/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_alias.c: routines for setting up to draw alias models //changes include stvertexes now being seperatly number from the triangles. //this allows q2 models to be supported. //lerping is also available. //future aims include better skin management. //the asm code cannot handle alias models anymore. #include "quakedef.h" #include "r_local.h" #include "d_local.h" // FIXME: shouldn't be needed (is needed for patch // right now, but that should move) #define Q2RF_DEPTHHACK 16 // for view weapon Z crunching #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the // need for inner-loop light clamping mtriangle_t *ptriangles; affinetridesc_t r_affinetridesc; void *acolormap; // FIXME: should go away qbyte *apalremap; dtrivertx_t *r_apoldverts; dtrivertx_t *r_apnewverts; vec3_t r_afrntlerp; vec3_t r_abacklerp; vec3_t r_amovelerp; // TODO: these probably will go away with optimized rasterization mmdl_t *pmdl; vec3_t r_plightvec; int r_ambientlight; float r_shadelight; aliashdr_t *paliashdr; finalvert_t *pfinalverts; auxvert_t *pauxverts; static float ziscale; static model_t *pmodel; extern int cl_playerindex; static vec3_t alias_forward, alias_right, alias_up; static maliasskindesc_t *pskindesc; int r_amodels_drawn; int a_skinwidth; int r_anumverts; float aliastransform[3][4]; typedef struct { int index0; int index1; } aedge_t; static aedge_t aedges[12] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 5}, {5, 6}, {6, 7}, {7, 4}, {0, 5}, {1, 4}, {2, 7}, {3, 6} }; #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv);//, //mstvert_t *pstverts); void R_AliasSetUpTransform (int trivial_accept); void R_AliasTransformVector (vec3_t in, vec3_t out); void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, dtrivertx_t *pnewverts, dtrivertx_t *poldverts);//, mstvert_t *pstverts); void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av); /* ================ R_AliasCheckBBox ================ */ qboolean R_AliasCheckBBox (void) { int i, flags, nframe, oframe, numv; aliashdr_t *pahdr; float zi, basepts[8][3], v0, v1, frac; finalvert_t *pv0, *pv1, viewpts[16]; auxvert_t *pa0, *pa1, viewaux[16]; maliasframedesc_t *pnewframedesc, *poldframedesc; qboolean zclipped, zfullyclipped; unsigned anyclip, allclip; int minz; float a, b; vec3_t min, max; // expand, rotate, and translate points into worldspace currententity->trivial_accept = 0; pmodel = currententity->model; pahdr = SWMod_Extradata (pmodel); pmdl = (mmdl_t *)((qbyte *)pahdr + pahdr->model); R_AliasSetUpTransform (0); // construct the base bounding box for this frame nframe = currententity->frame; // TODO: don't repeat this check when drawing? if ((nframe >= pmdl->numframes) || (nframe < 0)) { Con_DPrintf ("No such frame %d %s\n", nframe, pmodel->name); nframe = 0; } // construct the base bounding box for this frame oframe = currententity->oldframe; // TODO: don't repeat this check when drawing? if ((oframe >= pmdl->numframes) || (oframe < 0)) { Con_DPrintf ("No such frame %d %s\n", oframe, pmodel->name); oframe = 0; } pnewframedesc = &pahdr->frames[nframe]; poldframedesc = &pahdr->frames[oframe]; for (i = 0; i < 3; i++) //choose the most outward of the two. { a = poldframedesc->scale_origin[i] + poldframedesc->bboxmin.v[i]*poldframedesc->scale[i]; b = pnewframedesc->scale_origin[i] + pnewframedesc->bboxmin.v[i]*pnewframedesc->scale[i]; min[i] = a>b?b:a; a = poldframedesc->scale_origin[i] + poldframedesc->bboxmax.v[i]*poldframedesc->scale[i]; b = pnewframedesc->scale_origin[i] + pnewframedesc->bboxmax.v[i]*pnewframedesc->scale[i]; max[i] = a>b?a:b; } // x worldspace coordinates basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] = min[0]; basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] = max[0]; // y worldspace coordinates basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] = min[1]; basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] = max[1]; // z worldspace coordinates basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] = min[2]; basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] = max[2]; zclipped = false; zfullyclipped = true; minz = 9999; for (i=0; i<8 ; i++) { R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]); if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) { // we must clip points that are closer than the near clip plane viewpts[i].flags = ALIAS_Z_CLIP; zclipped = true; } else { if (viewaux[i].fv[2] < minz) minz = viewaux[i].fv[2]; viewpts[i].flags = 0; zfullyclipped = false; } } if (zfullyclipped) { return false; // everything was near-z-clipped } numv = 8; if (zclipped) { // organize points by edges, use edges to get new points (possible trivial // reject) for (i=0 ; i<12 ; i++) { // edge endpoints pv0 = &viewpts[aedges[i].index0]; pv1 = &viewpts[aedges[i].index1]; pa0 = &viewaux[aedges[i].index0]; pa1 = &viewaux[aedges[i].index1]; // if one end is clipped and the other isn't, make a new point if (pv0->flags ^ pv1->flags) { frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) / (pa1->fv[2] - pa0->fv[2]); viewaux[numv].fv[0] = pa0->fv[0] + (pa1->fv[0] - pa0->fv[0]) * frac; viewaux[numv].fv[1] = pa0->fv[1] + (pa1->fv[1] - pa0->fv[1]) * frac; viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE; viewpts[numv].flags = 0; numv++; } } } // project the vertices that remain after clipping anyclip = 0; allclip = ALIAS_XY_CLIP_MASK; // TODO: probably should do this loop in ASM, especially if we use floats for (i=0 ; i r_refdef.fvrectright) flags |= ALIAS_RIGHT_CLIP; if (v1 > r_refdef.fvrectbottom) flags |= ALIAS_BOTTOM_CLIP; anyclip |= flags; allclip &= flags; } if (allclip) return false; // trivial reject off one side currententity->trivial_accept = !anyclip & !zclipped; if (currententity->trivial_accept) { if (minz > (r_aliastransition + (pmdl->size * r_resfudge))) { currententity->trivial_accept |= 2; } } return true; } /* ================ R_AliasTransformVector ================ */ void R_AliasTransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3]; out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3]; out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3]; } /* ================ R_AliasPreparePoints General clipped case ================ */ mstvert_t *stc; mtriangle_t *tn; void R_AliasPreparePoints (void) { void (*drawfnc) (void); int i; mstvert_t *pstverts; finalvert_t *fv; auxvert_t *av; mtriangle_t *ptri; finalvert_t *pfv[3]; r_anumverts = pmdl->numverts; fv = pfinalverts; av = pauxverts; if (r_pixbytes == 4) drawfnc = D_PolysetDraw32; else if (r_pixbytes == 2) drawfnc = D_PolysetDraw16; else { #if id386 drawfnc = D_PolysetDrawAsm; #else drawfnc = D_PolysetDrawC; #endif } for (i=0 ; ifv[2] < ALIAS_Z_CLIP_PLANE) fv->flags |= ALIAS_Z_CLIP; else { R_AliasProjectFinalVert (fv, av); if (fv->v[0] < r_refdef.aliasvrect.x) fv->flags |= ALIAS_LEFT_CLIP; if (fv->v[1] < r_refdef.aliasvrect.y) fv->flags |= ALIAS_TOP_CLIP; if (fv->v[0] > r_refdef.aliasvrectright) fv->flags |= ALIAS_RIGHT_CLIP; if (fv->v[1] > r_refdef.aliasvrectbottom) fv->flags |= ALIAS_BOTTOM_CLIP; } } stc = pstverts = (mstvert_t *)((qbyte *)paliashdr + paliashdr->stverts); // // clip and draw all triangles // r_affinetridesc.numtriangles = 1; ptri = (mtriangle_t *)((qbyte *)paliashdr + paliashdr->triangles); for (i=0 ; inumtris ; i++, ptri++) { pfv[0] = &pfinalverts[ptri->xyz_index[0]]; pfv[1] = &pfinalverts[ptri->xyz_index[1]]; pfv[2] = &pfinalverts[ptri->xyz_index[2]]; if ( pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) continue; // completely clipped if ( ! ( (pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) ) { // totally unclipped extern int r_p0[6], r_p1[6], r_p2[6]; r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = ptri; drawfnc (); } else { // partially clipped R_AliasClipTriangle (ptri, drawfnc); } } } /* ================ R_AliasSetUpTransform ================ */ void R_AliasSetUpTransform (int trivial_accept) { int i; float rotationmatrix[3][4], t2matrix[3][4]; static float tmatrix[3][4]; static float viewmatrix[3][4]; for (i=0 ; i<3 ; i++) { rotationmatrix[i][0] = currententity->axis[0][i]*currententity->scale; rotationmatrix[i][1] = currententity->axis[1][i]*currententity->scale; rotationmatrix[i][2] = currententity->axis[2][i]*currententity->scale; } rotationmatrix[0][3] = -modelorg[0]; rotationmatrix[1][3] = -modelorg[1]; rotationmatrix[2][3] = -modelorg[2]; // TODO: should be global, set when vright, etc., set VectorCopy (vright, viewmatrix[0]); VectorCopy (vup, viewmatrix[1]); VectorInverse (viewmatrix[1]); VectorCopy (vpn, viewmatrix[2]); // viewmatrix[0][3] = 0; // viewmatrix[1][3] = 0; // viewmatrix[2][3] = 0; if (currententity->flags & Q2RF_WEAPONMODEL) { //rotate viewmodel to view first float vmmatrix[3][4]; for (i=0 ; i<3 ; i++) { t2matrix[i][0] = cl.viewent[r_refdef.currentplayernum].axis[0][i]; t2matrix[i][1] = cl.viewent[r_refdef.currentplayernum].axis[1][i]; t2matrix[i][2] = cl.viewent[r_refdef.currentplayernum].axis[2][i]; } t2matrix[0][3] = cl.viewent[r_refdef.currentplayernum].origin[0]; t2matrix[1][3] = cl.viewent[r_refdef.currentplayernum].origin[1]; t2matrix[2][3] = cl.viewent[r_refdef.currentplayernum].origin[2]; R_ConcatTransforms (rotationmatrix, t2matrix, vmmatrix); R_ConcatTransforms (viewmatrix, vmmatrix, aliastransform); } else R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform); // do the scaling up of x and y to screen coordinates as part of the transform // for the unclipped case (it would mess up clipping in the clipped case). // Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y // correspondingly so the projected x and y come out right // FIXME: make this work for clipped case too? if (trivial_accept) { for (i=0 ; i<4 ; i++) { aliastransform[0][i] *= aliasxscale * (1.0 / ((float)0x8000 * 0x10000)); aliastransform[1][i] *= aliasyscale * (1.0 / ((float)0x8000 * 0x10000)); aliastransform[2][i] *= 1.0 / ((float)0x8000 * 0x10000); } } } /* ================ R_AliasTransformFinalVert ================ */ void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, dtrivertx_t *pnewverts, dtrivertx_t *poldverts)//, mstvert_t *pstverts) { int temp; float lightcos, *plightnormal; vec3_t lerp_org; lerp_org[0] = r_amovelerp[0] + pnewverts->v[0]*r_afrntlerp[0] + poldverts->v[0]*r_abacklerp[0]; lerp_org[1] = r_amovelerp[1] + pnewverts->v[1]*r_afrntlerp[1] + poldverts->v[1]*r_abacklerp[1]; lerp_org[2] = r_amovelerp[2] + pnewverts->v[2]*r_afrntlerp[2] + poldverts->v[2]*r_abacklerp[2]; av->fv[0] = DotProduct(lerp_org, aliastransform[0]) + aliastransform[0][3]; av->fv[1] = DotProduct(lerp_org, aliastransform[1]) + aliastransform[1][3]; av->fv[2] = DotProduct(lerp_org, aliastransform[2]) + aliastransform[2][3]; fv->v[2] = 0; fv->v[3] = 0; fv->flags = 0; // lighting plightnormal = r_avertexnormals[pnewverts->lightnormalindex]; lightcos = DotProduct (plightnormal, r_plightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int)(r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading light, we // don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } //#if !id386 //since stvert_t was changed. /* ================ R_AliasTransformAndProjectFinalVerts ================ */ void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv)//, stvert_t *pstverts) { int i, temp; float lightcos, *plightnormal, zi; dtrivertx_t *pnewverts, *poldverts; vec3_t lerp_org; pnewverts = r_apnewverts; poldverts = r_apoldverts; for (i=0 ; iv[0]*r_afrntlerp[0] + poldverts->v[0]*r_abacklerp[0]; lerp_org[1] = r_amovelerp[1] + pnewverts->v[1]*r_afrntlerp[1] + poldverts->v[1]*r_abacklerp[1]; lerp_org[2] = r_amovelerp[2] + pnewverts->v[2]*r_afrntlerp[2] + poldverts->v[2]*r_abacklerp[2]; // transform and project zi = 1.0 / (DotProduct(lerp_org, aliastransform[2]) + aliastransform[2][3]); // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is // scaled up by 1/2**31, and the scaling cancels out for x and y in the // projection fv->v[5] = zi; fv->v[0] = ((DotProduct(lerp_org, aliastransform[0]) + aliastransform[0][3]) * zi) + aliasxcenter; fv->v[1] = ((DotProduct(lerp_org, aliastransform[1]) + aliastransform[1][3]) * zi) + aliasycenter; fv->v[2] = 0;//pstverts->s; fv->v[3] = 0;//pstverts->t; fv->flags = 0; // lighting plightnormal = r_avertexnormals[pnewverts->lightnormalindex]; //don't bother lerping light. lightcos = DotProduct (plightnormal, r_plightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int)(r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading light, we // don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } } //#endif /* ================ R_AliasProjectFinalVert ================ */ void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av) { float zi; // project points zi = 1.0 / av->fv[2]; fv->v[5] = zi * ziscale; fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter; fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter; } /* ================ R_AliasPrepareUnclippedPoints ================ */ void R_AliasPrepareUnclippedPoints (void) { r_anumverts = pmdl->numverts; R_AliasTransformAndProjectFinalVerts (pfinalverts); /* if (r_affinetridesc.drawtype) { if (r_pixbytes == 4) D_PolysetDrawFinalVerts32Trans (pfinalverts, r_anumverts); else if (r_pixbytes == 2) D_PolysetDrawFinalVerts16C (pfinalverts, r_anumverts); #if 0//id386 else if (t_state & TT_ONE) D_PolysetDrawFinalVertsAsm (pfinalverts, r_anumverts); #endif else D_PolysetDrawFinalVertsC (pfinalverts, r_anumverts); } */ r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = (mtriangle_t *) ((qbyte *)paliashdr + paliashdr->triangles); r_affinetridesc.numtriangles = pmdl->numtris; if (r_pixbytes == 4) D_PolysetDraw32 (); #if 0//id386 else if (t_state & TT_ONE) D_PolysetDrawAsm (); #endif else D_PolysetDrawC (); } /* =============== R_AliasSetupSkin =============== */ void R_AliasSetupSkin (void) { int skinnum; int i, numskins; maliasskingroup_t *paliasskingroup; float *pskinintervals, fullskininterval; float skintargettime, skintime; skinnum = currententity->skinnum; if ((skinnum >= pmdl->numskins) || (skinnum < 0)) { Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum); skinnum = 0; } pskindesc = ((maliasskindesc_t *) ((qbyte *)paliashdr + paliashdr->skindesc)) + skinnum; a_skinwidth = pmdl->skinwidth; if (pskindesc->type == ALIAS_SKIN_GROUP) { paliasskingroup = (maliasskingroup_t *)((qbyte *)paliashdr + pskindesc->skin); pskinintervals = (float *) ((qbyte *)paliashdr + paliasskingroup->intervals); numskins = paliasskingroup->numskins; fullskininterval = pskinintervals[numskins-1]; skintime = cl.time;// + currententity->syncbase; // when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval // values are positive, so we don't have to worry about division by 0 skintargettime = skintime - ((int)(skintime / fullskininterval)) * fullskininterval; for (i=0 ; i<(numskins-1) ; i++) { if (pskinintervals[i] > skintargettime) break; } pskindesc = &paliasskingroup->skindescs[i]; } r_affinetridesc.pskindesc = pskindesc; r_affinetridesc.pskin = (void *)((qbyte *)paliashdr + pskindesc->skin); r_affinetridesc.skinwidth = a_skinwidth; r_affinetridesc.skinheight = pmdl->skinheight; if (currententity->model != cl.model_precache[cl_playerindex]) return; //alternate player skins. if (currententity->scoreboard && r_pixbytes == 1) { qbyte *base; skin_t *skin; if (!currententity->scoreboard->skin) Skin_Find (currententity->scoreboard); base = Skin_Cache8 (currententity->scoreboard->skin); skin = currententity->scoreboard->skin; if (base && skin->cachedbpp == r_pixbytes*8) { r_affinetridesc.pskin = base; r_affinetridesc.skinwidth = skin->width; r_affinetridesc.skinheight = skin->height; } } else if (currententity->scoreboard && r_pixbytes == 4) { qbyte *base; skin_t *skin; if (!currententity->scoreboard->skin) Skin_Find (currententity->scoreboard); base = Skin_Cache32 (currententity->scoreboard->skin); skin = currententity->scoreboard->skin; if (base && skin->cachedbpp == r_pixbytes*8) { r_affinetridesc.pskin = base; r_affinetridesc.skinwidth = skin->width; r_affinetridesc.skinheight = skin->height; } } } /* ================ R_AliasSetupLighting ================ */ void R_AliasSetupLighting (alight_t *plighting) { if (r_pixbytes == 4) { //fixes inverse lighting in sw 32. //we fix it here so the lighting code doesn't have to have lots of extra minuses, as they are multiplied out plighting->ambientlight=(128-plighting->ambientlight); plighting->shadelight=(128-plighting->shadelight); } // guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have // to clamp off the bottom r_ambientlight = plighting->ambientlight; r_shadelight = plighting->shadelight; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; r_ambientlight = (255 - r_ambientlight) << VID_CBITS; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; if (r_shadelight < 0) r_shadelight = 0; r_shadelight *= VID_GRADES; // rotate the lighting vector into the model's frame of reference r_plightvec[0] = DotProduct (plighting->plightvec, currententity->axis[0]); r_plightvec[1] = DotProduct (plighting->plightvec, currententity->axis[1]); r_plightvec[2] = DotProduct (plighting->plightvec, currententity->axis[2]); } /* ================= R_AliasSetupFrame set r_apverts ================= */ void R_AliasSetupFrame (void) { int frame, oframe; int i, numframes; maliasgroup_t *paliasgroup; float *pintervals, fullinterval, targettime, time; // float *min1, *min2; // vec3_t max1, max2; float fl, bl; frame = currententity->frame; if ((frame >= pmdl->numframes) || (frame < 0)) { Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame); frame = 0; } oframe = currententity->oldframe; if ((oframe >= pmdl->numframes) || (oframe < 0)) { // Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", oframe); //pointless oframe = 0; } bl = currententity->lerpfrac; fl = 1.0 - bl; for (i = 0; i < 3; i++) { r_abacklerp[i] = paliashdr->frames[oframe].scale[i]*bl; r_afrntlerp[i] = paliashdr->frames[frame].scale[i]*fl; r_amovelerp[i] = paliashdr->frames[frame].scale_origin[i]*fl + paliashdr->frames[oframe].scale_origin[i]*bl; } if (paliashdr->frames[frame].type == ALIAS_SINGLE) { r_apnewverts = (dtrivertx_t *) ((qbyte *)paliashdr + paliashdr->frames[frame].frame); } else { paliasgroup = (maliasgroup_t *) ((qbyte *)paliashdr + paliashdr->frames[frame].frame); pintervals = (float *)((qbyte *)paliashdr + paliasgroup->intervals); numframes = paliasgroup->numframes; fullinterval = pintervals[numframes-1]; time = currententity->frame1time; // // when loading in Mod_LoadAliasGroup, we guaranteed all interval values // are positive, so we don't have to worry about division by 0 // targettime = time - ((int)(time / fullinterval)) * fullinterval; for (i=0 ; i<(numframes-1) ; i++) { if (pintervals[i] > targettime) break; } r_apnewverts = (dtrivertx_t *) ((qbyte *)paliashdr + paliasgroup->frames[i].frame); } if (paliashdr->frames[oframe].type == ALIAS_SINGLE) //things could go haywire here... { r_apoldverts = (dtrivertx_t *) ((qbyte *)paliashdr + paliashdr->frames[oframe].frame); } else { paliasgroup = (maliasgroup_t *) ((qbyte *)paliashdr + paliashdr->frames[oframe].frame); pintervals = (float *)((qbyte *)paliashdr + paliasgroup->intervals); numframes = paliasgroup->numframes; fullinterval = pintervals[numframes-1]; time = currententity->frame1time; // // when loading in Mod_LoadAliasGroup, we guaranteed all interval values // are positive, so we don't have to worry about division by 0 // targettime = time - ((int)(time / fullinterval)) * fullinterval; for (i=0 ; i<(numframes-1) ; i++) { if (pintervals[i] > targettime) break; } r_apoldverts = (dtrivertx_t *) ((qbyte *)paliashdr + paliasgroup->frames[i].frame); } } /* ================ R_AliasDrawModel ================ */ void R_AliasDrawModel (alight_t *plighting) { finalvert_t finalverts[MAXALIASVERTS + ((CACHE_SIZE - 1) / sizeof(finalvert_t)) + 1]; auxvert_t auxverts[MAXALIASVERTS]; extern qbyte transfactor; extern qbyte transbackfac; if (r_pixbytes == 1) { if (currententity->alpha < TRANS_LOWER_CAP) return; if (currententity->alpha > TRANS_UPPER_CAP) { transbackfac = 0; } else { D_SetTransLevel(currententity->alpha, BM_BLEND); transbackfac = 1; } } else { transfactor = currententity->alpha*255; transbackfac = 255 - transfactor; } r_amodels_drawn++; // cache align pfinalverts = (finalvert_t *) (((long)&finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); pauxverts = &auxverts[0]; paliashdr = (aliashdr_t *)SWMod_Extradata (currententity->model); pmdl = (mmdl_t *)((qbyte *)paliashdr + paliashdr->model); R_AliasSetupSkin (); R_AliasSetUpTransform (currententity->trivial_accept); R_AliasSetupLighting (plighting); R_AliasSetupFrame (); if (!currententity->palremap) currententity->palremap = D_IdentityRemap(); // Sys_Error ("R_AliasDrawModel: !currententity->colormap"); r_affinetridesc.drawtype = (currententity->trivial_accept == 3) && r_recursiveaffinetriangles; r_affinetridesc.pstverts = (mstvert_t *)((qbyte *)paliashdr + paliashdr->stverts); apalremap = currententity->palremap->pal; acolormap = vid.colormap; if (r_pixbytes == 2) acolormap = vid.colormap16; if (r_affinetridesc.drawtype) { D_PolysetUpdateTables (); // FIXME: precalc... } else { #if id386 D_Aff8Patch (acolormap, apalremap); #endif } if (currententity == &cl.viewent[r_refdef.currentplayernum] || currententity->flags & Q2RF_DEPTHHACK) ziscale = (float)0x8000 * (float)0x10000 * 3.0; else ziscale = (float)0x8000 * (float)0x10000; if (currententity->trivial_accept) R_AliasPrepareUnclippedPoints (); else R_AliasPreparePoints (); }