marm -march=armv6 -mfpu=vfp -mfloat-abi=hard CXX=arm-linux-gnueabihf-g++ -marm -march=armv6 -mfpu=vfp -mfloat-abi=hard BITS=armhf endif ifeq ($(FTE_TARGET),linuxarm64) FTE_TARGET=linux CC=aarch64-linux-gnu-gcc CXX=aarch64-linux-gnu-g++ BITS=arm64 USE_SPEEX=0 #fails to compile due to neon asm, I'm just going to disable it (will still soft-link). endif ifeq ($(FTE_TARGET),linuxx32) #note: the x32 abi is still not finished or something. #at the current time, you will need to edit your kernel's commandline to allow this stuff to run #try and use a proper cross-compiler if we can, otherwise fall back on multi-arch. FTE_TARGET=linux ifneq ($(shell which x86_64-linux-gnux32-gcc 2> /dev/null),) CC=x86_64-linux-gnux32-gcc CXX=x86_64-linux-gnux32-g++ else CC=gcc -mx32 CXX=g++ -mx32 endif BITS=x32 endif ifeq ($(FTE_TARGET),linux64) FTE_TARGET=linux CC=gcc -m64 CXX=g++ -m64 BITS=64 endif ifeq ($(FTE_TARGET),cygwin) FTE_TARGET=cyg endif ifeq ($(FTE_TARGET),) #user didn't specify prefered target ifneq ($(shell uname 2>&1 | grep CYGWIN),) FTE_TARGET=cyg ANDROID_SCRIPT=android.bat endif ifneq ($(shell $(CC) -v 2>&1 | grep mingw),) FTE_TARGET=win32 endif ifeq ($(FTE_TARGET),) #still not set UNAME_SYSTEM:=$(shell uname) ifeq ($(UNAME_SYSTEM),Linux) FTE_TARGET=linux endif ifeq ($(UNAME_SYSTEM),Darwin) FTE_TARGET=macosx endif ifeq ($(UNAME_SYSTEM),FreeBSD) FTE_TARGET=bsd endif ifeq ($(UNAME_SYSTEM),NetBSD) FTE_TARGET=bsd endif ifeq ($(UNAME_SYSTEM),OpenBSD) FTE_TARGET=bsd endif ifeq ($(UNAME_SYSTEM),MorphOS) FTE_TARGET=morphos endif #else I've no idea what it is you're running endif FTE_TARGET ?= unk #so go for sdl. endif ifneq ($(shell ls|grep config.h),) HAVECONFIG=-DHAVE_CONFIG_H endif CLIENT_DIR=$(BASE_DIR)/client GL_DIR=$(BASE_DIR)/gl D3D_DIR=$(BASE_DIR)/d3d VK_DIR=$(BASE_DIR)/vk SW_DIR=$(BASE_DIR)/sw SERVER_DIR=$(BASE_DIR)/server COMMON_DIR=$(BASE_DIR)/common HTTP_DIR=$(BASE_DIR)/http #LIBS_DIR=$(BASE_DIR)/libs LIBS_DIR?=. PROGS_DIR=$(BASE_DIR)/qclib NACL_DIR=$(BASE_DIR)/nacl BOTLIB_DIR=$(BASE_DIR)/botlib ifeq ($(NOCOMPAT),1) NCCFLAGS=-DNOLEGACY -DOMIT_QCC NCDIRPREFIX=nc endif ALL_CFLAGS=$(HAVECONFIG) $(VISIBILITY_FLAGS) $(BRANDFLAGS) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) $(ARCH_CFLAGS) $(NCCFLAGS) -I$(ARCHLIBS) ALL_CXXFLAGS=$(subst -Wno-pointer-sign,,$(ALL_CFLAGS)) #cheap compile-everything-in-one-unit (compile becomes preprocess only) ifneq ($(WPO),) LTO_CC= -E LTO_LD= -flto -fwhole-program -x c LTO_END=ltoxnone LTO_START=ltoxc endif #proper/consistant link-time optimisations (requires gcc 4.5+ or so) ifneq ($(LTO),) LTO_CC=-flto -fvisibility=hidden LTO_LD=-flto endif #DO_ECHO=@echo $< && DO_ECHO=@ #DO_ECHO= DO_CC=$(DO_ECHO) $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $< DO_CXX=$(DO_ECHO) $(CXX) $(LTO_CC) $(ALL_CXXFLAGS) -o $@ -c $< ifeq ($(FTE_TARGET),vc) BASELDFLAGS= endif ifeq ($(FTE_TARGET),cyg) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),dos) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),morphos) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),bsd) BASELDFLAGS=-lm VISIBILITY_FLAGS=-fvisibility=hidden endif ifeq ($(FTE_TARGET),linux) VISIBILITY_FLAGS=-fvisibility=hidden endif ifeq ($(FTE_TARGET),droid) VISIBILITY_FLAGS=-fvisibility=hidden endif ifeq ($(FTE_TARGET),macosx) VISIBILITY_FLAGS=-fvisibility=hidden endif BASELDFLAGS ?= -lm -ldl -lpthread ifeq (win,$(findstring cyg,$(FTE_TARGET))$(findstring win,$(FTE_TARGET))) BASELDFLAGS=-lm MINGW_LIBS_DIR=$(LIBS_DIR)/mingw-libs ifeq ($(shell echo $(FTE_TARGET)|grep -v win64),) MINGW_LIBS_DIR=$(LIBS_DIR)/mingw64-libs endif IMAGELDFLAGS=$(MINGW_LIBS_DIR)/libpng.a $(MINGW_LIBS_DIR)/libz.a $(MINGW_LIBS_DIR)/libjpeg.a OGGVORBISLDFLAGS=$(MINGW_LIBS_DIR)/libvorbisfile.a $(MINGW_LIBS_DIR)/libvorbis.a $(MINGW_LIBS_DIR)/libogg.a endif #try to statically link ifeq ($(COMPILE_SYS),Darwin) ifneq (,$(findstring SDL,$(FTE_TARGET))) IMAGELDFLAGS = $(shell pkg-config libpng --variable=libdir)/libpng.a $(shell pkg-config libjpeg --variable=libdir)/libjpeg.a OGGVORBISLDFLAGS = $(shell pkg-config vorbisfile --variable=libdir)/libvorbisfile.a $(shell pkg-config vorbis --variable=libdir)/libvorbis.a $(shell pkg-config ogg --variable=libdir)/libogg.a endif endif IMAGELDFLAGS ?= -lpng -ljpeg OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg VISIBILITY_FLAGS?= #BASELDFLAGS=-lm -lz XLDFLAGS=-L$(ARCHLIBS) $(IMAGELDFLAGS) #hack some other arguments based upon the toolchain ifeq ($(FTE_TARGET),vc) WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS GNUC_FUNCS= else WARNINGFLAGS=-Wall -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wcast-align GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp endif SDL_INCLUDES= #-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL BASE_INCLUDES=-I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I. -I$(LIBS_DIR) BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) $(BASE_INCLUDES) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype $(BOTLIB_CFLAGS) $(SVNREVISION) CLIENT_ONLY_CFLAGS=-DCLIENTONLY SERVER_ONLY_CFLAGS=-DSERVERONLY JOINT_CFLAGS= DEBUG_CFLAGS?=-ggdb -g DEBUG_CFLAGS+=-DDEBUG RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS) ifeq ($(FTE_TARGET),vc) #msvc doesn't do -dumpmachine. #we might as well get it to reuse the mingw libraries, if only because that makes those libraries easier to compile... ifeq ($(BITS),64) ARCH?=x86_64-w64-mingw32 else ARCH?=i686-w64-mingw32 endif else #some idiot decided that -dumpmachine shouldn't respect -m32 etc. #at the same time, -print-multiarch is not present, buggy, or just screwed in many gcc builds (ones that target a single arch will unhelpfully just give an empty string). #so try multiarch first, and if that fails risk dumpmachine giving the wrong values. #really we want dumpmachine's more specific cpu arch included here, so lets hope that idiot burns for all eternity. or something equally melodramatic. ARCH:=$(shell $(CC) -print-multiarch 2>/dev/null) ifneq ($(words $(ARCH)),1) ARCH:=$(shell $(CC) -dumpmachine 2>/dev/null) endif #foo:=$(shell echo ARCH is $(ARCH) 1>&2 ) endif ARCHLIBS=$(NATIVE_ABSBASE_DIR)/libs-$(ARCH) #incase our compiler doesn't support it (mingw) ifeq ($(shell LANG=c $(CC) -rdynamic 2>&1 | grep unrecognized),) DEBUG_CFLAGS+= -rdynamic endif PROFILE_CFLAGS=-pg DX7SDK=-I./libs/dxsdk7/include/ GLCFLAGS?=-DGLQUAKE D3DCFLAGS?=-DD3D9QUAKE -DD3D11QUAKE VKCFLAGS?=-DVKQUAKE NPFTECFLAGS=-DNPFTE CLIENT_OBJS = \ textedit.o \ fragstats.o \ zqtp.o \ cl_demo.o \ cl_ents.o \ clq2_ents.o \ cl_input.o \ in_generic.o \ cl_main.o \ cl_parse.o \ cl_pred.o \ cl_tent.o \ cl_cam.o \ cl_screen.o \ pr_clcmd.o \ cl_ui.o \ cl_ignore.o \ cl_cg.o \ clq3_parse.o \ pr_csqc.o \ console.o \ image.o \ keys.o \ menu.o \ m_master.o \ m_multi.o \ m_items.o \ m_options.o \ m_single.o \ m_script.o \ m_native.o \ m_mp3.o \ roq_read.o \ clq2_cin.o \ r_part.o \ p_script.o \ p_null.o \ p_classic.o \ r_partset.o \ renderer.o \ renderque.o \ sbar.o \ skin.o \ snd_al.o \ snd_dma.o \ snd_mem.o \ snd_mix.o \ snd_mp3.o \ snd_ov.o \ valid.o \ vid_headless.o \ view.o \ wad.o \ \ ftpclient.o \ \ \ pr_menu.o VKQUAKE_OBJS = \ vk_init.o \ vk_backend.o GLQUAKE_OBJS = \ gl_draw.o \ gl_backend.o \ gl_rmain.o \ gl_rmisc.o \ gl_rsurf.o \ gl_screen.o \ gl_bloom.o \ gl_vidcommon.o \ $(VKQUAKE_OBJS) D3DQUAKE_OBJS = \ d3d8_backend.o \ d3d8_image.o \ vid_d3d8.o \ d3d_backend.o \ d3d_image.o \ d3d_shader.o \ vid_d3d.o \ d3d11_backend.o \ d3d11_image.o \ d3d11_shader.o \ vid_d3d11.o D3DGL_OBJS = \ gl_font.o \ gl_ngraph.o \ gl_shader.o \ gl_shadow.o \ gl_rlight.o \ gl_warp.o \ ltface.o \ r_surf.o \ r_2d.o MP3_OBJS = \ fixed.o \ bit.o \ timer.o \ stream.o \ frame.o \ synth.o \ decoder.o \ layer12.o \ layer3.o \ huffman.o \ mymad.o QCC_OBJS= \ comprout.o \ hash.o \ qcc_cmdlib.o \ qccmain.o \ qcc_pr_comp.o \ qcc_pr_lex.o \ qcd_main.o PROGS_OBJS = \ $(QCC_OBJS) \ initlib.o \ pr_bgcmd.o \ pr_skelobj.o \ pr_edict.o \ pr_exec.o \ pr_multi.o \ pr_x86.o \ qcdecomp.o SERVER_OBJS = \ pr_cmds.o \ pr_q1qvm.o \ pr_lua.o \ sv_master.o \ sv_init.o \ sv_main.o \ sv_nchan.o \ sv_ents.o \ sv_send.o \ sv_user.o \ sv_sql.o \ sv_mvd.o \ sv_ccmds.o \ sv_cluster.o \ sv_rankin.o \ sv_chat.o \ sv_demo.o \ net_preparse.o \ savegame.o \ svq2_ents.o \ svq2_game.o \ svq3_game.o \ webgen.o \ ftpserver.o \ httpserver.o SERVERONLY_OBJS = \ sv_sys_unix.o \ sys_linux_threads.o WINDOWSSERVERONLY_OBJS = \ net_ssl_winsspi.o \ sv_sys_win.o \ sys_win_threads.o WINDOWS_OBJS = \ snd_win.o \ snd_directx.o \ snd_xaudio.o \ snd_wasapi.o \ cd_win.o \ fs_win32.o \ in_win.o \ sys_win.o \ sys_win_threads.o \ net_ssl_winsspi.o \ $(LTO_END) resources.o $(LTO_START) COMMON_OBJS = \ gl_alias.o \ gl_hlmdl.o \ gl_heightmap.o \ gl_model.o \ com_mesh.o \ common.o \ cvar.o \ cmd.o \ crc.o \ net_ssl_gnutls.o \ net_master.o \ fs.o \ fs_stdio.o \ fs_pak.o \ fs_zip.o \ fs_dzip.o \ fs_xz.o \ m_download.o \ mathlib.o \ huff.o \ md4.o \ sha1.o \ log.o \ net_chan.o \ net_wins.o \ net_ice.o \ httpclient.o \ zone.o \ qvm.o \ r_d3.o \ gl_q2bsp.o \ glmod_doom.o \ q3common.o \ world.o \ sv_phys.o \ sv_move.o \ pmove.o \ pmovetst.o \ iwebiface.o \ translate.o \ plugin.o \ q1bsp.o \ q2pmove.o ifeq (1,$(USE_BOTLIB)) BOTLIB_CFLAGS=-I$(BOTLIB_DIR) -DBOTLIB -DBOTLIB_STATIC BOTLIB_OBJS = \ be_aas_bspq3.o \ be_aas_cluster.o \ be_aas_debug.o \ be_aas_entity.o \ be_aas_file.o \ be_aas_main.o \ be_aas_move.o \ be_aas_optimize.o \ be_aas_reach.o \ be_aas_route.o \ be_aas_routealt.o \ be_aas_sample.o \ be_ai_char.o \ be_ai_chat.o \ be_ai_gen.o \ be_ai_goal.o \ be_ai_move.o \ be_ai_weap.o \ be_ai_weight.o \ be_ea.o \ be_interface.o \ l_crc.o \ l_libvar.o \ l_log.o \ l_memory.o \ l_precomp.o \ l_script.o \ l_struct.o endif COMMONLIBFLAGS= COMMONLDDEPS= CLIENTLIBFLAGS=$(COMMONLIBFLAGS) $(LIBOPUS_STATIC) $(LIBSPEEX_STATIC) $(OGGVORBISFILE_STATIC) SERVERLIBFLAGS=$(COMMONLIBFLAGS) CLIENTLDDEPS=$(COMMONLDDEPS) $(LIBOPUS_LDFLAGS) $(LIBSPEEX_LDFLAGS) $(OGGVORBISLDFLAGS) SERVERLDDEPS=$(COMMONLDDEPS) ifeq (1,$(USE_OPUS)) LIBOPUS_STATIC=-DOPUS_STATIC LIBOPUS_LDFLAGS=-lopus ALL_CFLAGS+=-I/usr/include/opus endif ifeq (1,$(USE_SPEEX)) LIBSPEEX_STATIC=-DSPEEX_STATIC LIBSPEEX_LDFLAGS=-lspeex -lspeexdsp endif ifeq (1,$(USE_VORBISFILE)) OGGVORBISFILE_STATIC=-DLIBVORBISFILE_STATIC else OGGVORBISLDFLAGS= OGGVORBISFILE_STATIC= endif ifeq (1,$(LINK_FREETYPE)) CLIENTLIBFLAGS+=-DFREETYPE_STATIC CLIENTLDDEPS+=-lfreetype endif ifeq (1,$(LINK_PNG)) CLIENTLIBFLAGS+=-DAVAIL_PNG CLIENTLDDEPS+=-lpng endif ifeq (1,$(strip $(INTERNAL_BULLET))) COMMON_OBJS+=com_phys_bullet.o ALL_CFLAGS+=-I/usr/include/bullet -I$(ARCHLIBS)/bullet3-$(BULLETVER)/src COMMONLDDEPS+=-lBulletDynamics -lBulletCollision -lLinearMath LDCC=$(CXX) MAKELIBS+=libs-$(ARCH)/libBulletDynamics.a endif #the defaults for sdl come first #CC_MACHINE:=$(shell $(CC) -dumpmachine) ifeq ($(FTE_TARGET),SDL2) SDLCONFIG?=sdl2-config FTE_FULLTARGET?=sdl2$(BITS) endif ifeq ($(FTE_TARGET),SDL1) SDLCONFIG?=sdl-config FTE_FULLTARGET?=sdl1$(BITS) endif ifeq ($(FTE_TARGET),SDL) FTE_FULLTARGET?=sdl$(BITS) endif SDLCONFIG?=sdl-config FTE_FULLTARGET?=sdl$(FTE_TARGET)$(BITS) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o GL_EXE_NAME=../$(EXE_NAME)-gl$(FTE_FULLTARGET) GLCL_EXE_NAME=../$(EXE_NAME)cl-gl$(FTE_FULLTARGET) #SDLCONFIG:=libs/sdl2_mingw/$(CC_MACHINE)/bin/sdl2-config --prefix=libs/sdl2_mingw/$(CC_MACHINE) ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` VK_LDFLAGS=$(VKLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` SV_LDFLAGS=`$(SDLCONFIG) --static-libs` else GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs` VK_LDFLAGS=$(VKLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs` M_LDFLAGS=$(MLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs` SV_LDFLAGS=`$(SDLCONFIG) --static-libs` endif GL_CFLAGS=-DFTE_SDL $(GLCFLAGS) `$(SDLCONFIG) --cflags` GLB_DIR=gl_$(FTE_FULLTARGET) GLCL_DIR=glcl_$(FTE_FULLTARGET) SV_DIR?=sv_$(FTE_FULLTARGET) VKCL_OBJS=$(VKQUAKE_OBJS) $(D3DGL_OBJS) gl_bloom.o $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o VK_CFLAGS=-DFTE_SDL $(VKCFLAGS) `$(SDLCONFIG) --cflags` VKB_DIR=vk_$(FTE_FULLTARGET) VKCL_DIR=vk_$(FTE_FULLTARGET) VK_EXE_NAME=../$(EXE_NAME)-vk$(FTE_FULLTARGET) VKCL_EXE_NAME=../$(EXE_NAME)-vkcl$(FTE_FULLTARGET) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS) SV_EXE_NAME=../$(EXE_NAME)-sv$(FTE_FULLTARGET) SV_CFLAGS=-DFTE_SDL `$(SDLCONFIG) --cflags` $(SERVER_ONLY_CFLAGS) MINGL_DIR=mingl_$(FTE_FULLTARGET) MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(FTE_FULLTARGET) MB_DIR=m_$(FTE_FULLTARGET) M_EXE_NAME=../$(EXE_NAME)-$(FTE_FULLTARGET) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o M_CFLAGS=-DFTE_SDL $(GLCFLAGS) `$(SDLCONFIG) --cflags` QCC_DIR=qcc$(BITS) ifeq (,$(findstring NO_ZLIB,$(CFLAGS))) SV_LDFLAGS+=-lz GL_LDFLAGS+=-lz VK_LDFLAGS+=-lz M_LDFLAGS+=-lz QCC_LDFLAGS+=-L$(ARCHLIBS) -lz endif #specific targets override those defaults as needed. #google native client ifeq ($(FTE_TARGET),nacl) CLIENTLDDEPS= SERVERLDDEPS= NARCH ?= x86_32 ifeq ($(shell uname -o 2>&1 | grep Cygwin),) MYOS=linux else MYOS=win endif CC= CXX= STRIP= NACLLIBC=glibc ifeq ($(NARCH),x86_32) CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-gcc -DNACL -m32 CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-g++ -DNACL -m32 STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-strip BITS= NACLLIBS=$(NACLLIBC)_x86_32/Release endif ifeq ($(NARCH),x86_64) CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-gcc -DNACL -m64 CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-g++ -DNACL -m64 STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-strip BITS= NACLLIBS=$(NACLLIBC)_x86_64/Release endif ifeq ($(NARCH),arm) CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-gcc -DNACL CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-g++ -DNACL STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-strip BITS= NACLLIBS=$(NACLLIBC)_arm/Release endif ifeq ($(NARCH),pnacl) CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-clang -DNACL CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-clang++ -DNACL STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-strip STRIPFLAGS= BITS= NACLLIBS=pnacl/Release endif BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi IMAGELDFLAGS = GL_CFLAGS=$(GLCFLAGS) GL_CFLAGS+=-I$(realpath $(NACL_SDK_ROOT)/include) BASELDFLAGS+=-L$(realpath $(NACL_SDK_ROOT)/lib/$(NACLLIBS)) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o fs_ppapi.o snd_ppapi.o GL_LDFLAGS=$(GLLDFLAGS) M_LDFLAGS=$(GLLDFLAGS) GLB_DIR=gl_nacl_$(NARCH) MINGL_DIR=mingl_nacl_$(NARCH) ifeq ($(NARCH),pnacl) GL_EXE_NAME=../$(EXE_NAME).pexe GLCL_EXE_NAME=../$(EXE_NAME)-cl.pexe MINGL_EXE_NAME=../$(EXE_NAME)-mingl.pexe else GL_EXE_NAME=../$(EXE_NAME)-$(NARCH).nexe GLCL_EXE_NAME=../$(EXE_NAME)-cl-$(NARCH).nexe MINGL_EXE_NAME=../$(EXE_NAME)-mingl-$(NARCH).nexe endif endif #FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL) ifeq (win_SDL,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET))) LIBS_DIR=./libs DO_CMAKE+=-DCMAKE_SYSTEM_NAME=Windows -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM="NEVER" ifneq (,$(findstring win64,$(FTE_TARGET))) BITS=64 endif EXEPOSTFIX=.exe CC_MACHINE:=$(shell $(CC) -dumpmachine) ARCH_PREDEP=$(BASE_DIR)/libs/SDL2-$(SDL2VER)/$(CC_MACHINE)/bin/sdl2-config SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs/SDL2-$(SDL2VER)/$(CC_MACHINE) ARCH_CFLAGS=`$(SDLCONFIG) --cflags` #the defaults for sdl come first GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX) GLCL_EXE_NAME=../$(EXE_NAME)-sdl-glcl$(BITS)$(EXEPOSTFIX) ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` VK_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs` SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm `$(SDLCONFIG) --static-libs` QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a else GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `$(SDLCONFIG) --libs` VK_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `$(SDLCONFIG) --libs` M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `$(SDLCONFIG) --libs` SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm `$(SDLCONFIG) --libs` QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a endif GL_CFLAGS=-DFTE_SDL -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) -I$(LIBS_DIR) $(GLCFLAGS) $(CLIENTLIBFLAGS) $(DX7SDK) GLB_DIR=gl_mgw_sdl$(BITS) GLCL_DIR=glcl_mgw_sdl$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START) SV_EXE_NAME=../$(EXE_NAME)-sdl-sv$(BITS)$(EXEPOSTFIX) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DFTE_SDL MINGL_DIR=mingl_sdlwin$(BITS) MINGL_EXE_NAME=../$(EXE_NAME)-sdl-mingl$(BITS)$(EXEPOSTFIX) MB_DIR=m_mgw_sdl$(BITS) M_EXE_NAME=../$(EXE_NAME)-sdl$(BITS)$(EXEPOSTFIX) #with d3d... #MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) #M_CFLAGS=$(D3DCFLAGS) $(VKCFLAGS) $(GLCFLAGS) -DFTE_SDL -I$(LIBS_DIR) -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK) #without d3d... MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -DFTE_SDL -I$(LIBS_DIR) -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK) D3DCL_OBJS=$(D3DQUAKE_OBJS) $(BOTLIB_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START) D3D_EXE_NAME=../$(EXE_NAME)-sdl-d3d$(BITS)$(EXEPOSTFIX) D3DCL_EXE_NAME=../$(EXE_NAME)-sdl-d3dcl$(BITS)$(EXEPOSTFIX) D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 D3D_CFLAGS=$(D3DCFLAGS) -DFTE_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK) D3DB_DIR=sdl_d3d_mgw$(BITS) D3DCL_DIR=sdl_d3dcl_mgw$(BITS) VKCL_OBJS=$(VKQUAKE_OBJS) $(BOTLIB_OBJS) gl_bloom.o gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START) VK_EXE_NAME=../$(EXE_NAME)-sdl-vk$(BITS)$(EXEPOSTFIX) VKCL_EXE_NAME=../$(EXE_NAME)-sdl-vkcl$(BITS)$(EXEPOSTFIX) VK_CFLAGS=$(VKCFLAGS) -DFTE_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK) VKB_DIR=sdl_vk_mgw$(BITS) VKCL_DIR=sdl_vkcl_mgw$(BITS) ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),) GL_CFLAGS+= -D_MINGW_VFPRINTF VK_CFLAGS+= -D_MINGW_VFPRINTF D3D_CFLAGS+= -D_MINGW_VFPRINTF M_CFLAGS+= -D_MINGW_VFPRINTF endif endif #FTE_TARGET=vc (Visual C) ifeq ($(FTE_TARGET),vc) DEBUG_CFLAGS= MSVCDIR=Microsoft Visual Studio 10.0 ifeq ($(WINRT),1) WINDOWSSDKDIR=C:/Program Files (x86)/Windows Kits/8.1 ifeq ($(BITS),64) WINDRES=x86_64-w64-mingw32-windres MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/amd64/ else WINDRES=i686-w64-mingw32-windres MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/ SDKINC=-I"$(WINDOWSSDKDIR)\Include\shared" -I"$(WINDOWSSDKDIR)\Include\um" MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" #-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" # -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include" MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:"$(WINDOWSSDKDIR)/lib/winv6.3/um/x86" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB" JPEGLIB=libs/jpeg.lib endif else WINDOWSSDKDIR=C:/Program Files/Microsoft SDKs/Windows/v7.1 ifeq ($(BITS),64) WINDRES=x86_64-w64-mingw32-windres MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/amd64/ MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I"$(WINDOWSSDKDIR)/Include" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include" MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCPATH)\VC\ATLMFC\LIB\amd64" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB\amd64" /LIBPATH:"$(WINDOWSSDKDIR)\lib\amd64" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB\AMD64" /LIBPATH:"$(WINDOWSSDKDIR)\lib\x64" JPEGLIB=libs/libjpeg$(BITS).lib else WINDRES=i686-w64-mingw32-windres MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/ MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I"$(WINDOWSSDKDIR)/Include" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include" MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:"$(WINDOWSSDKDIR)\lib" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB" JPEGLIB=libs/jpeg.lib endif endif STRIP=@echo strip EXEPOSTFIX=.exe CC=PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)cl" $(SDKINC) $(MSVCINC) -D_CRT_SECURE_NO_WARNINGS CXX=PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)cl" $(SDKINC) $(MSVCINC) -D_CRT_SECURE_NO_WARNINGS DEBUG_CFLAGS ?= -Od $(CPUOPTIMIZATIONS) /fp:fast PROFILE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMISATIONS) /fp:fast PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT RELEASE_CFLAGS = -O2 -Ot -Ox -GL -GS- -Gr $(CPUOPTIMIZATIONS) /fp:fast RELEASE_LDFLAGS = /LTCG # /LTCG:PGOPTIMIZE DO_CC=$(DO_ECHO) $(CC) /nologo $(ALL_CFLAGS) -Fo$(shell cygpath -m $@) -c $(shell cygpath -m $<) DO_CXX=$(DO_ECHO) $(CXX) /nologo $(ALL_CFLAGS) -Fo$(shell cygpath -m $@) -c $(shell cygpath -m $<) DO_LD=$(DO_ECHO) PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)link" /nologo /out:"$(shell cygpath -m $@)" /nodefaultlib:libc.lib /LARGEADDRESSAWARE /nodefaultlib:MSVCRT $(MSVCLIB) $(SDKLIB) /manifest:no /OPT:REF wsock32.lib user32.lib kernel32.lib advapi32.lib winmm.lib libs/zlib$(BITS).lib shell32.lib PRECOMPHEADERS = DEPCC= DEPCXX= LIBS_DIR=./libs/ BASE_CFLAGS:=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(shell cygpath -m $(CLIENT_DIR)) -I$(shell cygpath -m $(SERVER_DIR)) -I$(shell cygpath -m $(COMMON_DIR)) -I$(shell cygpath -m $(GL_DIR)) -I$(shell cygpath -m $(D3D_DIR)) -I$(shell cygpath -m $(PROGS_DIR)) -I. -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype $(BOTLIB_CFLAGS) $(SVNREVISION) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/ SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS)$(EXEPOSTFIX) SV_DIR=sv_vc$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(BOTLIB_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o SV_LDFLAGS=/subsystem:console GL_EXE_NAME=../$(EXE_NAME)-gl$(BITS)$(EXEPOSTFIX) GLCL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS) GLB_DIR=gl_vc$(BITS) GLCL_DIR=glcl_vc$(BITS) GL_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/ GLCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o $(WINDOWS_OBJS) GL_OBJS= MINGL_DIR=mingl_vc$(BITS) MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS)$(EXEPOSTFIX) D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS) D3D_EXE_NAME=../$(EXE_NAME)-d3d$(BITS)$(EXEPOSTFIX) D3DCL_EXE_NAME=../$(EXE_NAME)-d3dcl$(BITS)$(EXEPOSTFIX) D3D_LDFLAGS=$(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD -DMSVCLIBPATH=libs/ D3DB_DIR=d3d_vc$(BITS) D3DCL_DIR=d3dcl_vc$(BITS) M_EXE_NAME=../$(EXE_NAME)$(BITS)$(EXEPOSTFIX) MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(D3DQUAKE_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o $(BOTLIB_OBJS) $(WINDOWS_OBJS) M_CFLAGS=$(D3DCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/ MB_DIR=m_vc$(BITS) M_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows endif #FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64) ifeq (win,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET))) # The extra object file called resources.o is specific for MinGW to link the icon in # DO_CMAKE+=-DCMAKE_SYSTEM_NAME=Windows -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM="NEVER" DO_CMAKE=cmake -DCMAKE_TOOLCHAIN_FILE=/home/spike/fteqw/fteqw-code/cmakesucks.cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER="$(firstword $(CC))" -DCMAKE_C_FLAGS="$(wordlist 2,99,$(CC))" -DCMAKE_CXX_COMPILER="$(firstword $(CXX))" -DCMAKE_CXX_FLAGS="$(wordlist 2,99,$(CXX))" #cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc). ifneq ($(shell $(CC) -dumpmachine 2>&1 | grep cygwin),) W32_CFLAGS=-mno-cygwin endif ifeq ($(FTE_TARGET),win64) BITS=64 endif QCC_DIR=winqcc$(BITS) QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a BASELDFLAGS= # Allow 32bit FTE to access beyond the 2GB address space ifeq ($(FTE_TARGET),win32) BASELDFLAGS=-Wl,--large-address-aware endif BASELDFLAGS+=-lcomctl32 EXEPOSTFIX=.exe QTV_LDFLAGS=-lws2_32 -lwinmm LIBS_DIR = $(BASE_DIR)/libs SV_EXE_NAME=../$(EXE_NAME)sv$(BITS)$(EXEPOSTFIX) SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lws2_32 -lwinmm SV_DIR=sv_mingw$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o $(WINDOWS_OBJS) GL_EXE_NAME=../fteglqw$(BITS)$(EXEPOSTFIX) GLCL_EXE_NAME=../fteglqwcl$(BITS)$(EXEPOSTFIX) GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS) GLB_DIR=gl_mgw$(BITS) GLCL_DIR=glcl_mgw$(BITS) NPFTE_OBJS=httpclient.o image.o sys_win_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START) NPFTE_DLL_NAME=../npfte$(BITS).dll NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared -Wl,--subsystem,windows NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD NPFTEB_DIR=npfte_mgw$(BITS) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o gl_videgl.o $(WINDOWS_OBJS) M_EXE_NAME=../$(EXE_NAME)$(BITS)$(EXEPOSTFIX) MCL_EXE_NAME=../$(EXE_NAME)cl$(BITS)$(EXEPOSTFIX) M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) $(DX7SDK) $(VKCFLAGS) -DMULTITHREAD $(CLIENTLIBFLAGS) MB_DIR=m_mgw$(BITS) MCL_DIR=mcl_mgw$(BITS) D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS) D3D_EXE_NAME=../fted3dqw$(BITS)$(EXEPOSTFIX) D3DCL_EXE_NAME=../fted3dclqw$(BITS)$(EXEPOSTFIX) D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS) D3DB_DIR=d3d_mgw$(BITS) D3DCL_DIR=d3dcl_mgw$(BITS) VKCL_OBJS=$(GLQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS) gl_vidnt.o VK_EXE_NAME=../ftevkqw$(BITS)$(EXEPOSTFIX) VKCL_EXE_NAME=../ftevkclqw$(BITS)$(EXEPOSTFIX) VK_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows VK_CFLAGS=$(VKCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS) VKB_DIR=vk_mgw$(BITS) VKCL_DIR=vkcl_mgw$(BITS) MINGL_EXE_NAME=../fteminglqw$(BITS)$(EXEPOSTFIX) MINGL_DIR=mingl_mgw$(BITS) ifeq ($(NOCOMPAT),1) SV_EXE_NAME=../engine-sv$(BITS)$(EXEPOSTFIX) GL_EXE_NAME=../engine-gl$(BITS)$(EXEPOSTFIX) VK_EXE_NAME=../engine-vk$(BITS)$(EXEPOSTFIX) M_EXE_NAME=../engine$(BITS)$(EXEPOSTFIX) D3D_EXE_NAME=../engine-d3d$(BITS)$(EXEPOSTFIX) MINGL_EXE_NAME=../engine-mingl$(BITS)$(EXEPOSTFIX) endif endif ifeq ($(FTE_TARGET),bsd) #mostly uses the linux stuff. #oss, X, etc. SV_DIR=sv_bsd SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS) SV_LDFLAGS=-lpthread SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DMULTITHREAD GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o GL_EXE_NAME=../$(EXE_NAME)-gl GLCL_EXE_NAME=../$(EXE_NAME)-glcl GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(XLDFLAGS) -lpthread GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include GLB_DIR=gl_bsd GLCL_DIR=glcl_bsd MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o M_EXE_NAME=../$(EXE_NAME) MCL_EXE_NAME=../$(EXE_NAME)-cl M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lpthread M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include -DMULTITHREAD MB_DIR=m_bsd MCL_DIR=mcl_bsd MINGL_EXE_NAME=../$(EXE_NAME)-mingl MINGL_DIR=mingl_bsd #openbsd has a special library for oss emulation. ifeq ($(shell uname -s),OpenBSD) GL_LDFLAGS+= -lossaudio VK_LDFLAGS+= -lossaudio M_LDFLAGS+= -lossaudio endif ifeq (,$(findstring NO_ZLIB,$(CFLAGS))) SV_LDFLAGS+= -lz GL_LDFLAGS+= -lz VK_LDFLAGS+= -lz M_LDFLAGS+= -lz endif endif ifneq (,$(findstring linux,$(FTE_TARGET))) SV_DIR=sv_linux$(BITS) SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS) SV_LDFLAGS= SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DMULTITHREAD ifneq ("$(wildcard /usr/include/wayland-client.h)","") HAVE_WAYLAND=-DWAYLANDQUAKE else HAVE_WAYLAND= endif ifneq ("$(wildcard /usr/include/EGL/egl.h)","") HAVE_EGL=-DUSE_EGL else HAVE_EGL= endif CL_CFLAGS=-DMULTITHREAD -DDYNAMIC_SDL $(HAVE_EGL) $(HAVE_WAYLAND) -DX11QUAKE QCC_DIR=linqcc$(BITS) NPFTE_OBJS=httpclient.o image.o sys_linux_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o NPFTE_DLL_NAME=../npfte$(BITS).so NPFTE_LDFLAGS=-shared -Wl,-z,defs -ldl -lpthread NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD -fPIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG NPFTEB_DIR=npfte_linux$(BITS) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_alsa.o snd_linux.o snd_sdl.o cd_linux.o sys_linux.o sys_linux_threads.o GL_EXE_NAME=../$(EXE_NAME)-gl$(BITS) GLCL_EXE_NAME=../$(EXE_NAME)-glcl$(BITS) GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(CL_CFLAGS) $(CLIENTLIBFLAGS) GLB_DIR=gl_linux$(BITS) GLCL_DIR=glcl_linux$(BITS) VKCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_alsa.o snd_linux.o snd_sdl.o cd_linux.o sys_linux.o sys_linux_threads.o VK_EXE_NAME=../$(EXE_NAME)-vk$(BITS) VKCL_EXE_NAME=../$(EXE_NAME)-vkcl$(BITS) VK_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) VK_CFLAGS=$(VKCFLAGS) -I/usr/X11R6/include $(CL_CFLAGS) $(CLIENTLIBFLAGS) VKB_DIR=vk_linux$(BITS) VKCL_DIR=vkcl_linux$(BITS) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_linux.o snd_sdl.o snd_alsa.o cd_linux.o sys_linux.o sys_linux_threads.o M_EXE_NAME=../$(EXE_NAME)$(BITS) MCL_EXE_NAME=../$(EXE_NAME)-cl$(BITS) M_LDFLAGS=$(GL_LDFLAGS) M_CFLAGS=$(VKCFLAGS) $(GL_CFLAGS) $(CLIENTLIBFLAGS) MB_DIR=m_linux$(BITS) MCL_DIR=mcl_linux$(BITS) ifeq (,$(findstring NO_ZLIB,$(CFLAGS))) SV_LDFLAGS+= -lz GL_LDFLAGS+= -lz VK_LDFLAGS+= -lz M_LDFLAGS+= -lz endif MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS) MINGL_DIR=mingl_linux$(BITS) ifeq ($(NOCOMPAT),1) SV_EXE_NAME=../engine-sv$(BITS)$(EXEPOSTFIX) GL_EXE_NAME=../engine-gl$(BITS)$(EXEPOSTFIX) VK_EXE_NAME=../engine-vk$(BITS)$(EXEPOSTFIX) M_EXE_NAME=../engine$(BITS)$(EXEPOSTFIX) D3D_EXE_NAME=../engine-d3d$(BITS)$(EXEPOSTFIX) MINGL_EXE_NAME=../engine-mingl$(BITS)$(EXEPOSTFIX) endif endif ifneq (,$(findstring rpi,$(FTE_TARGET))) #These next two lines enable cross compiling. If you're compiling natively you can just kill the two. RPI_SYSROOT:=$(realpath $(shell echo ~)/rpi/rpi-sysroot/) CC=~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$(RPI_SYSROOT) CXX=~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-g++ --sysroot=$(RPI_SYSROOT) SDLCONFIG=$(RPI_SYSROOT)/usr/bin/sdl-config --prefix=$(RPI_SYSROOT)/usr GL_CFLAGS+= -I$(RPI_SYSROOT)/opt/vc/include -I$(RPI_SYSROOT)/opt/vc/include/interface/vmcs_host/linux -I$(RPI_SYSROOT)/opt/vc/include/interface/vcos/pthreads -DFTE_RPI -DUSE_EGL GL_LDFLAGS+= -L$(RPI_SYSROOT)/opt/vc/lib -Wl,--sysroot=$(RPI_SYSROOT),-rpath=/opt/vc/lib,-rpath-link=$(RPI_SYSROOT)/opt/vc/lib -lbcm_host GLCL_OBJS+=gl_vidrpi.o endif ifneq (,$(findstring fbdev,$(FTE_TARGET))) GL_CFLAGS+=-DUSE_EGL GLCL_OBJS+=gl_vidfbdev.o MCL_OBJS+=gl_vidfbdev.o endif ifneq ($(shell echo $(FTE_TARGET)|grep macosx),) SV_DIR=sv_macosx$(EXTENSION)$(BITS) GLB_DIR=gl_macosx$(EXTENSION)$(BITS) GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS) MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS) GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR) ifeq ($(FTE_TARGET),macosx_x86) GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR) endif GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o cd_null.o snd_macos.o sys_linux_threads.o GL_EXE_NAME=../$(EXE_NAME)-macosx-gl$(EXTENSION)$(BITS) GLCL_EXE_NAME=../$(EXE_NAME)cl-macosx-gl$(EXTENSION)$(BITS) M_EXE_NAME=../$(EXE_NAME)-macosx$(EXTENSION)$(BITS) MCL_EXE_NAME=../$(EXE_NAME)-macosx-cl$(EXTENSION)$(BITS) MINGL_EXE_NAME=../$(EXE_NAME)-macosx-mingl$(EXTENSION)$(BITS) MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) $(SERVERONLY_OBJS) SV_EXE_NAME=../$(EXE_NAME)-macosx-sv$(EXTENSION)$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) SV_LDFLAGS=-lz #seems, macosx has a more limited version of strip STRIPFLAGS= endif ifeq ($(FTE_TARGET),morphos) #-Wno-pointer-sign unrecognised WARNINGFLAGS=-Wall CFLAGS+=-D__MORPHOS_SHAREDLIBS SV_DIR=sv_morphos SV_LDFLAGS=-ldl -lz GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o GL_EXE_NAME=../$(EXE_NAME)-morphos-gl GLCL_EXE_NAME=../$(EXE_NAME)-morphos-glcl GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz GL_CFLAGS=$(GLCFLAGS) -noixemul -I./ GLB_DIR=gl_morphos GLCL_DIR=glcl_morphos MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o M_EXE_NAME=../$(EXE_NAME)-morphos MCL_EXE_NAME=../$(EXE_NAME)-morphos-cl M_LDFLAGS=$(GLLDFLAGS) M_CFLAGS=$(GLCFLAGS) MB_DIR=m_morphos MCL_DIR=mcl_morphos MINGL_EXE_NAME=../$(EXE_NAME)-morphos-mingl MINGL_DIR=mingl_morphos SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS) SV_EXE_NAME=../$(EXE_NAME)-morphos-sv$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) endif ifeq ($(FTE_TARGET),dos) EXEPOSTFIX=.exe SV_DIR=sv_dos GLB_DIR=gl_dos MB_DIR=m_dos MCL_DIR=mcl_dos MINGL_DIR=mingl_dos VKB_DIR=vk_dos VKCL_DIR=vkcl_dos IMAGELDFLAGS= SOFTWARE_OBJS=sw_rast.o sw_backend.o sw_image.o M_LDFLAGS= M_CFLAGS=-DSWQUAKE -DNO_ZLIB MCL_OBJS=$(SOFTWARE_OBJS) $(D3DGL_OBJS) sw_viddos.o cd_null.o sys_dos.o snd_sblaster.o M_EXE_NAME=../$(EXE_NAME)$(EXEPOSTFIX) SV_EXE_NAME=../$(EXE_NAME)sv$(BITS)$(EXEPOSTFIX) VK_EXE_NAME=../$(EXE_NAME)-vk$(BITS)$(EXEPOSTFIX) VKCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) cd_null.o sys_dos.o snd_sblaster.o endif ifeq ($(FTE_TARGET),cyg) SV_DIR=sv_cygwin SV_LDFLAGS=-lz SV_CFLAGS=$(SERVER_ONLY_CFLAGS) EXEPOSTFIX=.exe GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o GL_EXE_NAME=../$(EXE_NAME)-cyg-gl$(EXEPOSTFIX) GLCL_EXE_NAME=../$(EXE_NAME)-cyg-glcl$(EXEPOSTFIX) GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lz -lltdl GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(CLIENTLIBFLAGS) -DUSE_LIBTOOL GLB_DIR=gl_cygwin GLCL_DIR=glcl_cygwin MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o M_EXE_NAME=../$(EXE_NAME)-cyg$(EXEPOSTFIX) MCL_EXE_NAME=../$(EXE_NAME)-cyg-cl$(EXEPOSTFIX) M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lz -lltdl M_CFLAGS=$(GLCFLAGS) $(CLIENTLIBFLAGS) -DUSE_LIBTOOL MB_DIR=m_cygwin MCL_DIR=mcl_cygwin LIBS_DIR = $(BASE_DIR)/libs MINGL_EXE_NAME=../$(EXE_NAME)-cyg-mingl$(EXEPOSTFIX) MINGL_DIR=mingl_cygwin endif ifeq ($(FTE_TARGET),droid) BASELDFLAGS=-lz #erk! FIXME! CLIENTLDDEPS= SERVERLDDEPS= SYS_DROID_O=sys_droid.o sys_linux_threads.o GL_DROID_O=gl_viddroid.o $(SYS_DROID_O) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) SV_LDFLAGS= SV_DIR=sv_droid-$(DROID_ARCH) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) $(SYS_DROID_O) SV_EXE_NAME=libftedroid.so GL_CFLAGS=$(GLCFLAGS) GL_LDFLAGS=$(GLLDFLAGS) -landroid -lEGL GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(GL_DROID_O) cd_null.o snd_droid.o GLB_DIR=gl_droid-$(DROID_ARCH) GL_EXE_NAME=libftedroid.so M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -DMULTITHREAD M_LDFLAGS=$(GLLDFLAGS) -landroid -lEGL MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(GL_DROID_O) cd_null.o snd_droid.o MB_DIR=m_droid-$(DROID_ARCH) M_EXE_NAME=libftedroid.so endif ifeq ($(FTE_TARGET),web) COMMON_OBJS+=sys_web.o fs_web.o WEB_PREJS ?= --pre-js web/prejs.js # WEB_MEMORY?=402653184 #384mb # ASMJS_MEMORY?=16777216 #16mb # ASMJS_MEMORY?=33554432 #32mb ASMJS_MEMORY?=268435456 #256mb # ASMJS_MEMORY?=536870912 #512mb # ASMJS_MEMORY?=1073741824 #1025mb # ASMJS_MEMORY?=2147483648 #2048mb WEB_MEMORY?=$(ASMJS_MEMORY) JSLIBS=--js-library web/ftejslib.js -s LEGACY_GL_EMULATION=0 EMCC_ARGS=$(JSLIBS) $(WEB_PREJS) -s ERROR_ON_UNDEFINED_SYMBOLS=1 RELEASE_CFLAGS=-DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB DEBUG_CFLAGS=-g -DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB RELEASE_LDFLAGS=-s ASM_JS=1 -O3 -s TOTAL_MEMORY=$(ASMJS_MEMORY) $(EMCC_ARGS) # RELEASE_LDFLAGS=-s ASM_JS=0 -O1 -s TOTAL_MEMORY=$(WEB_MEMORY) $(EMCC_ARGS) DEBUG_LDFLAGS=-O0 -g4 -s TOTAL_MEMORY=$(WEB_MEMORY) $(EMCC_ARGS) -s SAFE_HEAP=1 -s ALIASING_FUNCTION_POINTERS=0 -s ASSERTIONS=2 CC?=emcc CXX?=emcc #BASELDFLAGS= PRECOMPHEADERS= #mostly we inherit the sdl defaults. because we can, however emscripten does not support sdl cd code. GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidweb.o cd_null.o SDL_INCLUDES= SV_DIR=sv_web #SV_LDFLAGS=-lz #SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) SV_EXE_NAME=../libftesv.js SV_CFLAGS=$(SERVER_ONLY_CFLAGS) #SV_LDFLAGS= STRIP=echo #GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) cd_null.o #GL_LDFLAGS=$(GLLDFLAGS) GLB_DIR=gl_web GL_EXE_NAME=../ftewebgl.js GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) GL_CFLAGS=$(GLCFLAGS) IMAGELDFLAGS= CLIENTLDDEPS= SERVERLDDEPS= BOTLIB_CFLAGS= #generate deps properly #DEPCC= #DEPCXX= endif SV_DIR?=sv_sdl DEPCC?=$(CC) DEPCXX?=$(CXX) ARCH:=$(ARCH) BASELDFLAGS:=-L$(ARCHLIBS) $(BASELDFLAGS) -include Makefile_private .default: help all: rel rel: sv-rel m-rel qcc-rel dbg: sv-dbg m-dbg qcc-dbg relcl: glcl-rel mcl-rel profile: sv-profile gl-profile mingl-profile releases: #this is for releasing things from a linux box #just go through compiling absolutly everything -$(MAKE) FTE_TARGET=linux32 rel -$(MAKE) FTE_TARGET=linux64 rel -$(MAKE) FTE_TARGET=win32 rel -$(MAKE) FTE_TARGET=win64 rel -$(MAKE) FTE_TARGET=win32_SDL rel -$(MAKE) FTE_TARGET=win64_SDL rel -$(MAKE) FTE_TARGET=morphos rel -$(MAKE) FTE_TARGET=macosx rel # -$(MAKE) FTE_TARGET=linux32 relcl # -$(MAKE) FTE_TARGET=linux64 relcl # -$(MAKE) FTE_TARGET=win32 relcl -$(MAKE) droid-rel -$(MAKE) web-rel -$(MAKE) FTE_TARGET=win32 npfte-rel autoconfig: clean /bin/bash makeconfig.sh y config: clean /bin/bash makeconfig.sh ifneq ($(OUT_DIR),) -include $(OUT_DIR)/*.o.d endif VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(SW_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(NACL_DIR) : $(D3D_DIR) : $(VK_DIR) : $(BOTLIB_DIR) : $(BASE_DIR)/web # This is for linking the FTE icon to the MinGW target $(OUT_DIR)/resources.o : winquake.rc @$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@ $(OUT_DIR)/fteqcc.o : fteqcc.rc @$(WINDRES) $(BRANDFLAGS) -I$(PROGS_DIR) -O coff $< $@ #npAPI stuff requires some extra resources $(OUT_DIR)/npplug.o : ftequake/npplug.rc @$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@ #$(OUT_DIR)/%.d: %.c # @set -e; rm -f $@; \ # $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \ # sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \ # rm -f $@.$$$$ $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c ifneq ($(DEPCC),) @-set -e; rm -f $@.d; \ $(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp ifneq ($(DEPCXX),) @-set -e; rm -f $@.d; \ $(DEPCXX) -MM $(ALL_CXXFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CXX) -I$(OUT_DIR) $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cxx ifneq ($(DEPCXX),) @-set -e; rm -f $@.d; \ $(DEPCXX) -MM $(ALL_CXXFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CXX) -I$(OUT_DIR) $(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c ifneq ($(DEPCC),) @-set -e; rm -f $@.d; \ $(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m @-set -e; rm -f $@.d; \ $(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ $(DO_CC) -I$(OUT_DIR) #enables use of precompiled headers in gcc 3.4 onwards. $(OUT_DIR)/quakedef.h.gch : quakedef.h $(CC) -x c $(ALL_CFLAGS) -o $@ -c $< PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch ALL_CFLAGS+=-I$(OUT_DIR) #addprefix is to add the ./release/server/ part of the object name #foreach is needed as the OBJS is a list of variable names containing object lists. #which is needed as windows sucks too much for the chaining to carry a full list. #god knows how gcc loads the list properly. #or at least I hope he does. It makes no sence to mortals. LDCC ?=$(CC) DO_LD ?= $(DO_ECHO) $(LDCC) -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) $(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn))) $(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(NATIVE_OUT_DIR)/$(fn)) ) $(LDFLAGS) _out-rel: $(ARCH_PREDEP) @$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)" $(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME) _out-dbg: $(ARCH_PREDEP) @$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)" _out-profile: $(ARCH_PREDEP) @$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)" _cl-rel: reldir @$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-dbg: debugdir @$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-profile: reldir @$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _clsv-rel: reldir $(DO_ECHO) $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-dbg: debugdir @$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-profile: reldir @$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" sv-tmp: reldir debugdir @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(ARCH_LDFLAGS) $(SV_LDFLAGS) $(LDFLAGS) $(SERVERLDDEPS)" OBJS="SV_OBJS" sv-rel: @$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(SV_DIR)" sv-dbg: @$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(SV_DIR)" sv-profile: @$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(SV_DIR)" d3dcl-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(D3DCL_OBJS)" d3d-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(D3DCL_OBJS)" d3dcl-rel: @$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)" d3dcl-dbg: @$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)" d3dcl-profile: @$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)" d3d-rel: @$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)" d3d-dbg: @$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)" d3d-profile: @$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)" vkcl-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(VKCL_EXE_NAME)" WCFLAGS="$(VK_CFLAGS)" LDFLAGS="$(VK_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(VKCL_OBJS)" vk-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(VK_EXE_NAME)" WCFLAGS="$(VK_CFLAGS)" LDFLAGS="$(VK_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(VKCL_OBJS)" vkcl-rel: @$(MAKE) vkcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)" vkcl-dbg: @$(MAKE) vkcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)" vkcl-profile: @$(MAKE) vkcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)" vk-rel: @$(MAKE) vk-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(VKB_DIR)" vk-dbg: @$(MAKE) vk-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(VKB_DIR)" vk-profile: @$(MAKE) vk-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(VKB_DIR)" glcl-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)" gl-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)" glcl-rel: @$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)" glcl-dbg: @$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)" glcl-profile: @$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)" gl-rel: @$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(GLB_DIR)" gl-dbg: @$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(GLB_DIR)" gl-profile: @$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(GLB_DIR)" mingl-tmp: reldir @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)" mingl-rel: @$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)" mingl-dbg: @$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)" mingl-profile: @$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)" mcl-tmp: @$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(MCL_OBJS)" m-tmp: $(DO_ECHO) $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(MCL_OBJS)" mcl-rel: @$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MCL_DIR)" mcl-dbg: @$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MCL_DIR)" mcl-profile: @$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MCL_DIR)" m-rel: $(DO_ECHO) $(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MB_DIR)" m-dbg: @$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MB_DIR)" m-profile: @$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MB_DIR)" .PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg reldir debugdir makelibs wel-rel web-dbg httpserver _qcc-tmp: $(REQDIR) @$(MAKE) $(TYPE) EXE_NAME="$(EXE_NAME)$(EXEPOSTFIX)" PRECOMPHEADERS="" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS) $(QCC_LDFLAGS)" OBJS="QCC_OBJS SOBJS" qcc-rel: @$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqcc$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(QCC_DIR)" SOBJS="qcctui.o $(if $(findstring win,$(FTE_TARGET)),fteqcc.o)" qccgui-rel: @$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(QCC_DIR)gui" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" LDFLAGS="$(LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows" qcc-dbg: @$(MAKE) _qcc-tmp TYPE=_out-dbg REQDIR=debugdir EXE_NAME="../fteqcc$(BITS)" OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(QCC_DIR)" SOBJS="qcctui.o $(if $(findstring win,$(FTE_TARGET)),fteqcc.o)" qccgui-dbg: @$(MAKE) _qcc-tmp TYPE=_out-dbg REQDIR=debugdir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(QCC_DIR)gui" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" LDFLAGS="$(LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows" #scintilla is messy as fuck when building statically. but at least we can strip out the lexers we don't use this way. #note that this is only used in the 'qccgui-scintilla' target. SCINTILLA_FILES= AutoComplete.o CallTip.o CaseConvert.o CaseFolder.o CellBuffer.o CharacterCategory.o CharacterSet.o CharClassify.o ContractionState.o Decoration.o Document.o EditModel.o Editor.o EditView.o KeyMap.o Indicator.o LineMarker.o MarginView.o PerLine.o PlatWin.o PositionCache.o PropSetSimple.o RESearch.o RunStyles.o Selection.o Style.o UniConversion.o ViewStyle.o XPM.o ScintillaWin.o HanjaDic.o ScintillaBase.o Accessor.o Catalogue.o ExternalLexer.o LexerBase.o LexerModule.o LexerSimple.o StyleContext.o WordList.o LexCPP.o SCINTILLA_ROOT=$(BASE_DIR)/scintilla$(SCINTILLAVER)/scintilla SCINTILLA_DIRS=$(SCINTILLA_ROOT)/lexers:$(SCINTILLA_ROOT)/lexlib:$(SCINTILLA_ROOT)/src:$(SCINTILLA_ROOT)/win32 SCINTILLA_INC=-I$(SCINTILLA_ROOT)/include -I$(SCINTILLA_ROOT)/lexlib -I$(SCINTILLA_ROOT)/win32 -I$(SCINTILLA_ROOT)/src $(RELEASE_DIR)/scintilla$(BITS).a: $(foreach f,$(SCINTILLA_FILES),$(OUT_DIR)/$(f)) @$(AR) -r $@ $? @$(AR) -s $@ scintilla$(BITS)_static: @test -f scintilla$(SCINTILLAVER).tar.gz || wget http://prdownloads.sourceforge.net/scintilla/scintilla$(SCINTILLAVER).tgz?download -O scintilla$(SCINTILLAVER).tar.gz @-test -f $(SCINTILLA_ROOT) || (mkdir $(BASE_DIR)/scintilla$(SCINTILLAVER) && cd $(BASE_DIR)/scintilla$(SCINTILLAVER) && tar -xvzf ../scintilla$(SCINTILLAVER).tar.gz && cd scintilla && mv lexers/LexCPP.cxx . && rm lexers/Lex*.cxx && mv LexCPP.cxx lexers/ && cd scripts && python LexGen.py) @$(MAKE) reldir OUT_DIR=$(RELEASE_DIR)/$(QCC_DIR)scin @$(MAKE) $(RELEASE_DIR)/scintilla$(BITS).a VPATH="$(SCINTILLA_DIRS)" CFLAGS="$(SCINTILLA_INC) -DDISABLE_D2D -DSTATIC_BUILD -DSCI_LEXER -std=c++11" OUT_DIR=$(RELEASE_DIR)/$(QCC_DIR)scin WCFLAGS="$(WCFLAGS) -Os" WARNINGFLAGS= qccgui-scintilla: scintilla$(BITS)_static @$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(QCC_DIR)scin" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" WCFLAGS="$(WCFLAGS) -DSCISTATIC" LDFLAGS="$(LDFLAGS) $(RELEASE_DIR)/scintilla$(BITS).a -static -luuid -lole32 -limm32 -lstdc++ -loleaut32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows" ifdef windir debugdir: @-mkdir -p "$(subst /,\, $(OUT_DIR))" reldir: @-mkdir -p "$(subst /,\, $(OUT_DIR))" else reldir: @-mkdir -p "$(RELEASE_DIR)" @-mkdir -p "$(OUT_DIR)" debugdir: @-mkdir -p "$(DEBUG_DIR)" @-mkdir -p "$(OUT_DIR)" endif plugins-dbg: @-mkdir -p $(DEBUG_DIR) @if test -e ../plugins/Makefile; \ then $(MAKE) native -C ../plugins OUT_DIR="$(DEBUG_DIR)" CC="$(CC) $(W32_CFLAGS) $(DEBUG_CFLAGS)" ARCH="$(ARCH)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \ else echo no plugins directory installed; \ fi plugins: plugins-rel: @-mkdir -p $(RELEASE_DIR) @if test -e ../plugins/Makefile; \ then $(MAKE) native -C ../plugins OUT_DIR="$(RELEASE_DIR)" CC="$(CC) $(W32_CFLAGS) $(RELEASE_CFLAGS)" ARCH="$(ARCH)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \ else echo no plugins directory installed; \ fi plugins-rel: help: @-echo "Specfic targets:" @-echo "clean - removes all output (use make dirs afterwards)" @-echo "all - make all the targets possible" @-echo "rel - make the releases for the default system" @-echo "dbg - make the debug builds for the default system" @-echo "profile - make all the releases with profiling support for the default system" @-echo "" @-echo "Normal targets:" @-echo "(each of these targets must have the postfix -rel or -dbg)" @-echo "'sv-???' (Dedicated Server)" @-echo "'gl-???' (OpenGL rendering + Built-in Server)" @-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)" @-echo "'mingl-???' (Minimal featured OpenGL render)" @-echo "'d3d-???' (for windows builds)" @-echo "'mcl-???' (currently broken)" @-echo "'glcl-???' (currently broken)" @-echo "'droid-???' (cross compiles Android package)" @-echo "'web-???' (compiles javascript/emscripten page)" @-echo "'npfte-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)" @-echo "'nacl-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)" @-echo "" @-echo "Cross targets can be specified with FTE_TARGET=blah" @-echo "linux32, linux64 specify specific x86 archs" @-echo "SDL - Attempt to use sdl for the current target" @-echo "win32 - Mingw compile for win32" @-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care." @-echo "android, npfte, nacl targets explicitly cross compile, and should generally not be given an FTE_TARGET." clean: -rm -f -r $(RELEASE_DIR) -rm -f -r $(DEBUG_DIR) -rm -f -r $(PROFILE_DIR) -rm -f -r droid/bin -rm -f -r droid/gen -rm -f -r droid/libs -rm -f droid/default.properties -rm -f droid/local.properties -rm -f droid/proguard.cfg -rm -f droid/build.xml distclean: clean -rm -f droid/ftekeystore -rm -f -r libs/SDL2-$(SDL2VER) ################################################# #npfte npfte-tmprel: reldir @$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="NPFTE_OBJS" npfte-tmpdbg: debugdir @$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="NPFTE_OBJS" npfte-rel: -@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32 -@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32 -@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64 -cp $(RELEASE_DIR)/npfte.dll npfte/plugins -cp $(RELEASE_DIR)/npfte32.so npfte/plugins -cp $(RELEASE_DIR)/npfte64.so npfte/plugins cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll plugins/npfte32.so plugins/npfte64.so rm -rf /tmp/npfte mkdir /tmp/npfte cp $(RELEASE_DIR)/npfte.dll /tmp/npfte cp ./npfte/manifest.json /tmp/npfte -cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem rm -rf /tmp/npfte npfte-dbg: @$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32 @$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32 @$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64 npfte-profile: @$(MAKE) npfte-tmp TYPE=_npfte-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)" ################################################# #nacl shortcut nacl-rel: @$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_32 @$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_64 @$(MAKE) gl-rel FTE_TARGET=nacl NARCH=arm @$(MAKE) gl-rel FTE_TARGET=nacl NARCH=pnacl nacl-dbg: @$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_32 @$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_64 @$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=arm @$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=pnacl ################################################# #webgl helpers #EMCC?=/opt/emsdk_portable/emscripten/master/emcc EMCC?=emcc.bat --em-config $(shell cygpath -m $(USERPROFILE))/.emscripten ifeq ($(EMSDK),) #just adds some extra paths (WINDOWS HOST ONLY) #assumes you installed the emscripten 1.22.0 sdk to EMSCRIPTENROOT #if you have a different version installed, you will need to fix up the paths yourself (or just use fte_target explicitly yourself). EMSCRIPTENROOT?=C:/Games/tools/Emscripten #EMSCRIPTENPATH=$(realpath $(EMSCRIPTENROOT)):$(realpath $(EMSCRIPTENROOT)/clang/e1.22.0_64bit):$(realpath $(EMSCRIPTENROOT)/node/0.10.17_64bit):$(realpath $(EMSCRIPTENROOT)/python/2.7.5.3_64bit):$(realpath $(EMSCRIPTENROOT)/emscripten/1.22.0):$(PATH) EMSCRIPTENPATH=$(realpath $(EMSCRIPTENROOT)):$(realpath $(EMSCRIPTENROOT)/clang/e1.35.0_64bit):$(realpath $(EMSCRIPTENROOT)/node/4.1.1_64bit/bin):$(realpath $(EMSCRIPTENROOT)/python/2.7.5.3_64bit):$(realpath $(EMSCRIPTENROOT)/emscripten/1.35.0):$(PATH) else EMSCRIPTENPATH=$(PATH) endif web-rel: @PATH="$(EMSCRIPTENPATH)" $(MAKE) gl-rel FTE_TARGET=web CC="$(EMCC)" cp $(BASE_DIR)/web/fteshell.html $(RELEASE_DIR)/ftewebgl.html @gzip -f $(RELEASE_DIR)/ftewebgl.html @gzip -f $(RELEASE_DIR)/ftewebgl.js @gzip -f $(RELEASE_DIR)/ftewebgl.js.mem web-dbg: @PATH="$(EMSCRIPTENPATH)" $(MAKE) gl-dbg FTE_TARGET=web CC="$(EMCC)" cp $(BASE_DIR)/web/fteshell.html $(DEBUG_DIR)/ftewebgl.html @gzip -f $(DEBUG_DIR)/ftewebgl.html @gzip -f $(DEBUG_DIR)/ftewebgl.js @gzip -f $(DEBUG_DIR)/ftewebgl.js.map ################################################# #android #building for android will require: #download android sdk+ndk #ant installed #droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work. #makes an ant project for us droid/build.xml: -cd droid && PATH=$$PATH:$(realpath $(ANDROID_HOME)/tools):$(realpath $(ANDROID_NDK_ROOT)) $(ANDROID_SCRIPT) update project -t android-8 -p . -n FTEDroid #build FTE as a library, then build the java+package (release) droid/ftekeystore: ifeq ($(KEYTOOLARGS),) @echo @echo In order to build a usable APK file it must be signed. That requires a private key. @echo Creation of a private key requries various bits of info... @echo You are expected to fill that stuff in now... By the way, don\'t forget the password! @echo Note that every time you use make droid-rel, you will be required to enter a password. @echo You can use \'make droid-opt\' instead if you wish to build an optimised build without signing, @echo but such packages will require a rooted device \(or to be signed later\). @echo Just press control-c if you don\'t want to proceed. @echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing. @echo $(JAVATOOL)keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 else @echo Generating keystore @$(JAVATOOL)keytool -genkey -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 -noprompt $(KEYTOOLARGS) endif droid-rel: $(MAKE) FTE_TARGET=droid droid/build.xml droid/ftekeystore $(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid m-rel DROID_ARCH=$a; ) @$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; ) -@$(foreach a, $(DROID_ARCH), cp $(RELEASE_DIR)/m_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; ) @cd droid && $(ANT) release ifneq ($(DROID_PACKSU),) @echo @echo Adding custom data files - non-compressed @echo zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $(DROID_PACKSU) endif ifneq ($(DROID_PACKSC),) @echo @echo Adding custom data files - compressed @echo zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $(DROID_PACKSC) endif @echo @echo @echo Signing package... I hope you remember your password. @echo @$(JAVATOOL)jarsigner $(JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen -rm -f $(RELEASE_DIR)/FTEDroid.apk $(ANDROID_ZIPALIGN) 4 droid/bin/FTEDroid-release-unsigned.apk $(NATIVE_RELEASE_DIR)/FTEDroid.apk droid-opt: $(MAKE) FTE_TARGET=droid droid/build.xml droid/ftekeystore $(MAKE) FTE_TARGET=droid gl-rel mkdir -p droid/libs/armeabi @cp $(RELEASE_DIR)/libftedroid.so droid/libs/armeabi/ @cd droid && $(ANT) release cp droid/bin/FTEDroid-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk #build FTE as a library, then build the java+package (release). also installs it onto the 'current' device. droid-dbg: $(MAKE) FTE_TARGET=droid droid/build.xml $(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid m-dbg DROID_ARCH=$a; ) @$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; ) -@$(foreach a, $(DROID_ARCH), cp $(DEBUG_DIR)/m_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; ) @cd droid && $(ANT) debug #&& $(ANT) debug install cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk droid-help: @-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator." @-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful." @-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password." @-echo @-echo "Android Settings: @-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance." @-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)." @-echo "ANDROID_HOME: path to the android sdk install path." @-echo "ANDROID_NDK_ROOT: path to the android ndk install path." @-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux." @-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings." @-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path." @-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required." @-echo @-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'." $(BASE_DIR)/libs/SDL2-$(SDL2VER)/i686-w64-mingw32/bin/sdl2-config: wget http://www.libsdl.org/release/SDL2-devel-$(SDL2VER)-mingw.tar.gz -O $(BASE_DIR)/sdl2.tar.gz cd $(BASE_DIR)/libs && tar -xvzf $(BASE_DIR)/sdl2.tar.gz rm $(BASE_DIR)/sdl2.tar.gz $(BASE_DIR)/libs/SDL2-$(SDL2VER)/x86_64-w64-mingw32/bin/sdl2-config: $(BASE_DIR)/libs/SDL2-$(SDL2VER)/i686-w64-mingw32/bin/sdl2-config #makes sure the configure scripts get the right idea. AR?=$(ARCH)-ar CONFIGARGS+= -host=$(ARCH) --enable-shared=no CC="$(CC)" CONFIGARGS:= $(CONFIGARGS) #--disable-silent-rules TOOLOVERRIDES+=CFLAGS="$$CFLAGS -Os" libs-$(ARCH)/libjpeg.a: test -f jpegsrc.v$(JPEGVER).tar.gz || wget http://www.ijg.org/files/jpegsrc.v$(JPEGVER).tar.gz -test -f libs-$(ARCH)/libjpeg.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../jpegsrc.v$(JPEGVER).tar.gz && cd jpeg-$(JPEGVER) && $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libjpeg.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libjpeg.a && cp jconfig.h jerror.h jmorecfg.h jpeglib.h jversion.h ../ ) libs-$(ARCH)/libz.a: test -f zlib-$(ZLIBVER).tar.gz || wget http://zlib.net/zlib-$(ZLIBVER).tar.gz -test -f libs-$(ARCH)/libz.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../zlib-$(ZLIBVER).tar.gz && cd zlib-$(ZLIBVER) && $(TOOLOVERRIDES) ./configure --static && $(TOOLOVERRIDES) $(MAKE) libz.a CC="$(CC) $(W32_CFLAGS) -fPIC" && cp libz.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libz.a && cp zlib.h zconf.h zutil.h ../ ) libs-$(ARCH)/libpng.a: libs-$(ARCH)/libz.a test -f libpng-$(PNGVER).tar.gz || wget http://prdownloads.sourceforge.net/libpng/libpng-$(PNGVER).tar.gz?download -O libpng-$(PNGVER).tar.gz -test -f libs-$(ARCH)/libpng.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libpng-$(PNGVER).tar.gz && cd libpng-$(PNGVER) && $(TOOLOVERRIDES) ./configure CPPFLAGS=-I$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/ LDFLAGS=-L$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/ $(CONFIGARGS) --enable-static && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libpng16.a ../libpng.a && cp png*.h ../ ) libs-$(ARCH)/libogg.a: test -f libogg-$(OGGVER).tar.gz || wget http://downloads.xiph.org/releases/ogg/libogg-$(OGGVER).tar.gz -test -f libs-$(ARCH)/libogg.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libogg-$(OGGVER).tar.gz && cd libogg-$(OGGVER) && $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp src/.libs/libogg.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libogg.a && mkdir ../ogg && cp include/ogg/*.h ../ogg) libs-$(ARCH)/libvorbis.a: libs-$(ARCH)/libogg.a test -f libvorbis-$(VORBISVER).tar.gz || wget http://downloads.xiph.org/releases/vorbis/libvorbis-$(VORBISVER).tar.gz -test -f libs-$(ARCH)/libvorbisfile.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libvorbis-$(VORBISVER).tar.gz && cd libvorbis-$(VORBISVER) && $(TOOLOVERRIDES) ./configure PKG_CONFIG= $(CONFIGARGS) --disable-oggtest --with-ogg-libraries=.. --with-ogg-includes=$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/libogg-$(OGGVER)/include && $(TOOLOVERRIDES) $(MAKE) && cp lib/.libs/libvorbis.a ../ && cp lib/.libs/libvorbisfile.a ../ && mkdir ../vorbis && cp include/vorbis/*.h ../vorbis) libs-$(ARCH)/libopus.a: test -f opus-$(OPUSVER).tar.gz || wget https://archive.mozilla.org/pub/opus/opus-$(OPUSVER).tar.gz -test -f libs-$(ARCH)/libopus.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../opus-$(OPUSVER).tar.gz && cd opus-$(OPUSVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libopus.a ../ && cp include/opus*.h ../) libs-$(ARCH)/libspeex.a: test -f speex-$(SPEEXVER).tar.gz || wget http://downloads.us.xiph.org/releases/speex/speex-$(SPEEXVER).tar.gz -test -f libs-$(ARCH)/libspeex.a || (mkdir -p libs-$(ARCH)/speex && cd libs-$(ARCH) && tar -xvzf ../speex-$(SPEEXVER).tar.gz && cd speex-$(SPEEXVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp libspeex/.libs/libspeex.a ../ && cp -r include/speex/*.h ../speex/) libs-$(ARCH)/libspeexdsp.a: test -f speexdsp-$(SPEEXDSPVER).tar.gz || wget http://downloads.xiph.org/releases/speex/speexdsp-$(SPEEXDSPVER).tar.gz -test -f libs-$(ARCH)/libspeexdsp.a || (mkdir -p libs-$(ARCH)/speex && cd libs-$(ARCH) && tar -xvzf ../speexdsp-$(SPEEXDSPVER).tar.gz && cd speexdsp-$(SPEEXDSPVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp libspeexdsp/.libs/libspeexdsp.a ../ && cp -r include/speex/*.h ../speex/) libs-$(ARCH)/libfreetype.a: test -f freetype-$(FREETYPEVER).tar.gz || wget https://download.savannah.gnu.org/releases/freetype/freetype-$(FREETYPEVER).tar.gz -test -f libs-$(ARCH)/libfreetype.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../freetype-$(FREETYPEVER).tar.gz && cd freetype-$(FREETYPEVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) --with-bzip2=no --with-harfbuzz=no && $(TOOLOVERRIDES) $(MAKE) && cp objs/.libs/libfreetype.a ../ && cp -r include/ ../) libs-$(ARCH)/libBulletDynamics.a: test -f bullet3-$(BULLETVER).tar.gz || wget https://github.com/bulletphysics/bullet3/archive/$(BULLETVER).tar.gz -O bullet3-$(BULLETVER).tar.gz -test -f libs-$(ARCH)/libBulletDynamics.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../bullet3-$(BULLETVER).tar.gz && cd bullet3-$(BULLETVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) $(DO_CMAKE) . && $(TOOLOVERRIDES) $(MAKE) LinearMath BulletDynamics BulletCollision && cp src/LinearMath/libLinearMath.a src/BulletDynamics/libBulletDynamics.a src/BulletCollision/libBulletCollision.a src/btBulletCollisionCommon.h src/btBulletDynamicsCommon.h ..) makelibs: libs-$(ARCH)/libjpeg.a libs-$(ARCH)/libz.a libs-$(ARCH)/libpng.a libs-$(ARCH)/libogg.a libs-$(ARCH)/libvorbis.a libs-$(ARCH)/libopus.a libs-$(ARCH)/libspeex.a libs-$(ARCH)/libspeexdsp.a libs-$(ARCH)/libfreetype.a $(MAKELIBS) HTTP_OBJECTS=http/httpserver.c http/iwebiface.c common/fs_stdio.c http/ftpserver.c $(RELEASE_DIR)/httpserver$(BITS)$(EXEPOSTFIX): $(HTTP_OBJECTS) $(CC) -o $@ -Icommon -Iclient -Iqclib -Igl -Iserver -DWEBSERVER -DWEBSVONLY -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNO_PNG $(HTTP_OBJECTS) httpserver: $(RELEASE_DIR)/httpserver$(BITS)$(EXEPOSTFIX) IQM_OBJECTS=../iqm/iqm.cpp $(RELEASE_DIR)/iqm$(BITS)$(EXEPOSTFIX): $(IQM_OBJECTS) $(CC) -o $@ $(IQM_OBJECTS) -lstdc++ -lm iqm-rel: $(RELEASE_DIR)/iqm$(BITS)$(EXEPOSTFIX) iqm: iqm-rel MASTER_OBJECTS=server/sv_sys_unix.c common/sys_linux_threads.c common/net_ssl_gnutls.c server/sv_master.c common/net_wins.c common/cvar.c common/cmd.c common/sha1.c http/httpclient.c common/log.c common/fs.c common/fs_stdio.c common/common.c common/translate.c common/zone.c qclib/hash.c $(RELEASE_DIR)/ftemaster$(BITS)$(EXEPOSTFIX): $(MASTER_OBJECTS) $(CC) -o $@ $(MASTER_OBJECTS) -Icommon -Iclient -Iqclib -Igl -Iserver -DMASTERONLY -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -lm -ldl master-rel: $(RELEASE_DIR)/ftemaster$(BITS)$(EXEPOSTFIX) master: master-rel QTV_OBJECTS= \ netchan.c \ parse.c \ msg.c \ qw.c \ source.c \ bsp.c \ rcon.c \ mdfour.c \ crc.c \ control.c \ forward.c \ pmove.c \ menu.c \ httpsv.c \ sha1.c \ libqtvc/glibc_sucks.c $(RELEASE_DIR)/qtv$(BITS)$(EXEPOSTFIX): $(QTV_OBJECTS) $(CC) -o $@ $? -lstdc++ -lm $(BASE_INCLUDES) $(QTV_LDFLAGS) qtv-rel: $(MAKE) $(RELEASE_DIR)/qtv$(BITS)$(EXEPOSTFIX) VPATH="$(BASE_DIR)/../fteqtv:$(VPATH)" qtv: qtv-rel utils: httpserver iqm master qtv-rel prefix ?= /usr/local exec_prefix ?= $(prefix) bindir ?= $(exec_prefix)/bin sbindir ?= $(exec_prefix)/sbin INSTALL ?= install INSTALL_PROGRAM ?= $(INSTALL) INSTALL_DATA ?= ${INSTALL} -m 644 install: sv-rel gl-rel mingl-rel qcc-rel $(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-gl $(DESTDIR)$(bindir)/$(EXE_NAME)-gl $(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-mingl $(DESTDIR)$(bindir)/$(EXE_NAME)-mingl $(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-sv $(DESTDIR)$(bindir)/$(EXE_NAME)-sv $(INSTALL_PROGRAM) $(RELEASE_DIR)/fteqcc $(DESTDIR)$(bindir)/fteqcc