/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.

#include "quakedef.h"
#include "winquake.h"
//#include "dosisms.h"
#ifndef WINRT
#define USINGRAWINPUT

#ifdef USINGRAWINPUT
#include "in_raw.h"
#endif

void INS_Accumulate (void);

#define AVAIL_XINPUT
#ifdef AVAIL_XINPUT
//#define AVAIL_XINPUT_DLL "xinput9_1_0.dll"
#define AVAIL_XINPUT_DLL "xinput1_3.dll"
typedef struct _XINPUT_GAMEPAD {
	WORD  wButtons;
	BYTE  bLeftTrigger;
	BYTE  bRightTrigger;
	SHORT sThumbLX;
	SHORT sThumbLY;
	SHORT sThumbRX;
	SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
	DWORD          dwPacketNumber;
	XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_VIBRATION {
  WORD wLeftMotorSpeed;
  WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
DWORD (WINAPI *pXInputGetState)(DWORD dwUserIndex, XINPUT_STATE *pState);
DWORD (WINAPI *pXInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION *pState);
DWORD (WINAPI *pXInputGetDSoundAudioDeviceGuids)(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid);
enum
{
	XINPUT_GAMEPAD_DPAD_UP			= 0x0001,
	XINPUT_GAMEPAD_DPAD_DOWN		= 0x0002,
	XINPUT_GAMEPAD_DPAD_LEFT		= 0x0004,
	XINPUT_GAMEPAD_DPAD_RIGHT		= 0x0008,
	XINPUT_GAMEPAD_START			= 0x0010,
	XINPUT_GAMEPAD_BACK				= 0x0020,
	XINPUT_GAMEPAD_LEFT_THUMB		= 0x0040,
	XINPUT_GAMEPAD_RIGHT_THUMB		= 0x0080,
	XINPUT_GAMEPAD_LEFT_SHOULDER	= 0x0100,
	XINPUT_GAMEPAD_RIGHT_SHOULDER	= 0x0200,
	XINPUT_GAMEPAD_A				= 0x1000,
	XINPUT_GAMEPAD_B				= 0x2000,
	XINPUT_GAMEPAD_X				= 0x4000,
	XINPUT_GAMEPAD_Y				= 0x8000
};
static qboolean xinput_useaudio;
#endif


#ifdef AVAIL_DINPUT

#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0700
#endif

#include <dinput.h>

#define DINPUT_BUFFERSIZE           16
#define iDirectInputCreate(a,b,c,d)	pDirectInputCreate(a,b,c,d)

HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
	LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);

#endif

#define DINPUT_VERSION_DX3 0x0300
#define DINPUT_VERSION_DX7 0x0700

// mouse variables
static cvar_t	in_dinput = CVARFD("in_dinput","0", CVAR_ARCHIVE, "Enables the use of dinput for mouse movements");
static cvar_t	in_xinput = CVARFD("in_xinput","1", CVAR_ARCHIVE, "Enables the use of xinput for controllers.\nNote that if you have a headset plugged in, that headset will be used for audio playback if no specific audio device is configured.");
static cvar_t	in_builtinkeymap = CVARF("in_builtinkeymap", "0", CVAR_ARCHIVE);
static cvar_t in_simulatemultitouch = CVAR("in_simulatemultitouch", "0");
static cvar_t	in_nonstandarddeadkeys = CVARD("in_nonstandarddeadkeys", "1", "Discard input events that result in multiple keys. Only the last key will be used. This results in behaviour that differs from eg notepad. To use a dead key, press it twice instead of the dead key followed by space.");

static cvar_t	xinput_leftvibrator = CVARFD("xinput_leftvibrator","0", CVAR_ARCHIVE, "");
static cvar_t	xinput_rightvibrator = CVARFD("xinput_rightvibrator","0", CVAR_ARCHIVE, "");

static cvar_t	m_accel_noforce = CVAR("m_accel_noforce", "0");
static cvar_t  m_threshold_noforce = CVAR("m_threshold_noforce", "0");

static cvar_t	cl_keypad = CVAR("cl_keypad", "1");

extern float multicursor_x[8], multicursor_y[8];
extern qboolean multicursor_active[8];

POINT		current_mouse_pos;

typedef struct {
	union {
		HANDLE rawinputhandle;
	} handles;
	char sysname[MAX_OSPATH];

	int qdeviceid;
} keyboard_t;

typedef struct {
	union {
		HANDLE rawinputhandle; // raw input
	} handles;
	char sysname[MAX_OSPATH];

	int numbuttons;
	int oldbuttons;
	int qdeviceid;	/*the device id controls which player slot it controls, if splitscreen splits it that way*/
} mouse_t;

static mouse_t sysmouse;

static qboolean	restore_spi;
static int		originalmouseparms[3], newmouseparms[3] = {0, 0, 0};
qboolean		mouseinitialized;
static qboolean	mouseparmsvalid, mouseactivatetoggle;
qboolean	mouseshowtoggle = 1;
unsigned int uiWheelMessage;

qboolean	mouseactive;

// joystick defines and variables
// where should defines be moved?
#define JOY_ABSOLUTE_AXIS	0x00000000		// control like a joystick
#define JOY_RELATIVE_AXIS	0x00000010		// control like a mouse, spinner, trackball
#define	JOY_MAX_AXES		6				// X, Y, Z, R, U, V


// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time.  this avoids any problems with getting back to a default usage
// or when changing from one controller to another.  this way at least something
// works.
static cvar_t	in_joystick				= CVARAF("joystick","0", "in_joystick", CVAR_ARCHIVE);
static qboolean	joy_advancedinit;

static DWORD		joy_flags = JOY_RETURNALL|JOY_RETURNCENTERED;
#define MAX_JOYSTICKS 8
static struct wjoy_s {
	qboolean			isxinput;	//xinput device
	enum
	{
		DS_UNKNOWN,
		DS_PRESENT,
		DS_NOTPRESENT
	} devstate;
	unsigned int		id;		//windows id. device id is the index.
	unsigned int		devid;	//quake id (generally player index)
	DWORD	numbuttons;
	qboolean haspov;
	DWORD	povstate;
	DWORD	oldpovstate;
	DWORD	buttonstate;
	DWORD	oldbuttonstate;
	soundcardinfo_t *audiodev;
} wjoy[MAX_JOYSTICKS];
static int joy_count;

#ifdef AVAIL_DINPUT
static const GUID fGUID_XAxis	= {0xA36D02E0, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_YAxis	= {0xA36D02E1, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_ZAxis	= {0xA36D02E2, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_SysMouse	= {0x6F1D2B60, 0xD5A0, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};

static const GUID fIID_IDirectInputDevice7A	= {0x57d7c6bc, 0x2356, 0x11d3, {0x8e, 0x9d, 0x00, 0xC0, 0x4f, 0x68, 0x44, 0xae}};
static const GUID fIID_IDirectInput7A		= {0x9a4cb684, 0x236d, 0x11d3, {0x8e, 0x9d, 0x00, 0xc0, 0x4f, 0x68, 0x44, 0xae}};

// devices
static LPDIRECTINPUT		g_pdi;
static LPDIRECTINPUTDEVICE	g_pMouse;
static qboolean	dinput_acquired;

static HINSTANCE hInstDI;

// current DirectInput version in use, 0 means using no DirectInput
static int dinput;

typedef struct MYDATA {
	LONG  lX;                   // X axis goes here
	LONG  lY;                   // Y axis goes here
	LONG  lZ;                   // Z axis goes here
	BYTE  bButtonA;             // One button goes here
	BYTE  bButtonB;             // Another button goes here
	BYTE  bButtonC;             // Another button goes here
	BYTE  bButtonD;             // Another button goes here
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
	BYTE  bButtonE;             // DX7 buttons
	BYTE  bButtonF;
	BYTE  bButtonG;
	BYTE  bButtonH;
#endif
} MYDATA;

static DIOBJECTDATAFORMAT rgodf[] = {
  { &fGUID_XAxis,    FIELD_OFFSET(MYDATA, lX),       DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
  { &fGUID_YAxis,    FIELD_OFFSET(MYDATA, lY),       DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
  { &fGUID_ZAxis,    FIELD_OFFSET(MYDATA, lZ),       0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
  { 0,              FIELD_OFFSET(MYDATA, bButtonE), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonF), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonG), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
  { 0,              FIELD_OFFSET(MYDATA, bButtonH), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#endif
};

#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))

static DIDATAFORMAT	df = {
	sizeof(DIDATAFORMAT),       // this structure
	sizeof(DIOBJECTDATAFORMAT), // size of object data format
	DIDF_RELAXIS,               // absolute axis coordinates
	sizeof(MYDATA),             // device data size
	NUM_OBJECTS,                // number of objects
	rgodf,                      // and here they are
};

#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
// DX7 devices
static LPDIRECTINPUT7		g_pdi7;
static LPDIRECTINPUTDEVICE7	g_pMouse7;

// DX7 specific calls
#define iDirectInputCreateEx(a,b,c,d,e)	pDirectInputCreateEx(a,b,c,d,e)

static HRESULT (WINAPI *pDirectInputCreateEx)(HINSTANCE hinst,
		DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
#endif

#else
#define dinput 0
#endif

static JOYINFOEX	ji;

// raw input specific defines
#ifdef USINGRAWINPUT
// defines
#define MAX_RI_DEVICE_SIZE 128
#define INIT_RIBUFFER_SIZE (sizeof(RAWINPUTHEADER)+sizeof(RAWMOUSE))

#define RI_RAWBUTTON_MASK 0x000003E0
#define RI_INVALID_POS    0x80000000

// raw input dynamic functions
typedef INT (WINAPI *pGetRawInputDeviceList)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PINT puiNumDevices, IN UINT cbSize);
typedef INT(WINAPI *pGetRawInputData)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize, IN UINT cbSizeHeader);
typedef INT(WINAPI *pGetRawInputDeviceInfoA)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize);
typedef BOOL (WINAPI *pRegisterRawInputDevices)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);

static pGetRawInputDeviceList _GRIDL;
static pGetRawInputData _GRID;
static pGetRawInputDeviceInfoA _GRIDIA;
static pRegisterRawInputDevices _RRID;

static keyboard_t *rawkbd;
static mouse_t *rawmice;
static int rawmicecount;
static int rawkbdcount;
static RAWINPUT *raw;
static int ribuffersize;

static cvar_t in_rawinput_mice = CVARD("in_rawinput", "0", "Enables rawinput support for mice in XP onwards. Rawinput permits independant device identification (ie: splitscreen clients can each have their own mouse)");
static cvar_t in_rawinput_keyboard = CVARD("in_rawinput_keyboard", "0", "Enables rawinput support for keyboards in XP onwards as well as just mice.");
static cvar_t in_rawinput_rdp = CVARD("in_rawinput_rdp", "0", "Activate Remote Desktop Protocol devices too.");

void INS_RawInput_MouseDeRegister(void);
int INS_RawInput_MouseRegister(void);
void INS_RawInput_KeyboardDeRegister(void);
int INS_RawInput_KeyboardRegister(void);
void INS_RawInput_DeInit(void);

#endif

// forward-referenced functions
void INS_StartupJoystick (void);
void INS_JoyMove (void);

/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f (void)
{
	cl.playerview[0].viewangles[PITCH] = 0;
}

/*
===========
INS_UpdateClipCursor
===========
*/
void INS_UpdateClipCursor (void)
{
	if (mouseinitialized && mouseactive && !dinput)
	{
		ClipCursor (&window_rect);
	}
}


/*
===========
INS_ShowMouse
===========
*/
static void INS_ShowMouse (void)
{
	if (!mouseshowtoggle)
	{	//FIXME: we should be sending this via the window thread.
		ShowCursor (TRUE);
		mouseshowtoggle = 1;
	}
}


/*
===========
INS_HideMouse
===========
*/
static void INS_HideMouse (void)
{
	if (mouseshowtoggle)
	{	//I'm told that nvidia's null-named 'Geforce Experience' (which is malware in my book) fucks with cursor visibility.
		//So lets try to ensure that it gets hidden properly in case we've got race conditions and code getting injected into our process.
		//in modern windows, this is per-thread, so blame code injection if this ever prints.
		//FIXME: we should be sending this via the window thread.
		while (ShowCursor (FALSE) >= 0)
			Con_Printf(CON_WARNING "Force-hiding mouse cursor...\n");
		mouseshowtoggle = 0;
	}
}

//scan for an unused device id for joysticks (now that something was pressed).
static int Joy_AllocateDevID(void)
{
	extern cvar_t cl_splitscreen;
	int id = 0, j;
	for (id = 0; ; id++)
	{
		for (j = 0; j < joy_count; j++)
		{
			if (wjoy[j].devid == id)
				break;
		}
		if (j == joy_count)
		{
			if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
				cl_splitscreen.ival = id;
			return id;
		}
	}
}
#ifdef USINGRAWINPUT
static int Mouse_AllocateDevID(void)
{
	extern cvar_t cl_splitscreen;
	int id = 0, j;
	for (id = 0; ; id++)
	{
		for (j = 0; j < rawmicecount; j++)
		{
			if (rawmice[j].qdeviceid == id)
				break;
		}
		if (j == rawmicecount)
		{
			if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
				cl_splitscreen.ival = id;
			return id;
		}
	}
}
static int Keyboard_AllocateDevID(void)
{
	extern cvar_t cl_splitscreen;
	int id = 0, j;
	for (id = 0; ; id++)
	{
		for (j = 0; j < rawkbdcount; j++)
		{
			if (rawkbd[j].qdeviceid == id)
				break;
		}
		if (j == rawkbdcount)
		{
			if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
				cl_splitscreen.ival = id;
			return id;
		}
	}
}
#endif

/*
===========
INS_ActivateMouse
===========
*/
static void INS_ActivateMouse (void)
{
	mouseactivatetoggle = true;

	if (mouseinitialized && !mouseactive)
	{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
		if (dinput >= DINPUT_VERSION_DX7)
		{
			if (g_pMouse7)
			{
				if (!dinput_acquired)
				{
					IDirectInputDevice7_Acquire(g_pMouse7);
					dinput_acquired = true;
				}
			}
			else
			{
				return;
			}
		}
		else
#endif
		if (dinput)
		{
			if (g_pMouse)
			{
				if (!dinput_acquired)
				{
					IDirectInputDevice_Acquire(g_pMouse);
					dinput_acquired = true;
				}
			}
			else
			{
				return;
			}
		}
		else
#endif
		{
#ifdef USINGRAWINPUT
			if (rawkbdcount > 0)
			{
				if (INS_RawInput_KeyboardRegister())
				{
					Con_SafePrintf("Raw input: unable to register raw input for keyboard, deinitializing\n");
					INS_RawInput_KeyboardDeRegister();
				}
			}
#endif

			if (mouseparmsvalid)
			{
				SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
				restore_spi = true;
			}

			SetCursorPos (window_center_x, window_center_y);
			SetCapture (mainwindow);
			ClipCursor (&window_rect);
		}

		mouseactive = true;
	}
}


/*
===========
INS_DeactivateMouse
===========
*/
static void INS_DeactivateMouse (void)
{
	mouseactivatetoggle = false;

	if (mouseinitialized && mouseactive)
	{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
		if (dinput >= DINPUT_VERSION_DX7)
		{
			if (g_pMouse7)
			{
				if (dinput_acquired)
				{
					IDirectInputDevice_Unacquire(g_pMouse7);
					dinput_acquired = false;
				}
			}
			else
			{
				return;
			}
		}
		else
#endif
		if (dinput)
		{
			if (g_pMouse)
			{
				if (dinput_acquired)
				{
					IDirectInputDevice_Unacquire(g_pMouse);
					dinput_acquired = false;
				}
			}
		}
		else
#endif
		{
#ifdef USINGRAWINPUT
//			if (rawmicecount > 0)
//				INS_RawInput_MouseDeRegister();
#endif

			if (restore_spi)
				SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);

			ClipCursor (NULL);
			ReleaseCapture ();
			SetCursorPos(window_rect.left+mousecursor_x, window_rect.top+mousecursor_y);
		}

		mouseactive = false;
	}
}

/*
===========
INS_SetQuakeMouseState
===========
*/
void INS_SetQuakeMouseState (void)
{
	if (mouseactivatetoggle)
		INS_ActivateMouse ();
	else
		INS_DeactivateMouse();
}

/*
===========
INS_RestoreOriginalMouseState
===========
*/
void INS_RestoreOriginalMouseState (void)
{
	if (mouseactivatetoggle)
	{
		INS_DeactivateMouse ();
		mouseactivatetoggle = true;
	}

// try to redraw the cursor so it gets reinitialized, because sometimes it
// has garbage after the mode switch
	ShowCursor (TRUE);
	ShowCursor (FALSE);
}




void INS_UpdateGrabs(int fullscreen, int activeapp)
{
	int grabmouse;

	if (!activeapp)
		grabmouse = false;
	else if (fullscreen || in_simulatemultitouch.ival || in_windowed_mouse.value)
	{
		if (!Key_MouseShouldBeFree())
			grabmouse = true;
		else
			grabmouse = false;
	}
	else
		grabmouse = false;

	if (activeapp)
	{
		if (
#ifdef TEXTEDITOR
			!editormodal &&
#endif
			!SCR_HardwareCursorIsActive() && (fullscreen || in_simulatemultitouch.ival || in_windowed_mouse.value) && (fullscreen || (current_mouse_pos.x >= window_rect.left && current_mouse_pos.y >= window_rect.top && current_mouse_pos.x <= window_rect.right && current_mouse_pos.y <= window_rect.bottom)))
		{
			INS_HideMouse();
		}
		else 
		{
			INS_ShowMouse();
			grabmouse = false;
		}
	}
	else
	{
		INS_ShowMouse();
		grabmouse = false;
	}

#ifdef HLCLIENT
	//halflife gamecode does its own mouse control... yes this is vile.
	if (grabmouse)
	{
		if (CLHL_GamecodeDoesMouse())
			grabmouse = 2;
	}

	if (grabmouse == 2)
	{
		INS_DeactivateMouse();
		CLHL_SetMouseActive(true);
		return;
	}

	CLHL_SetMouseActive(false);
#endif

	if (grabmouse)
		INS_ActivateMouse();
	else
		INS_DeactivateMouse();
}






#ifdef AVAIL_DINPUT
BOOL CALLBACK INS_EnumerateDI7Devices(LPCDIDEVICEINSTANCE inst, LPVOID parm)
{
	Con_DPrintf("EnumerateDevices found: %s\n", inst->tszProductName);

	return DIENUM_CONTINUE;
}
/*
===========
INS_InitDInput
===========
*/
int INS_InitDInput (void)
{
	HRESULT		hr;
	DIPROPDWORD	dipdw = {
		{
			sizeof(DIPROPDWORD),        // diph.dwSize
			sizeof(DIPROPHEADER),       // diph.dwHeaderSize
			0,                          // diph.dwObj
			DIPH_DEVICE,                // diph.dwHow
		},
		DINPUT_BUFFERSIZE,              // dwData
	};

	if (!hInstDI)
	{
		hInstDI = Sys_LoadLibrary("dinput.dll", NULL);

		if (hInstDI == NULL)
		{
			Con_SafePrintf ("Couldn't load dinput.dll\n");
			return 0;
		}
	}

#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
	if (!pDirectInputCreateEx)
		pDirectInputCreateEx = (void *)GetProcAddress(hInstDI,"DirectInputCreateEx");

	if (pDirectInputCreateEx) // use DirectInput 7
	{
		// register with DirectInput and get an IDirectInput to play with.
		hr = iDirectInputCreateEx(global_hInstance, DINPUT_VERSION_DX7, &fIID_IDirectInput7A, (void**)&g_pdi7, NULL);

		if (FAILED(hr))
			return 0;

		IDirectInput7_EnumDevices(g_pdi7, 0, &INS_EnumerateDI7Devices, NULL, DIEDFL_ATTACHEDONLY);

		// obtain an interface to the system mouse device.
		hr = IDirectInput7_CreateDeviceEx(g_pdi7, &fGUID_SysMouse, &fIID_IDirectInputDevice7A, (void**)&g_pMouse7, NULL);

		if (FAILED(hr)) {
			Con_SafePrintf ("Couldn't open DI7 mouse device\n");
			return 0;
		}

		// set the data format to "mouse format".
		hr = IDirectInputDevice7_SetDataFormat(g_pMouse7, &df);

		if (FAILED(hr)) {
			Con_SafePrintf ("Couldn't set DI7 mouse format\n");
			return 0;
		}

		// set the cooperativity level.
		hr = IDirectInputDevice7_SetCooperativeLevel(g_pMouse7, mainwindow,
			DISCL_EXCLUSIVE | DISCL_FOREGROUND);

		if (FAILED(hr)) {
			Con_SafePrintf ("Couldn't set DI7 coop level\n");
			return 0;
		}

		// set the buffer size to DINPUT_BUFFERSIZE elements.
		// the buffer size is a DWORD property associated with the device
		hr = IDirectInputDevice7_SetProperty(g_pMouse7, DIPROP_BUFFERSIZE, &dipdw.diph);

		if (FAILED(hr)) {
			Con_SafePrintf ("Couldn't set DI7 buffersize\n");
			return 0;
		}

		return DINPUT_VERSION_DX7;
	}
#endif

	if (!pDirectInputCreate)
	{
		pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");

		if (!pDirectInputCreate)
		{
			Con_SafePrintf ("Couldn't get DI3 proc addr\n");
			return 0;
		}
	}

// register with DirectInput and get an IDirectInput to play with.
	hr = iDirectInputCreate(global_hInstance, DINPUT_VERSION_DX3, &g_pdi, NULL);

	if (FAILED(hr))
	{
		return 0;
	}
	IDirectInput_EnumDevices(g_pdi, 0, &INS_EnumerateDI7Devices, NULL, DIEDFL_ATTACHEDONLY);

// obtain an interface to the system mouse device.
	hr = IDirectInput_CreateDevice(g_pdi, &fGUID_SysMouse, &g_pMouse, NULL);

	if (FAILED(hr))
	{
		Con_SafePrintf ("Couldn't open DI3 mouse device\n");
		return 0;
	}

// set the data format to "mouse format".
	hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df);

	if (FAILED(hr))
	{
		Con_SafePrintf ("Couldn't set DI3 mouse format\n");
		return 0;
	}

// set the cooperativity level.
	hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
			DISCL_EXCLUSIVE | DISCL_FOREGROUND);

	if (FAILED(hr))
	{
		Con_SafePrintf ("Couldn't set DI3 coop level\n");
		return 0;
	}


// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
	hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);

	if (FAILED(hr))
	{
		Con_SafePrintf ("Couldn't set DI3 buffersize\n");
		return 0;
	}

	return DINPUT_VERSION_DX3;
}

void INS_CloseDInput (void)
{
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
	if (g_pMouse7)
	{
		IDirectInputDevice7_Release(g_pMouse7);
		g_pMouse7 = NULL;
	}
	if (g_pdi7)
	{
		IDirectInput7_Release(g_pdi7);
		g_pdi7 = NULL;
	}
	pDirectInputCreateEx = NULL;
#endif
	if (g_pMouse)
	{
		IDirectInputDevice_Release(g_pMouse);
		g_pMouse = NULL;
	}
	if (g_pdi)
	{
		IDirectInput_Release(g_pdi);
		g_pdi = NULL;
	}
	if (hInstDI)
	{
		FreeLibrary(hInstDI);
		hInstDI = NULL;
		pDirectInputCreate = NULL;
	}

}
#endif

#ifdef USINGRAWINPUT
void INS_RawInput_MouseDeRegister(void)
{
	RAWINPUTDEVICE Rid;

	// deregister raw input
	Rid.usUsagePage = 0x01;
	Rid.usUsage = 0x02;
	Rid.dwFlags = RIDEV_REMOVE;
	Rid.hwndTarget = NULL;

	(*_RRID)(&Rid, 1, sizeof(Rid));
}

void INS_RawInput_KeyboardDeRegister(void)
{
	RAWINPUTDEVICE Rid;

	// deregister raw input
	Rid.usUsagePage = 0x01;
	Rid.usUsage = 0x06;
	Rid.dwFlags = RIDEV_REMOVE;
	Rid.hwndTarget = NULL;

	(*_RRID)(&Rid, 1, sizeof(Rid));
}

void INS_RawInput_DeInit(void)
{
	if (rawmicecount > 0)
		INS_RawInput_MouseDeRegister();
	if (rawkbdcount > 0)
		INS_RawInput_KeyboardDeRegister();
	rawmicecount = 0;
	rawkbdcount = 0;
	Z_Free(rawmice);
	rawmice = NULL;
	Z_Free(rawkbd);
	rawkbd = NULL;
	Z_Free(raw);
	raw = NULL;
	memset(multicursor_active, 0, sizeof(multicursor_active));
}
#endif

#ifdef USINGRAWINPUT
// raw input registration functions
int INS_RawInput_MouseRegister(void)
{
	// This function registers to receive the WM_INPUT messages
	RAWINPUTDEVICE Rid; // Register only for mouse messages from wm_input.

	//register to get wm_input messages
	Rid.usUsagePage = 0x01;
	Rid.usUsage = 0x02;
	//note: we don't exclude legacy events any more. while we don't really want them, we also don't want to get confused about click states. this way we can track the states properly without breaking.
	Rid.dwFlags = 0;//RIDEV_NOLEGACY; // adds HID mouse and also ignores legacy mouse messages
	Rid.hwndTarget = NULL;

	// Register to receive the WM_INPUT message for any change in mouse (buttons, wheel, and movement will all generate the same message)
	if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
		return 1;

	return 0;
}

int INS_RawInput_KeyboardRegister(void)
{
	RAWINPUTDEVICE Rid;

	Rid.usUsagePage = 0x01;
	Rid.usUsage = 0x06;
	Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_APPKEYS | RIDEV_NOHOTKEYS; // fetch everything, disable hotkey behavior (should cvar?)
	Rid.hwndTarget = NULL;

	if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
		return 1;

	return 0;
}

int INS_RawInput_Register(void)
{
	if (INS_RawInput_MouseRegister())
		return !in_rawinput_keyboard.ival || INS_RawInput_KeyboardRegister();
	return 0;
}

int INS_RawInput_IsRDPDevice(char *cDeviceString)
{
	// mouse is \\?\Root#RDP_MOU#, keyboard is \\?\Root#RDP_KBD#"
	char cRDPString[] = "\\\\?\\Root#RDP_";
	int i;

	if (strlen(cDeviceString) < strlen(cRDPString)) {
		return 0;
	}

	for (i = strlen(cRDPString) - 1; i >= 0; i--)
	{
		if (cDeviceString[i] != cRDPString[i])
			return 0;
	}

	return 1;
}

void INS_RawInput_Init(void)
{
	  // "0" to exclude, "1" to include
	PRAWINPUTDEVICELIST pRawInputDeviceList;
	int inputdevices, i, j, mtemp, ktemp;
	char dname[MAX_RI_DEVICE_SIZE];

	// Return 0 if rawinput is not available
	HMODULE user32 = LoadLibrary("user32.dll");
	if (!user32)
	{
		Con_SafePrintf("Raw input: unable to load user32.dll\n");
		return;
	}
	_RRID = (pRegisterRawInputDevices)GetProcAddress(user32,"RegisterRawInputDevices");
	if (!_RRID)
	{
		Con_SafePrintf("Raw input: function RegisterRawInputDevices is not available\n");
		return;
	}
	_GRIDL = (pGetRawInputDeviceList)GetProcAddress(user32,"GetRawInputDeviceList");
	if (!_GRIDL)
	{
		Con_SafePrintf("Raw input: function GetRawInputDeviceList is not available\n");
		return;
	}
	_GRIDIA = (pGetRawInputDeviceInfoA)GetProcAddress(user32,"GetRawInputDeviceInfoA");
	if (!_GRIDIA)
	{
		Con_SafePrintf("Raw input: function GetRawInputDeviceInfoA is not available\n");
		return;
	}
	_GRID = (pGetRawInputData)GetProcAddress(user32,"GetRawInputData");
	if (!_GRID)
	{
		Con_SafePrintf("Raw input: function GetRawInputData is not available\n");
		return;
	}

	rawmicecount = 0;
	rawmice = NULL;
	raw = NULL;
	ribuffersize = 0;

	// 1st call to GetRawInputDeviceList: Pass NULL to get the number of devices.
	if ((*_GRIDL)(NULL, &inputdevices, sizeof(RAWINPUTDEVICELIST)) != 0)
	{
		Con_SafePrintf("Raw input: unable to count raw input devices\n");
		return;
	}

	// Allocate the array to hold the DeviceList
	pRawInputDeviceList = Z_Malloc(sizeof(RAWINPUTDEVICELIST) * inputdevices);

	// 2nd call to GetRawInputDeviceList: Pass the pointer to our DeviceList and GetRawInputDeviceList() will fill the array
	if ((*_GRIDL)(pRawInputDeviceList, &inputdevices, sizeof(RAWINPUTDEVICELIST)) == -1)
	{
		Con_SafePrintf("Raw input: unable to get raw input device list\n");
		return;
	}

	// Loop through all devices and count the mice
	for (i = 0, mtemp = 0, ktemp = 0; i < inputdevices; i++)
	{
		j = MAX_RI_DEVICE_SIZE;

		// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
		if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
			dname[0] = 0;

		if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
			continue;

		switch (pRawInputDeviceList[i].dwType)
		{
		case RIM_TYPEMOUSE:
			if (!in_rawinput_mice.ival)
				continue;

			mtemp++;
			break;
		case RIM_TYPEKEYBOARD:
			if (!in_rawinput_keyboard.ival)
				continue;

			ktemp++;
			break;
		default: // (RIM_TYPEHID) support joysticks?
			break;
		}
	}

	// exit out if no devices found
	if (!mtemp && !ktemp)
	{
		Con_SafePrintf("Raw input: no usable device found\n");
		return;
	}

	// Loop again and bind devices
	rawmice = (mouse_t *)Z_Malloc(sizeof(mouse_t) * mtemp);
	rawkbd = (keyboard_t *)Z_Malloc(sizeof(keyboard_t) * ktemp);
	for (i = 0; i < inputdevices; i++)
	{
		j = MAX_RI_DEVICE_SIZE;

		// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
		if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
			dname[0] = 0;

		if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
			continue;

		switch (pRawInputDeviceList[i].dwType)
		{
		case RIM_TYPEMOUSE:
			if (!in_rawinput_mice.ival)
				continue;

			// set handle
			rawmice[rawmicecount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
			Q_strncpyz(rawmice[rawmicecount].sysname, dname, sizeof(rawmice[rawmicecount].sysname));
			rawmice[rawmicecount].numbuttons = 16;
			rawmice[rawmicecount].oldbuttons = 0;
			rawmice[rawmicecount].qdeviceid = DEVID_UNSET;
			rawmicecount++;
			break;
		case RIM_TYPEKEYBOARD:
			if (!in_rawinput_keyboard.ival)
				continue;

			rawkbd[rawkbdcount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
			Q_strncpyz(rawkbd[rawkbdcount].sysname, dname, sizeof(rawkbd[rawkbdcount].sysname));
			rawkbd[rawkbdcount].qdeviceid = DEVID_UNSET;
			rawkbdcount++;
			break;
		default:
			continue;
		}

		// print pretty message about device
		dname[MAX_RI_DEVICE_SIZE - 1] = 0;
		for (mtemp = strlen(dname); mtemp >= 0; mtemp--)
		{
			if (dname[mtemp] == '#')
			{
				dname[mtemp + 1] = 0;
				break;
			}
		}
		Con_DPrintf("Raw input type %i: [%i] %s\n", (int)pRawInputDeviceList[i].dwType, i, dname);
	}


	// free the RAWINPUTDEVICELIST
	Z_Free(pRawInputDeviceList);

	// alloc raw input buffer
	raw = BZ_Malloc(INIT_RIBUFFER_SIZE);
	ribuffersize = INIT_RIBUFFER_SIZE;

	Con_DPrintf("Raw input: initialized with %i mice and %i keyboards\n", rawmicecount, rawkbdcount);

	return; // success
}
#endif

/*
===========
INS_StartupMouse
===========
*/
void INS_StartupMouse (void)
{
	if ( COM_CheckParm ("-nomouse") )
		return;

	mouseinitialized = true;

	//make sure it can't get stuck
	INS_DeactivateMouse ();

#ifdef AVAIL_DINPUT
	if (in_dinput.value)
	{
		dinput = INS_InitDInput ();

		if (dinput)
		{
			Con_SafePrintf ("DirectInput initialized, version %i\n", (dinput >> 8 & 0xFF));
		}
		else
		{
			Con_SafePrintf ("DirectInput not initialized\n");
		}
	}
	else
		dinput = 0;

	if (!dinput)
#endif
	{
		if (!mouseparmsvalid)
			mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);

		if (mouseparmsvalid)
		{
			if ( m_accel_noforce.value )
				newmouseparms[2] = originalmouseparms[2];

			if ( m_threshold_noforce.value )
			{
				newmouseparms[0] = originalmouseparms[0];
				newmouseparms[1] = originalmouseparms[1];
			}
		}
	}

	sysmouse.numbuttons = 10;

// if a fullscreen video mode was set before the mouse was initialized,
// set the mouse state appropriately
	if (mouseactivatetoggle)
		INS_ActivateMouse ();
}


/*
===========
INS_Init
===========
*/
void INS_ReInit (void)
{
#ifdef USINGRAWINPUT
	if (in_rawinput_mice.ival || in_rawinput_keyboard.ival)
	{
		INS_RawInput_Init();
	}
#endif

	INS_StartupMouse ();
	INS_StartupJoystick ();
//	INS_ActivateMouse();

#ifdef USINGRAWINPUT
	//mouse rawinput is always enabled, because its too messy otherwise.
	if (rawmicecount > 0)
	{
		if (INS_RawInput_MouseRegister())
		{
			Con_SafePrintf("Raw input: unable to register raw input for mice, deinitializing\n");
			INS_RawInput_MouseDeRegister();
		}
	}
#endif
}

void INS_Init (void)
{
	//keyboard variables
	Cvar_Register (&cl_keypad, "Input Controls");

#ifdef AVAIL_DINPUT
	Cvar_Register (&in_dinput, "Input Controls");
#endif
#ifdef AVAIL_XINPUT
	Cvar_Register (&in_xinput, "Input Controls");
	Cvar_Register (&xinput_leftvibrator, "Input Controls");
	Cvar_Register (&xinput_rightvibrator, "Input Controls");
#endif
	Cvar_Register (&in_builtinkeymap, "Input Controls");
	Cvar_Register (&in_nonstandarddeadkeys, "Input Controls");
	Cvar_Register (&in_simulatemultitouch, "Input Controls");

	Cvar_Register (&m_accel_noforce, "Input Controls");
	Cvar_Register (&m_threshold_noforce, "Input Controls");

	// this looks strange but quake cmdline definitions
	// and MS documentation don't agree with each other
	if (COM_CheckParm ("-noforcemspd"))
		Cvar_Set(&m_accel_noforce, "1");

	if (COM_CheckParm ("-noforcemaccel"))
		Cvar_Set(&m_threshold_noforce, "1");

	if (COM_CheckParm ("-noforcemparms"))
	{
		Cvar_Set(&m_accel_noforce, "1");
		Cvar_Set(&m_threshold_noforce, "1");
	}

	if (COM_CheckParm ("-dinput"))
		Cvar_Set(&in_dinput, "1");

	// joystick variables
	Cvar_Register (&in_joystick, "Joystick variables");

	Cmd_AddCommand ("force_centerview", Force_CenterView_f);

	uiWheelMessage = RegisterWindowMessageA ( "MSWHEEL_ROLLMSG" );

#ifdef USINGRAWINPUT
	Cvar_Register (&in_rawinput_mice, "Input Controls");
	Cvar_Register (&in_rawinput_keyboard, "Input Controls");
	Cvar_Register (&in_rawinput_rdp, "Input Controls");
#endif
}

/*
===========
INS_Shutdown
===========
*/
void INS_Shutdown (void)
{
	INS_DeactivateMouse ();
	INS_ShowMouse ();

	mouseinitialized = false;
	mouseparmsvalid = false;

#ifdef AVAIL_DINPUT
	INS_CloseDInput();
#endif
#ifdef USINGRAWINPUT
	INS_RawInput_DeInit();
#endif
}


/*
===========
INS_MouseEvent
===========
a mouse button was pressed/released, mstate is the current set of buttons pressed.
*/
void INS_MouseEvent (int mstate)
{
	int		i;

	if (dinput && mouseactive)
		return;

#ifdef HLCLIENT
	if (CLHL_MouseEvent(mstate))
		return;
#endif

	if (1)//mouseactive || (key_dest != key_game))
	{
	// perform button actions
		for (i=0 ; i<sysmouse.numbuttons ; i++)
		{
			if ( (mstate & (1<<i)) &&
				!(sysmouse.oldbuttons & (1<<i)) )
			{
				if (!rawmicecount)
					IN_KeyEvent (sysmouse.qdeviceid, true, K_MOUSE1 + i, 0);
				else
					mstate &= ~(1<<i);
			}

			if ( !(mstate & (1<<i)) &&
				(sysmouse.oldbuttons & (1<<i)) )
			{
				IN_KeyEvent (sysmouse.qdeviceid, false, K_MOUSE1 + i, 0);
			}
		}

		sysmouse.oldbuttons = mstate;
	}
}

/*
===========
INS_MouseMove
===========
*/
void INS_MouseMove (void)
{
#ifdef AVAIL_DINPUT
	if (dinput && mouseactive)
	{
		DIDEVICEOBJECTDATA	od;
		DWORD				dwElements;
		HRESULT				hr;
		int xd = 0, yd = 0, zd = 0;

		for (;;)
		{
			dwElements = 1;

#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
			if (dinput >= DINPUT_VERSION_DX7)
			{
				hr = IDirectInputDevice7_GetDeviceData(g_pMouse7,
						sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);

				if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
				{
					dinput_acquired = true;
					IDirectInputDevice7_Acquire(g_pMouse7);
					break;
				}
			}
			else
#endif
			{
				hr = IDirectInputDevice_GetDeviceData(g_pMouse,
						sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);

				if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
				{
					dinput_acquired = true;
					IDirectInputDevice_Acquire(g_pMouse);
					break;
				}
			}

			/* Unable to read data or no data available */
			if (FAILED(hr) || dwElements == 0)
			{
				break;
			}

			/* Look at the element to see what happened */

			switch (od.dwOfs)
			{
				case DIMOFS_X:
					xd += od.dwData;
					break;

				case DIMOFS_Y:
					yd += od.dwData;
					break;

				case DIMOFS_Z:
					zd += od.dwData;
					break;

				case DIMOFS_BUTTON0:
				case DIMOFS_BUTTON1:
				case DIMOFS_BUTTON2:
				case DIMOFS_BUTTON3:
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
				case DIMOFS_BUTTON4:
				case DIMOFS_BUTTON5:
				case DIMOFS_BUTTON6:
				case DIMOFS_BUTTON7:
#endif
					IN_KeyEvent(sysmouse.qdeviceid, (od.dwData & 0x80)?true:false, K_MOUSE1 + ((od.dwOfs - DIMOFS_BUTTON0) / (DIMOFS_BUTTON1-DIMOFS_BUTTON0)), 0);
					break;
			}
		}
		if (xd || yd || zd)
			IN_MouseMove(sysmouse.qdeviceid, false, xd, yd, zd, 0);
	}
	else
#endif
	{
		INS_Accumulate();
	}
}


/*
===========
INS_Move
===========
*/
void INS_Move (void)
{
	if (vid.activeapp && !Minimized)
	{
		INS_MouseMove ();
		INS_JoyMove ();
	}
	else
		INS_Accumulate();
}


/*
===========
INS_Accumulate
===========
potentially called multiple times per frame.
*/
void INS_Accumulate (void)
{
	if (mouseactive && !dinput)
	{
		//if you have two programs side by side that both think that they own the mouse cursor then there are certain race conditions when switching between them
		//when alt+tabbing, windows won't wait for a response, so we may have already lost focus by the time we get here, and none of our internal state will know about it.
		//fte won't grab the mouse until its actually inside the window, but other programs don't have similar delays.
		//so when switching to other quake ports, expect fte to detect the oter engine's setcursorpos as a really big mouse move.

		RECT cliprect;
		if (GetClipCursor (&cliprect) && !(
			cliprect.left >= window_rect.left && 
			cliprect.right <= window_rect.right && 
			cliprect.top >= window_rect.top && 
			cliprect.bottom <= window_rect.bottom
			))
			;	//cliprect now covers some area outside of where we asked for.
		else
#ifdef USINGRAWINPUT
		//raw input disables the system mouse, to avoid dupes
		if (!rawmicecount)
#endif
		{
			GetCursorPos (&current_mouse_pos);
			SetCursorPos (window_center_x, window_center_y);

			if (current_mouse_pos.x - window_center_x || current_mouse_pos.y - window_center_y)
				IN_MouseMove(sysmouse.qdeviceid, false, current_mouse_pos.x - window_center_x, current_mouse_pos.y - window_center_y, 0, 0);
		}
		else
		{
			// force the mouse to the center, so there's room to move (rawinput ignore this apparently)
			SetCursorPos (window_center_x, window_center_y);
		}
	}

	if (!mouseactive)
	{
		extern int window_x, window_y;
		GetCursorPos (&current_mouse_pos);

		IN_MouseMove(sysmouse.qdeviceid, true, current_mouse_pos.x-window_x, current_mouse_pos.y-window_y, 0, 0);
		return;
	}
}

#ifdef USINGRAWINPUT
void INS_RawInput_MouseRead(void)
{
	int i, tbuttons, j;
	mouse_t *mouse;

	// find mouse in our mouse list
	for (i = 0; i < rawmicecount; i++)
	{
		if (rawmice[i].handles.rawinputhandle == raw->header.hDevice)
			break;
	}

	if (i == rawmicecount) // we're not tracking this device
		return;
	mouse = &rawmice[i];

	if (mouse->qdeviceid == DEVID_UNSET)
	{
		if ((raw->data.mouse.usButtonFlags & (RI_MOUSE_BUTTON_1_DOWN|RI_MOUSE_BUTTON_2_DOWN|RI_MOUSE_BUTTON_3_DOWN|RI_MOUSE_BUTTON_4_DOWN|RI_MOUSE_BUTTON_5_DOWN|RI_MOUSE_WHEEL))
			|| (raw->data.mouse.ulRawButtons & RI_RAWBUTTON_MASK) || raw->data.mouse.lLastX || raw->data.mouse.lLastY)
		{
			mouse->qdeviceid = Mouse_AllocateDevID();
		}
		else
			return;
	}

	multicursor_active[mouse->qdeviceid&7] = 0;

	if (vid.activeapp)
	{
		// movement
		if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
		{
			if (in_simulatemultitouch.ival)
			{
				multicursor_active[mouse->qdeviceid&7] = true;
				multicursor_x[mouse->qdeviceid&7] = raw->data.mouse.lLastX;
				multicursor_y[mouse->qdeviceid&7] = raw->data.mouse.lLastY;
			}
			IN_MouseMove(mouse->qdeviceid, true, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
		}
		else if (mouseactive)// RELATIVE
		{
			if (in_simulatemultitouch.ival)
			{
				multicursor_active[mouse->qdeviceid&7] = true;
				multicursor_x[mouse->qdeviceid&7] += raw->data.mouse.lLastX;
				multicursor_y[mouse->qdeviceid&7] += raw->data.mouse.lLastY;
				multicursor_x[mouse->qdeviceid&7] = bound(0, multicursor_x[mouse->qdeviceid&7], vid.pixelwidth);
				multicursor_y[mouse->qdeviceid&7] = bound(0, multicursor_y[mouse->qdeviceid&7], vid.pixelheight);
				IN_MouseMove(mouse->qdeviceid, true, multicursor_x[mouse->qdeviceid&7], multicursor_y[mouse->qdeviceid&7], 0, 0);
			}
			else
				IN_MouseMove(mouse->qdeviceid, false, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
		}

		// button presses
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN)
			IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE1, 0);
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN)
			IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE2, 0);
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN)
			IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE3, 0);
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN)
			IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE4, 0);
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN)
			IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE5, 0);


		// mouse wheel
		if (raw->data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
		{      // If the current message has a mouse_wheel message
			if ((SHORT)raw->data.mouse.usButtonData > 0)
			{
				IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELUP, 0);
				IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELUP, 0);
			}
			if ((SHORT)raw->data.mouse.usButtonData < 0)
			{
				IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELDOWN, 0);
				IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELDOWN, 0);
			}
		}
	}
	//button releass
	if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP)
		IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE1, 0);
	if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP)
		IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE2, 0);
	if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP)
		IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE3, 0);
	if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP)
		IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE4, 0);
	if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP)
		IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE5, 0);

	// extra buttons
	tbuttons = raw->data.mouse.ulRawButtons & RI_RAWBUTTON_MASK;
	for (j=6 ; j<rawmice[i].numbuttons ; j++)
	{
		if ( (tbuttons & (1<<j)) && !(rawmice[i].oldbuttons & (1<<j)) )
		{
			if (vid.activeapp)
				IN_KeyEvent (mouse->qdeviceid, true, K_MOUSE1 + j, 0);
		}

		if ( !(tbuttons & (1<<j)) && (rawmice[i].oldbuttons & (1<<j)) )
		{
			IN_KeyEvent (mouse->qdeviceid, false, K_MOUSE1 + j, 0);
		}
	}

	rawmice[i].oldbuttons &= ~RI_RAWBUTTON_MASK;
	rawmice[i].oldbuttons |= tbuttons;
}

void INS_RawInput_KeyboardRead(void)
{
	int i;
	qboolean down;
	WPARAM wParam;
	LPARAM lParam;

	for (i = 0; i < rawkbdcount; i++)
	{
		if (rawkbd[i].handles.rawinputhandle == raw->header.hDevice)
			break;
	}

	if (i == rawkbdcount) // not tracking this device
		return;

	if (rawkbd[i].qdeviceid == DEVID_UNSET)
		rawkbd[i].qdeviceid = Keyboard_AllocateDevID();

	down = !(raw->data.keyboard.Flags & RI_KEY_BREAK);
	wParam = raw->data.keyboard.VKey ;//(-down) & 0xC0000000;
	lParam = (MapVirtualKey(raw->data.keyboard.VKey, 0)<<16) | ((!!(raw->data.keyboard.Flags & RI_KEY_E0))<<24);

 	INS_TranslateKeyEvent(wParam, lParam, down, rawkbd[i].qdeviceid, true);
}

void INS_RawInput_Read(HANDLE in_device_handle)
{
	int dwSize;

	// get raw input
	if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)) == -1)
	{
		Con_Printf("Raw input: unable to add to get size of raw input header.\n");
		return;
	}

	if (dwSize > ribuffersize)
	{
		ribuffersize = dwSize;
		raw = (RAWINPUT *)BZ_Realloc(raw, dwSize);
	}

	if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, raw, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize ) {
		Con_Printf("Raw input: unable to add to get raw input header.\n");
		return;
	}

	INS_RawInput_MouseRead();
	INS_RawInput_KeyboardRead();
}
#else
void INS_RawInput_Read(HANDLE in_device_handle)
{
}
#endif

/*
===================
INS_ClearStates
===================
*/
void INS_ClearStates (void)
{

	if (mouseactive)
	{
		memset(&sysmouse, 0, sizeof(sysmouse));
		sysmouse.numbuttons = 10;
	}
}

/*
===============
INS_StartupJoystick
===============
*/
static void INS_StartupJoystickId(unsigned int id)
{
	JOYCAPS		jc;
	MMRESULT	mmr;
	struct wjoy_s *joy;
	if (joy_count == MAX_JOYSTICKS)
		return;
	joy = &wjoy[joy_count];
	memset(joy, 0, sizeof(*joy));
	joy->id = id;
	joy->devid = DEVID_UNSET;//1+joy_count;	//FIXME: this is a hack. make joysticks 1-based. this means mouse0 controls 1st player, joy0 controls 2nd player (controls wrap so joy1 controls 1st player too.

	// get the capabilities of the selected joystick
	// abort startup if command fails
	memset (&jc, 0, sizeof(jc));
	if ((mmr = joyGetDevCaps (joy->id, &jc, sizeof(jc))) != JOYERR_NOERROR)
	{
		Con_Printf ("joystick %03x not found -- invalid joystick capabilities (%x)\n", id, mmr);
		return;
	}

	// save the joystick's number of buttons and POV status
	joy->numbuttons = jc.wNumButtons;
	joy->haspov = jc.wCaps & JOYCAPS_HASPOV;

	// mark the joystick as available and advanced initialization not completed
	// this is needed as cvars are not available during initialization

	joy_advancedinit = false;

	joy_count++;
}
static void IN_XInput_SetupAudio(struct wjoy_s *joy)
{
#ifdef AVAIL_XINPUT
	char audiodevicename[MAX_QPATH];
	wchar_t mssuck[MAX_QPATH];
	static GUID GUID_NULL;
	GUID gplayback = GUID_NULL;
	GUID gcapture = GUID_NULL;

	if (joy->audiodev)
	{
		S_ShutdownCard(joy->audiodev);
		joy->audiodev = NULL;
	}

	if (!xinput_useaudio)
		return;

	if (!joy->isxinput)
		return;
	if (joy->devid == DEVID_UNSET)
		return;

	if (pXInputGetDSoundAudioDeviceGuids(joy->id, &gplayback, &gcapture) != ERROR_SUCCESS)
		return;	//probably not plugged in

	if (!memcmp(&gplayback, &GUID_NULL, sizeof(gplayback)))
		return;	//we have a controller, but no headset.

	StringFromGUID2(&gplayback, mssuck, sizeof(mssuck)/sizeof(mssuck[0]));
	narrowen(audiodevicename, sizeof(audiodevicename), mssuck);
	Con_Printf("Controller %i uses audio device %s\n", joy->id, audiodevicename);
	joy->audiodev = S_SetupDeviceSeat("DirectSound", audiodevicename, joy->devid);
#endif
}
void INS_SetupControllerAudioDevices(qboolean enabled)
{
#ifdef AVAIL_XINPUT
	int i;

	if (!pXInputGetDSoundAudioDeviceGuids)
		return;

	xinput_useaudio = enabled;
	for (i = 0; i < joy_count; i++)
		IN_XInput_SetupAudio(&wjoy[i]);
#endif
}
void INS_StartupJoystick (void)
{
	unsigned int	id, numdevs;
	MMRESULT	mmr;

 	// assume no joysticks
	joy_count = 0;

#ifdef AVAIL_XINPUT
	if (in_xinput.ival)
	{
		static dllhandle_t *xinput;
		if (!xinput)
		{
			dllfunction_t funcs[] =
			{
				{(void**)&pXInputGetState, "XInputGetState"},
				{(void**)&pXInputSetState, "XInputSetState"},
				{NULL}
			};
			xinput = Sys_LoadLibrary(AVAIL_XINPUT_DLL, funcs);

			if (xinput)
				pXInputGetDSoundAudioDeviceGuids = Sys_GetAddressForName(xinput, "XInputGetDSoundAudioDeviceGuids");
		}
		if (pXInputGetState)
		{
			XINPUT_STATE xistate;
			numdevs = 0;
			for (id = 0; id < 4; id++)
			{
				if (joy_count == countof(wjoy))
					break;
				memset(&wjoy[id], 0, sizeof(wjoy[id]));
				wjoy[joy_count].isxinput = true;
				wjoy[joy_count].id = id;
				wjoy[joy_count].devid = DEVID_UNSET;//id;
				wjoy[joy_count].numbuttons = 18;	//xinput supports 16 buttons, we emulate two more with the two triggers.
				joy_count++;

				if (ERROR_DEVICE_NOT_AVAILABLE != pXInputGetState(id, &xistate))
					numdevs++;
			}
			Con_DPrintf("XInput is enabled (%i controllers found)\n", numdevs);
		}
		else
			Con_Printf("XInput not installed\n");
	}
#endif

	// abort startup if user requests no joystick
	if (!in_joystick.ival )
		return;

	// verify joystick driver is present
	if ((numdevs = joyGetNumDevs ()) == 0)
	{
		Con_Printf ("joystick not found -- driver not present\n");
		return;
	}

	mmr = JOYERR_UNPLUGGED;

	// cycle through the joystick ids for the first valid one
	for (id=0 ; id<numdevs ; id++)
	{
		memset (&ji, 0, sizeof(ji));
		ji.dwSize = sizeof(ji);
		ji.dwFlags = JOY_RETURNCENTERED;

		if ((mmr = joyGetPosEx (id, &ji)) == JOYERR_NOERROR)
		{
			INS_StartupJoystickId(id);
		}
	}

	if (joy_count)
		Con_Printf ("found %i joysticks\n", joy_count);
	else
		Con_DPrintf ("found no joysticks\n");
}

/*
===========
INS_Commands
===========
*/
void INS_Commands (void)
{
	int		i;
	DWORD	buttonstate, povstate;
	unsigned int idx;
	struct wjoy_s *joy;

	static const int xinputjbuttons[] =
	{	
		K_GP_DPAD_UP,
		K_GP_DPAD_DOWN,
		K_GP_DPAD_LEFT,
		K_GP_DPAD_RIGHT,
		K_GP_START,
		K_GP_BACK,
		K_GP_LEFT_THUMB,
		K_GP_RIGHT_THUMB,

		K_GP_LEFT_SHOULDER,
		K_GP_RIGHT_SHOULDER,
		K_GP_GUIDE,		//officially, this is 'reserved'
		K_GP_UNKNOWN,	//reserved
		K_GP_A,
		K_GP_B,
		K_GP_X,
		K_GP_Y,

		//not part of xinput specs, but used to treat the various axis as buttons.
		K_GP_LEFT_THUMB_UP,
		K_GP_LEFT_THUMB_DOWN,
		K_GP_LEFT_THUMB_LEFT,
		K_GP_LEFT_THUMB_RIGHT,
		K_GP_RIGHT_THUMB_UP,
		K_GP_RIGHT_THUMB_DOWN,
		K_GP_RIGHT_THUMB_LEFT,
		K_GP_RIGHT_THUMB_RIGHT,

		K_GP_LEFT_TRIGGER,
		K_GP_RIGHT_TRIGGER,
	};
	static const int mmjbuttons[32] =
	{
		K_JOY1,
		K_JOY2,
		K_JOY3,
		K_JOY4,
		//yes, aux1-4 skipped for compat with other quake engines.
		K_AUX5,
		K_AUX6,
		K_AUX7,
		K_AUX8,
		K_AUX9,
		K_AUX10,
		K_AUX11,
		K_AUX12,
		K_AUX13,
		K_AUX14,
		K_AUX15,
		K_AUX16,
		K_AUX17,
		K_AUX18,
		K_AUX19,
		K_AUX20,
		K_AUX21,
		K_AUX22,
		K_AUX23,
		K_AUX24,
		K_AUX25,
		K_AUX26,
		K_AUX27,
		K_AUX28,
		//29-32 used for the pov stuff, so lets switch back to aux1-4 to avoid wastage
		K_AUX1,
		K_AUX2,
		K_AUX3,
		K_AUX4
	};


	for (idx = 0; idx < joy_count; idx++)
	{
		joy = &wjoy[idx];

		// loop through the joystick buttons
		// key a joystick event or auxillary event for higher number buttons for each state change
		buttonstate = joy->buttonstate;
		if (buttonstate != joy->oldbuttonstate)
		{
			if (joy->devid == DEVID_UNSET)
			{
				joy->devid = Joy_AllocateDevID();
				IN_XInput_SetupAudio(joy);
			}

			if (joy->isxinput)
			{
				for (i=0 ; i < joy->numbuttons ; i++)
				{
					if ( (buttonstate & (1<<i)) && !(joy->oldbuttonstate & (1<<i)) )
						Key_Event (joy->devid, xinputjbuttons[i], 0, true);

					if ( !(buttonstate & (1<<i)) && (joy->oldbuttonstate & (1<<i)) )
						Key_Event (joy->devid, xinputjbuttons[i], 0, false);
				}
			}
			else
			{
				for (i=0 ; i < joy->numbuttons ; i++)
				{
					if ( (buttonstate & (1<<i)) && !(joy->oldbuttonstate & (1<<i)) )
						Key_Event (joy->devid, mmjbuttons[i], 0, true);

					if ( !(buttonstate & (1<<i)) && (joy->oldbuttonstate & (1<<i)) )
						Key_Event (joy->devid, mmjbuttons[i], 0, false);
				}
			}
			joy->oldbuttonstate = buttonstate;
		}

		if (joy->haspov)
		{
			// convert POV information into 4 bits of state information
			// this avoids any potential problems related to moving from one
			// direction to another without going through the center position
			povstate = 0;
			if(joy->povstate != JOY_POVCENTERED)
			{
				if (joy->povstate == JOY_POVFORWARD)
					povstate |= 0x01;
				if (joy->povstate == JOY_POVRIGHT)
					povstate |= 0x02;
				if (joy->povstate == JOY_POVBACKWARD)
					povstate |= 0x04;
				if (joy->povstate == JOY_POVLEFT)
					povstate |= 0x08;
			}
			if (joy->oldpovstate != povstate)
			{
				if (joy->devid == DEVID_UNSET)
					joy->devid = Joy_AllocateDevID();

				// determine which bits have changed and key an auxillary event for each change
				for (i=0 ; i < 4 ; i++)
				{
					if ( (povstate & (1<<i)) && !(joy->oldpovstate & (1<<i)) )
					{
						Key_Event (joy->devid, K_AUX29 + i, 0, true);
					}

					if ( !(povstate & (1<<i)) && (joy->oldpovstate & (1<<i)) )
					{
						Key_Event (joy->devid, K_AUX29 + i, 0, false);
					}
				}
				joy->oldpovstate = povstate;
			}
		}
	}
}


void INS_DeviceChanged(void *ctx, void *data, size_t a ,size_t b)
{	//called on WM_DEVICECHANGE
	unsigned int idx;
	for (idx = 0; idx < joy_count; idx++)
	{
		wjoy[idx].devstate = DS_UNKNOWN;
	}
}
/*
===============
INS_ReadJoystick
===============
*/
static qboolean INS_ReadJoystick (struct wjoy_s *joy)
{
	if (joy->devstate != DS_NOTPRESENT)
	{	//xinput samples all basically say to poll, but that gives really shit performance.
		//instead we wait until our window thread gets a WM_DEVICECHANGE before we restart polling an inactive device.
		//this can safe us a couple ms each frame.

#ifdef AVAIL_XINPUT
		if (joy->isxinput)
		{
			XINPUT_STATE xistate;
			XINPUT_VIBRATION vibrator;
			HRESULT hr;
			memset(&xistate, 0, sizeof(xistate));
			hr = pXInputGetState(joy->id, &xistate);

			if (in_xinput.ival == 2)
			{
				Con_Printf("xi%i %s, b:%#x r:%u,%u l:%u,%u t:%u,%u\n", joy->id, (hr==ERROR_SUCCESS)?"success":va("%lx", hr), xistate.Gamepad.wButtons,
					xistate.Gamepad.sThumbRX, xistate.Gamepad.sThumbRY, 
					xistate.Gamepad.sThumbLX,xistate.Gamepad.sThumbLY,
					xistate.Gamepad.bLeftTrigger,xistate.Gamepad.bRightTrigger);
			}
			else if (in_xinput.ival == 3 && joy->id == 0)
			{
			//I don't have a controller to test this with, so we fake stuff.
				POINT p;
				GetCursorPos(&p);
				hr = ERROR_SUCCESS;
				xistate.Gamepad.wButtons = rand() & 0xfff0;
				xistate.Gamepad.sThumbRX = 0;//(p.x/1920.0)*0xffff - 0x8000;
				xistate.Gamepad.sThumbRY = 0;//(p.y/1080.0)*0xffff - 0x8000;
				xistate.Gamepad.sThumbLX = (p.x/1920.0)*0xffff - 0x8000;
				xistate.Gamepad.sThumbLY = (p.y/1080.0)*0xffff - 0x8000;
				xistate.Gamepad.bLeftTrigger = 0;
				xistate.Gamepad.bRightTrigger = 0;
			}

			if (hr == ERROR_SUCCESS)
			{	//ERROR_SUCCESS
				//do we care about the dwPacketNumber?
				joy->devstate = DS_PRESENT;
				joy->buttonstate = xistate.Gamepad.wButtons & 0xffff;

				if (xistate.Gamepad.sThumbLY < -16364)
					joy->buttonstate |= 0x00010000;
				if (xistate.Gamepad.sThumbLY > 16364)
					joy->buttonstate |= 0x00020000;
				if (xistate.Gamepad.sThumbLX < -16364)
					joy->buttonstate |= 0x00040000;
				if (xistate.Gamepad.sThumbLX > 16364)
					joy->buttonstate |= 0x00080000;

				if (xistate.Gamepad.sThumbRY < -16364)
					joy->buttonstate |= 0x00100000;
				if (xistate.Gamepad.sThumbRY > 16364)
					joy->buttonstate |= 0x00200000;
				if (xistate.Gamepad.sThumbRX < -16364)
					joy->buttonstate |= 0x00400000;
				if (xistate.Gamepad.sThumbRX > 16364)
					joy->buttonstate |= 0x00800000;

				if (xistate.Gamepad.bLeftTrigger >= 128)
					joy->buttonstate |= 0x01000000;
				if (xistate.Gamepad.bRightTrigger >= 128)
					joy->buttonstate |= 0x02000000;

				if (joy->devid != DEVID_UNSET)
				{
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_RIGHT, xistate.Gamepad.sThumbLX / 32768.0);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_DOWN, xistate.Gamepad.sThumbLY / 32768.0);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_TRIGGER, xistate.Gamepad.bLeftTrigger/255.0);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_RIGHT, xistate.Gamepad.sThumbRX / 32768.0);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_DOWN, xistate.Gamepad.sThumbRY / 32768.0);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_TRIGGER, xistate.Gamepad.bRightTrigger/255.0);

					vibrator.wLeftMotorSpeed = xinput_leftvibrator.value * 0xffff;
					vibrator.wRightMotorSpeed = xinput_rightvibrator.value * 0xffff;
					pXInputSetState(joy->id, &vibrator);
				}
				return true;
			}
			else if (hr == ERROR_DEVICE_NOT_CONNECTED)
				joy->devstate = DS_NOTPRESENT;
		}
		else
#endif
		{
			memset (&ji, 0, sizeof(ji));
			ji.dwSize = sizeof(ji);
			ji.dwFlags = joy_flags;

			if (joyGetPosEx (joy->id, &ji) == JOYERR_NOERROR)
			{
				joy->devstate = DS_PRESENT;
				joy->povstate = ji.dwPOV;
				joy->buttonstate = ji.dwButtons;
				if (joy->devid != DEVID_UNSET)
				{
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_RIGHT, (ji.dwXpos - 32768.0) / 32768);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_DOWN, (ji.dwYpos - 32768.0) / 32768);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_AUX, (ji.dwZpos - 32768.0) / 32768);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_RIGHT, (ji.dwRpos - 32768.0) / 32768);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_DOWN, (ji.dwUpos - 32768.0) / 32768);
					IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_AUX, (ji.dwVpos - 32768.0) / 32768);
				}
				return true;
			}
			else
				joy->devstate = DS_NOTPRESENT;
		}
	}

	joy->povstate = 0;
	joy->buttonstate = 0;
	if (joy->devid != DEVID_UNSET)
	{
		IN_JoystickAxisEvent(joy->devid, 0, 0);
		IN_JoystickAxisEvent(joy->devid, 1, 0);
		IN_JoystickAxisEvent(joy->devid, 2, 0);
		IN_JoystickAxisEvent(joy->devid, 3, 0);
		IN_JoystickAxisEvent(joy->devid, 4, 0);
		IN_JoystickAxisEvent(joy->devid, 5, 0);
	}

	// read error occurred
	// turning off the joystick seems too harsh for 1 read error,
	// but what should be done?
	// Con_Printf ("INS_ReadJoystick: no response\n");
	// joy_avail = false;
	return false;
}

/*
===========
INS_JoyMove
===========
*/
void INS_JoyMove (void)
{
	unsigned int idx;
	for (idx = 0; idx < joy_count; idx++)
	{
		INS_ReadJoystick(&wjoy[idx]);
	}
}

void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
{
	int idx;

	for (idx = 0; idx < rawkbdcount; idx++)
		callback(ctx, "keyboard", rawkbd[idx].sysname?rawkbd[idx].sysname:va("rawk%i", idx), &rawkbd[idx].qdeviceid);
	callback(ctx, "keyboard", "system", NULL);

	for (idx = 0; idx < rawmicecount; idx++)
		callback(ctx, "mouse", rawmice[idx].sysname?rawmice[idx].sysname:va("raw%i", idx), &rawmice[idx].qdeviceid);

#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
	if (dinput >= DINPUT_VERSION_DX7 && g_pMouse7)
		callback(ctx, "mouse", "di7", NULL);
	else
#endif
		if (dinput && g_pMouse)
		callback(ctx, "mouse", "di", NULL);
#endif
	callback(ctx, "mouse", "system", NULL);

	for (idx = 0; idx < joy_count; idx++)
	{
		int odevid = wjoy[idx].devid;
		if (wjoy[idx].isxinput)
			callback(ctx, "joy", va("xi%i", wjoy[idx].id), &wjoy[idx].devid);
		else
			callback(ctx, "joy", va("mmj%i", wjoy[idx].id), &wjoy[idx].devid);
		if (odevid != wjoy[idx].devid)
			IN_XInput_SetupAudio(&wjoy[idx]);
	}
}

static unsigned short        scantokey[] =
{
//	0			1			2			3			4			5			6				7
//	8			9			A			B			C			D			E				F
	0,			27,			'1',		'2',		'3',		'4',		'5',			'6',		// 0
	'7',		'8',		'9',		'0',		'-',		'=',		K_BACKSPACE,	9,			// 0
	'q',		'w',		'e',		'r',		't',		'y',		'u',			'i',		// 1
	'o',		'p',		'[',		']',		K_ENTER,	K_LCTRL,	'a',			's',		// 1
	'd',		'f',		'g',		'h',		'j',		'k',		'l',			';',		// 2
	'\'',		'`',		K_LSHIFT,	'\\',		'z',		'x',		'c',			'v',		// 2
	'b',		'n',		'm',		',',		'.',		'/',		K_RSHIFT,		K_KP_STAR,	// 3
	K_LALT,		' ',		K_CAPSLOCK,	K_F1,		K_F2,		K_F3,		K_F4,			K_F5,		// 3
	K_F6,		K_F7,		K_F8,		K_F9,		K_F10,		K_PAUSE,	K_SCRLCK,		K_KP_HOME,		// 4
	K_KP_UPARROW,K_KP_PGUP,	K_KP_MINUS,	K_KP_LEFTARROW,K_KP_5,	K_KP_RIGHTARROW,K_KP_PLUS,	K_KP_END,		// 4
	K_KP_DOWNARROW,K_KP_PGDN,K_KP_INS,	K_KP_DEL,	0,			0,			0,				K_F11,		// 5
	K_F12,		0,			0,			0,			0,			0,			0,				0,			// 5
	0,			0,			0,			0,			0,			'\\',		0,				0,			// 6
	0,			0,			0,			0,			0,			0,			0,				0,			// 6
	0,			0,			0,			0,			0,			0,			0,				0,			// 7
	0,			0,			0,			0,			0,			0,			0,				0,			// 7
//	0			1			2			3			4			5			6				7
//	8			9			A			B			C			D			E				F
	0,			0,			0,			0,			0,			0,			0,				0,			// 8
	0,			0,			0,			0,			0,			0,			0,				0,			// 8
	0,			0,			0,			0,			0,			0,			0,				0,			// 9
	0,			0,			0,			0,			0,			0,			0,				0,			// 9
	0,			0,			0,			0,			0,			0,			0,				0,			// a
	0,			0,			0,			0,			0,			0,			0,				0,			// a
	0,			0,			0,			0,			0,			0,			0,				0,			// b
	0,			0,			0,			0,			0,			0,			0,				0,			// b
	0,			0,			0,			0,			0,			0,			0,				0,			// c
	0,			0,			0,			0,			0,			0,			0,				0,			// c
	0,			0,			0,			0,			0,			0,			0,				0,			// d
	0,			0,			0,			0,			0,			0,			0,				0,			// d
	0,			0,			0,			0,			0,			0,			0,				0,			// e
	0,			0,			0,			0,			0,			0,			0,				0,			// e
	0,			0,			0,			0,			0,			0,			0,				0,			// f
	0,			0,			0,			0,			0,			0,			0,				0,			// f
//	0			1			2			3			4			5			6				7
//	8			9			A			B			C			D			E				F
	0,			27,			'1',		'2',		'3',		'4',		'5',			'6',		// 0
	'7',		'8',		'9',		'0',		'-',		'=',		K_BACKSPACE,	9,			// 0
	'q',		'w',		'e',		'r',		't',		'y',		'u',			'i',		// 1
	'o',		'p',		'[',		']',		K_KP_ENTER,	K_RCTRL,	'a',			's',		// 1
	'd',		'f',		'g',		'h',		'j',		'k',		'l',			';',		// 2
	'\'',		'`',		K_SHIFT,	'\\',		'z',		'x',		'c',			'v',		// 2
	'b',		'n',		'm',		',',		'.',		K_KP_SLASH,	K_SHIFT,		K_PRINTSCREEN,// 3
	K_RALT,		' ',		K_CAPSLOCK,	K_F1,		K_F2,		K_F3,		K_F4,			K_F5,		// 3
	K_F6,		K_F7,		K_F8,		K_F9,		K_F10,		K_KP_NUMLOCK,K_SCRLCK,		K_HOME,		// 4
	K_UPARROW,	K_PGUP,		'-',		K_LEFTARROW,0,			K_RIGHTARROW,'+',			K_END,		// 4
	K_DOWNARROW,K_PGDN,		K_INS,		K_DEL,		0,			0,			0,				K_F11,		// 5
	K_F12,		0,			0,			0,			0,			0,			0,				0,			// 5
	0,			0,			0,			0,			0,			'\\',		0,				0,			// 6
	0,			0,			0,			0,			0,			0,			0,				0,			// 6
	0,			0,			0,			0,			0,			0,			0,				0,			// 7
	0,			0,			0,			0,			0,			0,			0,				0			// 7
//	0			1			2			3			4			5			6				7
//	8			9			A			B			C			D			E				F
};

/*
=======
MapKey

Map from windows to quake keynums
=======
*/
static int MapKey (int vkey)
{
	int key;
	key = (vkey>>16)&511;

	if (key < sizeof(scantokey) / sizeof(scantokey[0]))
		key = scantokey[key];
	else
		key = 0;
	if (!cl_keypad.ival)
	{
		switch(key)
		{
		case K_KP_HOME:			return '7';
		case K_KP_UPARROW:		return '8';
		case K_KP_PGUP:			return '9';
		case K_KP_LEFTARROW:	return '4';
		case K_KP_5:			return '5';
		case K_KP_RIGHTARROW:	return '6';
		case K_KP_END:			return '1';
		case K_KP_DOWNARROW:	return '2';
		case K_KP_PGDN:			return '3';
		case K_KP_ENTER:		return K_ENTER;
		case K_KP_INS:			return '0';
		case K_KP_DEL:			return '.';
		case K_KP_SLASH:		return '/';
		case K_KP_MINUS:		return '-';
		case K_KP_PLUS:			return '+';
		case K_KP_STAR:			return '*';
		case K_KP_EQUALS:		return '=';
		}
	}
	if (key == 0)
		Con_DPrintf("key 0x%02x has no translation\n", key);

	return key;
}

void INS_TranslateKeyEvent(WPARAM wParam, LPARAM lParam, qboolean down, int qdeviceid, qboolean genkeystate)
{
	extern cvar_t in_builtinkeymap;
	int qcode;
	int unicode;
	int chars;
	extern int		keyshift[K_MAX];
	extern int		shift_down;

	qcode = MapKey(lParam);

	if (WinNT && !in_builtinkeymap.value)
	{
		BYTE	keystate[256];
		WCHAR	wchars[2];

		if (genkeystate)
		{
			extern qboolean	keydown[K_MAX];
			memset(keystate, 0, sizeof(keystate));
			//128 for held.
			//1 for toggled (ie: caps / num)
			keystate[VK_LSHIFT] = 128*!!keydown[K_LSHIFT];
			keystate[VK_RSHIFT] = 128*!!keydown[K_RSHIFT];
			keystate[VK_LCONTROL] = 128*!!keydown[K_LCTRL];
			keystate[VK_RCONTROL] = 128*!!keydown[K_RCTRL];
			keystate[VK_LMENU] = 128*!!keydown[K_LALT];
			keystate[VK_RMENU] = 128*!!keydown[K_RALT];

			//seems to matter
			keystate[VK_SHIFT] = keystate[VK_LSHIFT]|keystate[VK_RSHIFT];
			keystate[VK_CONTROL] = keystate[VK_LCONTROL]|keystate[VK_RCONTROL];
			keystate[VK_MENU] = keystate[VK_LMENU]|keystate[VK_RMENU];

			keystate[VK_NUMLOCK] = 1;	//doesn't seem to matter?
		}
		else
			GetKeyboardState(keystate);
		chars = ToUnicode(wParam, HIWORD(lParam), keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0);
	
		if (chars > 0)
		{
			if (!in_nonstandarddeadkeys.ival)
			{
				for (unicode = 0; unicode < chars-1; unicode++)
					IN_KeyEvent(qdeviceid, down, 0, wchars[unicode]);
			}
			unicode = wchars[chars-1];
		}
		else unicode = 0;
	}
	else
	{
		unicode = (qcode < 128)?qcode:0;
		if (shift_down && unicode < K_MAX && keyshift[unicode])
			unicode = keyshift[unicode]; 
	}
	IN_KeyEvent(qdeviceid, down, qcode, unicode);
}


#ifndef APPCOMMAND_BROWSER_BACKWARD			//added in win2k (but was probably used before that too)
#define APPCOMMAND_BROWSER_BACKWARD       1
#define APPCOMMAND_BROWSER_FORWARD        2
#define APPCOMMAND_BROWSER_REFRESH        3
#define APPCOMMAND_BROWSER_STOP           4
#define APPCOMMAND_BROWSER_SEARCH         5
#define APPCOMMAND_BROWSER_FAVORITES      6
#define APPCOMMAND_BROWSER_HOME           7
#define APPCOMMAND_VOLUME_MUTE            8
#define APPCOMMAND_VOLUME_DOWN            9
#define APPCOMMAND_VOLUME_UP              10
#define APPCOMMAND_MEDIA_NEXTTRACK        11
#define APPCOMMAND_MEDIA_PREVIOUSTRACK    12
#define APPCOMMAND_MEDIA_STOP             13
#define APPCOMMAND_MEDIA_PLAY_PAUSE       14
#define APPCOMMAND_LAUNCH_MAIL            15
#define APPCOMMAND_LAUNCH_MEDIA_SELECT    16
#define APPCOMMAND_LAUNCH_APP1            17
#define APPCOMMAND_LAUNCH_APP2            18
#define APPCOMMAND_BASS_DOWN              19
#define APPCOMMAND_BASS_BOOST             20
#define APPCOMMAND_BASS_UP                21
#define APPCOMMAND_TREBLE_DOWN            22
#define APPCOMMAND_TREBLE_UP              23
#endif
#ifndef APPCOMMAND_MICROPHONE_VOLUME_MUTE	//added in winxp
#define APPCOMMAND_MICROPHONE_VOLUME_MUTE 24
#define APPCOMMAND_MICROPHONE_VOLUME_DOWN 25
#define APPCOMMAND_MICROPHONE_VOLUME_UP   26
#define APPCOMMAND_HELP                   27
#define APPCOMMAND_FIND                   28
#define APPCOMMAND_NEW                    29
#define APPCOMMAND_OPEN                   30
#define APPCOMMAND_CLOSE                  31
#define APPCOMMAND_SAVE                   32
#define APPCOMMAND_PRINT                  33
#define APPCOMMAND_UNDO                   34
#define APPCOMMAND_REDO                   35
#define APPCOMMAND_COPY                   36
#define APPCOMMAND_CUT                    37
#define APPCOMMAND_PASTE                  38
#define APPCOMMAND_REPLY_TO_MAIL          39
#define APPCOMMAND_FORWARD_MAIL           40
#define APPCOMMAND_SEND_MAIL              41
#define APPCOMMAND_SPELL_CHECK            42
#define APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE    43
#define APPCOMMAND_MIC_ON_OFF_TOGGLE      44
#define APPCOMMAND_CORRECTION_LIST        45
#define APPCOMMAND_MEDIA_PLAY             46
#define APPCOMMAND_MEDIA_PAUSE            47
#define APPCOMMAND_MEDIA_RECORD           48
#define APPCOMMAND_MEDIA_FAST_FORWARD     49
#define APPCOMMAND_MEDIA_REWIND           50
#define APPCOMMAND_MEDIA_CHANNEL_UP       51
#define APPCOMMAND_MEDIA_CHANNEL_DOWN     52
#endif

int INS_AppCommand(LPARAM lParam)
{
	const char *b;
	int qkey = 0;
	switch(HIWORD(lParam)&0xfff)
	{
	case APPCOMMAND_BROWSER_BACKWARD:	qkey = K_MM_BROWSER_BACK;			break;
	case APPCOMMAND_BROWSER_FAVORITES:	qkey = K_MM_BROWSER_FAVORITES;		break;
	case APPCOMMAND_BROWSER_FORWARD:	qkey = K_MM_BROWSER_FORWARD;		break;
	case APPCOMMAND_BROWSER_HOME:		qkey = K_MM_BROWSER_HOME;			break;
	case APPCOMMAND_BROWSER_REFRESH:	qkey = K_MM_BROWSER_REFRESH;		break;
	case APPCOMMAND_BROWSER_SEARCH:		qkey = K_SEARCH;					break;
	case APPCOMMAND_BROWSER_STOP:		qkey = K_MM_BROWSER_STOP;			break;
	case APPCOMMAND_VOLUME_MUTE:		qkey = K_MM_VOLUME_MUTE;			break;
	case APPCOMMAND_VOLUME_UP:			qkey = K_VOLUP;						break;
	case APPCOMMAND_VOLUME_DOWN:		qkey = K_VOLDOWN;					break;
	case APPCOMMAND_MEDIA_NEXTTRACK:	qkey = K_MM_TRACK_NEXT;				break;
	case APPCOMMAND_MEDIA_PREVIOUSTRACK:qkey = K_MM_TRACK_PREV;				break;
	case APPCOMMAND_MEDIA_STOP:			qkey = K_MM_TRACK_STOP;				break;
	case APPCOMMAND_MEDIA_PLAY_PAUSE:	qkey = K_MM_TRACK_PLAYPAUSE;		break;
	default:
		return false;
	}
	b = Key_GetBinding(qkey, 0, 0);
	if (b && *b)
	{	//only take the key if its actually bound to something, otherwise let the system handle it normally.
		IN_KeyEvent(0, true,  qkey, 0);
		IN_KeyEvent(0, false, qkey, 0);
		return true;
	}
	return false;
}
#endif