/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #include "quakedef.h" #ifndef SERVERONLY //FIXME #include "glquake.h" #include "com_mesh.h" extern cvar_t r_shadow_bumpscale_basetexture; extern cvar_t r_replacemodels; qboolean isnotmap = true; //used to not warp ammo models. model_t *loadmodel; char loadname[32]; // for hunk tags void CM_Init(void); qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer); qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer); qboolean RMod_LoadBrushModel (model_t *mod, void *buffer); #ifdef Q2BSPS qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer); #endif #ifdef HALFLIFEMODELS qboolean Mod_LoadHLModel (model_t *mod, void *buffer); #endif model_t *RMod_LoadModel (model_t *mod, qboolean crash); #ifdef MAP_DOOM qboolean Mod_LoadDoomLevel(model_t *mod); #endif #ifdef DOOMWADS void RMod_LoadDoomSprite (model_t *mod); #endif #define MAX_MOD_KNOWN 2048 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; extern cvar_t r_loadlits; #ifdef SPECULAR extern cvar_t gl_specular; #endif extern cvar_t r_fb_bmodels; mesh_t nullmesh; void Mod_SortShaders(void); #ifdef RUNTIMELIGHTING model_t *lightmodel; int numlightdata; qboolean writelitfile; int relitsurface; void RMod_UpdateLightmap(int snum) { msurface_t *s; if (lightmodel) { // int i; // for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++) // s->cached_dlight = -1; if (snum < lightmodel->numsurfaces) { s = lightmodel->surfaces + snum; s->cached_dlight = -1; } else Con_Printf("lit non-existant surface\n"); } } #endif void RMod_BatchList_f(void) { int m, i; model_t *mod; batch_t *batch; unsigned int count; for (m=0 , mod=mod_known ; mtype == mod_brush && !mod->needload) { Con_Printf("%s:\n", mod->name); count = 0; for (i = 0; i < SHADER_SORT_COUNT; i++) { for (batch = mod->batches[i]; batch; batch = batch->next) { if (batch->lightmap[3] >= 0) Con_Printf("%s lm=(%i:%i %i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->lightmap[2], batch->lightstyle[2], batch->lightmap[3], batch->lightstyle[3], batch->maxmeshes); else if (batch->lightmap[2] >= 0) Con_Printf("%s lm=(%i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->lightmap[2], batch->lightstyle[2], batch->maxmeshes); else if (batch->lightmap[1] >= 0) Con_Printf("%s lm=(%i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->maxmeshes); else if (batch->lightstyle[0] != 255) Con_Printf("%s lm=(%i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->maxmeshes); else Con_Printf("%s lm=%i surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->maxmeshes); count++; } } Con_Printf("%u\n", count); } } } void RMod_TextureList_f(void) { int m, i; texture_t *tx; model_t *mod; qboolean shownmodelname = false; int count = 0; for (m=0 , mod=mod_known ; mtype == mod_brush && !mod->needload) { if (*mod->name == '*') continue;// inlines don't count if (shownmodelname) Con_Printf("%u\n", count); count = 0; shownmodelname = false; for (i = 0; i < mod->numtextures; i++) { tx = mod->textures[i]; if (!tx) continue; //happens on e1m2 if (!shownmodelname) { shownmodelname = true; Con_Printf("%s\n", mod->name); count = 0; } Con_Printf("%s\n", tx->name); count++; } } } if (shownmodelname) Con_Printf("%u\n", count); } void RMod_BlockTextureColour_f (void) { char texname[64]; model_t *mod; texture_t *tx; shader_t *s; char *match = Cmd_Argv(1); int i, m; unsigned int colour[8*8]; unsigned int rgba; ((char *)&rgba)[0] = atoi(Cmd_Argv(2)); ((char *)&rgba)[1] = atoi(Cmd_Argv(3)); ((char *)&rgba)[2] = atoi(Cmd_Argv(4)); ((char *)&rgba)[3] = 255; sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]); s = R_RegisterCustom(Cmd_Argv(2), NULL, NULL); if (!s) { s = R_RegisterCustom (texname, Shader_DefaultBSPQ1, NULL); } for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++) colour[i] = rgba; for (m=0 , mod=mod_known ; mtype == mod_brush && !mod->needload) { for (i = 0; i < mod->numtextures; i++) { tx = mod->textures[i]; if (!tx) continue; //happens on e1m2 if (!stricmp(tx->name, match)) { tx->shader = s; } } } } } #if defined(RUNTIMELIGHTING) && defined(MULTITHREAD) void *relightthread[8]; unsigned int relightthreads; volatile qboolean wantrelight; int RelightThread(void *arg) { int surf; while (wantrelight) { #ifdef _WIN32 surf = InterlockedIncrement(&relitsurface); #else surf = relightthreads++; #endif if (surf >= lightmodel->numsurfaces) break; LightFace(surf); lightmodel->surfaces[surf].cached_dlight = -1; } return 0; } #endif void RMod_Think (void) { #ifdef RUNTIMELIGHTING if (lightmodel) { #ifdef MULTITHREAD if (!relightthreads) { int i; #ifdef _WIN32 HANDLE me = GetCurrentProcess(); DWORD_PTR proc, sys; /*count cpus*/ GetProcessAffinityMask(me, &proc, &sys); relightthreads = 0; for (i = 0; i < sizeof(proc)*8; i++) if (proc & ((size_t)1u< sizeof(relightthread)/sizeof(relightthread[0])) relightthreads = sizeof(relightthread)/sizeof(relightthread[0]); wantrelight = true; for (i = 0; i < relightthreads; i++) relightthread[i] = Sys_CreateThread(RelightThread, lightmodel, THREADP_NORMAL, 0); } if (relitsurface < lightmodel->numsurfaces) { return; } #else LightFace(relitsurface); RMod_UpdateLightmap(relitsurface); relitsurface++; #endif if (relitsurface >= lightmodel->numsurfaces) { vfsfile_t *f; char filename[MAX_QPATH]; Con_Printf("Finished lighting %s\n", lightmodel->name); #ifdef MULTITHREAD if (relightthreads) { int i; wantrelight = false; for (i = 0; i < relightthreads; i++) { Sys_WaitOnThread(relightthread[i]); relightthread[i] = NULL; } relightthreads = 0; } #endif if (lightmodel->deluxdata) { COM_StripExtension(lightmodel->name, filename, sizeof(filename)); COM_DefaultExtension(filename, ".lux", sizeof(filename)); f = FS_OpenVFS(filename, "wb", FS_GAMEONLY); if (f) { VFS_WRITE(f, "QLIT\1\0\0\0", 8); VFS_WRITE(f, lightmodel->deluxdata, numlightdata*3); VFS_CLOSE(f); } else Con_Printf("Unable to write \"%s\"\n", filename); } if (writelitfile) //the user might already have a lit file (don't overwrite it). { COM_StripExtension(lightmodel->name, filename, sizeof(filename)); COM_DefaultExtension(filename, ".lit", sizeof(filename)); f = FS_OpenVFS(filename, "wb", FS_GAMEONLY); if (f) { VFS_WRITE(f, "QLIT\1\0\0\0", 8); VFS_WRITE(f, lightmodel->lightdata, numlightdata*3); VFS_CLOSE(f); } else Con_Printf("Unable to write \"%s\"\n", filename); } lightmodel = NULL; } } #endif } void Mod_RebuildLightmaps (void) { int i, j; msurface_t *surf; model_t *mod; for (i=0 , mod=mod_known ; ineedload) continue; if (mod->type == mod_brush) { for (j=0, surf = mod->surfaces; jnumsurfaces ; j++, surf++) surf->cached_dlight=-1;//force it } } } /* =================== Mod_ClearAll =================== */ void RMod_ClearAll (void) { int i; model_t *mod; #ifdef RUNTIMELIGHTING #ifdef MULTITHREAD if (relightthread) { wantrelight = false; for (i = 0; i < relightthreads; i++) { Sys_WaitOnThread(relightthread[i]); relightthread[i] = NULL; } relightthreads = 0; } #endif lightmodel = NULL; #endif //when the hunk is reset, all bsp models need to be reloaded for (i=0 , mod=mod_known ; ineedload) continue; if (mod->type == mod_brush) { Surf_Clear(mod); } #ifdef TERRAIN if (mod->terrain) { Terr_PurgeTerrainModel(mod, false, false); mod->terrain = NULL; } #endif if (mod->type != mod_alias && mod->type != mod_halflife ) mod->needload = true; } } /* =============== Mod_Init =============== */ void RMod_Init (void) { RMod_ClearAll(); mod_numknown = 0; Q1BSP_Init(); Cmd_AddCommand("mod_batchlist", RMod_BatchList_f); Cmd_AddCommand("mod_texturelist", RMod_TextureList_f); Cmd_AddCommand("mod_usetexture", RMod_BlockTextureColour_f); } void RMod_Shutdown (void) { RMod_ClearAll(); mod_numknown = 0; Cmd_RemoveCommand("mod_batchlist"); Cmd_RemoveCommand("mod_texturelist"); Cmd_RemoveCommand("mod_usetexture"); } /* =============== Mod_Init Caches the data if needed =============== */ void *RMod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; RMod_LoadModel (mod, true); if (!mod->cache.data) Sys_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =============== Mod_PointInLeaf =============== */ mleaf_t *RMod_PointInLeaf (model_t *model, vec3_t p) { mnode_t *node; float d; mplane_t *plane; if (!model) { Sys_Error ("Mod_PointInLeaf: bad model"); } if (!model->nodes) return NULL; #ifdef Q2BSPS if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3) { return model->leafs + CM_PointLeafnum(model, p); } #endif if (model->fromgame == fg_doom) { return NULL; } node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* ================== Mod_FindName ================== */ model_t *RMod_FindName (char *name) { int i; model_t *mod; // if (!name[0]) // Sys_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; iname, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals strcpy (mod->name, name); mod->needload = true; mod_numknown++; mod->particleeffect = -1; mod->particletrail = -1; } return mod; } /* ================== Mod_TouchModel ================== */ void RMod_TouchModel (char *name) { model_t *mod; mod = RMod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias || mod->type == mod_halflife ) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *RMod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf = NULL; qbyte stackbuf[1024]; // avoid dirtying the cache heap char mdlbase[MAX_QPATH]; char *replstr; qboolean doomsprite = false; char *ext; if (!mod->needload && mod->type != mod_dummy) { if (mod->type == mod_alias || mod->type == mod_halflife ) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } loadmodel = mod; if (!*mod->name) { mod->type = mod_dummy; mod->mins[0] = -16; mod->mins[1] = -16; mod->mins[2] = -16; mod->maxs[0] = 16; mod->maxs[1] = 16; mod->maxs[2] = 16; mod->needload = false; mod->engineflags = 0; P_LoadedModel(mod); return mod; } // // load the file // // set necessary engine flags for loading purposes if (!strcmp(mod->name, "progs/player.mdl")) mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC; else if (!strcmp(mod->name, "progs/flame.mdl") || !strcmp(mod->name, "progs/flame2.mdl") || !strcmp(mod->name, "models/flame1.mdl") || //hexen2 small standing flame !strcmp(mod->name, "models/flame2.mdl") || //hexen2 large standing flame !strcmp(mod->name, "models/cflmtrch.mdl")) //hexen2 wall torch mod->engineflags |= MDLF_FLAME; else if (!strcmp(mod->name, "progs/bolt.mdl") || !strcmp(mod->name, "progs/bolt2.mdl") || !strcmp(mod->name, "progs/bolt3.mdl") || !strcmp(mod->name, "progs/beam.mdl") || !strcmp(mod->name, "models/stsunsf2.mdl") || !strcmp(mod->name, "models/stsunsf1.mdl") || !strcmp(mod->name, "models/stice.mdl")) mod->engineflags |= MDLF_BOLT; else if (!strcmp(mod->name, "progs/backpack.mdl")) mod->engineflags |= MDLF_NOTREPLACEMENTS; else if (!strcmp(mod->name, "progs/eyes.mdl")) mod->engineflags |= MDLF_NOTREPLACEMENTS|MDLF_DOCRC; /*handle ezquake-originated cheats that would feck over fte users if fte didn't support these are the conditions required for r_fb_models on non-players*/ mod->engineflags |= MDLF_EZQUAKEFBCHEAT; if ((mod->engineflags & MDLF_DOCRC) || !strcmp(mod->name, "progs/backpack.mdl") || !strcmp(mod->name, "progs/gib1.mdl") || !strcmp(mod->name, "progs/gib2.mdl") || !strcmp(mod->name, "progs/gib3.mdl") || !strcmp(mod->name, "progs/h_player.mdl") || !strncmp(mod->name, "progs/v_", 8)) mod->engineflags &= ~MDLF_EZQUAKEFBCHEAT; // call the apropriate loader mod->needload = false; // get string used for replacement tokens ext = COM_FileExtension(mod->name); if (!Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "sp2")) replstr = ""; // sprite else if (!Q_strcasecmp(ext, "dsp")) // doom sprite { replstr = ""; doomsprite = true; } else // assume models replstr = r_replacemodels.string; // gl_load24bit 0 disables all replacements if (!gl_load24bit.value) replstr = ""; COM_StripExtension(mod->name, mdlbase, sizeof(mdlbase)); while (replstr) { replstr = COM_ParseStringSet(replstr); if (replstr) { TRACE(("RMod_LoadModel: Trying to load (replacement) model \"%s.%s\"\n", mdlbase, com_token)); buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf)); } else { TRACE(("RMod_LoadModel: Trying to load model \"%s\"\n", mod->name)); buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { #ifdef DOOMWADS if (doomsprite) // special case needed for doom sprites { mod->needload = false; TRACE(("RMod_LoadModel: doomsprite: \"%s\"\n", mod->name)); RMod_LoadDoomSprite(mod); return mod; } #endif break; // failed to load unreplaced file and nothing left } } if (!buf) continue; // // allocate a new model // COM_FileBase (mod->name, loadname, sizeof(loadname)); // // fill it in // Mod_DoCRC(mod, (char*)buf, com_filesize); switch (LittleLong(*(unsigned *)buf)) { //The binary 3d mesh model formats case RAPOLYHEADER: case IDPOLYHEADER: TRACE(("RMod_LoadModel: Q1 mdl\n")); if (!Mod_LoadQ1Model(mod, buf)) continue; break; #ifdef MD2MODELS case MD2IDALIASHEADER: TRACE(("RMod_LoadModel: md2\n")); if (!Mod_LoadQ2Model(mod, buf)) continue; break; #endif #ifdef MD3MODELS case MD3_IDENT: TRACE(("RMod_LoadModel: md3\n")); if (!Mod_LoadQ3Model (mod, buf)) continue; break; #endif #ifdef HALFLIFEMODELS case (('T'<<24)+('S'<<16)+('D'<<8)+'I'): TRACE(("RMod_LoadModel: HL mdl\n")); if (!Mod_LoadHLModel (mod, buf)) continue; break; #endif //Binary skeletal model formats #ifdef ZYMOTICMODELS case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'): TRACE(("RMod_LoadModel: zym\n")); if (!Mod_LoadZymoticModel(mod, buf)) continue; break; #endif #ifdef DPMMODELS case (('K'<<24)+('R'<<16)+('A'<<8)+'D'): TRACE(("RMod_LoadModel: dpm\n")); if (!Mod_LoadDarkPlacesModel(mod, buf)) continue; break; #endif #ifdef PSKMODELS case ('A'<<0)+('C'<<8)+('T'<<16)+('R'<<24): TRACE(("RMod_LoadModel: psk\n")); if (!Mod_LoadPSKModel (mod, buf)) continue; break; #endif #ifdef INTERQUAKEMODELS case ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24): TRACE(("RMod_LoadModel: IQM\n")); if (!Mod_LoadInterQuakeModel (mod, buf)) continue; break; #endif //Binary Sprites #ifdef SP2MODELS case IDSPRITE2HEADER: TRACE(("RMod_LoadModel: q2 sp2\n")); if (!RMod_LoadSprite2Model (mod, buf)) continue; break; #endif case IDSPRITEHEADER: TRACE(("RMod_LoadModel: q1 spr\n")); if (!RMod_LoadSpriteModel (mod, buf)) continue; break; //Binary Map formats #if defined(Q2BSPS) || defined(Q3BSPS) case ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24): case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24): case IDBSPHEADER: //looks like id switched to have proper ids TRACE(("RMod_LoadModel: q2/q3/raven/fusion bsp\n")); if (!Mod_LoadQ2BrushModel (mod, buf)) continue; break; #endif #ifdef MAP_DOOM case (('D'<<24)+('A'<<16)+('W'<<8)+'I'): //the id is hacked by the FS .wad loader (main wad). case (('D'<<24)+('A'<<16)+('W'<<8)+'P'): //the id is hacked by the FS .wad loader (patch wad). TRACE(("RMod_LoadModel: doom iwad/pwad map\n")); if (!Mod_LoadDoomLevel (mod)) continue; break; #endif case 30: //hl case 29: //q1 case 28: //prerel case BSPVERSION_LONG1: case BSPVERSION_LONG2: TRACE(("RMod_LoadModel: hl/q1 bsp\n")); if (!RMod_LoadBrushModel (mod, buf)) continue; break; //Text based misc types. default: //check for text based headers COM_Parse((char*)buf); #ifdef MD5MODELS if (!strcmp(com_token, "MD5Version")) //doom3 format, text based, skeletal { TRACE(("RMod_LoadModel: md5mesh/md5anim\n")); if (!Mod_LoadMD5MeshModel (mod, buf)) continue; break; } if (!strcmp(com_token, "EXTERNALANIM")) //custom format, text based, specifies skeletal models to load and which md5anim files to use. { TRACE(("RMod_LoadModel: blurgh\n")); if (!Mod_LoadCompositeAnim (mod, buf)) continue; break; } #endif #ifdef MAP_PROC if (!strcmp(com_token, "CM")) //doom3 map. { TRACE(("RMod_LoadModel: doom3 CM\n")); if (!D3_LoadMap_CollisionMap (mod, (char*)buf)) continue; break; } #endif #ifdef TERRAIN if (!strcmp(com_token, "terrain")) //custom format, text based. { TRACE(("RMod_LoadModel: terrain\n")); if (!Terr_LoadTerrainModel(mod, buf)) continue; break; } #endif Con_Printf(CON_WARNING "Unrecognised model format %i\n", LittleLong(*(unsigned *)buf)); continue; } P_LoadedModel(mod); Validation_IncludeFile(mod->name, (char *)buf, com_filesize); TRACE(("RMod_LoadModel: Loaded\n")); return mod; } if (crash) Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name); if (*mod->name != '*') Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name); mod->type = mod_dummy; mod->mins[0] = -16; mod->mins[1] = -16; mod->mins[2] = -16; mod->maxs[0] = 16; mod->maxs[1] = 16; mod->maxs[2] = 16; mod->needload = true; mod->engineflags = 0; P_LoadedModel(mod); return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *RMod_ForName (char *name, qboolean crash) { model_t *mod; mod = RMod_FindName (name); return RMod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ qbyte *mod_base; #if 0 char *advtexturedesc; char *mapsection; char *defaultsection; static char *RMod_TD_LeaveSection(char *file) { //recursive routine to find the next } while(file) { file = COM_Parse(file); if (*com_token == '{') file = RMod_TD_LeaveSection(file); else if (*com_token == '}') return file; } return NULL; } static char *RMod_TD_Section(char *file, const char *sectionname) { //position within the open brace. while(file) { while(*file <= ' ') //skip whitespace and new lines. { if (!*file) return NULL; file++; } file = COM_Parse(file); if (!stricmp(com_token, sectionname)) { file = COM_Parse(file); if (*com_token != '{') return NULL; return file; } if (*com_token == '{') file = RMod_TD_LeaveSection(file); } return NULL; } void RMod_InitTextureDescs(char *mapname) { if (advtexturedesc) FS_FreeFile(advtexturedesc); FS_LoadFile(va("maps/shaders/%s.shaders", mapname), (void**)&advtexturedesc); if (!advtexturedesc) FS_LoadFile(va("shaders/%s.shaders", mapname), (void**)&advtexturedesc); if (advtexturedesc) { mapsection = advtexturedesc; defaultsection = NULL; } else { FS_LoadFile(va("map.shaders", mapname), (void**)&advtexturedesc); mapsection = RMod_TD_Section(advtexturedesc, mapname); defaultsection = RMod_TD_Section(advtexturedesc, "default"); } } void RMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss { char stdname[MAX_QPATH] = ""; char flatname[MAX_QPATH] = ""; char bumpname[MAX_QPATH] = ""; char normname[MAX_QPATH] = ""; char lumaname[MAX_QPATH] = ""; char glossname[MAX_QPATH] = ""; section = RMod_TD_Section(section, name); while(section) { section = COM_Parse(section); if (*com_token == '}') break; while(*section <= ' ') //get rid of nasty whitespace. { if (!*section) return; section++; } if (*section == '=') section++; //evil notation. if (!stricmp(com_token, "texture") || !stricmp(com_token, "base")) { section = COM_Parse(section); Q_strncpyz(stdname, com_token, sizeof(stdname)); } else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat") || !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse")) { section = COM_Parse(section); Q_strncpyz(flatname, com_token, sizeof(flatname)); } else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump")) { section = COM_Parse(section); Q_strncpyz(bumpname, com_token, sizeof(bumpname)); } else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal")) { section = COM_Parse(section); Q_strncpyz(normname, com_token, sizeof(normname)); } else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss")) { section = COM_Parse(section); Q_strncpyz(glossname, com_token, sizeof(glossname)); } else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow") || !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap")) { section = COM_Parse(section); Q_strncpyz(lumaname, com_token, sizeof(lumaname)); } else { //best thing we can do is jump to the end of the line, and hope they were a good creator... while(*section && *section != '\n') section++; } } //okay it's all parsed. Try and interpret the data now. *base = 0; if (norm) *norm = 0; if (luma) *luma = 0; if (gloss) *gloss = 0; if (!*stdname && !*flatname) return; TRACE(("dbg: RMod_LoadAdvancedTextureSection: %s\n", name)); if (norm && gl_bumpmappingpossible && cls.allow_bump) { *base = 0; *norm = 0; if (!*norm && *normname) *norm = Mod_LoadHiResTexture(normname, NULL, IF_NOALPHA|IF_NOGAMMA); if (!*norm && *bumpname) *norm = Mod_LoadBumpmapTexture(bumpname, NULL); if (*norm && *flatname) *base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA); } else { *base = 0; if (norm) *norm = 0; } if (!*base && *stdname) *base = Mod_LoadHiResTexture(stdname, NULL, IF_NOALPHA); if (!*base && *flatname) *base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA); if (luma && *lumaname) *luma = Mod_LoadHiResTexture(lumaname, NULL, 0); if (*norm && gloss && *glossname && gl_specular.value) *gloss = Mod_LoadHiResTexture(glossname, NULL, 0); } void RMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss { if (!gl_load24bit.value) return; if (mapsection) { RMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull); if (*base) return; } if (defaultsection) RMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull); } #endif void Mod_FinishTexture(texture_t *tx, texnums_t tn) { extern cvar_t gl_shadeq1_name; char altname[MAX_QPATH]; char *star; /*skies? just replace with the override sky*/ if (!strncmp(tx->name, "sky", 3) && *cl.skyname) tx->shader = R_RegisterCustom (va("skybox_%s", cl.skyname), Shader_DefaultSkybox, NULL); //just load the regular name. //find the * else if (!*gl_shadeq1_name.string || !strcmp(gl_shadeq1_name.string, "*")) tx->shader = R_RegisterCustom (tx->name, Shader_DefaultBSPQ1, NULL); //just load the regular name. else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(tx->name)+1>=sizeof(altname))) //it's got to fit. tx->shader = R_RegisterCustom (gl_shadeq1_name.string, Shader_DefaultBSPQ1, NULL); else { strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left altname[star-gl_shadeq1_name.string] = '\0'; strcat(altname, tx->name); //insert the * strcat(altname, star+1); //add any final text. tx->shader = R_RegisterCustom (altname, Shader_DefaultBSPQ1, NULL); } R_BuildDefaultTexnums(&tn, tx->shader); } #define LMT_DIFFUSE 1 #define LMT_FULLBRIGHT 2 #define LMT_BUMP 4 #define LMT_SPEC 8 void RMod_LoadMiptex(texture_t *tx, miptex_t *mt, texnums_t *tn, int maps) { char altname[256]; qbyte *base; qboolean alphaed; int j; int pixels = mt->width*mt->height/64*85; if (!Q_strncmp(mt->name,"sky",3)) { if (maps & LMT_DIFFUSE) R_InitSky (tn, tx, (char *)mt + mt->offsets[0]); } else { /* RMod_LoadAdvancedTexture(tx->name, &tn.base, &tn.bump, &tn.fullbright, &tn.specular, NULL, NULL); if (tn.base) continue; */ base = (qbyte *)(mt+1); if (loadmodel->fromgame == fg_halflife) {//external textures have already been filtered. if (maps & LMT_DIFFUSE) { base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit. tx->alphaed = alphaed; tn->base = R_LoadReplacementTexture(mt->name, loadname, alphaed?0:IF_NOALPHA); if (!TEXVALID(tn->base)) { tn->base = R_LoadReplacementTexture(mt->name, "bmodels", alphaed?0:IF_NOALPHA); if (base && !TEXVALID(tn->base)) tn->base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, (alphaed?0:IF_NOALPHA)); } BZ_Free(base); } *tx->name = *mt->name; } else { qbyte *mipbase; unsigned int mipwidth, mipheight; extern cvar_t gl_miptexLevel; if ((unsigned int)gl_miptexLevel.ival < 4 && mt->offsets[gl_miptexLevel.ival]) { mipbase = (qbyte*)mt + mt->offsets[gl_miptexLevel.ival]; mipwidth = tx->width>>gl_miptexLevel.ival; mipheight = tx->height>>gl_miptexLevel.ival; } else { mipbase = base; mipwidth = tx->width; mipheight = tx->height; } if (maps & LMT_DIFFUSE) { tn->base = R_LoadReplacementTexture(mt->name, loadname, ((*mt->name == '{')?0:IF_NOALPHA)|IF_SUBDIRONLY|IF_MIPCAP); if (!TEXVALID(tn->base)) { tn->base = R_LoadReplacementTexture(mt->name, "bmodels", ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP); if (!TEXVALID(tn->base)) tn->base = R_LoadTexture8 (mt->name, mipwidth, mipheight, mipbase, ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP, 1); } } if (maps & LMT_FULLBRIGHT) { snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name); if (gl_load24bit.value) { tn->fullbright = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP); if (!TEXVALID(tn->fullbright)) tn->fullbright = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP); } if ((*mt->name != '{') && !TEXVALID(tn->fullbright)) //generate one (if possible). tn->fullbright = R_LoadTextureFB(altname, mipwidth, mipheight, mipbase, IF_NOGAMMA|IF_MIPCAP); } } if (maps & LMT_BUMP) { snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name); tn->bump = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP); if (!TEXVALID(tn->bump)) tn->bump = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP); if (!TEXVALID(tn->bump)) { if (gl_load24bit.value) { snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name); tn->bump = R_LoadBumpmapTexture(altname, loadname); if (!TEXVALID(tn->bump)) tn->bump = R_LoadBumpmapTexture(altname, "bmodels"); } else snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name); } if (!TEXVALID(tn->bump) && loadmodel->fromgame != fg_halflife)// && gl_bump_fallbacks.ival) { //no mip levels here, would be absurd. base = (qbyte *)(mt+1); //convert to greyscale. for (j = 0; j < pixels; j++) base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3; tn->bump = R_LoadTexture8BumpPal(altname, tx->width, tx->height, base, true); //normalise it and then bump it. } //don't do any complex quake 8bit -> glossmap. It would likly look a little ugly... if (gl_specular.value && gl_load24bit.value) { snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name); tn->specular = R_LoadHiResTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP); if (!TEXVALID(tn->specular)) tn->specular = R_LoadHiResTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP); } } } } /* ================= Mod_LoadTextures ================= */ qboolean RMod_LoadTextures (lump_t *l) { int i, j, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; texnums_t tn; int maps; TRACE(("dbg: RMod_LoadTextures: inittexturedescs\n")); // RMod_InitTextureDescs(loadname); if (!l->filelen) { Con_Printf(CON_WARNING "warning: %s contains no texture data\n", loadmodel->name); loadmodel->numtextures = 1; loadmodel->textures = Hunk_AllocName (1 * sizeof(*loadmodel->textures), loadname); i = 0; tx = Hunk_AllocName (sizeof(texture_t), loadname ); memcpy(tx, r_notexture_mip, sizeof(texture_t)); sprintf(tx->name, "unnamed%i", i); loadmodel->textures[i] = tx; return true; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; inummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) //e1m2, this happens { tx = Hunk_AllocName (sizeof(texture_t), loadname ); memcpy(tx, r_notexture_mip, sizeof(texture_t)); sprintf(tx->name, "unnamed%i", i); loadmodel->textures[i] = tx; continue; } mt = (miptex_t *)((qbyte *)m + m->dataofs[i]); TRACE(("dbg: RMod_LoadTextures: texture %s\n", loadname)); if (!*mt->name) //I HATE MAPPERS! { sprintf(mt->name, "unnamed%i", i); Con_Printf(CON_WARNING "warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name); } mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; joffsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) Con_Printf (CON_WARNING "Warning: Texture %s is not 16 aligned", mt->name); if (mt->width < 1 || mt->height < 1) Con_Printf (CON_WARNING "Warning: Texture %s has no size", mt->name); tx = Hunk_AllocName (sizeof(texture_t), loadname ); loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad) { continue; } memset(&tn, 0, sizeof(tn)); maps = LMT_DIFFUSE; if (r_fb_bmodels.ival) maps |= LMT_FULLBRIGHT; if (r_loadbumpmapping) maps |= LMT_BUMP; RMod_LoadMiptex(tx, mt, &tn, maps); Mod_FinishTexture(tx, tn); if ((tx->shader->flags & SHADER_HASNORMALMAP) && !(maps & LMT_BUMP)) RMod_LoadMiptex(tx, mt, &tx->shader->defaulttextures, LMT_BUMP); } // // sequence the animations // for (i=0 ; inummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // already sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else { Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name); return false; } for (j=i+1 ; jnummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else { Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name); return false; } } #define ANIM_CYCLE 2 // link them all together for (j=0 ; jname); return false; } tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; jname); return false; } tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } return true; } void RMod_NowLoadExternal(void) { int i, width, height; qboolean alphaed; texture_t *tx; texnums_t tn; for (i=0 ; inumtextures ; i++) { tx = loadmodel->textures[i]; if (!tx) //e1m2, this happens continue; if (tx->shader) continue; memset (&tn, 0, sizeof(tn)); if (!TEXVALID(tn.base)) { qbyte * data; data = W_GetTexture(tx->name, &width, &height, &alphaed); if (data) { tx->alphaed = alphaed; } tn.base = R_LoadHiResTexture(tx->name, loadname, IF_NOALPHA|IF_MIPCAP); if (!TEXVALID(tn.base)) { tn.base = R_LoadHiResTexture(tx->name, "bmodels", IF_NOALPHA|IF_MIPCAP); // if (!TEXVALID(tn.base)) // tn.base = R_LoadReplacementTexture("light1_4", NULL, IF_NOALPHA|IF_MIPCAP); //a fallback. :/ } BZ_Free(data); } if (!TEXVALID(tn.bump) && *tx->name != '{' && r_loadbumpmapping) { tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), loadname); if (!TEXVALID(tn.bump)) tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels"); /* if (!TEXVALID(tn.bump)) { qbyte *data; qbyte *heightmap; int width, height; int j; data = W_GetTexture(tx->name, &width, &height, &alphaed); if (data) { heightmap = Hunk_TempAllocMore(width*height); for (j = 0; j < width*height; j++) { *heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3; } tn.bump = R_LoadTexture8BumpPal (va("%s_bump", tx->name), width, height, heightmap-j, true); } } */ } if (!TEXVALID(tn.base)) { tn.base = R_LoadTexture8("notexture", 16, 16, r_notexture_mip+1, IF_NOALPHA, 0); } Mod_FinishTexture(tx, tn); } } qbyte lmgamma[256]; void BuildLightMapGammaTable (float g, float c) { int i, inf; // g = bound (0.1, g, 3); // c = bound (1, c, 3); if (g == 1 && c == 1) { for (i = 0; i < 256; i++) lmgamma[i] = i; return; } for (i = 0; i < 256; i++) { inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5; if (inf < 0) inf = 0; else if (inf > 255) inf = 255; lmgamma[i] = inf; } } /* ================= Mod_LoadLighting ================= */ void RMod_LoadLighting (lump_t *l) { qboolean luxtmp = true; qboolean littmp = true; qbyte *luxdata = NULL; qbyte *litdata = NULL; qbyte *lumdata = NULL; qbyte *out; unsigned int samples; extern cvar_t gl_overbright; loadmodel->engineflags &= ~MDLF_RGBLIGHTING; //q3 maps have built in 4-fold overbright. //if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct. if (loadmodel->fromgame == fg_quake3) { gl_overbright.flags |= CVAR_LATCH; BuildLightMapGammaTable(1, (1<<(2-gl_overbright.ival))); } else //lit file light intensity is made to match the world's light intensity. // if (cls.allow_lightmapgamma) // BuildLightMapGammaTable(0.6, 2); // else BuildLightMapGammaTable(1, 1); loadmodel->lightdata = NULL; loadmodel->deluxdata = NULL; if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3) { litdata = mod_base + l->fileofs; samples = l->filelen/3; } else { lumdata = mod_base + l->fileofs; samples = l->filelen; } if (!samples) return; if (!luxdata && r_loadlits.ival && r_deluxemapping.ival) { //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous. char luxname[MAX_QPATH]; if (!luxdata) { strcpy(luxname, loadmodel->name); COM_StripExtension(loadmodel->name, luxname, sizeof(luxname)); COM_DefaultExtension(luxname, ".lux", sizeof(luxname)); luxdata = COM_LoadHunkFile(luxname); luxtmp = false; } if (!luxdata) { strcpy(luxname, "luxs/"); COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5); strcat(luxname, ".lux"); luxdata = COM_LoadHunkFile(luxname); luxtmp = false; } if (!luxdata) //dp... { COM_StripExtension(loadmodel->name, luxname, sizeof(luxname)); COM_DefaultExtension(luxname, ".dlit", sizeof(luxname)); luxdata = COM_LoadHunkFile(luxname); luxtmp = false; } if (!luxdata) { int size; luxdata = Q1BSPX_FindLump("LIGHTINGDIR", &size); if (size != samples*3) luxdata = NULL; luxtmp = true; } else if (luxdata) { if (l->filelen && l->filelen != (com_filesize-8)/3) { Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname); luxdata=NULL; } else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T') { if (LittleLong(*(int *)&luxdata[4]) == 1) { luxdata+=8; loadmodel->deluxdata = luxdata; } else { Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname); luxdata=NULL; } } else { Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname); luxdata=NULL; } } } if (!litdata && r_loadlits.value) { char *litname; char litnamemaps[MAX_QPATH]; char litnamelits[MAX_QPATH]; int depthmaps; int depthlits; { strcpy(litnamemaps, loadmodel->name); COM_StripExtension(loadmodel->name, litnamemaps, sizeof(litnamemaps)); COM_DefaultExtension(litnamemaps, ".lit", sizeof(litnamemaps)); depthmaps = COM_FDepthFile(litnamemaps, false); } { strcpy(litnamelits, "lits/"); COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5, sizeof(litnamelits) - 5); strcat(litnamelits, ".lit"); depthlits = COM_FDepthFile(litnamelits, false); } if (depthmaps <= depthlits) litname = litnamemaps; //maps has priority over lits else { litname = litnamelits; } litdata = COM_LoadHunkFile(litname); littmp = false; if (!litdata) { int size; litdata = Q1BSPX_FindLump("RGBLIGHTING", &size); if (size != samples*3) litdata = NULL; littmp = true; } else if (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T') { if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && samples*3 != (com_filesize-8)) Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname); else if (LittleLong(*(int *)&litdata[4]) != 1) Con_Printf("lit \"%s\" isn't version 1.\n", litname); else if (lumdata) { float prop; int i; qbyte *lum; qbyte *lit; litdata += 8; //now some cheat protection. lum = lumdata; lit = litdata; for (i = 0; i < samples; i++) //force it to the same intensity. (or less, depending on how you see it...) { #define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c)) prop = (float)m(lit[0], lit[1], lit[2]); if (!prop) { lit[0] = *lum; lit[1] = *lum; lit[2] = *lum; } else { prop = *lum / prop; lit[0] *= prop; lit[1] *= prop; lit[2] *= prop; } lum++; lit+=3; } //end anti-cheat } } else if (litdata) Con_Printf("lit \"%s\" isn't a lit\n", litname); // else //failed to find } #ifdef RUNTIMELIGHTING if (r_loadlits.value == 2 && !lightmodel && (!litdata || (!luxdata && r_deluxemapping.ival))) { if (!litdata) writelitfile = true; numlightdata = l->filelen; lightmodel = loadmodel; relitsurface = 0; } /*if we're relighting, make sure there's the proper lit data to be updated*/ if (lightmodel == loadmodel && !litdata) { int i; litdata = Hunk_AllocName(samples*3, "lit data"); littmp = false; if (lumdata) { for (i = 0; i < samples; i++) { litdata[i*3+0] = lumdata[i]; litdata[i*3+1] = lumdata[i]; litdata[i*3+2] = lumdata[i]; } lumdata = NULL; } } /*if we're relighting, make sure there's the proper lux data to be updated*/ if (lightmodel == loadmodel && r_deluxemapping.ival && !luxdata) { int i; luxdata = Hunk_AllocName(samples*3, "lux data"); for (i = 0; i < samples; i++) { litdata[i*3+0] = 0.5f*255; litdata[i*3+0] = 0.5f*255; litdata[i*3+0] = 255; } } #endif if (luxdata && luxtmp) { loadmodel->engineflags |= MDLF_RGBLIGHTING; loadmodel->deluxdata = Hunk_AllocName(samples*3, "lit data"); memcpy(loadmodel->deluxdata, luxdata, samples*3); } else if (luxdata) { loadmodel->deluxdata = luxdata; } if (litdata && littmp) { loadmodel->engineflags |= MDLF_RGBLIGHTING; loadmodel->lightdata = Hunk_AllocName(samples*3, "lit data"); /*the memcpy is below*/ samples*=3; } else if (litdata) { loadmodel->engineflags |= MDLF_RGBLIGHTING; loadmodel->lightdata = litdata; samples*=3; } else if (lumdata) { loadmodel->engineflags &= ~MDLF_RGBLIGHTING; loadmodel->lightdata = Hunk_AllocName(samples, "lit data"); litdata = lumdata; } /*apply lightmap gamma to the entire lightmap*/ out = loadmodel->lightdata; while(samples-- > 0) { *out++ = lmgamma[*litdata++]; } if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f) SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value); } /* ================= Mod_LoadVisibility ================= */ void RMod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void RMod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = Hunk_AllocName ( l->filelen + 1, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); loadmodel->entities[l->filelen] = 0; } /* ================= Mod_LoadVertexes ================= */ qboolean RMod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } return true; } /* ================= Mod_LoadSubmodels ================= */ static qboolean hexen2map; qboolean RMod_LoadSubmodels (lump_t *l) { dq1model_t *inq; dh2model_t *inh; mmodel_t *out; int i, j, count; //this is crazy! inq = (void *)(mod_base + l->fileofs); inh = (void *)(mod_base + l->fileofs); if (!inq->numfaces) { hexen2map = true; if (l->filelen % sizeof(*inh)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inh); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inh->mins[j]) - 1; out->maxs[j] = LittleFloat (inh->maxs[j]) + 1; out->origin[j] = LittleFloat (inh->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inh->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; jhullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inh->visleafs); out->firstface = LittleLong (inh->firstface); out->numfaces = LittleLong (inh->numfaces); } } else { hexen2map = false; if (l->filelen % sizeof(*inq)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inq); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inq->mins[j]) - 1; out->maxs[j] = LittleFloat (inq->maxs[j]) + 1; out->origin[j] = LittleFloat (inq->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inq->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; j<3 ; j++) out->hullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inq->visleafs); out->firstface = LittleLong (inq->firstface); out->numfaces = LittleLong (inq->numfaces); } } return true; } /* ================= Mod_LoadEdges ================= */ qboolean RMod_LoadEdges (lump_t *l, qboolean lm) { medge_t *out; int i, count; if (lm) { dledge_t *in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = LittleLong(in->v[0]); out->v[1] = LittleLong(in->v[1]); } } else { dsedge_t *in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } return true; } /* ================= Mod_LoadTexinfo ================= */ qboolean RMod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); out->vecs[1][j] = LittleFloat (in->vecs[1][j]); } len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; #if 0 if (len1 + len2 < 0.001) out->mipadjust = 1; // don't crash else out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); #endif miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (loadmodel->numtextures) out->texture = loadmodel->textures[miptex % loadmodel->numtextures]; else out->texture = NULL; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } return true; } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s); /* { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i]; s->extents[i] = (bmaxs[i] - bmins[i]); // if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512. // Sys_Error ("Bad surface extents"); } } */ /* ================= Mod_LoadFaces ================= */ qboolean RMod_LoadFaces (lump_t *l, qboolean lm, mesh_t **meshlist) { dsface_t *ins; dlface_t *inl; msurface_t *out; int count, surfnum; int i, planenum, side; int tn, lofs; if (lm) { ins = NULL; inl = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*inl)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inl); } else { ins = (void *)(mod_base + l->fileofs); inl = NULL; if (l->filelen % sizeof(*ins)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*ins); } out = Hunk_AllocName ( count*sizeof(*out), loadname); *meshlist = Hunk_AllocName(count*sizeof(**meshlist), loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnumplanenum); side = LittleLong(inl->side); out->firstedge = LittleLong(inl->firstedge); out->numedges = LittleLong(inl->numedges); tn = LittleLong (inl->texinfo); for (i=0 ; istyles[i] = inl->styles[i]; lofs = LittleLong(inl->lightofs); inl++; } else { planenum = LittleShort(ins->planenum); side = LittleShort(ins->side); out->firstedge = LittleLong(ins->firstedge); out->numedges = LittleShort(ins->numedges); tn = LittleShort (ins->texinfo); for (i=0 ; istyles[i] = ins->styles[i]; lofs = LittleLong(ins->lightofs); ins++; } // (*meshlist)[surfnum].vbofirstvert = out->firstedge; // (*meshlist)[surfnum].numvertexes = out->numedges; out->flags = 0; if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; if (tn < 0 || tn >= loadmodel->numtexinfo) Host_EndGame("Hey! That map has texinfos out of bounds!\n"); out->texinfo = loadmodel->texinfo + tn; CalcSurfaceExtents (out); if (lofs == -1) out->samples = NULL; else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife) out->samples = loadmodel->lightdata + lofs*3; else out->samples = loadmodel->lightdata + lofs; if (!out->texinfo->texture) continue; // set the drawing flags flag if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); continue; } if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } continue; } /*if (*out->texinfo->texture->name == '~') { out->texinfo->flags |= SURF_BLENDED; continue; }*/ if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha { out->flags |= (SURF_DRAWALPHA); continue; } if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha { out->flags |= (SURF_DRAWALPHA); continue; } if (out->flags & SURF_DRAWALPHA) out->flags &= ~SURF_DRAWALPHA; } return true; } void RModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, void *cookie) { int i, lindex; mesh_t *mesh = surf->mesh; medge_t *pedge; float *vec; float s, t, d; int sty; //output the mesh's indicies for (i=0 ; inumvertexes-2 ; i++) { mesh->indexes[i*3] = 0; mesh->indexes[i*3+1] = i+1; mesh->indexes[i*3+2] = i+2; } //output the renderable verticies for (i=0 ; inumvertexes ; i++) { lindex = mod->surfedges[surf->firstedge + i]; if (lindex > 0) { pedge = &mod->edges[lindex]; vec = mod->vertexes[pedge->v[0]].position; } else { pedge = &mod->edges[-lindex]; vec = mod->vertexes[pedge->v[1]].position; } s = DotProduct (vec, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; t = DotProduct (vec, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; VectorCopy (vec, mesh->xyz_array[i]); mesh->st_array[i][0] = s/surf->texinfo->texture->width; mesh->st_array[i][1] = t/surf->texinfo->texture->height; for (sty = 0; sty < 1; sty++) { mesh->lmst_array[sty][i][0] = (s - surf->texturemins[0] + (surf->light_s[sty]*16) + 8) / (mod->lightmaps.width*16); mesh->lmst_array[sty][i][1] = (t - surf->texturemins[1] + (surf->light_t[sty]*16) + 8) / (mod->lightmaps.height*16); } //figure out the texture directions, for bumpmapping and stuff if (surf->flags & SURF_PLANEBACK) VectorNegate(surf->plane->normal, mesh->normals_array[i]); else VectorCopy(surf->plane->normal, mesh->normals_array[i]); VectorNegate(surf->texinfo->vecs[0], mesh->snormals_array[i]); VectorNegate(surf->texinfo->vecs[1], mesh->tnormals_array[i]); //the s+t vectors are axis-aligned, so fiddle them so they're normal aligned instead d = -DotProduct(mesh->normals_array[i], mesh->snormals_array[i]); VectorMA(mesh->snormals_array[i], d, mesh->normals_array[i], mesh->snormals_array[i]); d = -DotProduct(mesh->normals_array[i], mesh->tnormals_array[i]); VectorMA(mesh->tnormals_array[i], d, mesh->normals_array[i], mesh->tnormals_array[i]); VectorNormalize(mesh->snormals_array[i]); VectorNormalize(mesh->tnormals_array[i]); //q1bsp has no colour information (fixme: sample from the lightmap) mesh->colors4f_array[i][0] = 1; mesh->colors4f_array[i][1] = 1; mesh->colors4f_array[i][2] = 1; mesh->colors4f_array[i][3] = 1; } } static void RMod_Batches_BuildModelMeshes(model_t *mod, int maxverts, int maxindicies, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie) { batch_t *batch; msurface_t *surf; mesh_t *mesh; int numverts = 0; int numindicies = 0; int j; int sortid; int sty; vbo_t vbo; int styles = MAXLIGHTMAPS; vbo.indicies.dummy = Hunk_AllocName(sizeof(index_t) * maxindicies, "indexdata"); vbo.coord.dummy = Hunk_AllocName((sizeof(vecV_t)+sizeof(vec2_t)*(1+styles)+sizeof(vec3_t)*3+sizeof(vec4_t))* maxverts, "vertdata"); vbo.texcoord.dummy = (vecV_t*)vbo.coord.dummy + maxverts; vbo.lmcoord[0].dummy = (vec2_t*)vbo.texcoord.dummy + maxverts; for (sty = 1; sty < styles; sty++) vbo.lmcoord[sty].dummy = (vec2_t*)vbo.lmcoord[sty-1].dummy + maxverts; vbo.normals.dummy = (vec2_t*)vbo.lmcoord[styles-1].dummy + maxverts; vbo.svector.dummy = (vec3_t*)vbo.normals.dummy + maxverts; vbo.tvector.dummy = (vec3_t*)vbo.svector.dummy + maxverts; vbo.colours.dummy = (vec3_t*)vbo.tvector.dummy + maxverts; numindicies = 0; numverts = 0; //build each mesh for (sortid=0; sortidbatches[sortid]; batch; batch = batch->next) { for (j = 0; j < batch->maxmeshes; j++) { surf = (msurface_t*)batch->mesh[j]; mesh = surf->mesh; batch->mesh[j] = mesh; mesh->vbofirstvert = numverts; mesh->vbofirstelement = numindicies; numverts += mesh->numvertexes; numindicies += mesh->numindexes; //set up the arrays. the arrangement is required for the backend to optimise vbos mesh->xyz_array = (vecV_t*)vbo.coord.dummy + mesh->vbofirstvert; mesh->st_array = (vec2_t*)vbo.texcoord.dummy + mesh->vbofirstvert; for (sty = 0; sty < styles; sty++) mesh->lmst_array[sty] = (vec2_t*)vbo.lmcoord[sty].dummy + mesh->vbofirstvert; for ( ; sty < MAXLIGHTMAPS; sty++) mesh->lmst_array[sty] = NULL; mesh->normals_array = (vec3_t*)vbo.normals.dummy + mesh->vbofirstvert; mesh->snormals_array = (vec3_t*)vbo.svector.dummy + mesh->vbofirstvert; mesh->tnormals_array = (vec3_t*)vbo.tvector.dummy + mesh->vbofirstvert; mesh->colors4f_array = (vec4_t*)vbo.colours.dummy + mesh->vbofirstvert; mesh->indexes = (index_t*)vbo.indicies.dummy + mesh->vbofirstelement; mesh->vbofirstvert = 0; mesh->vbofirstelement = 0; build(mod, surf, buildcookie); } batch->meshes = 0; batch->firstmesh = 0; } } } /* batch->firstmesh is set only in and for this function, its cleared out elsewhere */ static void RMod_Batches_Generate(model_t *mod) { int i; msurface_t *surf; shader_t *shader; int sortid; batch_t *batch, *lbatch = NULL; vec4_t plane; //for each surface, find a suitable batch to insert it into. //we use 'firstmesh' to avoid chucking out too many verts in a single vbo (gl2 hardware tends to have a 16bit limit) for (i=0; inummodelsurfaces; i++) { surf = mod->surfaces + mod->firstmodelsurface + i; shader = surf->texinfo->texture->shader; if (shader) { sortid = shader->sort; //shaders that are portals need to be split into separate batches to have the same surface planes if (sortid == SHADER_SORT_PORTAL || (shader->flags & (SHADER_HASREFLECT | SHADER_HASREFRACT))) { if (surf->flags & SURF_PLANEBACK) { VectorNegate(surf->plane->normal, plane); plane[3] = -surf->plane->dist; } else { VectorCopy(surf->plane->normal, plane); plane[3] = surf->plane->dist; } } else { VectorClear(plane); plane[3] = 0; } } else { sortid = SHADER_SORT_OPAQUE; VectorClear(plane); plane[3] = 0; } if (lbatch && (lbatch->texture == surf->texinfo->texture && lbatch->lightmap[0] == surf->lightmaptexturenums[0] && Vector4Compare(plane, lbatch->plane) && lbatch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES) && lbatch->lightmap[1] == surf->lightmaptexturenums[1] && lbatch->lightmap[2] == surf->lightmaptexturenums[2] && lbatch->lightmap[3] == surf->lightmaptexturenums[3]) batch = lbatch; else { for (batch = mod->batches[sortid]; batch; batch = batch->next) { if (batch->texture == surf->texinfo->texture && batch->lightmap[0] == surf->lightmaptexturenums[0] && Vector4Compare(plane, batch->plane) && batch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES && batch->lightmap[1] == surf->lightmaptexturenums[1] && batch->lightmap[2] == surf->lightmaptexturenums[2] && batch->lightmap[3] == surf->lightmaptexturenums[3]) break; } } if (!batch) { batch = Hunk_AllocName(sizeof(*batch), "batch"); batch->lightmap[0] = surf->lightmaptexturenums[0]; batch->lightmap[1] = surf->lightmaptexturenums[1]; batch->lightmap[2] = surf->lightmaptexturenums[2]; batch->lightmap[3] = surf->lightmaptexturenums[3]; batch->texture = surf->texinfo->texture; batch->next = mod->batches[sortid]; batch->ent = &r_worldentity; Vector4Copy(plane, batch->plane); mod->batches[sortid] = batch; } surf->sbatch = batch; //let the surface know which batch its in batch->maxmeshes++; batch->firstmesh += surf->mesh->numvertexes; lbatch = batch; } } typedef struct { int allocated[LMBLOCK_WIDTH]; int lmnum; qboolean deluxe; } lmalloc_t; static void RMod_LightmapAllocInit(lmalloc_t *lmallocator, qboolean hasdeluxe) { memset(lmallocator, 0, sizeof(*lmallocator)); lmallocator->deluxe = hasdeluxe; } static void RMod_LightmapAllocDone(lmalloc_t *lmallocator, model_t *mod) { mod->lightmaps.first = 1; mod->lightmaps.count = lmallocator->lmnum; if (lmallocator->deluxe) { mod->lightmaps.first*=2; mod->lightmaps.count*=2; mod->lightmaps.deluxemapping = true; } else mod->lightmaps.deluxemapping = false; } static void RMod_LightmapAllocBlock(lmalloc_t *lmallocator, int w, int h, unsigned short *x, unsigned short *y, int *tnum) { int best, best2; int i, j; if (!lmallocator->lmnum) lmallocator->lmnum = 1; for(;;) { best = LMBLOCK_HEIGHT; for (i = 0; i <= LMBLOCK_WIDTH - w; i++) { best2 = 0; for (j=0; j < w; j++) { if (lmallocator->allocated[i+j] >= best) break; if (lmallocator->allocated[i+j] > best2) best2 = lmallocator->allocated[i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > LMBLOCK_HEIGHT) { memset(lmallocator->allocated, 0, sizeof(lmallocator->allocated)); lmallocator->lmnum++; continue; } for (i=0; i < w; i++) lmallocator->allocated[*x + i] = best + h; if (lmallocator->deluxe) *tnum = lmallocator->lmnum*2; else *tnum = lmallocator->lmnum; break; } } static void RMod_LightmapAllocSurf(lmalloc_t *lmallocator, msurface_t *surf, int surfstyle) { int smax, tmax; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; if (isDedicated || (surf->texinfo->texture->shader && !(surf->texinfo->texture->shader->flags & SHADER_HASLIGHTMAP)) || //fte (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB)) || //q1 (surf->texinfo->flags & TEX_SPECIAL) || //the original 'no lightmap' (surf->texinfo->flags & (TI_SKY|TI_TRANS33|TI_TRANS66|TI_WARP)) || //q2 surfaces smax > LMBLOCK_WIDTH || tmax > LMBLOCK_HEIGHT || smax < 0 || tmax < 0) //bugs/bounds/etc { surf->lightmaptexturenums[surfstyle] = -1; return; } RMod_LightmapAllocBlock (lmallocator, smax, tmax, &surf->light_s[surfstyle], &surf->light_t[surfstyle], &surf->lightmaptexturenums[surfstyle]); } static void RMod_Batches_SplitLightmaps(model_t *mod) { batch_t *batch; batch_t *nb; int i, j, sortid; msurface_t *surf; int sty; for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next) { surf = (msurface_t*)batch->mesh[0]; for (sty = 0; sty < MAXLIGHTMAPS; sty++) { batch->lightmap[sty] = surf->lightmaptexturenums[sty]; batch->lightstyle[sty] = surf->styles[sty]; } for (j = 1; j < batch->maxmeshes; j++) { surf = (msurface_t*)batch->mesh[j]; if (surf->lightmaptexturenums[0] != batch->lightmap[0] || surf->lightmaptexturenums[1] != batch->lightmap[1] || surf->lightmaptexturenums[2] != batch->lightmap[2] || surf->lightmaptexturenums[3] != batch->lightmap[3] || //fixme: we should merge later (reverted matching) surfaces into the prior batch surf->styles[0] != batch->lightstyle[0] || surf->styles[1] != batch->lightstyle[1] || surf->styles[2] != batch->lightstyle[2] || surf->styles[3] != batch->lightstyle[3] ) { nb = Hunk_AllocName(sizeof(*batch), "batch"); *nb = *batch; batch->next = nb; nb->mesh = batch->mesh + j*2; nb->maxmeshes = batch->maxmeshes - j; batch->maxmeshes = j; for (sty = 0; sty < MAXLIGHTMAPS; sty++) { nb->lightmap[sty] = surf->lightmaptexturenums[sty]; nb->lightstyle[sty] = surf->styles[sty]; } memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes); for (i = 0; i < nb->maxmeshes; i++) { surf = (msurface_t*)nb->mesh[i]; surf->sbatch = nb; } batch = nb; j = 1; } } } } /* allocates lightmaps and splits batches upon lightmap boundaries */ static void RMod_Batches_AllocLightmaps(model_t *mod) { batch_t *batch; batch_t *nb; lmalloc_t lmallocator; int i, j, sortid; msurface_t *surf; int sty; RMod_LightmapAllocInit(&lmallocator, mod->deluxdata != NULL); for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next) { surf = (msurface_t*)batch->mesh[0]; RMod_LightmapAllocSurf (&lmallocator, surf, 0); for (sty = 1; sty < MAXLIGHTMAPS; sty++) surf->lightmaptexturenums[sty] = -1; for (sty = 0; sty < MAXLIGHTMAPS; sty++) { batch->lightmap[sty] = surf->lightmaptexturenums[sty]; batch->lightstyle[sty] = 255;//don't do special backend rendering of lightstyles. } for (j = 1; j < batch->maxmeshes; j++) { surf = (msurface_t*)batch->mesh[j]; RMod_LightmapAllocSurf (&lmallocator, surf, 0); for (sty = 1; sty < MAXLIGHTMAPS; sty++) surf->lightmaptexturenums[sty] = -1; if (surf->lightmaptexturenums[0] != batch->lightmap[0]) { nb = Hunk_AllocName(sizeof(*batch), "batch"); *nb = *batch; batch->next = nb; nb->mesh = batch->mesh + j*2; nb->maxmeshes = batch->maxmeshes - j; batch->maxmeshes = j; for (sty = 0; sty < MAXLIGHTMAPS; sty++) nb->lightmap[sty] = surf->lightmaptexturenums[sty]; memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes); for (i = 0; i < nb->maxmeshes; i++) { surf = (msurface_t*)nb->mesh[i]; surf->sbatch = nb; } batch = nb; j = 0; } } } RMod_LightmapAllocDone(&lmallocator, mod); } extern void Surf_CreateSurfaceLightmap (msurface_t *surf, int shift); //if build is NULL, uses q1/q2 surf generation, and allocates lightmaps void RMod_Batches_Build(mesh_t *meshlist, model_t *mod, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie) { int i; int numverts = 0, numindicies=0; msurface_t *surf; mesh_t *mesh; mesh_t **bmeshes; int sortid; batch_t *batch; currentmodel = mod; if (meshlist) meshlist += mod->firstmodelsurface; else if (!build) meshlist = Hunk_Alloc(sizeof(mesh_t) * mod->nummodelsurfaces); for (i=0; inummodelsurfaces; i++) { surf = mod->surfaces + i + mod->firstmodelsurface; if (meshlist) { mesh = surf->mesh = &meshlist[i]; mesh->numvertexes = surf->numedges; mesh->numindexes = (surf->numedges-2)*3; } else mesh = surf->mesh; numverts += mesh->numvertexes; numindicies += mesh->numindexes; // surf->lightmaptexturenum = -1; } /*assign each mesh to a batch, generating as needed*/ RMod_Batches_Generate(mod); bmeshes = Hunk_AllocName(sizeof(*bmeshes)*mod->nummodelsurfaces*2, "batchmeshes"); //we now know which batch each surface is in, and how many meshes there are in each batch. //allocate the mesh-pointer-lists for each batch. *2 for recursion. for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next) { batch->mesh = bmeshes + i; i += batch->maxmeshes*2; } //store the *surface* into the batch's mesh list (yes, this is an evil cast hack, but at least both are pointers) for (i=0; inummodelsurfaces; i++) { surf = mod->surfaces + mod->firstmodelsurface + i; surf->sbatch->mesh[surf->sbatch->meshes++] = (mesh_t*)surf; } if (build) RMod_Batches_SplitLightmaps(mod); else RMod_Batches_AllocLightmaps(mod); if (!build) build = RModQ1_Batches_BuildQ1Q2Poly; RMod_Batches_BuildModelMeshes(mod, numverts, numindicies, build, buildcookie); if (BE_GenBrushModelVBO) BE_GenBrushModelVBO(mod); } /* ================= Mod_SetParent ================= */ void RMod_SetParent (mnode_t *node, mnode_t *parent) { if (!node) return; node->parent = parent; if (node->contents < 0) return; RMod_SetParent (node->children[0], node); RMod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ qboolean RMod_LoadNodes (lump_t *l, int lm) { int i, j, count, p; mnode_t *out; if (lm == 2) { dl2node_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleFloat (in->mins[j]); out->minmaxs[3+j] = LittleFloat (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleLong (in->firstface); out->numsurfaces = LittleLong (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleLong (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } } else if (lm) { dl1node_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleLong (in->firstface); out->numsurfaces = LittleLong (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleLong (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } } else { dsnode_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = (unsigned short)LittleShort (in->firstface); out->numsurfaces = (unsigned short)LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } } RMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs return true; } /* ================= Mod_LoadLeafs ================= */ qboolean RMod_LoadLeafs (lump_t *l, int lm) { mleaf_t *out; int i, j, count, p; if (lm==2) { dl2leaf_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleFloat (in->mins[j]); out->minmaxs[3+j] = LittleFloat (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleLong(in->firstmarksurface); out->nummarksurfaces = LittleLong(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; #ifndef CLIENTONLY if (!isDedicated) #endif { // gl underwater warp if (out->contents != Q1CONTENTS_EMPTY) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } if (isnotmap) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_DONTWARP; } } } } else if (lm) { dl1leaf_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleLong(in->firstmarksurface); out->nummarksurfaces = LittleLong(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; #ifndef CLIENTONLY if (!isDedicated) #endif { // gl underwater warp if (out->contents != Q1CONTENTS_EMPTY) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } if (isnotmap) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_DONTWARP; } } } } else { dsleaf_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + (unsigned short)LittleShort(in->firstmarksurface); out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; #ifndef CLIENTONLY if (!isDedicated) #endif { // gl underwater warp if (out->contents != Q1CONTENTS_EMPTY) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } if (isnotmap) { for (j=0 ; jnummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_DONTWARP; } } } } return true; } //these are used to boost other info sizes int numsuplementryplanes; int numsuplementryclipnodes; void *suplementryclipnodes; void *suplementryplanes; void *crouchhullfile; void RMod_LoadCrouchHull(void) { int i, h; int numsm; char crouchhullname[MAX_QPATH]; int *data; int hulls; // dclipnode_t *cn; memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull numsuplementryplanes = numsuplementryclipnodes = 0; //find a name for a ccn and try to load it. strcpy(crouchhullname, loadmodel->name); COM_StripExtension(loadmodel->name, crouchhullname, sizeof(crouchhullname)); COM_DefaultExtension(crouchhullname, ".crh",sizeof(crouchhullname)); //crouch hull FS_LoadFile(crouchhullname, &crouchhullfile); if (!crouchhullfile) return; data = crouchhullfile; if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version return; if (LittleLong(*data) == 2) { data++; hulls = LittleLong(*data++); } else return; if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1) { return; } numsm = LittleLong(*data++); if (numsm != loadmodel->numsubmodels) //not compatible return; numsuplementryplanes = LittleLong(*data++); numsuplementryclipnodes = LittleLong(*data++); for (h = 0; h < hulls; h++) { for (i = 0; i < 3; i++) loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++); for (i = 0; i < 3; i++) loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++); for (i = 0; i < numsm; i++) //load headnode references { loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1; data++; } } suplementryplanes = data; suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes; } /* ================= Mod_LoadClipnodes ================= */ qboolean RMod_LoadClipnodes (lump_t *l, qboolean lm) { dsclipnode_t *ins; dlclipnode_t *inl; mclipnode_t *out; int i, count; hull_t *hull; if (lm) { ins = NULL; inl = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*inl)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inl); } else { ins = (void *)(mod_base + l->fileofs); inl = NULL; if (l->filelen % sizeof(*ins)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*ins); } out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both loadmodel->clipnodes = out; loadmodel->numclipnodes = count+numsuplementryclipnodes; if (hexen2map) { //hexen2. hexen2map=false; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -24; hull->clip_mins[1] = -24; hull->clip_mins[2] = -20; hull->clip_maxs[0] = 24; hull->clip_maxs[1] = 24; hull->clip_maxs[2] = 20; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -12; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 16; hull->available = true; /* There is some mission-pack weirdness here in the missionpack, hull 4 is meant to be '-8 -8 -8' '8 8 8' in the original game, hull 4 is '-40 -40 -42' '40 40 42' */ hull = &loadmodel->hulls[4]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -8; hull->clip_mins[1] = -8; hull->clip_mins[2] = -8; hull->clip_maxs[0] = 8; hull->clip_maxs[1] = 8; hull->clip_maxs[2] = 8; hull->available = true; hull = &loadmodel->hulls[5]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -48; hull->clip_mins[1] = -48; hull->clip_mins[2] = -50; hull->clip_maxs[0] = 48; hull->clip_maxs[1] = 48; hull->clip_maxs[2] = 50; hull->available = true; //6 isn't used. //7 isn't used. } else if (loadmodel->fromgame == fg_halflife) { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -36;//-36 is correct here, but mvdsv uses -32 instead. This breaks prediction between the two hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = hull->clip_mins[2]+72; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = hull->clip_mins[2]+64; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = hull->clip_mins[2]+36; hull->available = true; } else { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -6; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 30; hull->available = false; } if (lm) { for (i=0 ; iplanenum = LittleLong(inl->planenum); out->children[0] = LittleLong(inl->children[0]); out->children[1] = LittleLong(inl->children[1]); } } else { for (i=0 ; iplanenum = LittleLong(ins->planenum); out->children[0] = LittleShort(ins->children[0]); out->children[1] = LittleShort(ins->children[1]); } } if (numsuplementryclipnodes) //now load the crouch ones. { /*This looks buggy*/ for (i = 3; i < MAX_MAP_HULLSM; i++) { hull = &loadmodel->hulls[i]; hull->planes = suplementryplanes; hull->clipnodes = out-1; hull->firstclipnode = 0; hull->lastclipnode = numsuplementryclipnodes; hull->available = true; } ins = suplementryclipnodes; for (i=0 ; iplanenum = LittleLong(ins->planenum); out->children[0] = LittleShort(ins->children[0]); out->children[0] += out->children[0]>=0?1:0; out->children[1] = LittleShort(ins->children[1]); out->children[1] += out->children[1]>=0?1:0; } } return true; } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void RMod_MakeHull0 (void) { mnode_t *in, *child; mclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; iplanenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ qboolean RMod_LoadMarksurfaces (lump_t *l, qboolean lm) { int i, j, count; msurface_t **out; if (lm) { int *inl; inl = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*inl)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*inl); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) { Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n"); return false; } out[i] = loadmodel->surfaces + j; } } else { short *ins; ins = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*ins)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*ins); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) { Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n"); return false; } out[i] = loadmodel->surfaces + j; } } return true; } /* ================= Mod_LoadSurfedges ================= */ qboolean RMod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) { Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name); return false; } count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count+numsuplementryplanes; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } if (numsuplementryplanes) { in = suplementryplanes; suplementryplanes = out; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } return true; } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs); /* { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } */ //combination of R_AddDynamicLights and R_MarkLights static void Q1BSP_StainNode (mnode_t *node, float *parms) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist; if (dist > (*parms)) { Q1BSP_StainNode (node->children[0], parms); return; } if (dist < (-*parms)) { Q1BSP_StainNode (node->children[1], parms); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK)) continue; Surf_StainSurf(surf, parms); } Q1BSP_StainNode (node->children[0], parms); Q1BSP_StainNode (node->children[1], parms); } void RMod_FixupNodeMinsMaxs (mnode_t *node, mnode_t *parent) { if (!node) return; if (node->contents >= 0) { RMod_FixupNodeMinsMaxs (node->children[0], node); RMod_FixupNodeMinsMaxs (node->children[1], node); } if (parent) { if (parent->minmaxs[0] > node->minmaxs[0]) parent->minmaxs[0] = node->minmaxs[0]; if (parent->minmaxs[1] > node->minmaxs[1]) parent->minmaxs[1] = node->minmaxs[1]; if (parent->minmaxs[2] > node->minmaxs[2]) parent->minmaxs[2] = node->minmaxs[2]; if (parent->minmaxs[3] < node->minmaxs[3]) parent->minmaxs[3] = node->minmaxs[3]; if (parent->minmaxs[4] < node->minmaxs[4]) parent->minmaxs[4] = node->minmaxs[4]; if (parent->minmaxs[5] < node->minmaxs[5]) parent->minmaxs[5] = node->minmaxs[5]; } } void RMod_FixupMinsMaxs(void) { //q1 bsps are capped to +/- 32767 by the nodes/leafs //verts arn't though //so if the map is too big, let's figure out what they should be float *v; msurface_t **mark, *surf; mleaf_t *pleaf; medge_t *e, *pedges; int en, lindex; int i, c, lnumverts; qboolean needsfixup = false; if (loadmodel->mins[0] < -32768) needsfixup = true; if (loadmodel->mins[1] < -32768) needsfixup = true; if (loadmodel->mins[2] < -32768) needsfixup = true; if (loadmodel->maxs[0] > 32767) needsfixup = true; if (loadmodel->maxs[1] > 32767) needsfixup = true; if (loadmodel->maxs[2] > 32767) needsfixup = true; if (!needsfixup) return; //this is insane. //why am I writing this? //by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it. pedges = loadmodel->edges; for (i = 0; i < loadmodel->numleafs; i++) { pleaf = &loadmodel->leafs[i]; mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { surf = (*mark++); lnumverts = surf->numedges; for (en=0 ; ensurfedges[surf->firstedge + en]; if (lindex > 0) { e = &pedges[lindex]; v = currentmodel->vertexes[e->v[0]].position; } else { e = &pedges[-lindex]; v = currentmodel->vertexes[e->v[1]].position; } if (pleaf->minmaxs[0] > v[0]) pleaf->minmaxs[0] = v[0]; if (pleaf->minmaxs[1] > v[1]) pleaf->minmaxs[1] = v[1]; if (pleaf->minmaxs[2] > v[2]) pleaf->minmaxs[2] = v[2]; if (pleaf->minmaxs[3] < v[0]) pleaf->minmaxs[3] = v[0]; if (pleaf->minmaxs[4] < v[1]) pleaf->minmaxs[4] = v[1]; if (pleaf->minmaxs[5] < v[2]) pleaf->minmaxs[5] = v[2]; } } while (--c); } } RMod_FixupNodeMinsMaxs (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadBrushModel ================= */ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; mmodel_t *bm; model_t *lm=mod; unsigned int chksum; int start; qboolean noerrors; int longm = false; mesh_t *meshlist = NULL; #if (defined(ODE_STATIC) || defined(ODE_DYNAMIC)) qboolean ode = true; #else #define ode true #endif start = Hunk_LowMark(); loadmodel->type = mod_brush; header = (dheader_t *)buffer; if ((!cl.worldmodel && cls.state>=ca_connected) #ifndef CLIENTONLY || (!sv.world.worldmodel && sv.active) #endif ) isnotmap = false; else isnotmap = true; i = LittleLong (header->version); if (i == BSPVERSION || i == BSPVERSIONPREREL) { loadmodel->fromgame = fg_quake; loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT; } else if (i == BSPVERSION_LONG1) { longm = true; loadmodel->fromgame = fg_quake; loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT; } else if (i == BSPVERSION_LONG2) { longm = 2; loadmodel->fromgame = fg_quake; loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT; } else if (i == BSPVERSIONHL) //halflife support loadmodel->fromgame = fg_halflife; else { Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION); return false; } mod->lightmaps.width = LMBLOCK_WIDTH; mod->lightmaps.height = LMBLOCK_HEIGHT; // swap all the lumps mod_base = (qbyte *)header; for (i=0 ; ilumps, HEADER_LUMPS); // checksum all of the map, except for entities mod->checksum = 0; mod->checksum2 = 0; for (i = 0; i < HEADER_LUMPS; i++) { if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize) { Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name); return false; } if (i == LUMP_ENTITIES) continue; chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); mod->checksum ^= chksum; if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) continue; mod->checksum2 ^= chksum; } if (1)//mod_ebfs.value) { char *id; id = (char *)(header + 1); if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K') { //EBFS detected. COM_LoadMapPackFile(mod->name, sizeof(dheader_t)); } } noerrors = true; crouchhullfile = NULL; TRACE(("Loading info\n")); #ifndef CLIENTONLY if (sv.state) //if the server is running { if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name))) Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname); } else #endif { if (!cl.model_precache[1]) //not copied across yet Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname); } // load into heap if (!isDedicated || ode) { TRACE(("Loading verts\n")); noerrors = noerrors && RMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); TRACE(("Loading edges\n")); noerrors = noerrors && RMod_LoadEdges (&header->lumps[LUMP_EDGES], longm); TRACE(("Loading Surfedges\n")); noerrors = noerrors && RMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); } if (!isDedicated) { TRACE(("Loading Textures\n")); noerrors = noerrors && RMod_LoadTextures (&header->lumps[LUMP_TEXTURES]); TRACE(("Loading Lighting\n")); if (noerrors) RMod_LoadLighting (&header->lumps[LUMP_LIGHTING]); } TRACE(("Loading Submodels\n")); noerrors = noerrors && RMod_LoadSubmodels (&header->lumps[LUMP_MODELS]); if (noerrors) { TRACE(("Loading CH\n")); RMod_LoadCrouchHull(); } TRACE(("Loading Planes\n")); noerrors = noerrors && RMod_LoadPlanes (&header->lumps[LUMP_PLANES]); if (!isDedicated || ode) { TRACE(("Loading Texinfo\n")); noerrors = noerrors && RMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); TRACE(("Loading Faces\n")); noerrors = noerrors && RMod_LoadFaces (&header->lumps[LUMP_FACES], longm, &meshlist); } if (!isDedicated) { TRACE(("Loading MarkSurfaces\n")); noerrors = noerrors && RMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES], longm); } if (noerrors) { TRACE(("Loading Vis\n")); RMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); } noerrors = noerrors && RMod_LoadLeafs (&header->lumps[LUMP_LEAFS], longm); TRACE(("Loading Nodes\n")); noerrors = noerrors && RMod_LoadNodes (&header->lumps[LUMP_NODES], longm); TRACE(("Loading Clipnodes\n")); noerrors = noerrors && RMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], longm); if (noerrors) { TRACE(("Loading Entities\n")); RMod_LoadEntities (&header->lumps[LUMP_ENTITIES]); TRACE(("Loading hull 0\n")); RMod_MakeHull0 (); } TRACE(("sorting shaders\n")); if (!isDedicated && noerrors) Mod_SortShaders(); if (crouchhullfile) { FS_FreeFile(crouchhullfile); crouchhullfile=NULL; } if (!noerrors) { Hunk_FreeToLowMark(start); return false; } TRACE(("LoadBrushModel %i\n", __LINE__)); Q1BSP_LoadBrushes(mod); TRACE(("LoadBrushModel %i\n", __LINE__)); Q1BSP_SetModelFuncs(mod); TRACE(("LoadBrushModel %i\n", __LINE__)); mod->funcs.LightPointValues = GLQ1BSP_LightPointValues; mod->funcs.StainNode = Q1BSP_StainNode; mod->funcs.MarkLights = Q1BSP_MarkLights; mod->numframes = 2; // regular and alternate animation // // set up the submodels (FIXME: this is confusing) // for (i=0 ; inumsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; mod->hulls[0].available = true; Q1BSP_CheckHullNodes(&mod->hulls[0]); TRACE(("LoadBrushModel %i\n", __LINE__)); for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; mod->hulls[j].available &= bm->hullavailable[j]; if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode) mod->hulls[j].available = false; if (mod->hulls[j].available) Q1BSP_CheckHullNodes(&mod->hulls[j]); } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; memset(&mod->batches, 0, sizeof(mod->batches)); mod->vbos = NULL; TRACE(("LoadBrushModel %i\n", __LINE__)); if (meshlist) { RMod_Batches_Build(meshlist, mod, NULL, NULL); } TRACE(("LoadBrushModel %i\n", __LINE__)); if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } TRACE(("LoadBrushModel %i\n", __LINE__)); } #ifdef RUNTIMELIGHTING TRACE(("LoadBrushModel %i\n", __LINE__)); if (lightmodel == lm) LightLoadEntities(lightmodel->entities); #endif TRACE(("LoadBrushModel %i\n", __LINE__)); if (1) RMod_FixupMinsMaxs(); TRACE(("LoadBrushModel %i\n", __LINE__)); #ifdef TERRAIN lm->terrain = Mod_LoadTerrainInfo(lm, loadname); #endif return true; } /* ============================================================================== ALIAS MODELS ============================================================================== */ //aliashdr_t *pheader; //mstvert_t stverts[MAXALIASVERTS*2]; //mtriangle_t triangles[MAXALIASTRIS]; // a pose is a single set of vertexes. a frame may be // an animating sequence of poses //dtrivertx_t *poseverts[MAXALIASFRAMES]; //int posenum; qbyte *player_8bit_texels/*[320*200]*/; //========================================================= /* ================= Mod_FloodFillSkin Fill background pixels so mipmapping doesn't have haloes - Ed ================= */ typedef struct { short x, y; } floodfill_t; // must be a power of 2 #define FLOODFILL_FIFO_SIZE 0x1000 #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) #define FLOODFILL_STEP( off, dx, dy ) \ { \ if (pos[off] == fillcolor) \ { \ pos[off] = 255; \ fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ } \ else if (pos[off] != 255) fdc = pos[off]; \ } void RMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight ) { qbyte fillcolor = *skin; // assume this is the pixel to fill floodfill_t fifo[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; int filledcolor = -1; int i; if (filledcolor == -1) { filledcolor = 0; // attempt to find opaque black for (i = 0; i < 256; ++i) if (d_8to24rgbtable[i] == (255 << 0)) // rgb 0.0, alpha 1.0 { filledcolor = i; break; } } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); return; } fifo[inpt].x = 0, fifo[inpt].y = 0; inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; while (outpt != inpt) { int x = fifo[outpt].x, y = fifo[outpt].y; int fdc = filledcolor; qbyte *pos = &skin[x + skinwidth * y]; outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); skin[x + skinwidth * y] = fdc; } } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * RMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int width, height, size, origin[2]; char name[64]; texid_t texnum; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname); Q_memset (pspriteframe, 0, sizeof (mspriteframe_t)); *ppframe = pspriteframe; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; texnum = r_nulltex; if (!TEXVALID(texnum)) { //the dp way Q_strncpyz(name, loadmodel->name, sizeof(name)); Q_strncatz(name, va("_%i.tga", framenum), sizeof(name)); texnum = R_LoadReplacementTexture(name, "sprites", 0); } if (!TEXVALID(texnum)) { //the older fte way. COM_StripExtension(loadmodel->name, name, sizeof(name)); Q_strncatz(name, va("_%i.tga", framenum), sizeof(name)); texnum = R_LoadReplacementTexture(name, "sprites", 0); } if (!TEXVALID(texnum)) { //the fuhquake way COM_StripExtension(COM_SkipPath(loadmodel->name), name, sizeof(name)); Q_strncatz(name, va("_%i.tga", framenum), sizeof(name)); texnum = R_LoadReplacementTexture(name, "sprites", 0); } if (version == SPRITE32_VERSION) { size *= 4; if (!TEXVALID(texnum)) texnum = R_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), IF_NOGAMMA|IF_CLAMP); } else if (version == SPRITEHL_VERSION) { if (!TEXVALID(texnum)) texnum = R_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, IF_NOGAMMA|IF_CLAMP); } else { if (!TEXVALID(texnum)) texnum = R_LoadTexture8 (name, width, height, (qbyte *)(pinframe + 1), IF_NOMIPMAP|IF_NOGAMMA|IF_CLAMP, 1); } Q_strncpyz(name, loadmodel->name, sizeof(name)); Q_strncatz(name, va("_%i.tga", framenum), sizeof(name)); pspriteframe->shader = R_RegisterShader(name, "{\n" "program defaultsprite\n" "{\n" "map $diffuse\n" "alphafunc ge128\n" "depthwrite\n" "rgbgen vertex\n" "alphagen vertex\n" "}\n" "}\n" ); pspriteframe->shader->defaulttextures.base = texnum; pspriteframe->shader->width = width; pspriteframe->shader->height = height; return (void *)((qbyte *)(pinframe+1) + size); } /* ================= Mod_LoadSpriteGroup ================= */ void * RMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; iinterval); if (*poutintervals <= 0.0) { Con_Printf (CON_ERROR "Mod_LoadSpriteGroup: interval<=0\n"); return NULL; } poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; iframes[i], framenum * 100 + i, version, palette); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; int rendertype=0; unsigned char pal[256*4]; int sptype; int hunkstart; hunkstart = Hunk_LowMark(); pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) if (version != SPRITE32_VERSION) if (version != SPRITEHL_VERSION) { Con_Printf (CON_ERROR "%s has wrong version number " "(%i should be %i)\n", mod->name, version, SPRITE_VERSION); return false; } sptype = LittleLong (pin->type); if (LittleLong(pin->version) == SPRITEHL_VERSION) { pin = (dsprite_t*)((char*)pin + 4); rendertype = LittleLong (pin->type); } numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = sptype; psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; if (qrenderer == QR_NONE) { mod->type = mod_dummy; return true; } if (version == SPRITEHL_VERSION) { int i; short *numi = (short*)(pin+1); unsigned char *src = (unsigned char *)(numi+1); if (LittleShort(*numi) != 256) { Con_Printf(CON_ERROR "%s has wrong number of palette indexes (we only support 256)\n", mod->name); Hunk_FreeToLowMark(hunkstart); return false; } for (i = 0; i < 256; i++) { pal[i*4+0] = *src++; pal[i*4+1] = *src++; pal[i*4+2] = *src++; pal[i*4+3] = 255; } pframetype = (dspriteframetype_t *)(src); } else pframetype = (dspriteframetype_t *)(pin + 1); // // load the frames // if (numframes < 1) { Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); Hunk_FreeToLowMark(hunkstart); return false; } mod->numframes = numframes; for (i=0 ; itype); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) RMod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i, version, pal); } else { pframetype = (dspriteframetype_t *) RMod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i, version, pal); } if (pframetype == NULL) { Hunk_FreeToLowMark(hunkstart); return false; } } mod->type = mod_sprite; return true; } qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer) { int i; int version; dmd2sprite_t *pin; msprite_t *psprite; int numframes; int size; dmd2sprframe_t *pframetype; mspriteframe_t *frame; int w, h; float origin[2]; int hunkstart; hunkstart = Hunk_LowMark(); pin = (dmd2sprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE2_VERSION) { Con_Printf (CON_ERROR "%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE2_VERSION); return false; } numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = SPR_VP_PARALLEL; psprite->maxwidth = 1; psprite->maxheight = 1; psprite->beamlength = 1; mod->synctype = 0; psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) { Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); Hunk_FreeToLowMark(hunkstart); return false; } mod->numframes = numframes; pframetype = pin->frames; for (i=0 ; iframes[i].type = frametype; frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname); frame->shader = R_RegisterPic(pframetype->name); w = LittleLong(pframetype->width); h = LittleLong(pframetype->height); origin[0] = LittleLong (pframetype->origin_x); origin[1] = LittleLong (pframetype->origin_y); frame->down = -origin[1]; frame->up = h - origin[1]; frame->left = -origin[0]; frame->right = w - origin[0]; pframetype++; } mod->type = mod_sprite; return true; } #ifdef DOOMWADS typedef struct { short width; short height; short xpos; short ypos; } doomimage_t; static int FindDoomSprites(const char *name, int size, void *param) { if (*(int *)param + strlen(name)+1 > 16000) Sys_Error("Too many doom sprites\n"); strcpy((char *)param + *(int *)param, name); *(int *)param += strlen(name)+1; return true; } static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored) { int c; int fr; int rc; unsigned int *colpointers; qbyte *data; doomimage_t *header; qbyte image[256*256]; qbyte *palette; qbyte *coldata; mspriteframe_t *pframe; if (!anglenum) { pdesc->type = SPR_SINGLE; pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname); } else { mspritegroup_t *group; if (!pdesc->frameptr || pdesc->type != SPR_ANGLED) { pdesc->type = SPR_ANGLED; group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname); pdesc->frameptr = (mspriteframe_t *)group; group->numframes = 8; } else group = (mspritegroup_t *)pdesc->frameptr; pframe = Hunk_AllocName(sizeof(*pframe), loadname); group->frames[anglenum-1] = pframe; } palette = COM_LoadTempFile("wad/playpal"); header = (doomimage_t *)COM_LoadTempMoreFile(imagename); data = (qbyte *)header; pframe->up = +header->ypos; pframe->down = -header->height + header->ypos; if (xmirrored) { pframe->right = -header->xpos; pframe->left = header->width - header->xpos; } else { pframe->left = -header->xpos; pframe->right = header->width - header->xpos; } if (header->width*header->height > sizeof(image)) return; memset(image, 255, header->width*header->height); colpointers = (unsigned int*)(data+sizeof(doomimage_t)); for (c = 0; c < header->width; c++) { if (colpointers[c] >= com_filesize) break; coldata = data + colpointers[c]; while(1) { fr = *coldata++; if (fr == 255) break; rc = *coldata++; coldata++; if ((fr+rc) > header->height) break; while(rc) { image[c + fr*header->width] = *coldata++; fr++; rc--; } coldata++; } } pframe->shader = R_RegisterShader(imagename, "{\n{\nmap $diffuse\nblendfunc blend\n}\n}\n"); pframe->shader->defaulttextures.base = R_LoadTexture8Pal24(imagename, header->width, header->height, image, palette, IF_CLAMP); R_BuildDefaultTexnums(&pframe->shader->defaulttextures, pframe->shader); } /* ================= Doom Sprites ================= */ void RMod_LoadDoomSprite (model_t *mod) { char files[16384]; char basename[MAX_QPATH]; int baselen; char *name; int numframes=0; int ofs; int size; int elements=0; int framenum; int anglenum; msprite_t *psprite; COM_StripExtension(mod->name, basename, sizeof(basename)); baselen = strlen(basename); strcat(basename, "*"); *(int *)files=4; COM_EnumerateFiles(basename, FindDoomSprites, files); //find maxframes and validate the rest. for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1) { name = files+ofs+baselen; if (!*name) Host_Error("Doom sprite componant lacks frame name"); if (*name - 'a'+1 > numframes) numframes = *name - 'a'+1; if (name[1] < '0' || name[1] > '8') Host_Error("Doom sprite componant has bad angle number"); if (name[1] == '0') elements+=8; else elements++; if (name[2]) //is there a second element? { if (name[2] - 'a'+1 > numframes) numframes = name[2] - 'a'+1; if (name[3] < '0' || name[3] > '8') Host_Error("Doom sprite componant has bad angle number"); if (name[3] == '0') elements+=8; else elements++; } } if (elements != numframes*8) Host_Error("Doom sprite has wrong componant count"); if (!numframes) Host_Error("Doom sprite componant has no frames"); size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); psprite->numframes = numframes; //do the actual loading. for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1) { name = files+ofs; framenum = name[baselen+0] - 'a'; anglenum = name[baselen+1] - '0'; LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false); if (name[baselen+2]) //is there a second element? { framenum = name[baselen+2] - 'a'; anglenum = name[baselen+3] - '0'; LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true); } } psprite->type = SPR_FACING_UPRIGHT; mod->type = mod_sprite; mod->cache.data = psprite; } #endif //============================================================================= /* ================ Mod_Print ================ */ void RMod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } } #endif