# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ftequake - Win32 MinGLDebug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ftequake.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 MinGLDebug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ftequake - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /ML /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../fteqw.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "GLDebug" # PROP BASE Intermediate_Dir "GLDebug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "GLDebug" # PROP Intermediate_Dir "GLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_GLRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_GLRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ftequake___Win32_GLRelease" # PROP Intermediate_Dir "ftequake___Win32_GLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../fteglqw.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_MDebug" # PROP BASE Intermediate_Dir "ftequake___Win32_MDebug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\MDebug" # PROP Intermediate_Dir ".\MDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "AVAIL_DX7" /Fr /Fp".\MDebug/qwcl.pch" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\MDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../ftemqw.exe" # SUBTRACT LINK32 /profile /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_MRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_MRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "MRelease" # PROP Intermediate_Dir "MRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /Fr /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../ftemqwtest.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_MinGLDebug" # PROP BASE Intermediate_Dir "ftequake___Win32_MinGLDebug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ftequake___Win32_MinGLDebug" # PROP Intermediate_Dir "ftequake___Win32_MinGLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_MinGLRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_MinGLRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ftequake___Win32_MinGLRelease" # PROP Intermediate_Dir "ftequake___Win32_MinGLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c # ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" # ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteminglqw.exe" !ENDIF # Begin Target # Name "ftequake - Win32 Release" # Name "ftequake - Win32 Debug" # Name "ftequake - Win32 GLDebug" # Name "ftequake - Win32 GLRelease" # Name "ftequake - Win32 MDebug" # Name "ftequake - Win32 MRelease" # Name "ftequake - Win32 MinGLDebug" # Name "ftequake - Win32 MinGLRelease" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "server" # PROP Default_Filter "" # Begin Source File SOURCE=..\server\net_preparse.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # ADD CPP /I "../client" /I "../qclib" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ENDIF # End Source File # Begin Source File SOURCE=..\server\pr_cmds.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # ADD CPP /I "../client" /I "../qclib" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ENDIF # End Source File # Begin Source File SOURCE=..\server\savegame.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # ADD CPP /I "../client" /I "../qclib" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_ccmds.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # ADD CPP /I "../client" /I "../qclib" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_chat.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # ADD CPP /I "../client" /I "../qclib" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ENDIF # End Source File # Begin Source File SOURCE=..\server\sv_demo.c !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\frame.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\huffman.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\layer12.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\layer3.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\client\mymad.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\stream.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\synth.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\timer.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\version.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # End Target # End Project