/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#include "quakedef.h"
#include "winquake.h"

// 64K is > 1 second at 16-bit, 22050 Hz
#define	WAV_BUFFERS				64
#define	WAV_MASK				0x3F
#define	WAV_BUFFER_SIZE			0x0400
#define SECONDARY_BUFFER_SIZE	0x10000

static void WAV_Submit(soundcardinfo_t *sc);

typedef struct {
	HWAVEOUT hWaveOut;
	HANDLE hData;
	HGLOBAL hWaveHdr;
	HPSTR lpData;
	LPWAVEHDR lpWaveHdr;
//	DWORD		mmstarttime;
	DWORD gSndBufSize;
} wavhandle_t;

/*
==================
S_BlockSound
==================
*/
//all devices
void S_BlockSound (void)
{
	soundcardinfo_t *sc;
	wavhandle_t *wh;
	
	snd_blocked++;

	for (sc = sndcardinfo; sc; sc=sc->next)
	{
		if (sc->Submit == WAV_Submit && !sc->inactive_sound)
		{
			wh = sc->handle;
			if (snd_blocked == 1)
				waveOutReset (wh->hWaveOut);
		}
	}
}


/*
==================
S_UnblockSound
==================
*/
//all devices
void S_UnblockSound (void)
{
	snd_blocked--;
}


static void *WAV_Lock (soundcardinfo_t *sc)
{
	return sc->sn.buffer;
}
static void WAV_Unlock (soundcardinfo_t *sc, void *buffer)
{
}

/*
==================
FreeSound
==================
*/
//per device
static void WAV_Shutdown (soundcardinfo_t *sc)
{
	int		i;
	wavhandle_t *wh = sc->handle;

	if (!wh)
		return;
	sc->handle = NULL;

	waveOutReset (wh->hWaveOut);

	if (wh->lpWaveHdr)
	{
		for (i=0 ; i< WAV_BUFFERS ; i++)
			waveOutUnprepareHeader (wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR));
	}

	waveOutClose (wh->hWaveOut);

	if (wh->hWaveHdr)
	{
		GlobalUnlock(wh->hWaveHdr); 
		GlobalFree(wh->hWaveHdr);
	}

	if (wh->hData)
	{
		GlobalUnlock(wh->hData);
		GlobalFree(wh->hData);
	}

	wh->hWaveOut = 0;
	wh->hData = 0;
	wh->hWaveHdr = 0;
	wh->lpData = NULL;
	wh->lpWaveHdr = NULL;

	Z_Free(wh);
}



static void WAV_SetUnderWater(soundcardinfo_t *sc, qboolean underwater)
{

}

/*
==============
SNDDMA_GetDMAPos

return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
static int WAV_GetDMAPos(soundcardinfo_t *sc)
{
	int		s;

	s = sc->snd_sent * WAV_BUFFER_SIZE;


	s >>= (sc->sn.samplebits/8) - 1;

//	s = (s/shm->numchannels % (shm->samples-1))*shm->numchannels;

	return s;
}

/*
==============
WAV_Submit

Send sound to device if buffer isn't really the dma buffer
===============
*/
static void WAV_Submit(soundcardinfo_t *sc)
{
	LPWAVEHDR	h;
	int			wResult;
	wavhandle_t *wh = sc->handle;

	//
	// find which sound blocks have completed
	//
	while (1)
	{
		if ( sc->snd_completed == sc->snd_sent )
		{
			Con_DPrintf ("Sound overrun\n");
			break;
		}

		if ( ! (wh->lpWaveHdr[ sc->snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
		{
			break;
		}

		sc->snd_completed++;	// this buffer has been played
	}

	//
	// submit two new sound blocks
	//
	while (((sc->snd_sent - sc->snd_completed) >> ((sc->sn.samplebits/8) - 1)) < 4)
	{
		h = wh->lpWaveHdr + ( sc->snd_sent&WAV_MASK );

		sc->snd_sent++;
		/* 
		 * Now the data block can be sent to the output device. The 
		 * waveOutWrite function returns immediately and waveform 
		 * data is sent to the output device in the background. 
		 */ 
		wResult = waveOutWrite(wh->hWaveOut, h, sizeof(WAVEHDR)); 

		if (wResult != MMSYSERR_NOERROR)
		{ 
			Con_SafePrintf ("Failed to write block to device\n");
			WAV_Shutdown (sc);
			return; 
		} 
	}
}



/*
==================
SNDDM_InitWav

Crappy windows multimedia base
==================
*/
int WAV_InitCard (soundcardinfo_t *sc, int cardnum)
{
	extern cvar_t snd_khz;
	WAVEFORMATEX  format; 
	int				i;
	HRESULT			hr;
	wavhandle_t *wh;

	if (cardnum != 0)
		return 2;	//we only support one card, at the moment.

	wh = sc->handle = Z_Malloc(sizeof(wavhandle_t));
	
	sc->snd_sent = 0;
	sc->snd_completed = 0;

	sc->sn.numchannels = 2;
	sc->sn.samplebits = 16;
	
	memset (&format, 0, sizeof(format));
	format.wFormatTag = WAVE_FORMAT_PCM;
	format.nChannels = sc->sn.numchannels;
	format.wBitsPerSample = sc->sn.samplebits;
	format.nSamplesPerSec = sc->sn.speed;
	format.nBlockAlign = format.nChannels
		*format.wBitsPerSample / 8;
	format.cbSize = 0;
	format.nAvgBytesPerSec = format.nSamplesPerSec
		*format.nBlockAlign; 
	
	/* Open a waveform device for output using window callback. */ 
	while ((hr = waveOutOpen((LPHWAVEOUT)&wh->hWaveOut, WAVE_MAPPER,
					&format,
					0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
	{
		if (hr != MMSYSERR_ALLOCATED)
		{
			Con_SafePrintf ("waveOutOpen failed\n");
			WAV_Shutdown (sc);
			return false;
		}

//		if (MessageBox (NULL,
//						"The sound hardware is in use by another app.\n\n"
//					    "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
//						"Sound not available",
//						MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
//		{
			Con_SafePrintf ("waveOutOpen failure;\n"
							"  hardware already in use\nclose the app, then try using snd_restart\n");
			WAV_Shutdown (sc);
			return false;
//		}
	} 

	/* 
	 * Allocate and lock memory for the waveform data. The memory 
	 * for waveform data must be globally allocated with 
	 * GMEM_MOVEABLE and GMEM_SHARE flags. 

	*/ 
	wh->gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE;
	wh->hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, wh->gSndBufSize); 
	if (!wh->hData) 
	{ 
		Con_SafePrintf ("Sound: Out of memory.\n");
		WAV_Shutdown (sc);
		return false; 
	}
	wh->lpData = GlobalLock(wh->hData);
	if (!wh->lpData)
	{ 
		Con_SafePrintf ("Sound: Failed to lock.\n");
		WAV_Shutdown (sc);
		return false; 
	} 
	memset (wh->lpData, 0, wh->gSndBufSize);

	/* 
	 * Allocate and lock memory for the header. This memory must 
	 * also be globally allocated with GMEM_MOVEABLE and 
	 * GMEM_SHARE flags. 
	 */ 
	wh->hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, 
		(DWORD) sizeof(WAVEHDR) * WAV_BUFFERS); 

	if (wh->hWaveHdr == NULL)
	{ 
		Con_SafePrintf ("Sound: Failed to Alloc header.\n");
		WAV_Shutdown (sc);
		return false; 
	} 

	wh->lpWaveHdr = (LPWAVEHDR) GlobalLock(wh->hWaveHdr); 

	if (wh->lpWaveHdr == NULL)
	{ 
		Con_SafePrintf ("Sound: Failed to lock header.\n");
		WAV_Shutdown (sc);
		return false; 
	}

	memset (wh->lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);

	/* After allocation, set up and prepare headers. */ 
	for (i=0 ; i<WAV_BUFFERS ; i++)
	{
		wh->lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE; 
		wh->lpWaveHdr[i].lpData = wh->lpData + i*WAV_BUFFER_SIZE;

		if (waveOutPrepareHeader(wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR)) !=
				MMSYSERR_NOERROR)
		{
			Con_SafePrintf ("Sound: failed to prepare wave headers\n");
			WAV_Shutdown (sc);
			return false;
		}
	}

	sc->sn.soundalive = true;
	sc->sn.splitbuffer = false;
	sc->sn.samples = wh->gSndBufSize/(sc->sn.samplebits/8);
	sc->sn.samplepos = 0;
	sc->sn.submission_chunk = 1;
	sc->sn.buffer = (unsigned char *) wh->lpData;


	sc->Lock		= WAV_Lock;
	sc->Unlock		= WAV_Unlock;
	sc->SetWaterDistortion = WAV_SetUnderWater;
	sc->Submit		= WAV_Submit;
	sc->Shutdown	= WAV_Shutdown;
	sc->GetDMAPos	= WAV_GetDMAPos;

	return true;
}
int (*pWAV_InitCard) (soundcardinfo_t *sc, int cardnum) = &WAV_InitCard;