<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="FTEQW_XDK"
	ProjectGUID="{BF8776BA-CCAB-4B5F-AE88-784B2215C589}"
	Keyword="XboxProj">
	<Platforms>
		<Platform
			Name="Xbox"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Xbox"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\qclib;..\server;..\gl;..\common;..\client"
				PreprocessorDefinitions="_DEBUG;_XBOX"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				SubSystem="2"
				OptimizeForWindows98="1"
				TargetMachine="1"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="XboxDeploymentTool"/>
			<Tool
				Name="XboxImageTool"
				StackSize="65536"
				IncludeDebugInfo="TRUE"
				NoLibWarn="TRUE"/>
		</Configuration>
		<Configuration
			Name="Profile|Xbox"
			OutputDirectory="Profile"
			IntermediateDirectory="Profile"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="3"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				SetChecksum="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="XboxDeploymentTool"/>
			<Tool
				Name="XboxImageTool"
				StackSize="65536"
				IncludeDebugInfo="TRUE"
				NoLibWarn="TRUE"/>
		</Configuration>
		<Configuration
			Name="Profile_FastCap|Xbox"
			OutputDirectory="Profile_FastCap"
			IntermediateDirectory="Profile_FastCap"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="3"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				FastCAP="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				SetChecksum="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="XboxDeploymentTool"/>
			<Tool
				Name="XboxImageTool"
				StackSize="65536"
				IncludeDebugInfo="TRUE"
				NoLibWarn="TRUE"/>
		</Configuration>
		<Configuration
			Name="Release|Xbox"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\qclib;..\server;..\gl;..\common;..\client"
				PreprocessorDefinitions="NDEBUG;_XBOX"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				SetChecksum="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="XboxDeploymentTool"/>
			<Tool
				Name="XboxImageTool"
				StackSize="65536"/>
		</Configuration>
		<Configuration
			Name="Release_LTCG|Xbox"
			OutputDirectory="Release_LTCG"
			IntermediateDirectory="Release_LTCG"
			ConfigurationType="1"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				PreprocessorDefinitions="NDEBUG;_XBOX;LTCG"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="3"
				PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="1"
				SetChecksum="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="XboxDeploymentTool"/>
			<Tool
				Name="XboxImageTool"
				StackSize="65536"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<Filter
				Name="client"
				Filter="">
				<File
					RelativePath="..\client\cd_null.c">
				</File>
				<File
					RelativePath="..\client\cl_cam.c">
				</File>
				<File
					RelativePath="..\client\cl_cg.c">
				</File>
				<File
					RelativePath="..\client\cl_demo.c">
				</File>
				<File
					RelativePath="..\client\cl_ents.c">
				</File>
				<File
					RelativePath="..\client\cl_ignore.c">
				</File>
				<File
					RelativePath="..\client\cl_input.c">
				</File>
				<File
					RelativePath="..\client\cl_main.c">
				</File>
				<File
					RelativePath="..\client\cl_parse.c">
				</File>
				<File
					RelativePath="..\client\cl_pred.c">
				</File>
				<File
					RelativePath="..\client\cl_screen.c">
				</File>
				<File
					RelativePath="..\client\cl_tent.c">
				</File>
				<File
					RelativePath="..\client\cl_ui.c">
				</File>
				<File
					RelativePath="..\client\console.c">
				</File>
				<File
					RelativePath="..\client\fragstats.c">
				</File>
				<File
					RelativePath="..\http\httpclient.c">
				</File>
				<File
					RelativePath="..\client\image.c">
				</File>
				<File
					RelativePath="..\client\in_generic.c">
				</File>
				<File
					RelativePath="..\client\keys.c">
				</File>
				<File
					RelativePath="..\client\m_download.c">
				</File>
				<File
					RelativePath="..\client\m_items.c">
				</File>
				<File
					RelativePath="..\client\m_master.c">
				</File>
				<File
					RelativePath="..\client\m_mp3.c">
				</File>
				<File
					RelativePath="..\client\m_multi.c">
				</File>
				<File
					RelativePath="..\client\m_options.c">
				</File>
				<File
					RelativePath="..\client\m_script.c">
				</File>
				<File
					RelativePath="..\client\m_single.c">
				</File>
				<File
					RelativePath="..\client\menu.c">
				</File>
				<File
					RelativePath="..\client\net_master.c">
				</File>
				<File
					RelativePath="..\client\p_classic.c">
				</File>
				<File
					RelativePath="..\client\p_null.c">
				</File>
				<File
					RelativePath="..\client\p_script.c">
				</File>
				<File
					RelativePath="..\client\pr_clcmd.c">
				</File>
				<File
					RelativePath="..\client\pr_csqc.c">
				</File>
				<File
					RelativePath="..\client\pr_menu.c">
				</File>
				<File
					RelativePath="..\client\pr_skelobj.c">
				</File>
				<File
					RelativePath="..\client\r_2d.c">
				</File>
				<File
					RelativePath="..\client\r_part.c">
				</File>
				<File
					RelativePath="..\client\r_partset.c">
				</File>
				<File
					RelativePath="..\client\r_surf.c">
				</File>
				<File
					RelativePath="..\client\renderer.c">
				</File>
				<File
					RelativePath="..\client\renderque.c">
				</File>
				<File
					RelativePath="..\client\sbar.c">
				</File>
				<File
					RelativePath="..\client\skin.c">
				</File>
				<File
					RelativePath="..\client\snd_dma.c">
				</File>
				<File
					RelativePath="..\client\snd_mem.c">
				</File>
				<File
					RelativePath="..\client\snd_mix.c">
				</File>
				<File
					RelativePath="..\client\sys_xdk.c">
				</File>
				<File
					RelativePath="..\client\teamplay.c">
				</File>
				<File
					RelativePath="..\client\valid.c">
				</File>
				<File
					RelativePath="..\client\view.c">
				</File>
				<File
					RelativePath="..\client\wad.c">
				</File>
				<File
					RelativePath="..\client\zqtp.c">
				</File>
			</Filter>
			<Filter
				Name="common"
				Filter="">
				<File
					RelativePath="..\common\cmd.c">
				</File>
				<File
					RelativePath="..\common\com_mesh.c">
				</File>
				<File
					RelativePath="..\common\common.c">
				</File>
				<File
					RelativePath="..\common\crc.c">
				</File>
				<File
					RelativePath="..\common\cvar.c">
				</File>
				<File
					RelativePath="..\common\fs.c">
				</File>
				<File
					RelativePath="..\common\fs_pak.c">
				</File>
				<File
					RelativePath="..\common\fs_stdio.c">
				</File>
				<File
					RelativePath="..\common\fs_xz.c">
				</File>
				<File
					RelativePath="..\common\fs_zip.c">
				</File>
				<File
					RelativePath="..\common\gl_q2bsp.c">
				</File>
				<File
					RelativePath="..\common\huff.c">
				</File>
				<File
					RelativePath="..\common\log.c">
				</File>
				<File
					RelativePath="..\common\mathlib.c">
				</File>
				<File
					RelativePath="..\common\md4.c">
				</File>
				<File
					RelativePath="..\common\net_chan.c">
				</File>
				<File
					RelativePath="..\common\net_wins.c">
				</File>
				<File
					RelativePath="..\common\plugin.c">
				</File>
				<File
					RelativePath="..\common\pmove.c">
				</File>
				<File
					RelativePath="..\common\pmovetst.c">
				</File>
				<File
					RelativePath="..\common\pr_bgcmd.c">
				</File>
				<File
					RelativePath="..\common\q1bsp.c">
				</File>
				<File
					RelativePath="..\common\q2pmove.c">
				</File>
				<File
					RelativePath="..\common\q3common.c">
				</File>
				<File
					RelativePath="..\common\qvm.c">
				</File>
				<File
					RelativePath="..\common\sha1.c">
				</File>
				<File
					RelativePath="..\common\translate.c">
				</File>
				<File
					RelativePath="..\common\zone.c">
				</File>
			</Filter>
			<Filter
				Name="d3d"
				Filter="">
				<File
					RelativePath="..\d3d\d3d8_backend.c">
				</File>
				<File
					RelativePath="..\d3d\d3d8_image.c">
				</File>
				<File
					RelativePath="..\d3d\vid_d3d8.c">
				</File>
			</Filter>
			<Filter
				Name="qcclib"
				Filter="">
				<File
					RelativePath="..\qclib\comprout.c">
				</File>
				<File
					RelativePath="..\qclib\hash.c">
				</File>
				<File
					RelativePath="..\qclib\initlib.c">
				</File>
				<File
					RelativePath="..\qclib\pr_edict.c">
				</File>
				<File
					RelativePath="..\qclib\pr_exec.c">
				</File>
				<File
					RelativePath="..\qclib\pr_multi.c">
				</File>
				<File
					RelativePath="..\qclib\pr_x86.c">
				</File>
				<File
					RelativePath="..\qclib\qcc_cmdlib.c">
				</File>
				<File
					RelativePath="..\qclib\qcc_pr_comp.c">
				</File>
				<File
					RelativePath="..\qclib\qcc_pr_lex.c">
				</File>
				<File
					RelativePath="..\qclib\qccmain.c">
				</File>
				<File
					RelativePath="..\qclib\qcd_main.c">
				</File>
				<File
					RelativePath="..\qclib\qcdecomp.c">
				</File>
			</Filter>
			<Filter
				Name="server"
				Filter="">
				<File
					RelativePath="..\server\net_preparse.c">
				</File>
				<File
					RelativePath="..\server\pr_cmds.c">
				</File>
				<File
					RelativePath="..\server\pr_q1qvm.c">
				</File>
				<File
					RelativePath="..\server\savegame.c">
				</File>
				<File
					RelativePath="..\server\sv_ccmds.c">
				</File>
				<File
					RelativePath="..\server\sv_chat.c">
				</File>
				<File
					RelativePath="..\server\sv_cluster.c">
				</File>
				<File
					RelativePath="..\server\sv_demo.c">
				</File>
				<File
					RelativePath="..\server\sv_ents.c">
				</File>
				<File
					RelativePath="..\server\sv_init.c">
				</File>
				<File
					RelativePath="..\server\sv_main.c">
				</File>
				<File
					RelativePath="..\server\sv_master.c">
				</File>
				<File
					RelativePath="..\server\sv_move.c">
				</File>
				<File
					RelativePath="..\server\sv_mvd.c">
				</File>
				<File
					RelativePath="..\server\sv_nchan.c">
				</File>
				<File
					RelativePath="..\server\sv_phys.c">
				</File>
				<File
					RelativePath="..\server\sv_rankin.c">
				</File>
				<File
					RelativePath="..\server\sv_send.c">
				</File>
				<File
					RelativePath="..\server\sv_user.c">
				</File>
				<File
					RelativePath="..\server\world.c">
				</File>
			</Filter>
			<Filter
				Name="gl"
				Filter="">
				<File
					RelativePath="..\gl\gl_alias.c">
				</File>
				<File
					RelativePath="..\gl\gl_font.c">
				</File>
				<File
					RelativePath="..\gl\gl_hlmdl.c">
				</File>
				<File
					RelativePath="..\gl\gl_model.c">
				</File>
				<File
					RelativePath="..\gl\gl_ngraph.c">
				</File>
				<File
					RelativePath="..\gl\gl_rlight.c">
				</File>
				<File
					RelativePath="..\gl\gl_shader.c">
				</File>
				<File
					RelativePath="..\gl\gl_shadow.c">
				</File>
				<File
					RelativePath="..\gl\gl_warp.c">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>