/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" #include "fs.h" #ifndef CLIENTONLY #include "pr_common.h" #include #define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size) #define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size) hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset); edict_t *sv_player; usercmd_t cmd; extern cvar_t dpcompat_nopreparse; #ifdef SERVERONLY cvar_t cl_rollspeed = SCVAR("cl_rollspeed", "200"); cvar_t cl_rollangle = SCVAR("cl_rollangle", "2.0"); #else extern cvar_t cl_rollspeed; extern cvar_t cl_rollangle; #endif cvar_t sv_spectalk = SCVAR("sv_spectalk", "1"); cvar_t sv_mapcheck = SCVAR("sv_mapcheck", "1"); cvar_t sv_fullredirect = CVARD("sv_fullredirect", "", "This is the ip:port to redirect players to when the server is full"); cvar_t sv_antilag = CVARFD("sv_antilag", "1", CVAR_SERVERINFO, "Attempt to backdate impacts to compensate for lag. 0=completely off. 1=mod-controlled. 2=forced, which might break certain uses of traceline."); cvar_t sv_antilag_frac = CVARF("sv_antilag_frac", "1", CVAR_SERVERINFO); #ifndef NEWSPEEDCHEATPROT cvar_t sv_cheatpc = CVARD("sv_cheatpc", "125", "If the client tried to claim more than this percentage of time within any speed-cheat period, the client will be deemed to have cheated."); cvar_t sv_cheatspeedchecktime = CVARD("sv_cheatspeedchecktime", "30", "The interval between each speed-cheat check."); #endif cvar_t sv_playermodelchecks = CVAR("sv_playermodelchecks", "0"); cvar_t sv_ping_ignorepl = CVARD("sv_ping_ignorepl", "0", "If 1, ping times reported for players will ignore the effects of packetloss on ping times. 0 is slightly more honest, but less useful for connection diagnosis."); cvar_t sv_protocol_nq = CVARD("sv_protocol_nq", "0", "Specifies the default protocol to use for new NQ clients. Supported values are\n0 = autodetect\n15 = vanilla\n666 = fitzquake\n999 = rmq protocol\nThe sv_bigcoords cvar forces upgrades as required."); cvar_t sv_cmdlikercon = SCVAR("sv_cmdlikercon", "0"); //set to 1 to allow a password of username:password instead of the correct rcon password. cvar_t cmd_allowaccess = SCVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd to execute console commands on the server. cvar_t cmd_gamecodelevel = SCVAR("cmd_gamecodelevel", STRINGIFY(RESTRICT_LOCAL)); //execution level which gamecode is told about (for unrecognised commands) cvar_t sv_pure = CVARFD("sv_pure", "", CVAR_SERVERINFO, "The most evil cvar in the world, many clients will ignore this.\n0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 only works in total conversions."); cvar_t sv_nqplayerphysics = CVARAD("sv_nqplayerphysics", "0", "sv_nomsec", "Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour."); cvar_t sv_edgefriction = CVARAF("sv_edgefriction", "2", "edgefriction", 0); cvar_t sv_brokenmovetypes = CVARD("sv_brokenmovetypes", "0", "Emulate vanilla quakeworld by forcing MOVETYPE_WALK on all players. Shouldn't be used for any games other than QuakeWorld."); cvar_t sv_chatfilter = CVAR("sv_chatfilter", "0"); cvar_t sv_floodprotect = CVAR("sv_floodprotect", "1"); cvar_t sv_floodprotect_messages = CVAR("sv_floodprotect_messages", "4"); cvar_t sv_floodprotect_interval = CVAR("sv_floodprotect_interval", "4"); cvar_t sv_floodprotect_silencetime = CVAR("sv_floodprotect_silencetime", "10"); cvar_t sv_floodprotect_suicide = CVAR("sv_floodprotect_suicide", "1"); cvar_t sv_floodprotect_sendmessage = CVARAF("sv_floodprotect_sendmessage", "", "floodprotmsg", 0); cvar_t votelevel = SCVAR("votelevel", "0"); cvar_t voteminimum = SCVAR("voteminimum", "4"); cvar_t votepercent = SCVAR("votepercent", "-1"); cvar_t votetime = SCVAR("votetime", "10"); cvar_t pr_allowbutton1 = CVARFD("pr_allowbutton1", "1", CVAR_LATCH, "The button1 field is believed to have been intended to work with the +use command, but it was never hooked up. In NetQuake, this field was often repurposed for other things as it was not otherwise used (and cannot be removed without breaking the crc), while third-party QuakeWorld engines did decide to implement it as believed was intended. As a result, this cvar only applies to QuakeWorld mods and a value of 1 is only likely to cause issues with NQ mods that were ported to QW."); extern cvar_t sv_minping; extern cvar_t pm_bunnyspeedcap; extern cvar_t pm_ktjump; extern cvar_t pm_slidefix; extern cvar_t pm_slidyslopes; extern cvar_t pm_airstep; extern cvar_t pm_walljump; extern cvar_t pm_watersinkspeed; extern cvar_t pm_flyfriction; cvar_t sv_pushplayers = SCVAR("sv_pushplayers", "0"); //yes, realip cvars need to be fully initialised or realip will be disabled cvar_t sv_getrealip = CVARD("sv_getrealip", "0", "Attempt to obtain a more reliable IP for clients, rather than just their proxy."); cvar_t sv_realip_kick = SCVAR("sv_realip_kick", "0"); cvar_t sv_realiphostname_ipv4 = CVARD("sv_realiphostname_ipv4", "", "This is the server's public ip:port. This is needed for realip to work when the autodetected/local ip is not globally routable"); cvar_t sv_realiphostname_ipv6 = CVARD("sv_realiphostname_ipv6", "", "This is the server's public ip:port. This is needed for realip to work when the autodetected/local ip is not globally routable"); cvar_t sv_realip_timeout = SCVAR("sv_realip_timeout", "10"); #ifdef VOICECHAT cvar_t sv_voip = CVARD("sv_voip", "1", "Enable reception of voice packets."); cvar_t sv_voip_record = CVARD("sv_voip_record", "0", "Record voicechat into mvds. Requires player support. 0=noone, 1=everyone, 2=spectators only"); cvar_t sv_voip_echo = CVARD("sv_voip_echo", "0", "Echo voice packets back to their sender, a debug/test setting."); #endif char sv_votinggroup[] = "server voting"; extern char cvargroup_serverpermissions[]; extern char cvargroup_serverinfo[]; extern char cvargroup_serverphysics[]; extern char cvargroup_servercontrol[]; extern cvar_t pausable; /* ============================================================ USER STRINGCMD EXECUTION host_client and sv_player will be valid. ============================================================ */ qboolean SV_CheckRealIP(client_t *client, qboolean force) { //returns true if they have a real ip char *serverip; char *msg; if (sv_getrealip.value <= client->realip_status || sv_getrealip.value > 3) return true; if (client->netchan.remote_address.type == NA_LOOPBACK) return true; //the loopback client doesn't have to pass realip checks if (client->realip_status == 3) return true; //we know that the ip is authentic if (client->realip_status == 2) { ClientReliableWrite_Begin(client, svc_print, 256); ClientReliableWrite_Byte(client, PRINT_HIGH); ClientReliableWrite_String(client, "Couldn't verify your real ip\n"); return true; //client doesn't support certainty. } if (client->realip_status == -1) return true; //this client timed out. if (realtime - client->connection_started > sv_realip_timeout.value) { ClientReliableWrite_Begin(client, svc_print, 256); ClientReliableWrite_Byte(client, PRINT_HIGH); if (client->realip_status > 0) ClientReliableWrite_String(client, "Couldn't verify your real ip\n"); else ClientReliableWrite_String(client, "Couldn't determine your real ip\n"); if (sv_realip_kick.value > host_client->realip_status) { client->drop = true; return false; } if (!client->realip_status) client->realip_status = -1; return true; } if (client->realip_status == 1) { msg = va("\xff\xff\xff\xff%c %i", A2A_PING, client->realip_ping); NET_SendPacket(NS_SERVER, strlen(msg), msg, &client->realip); } else { if (client->netchan.remote_address.type == NA_IPV6) { serverip = sv_realiphostname_ipv6.string; // serverip = NET_AdrToString (net_local_sv_ip6adr); } else { serverip = sv_realiphostname_ipv4.string; // serverip = NET_AdrToString (net_local_sv_ipadr); } if (!*serverip) { Con_Printf("realip not fully configured\n"); client->realip_status = -1; return true; } ClientReliableWrite_Begin(client, svc_stufftext, 256); ClientReliableWrite_String(client, va("packet %s \"realip %i %i\"\n", serverip, (int)(client-svs.clients), client->realip_num)); } return false; } /* ================ SV_New_f Sends the first message from the server to a connected client. This will be sent on the initial connection and upon each server load. ================ */ void SV_New_f (void) { char *gamedir; int playernum; int splitnum; client_t *split; host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; if (host_client->state == cs_spawned) return; if (host_client->redirect) { if (host_client->redirect == 1) { char *msg = va("connect \"%s\"\n", sv_fullredirect.string); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } return; } else { char *srv = Info_ValueForKey(host_client->userinfo, "*redirect"); if (*srv) { char *msg = va("connect \"%s\"\n", srv); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); return; } } if (dpcompat_nopreparse.ival && progstype != PROG_QW) { SV_PrintToClient(host_client, PRINT_HIGH, "This server now has network preparsing disabled, and thus only supports NetQuake clients\n"); Con_Printf("%s was not using NQ protocols\n"); host_client->drop = true; return; } /* splitt delay host_client->state = cs_connected; host_client->connection_started = realtime; #ifdef SVRANKING host_client->stats_started = realtime; #endif*/ // send the info about the new client to all connected clients // SV_FullClientUpdate (host_client, &sv.reliable_datagram); // host_client->sendinfo = true; gamedir = Info_ValueForKey (svs.info, "*gamedir"); if (!gamedir[0]) { if (ISQWCLIENT(host_client) || ISQ2CLIENT(host_client)) gamedir = FS_GetGamedir(true); else gamedir = ""; } //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow /* if (host_client->num_backbuf) { Con_Printf("WARNING %s: [SV_New] Back buffered (%d0, clearing)\n", host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } */ if (svs.netprim.coordsize > 2 && !(host_client->fteprotocolextensions & PEXT_FLOATCOORDS)) { SV_ClientPrintf(host_client, 2, "\n\n\n\nSorry, but your client does not appear to support FTE's bigcoords\nFTE users will need to set cl_nopext to 0 and then reconnect, or to upgrade\n"); Con_Printf("%s does not support bigcoords\n", host_client->name); host_client->drop = true; return; } ClientReliableCheckBlock(host_client, 800); //okay, so it might be longer, but I'm too lazy to work out the real size. // send the serverdata ClientReliableWrite_Byte (host_client, ISQ2CLIENT(host_client)?svcq2_serverdata:svc_serverdata); #ifdef PROTOCOL_VERSION_FTE if (host_client->fteprotocolextensions)//let the client know { ClientReliableWrite_Long (host_client, PROTOCOL_VERSION_FTE); if (svs.netprim.coordsize == 2) //we're not using float orgs on this level. ClientReliableWrite_Long (host_client, host_client->fteprotocolextensions&~PEXT_FLOATCOORDS); else ClientReliableWrite_Long (host_client, host_client->fteprotocolextensions|PEXT_FLOATCOORDS); } if (host_client->fteprotocolextensions2)//let the client know { ClientReliableWrite_Long (host_client, PROTOCOL_VERSION_FTE2); ClientReliableWrite_Long (host_client, host_client->fteprotocolextensions2); } #endif ClientReliableWrite_Long (host_client, ISQ2CLIENT(host_client)?PROTOCOL_VERSION_Q2:PROTOCOL_VERSION_QW); ClientReliableWrite_Long (host_client, svs.spawncount); if (ISQ2CLIENT(host_client)) ClientReliableWrite_Byte (host_client, 0); ClientReliableWrite_String (host_client, gamedir); if (host_client->fteprotocolextensions2 & PEXT2_MAXPLAYERS) { /*is this a sane way to do it? or should we split the spectator thing off entirely?*/ ClientReliableWrite_Byte (host_client, sv.allocated_client_slots); splitnum = 0; for (split = host_client, splitnum = 0; split; split = split->controlled) splitnum++; ClientReliableWrite_Byte (host_client, (host_client->spectator?128:0) | splitnum); //read each player's userinfo to see if its a spectator or not. this hint is merely a cheat. for (split = host_client; split; split = split->controlled) { playernum = split - svs.clients;// NUM_FOR_EDICT(svprogfuncs, split->edict)-1; if (sv.state == ss_cinematic) playernum = -1; ClientReliableWrite_Byte (host_client, playernum); split->state = cs_connected; split->connection_started = realtime; #ifdef SVRANKING split->stats_started = realtime; #endif splitnum++; } } else { splitnum = 0; for (split = host_client; split; split = split->controlled) { switch(svs.gametype) { #ifdef HLSERVER case GT_HALFLIFE: playernum = split - svs.clients; break; #endif #ifdef Q2SERVER case GT_QUAKE2: playernum = Q2NUM_FOR_EDICT(split->q2edict)-1; break; #endif default: playernum = NUM_FOR_EDICT(svprogfuncs, split->edict)-1; } #ifdef SERVER_DEMO_PLAYBACK if (sv.demostate) { playernum = (MAX_CLIENTS-1-splitnum)|128; } else #endif if (split->spectator) playernum |= 128; if (sv.state == ss_cinematic) playernum = -1; if (ISQ2CLIENT(host_client)) ClientReliableWrite_Short (host_client, playernum); else ClientReliableWrite_Byte (host_client, playernum); split->state = cs_connected; split->connection_started = realtime; #ifdef SVRANKING split->stats_started = realtime; #endif splitnum++; } if (host_client->fteprotocolextensions & PEXT_SPLITSCREEN) ClientReliableWrite_Byte (host_client, 128); } // send full levelname #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) ClientReliableWrite_String (host_client, sv.demfullmapname); else #endif ClientReliableWrite_String (host_client, sv.mapname); // // game server // #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) { if (sv.state != ss_cinematic) { // host_client->q2edict = Q2NUM_FOR_EDICT(split->q2edict)-1; memset (&host_client->lastcmd, 0, sizeof(host_client->lastcmd)); // begin fetching configstrings ClientReliableWrite_Byte (host_client, svcq2_stufftext); ClientReliableWrite_String (host_client, va("cmd configstrings %i 0\n",svs.spawncount) ); } return; } #endif // send the movevars ClientReliableWrite_Float(host_client, movevars.gravity); ClientReliableWrite_Float(host_client, movevars.stopspeed); ClientReliableWrite_Float(host_client, movevars.maxspeed); ClientReliableWrite_Float(host_client, movevars.spectatormaxspeed); ClientReliableWrite_Float(host_client, movevars.accelerate); ClientReliableWrite_Float(host_client, movevars.airaccelerate); ClientReliableWrite_Float(host_client, movevars.wateraccelerate); ClientReliableWrite_Float(host_client, movevars.friction); ClientReliableWrite_Float(host_client, movevars.waterfriction); ClientReliableWrite_Float(host_client, movevars.entgravity); host_client->csqcactive = false; host_client->realip_num = rand()+(host_client->challenge<<16); SV_CheckRealIP(host_client, false); SV_LogPlayer(host_client, "new (QW)"); host_client->prespawn_stage = PRESPAWN_SERVERINFO; host_client->prespawn_idx = 0; } void SVNQ_New_f (void) { extern cvar_t coop; char message[2048]; int i; int maxplayers = 0; int op; unsigned int protext1 = 0, protext2 = 0, protmain = 0, protfl = 0; char *protoname; extern cvar_t sv_listen_nq; host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; host_client->send_message = true; if (host_client->redirect) { if (host_client->redirect == 1) { char *msg = va("connect \"%s\"\n", sv_fullredirect.string); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } return; } if (!host_client->pextknown && sv_listen_nq.ival != 1) //1 acts as a legacy mode, used for clients that can't cope with cmd before serverdata (either because they crash out or because they refuse to send reliables until after they got the first serverdata) { char *msg = va("cmd pext\n"); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); return; } if (dpcompat_nopreparse.ival && progstype == PROG_QW) { SV_PrintToClient(host_client, PRINT_HIGH, "This server now has network preparsing disabled, and thus only supports QuakeWorld clients\n"); Con_Printf("%s was not using QW protocols\n"); host_client->drop = true; return; } Z_Free(host_client->csqcentversions); host_client->csqcentversions = NULL; Z_Free(host_client->csqcentsequence); host_client->csqcentsequence = NULL; host_client->csqcactive = false; protext1 = host_client->fteprotocolextensions; protext2 = host_client->fteprotocolextensions2; protmain = NQ_PROTOCOL_VERSION; protfl = 0; //force floatcoords as required. if (sv.nqdatagram.prim.coordsize >= 4) protext1 |= PEXT_FLOATCOORDS; else protext1 &= ~PEXT_FLOATCOORDS; op = host_client->protocol; switch(host_client->protocol) { #ifdef NQPROT case SCP_NETQUAKE: case SCP_PROQUAKE: case SCP_FITZ666: SV_LogPlayer(host_client, "new (NQ)"); if (sv.nqdatagram.prim.anglesize != 1 || sv.nqdatagram.prim.coordsize != 2 || host_client->protocol == SCP_FITZ666) { protfl = ((sv.nqdatagram.prim.coordsize==4)?RMQFL_FLOATCOORD:0) | ((sv.nqdatagram.prim.anglesize==2)?RMQFL_SHORTANGLE:0); host_client->protocol = SCP_FITZ666; /*mneh, close enough, the rmq stuff is just modifiers*/ if (protfl) { protext1 &= ~PEXT_FLOATCOORDS; //never report floatcoords when using rmq protocol, as the base protocol allows us to be more specific anyway. protmain = RMQ_PROTOCOL_VERSION; protoname = "RMQ"; } else { protmain = FITZ_PROTOCOL_VERSION; protoname = "666"; } } else { host_client->protocol = (host_client->protocol!=SCP_NETQUAKE)?SCP_PROQUAKE:SCP_NETQUAKE; //identical other than the client->server angles protmain = NQ_PROTOCOL_VERSION; protoname = "NQ"; } maxplayers = 16; break; case SCP_DARKPLACES6: SV_LogPlayer(host_client, "new (DP6)"); protmain = DP6_PROTOCOL_VERSION; protext1 &= ~PEXT_FLOATCOORDS; //always enabled, try not to break things maxplayers = 255; protoname = "DPP6"; break; case SCP_DARKPLACES7: SV_LogPlayer(host_client, "new (DP7)"); protmain = DP7_PROTOCOL_VERSION; protext1 &= ~PEXT_FLOATCOORDS; //always enabled, try not to break things maxplayers = 255; protoname = "DPP7"; break; #endif default: host_client->drop = true; protoname = "?""?""?"; break; } MSG_WriteByte (&host_client->netchan.message, svc_print); Q_snprintfz (message, sizeof(message), "%c\n%s %s%s%s%s server\n", 2, version_string(), (protext2&PEXT2_REPLACEMENTDELTAS)?"FTE":"", protoname, (protext1||(protext2&~(PEXT2_REPLACEMENTDELTAS|PEXT2_VOICECHAT)))?"+":"", (protext2&PEXT2_VOICECHAT)?"V":""); MSG_WriteString (&host_client->netchan.message,message); if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) { size_t sz; extern cvar_t allow_download; char *f; if (allow_download.value) { MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "cl_serverextension_download 1\n"); } f = COM_LoadTempFile("csprogs.dat", &sz); if (f) { MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progname %s\n", "csprogs.dat")); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progsize %u\n", (unsigned int)sz)); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progcrc %i\n", QCRC_Block(f, sz))); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "cmd enablecsqc\n"); } } MSG_WriteByte (&host_client->netchan.message, svc_serverdata); if (protext1) { MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE); MSG_WriteLong (&host_client->netchan.message, protext1); } if (protext2) { MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE2); MSG_WriteLong (&host_client->netchan.message, protext2); } MSG_WriteLong (&host_client->netchan.message, protmain); if (protmain == RMQ_PROTOCOL_VERSION) MSG_WriteLong (&host_client->netchan.message, protfl); MSG_WriteByte (&host_client->netchan.message, (sv.allocated_client_slots>maxplayers)?maxplayers:sv.allocated_client_slots); if (op != host_client->protocol) SV_ClientProtocolExtensionsChanged(host_client); if (!coop.value && deathmatch.value) MSG_WriteByte (&host_client->netchan.message, GAME_DEATHMATCH); else MSG_WriteByte (&host_client->netchan.message, GAME_COOP); MSG_WriteString (&host_client->netchan.message, sv.mapname); //fixme: don't send too many models. for (i = 1; sv.strings.model_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.strings.model_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); //fixme: don't send too many sounds. for (i = 1; *sv.strings.sound_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.strings.sound_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); // set view MSG_WriteByte (&host_client->netchan.message, svc_setview); MSG_WriteEntity (&host_client->netchan.message, (host_client - svs.clients)+1);//NUM_FOR_EDICT(svprogfuncs, host_client->edict)); MSG_WriteByte (&host_client->netchan.message, svc_signonnum); MSG_WriteByte (&host_client->netchan.message, 1); // host_client->sendsignon = true; // host_client->spawned = false; // need prespawn, spawn, etc host_client->prespawn_stage = PRESPAWN_SERVERINFO; host_client->prespawn_idx = 0; host_client->netchan.nqunreliableonly = 2; } #ifdef Q2SERVER void SVQ2_ConfigStrings_f (void) { int start; char *str; Con_DPrintf ("Configstrings() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_DPrintf ("configstrings not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_DPrintf ("SV_Configstrings_f from different level\n"); SV_New_f (); return; } start = atoi(Cmd_Argv(2)); if (start < 0) { Con_Printf ("SV_Configstrings_f: %s tried crashing us\n", host_client->name); host_client->drop = true; return; } // write a packet full of data while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < Q2MAX_CONFIGSTRINGS) { str = sv.strings.configstring[start]; if (*str) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, str); } /* //choose range to grab from. if (start < Q2CS_CDTRACK) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.name); } else if (start < Q2CS_SKY) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); if (svprogfuncs) MSG_WriteString (&host_client->netchan.message, va("%i", sv.edicts->v->sounds)); else MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_SKYAXIS) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "unit1_"); } else if (start < Q2CS_SKYROTATE) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_STATUSBAR) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_AIRACCEL) {//show status bar if (start == Q2CS_STATUSBAR) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.statusbar); } } else if (start < Q2CS_MAXCLIENTS) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", (int)1)); } else if (start < Q2CS_MAPCHECKSUM) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", (int)32)); } else if (start < Q2CS_MODELS) { extern int map_checksum; MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", map_checksum)); } else if (start < Q2CS_SOUNDS) { if (*sv.model_precache[start-Q2CS_MODELS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.model_precache[start-Q2CS_MODELS]); } } else if (start < Q2CS_IMAGES) { if (*sv.sound_precache[start-Q2CS_SOUNDS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.sound_precache[start-Q2CS_SOUNDS]); } } else if (start < Q2CS_LIGHTS) { if (*sv.image_precache[start-Q2CS_IMAGES]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.image_precache[start-Q2CS_IMAGES]); } } else if (start < Q2CS_ITEMS) { if (start-Q2CS_LIGHTS < MAX_LIGHTSTYLES && sv.lightstyles[start-Q2CS_LIGHTS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.lightstyles[start-Q2CS_LIGHTS]); } } else if (start < Q2CS_PLAYERSKINS) { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start-Q2CS_ITEMS]); } else if (start < Q2CS_GENERAL) { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]); } else { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]); } */ start++; } // send next command if (start == Q2MAX_CONFIGSTRINGS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) ); } } #endif #ifdef Q2SERVER void SVQ2_BaseLines_f (void) { int start; q2entity_state_t nullstate; q2entity_state_t *base; extern q2entity_state_t sv_baselines[Q2MAX_EDICTS]; Con_DPrintf ("Baselines() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_Printf ("baselines not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_Printf ("SV_Baselines_f from different level\n"); SV_New_f (); return; } start = atoi(Cmd_Argv(2)); memset (&nullstate, 0, sizeof(nullstate)); // write a packet full of data while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < Q2MAX_EDICTS) { base = &sv_baselines[start]; if (base->modelindex || base->sound || base->effects) { MSG_WriteByte (&host_client->netchan.message, svcq2_spawnbaseline); MSGQ2_WriteDeltaEntity (&nullstate, base, &host_client->netchan.message, true, true); } start++; } // send next command if (start == Q2MAX_EDICTS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("precache %i\n", svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) ); } } void SVQ2_NextServer_f (void) { if (!*sv.modelname && atoi(Cmd_Argv(1)) == svs.spawncount) { cvar_t *nsv = Cvar_FindVar("nextserver"); if (!nsv || !*nsv->string) return; svs.spawncount++; // make sure another doesn't sneak in Cbuf_AddText(nsv->string, RESTRICT_LOCAL); Cbuf_AddText("\n", RESTRICT_LOCAL); Cvar_Set(nsv, ""); } } #endif /* ================== SV_Soundlist_f ================== */ void SVQW_Soundlist_f (void) { host_client->prespawn_allow_soundlist = true; } /* ================== SV_Modellist_f ================== */ void SVQW_Modellist_f (void) { host_client->prespawn_allow_modellist = true; } void SV_SendClientPrespawnInfo(client_t *client) { qboolean started; int i; entity_state_t *state; staticsound_state_t *sound; edict_t *ent; svcustomtents_t *ctent; //much of this function is written to fill packets enough to overflow them (assuming max packet sizes are large enough), but some bits are lazy and just backbuffer as needed. //FIXME: have per-stage indicies, to allow returning to a previous stage when new precaches or whatever get added if (client->num_backbuf || client->prespawn_stage == PRESPAWN_DONE) { //don't spam too much. return; } if (client->prespawn_stage == PRESPAWN_SERVERINFO) { char buffer[1024]; while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (client->prespawn_idx == 0) { if (!ISNQCLIENT(client) || (client->fteprotocolextensions2 & PEXT2_PREDINFO)) { //nq does not normally get serverinfo sent to it. ClientReliableWrite_Begin(client, svc_stufftext, 20 + strlen(svs.info)); ClientReliableWrite_String (client, va("fullserverinfo \"%s\"\n", svs.info) ); } } else if (client->prespawn_idx == 1) { int track = 0; if (progstype == PROG_H2) track = sv.h2cdtrack; //hexen2 has a special hack else if (svprogfuncs) track = ((edict_t*)sv.world.edicts)->v->sounds; ClientReliableWrite_Begin(client, svc_cdtrack, 2); ClientReliableWrite_Byte (client, track); if (ISNQCLIENT(client)) ClientReliableWrite_Byte (client, track); if (!track && *sv.h2miditrack) SV_StuffcmdToClient(client, va("cd loop \"%s\"\n", sv.h2miditrack)); } else if (client->prespawn_idx == 2) { FS_GetPackNames(buffer, sizeof(buffer), 2, true); /*retain extensions, or we'd have to assume pk3*/ ClientReliableWrite_Begin(client, svc_stufftext, 1+11+strlen(buffer)+1+1); ClientReliableWrite_SZ(client, "//paknames ", 11); ClientReliableWrite_SZ(client, buffer, strlen(buffer)); ClientReliableWrite_String(client, "\n"); } else if (client->prespawn_idx == 3) { FS_GetPackHashes(buffer, sizeof(buffer), false); ClientReliableWrite_Begin(client, svc_stufftext, 1+7+strlen(buffer)+1+1); ClientReliableWrite_SZ(client, "//paks ", 7); ClientReliableWrite_SZ(client, buffer, strlen(buffer)); ClientReliableWrite_String(client, "\n"); } else if (client->prespawn_idx == 4) { ClientReliableWrite_Begin(client, svc_setpause, 2); ClientReliableWrite_Byte (client, sv.paused); } else { client->prespawn_stage++; client->prespawn_idx = 0; break; } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_SOUNDLIST) { if (!ISQWCLIENT(client)) client->prespawn_stage++; //nq sends sound lists as part of the svc_serverdata else { int maxclientsupportedsounds = 256; #ifdef PEXT_SOUNDDBL if (client->fteprotocolextensions & PEXT_SOUNDDBL) maxclientsupportedsounds = MAX_PRECACHE_SOUNDS; #endif started = false; //allows stalling for the soundlist command, for compat. if (!client->prespawn_allow_soundlist) if (!(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return; while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (!started) { started = true; client->prespawn_allow_soundlist = false; #ifdef PEXT_SOUNDDBL if (client->prespawn_idx > 255) { MSG_WriteByte (&client->netchan.message, svcfte_soundlistshort); MSG_WriteShort (&client->netchan.message, client->prespawn_idx); } else #endif { MSG_WriteByte (&client->netchan.message, svc_soundlist); MSG_WriteByte (&client->netchan.message, client->prespawn_idx); } } client->prespawn_idx++; if (client->prespawn_idx >= maxclientsupportedsounds || !*sv.strings.sound_precache[client->prespawn_idx]) { if (*sv.strings.sound_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_SOUNDS)) { client->plimitwarned |= PLIMIT_SOUNDS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i sounds. Please upgrade or enable extensions.\n", client->prespawn_idx); } //write final-end-of-list MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, 0); started = 0; client->prespawn_stage++; client->prespawn_idx = 0; break; } else MSG_WriteString (&client->netchan.message, sv.strings.sound_precache[client->prespawn_idx]); } if (started) { //write end-of-packet MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, (client->prespawn_idx&0xff)?client->prespawn_idx:0xff); } } } if (client->prespawn_stage == PRESPAWN_VWEPMODELLIST) { //no indicies. the protocol can't cope with them. if (client->zquake_extensions & Z_EXT_VWEP) { char mname[MAX_QPATH]; char ext[8]; char vweaplist[2048] = "//vwep"; for (i = 0; sv.strings.vw_model_precache[i]; i++) { //grab the model name... without a progs/ prefix if it has one if (!strncmp(sv.strings.vw_model_precache[i], "progs/", 6)) Q_strncpy(mname, sv.strings.vw_model_precache[i]+6, sizeof(mname)); else Q_strncpy(mname, sv.strings.vw_model_precache[i], sizeof(mname)); //strip .mdl extensions, for compat with ezquake COM_FileExtension(mname, ext, sizeof(ext)); if (!strcmp(ext, "mdl")) COM_StripExtension(mname, mname, sizeof(mname)); //add it to the vweap command, taking care of any remaining spaces in names. if (strchr(mname, ' ') || !*mname) Q_strncatz(vweaplist, va(" \"%s\"", mname), sizeof(vweaplist)); else Q_strncatz(vweaplist, va(" %s", mname), sizeof(vweaplist)); } if (strlen(vweaplist) <= sizeof(vweaplist)-2) { Q_strncatz(vweaplist, "\n", sizeof(vweaplist)); ClientReliableWrite_Begin(client, svc_stufftext, 2+strlen(vweaplist)); ClientReliableWrite_String(client, vweaplist); } } client->prespawn_stage++; } if (client->prespawn_stage == PRESPAWN_MODELLIST) { if (!ISQWCLIENT(client)) client->prespawn_stage++; else { started = false; //allows stalling for the modellist command, for compat. if (!client->prespawn_allow_modellist) if (!(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return; while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (!started) { started = true; client->prespawn_allow_modellist = false; #ifdef PEXT_SOUNDDBL if (client->prespawn_idx > 255) { MSG_WriteByte (&client->netchan.message, svcfte_modellistshort); MSG_WriteShort (&client->netchan.message, client->prespawn_idx); } else #endif { MSG_WriteByte (&client->netchan.message, svc_modellist); MSG_WriteByte (&client->netchan.message, client->prespawn_idx); } } client->prespawn_idx++; if (client->prespawn_idx >= client->maxmodels || !sv.strings.model_precache[client->prespawn_idx]) { if (sv.strings.model_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_MODELS)) { client->plimitwarned |= PLIMIT_MODELS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i models. Please upgrade or enable extensions.\n", client->prespawn_idx); } //write final-end-of-list MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, 0); started = 0; client->prespawn_stage++; client->prespawn_idx = 0; break; } else MSG_WriteString (&client->netchan.message, sv.strings.model_precache[client->prespawn_idx]); } if (started) { //write end-of-packet MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, (client->prespawn_idx&0xff)?client->prespawn_idx:0xff); } } } if (client->prespawn_stage == PRESPAWN_MAPCHECK) { //can't progress beyond this as we're waiting for the client. // host_client->prespawn_idx = client->prespawn_idx; return; } if (client->prespawn_stage == PRESPAWN_PARTICLES) { if (!(client->fteprotocolextensions & PEXT_CSQC)) client->prespawn_idx = MAX_SSPARTICLESPRE; while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (client->prespawn_idx >= MAX_SSPARTICLESPRE) { client->prespawn_stage++; client->prespawn_idx = 0; break; } if (*sv.strings.particle_precache[client->prespawn_idx]) { ClientReliableWrite_Begin (client, ISNQCLIENT(client)?svcdp_precache:svcfte_precache, 4 + strlen(sv.strings.particle_precache[client->prespawn_idx])); ClientReliableWrite_Short (client, client->prespawn_idx | PC_PARTICLE); ClientReliableWrite_String (client, sv.strings.particle_precache[client->prespawn_idx]); } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_CUSTOMTENTS) { while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (client->prespawn_idx >= 255) { client->prespawn_stage++; client->prespawn_idx = 0; break; } ctent = &sv.customtents[client->prespawn_idx]; if (*ctent->particleeffecttype) { if (client->fteprotocolextensions & PEXT_CUSTOMTEMPEFFECTS) { MSG_WriteByte(&client->netchan.message, svcfte_customtempent); MSG_WriteByte(&client->netchan.message, 255); MSG_WriteByte(&client->netchan.message, client->prespawn_idx); MSG_WriteByte(&client->netchan.message, ctent->netstyle); MSG_WriteString(&client->netchan.message, ctent->particleeffecttype); if (ctent->netstyle & CTE_STAINS) { MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteByte(&client->netchan.message, ctent->radius); } if (ctent->netstyle & CTE_GLOWS) { MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[0]); MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[1]); MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[2]); MSG_WriteByte(&client->netchan.message, ctent->dlightradius); MSG_WriteByte(&client->netchan.message, ctent->dlighttime); } } } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_SIGNON_BUF) { while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) { if (client->prespawn_idx >= sv.num_signon_buffers) { client->prespawn_stage++; client->prespawn_idx = 0; break; } if (client->netchan.message.cursize+sv.signon_buffer_size[client->prespawn_idx]+30 < client->netchan.message.maxsize) { SZ_Write (&client->netchan.message, sv.signon_buffers[client->prespawn_idx], sv.signon_buffer_size[client->prespawn_idx]); } else break; client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_SPAWNSTATIC) { while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) //static entities { if (client->prespawn_idx >= sv.num_static_entities) { client->prespawn_stage++; client->prespawn_idx = 0; break; } state = &sv_staticentities[client->prespawn_idx]; client->prespawn_idx++; if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { MSG_WriteByte(&client->netchan.message, svcfte_spawnstatic2); SVFTE_EmitBaseline(state, false, &client->netchan.message, client); continue; } if (client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { /*if it uses some new feature, use the updated spawnstatic*/ if (state->hexen2flags || state->trans || state->modelindex >= 256 || state->frame > 255 || state->scale || state->abslight) { MSG_WriteByte(&client->netchan.message, svcfte_spawnstatic2); SVQW_WriteDelta(&nullentitystate, state, &client->netchan.message, true, client->fteprotocolextensions); continue; } } /*couldn't use protocol extensions? use the fallback, unless the model is invalid as that's silly*/ if (state->modelindex < 256) { MSG_WriteByte(&client->netchan.message, svc_spawnstatic); MSG_WriteByte (&client->netchan.message, state->modelindex); MSG_WriteByte (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, (int)state->colormap); MSG_WriteByte (&client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } continue; } } } if (client->prespawn_stage == PRESPAWN_AMBIENTSOUND) { while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) //static entities { qboolean large = false; if (client->prespawn_idx >= sv.num_static_sounds) { client->prespawn_stage++; client->prespawn_idx = 0; break; } sound = &sv_staticsounds[client->prespawn_idx]; client->prespawn_idx++; if (sound->soundnum > 0xff) { large = true; if (ISDPCLIENT(client)) MSG_WriteByte(&client->netchan.message, svcdp_spawnstaticsound2); else if (ISNQCLIENT(client)) MSG_WriteByte(&client->netchan.message, svcfitz_spawnstaticsound2); else continue; //not supported } else MSG_WriteByte(&client->netchan.message, svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&client->netchan.message, sound->position[i]); if (large) MSG_WriteShort(&client->netchan.message, sound->soundnum); else MSG_WriteByte(&client->netchan.message, sound->soundnum); MSG_WriteByte(&client->netchan.message, sound->volume); MSG_WriteByte(&client->netchan.message, sound->attenuation); } } if (client->prespawn_stage == PRESPAWN_BASELINES) { while (client->netchan.message.cursize < (client->netchan.message.maxsize/2)) //baselines { if (client->prespawn_idx >= sv.world.num_edicts) { client->prespawn_stage++; client->prespawn_idx = 0; break; } ent = EDICT_NUM(svprogfuncs, client->prespawn_idx); if (!ent) state = &nullentitystate; else state = &ent->baseline; if (!state->number || !state->modelindex) { //ent doesn't have a baseline client->prespawn_idx++; continue; } if (state->number >= client->max_net_ents || state->modelindex >= client->maxmodels) { /*can't send this ent*/ } else if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { MSG_WriteByte(&client->netchan.message, svcfte_spawnbaseline2); SVFTE_EmitBaseline(state, true, &client->netchan.message, client); } else if (client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { MSG_WriteByte(&client->netchan.message, svcfte_spawnbaseline2); SVQW_WriteDelta(&nullentitystate, state, &client->netchan.message, true, client->fteprotocolextensions); } else if (ISDPCLIENT(client) && (state->modelindex > 255 || state->frame > 255)) { MSG_WriteByte(&client->netchan.message, svcdp_spawnbaseline2); MSG_WriteEntity (&client->netchan.message, state->number); MSG_WriteShort (&client->netchan.message, state->modelindex); MSG_WriteShort (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, (int)state->colormap); MSG_WriteByte (&client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } } else if (client->protocol == SCP_FITZ666 && (state->modelindex > 255 || state->frame > 255 || state->trans != 255 || state->scale != 16)) { int fl = 0; if (state->modelindex > 255) fl |= FITZ_B_LARGEMODEL; if (state->frame > 255) fl |= FITZ_B_LARGEFRAME; if (state->trans != 255) fl |= FITZ_B_ALPHA; if (state->scale != 16) fl |= RMQFITZ_B_SCALE; MSG_WriteByte(&client->netchan.message, svcfitz_spawnbaseline2); MSG_WriteEntity (&client->netchan.message, state->number); MSG_WriteByte(&client->netchan.message, fl); if (fl & FITZ_B_LARGEMODEL) MSG_WriteShort (&client->netchan.message, state->modelindex); else MSG_WriteByte (&client->netchan.message, state->modelindex); if (fl & FITZ_B_LARGEFRAME) MSG_WriteShort (&client->netchan.message, state->frame); else MSG_WriteByte (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, state->colormap); MSG_WriteByte (&client->netchan.message, state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } if (fl & FITZ_B_ALPHA) MSG_WriteByte (&client->netchan.message, state->trans); if (fl & RMQFITZ_B_SCALE) MSG_WriteByte (&client->netchan.message, state->scale); } else if (state->modelindex) { MSG_WriteByte(&client->netchan.message, svc_spawnbaseline); MSG_WriteEntity (&client->netchan.message, state->number); if (state->modelindex > 255) MSG_WriteByte (&client->netchan.message, 0); //invalid modelindex. at least try to give something else MSG_WriteByte (&client->netchan.message, state->modelindex); MSG_WriteByte (&client->netchan.message, state->frame & 0xff); MSG_WriteByte (&client->netchan.message, state->colormap & 0xff); MSG_WriteByte (&client->netchan.message, state->skinnum & 0xff); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_DONE) { if (!client->prespawn_idx) { //we'll spawn the client and then send all the updating stuff only when we know the channel is clear, by pinging the client for it. if (ISNQCLIENT(client)) { //effectively a cmd spawn... but also causes the client to actually send the player's name too. ClientReliableWrite_Begin (client, svc_signonnum, 2); ClientReliableWrite_Byte (client, 2); } else { char *cmd = va("cmd spawn %i\n",svs.spawncount); ClientReliableWrite_Begin(client, svc_stufftext, 2+strlen(cmd)); ClientReliableWrite_String(client, cmd); } client->prespawn_idx++; } } } /* ================== SV_PreSpawn_f ================== */ void SVQW_PreSpawn_f (void) { unsigned check; if (host_client->state != cs_connected) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } if (host_client->prespawn_stage != PRESPAWN_MAPCHECK) { Con_Printf("Wrong stage for prespawn command\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_PreSpawn_f from different level\n"); //FIXME: we shouldn't need the following line. SV_New_f (); return; } if (host_client->prespawn_stage == PRESPAWN_MAPCHECK) { check = COM_RemapMapChecksum(atoi(Cmd_Argv(3))); // Con_DPrintf("Client check = %d\n", check); if (sv_mapcheck.value && check != sv.world.worldmodel->checksum && check != COM_RemapMapChecksum(LittleLong(sv.world.worldmodel->checksum2))) #ifdef SERVER_DEMO_PLAYBACK if (!sv.demofile || (sv.demofile && !sv.democausesreconnect)) //demo playing causes no check. If it's the return level, check anyway to avoid that loophole. #endif { char *msg; SV_ClientTPrintf (host_client, PRINT_HIGH, "Map model file does not match (%s), %i != %i/%i.\nYou may need a new version of the map, or the proper install files.\n", sv.modelname, check, sv.world.worldmodel->checksum, sv.world.worldmodel->checksum2); msg = va("\n//kickfile \"%s\"\n", sv.modelname); ClientReliableWrite_Begin (host_client, svc_stufftext, 3+strlen(msg)); ClientReliableWrite_String (host_client, msg); SV_DropClient (host_client); return; } host_client->checksum = check; host_client->prespawn_stage = PRESPAWN_MAPCHECK+1; host_client->prespawn_idx = 0; return; } } /* ================== SV_Spawn_f ================== */ void SVQW_Spawn_f (void) { int i; client_t *client, *split; edict_t *ent; int secret_total, secret_found, monsters_total, monsters_found; if (host_client->state != cs_connected) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } if (host_client->prespawn_stage != PRESPAWN_DONE) { Con_Printf ("%s sent spawn without prespawn!\n", host_client->name); SV_New_f (); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Spawn_f from different level\n"); SV_New_f (); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients ; i= MAX_STANDARDLIGHTSTYLES) continue; ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.demolightstyles[i] ? strlen(sv.demolightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.demolightstyles[i]); } else #endif { if (i >= MAX_STANDARDLIGHTSTYLES) if (!sv.strings.lightstyles[i]) continue; #ifdef PEXT_LIGHTSTYLECOL if ((host_client->fteprotocolextensions & PEXT_LIGHTSTYLECOL) && (sv.strings.lightstylecolours[i][0]!=1||sv.strings.lightstylecolours[i][1]!=1||sv.strings.lightstylecolours[i][2]!=1) && sv.strings.lightstyles[i]) { ClientReliableWrite_Begin (host_client, svcfte_lightstylecol, 10 + (sv.strings.lightstyles[i] ? strlen(sv.strings.lightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_Char (host_client, 0x87); ClientReliableWrite_Short (host_client, sv.strings.lightstylecolours[i][0]*1024); ClientReliableWrite_Short (host_client, sv.strings.lightstylecolours[i][1]*1024); ClientReliableWrite_Short (host_client, sv.strings.lightstylecolours[i][2]*1024); ClientReliableWrite_String (host_client, sv.strings.lightstyles[i]); } else #endif { ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.strings.lightstyles[i] ? strlen(sv.strings.lightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.strings.lightstyles[i]); } } } #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { for (split = host_client; split; split = split->controlled) { split->entgravity = 1; split->maxspeed = 320; SVHL_PutClientInServer(split); } secret_total = 0; secret_found = 0; monsters_total = 0; monsters_found = 0; } else #endif { // set up the edict for (split = host_client; split; split = split->controlled) { ent = split->edict; if (split->istobeloaded) //minimal setup { split->entgravity = ent->xv->gravity; split->maxspeed = ent->xv->maxspeed; split->playerclass = ent->xv->playerclass; } else { SV_SetUpClientEdict(split, ent); } // // force stats to be updated // memset (split->statsi, 0, sizeof(split->statsi)); memset (split->statsf, 0, sizeof(split->statsf)); memset (split->statss, 0, sizeof(split->statss)); } secret_total = pr_global_struct->total_secrets; secret_found = pr_global_struct->found_secrets; monsters_total = pr_global_struct->total_monsters; monsters_found = pr_global_struct->killed_monsters; } ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, secret_total); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, monsters_total); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, secret_found); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, monsters_found); // get the client to check and download skins // when that is completed, a begin command will be issued ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "skins\n" ); } /* ================== SV_SpawnSpectator ================== */ void SV_SpawnSpectator (void) { int i; edict_t *e; VectorClear (sv_player->v->origin); VectorClear (sv_player->v->view_ofs); sv_player->v->view_ofs[2] = DEFAULT_VIEWHEIGHT; sv_player->v->movetype = MOVETYPE_NOCLIP; // search for an info_playerstart to spawn the spectator at //this is only useful when a mod doesn't nativly support spectators. old qw on nq mods. for (i=svs.allocated_client_slots+1 ; iv->classname), "info_player_start")) { VectorCopy (e->v->origin, sv_player->v->origin); return; } } } void SV_Begin_Core(client_t *split) { //this is the client-protocol-independant core, for q1/q2 gamecode client_t *oh; int i; if (progstype == PROG_H2 && split->playerclass) split->edict->xv->playerclass = split->playerclass; //make sure it's set the same as the userinfo #ifdef Q2SERVER if (ge) { ge->ClientUserinfoChanged (split->q2edict, split->userinfo); //tell the gamecode SV_ExtractFromUserinfo(split, true); //let the server routines know ge->ClientBegin(split->q2edict); split->istobeloaded = false; sv.spawned_client_slots++; } else #endif if (split->istobeloaded) { func_t f; split->istobeloaded = false; f = PR_FindFunction(svprogfuncs, "RestoreGame", PR_ANY); if (f) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, f); } } else { if (split->spectator) { SV_SpawnSpectator (); if (SpectatorConnect) { //keep the spectator tracking the player from the previous map if (split->spec_track > 0) split->edict->v->goalentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM(svprogfuncs, split->spec_track)); else split->edict->v->goalentity = 0; // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (pr_global_ptrs->spawnparamglobals[i]) *pr_global_ptrs->spawnparamglobals[i] = split->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } sv.spawned_observer_slots++; } else { sv.spawned_client_slots++; if (svprogfuncs) { eval_t *eval, *eval2; eval = PR_FindGlobal(svprogfuncs, "ClientReEnter", 0, NULL); if (eval && eval->function && split->spawninfo) { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); int j; edict_t *ent; ent = split->edict; j = strlen(split->spawninfo); World_UnlinkEdict((wedict_t*)ent); svprogfuncs->restoreent(svprogfuncs, split->spawninfo, &j, ent); eval2 = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "stats_restored", NULL); if (eval2) eval2->_float = 1; for (j=0 ; j< NUM_SPAWN_PARMS ; j++) { if (pr_global_ptrs->spawnparamglobals[j]) *pr_global_ptrs->spawnparamglobals[j] = split->spawn_parms[j]; } pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); G_FLOAT(OFS_PARM0) = sv.time - split->spawninfotime; PR_ExecuteProgram(svprogfuncs, eval->function); } else { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (pr_global_ptrs->spawnparamglobals[i]) *pr_global_ptrs->spawnparamglobals[i] = split->spawn_parms[i]; } // call the spawn function #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(split); else #endif { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); if (pr_globals) G_FLOAT(OFS_PARM0) = split->csqcactive; //this arg is part of EXT_CSQC_1, but doesn't have to be supported by the mod sv.skipbprintclient = host_client; if (pr_global_ptrs->ClientConnect) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->ClientConnect); sv.skipbprintclient = NULL; // actually spawn the player pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); if (pr_global_ptrs->PutClientInServer) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PutClientInServer); else { split->edict->v->health = 100; split->edict->v->mins[0] = -16; split->edict->v->mins[1] = -16; split->edict->v->mins[2] = -24; split->edict->v->maxs[0] = 16; split->edict->v->maxs[1] = 16; split->edict->v->maxs[2] = 32; split->edict->v->movetype = MOVETYPE_NOCLIP; } } oh = host_client; host_client = split; sv_player = host_client->edict; SV_PreRunCmd(); { usercmd_t cmd; memset(&cmd, 0, sizeof(cmd)); cmd.msec = 0; #define ANGLE2SHORT(x) (x) * (65536/360.0) cmd.angles[0] = ANGLE2SHORT(split->edict->v->v_angle[0]); cmd.angles[1] = ANGLE2SHORT(split->edict->v->v_angle[1]); cmd.angles[2] = ANGLE2SHORT(split->edict->v->v_angle[2]); SV_RunCmd(&cmd, false); } SV_PostRunCmd(); host_client = oh; sv_player = host_client->edict; } } } } } /* ================== SV_Begin_f ================== */ void SV_Begin_f (void) { client_t *split; unsigned pmodel = 0, emodel = 0; qboolean sendangles=false; if (!SV_CheckRealIP(host_client, true)) { if (host_client->protocol == SCP_QUAKE2) ClientReliableWrite_Begin (host_client, svcq2_stufftext, 13+strlen(Cmd_Args())); else ClientReliableWrite_Begin (host_client, svc_stufftext, 13+strlen(Cmd_Args())); ClientReliableWrite_String (host_client, va("cmd begin %s\n", Cmd_Args())); return; } if (host_client->state == cs_spawned) return; // don't begin again for (split = host_client; split; split = split->controlled) split->state = cs_spawned; // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Begin_f from different level\n"); SV_New_f (); return; } if (host_client->istobeloaded) sendangles = true; if (host_client->protocol == SCP_QUAKE2) sendangles = false; for (split = host_client; split; split = split->controlled) { //tell the gamecode they're ready SV_Begin_Core(split); } // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (progstype == PROG_QW) { pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel")); emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, "warning: %s eyes or player model does not match\n", host_client->name); } // if we are paused, tell the client if (sv.paused) { if (!ISQ2CLIENT(host_client)) { ClientReliableWrite_Begin (host_client, svc_setpause, 2); ClientReliableWrite_Byte (host_client, sv.paused!=0); } if (sv.paused&~4) SV_ClientTPrintf(host_client, PRINT_HIGH, "server is paused\n"); } if (sendangles) { // // send a fixangle over the reliable channel to make sure it gets there // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt MSG_WriteByte (&host_client->netchan.message, svc_setangle); MSG_WriteAngle (&host_client->netchan.message, 0 ); MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] ); MSG_WriteAngle (&host_client->netchan.message, 0 ); } } //============================================================================= //dp downloads are a 2-stream system //the server->client stream is as you'd expect. except that its unreliable rather than reliable //the client->server stream contains no actual data. //when c2s has a hole, the s2c stream is reset to the last-known 'good' position. //eventually the client is left acking packets with no data in them, the server then tells the client that the download is complete. //the client does no checks to see if there's a hole, other than the crc //so any single lost packet (even client->server) means that the entire stream will be set back by your ping time void SV_DarkPlacesDownloadChunk(client_t *cl, sizebuf_t *msg) { #define MAXDPDOWNLOADCHUNK 1024 char buffer[MAXDPDOWNLOADCHUNK]; int size, start; if (!ISNQCLIENT(cl)) return; if (!cl->download) return; if (!cl->downloadstarted) return; if (cl->num_backbuf) return; size = 1024; //fixme if (size > cl->datagram.maxsize - cl->datagram.cursize) size = cl->datagram.maxsize - cl->datagram.cursize - 16; if (size > MAXDPDOWNLOADCHUNK) //don't clog it too much size = MAXDPDOWNLOADCHUNK; start = VFS_TELL(cl->download); if (start+size > cl->downloadsize) //clamp to the size of the file. size = cl->downloadsize - start; size = VFS_READ(cl->download, buffer, size); if (size < 0) size = 0; MSG_WriteByte(msg, svcdp_downloaddata); MSG_WriteLong (msg, start); MSG_WriteShort (msg, size); SZ_Write(msg, buffer, size); } void SVDP_StartDownload_f(void) { if (host_client->protocol != SCP_DARKPLACES7) return; if (!host_client->download) return; host_client->downloadstarted = true; } void SV_DarkPlacesDownloadAck(client_t *cl) { int start = MSG_ReadLong(); int size = (unsigned short)MSG_ReadShort(); if (!cl->download) return; if (start != cl->downloadacked) { //packetloss VFS_SEEK(cl->download, cl->downloadacked); } else if (size != 0) { cl->downloadacked += size; //successful packet cl->downloadcount = cl->downloadacked; } else { char *s; unsigned short crc; int pos=0, csize; qbyte chunk[1024]; QCRC_Init(&crc); VFS_SEEK(host_client->download, 0); while (pos < host_client->downloadsize) { csize = sizeof(chunk); if (pos + csize > host_client->downloadsize) csize = host_client->downloadsize - pos; VFS_READ(host_client->download, chunk, csize); QCRC_AddBlock(&crc, chunk, csize); pos += csize; } s = va("\ncl_downloadfinished %u %i \"\"\n", (unsigned int)host_client->downloadsize, crc); ClientReliableWrite_Begin (cl, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String(cl, s); VFS_CLOSE(host_client->download); host_client->send_message = true; host_client->download = NULL; host_client->downloadsize = 0; } } static void SV_NextChunkedDownload(unsigned int chunknum, int ezpercent, int ezfilenum, int chunks) { #define CHUNKSIZE 1024 char buffer[CHUNKSIZE]; qbyte oobdata[1+ (sizeof("\\chunk")-1) + 4 + 1 + 4 + CHUNKSIZE]; sizebuf_t *msg, msg_oob; int i; int error = false; //can't support this yet. at least forcing to 1 avoids too bad infinite loops. this can be a nasty dos attack on a server. if (chunks < 1) chunks = 1; msg = &host_client->datagram; if (chunknum == -1) error = 2; //silent, don't report it else if (chunknum*CHUNKSIZE > host_client->downloadsize) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Warning: Invalid file chunk requested %u to %u of %u.\n", chunknum*CHUNKSIZE, (chunknum+1)*CHUNKSIZE, host_client->downloadsize); error = 2; } if (!error && VFS_SEEK (host_client->download, (qofs_t)chunknum*CHUNKSIZE) == false) error = true; else { if (host_client->downloadcount < chunknum*CHUNKSIZE) host_client->downloadcount = chunknum*CHUNKSIZE; } while (!error && chunks > 0) { if ((host_client->datagram.cursize + CHUNKSIZE+5+50 > host_client->datagram.maxsize) || (host_client->datagram.cursize + CHUNKSIZE+5 > 1400)) { //would overflow the packet, or result in (ethernet) fragmentation and high packet loss. msg = &msg_oob; if (!ezfilenum) //can't oob it return; if (host_client->waschoked) return; //don't let chunked downloads flood out the standard packets. if (!Netchan_CanPacket(&host_client->netchan, SV_RateForClient(host_client))) return; } i = VFS_READ (host_client->download, buffer, CHUNKSIZE); if (i > 0) { if (msg == &msg_oob) { msg = &msg_oob; msg->cursize = 0; msg->maxsize = sizeof(oobdata); msg->currentbit = 0; msg->packing = SZ_RAWBYTES; msg->allowoverflow = 0; msg->overflowed = 0; msg->data = oobdata; MSG_WriteByte(msg, A2C_PRINT); SZ_Write(msg, "\\chunk", 6); MSG_WriteLong(msg, ezfilenum); //echoing the file num is used so the packets don't go out of sync. } if (i != CHUNKSIZE) memset(buffer+i, 0, CHUNKSIZE-i); MSG_WriteByte(msg, svc_download); MSG_WriteLong(msg, chunknum); SZ_Write(msg, buffer, CHUNKSIZE); if (msg == &msg_oob) { Netchan_OutOfBand(NS_SERVER, &host_client->netchan.remote_address, msg_oob.cursize, msg_oob.data); Netchan_Block(&host_client->netchan, msg_oob.cursize, SV_RateForClient(host_client)); host_client->netchan.bytesout += msg_oob.cursize; } } else if (i < 0) error = true; chunks--; chunknum++; } if (error) { VFS_CLOSE (host_client->download); host_client->download = NULL; if (error != 2) {/*work around for ezquake*/ ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(host_client->downloadfn)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, -3); ClientReliableWrite_String (host_client, host_client->downloadfn); } host_client->downloadstarted = false; } } /* ================== SV_NextDownload_f ================== */ void SV_NextDownload_f (void) { qbyte buffer[1024]; int r; int percent; int size; if (!host_client->download) return; #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (Cmd_Argc() < 2) SV_NextChunkedDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)), atoi(Cmd_Argv(3)), atoi(Cmd_Argv(4))); else SV_NextChunkedDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)), atoi(Cmd_Argv(3)), atoi(Cmd_Argv(4))); return; } #endif r = host_client->downloadsize - host_client->downloadcount; /* #ifdef PEXT_ZLIBDL if (host_client->protocolextensions & PEXT_ZLIBDL) { if (r>1024) //expect a little more. r=1024; } else #endif */ if (r > 768) r = 768; r = VFS_READ (host_client->download, buffer, r); ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+r); ClientReliableWrite_Short (host_client, r); host_client->downloadcount += r; size = host_client->downloadsize; if (host_client->downloadcount < size) { if (!size) size = 1; percent = (double)host_client->downloadcount*100.0/size; percent = bound(0, percent, 99); } else percent = 100; #ifdef PEXT_ZLIBDL if (host_client->fteprotocolextensions & PEXT_ZLIBDL) { ClientReliableWrite_Byte (host_client, percent+101); ClientReliableWrite_ZLib (host_client, buffer, r); } else #endif { ClientReliableWrite_Byte (host_client, percent); ClientReliableWrite_SZ (host_client, buffer, r); } if (host_client->downloadcount < host_client->downloadsize) return; VFS_CLOSE (host_client->download); host_client->download = NULL; } void VARGS OutofBandPrintf(netadr_t *where, char *fmt, ...) { va_list argptr; char send[1024]; send[0] = 0xff; send[1] = 0xff; send[2] = 0xff; send[3] = 0xff; send[4] = A2C_PRINT; va_start (argptr, fmt); vsnprintf (send+5, sizeof(send)-5, fmt, argptr); va_end (argptr); NET_SendPacket (NS_SERVER, strlen(send)+1, send, where); } /* ================== SV_NextUpload ================== */ void SV_NextUpload (void) { int percent; int size; if (!*host_client->uploadfn) { SV_ClientTPrintf(host_client, PRINT_HIGH, "Upload denied\n"); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul\n"); // suck out rest of packet size = MSG_ReadShort (); MSG_ReadByte (); msg_readcount += size; return; } size = MSG_ReadShort (); percent = MSG_ReadByte (); if (!host_client->upload) { FS_CreatePath(host_client->uploadfn, FS_GAMEONLY); host_client->upload = FS_OpenVFS(host_client->uploadfn, "wb", FS_GAMEONLY); if (!host_client->upload) { Sys_Printf("Can't create %s\n", host_client->uploadfn); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul\n"); *host_client->uploadfn = 0; return; } Con_Printf("Receiving %s from %d...\n", host_client->uploadfn, host_client->userid); if (host_client->remote_snap) OutofBandPrintf(&host_client->snap_from, "Server receiving %s from %d...\n", host_client->uploadfn, host_client->userid); } VFS_WRITE (host_client->upload, net_message.data + msg_readcount, size); msg_readcount += size; if (percent != 100) { ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "nextul\n"); } else { VFS_CLOSE (host_client->upload); host_client->upload = NULL; Con_Printf("%s upload completed.\n", host_client->uploadfn); if (host_client->remote_snap) { char *p; if ((p = strchr(host_client->uploadfn, '/')) != NULL) p++; else p = host_client->uploadfn; OutofBandPrintf(&host_client->snap_from, "%s upload completed.\nTo download, enter:\ndownload %s\n", host_client->uploadfn, p); } *host_client->uploadfn = 0; //don't let it get overwritten again } } #ifdef VOICECHAT /* Pivicy issues: By sending voice chat to a server, you are unsure who might be listening. Voice can be recorded to an mvd, potentially including voice. Spectators tracvking you are able to hear team chat of your team. You're never quite sure if anyone might join the server and your team before you finish saying a sentance. You run the risk of sounds around you being recorded by quake, including but not limited to: TV channels, loved ones, phones, YouTube videos featuring certain moans. Default on non-team games is to broadcast. */ #define VOICE_RING_SIZE 512 /*POT*/ struct { struct voice_ring_s { unsigned int sender; unsigned char receiver[(MAX_CLIENTS+7)/8]; unsigned char gen; unsigned char seq; unsigned int datalen; unsigned char data[1024]; } ring[VOICE_RING_SIZE]; unsigned int write; } voice; void SV_VoiceReadPacket(void) { unsigned int vt = host_client->voice_target; unsigned int j; struct voice_ring_s *ring; unsigned short bytes; client_t *cl; unsigned char gen = MSG_ReadByte(); unsigned char seq = MSG_ReadByte(); /*read the data from the client*/ bytes = MSG_ReadShort(); ring = &voice.ring[voice.write & (VOICE_RING_SIZE-1)]; //voice data does not get echoed to the sender unless sv_voip_echo is on too, which is rarely the case, so no worries about leaking the mute+deaf talking-to-yourself thing if (bytes > sizeof(ring->data) || (host_client->penalties & BAN_MUTE) || !sv_voip.ival) { MSG_ReadSkip(bytes); return; } else { voice.write++; MSG_ReadData(ring->data, bytes); } ring->datalen = bytes; ring->sender = host_client - svs.clients; ring->gen = gen; ring->seq = seq; /*broadcast it its to their team, and its not teamplay*/ if (vt == VT_TEAM && !teamplay.ival) vt = VT_ALL; /*figure out which team members are meant to receive it*/ for (j = 0; j < (MAX_CLIENTS+7)/8; j++) ring->receiver[j] = 0; for (j = 0, cl = svs.clients; j < svs.allocated_client_slots; j++, cl++) { if (cl->state != cs_spawned && cl->state != cs_connected) continue; /*spectators may only talk to spectators*/ if (host_client->spectator && !sv_spectalk.ival) if (!cl->spectator) continue; if (cl->penalties & BAN_DEAF) continue; if (vt == VT_TEAM) { // the spectator team if (host_client->spectator) { if (!cl->spectator) continue; } else { if (strcmp(cl->team, host_client->team) || cl->spectator) continue; // on different teams } } else if (vt == VT_NONMUTED) { if (host_client->voice_mute[j>>3] & (1<<(j&3))) continue; } else if (vt == VT_SPECSELF) { //spectators spectating self hear it. //self hears it (for demos, voip_echo stops it from actually being echoed) if (!host_client->spectator || host_client->spec_track != host_client-svs.clients) if (j != host_client-svs.clients) continue; } else if (vt >= VT_PLAYERSLOT0) { if (j != vt - VT_PLAYERSLOT0) continue; } ring->receiver[j>>3] |= 1<<(j&3); } if (sv.mvdrecording && sv_voip_record.ival && !(sv_voip_record.ival == 2 && !host_client->spectator)) { sizebuf_t *msg; // non-team messages should be seen always, even if not tracking any player if (vt == VT_ALL && (!host_client->spectator || sv_spectalk.ival)) { msg = MVDWrite_Begin (dem_all, 0, ring->datalen+6); } else { unsigned int cls; cls = ring->receiver[0] | (ring->receiver[1]<<8) | (ring->receiver[2]<<16) | (ring->receiver[3]<<24); msg = MVDWrite_Begin (dem_multiple, cls, ring->datalen+6); } MSG_WriteByte(msg, svcfte_voicechat); MSG_WriteByte(msg, ring->sender); MSG_WriteByte(msg, ring->gen); MSG_WriteByte(msg, ring->seq); MSG_WriteShort(msg, ring->datalen); SZ_Write(msg, ring->data, ring->datalen); } } void SV_VoiceInitClient(client_t *client) { client->voice_target = VT_TEAM; client->voice_active = false; client->voice_read = voice.write; memset(client->voice_mute, 0, sizeof(client->voice_mute)); } void SV_VoiceSendPacket(client_t *client, sizebuf_t *buf) { unsigned int clno; qboolean send; struct voice_ring_s *ring; if (client->controller) client = client->controller; clno = client - svs.clients; if (!(client->fteprotocolextensions2 & PEXT2_VOICECHAT)) return; if (!client->voice_active || client->num_backbuf) { client->voice_read = voice.write; return; } while(client->voice_read < voice.write) { /*they might be too far behind*/ if (client->voice_read+VOICE_RING_SIZE < voice.write) client->voice_read = voice.write - VOICE_RING_SIZE; ring = &voice.ring[(client->voice_read) & (VOICE_RING_SIZE-1)]; /*figure out if it was for us*/ send = false; if (ring->receiver[clno>>3] & (1<<(clno&3))) send = true; /*if you're spectating, you can hear whatever your tracked player can hear*/ if (host_client->spectator && host_client->spec_track && host_client->spec_track <= sv.allocated_client_slots) if (ring->receiver[(host_client->spec_track-1)>>3] & (1<<((host_client->spec_track-1)&3))) send = true; if (client->voice_mute[ring->sender>>3] & (1<<(ring->sender&3))) send = false; if (ring->sender == clno && !sv_voip_echo.ival) send = false; /*additional ways to block voice*/ if (client->download) send = false; if (send) { if (buf->maxsize - buf->cursize < ring->datalen+5) break; MSG_WriteByte(buf, svcfte_voicechat); MSG_WriteByte(buf, ring->sender); MSG_WriteByte(buf, ring->gen); MSG_WriteByte(buf, ring->seq); MSG_WriteShort(buf, ring->datalen); SZ_Write(buf, ring->data, ring->datalen); } client->voice_read++; } } void SV_Voice_Ignore_f(void) { unsigned int other; int type = 0; if (Cmd_Argc() < 2) { /*only a name = toggle*/ type = 0; } else { /*mute if 1, unmute if 0*/ if (atoi(Cmd_Argv(2))) type = 1; else type = -1; } other = atoi(Cmd_Argv(1)); if (other >= svs.allocated_client_slots) return; switch(type) { case -1: host_client->voice_mute[other>>3] &= ~(1<<(other&3)); break; case 0: host_client->voice_mute[other>>3] ^= (1<<(other&3)); break; case 1: host_client->voice_mute[other>>3] |= (1<<(other&3)); } } void SV_Voice_Target_f(void) { unsigned int other; char *t = Cmd_Argv(1); char *v = Cmd_Argv(2); qboolean verbose = *v?atoi(v):host_client->voice_active; if (!strcmp(t, "team")) { host_client->voice_target = VT_TEAM; if (verbose) { if (teamplay.ival) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to team\n"); else SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all (no teamplay)\n"); } } else if (!strcmp(t, "all")) { host_client->voice_target = VT_ALL; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all\n"); } else if (!strcmp(t, "specself")) { host_client->voice_target = VT_SPECSELF; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to your personal admirers\n"); } else if (!strcmp(t, "nonmuted")) { host_client->voice_target = VT_NONMUTED; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all people you've not ignored\n"); } else if (*t >= '0' && *t <= '9') { other = atoi(t); if (other >= svs.allocated_client_slots) { if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Invalid client\n"); return; } host_client->voice_target = VT_PLAYERSLOT0 + other; if (verbose) { if (host_client->state >= cs_connected) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice only to %s\n", host_client->name); else SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice only to player slot %i, if someone occupies it\n", other); } } else { /*don't know who you mean, futureproofing*/ host_client->voice_target = VT_TEAM; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to team\n"); } } void SV_Voice_MuteAll_f(void) { host_client->voice_active = false; } void SV_Voice_UnmuteAll_f(void) { host_client->voice_active = true; } #endif //Use of this function is on name only. //Be aware that the maps directory should be restricted based on weather the file was from a pack file //this is to preserve copyright - please do not breach due to a bug. qboolean SV_AllowDownload (const char *name) { extern cvar_t allow_download; extern cvar_t allow_download_skins; extern cvar_t allow_download_models; extern cvar_t allow_download_sounds; extern cvar_t allow_download_demos; extern cvar_t allow_download_maps; extern cvar_t allow_download_textures; extern cvar_t allow_download_packages; extern cvar_t allow_download_wads; extern cvar_t allow_download_root; extern cvar_t allow_download_logs; extern cvar_t allow_download_configs; extern cvar_t allow_download_copyrighted; extern cvar_t allow_download_other; char cleanname[MAX_QPATH]; char ext[8]; int i=0; if (strlen(name) >= MAX_QPATH) return false; do { cleanname[i++] = *name; } while(*name++); name = cleanname; //allowed at all? if (!allow_download.ival) return false; //no subdirs? if (strstr (name, "..")) //no under paths. return false; if (*name == '.') //relative is pointless return false; if (*name == '/') //no absolute. return false; if (strchr(name, '\\')) //no windows paths - grow up lame windows users. return false; COM_FileExtension(name, ext, sizeof(ext)); //block attempts to download logs if (!Q_strcasecmp("log", ext)) return !!allow_download_logs.value; if (strncmp(name, "logs/", 5) == 0) return !!allow_download_logs.value; if (!strncmp(name, "package/", 8)) { if (!strcmp("pk4", ext) || !strcmp("pk3", ext) || !strcmp("pak", ext)) { if (!allow_download_packages.ival) return false; /*do not permit 'id1/pak1.pak' or 'baseq3/pak0.pk3' or any similarly named packages. such packages would violate copyright, and must be obtained through other means (like buying the damn game)*/ if (!allow_download_copyrighted.ival && !FS_GetPackageDownloadable(name+8)) return false; return true; } return false; } if (strncmp(name, "maps/", 5) == 0) return !!allow_download_maps.value; //skins? if (strncmp(name, "skins/", 6) == 0) return !!allow_download_skins.value; //models if ((strncmp(name, "progs/", 6) == 0) || (strncmp(name, "models/", 7) == 0)) return !!allow_download_models.value; //sound if (strncmp(name, "sound/", 6) == 0) return !!allow_download_sounds.value; //demos if (strncmp(name, "demos/", 6) == 0) return !!allow_download_demos.value; //textures if (strncmp(name, "textures/", 9) == 0) return !!allow_download_textures.value; if (strncmp(name, "config/", 9) == 0) return !!allow_download_configs.value; //wads if (strncmp(name, "wads/", 5) == 0) return !!allow_download_wads.value; if (!strchr(name, '/') && !strcmp("wad", ext)) return !!allow_download_wads.value; //pak/pk3s. if (!strcmp("pk4", ext) || !strcmp("pk3", ext) || !strcmp("pak", ext)) { if (strnicmp(name, "pak", 3)) //don't give out core pak/pk3 files. This matches q3 logic. return !!allow_download_packages.value; else return !!allow_download_packages.value && !!allow_download_copyrighted.value; } if (!strcmp("cfg", ext)) return !!allow_download_configs.value; //root of gamedir if (!strchr(name, '/') && !allow_download_root.value) { if (!strcmp(name, "csprogs.dat")) //we always allow csprogs.dat to be downloaded (if downloads are permitted). return true; return false; } //any other subdirs are allowed return !!allow_download_other.value; } static int SV_LocateDownload(char *name, flocation_t *loc, char **replacementname, qboolean redirectpaks) { extern cvar_t allow_download_anymap, allow_download_pakcontents; extern cvar_t sv_demoDir; qboolean protectedpak; qboolean found; if (replacementname) *replacementname = NULL; //mangle the name by making it lower case. { char *p; for (p = name; *p; p++) *p = (char)tolower((unsigned char)*p); } if (!SV_AllowDownload(name)) { Sys_Printf ("%s denied download of %s due to path/name rules\n", host_client->name, name); return -2; //not permitted (even if it exists). } //mvdsv demo downloading support demonum/ -> demos/XXXX (sets up the client paths) if (!strncmp(name, "demonum/", 8)) { if (replacementname) { char mvdnamebuffer[MAX_QPATH]; char *mvdname = SV_MVDNum(mvdnamebuffer, sizeof(mvdnamebuffer), atoi(name+8)); if (!mvdname) { SV_ClientPrintf (host_client, PRINT_HIGH, "%s is an invalid MVD demonum.\n", name+8); Sys_Printf ("%s requested invalid demonum %s\n", host_client->name, name+8); return -1; //not found } *replacementname = va("demos/%s\n", mvdname); return -4; //redirect } } //mvdsv demo downloading support. demos/ -> demodir (sets up the server paths) if (!strncmp(name, "demos/", 6)) name = va("%s/%s", sv_demoDir.string, name+6); if (!strncmp(name, "package/", 8)) { vfsfile_t *f = FS_OpenVFS(name+8, "rb", FS_ROOT); if (f) { VFS_CLOSE(f); return -5; //found package } else return -1; //not found/unable to open } #ifdef TERRAIN else if (Terrain_LocateSection(name, loc)) { found = true; } #endif else found = FS_FLocateFile(name, FSLFRT_IFFOUND, loc); //nexuiz names certain files as .wav but they're really .ogg on disk. if (!found && replacementname) { char ext[8]; if (!strcmp(COM_FileExtension(name, ext, sizeof(ext)), "wav")) { char tryogg[MAX_QPATH]; COM_StripExtension(name, tryogg, sizeof(tryogg)); COM_DefaultExtension(tryogg, ".ogg", sizeof(tryogg)); found = FS_FLocateFile(tryogg, FSLFRT_IFFOUND, loc); if (found) { name = *replacementname = va("%s", tryogg); } } } //nexuiz also names files with absolute paths (yet sounds are meant to have an extra prefix) //this results in clients asking for sound/sound/blah.wav (or sound/sound/blah.ogg for nexuiz) if (!found && replacementname) { if (!strncmp(name, "sound/", 6)) { int result; result = SV_LocateDownload(name+6, loc, replacementname, redirectpaks); if (!result) { //if that was successful... redirect to it. result = -4; *replacementname = name+6; } return result; } } if (found) { protectedpak = loc->search && (loc->search->flags & SPF_COPYPROTECTED); // special check for maps, if it came from a pak file, don't allow download if (protectedpak) { if (!allow_download_anymap.value && !strncmp(name, "maps/", 5)) { Sys_Printf ("%s denied download of %s - it is in a pak\n", host_client->name, name+8); return -2; } } if (replacementname) { char *pakname = FS_WhichPackForLocation(loc, false); if (pakname && SV_AllowDownload(pakname)) { //return loc of the pak instead. if (FS_FLocateFile(name, FSLFRT_IFFOUND, loc)) { //its inside a pak file, return the name of this file instead *replacementname = pakname; return -4; //redirect } else Con_Printf("Failed to read %s\n", pakname); } } if (protectedpak) { //if its in a pak file, don't allow downloads if we don't allow the contents of paks to be sent. if (!allow_download_pakcontents.value) { Sys_Printf ("%s denied download of %s - it is in a pak\n", host_client->name, name+8); return -2; } } if (replacementname && *replacementname) return -4; return 0; } return -1; //not found } //this function is only meaningful for nq/qw void SV_DownloadSize_f(void) { flocation_t loc; char *name = Cmd_Argv(1); char *redirected = ""; switch(SV_LocateDownload(name, &loc, &redirected, true)) { case -4: /*redirect*/ name = va("dlsize \"%s\" r \"%s\"\n", name, redirected); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; default: case -1: /*not found*/ name = va("dlsize \"%s\" e\n", name); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; case -2: /*permission*/ name = va("dlsize \"%s\" p\n", name); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; case -5: /*package*/ case 0: /*exists*/ name = va("dlsize \"%s\" %u\n", name, (unsigned int)loc.len); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; case -6: /*heightmap section*/ //don't reply. break; } } /* ================== SV_BeginDownload_f ================== */ void SV_BeginDownload_f(void) { char *name = Cmd_Argv(1); char *redirection = NULL; extern cvar_t allow_download_anymap, allow_download_pakcontents; extern cvar_t sv_demoDir; flocation_t loc; int result; if (ISNQCLIENT(host_client) && host_client->protocol != SCP_DARKPLACES7) { SV_PrintToClient(host_client, PRINT_HIGH, "Your client isn't meant to support downloads\n"); return; } /* if (ISQWCLIENT(host_client) && !strcmp(name, "ezquake-security.dll")) { vfsfile_t *f = FS_OpenVFS("evil.dll", "rb", FS_GAME); if (f) { int chunk, o = 0; int l = VFS_GETLEN(f); char *data = malloc(l); VFS_READ(f, data, l); VFS_CLOSE(f); while (o < l) { chunk = 768; if (o + chunk > l) chunk = l - o; ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+chunk); ClientReliableWrite_Short (host_client, chunk); ClientReliableWrite_Byte (host_client, (o+chunk == l)?100:0); //lame, whatever. ClientReliableWrite_SZ (host_client, data + o, chunk); o += chunk; } } ClientReliableWrite_Begin (host_client, svc_stufftext, 128); ClientReliableWrite_String (host_client, "cmd new\n"); return; } */ *host_client->downloadfn = 0; if (host_client->download) { VFS_CLOSE (host_client->download); host_client->download = NULL; } result = SV_LocateDownload(name, &loc, &redirection, false); if (result == -5) { //package download result = 0; host_client->download = FS_OpenVFS(name+8, "rb", FS_ROOT); } else { //redirection protocol-specific code goes here. if (result == -4) { #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { //redirect the client (before the message saying download failed) char *s = va("dlsize \"%s\" r \"%s\"\n", name, redirection); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String (host_client, s); } #endif } if (result == 0) { //if we are allowed and could find it host_client->download = FS_OpenReadLocation(&loc); } } if (!host_client->download) result = -1; //this isn't likely, but hey. //handle errors if (result != 0) { // don't allow anything with .. path char *error; switch(result) { default: error = "Download could not be found\n"; break; case -2: error = "Download permission denied\n"; break; case -4: result = -1; error = "Package contents not available individually\n"; break; } #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, result); ClientReliableWrite_String (host_client, name); } else #endif if (ISNQCLIENT(host_client)) { SV_PrintToClient(host_client, PRINT_HIGH, error); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+12); ClientReliableWrite_String (host_client, "\nstopdownload\n"); } else { SV_PrintToClient(host_client, PRINT_HIGH, error); ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4); ClientReliableWrite_Short (host_client, -1); ClientReliableWrite_Byte (host_client, 0); } return; } Q_strncpyz(host_client->downloadfn, name, sizeof(host_client->downloadfn)); host_client->downloadcount = 0; host_client->downloadsize = VFS_GETLEN(host_client->download); #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (host_client->download->seekingisabadplan) { //if seeking is a bad plan (for whatever reason - usually because of zip files) //create a temp file instead int i, len; char buffer[8192]; vfsfile_t *tmp; tmp = FS_OpenTemp(); for (i = 0; ; i+=len) { len = sizeof(buffer); if (len > host_client->downloadsize-i) len = host_client->downloadsize-i; if (len == 0) break; VFS_READ(host_client->download, buffer, len); VFS_WRITE(tmp, buffer, len); } VFS_CLOSE(host_client->download); host_client->download = tmp; } ClientReliableWrite_Begin (host_client, svc_download, 18+strlen(host_client->downloadfn)); ClientReliableWrite_Long (host_client, -1); if (host_client->downloadsize >= 0x7fffffff) { //avoid unsigned values. ClientReliableWrite_Long (host_client, 0x80000000); //signal that its 64bit ClientReliableWrite_Long (host_client, qofs_Low(host_client->downloadsize)); ClientReliableWrite_Long (host_client, qofs_High(host_client->downloadsize)); } else ClientReliableWrite_Long (host_client, host_client->downloadsize); ClientReliableWrite_String (host_client, host_client->downloadfn); } else #endif if (ISNQCLIENT(host_client)) { //FIXME support 64bit files char *s = va("\ncl_downloadbegin %u %s\n", (unsigned int)host_client->downloadsize, host_client->downloadfn); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String (host_client, s); host_client->send_message = true; } else SV_NextDownload_f (); SV_EndRedirect(); Con_Printf ("Downloading %s to %s\n", host_client->downloadfn, host_client->name); } void SV_StopDownload_f(void) { //this doesn't mean the download failed or was canceled. if (host_client->download) { VFS_CLOSE (host_client->download); host_client->download = NULL; } else SV_ClientPrintf(host_client, PRINT_HIGH, "Can't stop download - not downloading anything\n"); host_client->downloadstarted = false; } //============================================================================= /* ================== SV_SayOne_f ================== */ void SV_SayOne_f (void) { char text[1024]; client_t *to; int i; char *s, *s2; int clnum=-1; if (Cmd_Argc () < 3) return; if ((host_client->penalties & BAN_MUTE) && !(host_client->penalties & BAN_DEAF)) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You are muted\n"); return; } while((to = SV_GetClientForString(Cmd_Argv(1), &clnum))) { if ((host_client->penalties & BAN_MUTE)) continue; if (host_client->spectator) { if (!sv_spectalk.value || to->spectator) Q_snprintfz (text, sizeof(text), "[SPEC] {%s}:", host_client->name); else continue; } else Q_snprintfz (text, sizeof(text), "{%s}:", host_client->name); if (to->penalties & BAN_DEAF) continue; for (i = 2; ; i++) { s = Cmd_Argv(i); if (!*s) break; if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1) break; strcat(text, " "); strcat(text, s); } //filter out '\n' and '\r' s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; strcat(text, "\n"); SV_ClientPrintf(to, PRINT_CHAT, "%s", text); } if (clnum==-1) //none found { SV_ClientTPrintf(host_client, PRINT_CHAT, "client does not exist\n"); return; } } float SV_CheckFloodProt(client_t *client) { if (!sv_floodprotect.value) return 0; if (sv_floodprotect_messages.value <= 0 || sv_floodprotect_interval.value <= 0) return 0; if (sv.paused) return 0; if (realtime < client->lockedtill) return client->lockedtill - realtime; if (client->floodprotmessage > sv_floodprotect_messages.value) { client->lockedtill = realtime + sv_floodprotect_silencetime.value; client->floodprotmessage = 0.0; client->lastspoke = 0.0; if (sv_floodprotect_sendmessage.string[0]) SV_ClientPrintf(client, PRINT_CHAT, "FloodProt: %s\n", sv_floodprotect_sendmessage.string); return sv_floodprotect_silencetime.value; } return 0; } void SV_PushFloodProt(client_t *client) { if (!sv_floodprotect.value) return; if (sv_floodprotect_messages.value <= 0 || sv_floodprotect_interval.value <= 0) return; if (sv.paused) return; if (client->lastspoke) { client->floodprotmessage -= (realtime - client->lastspoke) * sv_floodprotect_messages.value / sv_floodprotect_interval.value; client->floodprotmessage = max(0, client->floodprotmessage); client->floodprotmessage++; } else client->floodprotmessage = 1.0; client->lastspoke = realtime; } /* ================== SV_Say ================== */ void SV_Say (qboolean team) { client_t *client; int j; char *p; char text[1024]; char t1[32], *t2; int cls = 0; float floodtime; sizebuf_t *msg; qboolean sent[MAX_CLIENTS]; //so we don't send to the same splitscreen connection twice. (it's ugly) int cln; qboolean mvdrecording; char *s, *s2; if (Cmd_Argc () < 2) return; if (!(host_client->penalties & BAN_MUTE)) Sys_ServerActivity(); memset(sent, 0, sizeof(sent)); if (team) { Q_strncpyz (t1, Info_ValueForKey (host_client->userinfo, "team"), sizeof(t1)); } if (host_client->spectator && (!sv_spectalk.value || team)) Q_snprintfz (text, sizeof(text), "[SPEC] %s: ", host_client->name); else if (team) Q_snprintfz (text, sizeof(text), "(%s): ", host_client->name); else Q_snprintfz (text, sizeof(text), "%s: ", host_client->name); if ((host_client->penalties & BAN_MUTE) && !(host_client->penalties & BAN_DEAF)) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You cannot chat while muted\n"); return; } #ifdef VM_Q1 if (Q1QVM_ClientSay(sv_player, team)) return; #endif if ((floodtime=SV_CheckFloodProt(host_client))) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You can't talk for %i more seconds\n", (int) (floodtime)); return; } SV_PushFloodProt(host_client); p = Cmd_Args(); if (*p == '"') { p++; p[Q_strlen(p)-1] = 0; } if (strlen(text)+strlen(p)+2 >= sizeof(text)-10) { SV_ClientTPrintf(host_client, PRINT_CHAT, "buffer overflow protection: failiure\n"); return; } if (svprogfuncs) if (PR_QCChat(p, team)) //true if handled. return; if (strstr(p, "password")) { Z_Free(host_client->centerprintstring); host_client->centerprintstring = Z_StrDup("big brother is watching you"); } Q_strcat(text, p); //filter out '\n' and '\r' if (sv_chatfilter.value) { s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; } Q_strcat(text, "\n"); if (!(host_client->penalties & BAN_MUTE)) Sys_Printf ("%s", text); mvdrecording = sv.mvdrecording; sv.mvdrecording = false; //so that the SV_ClientPrintf doesn't send to all players. for (j = 0, client = svs.clients; j < svs.allocated_client_slots; j++, client++) { if (client->state != cs_spawned && client->state != cs_connected) continue; if (host_client->spectator && !sv_spectalk.value) if (!client->spectator) continue; if (team) { // the spectator team if (host_client->spectator) { if (!client->spectator) continue; } else { t2 = Info_ValueForKey (client->userinfo, "team"); if (strcmp(t1, t2) || client->spectator) continue; // on different teams } } if (host_client->penalties & BAN_MUTE) { if (client != host_client) continue; } else if (client->penalties & BAN_DEAF) continue; cls |= 1 << j; //make sure we don't send the say to the same client 20 times due to splitscreen if (client->controller) cln = client->controller - svs.clients; else cln = client - svs.clients; if (sent[cln]) continue; else sent[cln] = true; SV_ClientPrintf(client, PRINT_CHAT, "%s", text); } sv.mvdrecording = mvdrecording; if (!sv.mvdrecording || !cls) return; // non-team messages should be seen always, even if not tracking any player if (!team && ((host_client->spectator && sv_spectalk.value) || !host_client->spectator)) msg = MVDWrite_Begin (dem_all, 0, strlen(text)+3); else msg = MVDWrite_Begin (dem_multiple, cls, strlen(text)+3); MSG_WriteByte (msg, svc_print); MSG_WriteByte (msg, PRINT_CHAT); MSG_WriteString (msg, text); } /* ================== SV_Say_f ================== */ void SV_Say_f(void) { SV_Say (false); } /* ================== SV_Say_Team_f ================== */ void SV_Say_Team_f(void) { SV_Say (true); } //============================================================================ /* ================= SV_Pings_f The client is showing the scoreboard, so send new ping times for all clients ================= */ void SV_Pings_f (void) { client_t *client; int j; #ifdef SERVER_DEMO_PLAYBACK if (sv.demofile) { for (j = 0, client = svs.clients; j < svs.allocated_client_slots; j++, client++) { if (!*sv.recordedplayer[j].userinfo) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, sv.recordedplayer[j].ping); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, sv.recordedplayer[j].pl); } return; } #endif if (ISNQCLIENT(host_client)) { char *s; ClientReliableWrite_Begin(host_client, svc_stufftext, 15+10*sv.allocated_client_slots); ClientReliableWrite_SZ(host_client, "pingplreport", 12); for (j = 0, client = svs.clients; j < sv.allocated_client_slots && j < host_client->max_net_clients; j++, client++) { s = va(" %i %i", SV_CalcPing(client, false), client->lossage); ClientReliableWrite_SZ(host_client, s, strlen(s)); } ClientReliableWrite_Byte (host_client, '\n'); ClientReliableWrite_Byte (host_client, '\0'); } else { for (j = 0, client = svs.clients; j < sv.allocated_client_slots && j < host_client->max_net_clients; j++, client++) { if (client->state != cs_spawned) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, SV_CalcPing(client, false)); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, client->lossage); } } } /* ================== SV_Kill_f ================== */ void SV_Kill_f (void) { float floodtime; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { HLSV_ClientCommand(host_client); return; } #endif switch(svs.gametype) { #ifdef VM_Q1 case GT_Q1QVM: pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Q1QVM_ClientCommand(); return; #endif #ifdef VM_LUA case GT_LUA: #endif case GT_PROGS: break; default: return; //should have its own parsing. } if (sv_player->v->health <= 0) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Can't suicide -- Already dead\n"); return; } if (sv_floodprotect_suicide.value) { if ((floodtime = SV_CheckFloodProt(host_client))) { SV_ClientPrintf (host_client, PRINT_HIGH, "You can't suicide for %i seconds\n", (int)floodtime); return; } SV_PushFloodProt(host_client); } pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (pr_global_ptrs->ClientKill) PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientKill); } /* ================== SV_TogglePause ================== */ qboolean SV_TogglePause (client_t *initiator) { int newv; newv = sv.paused^1; if (!PR_ShouldTogglePause(initiator, newv)) return false; sv.paused = newv; sv.pausedstart = Sys_DoubleTime(); return true; } /* ================== SV_Pause_f ================== */ void SV_Pause_f (void) { if (!pausable.value) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Can't pause. Not allowed\n"); return; } if (host_client->spectator && !svs.demoplayback) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Spectators may not pause the game\n"); return; } if (SV_TogglePause(host_client)) { if (sv.paused & 1) SV_BroadcastTPrintf (PRINT_HIGH, "%s paused the game\n", host_client->name); else SV_BroadcastTPrintf (PRINT_HIGH, "%s unpaused the game\n", host_client->name); } } static void SV_UpdateSeats(client_t *controller) { client_t *cl, *prev; int curclients; for (curclients = 0, cl = controller; cl; cl = cl->controlled) { prev = cl; curclients++; } ClientReliableWrite_Begin(controller, svc_signonnum, 2+curclients); ClientReliableWrite_Byte(controller, curclients); for (curclients = 0, cl = controller; cl; cl = cl->controlled, curclients++) { ClientReliableWrite_Byte(controller, cl - svs.clients); } for (curclients = 0, cl = controller; cl; cl = cl->controlled, curclients++) { // send a fixangle over the reliable channel to make sure it gets there // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ClientReliableWrite_Begin(controller, svcfte_choosesplitclient, 2+curclients); ClientReliableWrite_Byte (controller, curclients); ClientReliableWrite_Byte (controller, svc_setangle); if (cl->edict->v->fixangle) { ClientReliableWrite_Angle(controller, cl->edict->v->angles[0]); ClientReliableWrite_Angle(controller, cl->edict->v->angles[1]); ClientReliableWrite_Angle(controller, 0);//cl->edict->v->angles[2]); } else { ClientReliableWrite_Angle(controller, cl->edict->v->v_angle[0]); ClientReliableWrite_Angle(controller, cl->edict->v->v_angle[1]); ClientReliableWrite_Angle(controller, 0);//cl->edict->v->v_angle[2]); } } } /* ================= SV_Drop_f The client is going to disconnect, so remove the connection immediately ================= */ void SV_Drop_f (void) { extern cvar_t sv_fullredirect; client_t *prev; SV_EndRedirect (); if (!host_client->drop) { if (host_client->redirect == 2) SV_BroadcastPrintf (PRINT_HIGH, "%s transfered to %s\n", host_client->name, Info_ValueForKey(host_client->userinfo, "*transfer")); else if (host_client->redirect) SV_BroadcastPrintf (PRINT_HIGH, "%s redirected to %s\n", host_client->name, sv_fullredirect.string); else { if (!host_client->spectator) SV_BroadcastTPrintf (PRINT_HIGH, "%s dropped\n", host_client->name); } host_client->drop = true; } //if splitscreen, orphan the dropper if (host_client->controller) { for (prev = host_client->controller; prev; prev = prev->controlled) { if (prev->controlled == host_client) { prev->controlled = host_client->controlled; host_client->netchan.remote_address.type = NA_INVALID; //so the remaining client doesn't get the kick too. host_client->protocol = SCP_BAD; //make it a bit like a bot, so we don't try sending any datagrams/reliables at someone that isn't able to receive anything. SV_UpdateSeats(host_client->controller); host_client->controller->joinobservelockeduntil = realtime + 3; host_client->controlled = NULL; host_client->controller = NULL; break; } } } } /* ================= SV_PTrack_f Change the bandwidth estimate for a client ================= */ void SV_PTrack_f (void) { int i; edict_t *ent, *tent; if (!host_client->spectator #ifdef SERVER_DEMO_PLAYBACK && !sv.demofile #endif ) return; if (Cmd_Argc() != 2) { // turn off tracking host_client->spec_track = 0; ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); return; } i = atoi(Cmd_Argv(1)); #ifdef SERVER_DEMO_PLAYBACK if (*sv.recordedplayer[i].userinfo) { host_client->spec_track = i+1; return; } #endif if (!SV_CanTrack(host_client, i+1)) { SV_ClientTPrintf (host_client, PRINT_HIGH, "invalid player to track\n"); host_client->spec_track = 0; ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); return; } host_client->spec_track = i + 1; // now tracking ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, i + 1); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); } /* ================= SV_Rate_f Change the bandwidth estimate for a client ================= */ void SV_Rate_f (void) { if (Cmd_Argc() != 2) { int rate = SV_RateForClient(host_client); if (!rate) SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate is unlimited\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate %i\n", rate); return; } Info_SetValueForKey (host_client->userinfo, "rate", Cmd_Argv(1), sizeof(host_client->userinfo)); SV_ExtractFromUserinfo (host_client, true); if (host_client->state > cs_connected) SV_ClientTPrintf (host_client, PRINT_HIGH, "rate is changed to %i\n", SV_RateForClient(host_client)); } /* ================= SV_Msg_f Change the message level for a client ================= */ void SV_Msg_f (void) { if (Cmd_Argc() != 2) { SV_ClientTPrintf (host_client, PRINT_HIGH, "current msg level is %i\n", host_client->messagelevel); return; } host_client->messagelevel = atoi(Cmd_Argv(1)); SV_ClientTPrintf (host_client, PRINT_HIGH, "new msg level set to %i\n", host_client->messagelevel); } qboolean SV_UserInfoIsBasic(char *infoname) { int i; char *basicinfos[] = { "name", "team", "skin", "topcolor", "bottomcolor", NULL}; for (i = 0; basicinfos[i]; i++) { if (*infoname == '*' || !strcmp(infoname, basicinfos[i])) return true; } return false; } /* ================== SV_SetInfo_f Allow clients to change userinfo ================== */ void SV_SetInfo_f (void) { int i, j; char oldval[MAX_INFO_KEY]; char *key, *val; qboolean basic; //infos that we send to any old qw client. client_t *client; if (Cmd_Argc() == 1) { SV_ClientPrintf(host_client, PRINT_HIGH, "User info settings:\n"); Info_Print (host_client->userinfo, ""); return; } if (Cmd_Argc() != 3) { SV_ClientPrintf(host_client, PRINT_HIGH, "usage: setinfo [ ]\n"); return; } key = Cmd_Argv(1); if (key[0] == '*') return; // don't set priveledged values if (strstr(key, "\\") || strstr(Cmd_Argv(2), "\\")) return; // illegal char Q_strncpyz(oldval, Info_ValueForKey(host_client->userinfo, key), sizeof(oldval)); #ifdef VM_Q1 if (Q1QVM_UserInfoChanged(sv_player)) return; #endif Info_SetValueForKey (host_client->userinfo, key, Cmd_Argv(2), sizeof(host_client->userinfo)); // name is extracted below in ExtractFromUserInfo // strncpy (host_client->name, Info_ValueForKey (host_client->userinfo, "name") // , sizeof(host_client->name)-1); // SV_FullClientUpdate (host_client, &sv.reliable_datagram); // host_client->sendinfo = true; if (!strcmp(Info_ValueForKey(host_client->userinfo, key), oldval)) return; // key hasn't changed // process any changed values SV_ExtractFromUserinfo (host_client, true); if (progstype != PROG_QW && !strcmp(key, "bottomcolor")) { //team fortress has a nasty habit of booting people without this sv_player->v->team = atoi(Cmd_Argv(2))+1; } if (*key != '_') { i = host_client - svs.clients; val = Info_ValueForKey(host_client->userinfo, key); basic = SV_UserInfoIsBasic(key); for (j = 0; j < svs.allocated_client_slots; j++) { client = svs.clients+j; if (client->state < cs_connected) continue; // reliables go to all connected or spawned if (client->controller) continue; //splitscreen if (client->protocol == SCP_BAD) continue; //botclient if (ISQWCLIENT(client)) { if (basic || (client->fteprotocolextensions & PEXT_BIGUSERINFOS)) { ClientReliableWrite_Begin(client, svc_setinfo, 1+1+strlen(key)+1+strlen(val)+1); ClientReliableWrite_Byte(client, i); ClientReliableWrite_String(client, key); ClientReliableWrite_String(client, val); } } if (ISNQCLIENT(client)) { if (!strcmp(key, "name")) { ClientReliableWrite_Begin(client, svc_updatename, 1+1+strlen(val)+1); ClientReliableWrite_Byte(client, i); ClientReliableWrite_String(client, val); } } } if (sv.mvdrecording && (basic || (demo.recorder.fteprotocolextensions & PEXT_BIGUSERINFOS))) { sizebuf_t *msg = MVDWrite_Begin (dem_all, 0, strlen(key)+strlen(val)+4); MSG_WriteByte (msg, svc_setinfo); MSG_WriteByte (msg, i); MSG_WriteString (msg, key); MSG_WriteString (msg, val); } } //doh't spam chat changes. they're not interesting, and just spammy. if (strcmp(key, "chat")) SV_LogPlayer(host_client, "userinfo changed"); PR_ClientUserInfoChanged(key, oldval, Info_ValueForKey(host_client->userinfo, key)); } /* ================== SV_ShowServerinfo_f Dumps the serverinfo info string ================== */ void SV_ShowServerinfo_f (void) { SV_BeginRedirect(RD_CLIENT, host_client->language); Info_Print (svs.info, ""); SV_EndRedirect(); } void SV_NoSnap_f(void) { SV_LogPlayer(host_client, "refused snap"); if (*host_client->uploadfn) { *host_client->uploadfn = 0; SV_BroadcastTPrintf (PRINT_HIGH, "%s refused remote screenshot\n", host_client->name); } } //3 votes per player. typedef struct voteinfo_s { struct voteinfo_s *next; float timeout; int clientid; char command[1]; } voteinfo_t; voteinfo_t *voteinfo; void VoteAdd (char *cmd, int id) { voteinfo_t *vote; vote = Z_Malloc(sizeof(voteinfo_t)+strlen(cmd)); //null term is part of voteinfo_t strcpy(vote->command, cmd); vote->clientid = id; vote->timeout = realtime+votetime.value*60; vote->next = voteinfo; voteinfo = vote; } void VoteRemoveCommands(char *command, int id) //all of one command { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; vote = vote->next) { if ((!command || !strcmp(vote->command, command)) && (vote->clientid == id || id == -1)) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); VoteRemoveCommands(command, id); return; } else prev = vote; } } void VoteFlushAll(void) { VoteRemoveCommands(NULL, -1); } int VoteCount(char *command, int id) //all of one command { voteinfo_t *vote; int num=0; for (vote = voteinfo; vote; vote = vote->next) { if (!command || !strcmp(vote->command, command)) { if (vote->clientid == id || id == -1) num++; } } return num; } void VoteCheckTimes(void) { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; ) { if (vote->timeout < realtime) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); if (prev) vote = prev; else vote = voteinfo; } else prev = vote; vote = vote->next; } } void SV_Vote_f (void) { char *command = Cmd_Args(); char *base; int id = host_client->userid; int num; int totalusers = 0; qboolean passes; if (!votelevel.value || ((host_client->penalties & (BAN_MUTE|BAN_DEAF)) == (BAN_MUTE|BAN_DEAF))) { SV_ClientTPrintf(host_client, PRINT_HIGH, "Voting was dissallowed\n"); return; } if (host_client->penalties & BAN_MUTE) { SV_ClientTPrintf(host_client, PRINT_HIGH, "Sorry, you cannot vote when muted as it may allow you to send a message.\n"); return; } Cmd_ExecLevel = votelevel.value; base = command; while(*base>' ') base++; if (*base) *base = '\0'; else base = NULL; if (strchr(command, ';') || !strcmp(command, "if")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You arn't allowed to vote for that\n"); return; } num = Cmd_Level(command); if (base) *base = ' '; if (num != Cmd_ExecLevel) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You arn't allowed to vote for that\n"); return; } VoteCheckTimes(); for (num = 0; num < sv.allocated_client_slots; num++) if (svs.clients[num].state == cs_spawned) totalusers++; if (VoteCount(command, id)) { VoteRemoveCommands(command, id); SV_ClientTPrintf(host_client, PRINT_HIGH, "Old vote removed.\n"); return; } if (VoteCount(NULL, id)>=3) { VoteRemoveCommands(NULL, id); SV_ClientTPrintf(host_client, PRINT_HIGH, "All votes removed.\n"); } num = VoteCount(command, -1)+1; passes = true; if (votepercent.value < 0 && (float)(totalusers-num) >= 0.5*totalusers) passes = false; if (votepercent.value >= 0 && num <= totalusers*votepercent.value/100) passes = false; if (num < voteminimum.value) passes = false; if (passes) //>min number of votes, and meets the percent required { SV_BroadcastTPrintf(PRINT_HIGH, "%s casts final vote for '%s'\n", host_client->name, command); VoteRemoveCommands(command, -1); Cbuf_AddText(command, votelevel.value); Cbuf_AddText("\n", votelevel.value); //Cmd_ExecuteString (command, votelevel.value); return; } else //otherwise, try later. { SV_BroadcastTPrintf(PRINT_HIGH, "%s casts a vote for '%s'\n", host_client->name, command); VoteAdd(command, id); } } void Cmd_Notarget_f (void) { if (!SV_MayCheat()) { SV_PrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (svs.gametype != GT_PROGS) return; SV_LogPlayer(host_client, "notarget cheat"); if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_NOTARGET) & FL_NOTARGET) SV_ClientPrintf (host_client, PRINT_HIGH, "notarget ON\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "notarget OFF\n"); } //Sets client to godmode void Cmd_God_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (svs.gametype != GT_PROGS) return; SV_LogPlayer(host_client, "god cheat"); if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_GODMODE) & FL_GODMODE) SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode ON\n"); else SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); } void Cmd_Give_f (void) { char *t; int v; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { HLSV_ClientCommand(host_client); return; } #endif if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); SV_LogPlayer(host_client, "give cheat"); if (strlen(t) == 1 && (Cmd_Argc() == 3 || (*t>='0' && *t <= '9'))) { switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v->items = (int) sv_player->v->items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': sv_player->v->ammo_shells = v; break; case 'n': sv_player->v->ammo_nails = v; break; case 'r': sv_player->v->ammo_rockets = v; break; case 'h': sv_player->v->health = v; break; case 'c': sv_player->v->ammo_cells = v; break; default: SV_TPrintToClient(host_client, PRINT_HIGH, "give: unknown item\n"); } } else if (svprogfuncs->EvaluateDebugString) { if (developer.value < 2 && host_client->netchan.remote_address.type != NA_LOOPBACK) //we don't want clients doing nasty things... like setting movetype 3123 { SV_TPrintToClient(host_client, PRINT_HIGH, "'give' debugging command requires developer 2 set on the server before you may use it\n"); } else { int oldself; oldself = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); SV_ClientTPrintf(host_client, PRINT_HIGH, "Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args())); pr_global_struct->self = oldself; } } } void Cmd_Spiderpig_f(void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "spiderpig cheat"); if (sv_player->v->movetype != MOVETYPE_WALLWALK) { sv_player->v->movetype = MOVETYPE_WALLWALK; sv_player->v->solid = SOLID_TRIGGER; SV_ClientTPrintf (host_client, PRINT_HIGH, "Spider-Pig, Spider-Pig, does whatever a Spider-Pig does...\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "Spider-Pig, Spider-Pig!\n"); } } void Cmd_Noclip_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "noclip cheat"); if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; sv_player->v->solid = SOLID_TRIGGER; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } void Cmd_6dof_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "6dof cheat"); if (sv_player->v->movetype != MOVETYPE_6DOF) { sv_player->v->movetype = MOVETYPE_6DOF; SV_ClientTPrintf (host_client, PRINT_HIGH, "6dof mode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "6dof mode OFF\n"); } } void Cmd_Fly_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "fly cheat"); if (sv_player->v->movetype != MOVETYPE_FLY) { sv_player->v->movetype = MOVETYPE_FLY; SV_ClientTPrintf (host_client, PRINT_HIGH, "flymode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "flymode OFF\n"); } } #ifdef SUBSERVERS void Cmd_SSV_Transfer_f(void) { char *dest = Cmd_Argv(1); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } SSV_InitiatePlayerTransfer(host_client, dest); } void Cmd_SSV_AllSay_f(void) { char *text = Cmd_Args(); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } SSV_Send("", host_client->name, "say", text); } void Cmd_SSV_Join_f(void) { int i; char *who = Cmd_Argv(1); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } for (i = 0; i < sv.allocated_client_slots; i++) { if (!strcmp(who, svs.clients[i].name)) { // VectorCopy(svs.clients[i].edict->v->origin, sv_player->v->oldorigin); VectorCopy(svs.clients[i].edict->v->origin, sv_player->v->origin); World_LinkEdict (&sv.world, (wedict_t*)sv_player, false); sv_player->xv->dimension_hit = (int)sv_player->xv->dimension_hit & ~128; sv_player->xv->dimension_solid = (int)sv_player->xv->dimension_solid & 128; svs.clients[i].edict->xv->dimension_hit = (int)svs.clients[i].edict->xv->dimension_hit & ~128; svs.clients[i].edict->xv->dimension_solid = (int)svs.clients[i].edict->xv->dimension_solid & 128; return; } } SSV_Send(who, host_client->name, "join", ""); } #endif /* ==================== Host_SetPos_f UDC By Alex Shadowalker (and added to fte because he kept winging) ==================== */ void Cmd_SetPos_f(void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; if (Cmd_Argc() != 4) { SV_ClientPrintf(host_client, PRINT_HIGH, "setpos %f %f %f\n", sv_player->v->origin[0], sv_player->v->origin[1], sv_player->v->origin[2]); return; } SV_LogPlayer(host_client, "setpos cheat"); if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; SV_TPrintToClient(host_client, PRINT_HIGH, "noclip on\n"); } //make sure they're not going to whizz away from it VectorClear(sv_player->v->velocity); sv_player->v->origin[0] = atof(Cmd_Argv(1)); sv_player->v->origin[1] = atof(Cmd_Argv(2)); sv_player->v->origin[2] = atof(Cmd_Argv(3)); World_LinkEdict (&sv.world, (wedict_t*)sv_player, false); } void SV_SetUpClientEdict (client_t *cl, edict_t *ent) { extern int pr_teamfield; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { string_t preserve; preserve = ent->v->netname; if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!) ED_Clear(svprogfuncs, ent); ent->v->netname = preserve; } else #endif { if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!) ED_Clear(svprogfuncs, ent); svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->netname, cl->name, true); } ED_Spawned(ent, false); ent->isfree = false; ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); if (pr_teamfield) ((string_t *)ent->v)[pr_teamfield] = (string_t)(cl->team-svprogfuncs->stringtable); { int tc = atoi(Info_ValueForKey(cl->userinfo, "topcolor")); int bc = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor")); if (tc < 0 || tc > 13) tc = 0; if (bc < 0 || bc > 13) bc = 0; ent->xv->clientcolors = 16*tc + bc; } ent->xv->gravity = cl->entgravity = 1.0; ent->xv->maxspeed = cl->maxspeed = sv_maxspeed.value; ent->v->movetype = MOVETYPE_NOCLIP; ent->v->frags = 0; cl->connection_started = realtime; } //dynamically add/remove a splitscreen client static void Cmd_AddSeat_f(void) { client_t *cl, *prev; qboolean changed = false; //don't allow an altseat to add. paranoia. if (host_client->controller) return; if (host_client->state != cs_spawned) return; if (!(host_client->fteprotocolextensions & PEXT_SPLITSCREEN)) return; if (Cmd_Argc()>1) { int num = atoi(Cmd_Argv(1)); int count; if (!num || host_client->joinobservelockeduntil > realtime) return; host_client->joinobservelockeduntil = realtime + 2; for (count = 1, prev = host_client, cl = host_client->controlled; cl; cl = cl->controlled) { if (count >= num) { for(; cl; cl = prev->controlled) { //unlink it prev->controlled = cl->controlled; cl->controller = NULL; cl->controlled = NULL; //make it into a pseudo-bot cl->netchan.remote_address.type = NA_INVALID; //so the remaining client doesn't get the kick too. cl->protocol = SCP_BAD; //make it a bit like a bot, so we don't try sending any datagrams/reliables at someone that isn't able to receive anything. //okay, it can get lost now. cl->drop = true; } host_client->controller->joinobservelockeduntil = realtime + 3; changed = true; break; } prev = cl; count++; } if (!changed && count <= num) changed = !!SV_AddSplit(host_client, Cmd_Argv(2), num); } else { cl = NULL; /* if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; cl = SV_AddSplit(host_client, host_client->userinfo, 0); */ } if (cl || changed) SV_UpdateSeats(host_client); } /* ================== Cmd_Join_f Set client to player mode without reconnecting ================== */ void Cmd_Join_f (void) { int i; client_t *cl; int numclients; extern cvar_t maxclients; int seats; if (host_client->controller) { host_client = host_client->controller; sv_player = host_client->edict; } if (host_client->state != cs_spawned) return; if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM) { SV_TPrintToClient(host_client, PRINT_HIGH, "Sorry, not implemented in this gamecode type. Try moaning at the dev team\n"); return; } if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { SV_TPrintToClient(host_client, PRINT_HIGH, "Your game client doesn't support this command\n"); return; } if (!host_client->spectator) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are not currently spectating.\n"); return; } if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; if (password.string[0] && stricmp(password.string, "none")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "player", "player"); return; } if (host_client->penalties & BAN_SPECONLY) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are banned from joining the game.\n"); return; } // count players already on server numclients = 0; seats = 0; for (i=0,cl=svs.clients ; istate != cs_free && !cl->spectator) numclients++; if ((cl == host_client || cl->controller == host_client) && cl->spectator) seats++; } if (numclients+seats > maxclients.value) { SV_TPrintToClient(host_client, PRINT_HIGH, "Can't join, all player slots full\n"); return; } for (; host_client; host_client = host_client->controlled) { sv_player = host_client->edict; if (!host_client->spectator) continue; // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (svs.gametype == GT_Q1QVM) Q1QVM_DropClient(host_client); else if (SpectatorDisconnect) PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect); sv.spawned_observer_slots--; SV_SetUpClientEdict (host_client, host_client->edict); // turn the spectator into a player host_client->spectator = false; Info_RemoveKey (host_client->userinfo, "*spectator"); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client if (svs.gametype == GT_Q1QVM) Q1QVM_SetNewParms(); else if (pr_global_ptrs->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); for (i=0 ; ispawnparamglobals[i]) host_client->spawn_parms[i] = *pr_global_ptrs->spawnparamglobals[i]; else host_client->spawn_parms[i] = 0; } if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(host_client); else { // call the spawn function pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); // actually spawn the player pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); } sv.spawned_client_slots++; // send notification to all clients host_client->old_frags = host_client->edict->v->frags; host_client->sendinfo = true; SV_LogPlayer(host_client, "joined"); } } /* ================== Cmd_Observe_f Set client to spectator mode without reconnecting ================== */ void Cmd_Observe_f (void) { int i; client_t *cl; int numspectators; extern cvar_t maxspectators, spectator_password; int seats; if (host_client->controller) { host_client = host_client->controller; sv_player = host_client->edict; } if (host_client->state != cs_spawned) return; if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM) { SV_TPrintToClient(host_client, PRINT_HIGH, "Sorry, not implemented in this gamecode type. Try moaning at the dev team\n"); return; } if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { SV_TPrintToClient(host_client, PRINT_HIGH, "Your game client doesn't support this command\n"); return; } if (host_client->spectator) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are already spectating.\n"); return; } if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; if (spectator_password.string[0] && stricmp(spectator_password.string, "none")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "spectator", "spectator"); return; } // count spectators already on server numspectators = 0; seats = 0; for (i=0,cl=svs.clients ; istate != cs_free && cl->spectator) numspectators++; if ((cl == host_client || cl->controller == host_client) && !cl->spectator) seats++; } if (numspectators+seats > maxspectators.value) { SV_TPrintToClient(host_client, PRINT_HIGH, "Can't join, all spectator slots full\n"); return; } for (; host_client; host_client = host_client->controlled) { sv_player = host_client->edict; if (host_client->spectator) continue; // call the prog function for removing a client // this will set the body to a dead frame, among other things if (svs.gametype == GT_Q1QVM) Q1QVM_DropClient(host_client); else { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); } sv.spawned_client_slots--; SV_SetUpClientEdict (host_client, host_client->edict); // turn the player into a spectator host_client->spectator = true; Info_SetValueForStarKey (host_client->userinfo, "*spectator", "1", sizeof(host_client->userinfo)); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client if (svs.gametype == GT_Q1QVM) Q1QVM_SetNewParms(); else if (pr_global_ptrs->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); for (i=0 ; ispawnparamglobals[i]) host_client->spawn_parms[i] = *pr_global_ptrs->spawnparamglobals[i]; else host_client->spawn_parms[i] = 0; } SV_SpawnSpectator (); // call the spawn function if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(host_client); else { if (SpectatorConnect) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } else { sv_player->v->movetype = MOVETYPE_NOCLIP; sv_player->v->model = 0; sv_player->v->modelindex = 0; } } sv.spawned_observer_slots++; // send notification to all clients host_client->old_frags = host_client->edict->v->frags; host_client->sendinfo = true; SV_LogPlayer(host_client, "observing"); } } void SV_CalcNetRates(client_t *cl, double *ftime, int *frames, double *minf, double *maxf) { int f; int fmsec; *minf = 1000; *maxf = 0; *ftime = 0; *frames = 0; if (ISQWCLIENT(cl) || ISNQCLIENT(cl)) { if (cl->frameunion.frames) { for (f = 0; f < UPDATE_BACKUP; f++) { if (cl->frameunion.frames[f].move_msecs >= 0) { if (!cl->frameunion.frames[f].move_msecs) { fmsec = 1001; } else { fmsec = 1000.0f/cl->frameunion.frames[f].move_msecs; } *ftime += fmsec; if (*minf > fmsec) *minf = fmsec; if (*maxf < fmsec) *maxf = fmsec; *frames+=1; } } } } } void Cmd_FPSList_f(void) { client_t *cl; int c; double minf, maxf; double ftime; int frames; char *protoname; for (c = 0; c < sv.allocated_client_slots; c++) { cl = &svs.clients[c]; if (!cl->state) continue; SV_CalcNetRates(cl, &ftime, &frames, &minf, &maxf); switch(cl->protocol) { case SCP_QUAKEWORLD: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"fteqw":(cl->fteprotocolextensions||cl->fteprotocolextensions2?"qw":"qwid"); break; case SCP_QUAKE2: protoname = "q2"; break; case SCP_QUAKE3: protoname = "q3"; break; case SCP_NETQUAKE: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"nqid"; break; case SCP_PROQUAKE: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"nq"; break; case SCP_FITZ666: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"fitz"; break; case SCP_DARKPLACES6: protoname = "dpp6"; break; case SCP_DARKPLACES7: protoname = "dpp7"; break; default: protoname = "?"; break; } if (frames) SV_ClientPrintf(host_client, PRINT_HIGH, "%s: %gfps (%g - %g), c2s: %ibps, s2c: %ibps, ping %ims(-%i), pl %i%% %s\n", cl->name, ftime/frames, minf, maxf, (int)cl->inrate, (int)cl->outrate, SV_CalcPing(cl, false), (int)(1000*cl->delay), cl->lossage, protoname); else SV_ClientPrintf(host_client, PRINT_HIGH, "%s: unknown framerate, c2s: %ibps, s2c: %ibps, ping %ims(-%i), pl %i%% %s\n", cl->name, (int)cl->inrate, (int)cl->outrate, SV_CalcPing(cl, false), (int)(1000*cl->delay), cl->lossage, protoname); } } void SV_EnableClientsCSQC(void) { if (host_client->controller) return; #ifdef PEXT_CSQC // if ((host_client->fteprotocolextensions & PEXT_CSQC) || atoi(Cmd_Argv(1))) { host_client->csqcactive = true; if (!host_client->csqcentversions) host_client->csqcentversions = Z_Malloc(sizeof(*host_client->csqcentversions) * host_client->max_net_ents); if (!host_client->csqcentsequence) host_client->csqcentsequence = Z_Malloc(sizeof(*host_client->csqcentsequence) * host_client->max_net_ents); } // else // SV_ClientPrintf(host_client, PRINT_HIGH, "CSQC entities not enabled - no support from network protocol\n"); #endif } void SV_DisableClientsCSQC(void) { #ifdef PEXT_CSQC host_client->csqcactive = false; #endif } void SV_UserCmdMVDList_f (void); static void SV_STFU_f(void) { char *msg; SV_ClientPrintf(host_client, 255, "stfu\n"); msg = "cl_antilag 0\n"; ClientReliableWrite_Begin(host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String(host_client, msg); } #ifdef NQPROT void SVNQ_Spawn_f (void) { extern cvar_t sv_gravity; int i; client_t *client; edict_t *ent; if (host_client->state != cs_connected) { Con_Printf ("spawn not valid -- already spawned\n"); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients; i= MAX_STANDARDLIGHTSTYLES && host_client->protocol != SCP_DARKPLACES7) break; //dp7 clients support more lightstyles. ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.strings.lightstyles[i] ? strlen(sv.strings.lightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.strings.lightstyles[i]); } // set up the edict ent = host_client->edict; if (!ent) { } else if (host_client->istobeloaded) //minimal setup { host_client->entgravity = ent->xv->gravity*sv_gravity.value; host_client->maxspeed = ent->xv->maxspeed; } else { ED_Clear(svprogfuncs, ent); ED_Spawned(ent, false); ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); ent->v->team = 0; // FIXME ent->v->netname = PR_SetString(svprogfuncs, host_client->name); host_client->entgravity = ent->xv->gravity = 1.0; host_client->entgravity*=sv_gravity.value; host_client->maxspeed = ent->xv->maxspeed = sv_maxspeed.value; } // // force stats to be updated // memset (host_client->statsi, 0, sizeof(host_client->statsi)); memset (host_client->statsf, 0, sizeof(host_client->statsf)); memset (host_client->statss, 0, sizeof(host_client->statss)); if (pr_global_ptrs->total_secrets) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets); } if (pr_global_ptrs->total_monsters) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters); } if (pr_global_ptrs->found_secrets) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets); } if (pr_global_ptrs->killed_monsters) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters); } ClientReliableWrite_Begin (host_client, svc_signonnum, 2); ClientReliableWrite_Byte (host_client, 3); host_client->send_message = true; } void SVNQ_Begin_f (void) { unsigned pmodel = 0, emodel = 0; int i; qboolean sendangles=false; if (host_client->state == cs_spawned) return; // don't begin again host_client->state = cs_spawned; if (host_client->istobeloaded) { sendangles = true; host_client->istobeloaded = false; } else { if (host_client->spectator) { SV_SpawnSpectator (); if (SpectatorConnect) { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (pr_global_ptrs->spawnparamglobals[i]) *pr_global_ptrs->spawnparamglobals[i] = host_client->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } sv.spawned_observer_slots++; } else { sv.spawned_client_slots++; // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (pr_global_ptrs->spawnparamglobals[i]) *pr_global_ptrs->spawnparamglobals[i] = host_client->spawn_parms[i]; } sv.skipbprintclient = host_client; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(host_client); else #endif { // call the spawn function pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); sv.skipbprintclient = NULL; // actually spawn the player pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); } } } // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (sv_playermodelchecks.value) { pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel")); emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, "warning: %s eyes or player model not verified\n", host_client->name); } // if we are paused, tell the client if (sv.paused) { if (!ISQ2CLIENT(host_client)) { ClientReliableWrite_Begin (host_client, svc_setpause, 2); ClientReliableWrite_Byte (host_client, sv.paused!=0); } if (sv.paused&~4) SV_ClientTPrintf(host_client, PRINT_HIGH, "server is paused\n"); } if (sendangles) { // // send a fixangle over the reliable channel to make sure it gets there // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt MSG_WriteByte (&host_client->netchan.message, svc_setangle); MSG_WriteAngle (&host_client->netchan.message, 0 ); MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] ); MSG_WriteAngle (&host_client->netchan.message, 0 ); } // MSG_WriteByte (&host_client->netchan.message, svc_signonnum); // MSG_WriteByte (&host_client->netchan.message, 4); host_client->send_message = true; SV_PreRunCmd(); host_client->lastcmd.msec = 0; SV_RunCmd (&host_client->lastcmd, false); SV_PostRunCmd(); } void SVNQ_PreSpawn_f (void) { if (host_client->prespawn_stage == PRESPAWN_MAPCHECK) { host_client->checksum = ~0u; host_client->prespawn_stage = PRESPAWN_MAPCHECK+1; host_client->prespawn_idx = 0; if (sv_mapcheck.value) Con_Printf("Warning: %s cannot be enforced on NQ clients.\n", sv_mapcheck.name); //as you can fake it in a client anyway, this is hardly a significant issue. } host_client->send_message = true; } void SVNQ_NQInfo_f (void) { Cmd_TokenizeString(va("setinfo \"%s\" \"%s\"\n", Cmd_Argv(0), Cmd_Argv(1)), false, false); SV_SetInfo_f(); } void SVNQ_NQColour_f (void) { int top; int bottom; int playercolor; if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (progstype != PROG_QW && host_client->edict) host_client->edict->v->team = bottom + 1; Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", top), sizeof(host_client->userinfo)); Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", bottom), sizeof(host_client->userinfo)); switch(bottom) { case 4: Info_SetValueForKey(host_client->userinfo, "team", "red", sizeof(host_client->userinfo)); break; case 14: Info_SetValueForKey(host_client->userinfo, "team", "blue", sizeof(host_client->userinfo)); break; default: Info_SetValueForKey(host_client->userinfo, "team", va("t%i", bottom+1), sizeof(host_client->userinfo)); break; } SV_ExtractFromUserinfo (host_client, true); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "topcolor"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor")); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "bottomcolor"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor")); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "team"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "team")); MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.nqreliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.nqreliable_datagram, playercolor); } void SVNQ_Ping_f(void) { int i; client_t *cl; //don't translate this, most advanced clients (including us) automate and parse them, the results being visible in the scoreboard and NOT the console. //translating these prints can thus confuse things greatly. SV_PrintToClient(host_client, PRINT_HIGH, "Client ping times:\n"); for (i=0,cl=svs.clients ; istate) continue; SV_PrintToClient(host_client, PRINT_HIGH, va("%3i %s\n", SV_CalcPing (cl, false), cl->name)); } } void SV_Pext_f(void) { int i; char *tag; char *val; if (host_client->pextknown) return; host_client->pextknown = true; host_client->fteprotocolextensions = 0; host_client->fteprotocolextensions2 = 0; for (i = 1; i < Cmd_Argc(); ) { tag = Cmd_Argv(i++); val = Cmd_Argv(i++); switch(strtoul(tag, NULL, 0)) { case PROTOCOL_VERSION_FTE: host_client->fteprotocolextensions = strtoul(val, NULL, 0) & Net_PextMask(1, ISNQCLIENT(host_client)); break; case PROTOCOL_VERSION_FTE2: host_client->fteprotocolextensions2 = strtoul(val, NULL, 0) & Net_PextMask(2, ISNQCLIENT(host_client)); break; } } Con_DPrintf("%s now using pext: %x, %x\n", host_client->name, host_client->fteprotocolextensions, host_client->fteprotocolextensions2); SV_ClientProtocolExtensionsChanged(host_client); if (ISNQCLIENT(host_client)) SVNQ_New_f(); else SV_New_f(); } /* void SVNQ_ExecuteUserCommand (char *s) { client_t *oldhost = host_client; ucmd_t *u; Cmd_TokenizeString (s, false, false); sv_player = host_client->edict; Cmd_ExecLevel=1; for (u=nqucmds ; u->name ; u++) { if (!strcmp (Cmd_Argv(0), u->name) ) { if (/ *!fromQC && * /!u->noqchandling) if (PR_UserCmd(s)) { host_client = oldhost; return; } if (!u->func) { SV_BeginRedirect (RD_CLIENT, host_client->language); Con_Printf("Command was disabled\n"); SV_EndRedirect (); } else { SV_BeginRedirect (RD_CLIENT, host_client->language); u->func (); SV_EndRedirect (); } host_client = oldhost; return; } } if (!u->name) Con_Printf("%s tried to \"%s\"\n", host_client->name, s); } */ #endif void SV_MVDList_f (void); void SV_MVDInfo_f (void); typedef struct { char *name; void (*func) (void); qboolean noqchandling; } ucmd_t; ucmd_t ucmds[] = { /*connection process*/ {"new", SV_New_f, true}, {"modellist", SVQW_Modellist_f, true}, {"soundlist", SVQW_Soundlist_f, true}, {"prespawn", SVQW_PreSpawn_f, true}, {"spawn", SVQW_Spawn_f, true}, {"begin", SV_Begin_f, true}, /*ezquake warning*/ {"al", SV_STFU_f, true}, //can probably be removed now. {"drop", SV_Drop_f}, {"disconnect", SV_Drop_f}, {"pings", SV_Pings_f}, // issued by hand at client consoles {"rate", SV_Rate_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"msg", SV_Msg_f}, {"sayone", SV_SayOne_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, {"setinfo", SV_SetInfo_f}, {"serverinfo", SV_ShowServerinfo_f}, /*demo/download commands*/ {"stopdownload", SV_StopDownload_f}, {"demolist", SV_UserCmdMVDList_f}, {"demoinfo", SV_MVDInfo_f}, {"dlsize", SV_DownloadSize_f}, {"download", SV_BeginDownload_f}, {"nextdl", SV_NextDownload_f, true}, /*quakeworld specific things*/ {"addseat", Cmd_AddSeat_f}, {"join", Cmd_Join_f}, {"observe", Cmd_Observe_f}, {"snap", SV_NoSnap_f}, {"ptrack", SV_PTrack_f}, //ZOID - used with autocam {"enablecsqc", SV_EnableClientsCSQC, true}, {"disablecsqc", SV_DisableClientsCSQC, true}, {"vote", SV_Vote_f}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif {"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"noclip", Cmd_Noclip_f}, {"spiderpig", Cmd_Spiderpig_f}, {"6dof", Cmd_6dof_f}, {"fly", Cmd_Fly_f}, {"notarget", Cmd_Notarget_f}, {"setpos", Cmd_SetPos_f}, #ifdef SUBSERVERS {"ssvtransfer", Cmd_SSV_Transfer_f},//transfer the player to a different map/server {"ssvsay", Cmd_SSV_AllSay_f}, //transfer the player to a different map/server {"ssvjoin", Cmd_SSV_Join_f}, //transfer the player to a different map/server #endif #ifdef NQPROT {"name", SVNQ_NQInfo_f}, #endif #ifdef VOICECHAT {"voicetarg", SV_Voice_Target_f}, {"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/ {"muteall", SV_Voice_MuteAll_f}, /*disables*/ {"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/ #endif {NULL, NULL} }; #ifdef Q2SERVER ucmd_t ucmdsq2[] = { {"new", SV_New_f, true}, {"configstrings", SVQ2_ConfigStrings_f, true}, {"baselines", SVQ2_BaseLines_f, true}, {"begin", SV_Begin_f, true}, // {"setinfo", SV_SetInfo_f, true}, {"serverinfo", SV_ShowServerinfo_f, true}, {"info", SV_ShowServerinfo_f, true}, {"download", SV_BeginDownload_f, true}, {"nextdl", SV_NextDownload_f, true}, {"nextserver", SVQ2_NextServer_f, true}, {"vote", SV_Vote_f, true}, //#ifdef SVRANKING // {"topten", Rank_ListTop10_f, true}, //#endif {"drop", SV_Drop_f, true}, {"disconnect", SV_Drop_f, true}, {NULL, NULL} }; #endif #ifdef NQPROT ucmd_t nqucmds[] = { {"new", SVNQ_New_f, true}, {"spawn", SVNQ_Spawn_f, true}, {"begin", SVNQ_Begin_f, true}, {"prespawn", SVNQ_PreSpawn_f, true}, {"status", NULL}, {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"notarget", Cmd_Notarget_f}, {"fly", Cmd_Fly_f}, {"noclip", Cmd_Noclip_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, {"tell", SV_SayOne_f}, {"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one {"pings", SV_Pings_f}, {"ping", SVNQ_Ping_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"kick", NULL}, {"ban", NULL}, {"vote", SV_Vote_f}, /*DP download protocol*/ {"dlsize", SV_DownloadSize_f}, {"download", SV_BeginDownload_f}, {"sv_startdownload", SVDP_StartDownload_f}, /*userinfo stuff*/ {"setinfo", SV_SetInfo_f}, {"name", SVNQ_NQInfo_f}, {"color", SVNQ_NQColour_f}, {"playermodel", NULL}, {"playerskin", NULL}, {"rate", SV_Rate_f}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif /*various misc extensions*/ {"pext", SV_Pext_f, true}, {"enablecsqc", SV_EnableClientsCSQC}, {"disablecsqc", SV_DisableClientsCSQC}, {"challengeconnect", NULL}, #ifdef VOICECHAT {"voicetarg", SV_Voice_Target_f}, {"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/ {"muteall", SV_Voice_MuteAll_f}, /*disables*/ {"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/ #endif {NULL, NULL} }; #endif /* ================== SV_ExecuteUserCommand ================== */ void SV_ExecuteUserCommand (char *s, qboolean fromQC) { ucmd_t *u; client_t *oldhost = host_client; char adr[MAX_ADR_SIZE]; Con_DPrintf("Client command: %s\n", s); Cmd_TokenizeString (s, false, false); sv_player = host_client->edict; Cmd_ExecLevel=1; if (!fromQC && host_client->controlled) //now see if it's meant to be from a slave client { //'cmd 2 say hi' should char *a=Cmd_Argv(0), *e; int pnum = strtoul(a, &e, 10); if (e == a+1 && pnum >= 1 && pnum <= MAX_SPLITS) { client_t *sp; for (sp = host_client; sp; sp = sp->controlled) { if (!--pnum) { host_client = sp; break; } } sv_player = host_client->edict; s = Cmd_Args(); Cmd_ShiftArgs(1, false); } } #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) u = ucmdsq2; else #endif #ifdef NQPROT if (ISNQCLIENT(host_client)) u = nqucmds; else #endif u=ucmds; for ( ; u->name ; u++) if (!strcmp (Cmd_Argv(0), u->name) ) { if (!fromQC && !u->noqchandling) if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opertunity to parse out certain commands. { host_client = oldhost; return; } // SV_BeginRedirect (RD_CLIENT, host_client->language); if (u->func) u->func (); host_client = oldhost; // SV_EndRedirect (); return; } if (!u->name) { #ifdef HLSERVER if (HLSV_ClientCommand(host_client)) { host_client = oldhost; return; } #endif if (!fromQC) if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it. { host_client = oldhost; return; } #ifdef SVRANKING if (sv_cmdlikercon.value && host_client->rankid) { char remaining[1024]; int i; rankstats_t stats; if (!Rank_GetPlayerStats(host_client->rankid, &stats)) { host_client = oldhost; return; } Log_String(LOG_RCON, va("cmd from %s - %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), &net_from), host_client->name, s)); Con_TPrintf ("cmd from %s:\n%s\n" , host_client->name, s); SV_BeginRedirect (RD_CLIENT, host_client->language); remaining[0] = 0; for (i=0 ; i=sizeof(remaining)-1) { Con_Printf("cmd was too long\n"); host_client = oldhost; SV_EndRedirect (); Con_Printf ("cmd from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), &net_from), "Was too long - possible buffer overflow attempt"); return; } Q_strncatz(remaining, Cmd_Argv(i), sizeof(remaining)); Q_strncatz(remaining, " ", sizeof(remaining)); } Cmd_ExecuteString (remaining, stats.trustlevel); host_client = oldhost; SV_EndRedirect (); return; } #endif Con_TPrintf ("Bad user command: %s\n", Cmd_Argv(0)); } host_client = oldhost; SV_EndRedirect (); } int implevels[256]; qboolean SV_FilterImpulse(int imp, int level) { if (imp < 0 || imp > 255) return true; //erm if (implevels[imp] > level) return false; return true; } void SV_FilterImpulseInit(void) { char buffer[1024]; char *s; int lev; int imp; memset(implevels, 0, sizeof(implevels)); s = COM_LoadStackFile("impfiltr.cfg", buffer, sizeof(buffer), NULL); if (!s) Con_DPrintf("impfiltr.cfg not found. Impulse filters are disabled\n"); while(s) { s = COM_Parse(s); if (!s) return; imp = atoi(com_token); s = COM_Parse(s); if (!s) { Con_Printf("Unexpected eof in impfiltr.cfg\n"); return; } lev = atoi(com_token); if (imp > 255 || imp < 0 || lev < 0 || lev > RESTRICT_MAX) Con_Printf("impfiltr.cfg - bad paramters\n"); else implevels[imp] = lev; } } /* =========================================================================== USER CMD EXECUTION =========================================================================== */ #ifdef SERVERONLY /* =============== V_CalcRoll Used by view and sv_user =============== */ float V_CalcRoll (vec3_t angles, vec3_t velocity) { vec3_t forward, right, up; float sign; float side; float value; AngleVectors (angles, forward, right, up); side = DotProduct (velocity, right); sign = side < 0 ? -1 : 1; side = fabs(side); value = cl_rollangle.value; if (side < cl_rollspeed.value) side = side * value / cl_rollspeed.value; else side = value; return side*sign; } #endif //============================================================================ vec3_t pmove_mins, pmove_maxs; static qboolean AddEntityToPmove(edict_t *player, edict_t *check) { physent_t *pe; int solid = check->v->solid; int q1contents; if (pmove.numphysent == MAX_PHYSENTS) return false; pe = &pmove.physents[pmove.numphysent]; pe->notouch = !((int)player->xv->dimension_solid & (int)check->xv->dimension_hit); if (!((int)player->xv->dimension_hit & (int)check->xv->dimension_solid)) return true; if (!check->v->size[0]) //points are not meant to be solid return true; pmove.numphysent++; VectorCopy (check->v->origin, pe->origin); pe->info = NUM_FOR_EDICT(svprogfuncs, check); pe->nonsolid = solid == SOLID_TRIGGER; pe->isportal = solid == SOLID_PORTAL; q1contents = (int)check->v->skin; if (solid == SOLID_LADDER) q1contents = Q1CONTENTS_LADDER; //legacy crap switch(q1contents) { case Q1CONTENTS_WATER: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER; break; case Q1CONTENTS_LAVA: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_LAVA; break; case Q1CONTENTS_SLIME: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_SLIME; break; case Q1CONTENTS_SKY: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_SKY; break; case Q1CONTENTS_LADDER: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_LADDER; break; default: pe->forcecontentsmask = 0; break; } if (solid == SOLID_PORTAL || solid == SOLID_BSP) { if(progstype != PROG_H2) pe->angles[0]*=-1; //quake is wierd. I guess someone fixed it hexen2... or my code is buggy or something... pe->model = sv.models[(int)(check->v->modelindex)]; VectorCopy (check->v->angles, pe->angles); } else { pe->model = NULL; VectorCopy (check->v->mins, pe->mins); VectorCopy (check->v->maxs, pe->maxs); VectorClear (pe->angles); } return true; } /* ==================== AddLinksToPmove ==================== */ void AddLinksToPmove ( edict_t *player, areanode_t *node ) { int Q1_HullPointContents (hull_t *hull, int num, vec3_t p); link_t *l, *next; edict_t *check; int pl; int i; int solid; pl = EDICT_TO_PROG(svprogfuncs, player); // touch linked edicts for (l = node->edicts.next ; l != &node->edicts ; l = next) { next = l->next; check = (edict_t*)EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!AddEntityToPmove(player, check)) break; } } // recurse down both sides if (node->axis == -1) return; if (pmove_maxs[node->axis] > node->dist) AddLinksToPmove (player, node->children[0]); if (pmove_mins[node->axis] < node->dist) AddLinksToPmove (player, node->children[1]); } //ignores mins/maxs. //portals are expected to be weird. player movement code is nasty. void AddLinksToPmove_Force ( edict_t *player, areanode_t *node ) { link_t *l, *next; edict_t *check; int pl; // int i; int solid; pl = EDICT_TO_PROG(svprogfuncs, player); // touch linked edicts for (l = node->edicts.next ; l != &node->edicts ; l = next) { next = l->next; check = (edict_t*)EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { if (!AddEntityToPmove(player, check)) break; } } // recurse down both sides if (node->axis == -1) return; if (pmove_maxs[node->axis] > node->dist) AddLinksToPmove_Force (player, node->children[0]); if (pmove_mins[node->axis] < node->dist) AddLinksToPmove_Force (player, node->children[1]); } /* ================ AddAllEntsToPmove For debugging ================ */ void AddAllEntsToPmove (edict_t *player) { int e; edict_t *check; int i; int pl; pl = EDICT_TO_PROG(svprogfuncs, player); for (e=1 ; eisfree) continue; if (check->v->owner == pl) continue; if (check->v->solid == SOLID_BSP || check->v->solid == SOLID_BBOX || check->v->solid == SOLID_SLIDEBOX) { if (check == player) continue; for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!AddEntityToPmove(player, check)) break; } } } int SV_PMTypeForClient (client_t *cl, edict_t *ent) { #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) { //force noclip... This does create problems for closing demos. if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } #endif if (sv_brokenmovetypes.value) //this is to mimic standard qw servers, which don't support movetypes other than MOVETYPE_FLY. { //it prevents bugs from being visible in unsuspecting mods. if (cl && cl->spectator) { if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } if (ent->v->health <= 0) return PM_DEAD; return PM_NORMAL; } switch((int)ent->v->movetype) { case MOVETYPE_NOCLIP: /*older/vanilla clients have a b0rked spectator mode that we don't want to break*/ if (cl && cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; case MOVETYPE_WALLWALK: return PM_WALLWALK; case MOVETYPE_6DOF: return PM_6DOF; case MOVETYPE_FLY_WORLDONLY: case MOVETYPE_FLY: return PM_FLY; case MOVETYPE_NONE: return PM_NONE; case MOVETYPE_WALK: default: if (ent->v->health <= 0) return PM_DEAD; return PM_NORMAL; } } /* =========== SV_PreRunCmd =========== Done before running a player command. Clears the touch array */ qbyte *playertouch; size_t playertouchmax; void SV_PreRunCmd(void) { size_t max = MAX_EDICTS;//(sv.world.num_edicts+7)&~7; if (max > playertouchmax) { playertouchmax = max; BZ_Free(playertouch); playertouch = BZ_Malloc((playertouchmax>>3)+1); } memset(playertouch, 0, playertouchmax>>3); //timestamp it, so things can't go weird if (host_client) host_client->lastruncmd = sv.time * 1000; } void SV_RunCmdCleanup(void) { BZ_Free(playertouch); playertouch = NULL; playertouchmax = 0; } void Sh_CalcPointLight(vec3_t point, vec3_t light); /* =========== SV_RunCmd =========== */ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse) { extern int isPlugin; edict_t *ent; int i, n; int oldmsec; qboolean jumpable; vec3_t new_vel; vec3_t old_vel; // To prevent a infinite loop if (!recurse) { #ifdef NEWSPEEDCHEATPROT if (ucmd->msec && host_client->msecs > 500) host_client->msecs = 500; if (ucmd->msec > host_client->msecs) return; host_client->msecs -= ucmd->msec; #else // DMW copied this KK hack copied from QuakeForge anti-cheat // (also extra inside parm on all SV_RunCmds that follow) //FIXME: update protocol to use server's timestamps instead of msecs over the wire, obsoleting speed cheat checks (by allowing the server to clamp sanely). if (!host_client->last_check) { host_client->msecs = 0; host_client->last_check = realtime; } host_client->msecs += ucmd->msec; if ((tmp_time = realtime - host_client->last_check) >= sv_cheatspeedchecktime.value) { double tmp_time; tmp_time = tmp_time * 1000.0 * sv_cheatpc.value/100.0; if (host_client->msecs > tmp_time && isPlugin < 2) //debugging can result in WEIRD timings, so don't warn about weird timings if we're likely to get blocked out for long periods { host_client->msec_cheating++; SV_BroadcastTPrintf(PRINT_HIGH, "Speed cheat possibility, analyzing:\n %d>%.1f %d for: %s\n", host_client->msecs, tmp_time, host_client->msec_cheating, host_client->name); if (host_client->msec_cheating >= 2) { char adr[MAX_ADR_SIZE]; SV_BroadcastTPrintf(PRINT_HIGH, "%s was kicked for speedcheating (%s)\n", host_client->name, NET_AdrToString(adr, sizeof(adr), &host_client->netchan.remote_address)); host_client->drop = true; //drop later } } host_client->msecs = 0; host_client->last_check = realtime; } // end KK hack copied from QuakeForge anti-cheat //it's amazing how code get's copied around... #endif } if (SV_RunFullQCMovement(host_client, ucmd)) { return; } cmd = *ucmd; // chop up very long commands if (cmd.msec > 50) { oldmsec = ucmd->msec; cmd.msec = oldmsec/2; SV_RunCmd (&cmd, true); cmd.msec = oldmsec/2 + (oldmsec&1); //give them back their msec. cmd.impulse = 0; SV_RunCmd (&cmd, true); return; } host_frametime = ucmd->msec * 0.001; host_frametime *= sv.gamespeed; if (host_frametime > 0.1) host_frametime = 0.1; #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) { //spectators watching MVDs do not affect the running progs. player_mins[0] = -16; player_mins[1] = -16; player_mins[2] = -24; player_maxs[0] = 16; player_maxs[1] = 16; player_maxs[2] = 32; pmove.angles[0] = SHORT2ANGLE(ucmd->angles[0]); pmove.angles[1] = SHORT2ANGLE(ucmd->angles[1]); pmove.angles[2] = SHORT2ANGLE(ucmd->angles[2]); VectorCopy (host_client->specorigin, pmove.origin); VectorCopy (host_client->specvelocity, pmove.velocity); if (host_client->zquake_extensions & Z_EXT_PM_TYPE_NEW) pmove.pm_type = PM_SPECTATOR; else pmove.pm_type = PM_OLD_SPECTATOR; pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; pmove.waterjumptime = 0; pmove.numphysent = 1; pmove.physents[0].model = sv.world.worldmodel; pmove.cmd = *ucmd; pmove.hullnum = SV_HullNumForPlayer(0, player_mins, player_maxs); pmove.capsule = (sv_player->xv->geomtype == GEOMTYPE_CAPSULE); movevars.entgravity = 0; movevars.maxspeed = 0; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); movevars.watersinkspeed = *pm_watersinkspeed.string?pm_watersinkspeed.value:60; movevars.flyfriction = *pm_flyfriction.string?pm_flyfriction.value:4; for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } PM_PlayerMove (sv.gamespeed); VectorCopy (pmove.origin, host_client->specorigin); VectorCopy (pmove.velocity, host_client->specvelocity); return; } #endif #ifdef SVCHAT if (SV_ChatMove(ucmd->impulse)) { ucmd->buttons = 0; ucmd->impulse = 0; ucmd->forwardmove = ucmd->sidemove = ucmd->upmove = 0; } #endif if (!sv_player->v->fixangle) { sv_player->v->v_angle[0] = SHORT2ANGLE(ucmd->angles[0]); sv_player->v->v_angle[1] = SHORT2ANGLE(ucmd->angles[1]); sv_player->v->v_angle[2] = SHORT2ANGLE(ucmd->angles[2]); } #ifdef HEXEN2 if (progstype == PROG_H2) { //fixme: should probably support rtlights, but this is a server, so urgh. if (sv.world.worldmodel && sv.world.worldmodel->funcs.LightPointValues) { vec3_t diffuse, ambient, dir; float lev = 0; #if defined(RTLIGHTS) && !defined(SERVERONLY) Sh_CalcPointLight(sv_player->v->origin, ambient); lev += VectorLength(ambient); if (!r_shadow_realtime_world.ival || r_shadow_realtime_world_lightmaps.value) #endif { sv.world.worldmodel->funcs.LightPointValues(sv.world.worldmodel, sv_player->v->origin, ambient, diffuse, dir); lev += (VectorLength(ambient) + VectorLength(diffuse)/2.0)/256; } sv_player->xv->light_level = lev * 255; } else sv_player->xv->light_level = 128; //don't know, some dummy value. } #endif sv_player->v->button0 = ucmd->buttons & 1; sv_player->v->button2 = (ucmd->buttons >> 1) & 1; if (pr_allowbutton1.ival && progstype == PROG_QW) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. sv_player->v->button1 = ((ucmd->buttons >> 2) & 1); // DP_INPUTBUTTONS sv_player->xv->button3 = ((ucmd->buttons >> 2) & 1); sv_player->xv->button4 = ((ucmd->buttons >> 3) & 1); sv_player->xv->button5 = ((ucmd->buttons >> 4) & 1); sv_player->xv->button6 = ((ucmd->buttons >> 5) & 1); sv_player->xv->button7 = ((ucmd->buttons >> 6) & 1); sv_player->xv->button8 = ((ucmd->buttons >> 7) & 1); if (ucmd->impulse && SV_FilterImpulse(ucmd->impulse, host_client->trustlevel)) sv_player->v->impulse = ucmd->impulse; if (host_client->penalties & BAN_CUFF) { sv_player->v->impulse = 0; sv_player->v->button0 = 0; } if (host_client->state && host_client->protocol != SCP_BAD) { sv_player->xv->movement[0] = ucmd->forwardmove * host_frametime; sv_player->xv->movement[1] = ucmd->sidemove * host_frametime; sv_player->xv->movement[2] = ucmd->upmove * host_frametime; } WPhys_CheckVelocity(&sv.world, (wedict_t*)sv_player); // // angles // show 1/3 the pitch angle and all the roll angle if (sv_player->v->health > 0) { if (sv_player->v->movetype == MOVETYPE_6DOF) { sv_player->v->angles[PITCH] = -sv_player->v->v_angle[PITCH]; sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW]; sv_player->v->angles[ROLL] = sv_player->v->v_angle[ROLL]; } else { if (!sv_player->v->fixangle) { sv_player->v->angles[PITCH] = -sv_player->v->v_angle[PITCH]/3; sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW]; } sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; } } if (SV_PlayerPhysicsQC && !host_client->spectator) { //player movement tweaks that fuck over player prediction. pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; WPhys_RunEntity(&sv.world, (wedict_t*)sv_player); return; } if (!host_client->spectator) { vec_t oldvz; pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); oldvz = sv_player->v->velocity[2]; if (progstype != PROG_QW) { jumpable = ((int)sv_player->v->flags & FL_JUMPRELEASED) && ((int)sv_player->v->flags & FL_ONGROUND); pmove.waterjumptime = sv_player->v->teleport_time; if (pmove.waterjumptime > sv.time) sv_player->v->flags = (int)sv_player->v->flags | FL_WATERJUMP; } else jumpable = false; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_PlayerPreThink(); else #endif if (pr_global_ptrs->PlayerPreThink) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PlayerPreThink); if (progstype != PROG_QW) { if (sv_player->v->velocity[2] == 225 && sv_player->v->teleport_time > sv.time) { sv_player->v->velocity[2] = oldvz; // Con_Printf("Waterjump detected\n"); } sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = pmove.waterjumptime; if (jumpable && !((int)sv_player->v->flags & FL_JUMPRELEASED)) //hmm... a jump was hit. sv_player->v->velocity[2] -= 270; } WPhys_RunThink (&sv.world, (wedict_t*)sv_player); if (host_client->state && host_client->protocol == SCP_BAD) { //botclients update their movement during prethink. make sure we use that stuff. ucmd->angles[0] = (int)(sv_player->v->v_angle[0] * (65535/360.0f)); ucmd->angles[1] = (int)(sv_player->v->v_angle[1] * (65535/360.0f)); ucmd->angles[2] = (int)(sv_player->v->v_angle[2] * (65535/360.0f)); if (host_frametime) { ucmd->forwardmove = sv_player->xv->movement[0] / host_frametime; ucmd->sidemove = sv_player->xv->movement[1] / host_frametime; ucmd->upmove = sv_player->xv->movement[2] / host_frametime; } else { ucmd->forwardmove = 0; ucmd->sidemove = 0; ucmd->upmove = 0; } } } // memset(&pmove, 0, sizeof(pmove)); // memset(&movevars, 0, sizeof(movevars)); pmove.player_mins[0] = sv_player->v->mins[0]; pmove.player_mins[1] = sv_player->v->mins[1]; pmove.player_mins[2] = sv_player->v->mins[2]; pmove.player_maxs[0] = sv_player->v->maxs[0]; pmove.player_maxs[1] = sv_player->v->maxs[1]; pmove.player_maxs[2] = sv_player->v->maxs[2]; VectorCopy(sv_player->xv->gravitydir, pmove.gravitydir); VectorCopy(sv_player->v->origin, pmove.origin); VectorCopy(sv_player->v->oldorigin, pmove.safeorigin); pmove.safeorigin_known = true; VectorCopy (sv_player->v->velocity, pmove.velocity); VectorCopy (sv_player->v->v_angle, pmove.angles); pmove.pm_type = SV_PMTypeForClient (host_client, sv_player); pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; if (progstype != PROG_QW) //this is just annoying. pmove.waterjumptime = sv_player->v->teleport_time - sv.time; else pmove.waterjumptime = sv_player->v->teleport_time; pmove.numphysent = 1; pmove.physents[0].model = sv.world.worldmodel; pmove.cmd = *ucmd; pmove.skipent = -1; pmove.capsule = (sv_player->xv->geomtype == GEOMTYPE_CAPSULE); movevars.entgravity = host_client->entgravity/movevars.gravity; movevars.maxspeed = host_client->maxspeed; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); movevars.watersinkspeed = *pm_watersinkspeed.string?pm_watersinkspeed.value:60; movevars.flyfriction = *pm_flyfriction.string?pm_flyfriction.value:4; // should already be folded into host_client->maxspeed // if (sv_player->xv->hasted) // movevars.maxspeed*=sv_player->xv->hasted; for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } sv_player->xv->pmove_flags = (int)sv_player->xv->pmove_flags & ~PMF_LADDER; //assume not touching ladder trigger #if 1 AddLinksToPmove ( sv_player, sv.world.areanodes ); #else AddAllEntsToPmove (sv_player); #endif AddLinksToPmove_Force ( sv_player, &sv.world.portallist ); if ((int)sv_player->xv->pmove_flags & PMF_LADDER) pmove.onladder = true; else pmove.onladder = false; pmove.world = &sv.world; #if 0 { int before, after; before = PM_TestPlayerPosition (pmove.origin); PlayerMove (); after = PM_TestPlayerPosition (pmove.origin); if (sv_player->v->health > 0 && before && !after ) Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name); } #else PM_PlayerMove (sv.gamespeed); #endif pmove.world = NULL; { vec3_t delta; VectorSubtract (pmove.angles, sv_player->v->v_angle, delta); if (delta[0] || delta[1] || delta[2]) { if (host_client->fteprotocolextensions2 & PEXT2_SETANGLEDELTA) { client_t *cl = ClientReliableWrite_BeginSplit(host_client, svcfte_setangledelta, 7); for (i=0 ; i < 3 ; i++) ClientReliableWrite_Angle16 (cl, delta[i]); } else { client_t *cl = ClientReliableWrite_BeginSplit(host_client, svc_setangle, 7); for (i=0 ; i < 3 ; i++) ClientReliableWrite_Angle (cl, pmove.angles[i]); } } } host_client->jump_held = pmove.jump_held; if (progstype != PROG_QW) //this is just annoying. { if (pmove.waterjumptime) sv_player->v->teleport_time = pmove.waterjumptime + sv.time; } else sv_player->v->teleport_time = pmove.waterjumptime; sv_player->v->waterlevel = pmove.waterlevel; if (pmove.watertype & FTECONTENTS_SOLID) sv_player->v->watertype = Q1CONTENTS_SOLID; else if (pmove.watertype & FTECONTENTS_SKY) sv_player->v->watertype = Q1CONTENTS_SKY; else if (pmove.watertype & FTECONTENTS_LAVA) sv_player->v->watertype = Q1CONTENTS_LAVA; else if (pmove.watertype & FTECONTENTS_SLIME) sv_player->v->watertype = Q1CONTENTS_SLIME; else if (pmove.watertype & FTECONTENTS_WATER) sv_player->v->watertype = Q1CONTENTS_WATER; else sv_player->v->watertype = Q1CONTENTS_EMPTY; if (pmove.onground) { sv_player->v->flags = (int)sv_player->v->flags | FL_ONGROUND; sv_player->v->groundentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM(svprogfuncs, pmove.physents[pmove.groundent].info)); } else sv_player->v->flags = (int)sv_player->v->flags & ~FL_ONGROUND; VectorCopy (pmove.safeorigin, sv_player->v->oldorigin); VectorCopy (pmove.origin, sv_player->v->origin); VectorCopy (pmove.angles, sv_player->v->v_angle); // VectorCopy (pmove.gravitydir, sv_player->xv->gravitydir); if (pmove.gravitydir[0] || pmove.gravitydir[1] || (pmove.gravitydir[2] && pmove.gravitydir[2] != -1)) { if (!sv_player->v->fixangle) { //FIXME: bound to pmove.gravitydir vec3_t view[3]; vec3_t surf[3]; vec3_t fwd, up; AngleVectors(sv_player->v->v_angle, view[0], view[1], view[2]); /*calculate the surface axis with up from the pmove code and right/forwards relative to the player's directions*/ VectorNegate(pmove.gravitydir, surf[2]); CrossProduct(view[0], surf[2], surf[1]); VectorNormalize(surf[1]); CrossProduct(surf[2], surf[1], surf[0]); /*interpolate the forward direction to be 1/3rd the player, and 2/3rds the surface forward*/ VectorInterpolate(surf[0], 0.333, view[0], fwd); CrossProduct(surf[1], fwd, up); /*we have our player's new axis*/ VectorAngles(fwd, up, sv_player->v->angles); } } pmove.player_mins[0] = -16; pmove.player_mins[1] = -16; pmove.player_mins[2] = -24; pmove.player_maxs[0] = 16; pmove.player_maxs[1] = 16; pmove.player_maxs[2] = 32; VectorCopy(sv_player->v->velocity, old_vel); VectorCopy(pmove.velocity, new_vel); if (progstype == PROG_QW) VectorCopy(new_vel, sv_player->v->velocity); if (!host_client->spectator) { // link into place and touch triggers World_LinkEdict (&sv.world, (wedict_t*)sv_player, true); /* for (i = 0; i < pmove.numphysent; i++) { } */ // touch other objects for (i=0 ; iv->origin, sv_player->v->origin, dir); VectorNormalize(dir); VectorCopy(sv_player->v->velocity, svel); VectorNormalize(svel); vel = DotProduct(svel, dir); VectorMA(ent->v->velocity, sv_pushplayers.value*vel, dir, ent->v->velocity); } } if (pmove.physents[pmove.touchindex[i]].notouch) continue; n = pmove.physents[pmove.touchindex[i]].info; ent = EDICT_NUM(svprogfuncs, n); if (n >= playertouchmax || playertouch[n>>3]&(1<<(n&7))) continue; playertouch[n>>3] |= 1 << (n&7); if (ent->v->touch) { if (progstype != PROG_QW && VectorCompare(sv_player->v->velocity, old_vel)) { VectorCopy(pmove.touchvel[i], old_vel); VectorCopy(pmove.touchvel[i], sv_player->v->velocity); } sv.world.Event_Touch(&sv.world, (wedict_t*)ent, (wedict_t*)sv_player); } if (sv_player->v->touch && !ent->isfree) sv.world.Event_Touch(&sv.world, (wedict_t*)sv_player, (wedict_t*)ent); } } if (progstype != PROG_QW) { if (VectorCompare(sv_player->v->velocity, old_vel)) VectorCopy(new_vel, sv_player->v->velocity); } } /* =========== SV_PostRunCmd =========== Done after running a player command. */ void SV_PostRunCmd(void) { // run post-think if (!svprogfuncs) return; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Q1QVM_PostThink(); } else #endif { if (!host_client->spectator) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (pr_global_ptrs->PlayerPostThink) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PlayerPostThink); WPhys_RunNewmis (&sv.world); } else if (SpectatorThink) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorThink); } } } void SV_ReadPrydonCursor(void) { float f; int entnum; eval_t *cursor_screen, *cursor_start, *cursor_impact, *cursor_entitynumber; if (svprogfuncs) { cursor_screen = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_screen", NULL); cursor_start = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_start", NULL); cursor_impact = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_endpos", NULL); cursor_entitynumber = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_ent", NULL); } else { cursor_screen = NULL; cursor_start = NULL; cursor_impact = NULL; cursor_entitynumber = NULL; } f = MSG_ReadShort() * (1.0f / 32767.0f); if (cursor_screen) cursor_screen->_vector[0] = f; f = MSG_ReadShort() * (1.0f / 32767.0f); if (cursor_screen) cursor_screen->_vector[1] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->_vector[0] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->_vector[1] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->_vector[2] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->_vector[0] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->_vector[1] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->_vector[2] = f; entnum = MSGSV_ReadEntity(host_client); if (entnum >= sv.world.max_edicts) { Con_DPrintf("SV_ReadPrydonCursor: client sent bad cursor_entitynumber\n"); entnum = 0; } // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (!svprogfuncs || EDICT_NUM(svprogfuncs, entnum)->isfree) entnum = 0; if (msg_badread) Con_Printf("SV_ReadPrydonCursor: badread at %s:%i\n", __FILE__, __LINE__); if (cursor_entitynumber) cursor_entitynumber->edict = entnum; } void SV_ReadQCRequest(void) { int e; char args[8]; char *rname; func_t f; int i; globalvars_t *pr_globals; if (!svprogfuncs) { msg_badread = true; return; } pr_globals = PR_globals(svprogfuncs, PR_CURRENT); for (i = 0; ; i++) { if (i >= sizeof(args)-1) { if (MSG_ReadByte() != ev_void) { msg_badread = true; return; } goto done; } switch(MSG_ReadByte()) { case ev_void: goto done; case ev_float: args[i] = 'f'; G_FLOAT(OFS_PARM0+i*3) = MSG_ReadFloat(); break; case ev_vector: args[i] = 'v'; G_FLOAT(OFS_PARM0+i*3+0) = MSG_ReadFloat(); G_FLOAT(OFS_PARM0+i*3+1) = MSG_ReadFloat(); G_FLOAT(OFS_PARM0+i*3+2) = MSG_ReadFloat(); break; case ev_integer: args[i] = 'i'; G_INT(OFS_PARM0+i*3) = MSG_ReadLong(); break; case ev_string: args[i] = 's'; G_INT(OFS_PARM0+i*3) = PR_TempString(svprogfuncs, MSG_ReadString()); break; case ev_entity: args[i] = 'e'; e = MSGSV_ReadEntity(host_client); if (e < 0 || e >= sv.world.num_edicts) e = 0; G_INT(OFS_PARM0+i*3) = EDICT_TO_PROG(svprogfuncs, EDICT_NUM(svprogfuncs, e)); break; } } done: args[i] = 0; rname = MSG_ReadString(); if (i) rname = va("Cmd_%s_%s", rname, args); else rname = va("Cmd_%s", rname); f = PR_FindFunction(svprogfuncs, rname, PR_ANY); if (f) { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram(svprogfuncs, f); } else SV_ClientPrintf(host_client, PRINT_HIGH, "qcrequest \"%s\" not supported\n", rname); } void SV_AckEntityFrame(client_t *cl, int framenum) { #ifdef PEXT_CSQC if (cl->lastsequence_acknowledged + UPDATE_BACKUP > framenum) { int i; for (i = cl->lastsequence_acknowledged+1; i < framenum; i++) SV_CSQC_DroppedPacket(cl, i); } else { /*too much loss, we don't know what was sent when, so reset the entire entity state*/ SV_CSQC_DropAll(cl); } #endif cl->lastsequence_acknowledged = framenum; } /* =================== SV_ExecuteClientMessage The current net_message is parsed for the given client =================== */ void SV_ExecuteClientMessage (client_t *cl) { client_t *split = cl; int c; char *s; usercmd_t oldest, oldcmd, newcmd; client_frame_t *frame; vec3_t o; int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash, i; // calc ping time if (cl->frameunion.frames) { //split screen doesn't always have frames. frame = &cl->frameunion.frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; if (cl->lastsequence_acknowledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged) { /*note that if there is packetloss, we can change a single frame's ping_time multiple times this means that the 'ping' is more latency than ping times*/ if (frame->ping_time == -1 || !sv_ping_ignorepl.ival) frame->ping_time = realtime - frame->senttime; //no more phenomanally low pings please if (cl->spectator) cl->delay = 0; else { float diff = frame->ping_time*1000 - sv_minping.value; if (fabs(diff) > 1) { //FIXME: we should use actual arrival times instead, so we don't get so much noise and seesawing. diff = bound(-25, diff, 25); //don't swing wildly cl->delay -= 0.001*(diff/25); //scale towards the ideal value cl->delay = bound(0, cl->delay, 1); //but make sure things don't go crazy } } if (cl->penalties & BAN_LAGGED) if (cl->delay < 0.2) cl->delay = 0.2; } if (sv_antilag.ival) { /* extern cvar_t temp1; if (temp1.ival) frame = &cl->frameunion.frames[(cl->netchan.incoming_acknowledged+temp1.ival) & UPDATE_MASK]; */ #ifdef warningmsg #pragma warningmsg("FIXME: make antilag optionally support non-player ents too") #endif for (i = 0; i < sv.allocated_client_slots; i++) { cl->laggedents[i].present = frame->playerpresent[i]; if (cl->laggedents[i].present) VectorCopy(frame->playerpositions[i], cl->laggedents[i].laggedpos); } cl->laggedents_count = sv.allocated_client_slots; cl->laggedents_frac = sv_antilag_frac.value; } else cl->laggedents_count = 0; } else { Con_Printf("Server bug: No frames!\n"); cl->send_message = false; return; //shouldn't happen... } // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations if (cl->frameunion.frames) { //split screen doesn't always have frames. cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].move_msecs = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizein = net_message.cursize; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizeout = 0; } host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SVQW_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; // Con_Printf("(%s) %i: %i\n", cl->name, msg_readcount, c); switch (c) { default: Con_Printf ("SVQW_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clc_nop: break; case clc_delta: cl->delta_sequence = MSG_ReadByte (); break; case clc_move: if (split == cl) { //only the first player is checksummed. its pointless as a security measure now quake is open source. checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); //only the first player has packetloss calculated. split->lossage = MSG_ReadByte(); } else { checksumIndex = checksum = 0; if (split) split->lossage = cl->lossage; } MSG_ReadDeltaUsercmd (&nullcmd, &oldest); MSG_ReadDeltaUsercmd (&oldest, &oldcmd); MSG_ReadDeltaUsercmd (&oldcmd, &newcmd); if (!split) break; // either someone is trying to cheat, or they sent input commands for splitscreen clients they no longer own. split->localtime = sv.time; if (split->frameunion.frames) split->frameunion.frames[split->netchan.outgoing_sequence&UPDATE_MASK].move_msecs = newcmd.msec; if (split->state == cs_spawned) { if (split == cl) { // if the checksum fails, ignore the rest of the packet calculatedChecksum = COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", split->name, split->netchan.incoming_sequence, checksum, calculatedChecksum); break; } } if (split->penalties & BAN_CRIPPLED) { split->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; oldcmd.forwardmove = 0; newcmd.forwardmove = 0; split->lastcmd.sidemove = 0; oldest.sidemove = 0; oldcmd.sidemove = 0; newcmd.sidemove = 0; split->lastcmd.upmove = 0; oldest.upmove = 0; oldcmd.upmove = 0; newcmd.upmove = 0; } host_client = split; sv_player = split->edict; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { SVHL_RunPlayerCommand(split, &oldest, &oldcmd, &newcmd); } else #endif if (!sv.paused) { if (sv_nqplayerphysics.ival) { //store the info for the physics code to pick up the next time it ticks. //yeah, nq sucks. split->isindependant = false; if (!split->edict->v->fixangle) { split->edict->v->v_angle[0] = newcmd.angles[0]* (360.0/65536); split->edict->v->v_angle[1] = newcmd.angles[1]* (360.0/65536); split->edict->v->v_angle[2] = newcmd.angles[2]* (360.0/65536); } if (newcmd.impulse)// && SV_FilterImpulse(newcmd.impulse, host_client->trustlevel)) split->edict->v->impulse = newcmd.impulse; split->edict->v->button0 = newcmd.buttons & 1; split->edict->v->button2 = (newcmd.buttons >> 1) & 1; if (pr_allowbutton1.ival) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. split->edict->v->button1 = ((newcmd.buttons >> 2) & 1); // DP_INPUTBUTTONS split->edict->xv->button3 = ((newcmd.buttons >> 2) & 1); split->edict->xv->button4 = ((newcmd.buttons >> 3) & 1); split->edict->xv->button5 = ((newcmd.buttons >> 4) & 1); split->edict->xv->button6 = ((newcmd.buttons >> 5) & 1); split->edict->xv->button7 = ((newcmd.buttons >> 6) & 1); split->edict->xv->button8 = ((newcmd.buttons >> 7) & 1); } else { //run player physics instantly. split->isindependant = true; SV_PreRunCmd(); if (net_drop < 20) { while (net_drop > 2) { SV_RunCmd (&split->lastcmd, false); net_drop--; } if (net_drop > 1) SV_RunCmd (&oldest, false); if (net_drop > 0) SV_RunCmd (&oldcmd, false); } SV_RunCmd (&newcmd, false); if (!SV_PlayerPhysicsQC || host_client->spectator) SV_PostRunCmd(); } } else { if (newcmd.impulse)// && SV_FilterImpulse(newcmd.impulse, host_client->trustlevel)) sv_player->v->impulse = newcmd.impulse; } split->lastcmd = newcmd; split->lastcmd.buttons = 0; // avoid multiple fires on lag } split = split->controlled; //so the next splitscreen client gets the next packet. host_client = cl; sv_player = cl->edict; break; case clcfte_prydoncursor: SV_ReadPrydonCursor(); break; case clcfte_qcrequest: SV_ReadQCRequest(); break; #ifdef TERRAIN case clcfte_brushedit: if (!SV_Parse_BrushEdit()) { SV_DropClient (cl); return; } break; #endif case clc_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); host_client = cl; sv_player = cl->edict; break; case clc_tmove: o[0] = MSG_ReadCoord(); o[1] = MSG_ReadCoord(); o[2] = MSG_ReadCoord(); // only allowed by spectators #ifdef SERVER_DEMO_PLAYBACK if (sv.mvdplayback) { VectorCopy(o, host_client->specorigin); } else #endif if (host_client->spectator) { VectorCopy(o, sv_player->v->origin); World_LinkEdict(&sv.world, (wedict_t*)sv_player, false); } break; case clc_upload: SV_NextUpload(); break; #ifdef VOICECHAT case clcfte_voicechat: SV_VoiceReadPacket(); break; #endif case clcdp_ackframe: cl->delta_sequence = MSG_ReadLong(); SV_AckEntityFrame(cl, cl->delta_sequence); break; } } SV_AckEntityFrame(cl, cl->netchan.incoming_acknowledged); host_client = NULL; sv_player = NULL; } #ifdef Q2SERVER void SVQ2_ExecuteClientMessage (client_t *cl) { enum clcq2_ops_e c; char *s; usercmd_t oldest, oldcmd, newcmd; q2client_frame_t *frame; qboolean move_issued = false; //only allow one move command int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash; int lastframe; if (!ge) { Con_Printf("Q2 client without Q2 server\n"); SV_DropClient(cl); } // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // calc ping time if (cl->netchan.outgoing_sequence - cl->netchan.incoming_acknowledged > Q2UPDATE_MASK) { cl->delay -= 0.001; if (cl->delay < 0) cl->delay = 0; } else { frame = &cl->frameunion.q2frames[cl->netchan.incoming_acknowledged & Q2UPDATE_MASK]; if (frame->senttime != -1) { int ping_time = (int)(realtime*1000) - frame->senttime; //no more phenomanally low pings please if (ping_time > sv_minping.value+1) { cl->delay -= 0.001; if (cl->delay < 0) cl->delay = 0; } if (ping_time < sv_minping.value) { cl->delay += 0.001; if (cl->delay > 1) cl->delay = 1; } frame->senttime = -1; frame->ping_time = ping_time; } } // save time for ping calculations // cl->frameunion.q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].senttime = realtime*1000; // cl->frameunion.q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].ping_time = -1; host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SVQ2_ExecuteClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; switch (c) { default: Con_Printf ("SVQ2_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clcq2_nop: break; case clcq2_move: if (move_issued) return; // someone is trying to cheat... move_issued = true; checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); lastframe = MSG_ReadLong(); if (lastframe != host_client->delta_sequence) { cl->delta_sequence = lastframe; } MSGQ2_ReadDeltaUsercmd (&nullcmd, &oldest); MSGQ2_ReadDeltaUsercmd (&oldest, &oldcmd); MSGQ2_ReadDeltaUsercmd (&oldcmd, &newcmd); if ( cl->state != cs_spawned ) break; // if the checksum fails, ignore the rest of the packet calculatedChecksum = Q2COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum); return; } if (cl->penalties & BAN_CRIPPLED) { cl->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; newcmd.forwardmove = 0; cl->lastcmd.sidemove = 0; oldest.sidemove = 0; newcmd.sidemove = 0; cl->lastcmd.upmove = 0; oldest.upmove = 0; newcmd.upmove = 0; } host_client->q2edict->client->ping = SV_CalcPing (host_client, false); if (!sv.paused) { if (net_drop < 20) { while (net_drop > 2) { ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&cl->lastcmd); net_drop--; } if (net_drop > 1) ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldest); if (net_drop > 0) ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldcmd); } ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&newcmd); } cl->lastcmd = newcmd; break; case clcq2_userinfo: strncpy (cl->userinfo, MSG_ReadString (), sizeof(cl->userinfo)-1); ge->ClientUserinfoChanged (cl->q2edict, cl->userinfo); //tell the gamecode SV_ExtractFromUserinfo(cl, true); //let the server routines know break; case clcq2_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); host_client = cl; sv_player = cl->edict; if (cl->state >= cs_connected) return; // disconnect command break; #ifdef VOICECHAT case clcq2_voicechat: SV_VoiceReadPacket(); break; #endif } } } #endif #ifdef NQPROT void SVNQ_ReadClientMove (usercmd_t *move) { int i; int bits; client_frame_t *frame; float timesincelast; float cltime; frame = &host_client->frameunion.frames[host_client->netchan.incoming_acknowledged & UPDATE_MASK]; if (host_client->protocol == SCP_DARKPLACES7 || (host_client->fteprotocolextensions2 & PEXT2_PREDINFO)) host_client->last_sequence = MSG_ReadLong (); else host_client->last_sequence = 0; cltime = MSG_ReadFloat (); if (cltime < move->fservertime) cltime = move->fservertime; if (cltime > sv.time) cltime = sv.time; if (cltime < sv.time - 2) //if you do lag more than this, you won't get your free time. cltime = sv.time - 2; timesincelast = cltime - move->fservertime; move->fservertime = cltime; move->servertime = move->fservertime*1000; frame->ping_time = sv.time - cltime; if (frame->ping_time*1000 > sv_minping.value+1) { host_client->delay -= 0.001; if (host_client->delay < 0) host_client->delay = 0; } if (frame->ping_time*1000 < sv_minping.value) { host_client->delay += 0.001; if (host_client->delay > 1) host_client->delay = 1; } // read current angles for (i=0 ; i<3 ; i++) { if ((host_client->protocol == SCP_FITZ666 || host_client->protocol == SCP_PROQUAKE)) host_client->edict->v->v_angle[i] = MSG_ReadAngle16 (); else host_client->edict->v->v_angle[i] = MSG_ReadAngle (); move->angles[i] = ANGLE2SHORT(host_client->edict->v->v_angle[i]); } // read movement move->forwardmove = MSG_ReadShort (); move->sidemove = MSG_ReadShort (); move->upmove = MSG_ReadShort (); move->msec=bound(0, timesincelast*1000, 255); frame->move_msecs = timesincelast*1000; // read buttons if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7 || (host_client->fteprotocolextensions2 & PEXT2_PRYDONCURSOR)) bits = MSG_ReadLong(); else bits = MSG_ReadByte (); move->buttons = bits; i = MSG_ReadByte (); if (i) move->impulse = i; if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7 || (host_client->fteprotocolextensions2 & PEXT2_PRYDONCURSOR)) { SV_ReadPrydonCursor(); } if (SV_RunFullQCMovement(host_client, move)) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_PostThink(); else #endif { if (pr_global_struct->PlayerPostThink) PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); } host_client->isindependant = true; return; } // if (i && SV_FilterImpulse(i, host_client->trustlevel)) // host_client->edict->v->impulse = i; host_client->edict->v->button0 = bits & 1; host_client->edict->v->button2 = (bits >> 1) & 1; if (pr_allowbutton1.ival && progstype == PROG_QW) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. host_client->edict->v->button1 = ((bits >> 2) & 1); // DP_INPUTBUTTONS host_client->edict->xv->button3 = ((bits >> 2) & 1); host_client->edict->xv->button4 = ((bits >> 3) & 1); host_client->edict->xv->button5 = ((bits >> 4) & 1); host_client->edict->xv->button6 = ((bits >> 5) & 1); host_client->edict->xv->button7 = ((bits >> 6) & 1); host_client->edict->xv->button8 = ((bits >> 7) & 1); if (host_client->last_sequence && !sv_nqplayerphysics.ival) { host_frametime = timesincelast; host_client->isindependant = true; SV_PreRunCmd(); SV_RunCmd (move, false); SV_PostRunCmd(); } else { if (i) host_client->edict->v->impulse = i; host_client->isindependant = false; } } void SVNQ_ExecuteClientMessage (client_t *cl) { int c; char *s; client_frame_t *frame; cl->netchan.outgoing_sequence++; cl->netchan.incoming_acknowledged = cl->netchan.outgoing_sequence-1; // calc ping time frame = &cl->frameunion.frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; frame->ping_time = -1; // make sure the reply sequence number matches the incoming // sequence number // if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; // else // cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].move_msecs = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizein = net_message.cursize; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizeout = 0; host_client = cl; sv_player = host_client->edict; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; while (1) { if (msg_badread) { Con_Printf ("SVNQ_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; switch (c) { default: Con_Printf ("SVNQ_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clc_disconnect: host_client = cl; sv_player = cl->edict; SV_Drop_f(); return; case clc_nop: break; // case clc_delta: // cl->delta_sequence = MSG_ReadByte (); // break; case clc_move: SVNQ_ReadClientMove (&host_client->lastcmd); // cmd = host_client->lastcmd; // SV_ClientThink(); break; case clc_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); host_client = cl; sv_player = cl->edict; if (cl->state < cs_connected) return; break; case clcfte_qcrequest: SV_ReadQCRequest(); break; case clcdp_ackframe: cl->delta_sequence = MSG_ReadLong(); SV_AckEntityFrame(cl, cl->delta_sequence); break; case clcdp_ackdownloaddata: SV_DarkPlacesDownloadAck(cl); break; #ifdef VOICECHAT case clcfte_voicechat: SV_VoiceReadPacket(); break; #endif } } } #endif /* ============== SV_UserInit ============== */ void SV_UserInit (void) { #ifdef VOICECHAT Cvar_Register (&sv_voip, cvargroup_serverpermissions); Cvar_Register (&sv_voip_echo, cvargroup_serverpermissions); Cvar_Register (&sv_voip_record, cvargroup_serverpermissions); #endif #ifdef SERVERONLY Cvar_Register (&cl_rollspeed, "Prediction stuff"); Cvar_Register (&cl_rollangle, "Prediction stuff"); #endif Cvar_Register (&sv_chatfilter, cvargroup_serverpermissions); Cvar_Register (&sv_spectalk, cvargroup_servercontrol); Cvar_Register (&sv_mapcheck, cvargroup_servercontrol); Cvar_Register (&sv_fullredirect, cvargroup_servercontrol); Cvar_Register (&sv_antilag, cvargroup_servercontrol); Cvar_Register (&sv_antilag_frac, cvargroup_servercontrol); #ifndef NEWSPEEDCHEATPROT Cvar_Register (&sv_cheatpc, cvargroup_servercontrol); Cvar_Register (&sv_cheatspeedchecktime, cvargroup_servercontrol); #endif Cvar_Register (&sv_playermodelchecks, cvargroup_servercontrol); Cvar_Register (&sv_getrealip, cvargroup_servercontrol); Cvar_Register (&sv_realip_kick, cvargroup_servercontrol); Cvar_Register (&sv_realiphostname_ipv4, cvargroup_servercontrol); Cvar_Register (&sv_realiphostname_ipv6, cvargroup_servercontrol); Cvar_Register (&sv_realip_timeout, cvargroup_servercontrol); Cvar_Register (&sv_pushplayers, cvargroup_servercontrol); Cvar_Register (&sv_protocol_nq, cvargroup_servercontrol); Cvar_Register (&sv_pure, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_interval, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_messages, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_silencetime, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_suicide, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_sendmessage, cvargroup_servercontrol); Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions); Cvar_Register(&cmd_gamecodelevel, "Access controls"); Cvar_Register(&cmd_allowaccess, "Access controls"); Cvar_Register (&votelevel, sv_votinggroup); Cvar_Register (&voteminimum, sv_votinggroup); Cvar_Register (&votepercent, sv_votinggroup); Cvar_Register (&votetime, sv_votinggroup); Cvar_Register (&sv_brokenmovetypes, "Backwards compatability"); Cvar_Register (&sv_edgefriction, "netquake compatability"); } static vec3_t forward, right, up, wishdir; static float *origin, *velocity, *angles; static float wishspeed; extern cvar_t sv_accelerate, sv_friction; static qboolean onground; /* ================== SV_UserFriction ================== */ static void SV_UserFriction (void) { extern cvar_t sv_stopspeed; float *vel; float speed, newspeed, control; vec3_t start, stop; float friction; trace_t trace; vel = velocity; speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = origin[0] + vel[0]/speed*16; start[1] = stop[1] = origin[1] + vel[1]/speed*16; start[2] = origin[2] + sv_player->v->mins[2]; stop[2] = start[2] - 34; trace = World_Move (&sv.world, start, vec3_origin, vec3_origin, stop, true, (wedict_t*)sv_player); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val && val->_float) // friction *= val->_float; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime*control*friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; vel[2] = vel[2] * newspeed; } static void SV_Accelerate (void) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*host_frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishdir[i]; } static void SV_AirAccelerate (vec3_t wishveloc) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalize (wishveloc); if (wishspd > 30) wishspd = 30; currentspeed = DotProduct (velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; // accelspeed = sv_accelerate.value * host_frametime; accelspeed = sv_accelerate.value*wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishveloc[i]; } /* =================== SV_AirMove =================== */ static void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove; float scale, maxspeed; AngleVectors (sv_player->v->angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < sv_player->v->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ( (int)sv_player->v->movetype != MOVETYPE_WALK) wishvel[2] = cmd.upmove; else wishvel[2] = 0; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalize(wishdir); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; maxspeed=sv_player->xv->maxspeed;//FIXME: This isn't fully compatible code... if (sv_player->xv->hasted) maxspeed*=sv_player->xv->hasted; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } if ( sv_player->v->movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, velocity); } else if ( onground ) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } static void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; float scale; float maxspeed; // // user intentions // AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = Length(wishvel); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; // val = GetEdictFieldValue(sv_player, "maxspeed", &maxspeedcache); // if (val && val->_float) // maxspeed = sv_maxspeed.value*val->_float; // else maxspeed = host_client->maxspeed; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } wishspeed *= 0.7; // // water friction // speed = Length (velocity); if (speed) { // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val&&val->_float) // newspeed = speed - host_frametime * speed * sv_friction.value*val->_float; // else newspeed = speed - host_frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; VectorScale (velocity, newspeed/speed, velocity); } else newspeed = 0; // // water acceleration // if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed * wishvel[i]; } static void SV_WaterJump (void) { if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) { sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = 0; } sv_player->v->velocity[0] = sv_player->v->movedir[0]; sv_player->v->velocity[1] = sv_player->v->movedir[1]; } void SV_ClientThink (void) { vec3_t v_angle; cmd = host_client->lastcmd; sv_player = host_client->edict; if (host_client->state && host_client->protocol != SCP_BAD) { sv_player->xv->movement[0] = cmd.forwardmove; sv_player->xv->movement[1] = cmd.sidemove; sv_player->xv->movement[2] = cmd.upmove; } if (SV_PlayerPhysicsQC && !host_client->spectator) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SV_PlayerPhysicsQC); return; } if (sv_player->v->movetype == MOVETYPE_NONE) return; onground = (int)sv_player->v->flags & FL_ONGROUND; origin = sv_player->v->origin; velocity = sv_player->v->velocity; // DropPunchAngle (); // // if dead, behave differently // if (sv_player->v->health <= 0) return; // // angles // show 1/3 the pitch angle and all the roll angle angles = sv_player->v->angles; VectorCopy (sv_player->v->v_angle, v_angle); // VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); //FIXME: gravitydir stuff, the roll value gets destroyed for intents angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; if (!sv_player->v->fixangle) { angles[PITCH] = -v_angle[PITCH]/3; angles[YAW] = v_angle[YAW]; } if ( (int)sv_player->v->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } // // walk // if ( (sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP) ) { SV_WaterMove (); return; } SV_AirMove (); } #endif