/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching #include "qwsvdef.h" #ifdef SERVERONLY model_t *loadmodel; char loadname[32]; // for hunk tags qboolean Mod_LoadBrushModel (model_t *mod, void *buffer); qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer); qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf); qboolean Mod_LoadQ1Model (model_t *mod, void *buffer); qboolean Mod_LoadQ2Model (model_t *mod, void *buffer); qboolean Mod_LoadQ3Model (model_t *mod, void *buffer); qboolean Mod_LoadZymoticModel (model_t *mod, void *buffer); qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer); qbyte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; texture_t r_notexture_mip_real; texture_t *r_notexture_mip = &r_notexture_mip_real; cvar_t sv_nogetlight = SCVAR("sv_nogetlight", "0"); unsigned *model_checksum; int SVQ1_RecursiveLightPoint3C (model_t *model, mnode_t *node, vec3_t start, vec3_t end) { int r; float front, back, frac; int side; mplane_t *plane; vec3_t mid; msurface_t *surf; int s, t, ds, dt; int i; mtexinfo_t *tex; qbyte *lightmap; unsigned scale; int maps; if (model->fromgame == fg_quake2) { if (node->contents != -1) return -1; // solid } else { if (node->contents < 0) return -1; // didn't hit anything } // calculate mid point // FIXME: optimize for axial plane = node->plane; front = DotProduct (start, plane->normal) - plane->dist; back = DotProduct (end, plane->normal) - plane->dist; side = front < 0; if ( (back < 0) == side) return SVQ1_RecursiveLightPoint3C (model, node->children[side], start, end); frac = front / (front-back); mid[0] = start[0] + (end[0] - start[0])*frac; mid[1] = start[1] + (end[1] - start[1])*frac; mid[2] = start[2] + (end[2] - start[2])*frac; // go down front side r = SVQ1_RecursiveLightPoint3C (model, node->children[side], start, mid); if (r >= 0) return r; // hit something if ( (back < 0) == side ) return -1; // didn't hit anuthing // check for impact on this node surf = model->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags & SURF_DRAWTILED) continue; // no lightmaps tex = surf->texinfo; s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]; t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];; if (s < surf->texturemins[0] || t < surf->texturemins[1]) continue; ds = s - surf->texturemins[0]; dt = t - surf->texturemins[1]; if ( ds > surf->extents[0] || dt > surf->extents[1] ) continue; if (!surf->samples) return 0; ds >>= 4; dt >>= 4; lightmap = surf->samples; r = 0; if (lightmap) { lightmap += (dt * ((surf->extents[0]>>4)+1) + ds)*3; for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = sv.strings.lightstyles[surf->styles[maps]][0]; r += (lightmap[0]+lightmap[1]+lightmap[2])/3 * scale; lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; } r >>= 8; } return r; } // go down back side return SVQ1_RecursiveLightPoint3C (model, node->children[!side], mid, end); } void SVQ1_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir) { vec3_t end; float r; res_dir[0] = 0; //software doesn't load luxes res_dir[1] = 1; res_dir[2] = 1; end[0] = point[0]; end[1] = point[1]; end[2] = point[2] - 2048; r = SVQ1_RecursiveLightPoint3C (model, model->nodes, point, end); if (r < 0) { res_diffuse[0] = 0; res_diffuse[1] = 0; res_diffuse[2] = 0; res_ambient[0] = 0; res_ambient[1] = 0; res_ambient[2] = 0; } else { res_diffuse[0] = r; res_diffuse[1] = r; res_diffuse[2] = r; res_ambient[0] = r; res_ambient[1] = r; res_ambient[2] = r; } } /* =============== Mod_Init =============== */ void Mod_Init (void) { memset (mod_novis, 0xff, sizeof(mod_novis)); Cvar_Register(&sv_nogetlight, "Memory preservation"); } /* =============== Mod_LeafForPoint =============== */ int Mod_LeafForPoint (model_t *model, vec3_t p) { mnode_t *node; float d; mplane_t *plane; #ifdef Q2BSPS if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3) { return CM_PointLeafnum(model, p); } #endif if (!model || !model->nodes) Sys_Error ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node - model->leafs; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return 0; // never reached } /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (model_t *model, vec3_t p) { return model->leafs + Mod_LeafForPoint(model, p); } /* =================== Mod_DecompressVis =================== */ qbyte *Mod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed) { int c; qbyte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; #if 0 memcpy (out, in, row); #else if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); #endif return decompressed; } qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer) { static qbyte decompressed[MAX_MAP_LEAFS/8]; if (leaf == model->leafs) return mod_novis; if (!buffer) buffer = decompressed; return Mod_DecompressVis (leaf->compressed_vis, model, buffer); } qbyte *Mod_LeafnumPVS (int ln, model_t *model, qbyte *buffer) { return Mod_LeafPVS(model->leafs + ln, model, buffer); } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; itype != mod_alias) mod->needload = true; } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (char *name) { int i; model_t *mod; if (!name[0]) SV_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; iname, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) SV_Error ("mod_numknown == MAX_MOD_KNOWN"); strcpy (mod->name, name); mod->needload = true; mod_numknown++; } return mod; } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf; qbyte stackbuf[1024]; // avoid dirtying the cache heap if (!mod->needload) { if (mod->type == mod_alias) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } // // load the file // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { if (crash) SV_Error ("Mod_NumForName: %s not found", mod->name); return NULL; } // // allocate a new model // COM_FileBase (mod->name, loadname, sizeof(loadname)); loadmodel = mod; // // fill it in // // call the apropriate loader mod->needload = false; // set necessary engine flags for loading purposes if (!strcmp(mod->name, "progs/player.mdl")) { mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC; } else if (!strcmp(mod->name, "progs/eyes.mdl")) mod->engineflags |= MDLF_DOCRC; switch (LittleLong(*(unsigned *)buf)) { #if defined(Q2BSPS) case IDBSPHEADER: //looks like id switched to have proper ids if (!Mod_LoadQ2BrushModel (mod, buf)) goto couldntload; break; #endif case BSPVERSIONPREREL: case BSPVERSION: case BSPVERSIONHL: if (!Mod_LoadBrushModel (mod, buf)) goto couldntload; break; case RAPOLYHEADER: case IDPOLYHEADER: if (!Mod_LoadQ1Model(mod, buf)) goto couldntload; break; #ifdef MD2MODELS case MD2IDALIASHEADER: if (!Mod_LoadQ2Model(mod, buf)) goto couldntload; break; #endif #ifdef MD3MODELS case MD3_IDENT: if (!Mod_LoadQ3Model (mod, buf)) goto couldntload; break; #endif #ifdef ZYMOTICMODELS case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'): if (!Mod_LoadZymoticModel(mod, buf)) goto couldntload; break; #endif #ifdef ZYMOTICMODELS case (('K'<<24)+('R'<<16)+('A'<<8)+'D'): if (!Mod_LoadDarkPlacesModel(mod, buf)) goto couldntload; break; #endif default: COM_Parse((char*)buf); #ifdef MAP_PROC if (!strcmp(com_token, "CM")) //doom3 map. { if (!D3_LoadMap_CollisionMap (mod, (char*)buf)) goto couldntload; break; } #endif Con_Printf (CON_ERROR "Mod_NumForName: %s: format not recognised\n", mod->name); couldntload: if (crash) SV_Error ("Load failed on critical model %s", mod->name); return NULL; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ qbyte *mod_base; /* ================= Mod_LoadTextures ================= */ void Mod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (loadmodel->fromgame != fg_quake) return; if (!l->filelen) { loadmodel->textures = NULL; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; inummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((qbyte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; joffsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) SV_Error ("Texture %s is not 16 aligned", mt->name); pixels = mt->width*mt->height/64*85; tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; joffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy ( tx+1, mt+1, pixels); } // // sequence the animations // for (i=0 ; inummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // already sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else SV_Error ("Bad animating texture %s", tx->name); for (j=i+1 ; jnummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else SV_Error ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; jname); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; jname); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } /* ================= Mod_LoadLighting ================= */ qboolean Mod_LoadLighting (lump_t *l) { int i; char *in; char *out; if (!l->filelen) { loadmodel->lightdata = NULL; return true; } if (loadmodel->fromgame == fg_halflife) { loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } else { loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, loadname); in = mod_base + l->fileofs; out = loadmodel->lightdata; for (i = 0; i < l->filelen; i++) { *out++ = *in; *out++ = *in; *out++ = *in++; } } return true; } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = Hunk_AllocName ( l->filelen + 1, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); loadmodel->entities[l->filelen] = 0; } /* ================= Mod_LoadVertexes ================= */ qboolean Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } return true; } /* ================= Mod_LoadSubmodels ================= */ static qboolean hexen2map; qboolean Mod_LoadSubmodels (lump_t *l) { dq1model_t *inq; dh2model_t *inh; mmodel_t *out; int i, j, count; //this is crazy! inq = (void *)(mod_base + l->fileofs); inh = (void *)(mod_base + l->fileofs); if (!inq->numfaces) { hexen2map = true; if (l->filelen % sizeof(*inh)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inh); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inh->mins[j]) - 1; out->maxs[j] = LittleFloat (inh->maxs[j]) + 1; out->origin[j] = LittleFloat (inh->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inh->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; jhullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inh->visleafs); out->firstface = LittleLong (inh->firstface); out->numfaces = LittleLong (inh->numfaces); } } else { hexen2map = false; if (l->filelen % sizeof(*inq)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inq); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inq->mins[j]) - 1; out->maxs[j] = LittleFloat (inq->maxs[j]) + 1; out->origin[j] = LittleFloat (inq->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inq->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; j<3 ; j++) out->hullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inq->visleafs); out->firstface = LittleLong (inq->firstface); out->numfaces = LittleLong (inq->numfaces); } } return true; } /* ================= Mod_LoadEdges ================= */ qboolean Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } return true; } /* ================= Mod_LoadTexinfo ================= */ qboolean Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); len1 = Length (in->vecs[0]); len2 = Length (in->vecs[1]); #else for (j=0 ; j<4 ; j++) { out->vecs[0][j] = LittleFloat (in->vecs[0][j]); out->vecs[1][j] = LittleFloat (in->vecs[1][j]); } len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); #endif if (len1 + len2 < 2 /*0.001*/) out->mipadjust = 1; else out->mipadjust = 1 / floor( (len1+len2)/2 ); miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) SV_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } } return true; } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s); /* { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; // if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256) // SV_Error ("Bad surface extents"); } } */ /* ================= Mod_LoadFaces ================= */ qboolean Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); CalcSurfaceExtents (out); // lighting info for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else if (loadmodel->fromgame == fg_halflife) out->samples = loadmodel->lightdata + i; else out->samples = loadmodel->lightdata + i*3; // set the drawing flags flag if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); continue; } if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } continue; } } return true; } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ qboolean Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs return true; } /* ================= Mod_LoadLeafs ================= */ qboolean Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + (unsigned short)LittleShort(in->firstmarksurface); out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; } return true; } /* ================= Mod_LoadClipnodes ================= */ qboolean Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in; mclipnode_t *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; if (loadmodel->fromgame == fg_halflife) { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -32;//-36 is correct here, but we'll just copy mvdsv instead. hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = hull->clip_mins[2]+72; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = hull->clip_mins[2]+64; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = hull->clip_mins[2]+36; hull->available = true; } else { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -6; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 30; hull->available = false; } for (i=0 ; iplanenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } return true; } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void Mod_MakeHull0 (void) { mnode_t *in, *child; mclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; iplanenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) SV_Error ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ qboolean Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } return true; } /* ================= Mod_LoadBrushModel ================= */ qboolean Mod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; mmodel_t *bm; unsigned int chksum; int start; qboolean noerrors; start = Hunk_LowMark(); loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i == BSPVERSION || i == BSPVERSIONPREREL) loadmodel->fromgame = fg_quake; else if (i == BSPVERSIONHL) loadmodel->fromgame = fg_halflife; else { Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION); return false; } // swap all the lumps mod_base = (qbyte *)header; for (i=0 ; ichecksum = 0; mod->checksum2 = 0; // checksum all of the map, except for entities for (i = 0; i < HEADER_LUMPS; i++) { if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize) { Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name); return false; } if (i == LUMP_ENTITIES) continue; chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); mod->checksum ^= chksum; if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) continue; mod->checksum2 ^= chksum; } noerrors = true; if (!sv_nogetlight.value) { noerrors = noerrors && Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); noerrors = noerrors && Mod_LoadEdges (&header->lumps[LUMP_EDGES]); noerrors = noerrors && Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); ///*/on server?*/ Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); noerrors = noerrors && Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); } noerrors = noerrors && Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); noerrors = noerrors && Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); if (!sv_nogetlight.value) { noerrors = noerrors && Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); noerrors = noerrors && Mod_LoadFaces (&header->lumps[LUMP_FACES]); } // Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); if (noerrors) Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); noerrors = noerrors && Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); noerrors = noerrors && Mod_LoadNodes (&header->lumps[LUMP_NODES]); noerrors = noerrors && Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); if (noerrors) { Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_MakeHull0 (); } if (!noerrors) { Hunk_FreeToLowMark(start); return false; } Q1BSP_SetModelFuncs(mod); if (mod->surfaces && mod->lightdata) mod->funcs.LightPointValues = SVQ1_LightPointValues; mod->numframes = 2; // regular and alternate animation // // set up the submodels (FIXME: this is confusing) // for (i=0 ; inumsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; Q1BSP_CheckHullNodes(&mod->hulls[0]); for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; if (mod->hulls[j].available) Q1BSP_CheckHullNodes(&mod->hulls[j]); } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } } return true; } void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) Sys_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } #endif