/////////////////////////////////////////////////////////////////////////// // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // File: d3dxshapes.h // Content: D3DX simple shapes // /////////////////////////////////////////////////////////////////////////// #ifndef __D3DXSHAPES_H__ #define __D3DXSHAPES_H__ #include #include #include "d3dxerr.h" typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE; // {CFCD4602-EB7B-11d2-A440-00A0C90629A8} DEFINE_GUID( IID_ID3DXSimpleShape, 0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 ); /////////////////////////////////////////////////////////////////////////// // Interfaces: /////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- // ID3DXSimpleShape interface: //------------------------------------------------------------------------- DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown) { // IUnknown methods STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; // ID3DXSimpleShape methods STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE; STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE; STDMETHOD(Draw)(THIS) PURE; }; /////////////////////////////////////////////////////////////////////////// // Functions: /////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //------------------------------------------------------------------------- // D3DXCreatePolygon: Creates an 'n' sided polygon using the device // ---------------- specified. It returns a vertex buffer that can be used // for drawing or manipulation by the program later on. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] float sideSize: Length of a side. // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. (Default is 1) // D3DX_DEFAULT is a valid input. // [out] IDirect3DVertexBuffer7** ppVB: The output shape interface. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice, float sideSize, DWORD numSides, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape ); //------------------------------------------------------------------------- // D3DXCreateBox: Creates a box (cuboid) of given dimensions using the // ------------ device. It returns a vertex buffer that can // be used for drawing or manipulation by the program later on. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] float width: Width of the box (along x-axis) // [in] float height: Height of the box (along y-axis) // [in] float depth: Depth of the box (along z-axis) // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. Default is 1. // D3DX_DEFAULT is a valid input here. // [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice, float width, float height, float depth, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape ); //------------------------------------------------------------------------- // D3DXCreateCylinder: Creates a cylinder of given dimensions using the // ----------------- device. It returns a vertex buffer that // can be used for drawing or manipulation by the program // later on. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f) // [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f) // [in] float height: Height (default is 1.0f, shd be >= 0.0f) // [in] DWORD numSlices: Number of slices about the main axis. // (default is 8) D3DX_DEFAULT is a valid input. // [in] DWORD numStacks: Number of stacks along the main axis. // (default is 8) D3DX_DEFAULT is a valid input. // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. Default is 1. // D3DX_DEFAULT is a valid input here. // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice, float baseRadius, float topRadius, float height, DWORD numSlices, DWORD numStacks, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape ); //------------------------------------------------------------------------- // D3DXCreateTorus: Creates a torus of given dimensions using the // -------------- device specified. It returns a vertex buffer that can // be used for drawing or manipulation by the program later // on. It draws a doughnut, centered at (0, 0, 0) whose axis // is aligned with the z-axis. With the innerRadius used // as the radius of the cross-section (minor-Radius) and // the outerRadius used as the radius of the central 'hole'. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f) // [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f) // [in] DWORD numSides: Number of sides in the cross-section // (default is 8). D3DX_DEFAULT is a valid input. // [in] DWORD numRings: Number of rings making up the torus // (default is 8) D3DX_DEFAULT is a valid input. // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. Default is 1. // D3DX_DEFAULT is a valid input here. // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice, float innerRadius, float outerRadius, DWORD numSides, DWORD numRings, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape ); //------------------------------------------------------------------------- // D3DXCreateTeapot: Creates a teapot using the device specified. // ---------------- It returns a vertex buffer that can be used for // drawing or manipulation by the program later on. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. Default is 1. // D3DX_DEFAULT is a valid input here. // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape); //------------------------------------------------------------------------- // D3DXCreateSphere: Creates a cylinder of given dimensions using the // ---------------- device specified. // It returns a vertex buffer that can be used for // drawing or manipulation by the program later on. // // Params: // [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. // [in] float radius: radius (default is 1.0f, shd be >= 0.0f) // [in] float height: Height (default is 1.0f, shd be >= 0.0f) // [in] DWORD numSlices: Number of slices about the main axis // (default is 8) D3DX_DEFAULT is a valid input. // [in] DWORD numStacks: Number of stacks along the main axis // (default is 8) D3DX_DEFAULT is a valid input. // [in] DWORD numTexCoords: The number of texture coordinates desired // in the vertex-buffer. Default is 1. // D3DX_DEFAULT is a valid input here. // [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. //------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice, float radius, DWORD numSlices, DWORD numStacks, DWORD numTexCoords, LPD3DXSIMPLESHAPE* ppShape); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3DXSHAPES_H__