float IID_NONE = 0; #define IsMelee(iid) (iid == IID_NONE || (iid >= IID_WP_WRENCH && iid <= IID_WP_POWERAXE)) #define IsGrenade(iid) (iid >= IID_GREN_FRAG && iid <= IID_GREN_STUN) #define IsRanged(iid) (iid >= IID_WP_GLOCK && iid <= IID_WP_ACR) //weapons with ammo, things with a toggle state #define NotStackable(iid) (IsRanged(iid)) //the ammoless weapons float IID_WP_WRENCH = 399; float IID_WP_KNIFE = 400; float IID_WP_SLEDGE = 401; float IID_WP_SPEAR = 402; float IID_WP_POWERAXE = 403; //the ammoed weapons float IID_WP_GLOCK = 404; float IID_WP_USP = 405; float IID_WP_DEAGLE = 406; float IID_WP_NEEDLER = 407; float IID_WP_ALIENBLASTER = 408; float IID_WP_WINCHESTER = 409; float IID_WP_MOSSBERG = 410; float IID_WP_JACKHAMMER = 411; float IID_WP_GREASEGUN = 412; float IID_WP_MP9 = 413; float IID_WP_RANGEMASTER = 414; float IID_WP_AK112 = 415; float IID_WP_AK74 = 416; float IID_WP_DKS1 = 417; float IID_WP_MOONLIGHT = 418; float IID_WP_G11 = 419; float IID_WP_GLOCK_S = 420; float IID_WP_USP_S = 421; float IID_WP_GREASEGUN_S = 422; float IID_WP_MP9_S = 423; float IID_WP_PIPERIFLE = 424; float IID_WP_PIPERIFLE_R = 425; float IID_WP_PIPERIFLE_S = 426; float IID_WP_PIPERIFLE_SCOPE = 427; float IID_WP_PIPERIFLE_SCOPE_S = 428; float IID_WP_PIPERIFLE_SCOPE_R = 429; float IID_WP_PIPERIFLE_SCOPE_S_R = 430; float IID_WP_PIPERIFLE_S_R = 431; float IID_WP_DEAGLE_M = 432; float IID_WP_AK112_M = 433; float IID_WP_GAUSERIFLE = 434; //2mm EC float IID_WP_PULSERIFLE = 435; float IID_WP_PLASMACARBINE = 436; float IID_WP_TURBOPLASMA = 437; float IID_WP_FNFAL = 438; //.308 AP float IID_WP_ROCKETLAUNCHER = 439; float IID_WP_LASERGATLING = 440; float IID_WP_DKS1_S = 441; float IID_WP_RANGEMASTER_SCOPE = 442; float IID_WP_AK47 = 443; float IID_WP_ACR = 444; //and ammo for those guns float IID_AM_NEEDLER = 507; float IID_AM_10MM = 508; //10mm ammo"; float IID_AM_556MM = 509; //"5.56mm ammo"; float IID_AM_5MMHIGHVEL = 510; //"5mm high-velocity ammo"; float IID_AM_12GAUGESHELLS = 511; //"12-guage shotgun shells"; float IID_AM_ENERGYCELL = 512; //"small energy cell"; float IID_AM_2MMEC = 513; //12mmec ammo"; float IID_AM_762MM = 514; //"7.62mm ammo"; float IID_AM_44MAGNUM = 515; //".44 magnum ammo"; float IID_AM_45ACP = 516; //".45 ACP ammo"; float IID_AM_ROCKET = 517; //"explosive rocket" float IID_AM_CASELESS = 518; //caseless float IID_AM_WARSAW = 519; //ak-47 ammo //grenade items float IID_GREN_FRAG = 101; float IID_GREN_EMP = 102; float IID_GREN_SMOKE = 103; float IID_GREN_FLASH = 104; float IID_GREN_STUN = 105; float IID_GREN_FLARE = 106; //armour #define IsArmor(iid) (iid >= IID_ARM_DESERT && iid <= IID_ARM_LPOWER) float IID_ARM_DESERT = 200; float IID_ARM_LEATHER = 201; float IID_ARM_VANDAL = 202; float IID_ARM_METAL = 203; float IID_ARM_TESLA = 204; float IID_ARM_COMBAT = 205; float IID_ARM_SEVA = 206; float IID_ARM_FORCE = 207; float IID_ARM_LPOWER = 208; //stims #define IsChem(iid) (iid >= IID_CHEM_STIMPACK && iid <= IID_CHEM_BESERK) float IID_CHEM_STIMPACK = 301; float IID_CHEM_MEDICALBAG = 302; float IID_CHEM_SUPERSTIM = 303; float IID_CHEM_ADRENALINE = 304; float IID_CHEM_PSYCHO = 305; float IID_CHEM_BESERK = 306; float IID_CHEM_RADX = 307; float IID_BUILD_MRAMMO = 350; float IID_BUILD_SHIELDGEN = 351; float IID_BUILD_AUTODOC = 352; float IID_BUILD_ROBOFANG = 353; float IID_BUILD_TTURRET = 354; float IID_BUILD_TELEPAD = 355; float IID_BUILD_RTURRET = 356; float IID_BUILD_GTURRET = 357; #define IsEquip(iid) (iid >= IID_EQUIP_MEDIC_BAG && iid <= IID_EQUIP_EXTENDER) #define IsJunk(iid) (iid >= IID_MISC_JUNK && iid <= IID_MISC_XRAYTUBE) float IID_EQUIP_MEDIC_BAG = 375; float IID_EQUIP_GOGGLES = 376; float IID_EQUIP_SILENCER = 377; float IID_EQUIP_BELTPOUCH = 378; float IID_EQUIP_BACKPACK = 379; float IID_EQUIP_TOOLKIT = 380; float IID_EQUIP_CLIMBINGGEAR = 381; float IID_EQUIP_BATTERY = 382; float IID_EQUIP_STEALTHBOY = 383; float IID_EQUIP_SPRINTKIT = 384; float IID_EQUIP_HOVERBOOTS = 385; float IID_EQUIP_XRAY = 386; float IID_EQUIP_EXTENDER = 387; float IID_MISC_JUNK = 310; float IID_MISC_NUKACOLA = 311; float IID_MISC_CHEMICALS = 312; float IID_MISC_AEROSOL = 313; float IID_MISC_RDXCRYSTAL = 314; float IID_MISC_STEELPIPE = 315; float IID_MISC_DUCKTAPE = 316; float IID_MISC_LCD = 317; float IID_MISC_CIRCUITBOARD = 318; float IID_MISC_COPPERWIRE = 319; float IID_MISC_HMXCOMPOUND = 320; float IID_MISC_GUM = 321; float IID_MISC_XRAYTUBE = 322; #define IsShootable(iid) (IsMelee(iid) || IsRanged(iid) || IsGrenade(iid)) float(float slotno, float iid) FitsInSlot; //slot1 and slot2 are the two hand slots //slot3 is the armour slot. //the other slots are for misilaneous things. .float islot1; .float islot2; .float islot3; .float islot4; .float islot5; .float islot6; .float islot7; .float islot8; .float islot9; .float islot10; .float islot11; .float islot12; .float islot13; .float islot14; .float islot15; .float islot16; .float islot17; .float islot18; .float islot19; .float islot20; .float islot21; .float islot22; .float islot23; .float islot24; .float mixslot1; .float mixslot2; .float xslot1; .float xslot2; .float xslot3; .float xslot4; .float xslot5; .float xslot6; .float xslot7; .float xslot8; .float xslot9; .float xslot10; .float xslot11; .float xslot12; .float xslot13; .float xslot14; .float xslot15; .float xslot16; .float xslot17; .float xslot18; .float xslot19; .float xslot20; #define MAXSLOTS 26 #define ToIID(it) floor(it/512) #define ToStatus(it) (it&511) #define SlotVal(iid,st) ((iid*512) | (st&511)) float(entity e, float slotno) ItemInSlot = { if (slotno == 1) return e.islot1; if (slotno == 2) return e.islot2; if (slotno == 3) return e.islot3; if (slotno == 4) return e.islot4; if (slotno == 5) return e.islot5; if (slotno == 6) return e.islot6; if (slotno == 7) return e.islot7; if (slotno == 8) return e.islot8; if (slotno == 9) return e.islot9; if (slotno == 10) return e.islot10; if (slotno == 11) return e.islot11; if (slotno == 12) return e.islot12; if (slotno == 13) return e.islot13; if (slotno == 14) return e.islot14; if (slotno == 15) return e.islot15; if (slotno == 16) return e.islot16; if (slotno == 17) return e.islot17; if (slotno == 18) return e.islot18; if (slotno == 19) return e.islot19; if (slotno == 20) return e.islot20; if (slotno == 21) return e.islot21; if (slotno == 22) return e.islot22; if (slotno == 23) return e.islot23; if (slotno == 24) return e.islot24; if (slotno == 25) return e.mixslot1; if (slotno == 26) return e.mixslot2; return 0; }; void(entity e, float slotno, float item) SetItemSlot = { if (slotno == 1) e.islot1 = item; else if (slotno == 2) e.islot2 = item; else if (slotno == 3) e.islot3 = item; else if (slotno == 4) e.islot4 = item; else if (slotno == 5) e.islot5 = item; else if (slotno == 6) e.islot6 = item; else if (slotno == 7) e.islot7 = item; else if (slotno == 8) e.islot8 = item; else if (slotno == 9) e.islot9 = item; else if (slotno == 10) e.islot10 = item; else if (slotno == 11) e.islot11 = item; else if (slotno == 12) e.islot12 = item; else if (slotno == 13) e.islot13 = item; else if (slotno == 14) e.islot14 = item; else if (slotno == 15) e.islot15 = item; else if (slotno == 16) e.islot16 = item; else if (slotno == 17) e.islot17 = item; else if (slotno == 18) e.islot18 = item; else if (slotno == 19) e.islot19 = item; else if (slotno == 20) e.islot20 = item; else if (slotno == 21) e.islot21 = item; else if (slotno == 22) e.islot22 = item; else if (slotno == 23) e.islot23 = item; else if (slotno == 24) e.islot24 = item; else if (slotno == 25) e.mixslot1 = item; else if (slotno == 26) e.mixslot2 = item; }; float(entity e, float iid) SlotOfItem = { if (ToIID(e.islot1) == iid) return 1; if (ToIID(e.islot2) == iid) return 2; if (ToIID(e.islot3) == iid) return 3; if (ToIID(e.islot4) == iid) return 4; if (ToIID(e.islot5) == iid) return 5; if (ToIID(e.islot6) == iid) return 6; if (ToIID(e.islot7) == iid) return 7; if (ToIID(e.islot8) == iid) return 8; if (ToIID(e.islot9) == iid) return 9; if (ToIID(e.islot10) == iid) return 10; if (ToIID(e.islot11) == iid) return 11; if (ToIID(e.islot12) == iid) return 12; if (ToIID(e.islot13) == iid) return 13; if (ToIID(e.islot14) == iid) return 14; if (ToIID(e.islot15) == iid) return 15; if (ToIID(e.islot16) == iid) return 16; if (ToIID(e.islot17) == iid) return 17; if (ToIID(e.islot18) == iid) return 18; if (ToIID(e.islot19) == iid) return 19; if (ToIID(e.islot20) == iid) return 20; if (ToIID(e.islot21) == iid) return 21; if (ToIID(e.islot22) == iid) return 22; if (ToIID(e.islot23) == iid) return 23; if (ToIID(e.islot24) == iid) return 24; if (ToIID(e.islot23) == iid) return 25; if (ToIID(e.islot24) == iid) return 26; return 0; }; float(entity e, float iid) ShadowSlotOfItem = { if (ToIID(getstati(32)) == iid) return 1; if (ToIID(getstati(33)) == iid) return 2; if (ToIID(getstati(34)) == iid) return 3; if (ToIID(getstati(35)) == iid) return 4; if (ToIID(getstati(36)) == iid) return 5; if (ToIID(getstati(37)) == iid) return 6; if (ToIID(getstati(38)) == iid) return 7; if (ToIID(getstati(39)) == iid) return 8; if (ToIID(getstati(40)) == iid) return 9; if (ToIID(getstati(41)) == iid) return 10; if (ToIID(getstati(42)) == iid) return 11; if (ToIID(getstati(43)) == iid) return 12; if (ToIID(getstati(44)) == iid) return 13; if (ToIID(getstati(45)) == iid) return 14; if (ToIID(getstati(46)) == iid) return 15; if (ToIID(getstati(47)) == iid) return 16; if (ToIID(getstati(91)) == iid) return 17; if (ToIID(getstati(92)) == iid) return 18; if (ToIID(getstati(93)) == iid) return 19; if (ToIID(getstati(94)) == iid) return 20; if (ToIID(getstati(95)) == iid) return 21; if (ToIID(getstati(96)) == iid) return 22; if (ToIID(getstati(97)) == iid) return 23; if (ToIID(getstati(98)) == iid) return 24; if (ToIID(getstati(104)) == iid) return 25; if (ToIID(getstati(105)) == iid) return 26; return 0; }; float(entity e, float iid) TotalQuantity = { //iid must be stackable. local float ret; if (ToIID(e.islot1) == iid) ret += ToStatus(e.islot1); if (ToIID(e.islot2) == iid) ret += ToStatus(e.islot2); if (ToIID(e.islot3) == iid) ret += ToStatus(e.islot3); if (ToIID(e.islot4) == iid) ret += ToStatus(e.islot4); if (ToIID(e.islot5) == iid) ret += ToStatus(e.islot5); if (ToIID(e.islot6) == iid) ret += ToStatus(e.islot6); if (ToIID(e.islot7) == iid) ret += ToStatus(e.islot7); if (ToIID(e.islot8) == iid) ret += ToStatus(e.islot8); if (ToIID(e.islot9) == iid) ret += ToStatus(e.islot9); if (ToIID(e.islot10) == iid) ret += ToStatus(e.islot10); if (ToIID(e.islot11) == iid) ret += ToStatus(e.islot11); if (ToIID(e.islot12) == iid) ret += ToStatus(e.islot12); if (ToIID(e.islot13) == iid) ret += ToStatus(e.islot13); if (ToIID(e.islot14) == iid) ret += ToStatus(e.islot14); if (ToIID(e.islot15) == iid) ret += ToStatus(e.islot15); if (ToIID(e.islot16) == iid) ret += ToStatus(e.islot16); if (ToIID(e.islot17) == iid) ret += ToStatus(e.islot17); if (ToIID(e.islot18) == iid) ret += ToStatus(e.islot18); if (ToIID(e.islot19) == iid) ret += ToStatus(e.islot19); if (ToIID(e.islot20) == iid) ret += ToStatus(e.islot20); if (ToIID(e.islot21) == iid) ret += ToStatus(e.islot21); if (ToIID(e.islot22) == iid) ret += ToStatus(e.islot22); if (ToIID(e.islot23) == iid) ret += ToStatus(e.islot23); if (ToIID(e.islot24) == iid) ret += ToStatus(e.islot24); if (ToIID(e.mixslot1) == iid) ret += ToStatus(e.mixslot1); if (ToIID(e.mixslot2) == iid) ret += ToStatus(e.mixslot2); return ret; }; float(entity e) FindEmptySlot = { if (ToIID(e.islot5) == IID_NONE) return 5; if (ToIID(e.islot6) == IID_NONE) return 6; if (ToIID(e.islot7) == IID_NONE) return 7; if (ToIID(e.islot8) == IID_NONE) return 8; if (ToIID(e.islot9) == IID_NONE) return 9; if (ToIID(e.islot10) == IID_NONE) return 10; if (ToIID(e.islot11) == IID_NONE) return 11; if (ToIID(e.islot12) == IID_NONE) return 12; if (ToIID(e.islot13) == IID_NONE) return 13; if (ToIID(e.islot14) == IID_NONE) return 14; if (ToIID(e.islot15) == IID_NONE) return 15; if (ToIID(e.islot16) == IID_NONE) return 16; return 0; }; float(entity e, float iid) FindSuitableEmptySlot = { if (!IsJunk(iid)) { if (ToIID(e.islot7) == IID_NONE) if (FitsInSlot(7, iid)) return 7; if (ToIID(e.islot8) == IID_NONE) if (FitsInSlot(8, iid)) return 8; if (ToIID(e.islot9) == IID_NONE) if (FitsInSlot(9, iid)) return 9; if (ToIID(e.islot10) == IID_NONE) if (FitsInSlot(10, iid)) return 10; if (ToIID(e.islot11) == IID_NONE) if (FitsInSlot(11, iid)) return 11; if (ToIID(e.islot12) == IID_NONE) if (FitsInSlot(12, iid)) return 12; if (ToIID(e.islot13) == IID_NONE) if (FitsInSlot(13, iid)) return 13; if (ToIID(e.islot14) == IID_NONE) if (FitsInSlot(14, iid)) return 14; if (ToIID(e.islot15) == IID_NONE) if (FitsInSlot(15, iid)) return 15; if (ToIID(e.islot16) == IID_NONE) if (FitsInSlot(16, iid)) return 16; if (ToIID(e.islot15) == IID_NONE) if (FitsInSlot(23, iid)) return 23; if (ToIID(e.islot16) == IID_NONE) if (FitsInSlot(24, iid)) return 24; } else if (IsJunk(iid)) { if (ToIID(e.islot17) == IID_NONE) return 17; if (ToIID(e.islot18) == IID_NONE) return 18; if (ToIID(e.islot19) == IID_NONE) return 19; if (ToIID(e.islot20) == IID_NONE) return 20; if (ToIID(e.islot21) == IID_NONE) return 21; if (ToIID(e.islot22) == IID_NONE) return 22; } return 0; }; typedef .float slot_t; slot_t(float slot) SlotField = { if (slot == 1) return islot1; if (slot == 2) return islot2; if (slot == 3) return islot3; if (slot == 4) return islot4; if (slot == 5) return islot5; if (slot == 6) return islot6; if (slot == 7) return islot7; if (slot == 8) return islot8; if (slot == 9) return islot9; if (slot == 10) return islot10; if (slot == 11) return islot11; if (slot == 12) return islot12; if (slot == 13) return islot13; if (slot == 14) return islot14; if (slot == 15) return islot15; if (slot == 16) return islot16; if (slot == 17) return islot17; if (slot == 18) return islot18; if (slot == 19) return islot19; if (slot == 20) return islot20; if (slot == 21) return islot21; if (slot == 22) return islot22; if (slot == 23) return islot23; if (slot == 24) return islot24; //bprint(PRINT_MEDIUM, "ERROR: Invalid slot number (", ftos(slot), ")\n"); return islot1; }; string(float iid) GetItemVModel = { if (iid == IID_NONE) return "progs/v_fist.mdl"; if (iid == IID_WP_WRENCH) return "progs/v_span.mdl"; if (iid == IID_WP_KNIFE) return "progs/v_knife.mdl"; if (iid == IID_WP_SLEDGE) return "progs/v_axe.mdl"; if (iid == IID_WP_SPEAR) return "progs/v_spear.mdl"; if (iid == IID_WP_POWERAXE) return "progs/v_axe.mdl"; if (iid == IID_WP_USP) return "progs/v_usp.mdl"; if (iid == IID_WP_USP_S) return "progs/v_usp.mdl"; if (iid == IID_WP_GLOCK) return "progs/v_glock.mdl"; if (iid == IID_WP_GLOCK_S) return "progs/v_glock.mdl"; if (iid == IID_WP_DEAGLE) return "progs/v_deagle.mdl"; if (iid == IID_WP_NEEDLER) return "progs/v_needler.mdl"; if (iid == IID_WP_ALIENBLASTER) return "progs/v_blaster.mdl"; if (iid >= IID_WP_PIPERIFLE && iid <= IID_WP_PIPERIFLE_S_R) return "progs/v_pipe.mdl"; if (iid == IID_WP_WINCHESTER) return "progs/v_double.mdl"; if (iid == IID_WP_MOSSBERG) return "progs/v_combat.mdl"; if (iid == IID_WP_JACKHAMMER) return "progs/v_jackhammer.mdl"; if (iid == IID_WP_GREASEGUN) return "progs/v_smg.mdl"; if (iid == IID_WP_MP9) return "progs/v_mp9.mdl"; if (iid == IID_WP_GREASEGUN_S) return "progs/v_smg.mdl"; if (iid == IID_WP_MP9_S) return "progs/v_mp9.mdl"; if (iid == IID_WP_RANGEMASTER) return "progs/v_rangem.mdl"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "progs/v_rangem_s.mdl"; if (iid == IID_WP_AK112) return "progs/v_ak47.mdl"; if (iid == IID_WP_AK74) return "progs/v_ak47.mdl"; if (iid == IID_WP_ACR) return "progs/v_bozar.mdl"; if (iid == IID_WP_DKS1) return "progs/v_srifle.mdl"; if (iid == IID_WP_DKS1_S) return "progs/v_srifle.mdl"; if (iid == IID_WP_MOONLIGHT) return "progs/v_night.mdl"; if (iid == IID_WP_FNFAL) return "progs/v_fnfal.mdl"; if (iid == IID_WP_AK112_M) return "progs/v_lsw.mdl"; if (iid == IID_WP_G11) return "progs/v_g11.mdl"; if (iid == IID_WP_GAUSERIFLE) return "progs/v_gauss.mdl"; if (iid == IID_WP_PULSERIFLE) return "progs/v_plasma.mdl"; if (iid == IID_WP_TURBOPLASMA) return "progs/v_plasma.mdl"; if (iid == IID_WP_PLASMACARBINE) return "progs/v_carbine.mdl"; if (iid == IID_WP_ROCKETLAUNCHER) return "progs/v_rocket.mdl"; if (iid == IID_WP_LASERGATLING) return "progs/v_chain.mdl"; if (iid == IID_GREN_FRAG) return "progs/v_handgren.mdl"; if (iid == IID_GREN_STUN) return "progs/v_handgren.mdl"; if (iid == IID_GREN_EMP) return "progs/v_handgren.mdl"; if (iid == IID_GREN_SMOKE) return "progs/v_handgren.mdl"; if (iid == IID_GREN_FLASH) return "progs/v_handgren.mdl"; bprint(PRINT_MEDIUM, ftos(iid), " without a vmodel!\n"); return ""; }; string(float iid) GetItemWModel = { if (iid == IID_WP_KNIFE) return "progs/w_knife.mdl"; if (iid == IID_WP_WRENCH) return "progs/w_span.mdl"; if (iid == IID_WP_SLEDGE) return "progs/w_knife.mdl"; if (iid == IID_WP_SPEAR) return "progs/w_spear.mdl"; if (iid == IID_WP_POWERAXE) return "progs/w_axe.mdl"; if (iid == IID_WP_USP) return "progs/w_usp.mdl"; if (iid == IID_WP_USP_S) return "progs/w_usp.mdl"; if (iid == IID_WP_GLOCK) return "progs/w_glock.mdl"; if (iid == IID_WP_GLOCK_S) return "progs/w_glock.mdl"; if (iid == IID_WP_DEAGLE) return "progs/w_deagle.mdl"; if (iid == IID_WP_DEAGLE_M) return "progs/w_deagle.mdl"; if (iid == IID_WP_NEEDLER) return "progs/w_usp.mdl"; if (iid == IID_WP_ALIENBLASTER) return "progs/w_alien.mdl"; if (iid >= IID_WP_PIPERIFLE && iid <= IID_WP_PIPERIFLE_S_R) return "progs/w_pipe.mdl"; if (iid == IID_WP_WINCHESTER) return "progs/w_double.mdl"; if (iid == IID_WP_MOSSBERG) return "progs/w_combat.mdl"; if (iid == IID_WP_JACKHAMMER) return "progs/w_jackhammer.mdl"; if (iid == IID_WP_GREASEGUN) return "progs/w_mp9.mdl"; if (iid == IID_WP_MP9) return "progs/w_mp5.mdl"; if (iid == IID_WP_GREASEGUN_S) return "progs/w_mp9.mdl"; if (iid == IID_WP_MP9_S) return "progs/w_mp7.mdl"; if (iid == IID_WP_RANGEMASTER) return "progs/w_rangem.mdl"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "progs/w_rangem.mdl"; if (iid == IID_WP_AK112) return "progs/w_ak47.mdl"; if (iid == IID_WP_AK112_M) return "progs/w_ak47.mdl"; if (iid == IID_WP_AK74) return "progs/w_ak47.mdl"; if (iid == IID_WP_ACR) return "progs/w_bozar.mdl"; if (iid == IID_WP_DKS1) return "progs/w_srifle.mdl"; if (iid == IID_WP_DKS1_S) return "progs/w_srifle.mdl"; if (iid == IID_WP_MOONLIGHT) return "progs/w_night.mdl"; if (iid == IID_WP_G11) return "progs/w_g11.mdl"; if (iid == IID_WP_FNFAL) return "progs/w_fnfal.mdl"; if (iid == IID_WP_GAUSERIFLE) return "progs/w_gauss.mdl"; if (iid == IID_WP_PULSERIFLE) return "progs/w_plasma.mdl"; if (iid == IID_WP_TURBOPLASMA) return "progs/w_plasma.mdl"; if (iid == IID_WP_PLASMACARBINE) return "progs/w_carbine.mdl"; if (iid == IID_WP_ROCKETLAUNCHER) return "progs/w_rocket.mdl"; if (iid == IID_WP_LASERGATLING) return "progs/w_chain.mdl"; if (iid == IID_GREN_STUN) return "progs/grenade2.mdl"; if (iid == IID_GREN_FRAG) return "progs/grenade2.mdl"; if (iid == IID_GREN_EMP) return "progs/grenade2.mdl"; if (iid == IID_GREN_SMOKE) return "progs/grenade2.mdl"; if (iid == IID_GREN_FLASH) return "progs/grenade2.mdl"; if (iid == IID_CHEM_STIMPACK) return "maps/b_bh10.bsp"; if (iid == IID_CHEM_MEDICALBAG) return "maps/b_bh25.bsp"; if (iid == IID_CHEM_SUPERSTIM) return "maps/b_bh100.bsp"; if (iid >= IID_AM_NEEDLER && iid <= IID_AM_CASELESS) return "progs/ammobox.mdl"; //fixme if (iid == IID_CHEM_ADRENALINE) return "maps/b_bh10.bsp"; if (iid == IID_CHEM_PSYCHO) return "maps/b_bh25.bsp"; if (iid == IID_CHEM_BESERK) return "maps/b_bh100.bsp"; if (iid == IID_CHEM_RADX) return "maps/b_bh25.bsp"; if (iid >= IID_MISC_JUNK && iid <= IID_MISC_XRAYTUBE) return "progs/junk1.mdl"; return "progs/s_light.spr"; //no model. :/ }; float(float iid) WeaponAmmoType = { if (iid == IID_GREN_STUN) return IID_GREN_STUN; if (iid == IID_GREN_FRAG) return IID_GREN_FRAG; if (iid == IID_GREN_EMP) return IID_GREN_EMP; if (iid == IID_GREN_SMOKE) return IID_GREN_SMOKE; if (iid == IID_GREN_FLASH) return IID_GREN_FLASH; if (iid == IID_WP_USP) return IID_AM_45ACP; if (iid == IID_WP_USP_S) return IID_AM_45ACP; if (iid == IID_WP_GLOCK) return IID_AM_10MM; if (iid == IID_WP_GLOCK_S) return IID_AM_10MM; if (iid == IID_WP_DEAGLE) return IID_AM_44MAGNUM; if (iid == IID_WP_AK47) return IID_AM_WARSAW; if (iid == IID_WP_DEAGLE_M) return IID_AM_44MAGNUM; if (iid == IID_WP_NEEDLER) return IID_AM_NEEDLER; if (iid == IID_WP_ALIENBLASTER) return IID_AM_ENERGYCELL; if (iid >= IID_WP_PIPERIFLE && iid <= IID_WP_PIPERIFLE_S_R) return IID_AM_44MAGNUM; if (iid == IID_WP_WINCHESTER) return IID_AM_12GAUGESHELLS; if (iid == IID_WP_MOSSBERG) return IID_AM_12GAUGESHELLS; if (iid == IID_WP_JACKHAMMER) return IID_AM_12GAUGESHELLS; if (iid == IID_WP_GREASEGUN) return IID_AM_45ACP; if (iid == IID_WP_MP9) return IID_AM_10MM; if (iid == IID_WP_GREASEGUN_S) return IID_AM_45ACP; if (iid == IID_WP_MP9_S) return IID_AM_10MM; if (iid == IID_WP_RANGEMASTER) return IID_AM_556MM; if (iid == IID_WP_RANGEMASTER_SCOPE) return IID_AM_556MM; if (iid == IID_WP_AK112) return IID_AM_5MMHIGHVEL; if (iid == IID_WP_AK47) return IID_AM_WARSAW; if (iid == IID_WP_AK112_M) return IID_AM_556MM; if (iid == IID_WP_AK74) return IID_AM_WARSAW; if (iid == IID_WP_ACR) return IID_AM_762MM; if (iid == IID_WP_DKS1) return IID_AM_762MM; if (iid == IID_WP_DKS1_S) return IID_AM_762MM; if (iid == IID_WP_MOONLIGHT) return IID_AM_556MM; if (iid == IID_WP_G11) return IID_AM_CASELESS; if (iid == IID_WP_FNFAL) return IID_AM_762MM; if (iid == IID_WP_GAUSERIFLE) return IID_AM_2MMEC; if (iid == IID_WP_PULSERIFLE) return IID_AM_ENERGYCELL; if (iid == IID_WP_PULSERIFLE) return IID_AM_ENERGYCELL; if (iid == IID_WP_TURBOPLASMA) return IID_AM_ENERGYCELL; if (iid == IID_WP_PLASMACARBINE) return IID_AM_ENERGYCELL; if (iid == IID_WP_ROCKETLAUNCHER) return IID_AM_ROCKET; if (iid == IID_WP_LASERGATLING) return IID_AM_ENERGYCELL; return IID_NONE; }; float(float iid) WeaponMagQuant = { if (iid == IID_WP_USP) return 12; if (iid == IID_WP_USP_S) return 12; if (iid == IID_WP_GLOCK) return 15; if (iid == IID_WP_GLOCK_S) return 15; if (iid == IID_WP_DEAGLE) return 7; if (iid == IID_WP_DEAGLE_M) return 11; if (iid == IID_WP_NEEDLER) return 15; if (iid == IID_WP_ALIENBLASTER) return 6; if (iid >= IID_WP_PIPERIFLE && iid <= IID_WP_PIPERIFLE_S_R) return 1; if (iid == IID_WP_WINCHESTER) return 2; if (iid == IID_WP_MOSSBERG) return 12; if (iid == IID_WP_JACKHAMMER) return 20; if (iid == IID_WP_GREASEGUN) return 25; if (iid == IID_WP_MP9) return 30; if (iid == IID_WP_GREASEGUN_S) return 25; if (iid == IID_WP_MP9_S) return 30; if (iid == IID_WP_RANGEMASTER) return 10; if (iid == IID_WP_RANGEMASTER_SCOPE) return 10; if (iid == IID_WP_AK47) return 30; if (iid == IID_WP_AK112) return 24; if (iid == IID_WP_AK112_M) return 100; if (iid == IID_WP_AK74) return 30; if (iid == IID_WP_ACR) return 20; if (iid == IID_WP_DKS1) return 8; if (iid == IID_WP_DKS1_S) return 8; if (iid == IID_WP_MOONLIGHT) return 30; if (iid == IID_WP_G11) return 50; if (iid == IID_WP_GAUSERIFLE) return 10; if (iid == IID_WP_PULSERIFLE) return 40; if (iid == IID_WP_TURBOPLASMA) return 40; if (iid == IID_WP_PLASMACARBINE) return 50; if (iid == IID_WP_FNFAL) return 20; if (iid == IID_WP_ROCKETLAUNCHER) return 1; if (iid == IID_WP_LASERGATLING) return 120; return 0; }; float(float iid) GetItemWeight = { if (iid == IID_NONE) return 0; if (iid == IID_WP_KNIFE) return 1; if (iid == IID_WP_SLEDGE) return 8; if (iid == IID_WP_SPEAR) return 8; if (iid == IID_WP_POWERAXE) return 6; if (iid == IID_WP_USP) return 1; if (iid == IID_WP_USP_S) return 1; if (iid == IID_WP_GLOCK) return 1; if (iid == IID_WP_GLOCK_S) return 1; if (iid == IID_WP_DEAGLE) return 3; if (iid == IID_WP_DEAGLE_M) return 4; if (iid == IID_WP_NEEDLER) return 2; if (iid == IID_WP_ALIENBLASTER) return 2; if (iid == IID_WP_PIPERIFLE) return 3; if (iid == IID_WP_WINCHESTER) return 4; if (iid == IID_WP_MOSSBERG) return 5; if (iid == IID_WP_JACKHAMMER) return 6; if (iid == IID_WP_GREASEGUN) return 3; if (iid == IID_WP_GREASEGUN_S) return 3; if (iid == IID_WP_MP9) return 3; if (iid == IID_WP_MP9_S) return 3; if (iid == IID_WP_RANGEMASTER) return 5; if (iid == IID_WP_RANGEMASTER_SCOPE) return 5; if (iid == IID_WP_AK112) return 5; if (iid == IID_WP_AK47) return 6; if (iid == IID_WP_AK112_M) return 8; if (iid == IID_WP_AK74) return 5; if (iid == IID_WP_ACR) return 10; if (iid == IID_WP_DKS1) return 9; if (iid == IID_WP_DKS1_S) return 9; if (iid == IID_WP_MOONLIGHT) return 5; if (iid == IID_WP_G11) return 6; if (iid == IID_WP_GAUSERIFLE) return 9; if (iid == IID_WP_PULSERIFLE) return 11; if (iid == IID_WP_TURBOPLASMA) return 11; if (iid == IID_WP_PLASMACARBINE) return 08; if (iid == IID_WP_FNFAL) return 8; if (iid == IID_WP_ROCKETLAUNCHER) return 10; if (iid == IID_WP_LASERGATLING) return 25; if (iid == IID_ARM_LEATHER) return 5; if (iid == IID_ARM_VANDAL) return 10; if (iid == IID_ARM_METAL) return 20; if (iid == IID_ARM_TESLA) return 12; if (iid == IID_ARM_COMBAT) return 14; if (iid == IID_ARM_SEVA) return 16; if (iid == IID_ARM_FORCE) return 9; if (iid == IID_ARM_LPOWER) return 20; if (iid == IID_BUILD_MRAMMO) return 2; if (iid == IID_BUILD_SHIELDGEN) return 4; if (iid == IID_BUILD_AUTODOC) return 3; if (iid == IID_BUILD_ROBOFANG) return 2; if (iid == IID_BUILD_TTURRET) return 3; if (iid == IID_BUILD_GTURRET) return 3; if (iid == IID_BUILD_RTURRET) return 3; // bprint(PRINT_MEDIUM, ftos(iid), " without a weight!\n"); return 0; }; float(float item) GetItemsWeight = { local float iid; iid = ToIID(item); if (NotStackable(iid)) return GetItemWeight(iid); else return GetItemWeight(iid) * ToStatus(item); }; string(float iid) GetItemName = { if (iid == IID_NONE) return "nothing"; if (iid == IID_WP_WRENCH) return "WRENCH"; if (iid == IID_WP_KNIFE) return "knife"; if (iid == IID_WP_SLEDGE) return "axe"; if (iid == IID_WP_SPEAR) return "spear"; if (iid == IID_WP_POWERAXE) return "disruptor"; if (iid == IID_WP_USP) return "usp (45 acp)"; if (iid == IID_WP_USP_S) return "usp (silenced)"; if (iid == IID_WP_GLOCK) return "glock 21 (10mm)"; if (iid == IID_WP_GLOCK_S) return "glock 21 (silenced)"; if (iid == IID_WP_DEAGLE) return "desert eagle (.44mag)"; if (iid == IID_WP_DEAGLE_M) return "desert eagle (silenced)"; if (iid == IID_WP_NEEDLER) return "needler"; if (iid == IID_WP_ALIENBLASTER) return "alien blaster (energy)"; if (iid == IID_WP_PIPERIFLE) return "pipe rifle (.44mag)"; if (iid == IID_WP_PIPERIFLE_S) return "pipe rifle (silenced)"; if (iid == IID_WP_PIPERIFLE_R) return "pipe rifle (rod&spring)"; if (iid == IID_WP_PIPERIFLE_SCOPE) return "pipe rifle (scope)"; if (iid == IID_WP_PIPERIFLE_S_R) return "pipe rifle (silenced, rod&spring)"; if (iid == IID_WP_PIPERIFLE_SCOPE_R) return "pipe rifle (scope, rod&spring)"; if (iid == IID_WP_PIPERIFLE_SCOPE_S) return "pipe rifle (scope, silenced)"; if (iid == IID_WP_PIPERIFLE_SCOPE_S_R) return "pipe rifle (scope, silenced, rod&spring)"; if (iid == IID_WP_WINCHESTER) return "winchester (12g)"; if (iid == IID_WP_MOSSBERG) return "citykiller (12g)"; if (iid == IID_WP_JACKHAMMER) return "jackhammer (12g)"; if (iid == IID_WP_GREASEGUN) return "grease gun (.45 acp)"; if (iid == IID_WP_MP9) return "mp9 (10mm)"; if (iid == IID_WP_RANGEMASTER) return "rangemaster (5.56mm)"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "rangemaster (x2 SUSAT scope)"; if (iid == IID_WP_AK47) return "ak-47 (7.62mm warsaw pact)"; if (iid == IID_WP_AK112) return "ak-112 (5mm jhp)"; if (iid == IID_WP_AK112_M) return "light support weapon (5.56mm)"; if (iid == IID_WP_AK74) return "ak-47 (7.62mm warsaw pact)"; if (iid == IID_WP_ACR) return "bozar (7.62mm)"; if (iid == IID_WP_DKS1) return "knight sr-25 widowmaker (7.62mm)"; if (iid == IID_WP_DKS1_S) return "knight sr-25 widowmaker (silenced)"; if (iid == IID_WP_MOONLIGHT) return "moonlight (5.56mm)"; if (iid == IID_WP_G11) return "hk g11 (4mm)"; if (iid == IID_WP_GAUSERIFLE) return "gauss rifle (2mm EC)"; if (iid == IID_WP_PULSERIFLE) return "phased plasma rifle (energy)"; if (iid == IID_WP_TURBOPLASMA) return "turbo plasma rifle (energy)"; if (iid == IID_WP_PLASMACARBINE) return "plasma carbine (energy)"; if (iid == IID_WP_FNFAL) return "fn fal (7.62mm)"; if (iid == IID_WP_ROCKETLAUNCHER) return "rocket launcher"; if (iid == IID_WP_LASERGATLING) return "laser minigun (energy)"; if (iid == IID_AM_NEEDLER) return "needler cartidge"; if (iid == IID_AM_2MMEC) return "2mm AP"; if (iid == IID_AM_10MM) return "10mm JHP"; if (iid == IID_AM_556MM) return "5.56mm FMJ"; if (iid == IID_AM_5MMHIGHVEL) return "5mm JHP"; if (iid == IID_AM_12GAUGESHELLS) return "12GA shotgun shells"; if (iid == IID_AM_ENERGYCELL) return "small energy cell"; if (iid == IID_AM_762MM) return "7.62mm AP"; if (iid == IID_AM_44MAGNUM) return ".44 magnum FMJ"; if (iid == IID_AM_WARSAW) return "7.62mmx38 Warsaw Pact"; if (iid == IID_AM_45ACP) return ".45 ACP"; if (iid == IID_AM_ROCKET) return "explosive rocket"; if (iid == IID_AM_CASELESS) return "4.7mm caseless"; if (iid == IID_GREN_STUN) return "stun grenade"; if (iid == IID_GREN_FRAG) return "frag grenade"; if (iid == IID_GREN_EMP) return "emp grenade"; if (iid == IID_GREN_SMOKE) return "smoke grenade"; if (iid == IID_GREN_FLASH) return "flash grenade"; if (iid == IID_ARM_DESERT) return "desert armor"; if (iid == IID_ARM_LEATHER) return "leather armor"; if (iid == IID_ARM_VANDAL) return "vandal armor"; if (iid == IID_ARM_METAL) return "metal armor"; if (iid == IID_ARM_TESLA) return "tesla armor"; if (iid == IID_ARM_COMBAT) return "combat armor"; if (iid == IID_ARM_SEVA) return "seva suit"; if (iid == IID_ARM_FORCE) return "force armor"; if (iid == IID_ARM_LPOWER) return "power armor"; if (iid == IID_CHEM_STIMPACK) return "stimpack"; if (iid == IID_CHEM_MEDICALBAG) return "medical bag"; if (iid == IID_CHEM_SUPERSTIM) return "superstim"; if (iid == IID_CHEM_ADRENALINE) return "adrenaline"; if (iid == IID_CHEM_PSYCHO) return "psycho"; if (iid == IID_CHEM_BESERK) return "beserk"; if (iid == IID_CHEM_RADX) return "rad-x"; if (iid == IID_BUILD_MRAMMO) return "mr. ammo"; if (iid == IID_BUILD_SHIELDGEN) return "shield-gen"; if (iid == IID_BUILD_AUTODOC) return "auto-doc"; if (iid == IID_BUILD_ROBOFANG) return "robofang"; if (iid == IID_BUILD_TTURRET) return "tesla turret"; if (iid == IID_BUILD_RTURRET) return "rocket turret"; if (iid == IID_BUILD_GTURRET) return "machine-gun turret"; if (iid == IID_EQUIP_MEDIC_BAG) return "medics bag"; if (iid == IID_EQUIP_GOGGLES) return "ghost goggles"; if (iid == IID_EQUIP_SILENCER) return "universal silencer"; if (iid == IID_EQUIP_BELTPOUCH) return "belt pouch"; if (iid == IID_EQUIP_TOOLKIT) return "super WRENCH"; if (iid == IID_EQUIP_BACKPACK) return "haversack"; if (iid == IID_EQUIP_CLIMBINGGEAR) return "climbing gear"; if (iid == IID_EQUIP_BATTERY) return "enhanced battery"; if (iid == IID_EQUIP_STEALTHBOY) return "stealthboy"; if (iid == IID_EQUIP_SPRINTKIT) return "lucozade sport!"; if (iid == IID_EQUIP_HOVERBOOTS) return "hover boots"; if (iid == IID_EQUIP_EXTENDER) return "barrel extender"; if (iid == IID_EQUIP_XRAY) return "x-ray device"; if (iid == IID_MISC_JUNK) return "random junk"; if (iid == IID_MISC_NUKACOLA) return "nuka-cola"; if (iid == IID_MISC_CHEMICALS) return "chemicals"; if (iid == IID_MISC_AEROSOL) return "aerosol can"; if (iid == IID_MISC_RDXCRYSTAL) return "rdx crystals"; if (iid == IID_MISC_STEELPIPE) return "steel pipe"; if (iid == IID_MISC_DUCKTAPE) return "duct tape"; if (iid == IID_MISC_LCD) return "liquid crystal display"; if (iid == IID_MISC_CIRCUITBOARD) return "circuit board"; if (iid == IID_MISC_COPPERWIRE) return "copper wire"; if (iid == IID_MISC_HMXCOMPOUND) return "hmx compound"; if (iid == IID_MISC_GUM) return "chewing gum"; if (iid == IID_MISC_XRAYTUBE) return "x-ray tube"; bprint(PRINT_MEDIUM, ftos(iid), " without a name!\n"); return strcat("unknown", ftos(iid)); }; float(float iid) GetBaseValue = { if (iid == IID_NONE) return 0; if (iid == IID_WP_WRENCH) return 5; if (iid == IID_WP_KNIFE) return 5; if (iid == IID_WP_SLEDGE) return 15; if (iid == IID_WP_SPEAR) return 25; if (iid == IID_WP_USP) return 40; if (iid == IID_WP_USP_S) return 60; if (iid == IID_WP_GLOCK) return 30; if (iid == IID_WP_GLOCK_S) return 50; if (iid == IID_WP_DEAGLE) return 70; if (iid == IID_WP_DEAGLE_M) return 120; if (iid == IID_WP_NEEDLER) return 80; if (iid == IID_WP_ALIENBLASTER) return 150; if (iid == IID_WP_PIPERIFLE) return 15; if (iid == IID_WP_PIPERIFLE_S) return 25; if (iid == IID_WP_PIPERIFLE_R) return 25; if (iid == IID_WP_PIPERIFLE_SCOPE) return 25; if (iid == IID_WP_PIPERIFLE_S_R) return 35; if (iid == IID_WP_PIPERIFLE_SCOPE_R) return 35; if (iid == IID_WP_PIPERIFLE_SCOPE_S) return 35; if (iid == IID_WP_PIPERIFLE_SCOPE_S_R) return 50; if (iid == IID_WP_WINCHESTER) return 50; if (iid == IID_WP_MOSSBERG) return 150; if (iid == IID_WP_JACKHAMMER) return 250; if (iid == IID_WP_GREASEGUN) return 100; if (iid == IID_WP_GREASEGUN_S) return 125; if (iid == IID_WP_MP9) return 110; if (iid == IID_WP_MP9_S) return 125; if (iid == IID_WP_RANGEMASTER) return 80; if (iid == IID_WP_RANGEMASTER_SCOPE) return 120; if (iid == IID_WP_AK47) return 150; if (iid == IID_WP_AK112) return 140; if (iid == IID_WP_AK112_M) return 170; if (iid == IID_WP_AK74) return 20; if (iid == IID_WP_ACR) return 190; if (iid == IID_WP_DKS1) return 110; if (iid == IID_WP_DKS1_S) return 150; if (iid == IID_WP_MOONLIGHT) return 225; if (iid == IID_WP_G11) return 240; if (iid == IID_WP_GAUSERIFLE) return 300; if (iid == IID_WP_PULSERIFLE) return 280; if (iid == IID_WP_TURBOPLASMA) return 380; if (iid == IID_WP_PLASMACARBINE) return 400; if (iid == IID_WP_FNFAL) return 190; if (iid == IID_WP_ROCKETLAUNCHER) return 200; if (iid == IID_WP_LASERGATLING) return 450; if (iid == IID_AM_NEEDLER) return 7; if (iid == IID_AM_2MMEC) return 15; if (iid == IID_AM_10MM) return 3; if (iid == IID_AM_556MM) return 5; if (iid == IID_AM_5MMHIGHVEL) return 4; if (iid == IID_AM_12GAUGESHELLS) return 4; if (iid == IID_AM_ENERGYCELL) return 12; if (iid == IID_AM_762MM) return 8; if (iid == IID_AM_44MAGNUM) return 6; if (iid == IID_AM_WARSAW) return 5; if (iid == IID_AM_45ACP) return 4; if (iid == IID_AM_ROCKET) return 30; if (iid == IID_AM_CASELESS) return 10; if (iid == IID_GREN_STUN) return 5; if (iid == IID_GREN_FRAG) return 10; if (iid == IID_GREN_EMP) return 15; if (iid == IID_GREN_SMOKE) return 5; if (iid == IID_GREN_FLASH) return 5; if (iid == IID_ARM_DESERT) return 45; if (iid == IID_ARM_LEATHER) return 50; if (iid == IID_ARM_VANDAL) return 90; if (iid == IID_ARM_METAL) return 100; if (iid == IID_ARM_TESLA) return 175; if (iid == IID_ARM_COMBAT) return 300; if (iid == IID_ARM_SEVA) return 350; if (iid == IID_ARM_FORCE) return 500; if (iid == IID_ARM_LPOWER) return 550; if (iid == IID_CHEM_STIMPACK) return 5; if (iid == IID_CHEM_MEDICALBAG) return 25; if (iid == IID_CHEM_SUPERSTIM) return 15; if (iid == IID_CHEM_ADRENALINE) return 9; if (iid == IID_CHEM_PSYCHO) return 12; if (iid == IID_CHEM_BESERK) return 14; if (iid == IID_CHEM_RADX) return 15; if (iid == IID_EQUIP_MEDIC_BAG) return 35; if (iid == IID_EQUIP_GOGGLES) return 45; if (iid == IID_EQUIP_SILENCER) return 20; if (iid == IID_EQUIP_BELTPOUCH) return 70; if (iid == IID_EQUIP_TOOLKIT) return 50; if (iid == IID_EQUIP_BACKPACK) return 100; if (iid == IID_EQUIP_CLIMBINGGEAR) return 150; if (iid == IID_EQUIP_BATTERY) return 100; if (iid == IID_EQUIP_STEALTHBOY) return 50; if (iid == IID_EQUIP_SPRINTKIT) return 1000; if (iid == IID_EQUIP_HOVERBOOTS) return 1000; if (iid == IID_EQUIP_EXTENDER) return 10; if (iid == IID_EQUIP_XRAY) return 10; if (iid == IID_MISC_JUNK) return 1; if (iid == IID_MISC_NUKACOLA) return 1; if (iid == IID_MISC_CHEMICALS) return 2; if (iid == IID_MISC_AEROSOL) return 2; if (iid == IID_MISC_RDXCRYSTAL) return 3; if (iid == IID_MISC_STEELPIPE) return 1; if (iid == IID_MISC_DUCKTAPE) return 1; if (iid == IID_MISC_LCD) return 2; if (iid == IID_MISC_CIRCUITBOARD) return 2; if (iid == IID_MISC_COPPERWIRE) return 1; if (iid == IID_MISC_HMXCOMPOUND) return 1; if (iid == IID_MISC_GUM) return 2; if (iid == IID_MISC_XRAYTUBE) return 5; bprint(PRINT_MEDIUM, ftos(iid), " without a sell price!\n"); return 0; }; string(float iid) GetItemDesc = { if (iid == IID_NONE) return ""; if (iid == IID_WP_WRENCH) return "a heavy multi-function wrench"; if (iid == IID_WP_KNIFE) return "great for stealth attacks"; if (iid == IID_WP_SLEDGE) return "a futuristic battle axe"; if (iid == IID_WP_SPEAR) return "a long, sharp polearm"; if (iid == IID_WP_POWERAXE) return "a futuristic axe of some sort"; if (iid == IID_WP_USP) return "uses 45 acp, a solid round"; if (iid == IID_WP_USP_S) return "this usp has a silencer attached for maximum stealth"; if (iid == IID_WP_GLOCK) return "a rugged, reliable sidearm"; if (iid == IID_WP_GLOCK_S) return "silencer allows for hit-and-run tactics"; if (iid == IID_WP_DEAGLE) return "the favorite of late 20th century action heroes"; if (iid == IID_WP_DEAGLE_M) return "a modified desert eagle with extended magazines"; if (iid == IID_WP_NEEDLER) return "an experimental weapon of some sort"; if (iid == IID_WP_ALIENBLASTER) return "this gun is of an unknown origin"; if (iid == IID_WP_PIPERIFLE) return "a homemade rifle made out of a steel pipe"; if (iid == IID_WP_PIPERIFLE_S) return "this pipe rifle has a silencer attached"; if (iid == IID_WP_PIPERIFLE_SCOPE) return "a crude scope has been attached to this pipe rifle"; if (iid == IID_WP_PIPERIFLE_R) return "a modified pipe rifle with a rod&spring replacement"; if (iid == IID_WP_PIPERIFLE_S_R) return "pipe rifle with a silencer and rod&spring replacement"; if (iid == IID_WP_PIPERIFLE_SCOPE_R) return "pipe rifle with a scope and rod&spring replacement"; if (iid == IID_WP_PIPERIFLE_SCOPE_S) return "pipe rifle with a scope and silencer"; if (iid == IID_WP_PIPERIFLE_SCOPE_S_R) return "pipe rifle with a scope, silencer, and rod&spring"; if (iid == IID_WP_WINCHESTER) return "double-barrelled and sawed off"; if (iid == IID_WP_MOSSBERG) return "semi-auto combat shotgun, magazine fed"; if (iid == IID_WP_JACKHAMMER) return "the ultimate for close range battles"; if (iid == IID_WP_GREASEGUN) return "higher recoil due to larger .45 acp round"; if (iid == IID_WP_GREASEGUN_S) return "higher recoil due to larger .45 acp round"; if (iid == IID_WP_MP9) return "great all-around weapon; good burst fire"; if (iid == IID_WP_MP9_S) return "silenced 10mm smg; less recoil"; if (iid == IID_WP_RANGEMASTER) return "civilian battle rifle. sturdy and effective"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "civilian battle rifle. this one has a scope"; if (iid == IID_WP_AK47) return "an outdated assault rifle with extreme durability"; if (iid == IID_WP_AK112) return "a common assault rifle with extreme durability"; if (iid == IID_WP_AK112_M) return "a great weapon for providing suppressing fire"; if (iid == IID_WP_DKS1) return "the larger caliber 7.62mm provides extra power"; if (iid == IID_WP_DKS1_S) return ".308 sniper rifle, silenced for stealth-ops"; if (iid == IID_WP_DKS1) return "semi-auto sniper rifle"; if (iid == IID_WP_MOONLIGHT) return "decent rifle with extra utility"; if (iid == IID_WP_G11) return "a prototype rifle that uses caseless ammo"; if (iid == IID_WP_GAUSERIFLE) return "fires extremely high-velocity rounds"; if (iid == IID_WP_PULSERIFLE) return "high-tech plasma weapon released just before the war"; if (iid == IID_WP_TURBOPLASMA) return "modified plasma rifle for greater heat and pressure dissipation"; if (iid == IID_WP_PLASMACARBINE) return "prototype plasma rifle released during the final stages of the war"; if (iid == IID_WP_FNFAL) return "rifle designed for longer range; high recoil"; if (iid == IID_WP_ROCKETLAUNCHER) return "great for devastating tactical strikes"; if (iid == IID_WP_LASERGATLING) return "quite simply, the ultimate in heavy firepower"; if (iid == IID_WP_ACR) return "fast, powerful, and accurate - a sniper's dream"; if (iid == IID_AM_NEEDLER) return "good armor-peircing properties"; if (iid == IID_AM_2MMEC) return "virtually ignores armor"; if (iid == IID_AM_10MM) return "jacketed hollow-points for good damage"; if (iid == IID_AM_556MM) return "standard rifle round, moderate recoil"; if (iid == IID_AM_5MMHIGHVEL) return "experimental high-velocity rifle ammo"; if (iid == IID_AM_12GAUGESHELLS) return "the old standard, has trouble with heavy armor"; if (iid == IID_AM_ENERGYCELL) return "this energy cell comes from an unknown origin"; if (iid == IID_AM_762MM) return "good stopping power and armor-piercing performance"; if (iid == IID_AM_44MAGNUM) return "full metal jacket, hit 'em hard"; if (iid == IID_AM_WARSAW) return "ancient soviet rifle round, used in the ak47"; if (iid == IID_AM_45ACP) return "a common pistol round with good stopping power"; if (iid == IID_AM_ROCKET) return "expensive and extremely lethal"; if (iid == IID_AM_CASELESS) return "a brick of small-caliber caseless ammo"; if (iid == IID_GREN_FRAG) return "all-purpose fragmentation grenade"; if (iid == IID_GREN_EMP) return "useful against robots and cyborgs"; if (iid == IID_GREN_SMOKE) return "very useful for a quick getaway!"; if (iid == IID_GREN_FLASH) return "temporarily blinds nearby enemies"; if (iid == IID_GREN_STUN) return "delivers a forceful shock to nearby enemies"; if (iid == IID_ARM_DESERT) return "the light armor of a raider; makes a great disguise"; if (iid == IID_ARM_LEATHER) return "lightweight leather armor. provides great mobility."; if (iid == IID_ARM_VANDAL) return "enhanced leather armor for extra protection."; if (iid == IID_ARM_METAL) return "gives great protection at a sacrifice to speed."; if (iid == IID_ARM_TESLA) return "experimental armor. great against small rounds."; if (iid == IID_ARM_COMBAT) return "this all-purpose armor is designed for combat missions."; if (iid == IID_ARM_SEVA) return "high-tech suit provides more environmental defense"; if (iid == IID_ARM_FORCE) return "experimental energy-field armor, very low absorb"; if (iid == IID_ARM_LPOWER) return "the heaviest armor with great protection"; if (iid == IID_CHEM_STIMPACK) return "advanced healing chem that replaces lost blood"; if (iid == IID_CHEM_MEDICALBAG) return "first aid kit with many high-tech supplies"; if (iid == IID_CHEM_SUPERSTIM) return "contains nanobots that heal very fast"; if (iid == IID_CHEM_ADRENALINE) return "boosts the metabolism, increasing jump and run speed"; if (iid == IID_CHEM_PSYCHO) return "unknown chemicals, probably of military origin"; if (iid == IID_CHEM_BESERK) return "unknown chemicals, probably of military origin"; if (iid == IID_CHEM_RADX) return "powerful anti-radiation pills"; if (iid == IID_BUILD_MRAMMO) return "provides extra ammunition"; if (iid == IID_BUILD_SHIELDGEN) return "protects all nearby allies"; if (iid == IID_BUILD_AUTODOC) return "the auto-doc will repair injuries"; if (iid == IID_BUILD_ROBOFANG) return "robofang guardian unit"; if (iid == IID_BUILD_TTURRET) return "dispatches hostile intruders"; if (iid == IID_BUILD_RTURRET) return "rocket turret"; if (iid == IID_BUILD_GTURRET) return "machine-gun turret"; if (iid == IID_EQUIP_MEDIC_BAG) return "allows more chems to be carried"; if (iid == IID_EQUIP_GOGGLES) return "protects against visual impairments"; if (iid == IID_EQUIP_SILENCER) return "attaches to any smallarm"; if (iid == IID_EQUIP_BELTPOUCH) return "useful for carrying extra grenades"; if (iid == IID_EQUIP_TOOLKIT) return "for picking all sorts of locks"; if (iid == IID_EQUIP_BACKPACK) return "this handy bag lets you carry more ammunition"; if (iid == IID_EQUIP_CLIMBINGGEAR) return "for those hard to reach places"; if (iid == IID_EQUIP_BATTERY) return "provides prolonged battery life"; if (iid == IID_EQUIP_STEALTHBOY) return "makes user blurry and hard to see"; if (iid == IID_EQUIP_EXTENDER) return "gives a weapon slightly longer range and damage"; if (iid == IID_EQUIP_XRAY) return "allows for enemy detection through walls"; if (iid == IID_MISC_NUKACOLA) return "a bottle of tasty nuka-cola"; if (iid == IID_MISC_JUNK) return "metallic bits, pipe and other debris"; if (iid == IID_MISC_CHEMICALS) return "standard household cleaner"; if (iid == IID_MISC_AEROSOL) return "a half-full aerosol can"; if (iid == IID_MISC_RDXCRYSTAL) return "a batch of highly unstable explosive crystals"; if (iid == IID_MISC_STEELPIPE) return "a slightly rusted steel pipe"; if (iid == IID_MISC_DUCKTAPE) return "ancient, but still highly functional"; if (iid == IID_MISC_LCD) return "an lcd from a Lameboy DS videogame unit"; if (iid == IID_MISC_CIRCUITBOARD) return "a corroded circuit board from a remote control"; if (iid == IID_MISC_COPPERWIRE) return "a small spool of thin copper wire"; if (iid == IID_MISC_HMXCOMPOUND) return "a small amount of high-grade military explosive"; if (iid == IID_MISC_GUM) return "trident chewing gum, limited edition watermelon flavor"; if (iid == IID_MISC_XRAYTUBE) return "??? a strange device ???"; bprint(PRINT_MEDIUM, ftos(iid), " without a desc!\n"); return strcat("", ftos(iid)); }; string(float iid) GetItemStats = { if (iid == IID_NONE) return ""; if (iid == IID_WP_WRENCH) return "a heavy multi-function wrench"; if (iid == IID_WP_KNIFE) return "great for stealth attacks"; if (iid == IID_WP_SLEDGE) return "a futuristic battle axe"; if (iid == IID_WP_SPEAR) return "a long, sharp polearm"; if (iid == IID_WP_POWERAXE) return "a futuristic axe of some sort"; if (iid == IID_WP_USP) return "dmg: 14 rng: 20 ammo: .45 skill: combat"; if (iid == IID_WP_USP_S) return "dmg: 12 rng: 18 ammo: .45 skill: combat"; if (iid == IID_WP_GLOCK) return "dmg: 12 rng: 18 ammo: 10mm skill: combat"; if (iid == IID_WP_GLOCK_S) return "dmg: 10 rng: 16 ammo: 10mm skill: combat"; if (iid == IID_WP_DEAGLE) return "dmg: 18 rng: 30 ammo: .44 skill: combat"; if (iid == IID_WP_DEAGLE_M) return "dmg: 18 rng: 30 ammo: .44 skill: combat"; if (iid == IID_WP_NEEDLER) return "dmg: 16 rng: 20 ammo: nc skill: science"; if (iid == IID_WP_ALIENBLASTER) return "dmg: 48 rng: 15 ammo: cell skill: science"; if (iid == IID_WP_PIPERIFLE) return "dmg: 20 rng: 50 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_S) return "dmg: 18 rng: 45 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_SCOPE) return "dmg: 20 rng: 60 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_R) return "dmg: 20 rng: 50 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_S_R) return "dmg: 18 rng: 45 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_SCOPE_R) return "dmg: 20 rng: 60 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_SCOPE_S) return "dmg: 18 rng: 50 ammo: .44 skill: combat"; if (iid == IID_WP_PIPERIFLE_SCOPE_S_R) return "dmg: 18 rng: 50 ammo: .44 skill: combat"; if (iid == IID_WP_WINCHESTER) return "dmg: 40 rng: 10 ammo: 12ga skill: combat"; if (iid == IID_WP_MOSSBERG) return "dmg: 35 rng: 20 ammo: 12ga skill: combat"; if (iid == IID_WP_JACKHAMMER) return "dmg: 35 rng: 15 ammo: 12ga skill: combat"; if (iid == IID_WP_GREASEGUN) return "dmg: 14 rng: 15 ammo: .45 skill: combat"; if (iid == IID_WP_GREASEGUN_S) return "dmg: 12 rng: 10 ammo: .45 skill: combat"; if (iid == IID_WP_MP9) return "dmg: 12 rng: 15 ammo: 10mm skill: sneak"; if (iid == IID_WP_MP9_S) return "dmg: 10 rng: 15 ammo: 10mm skill: sneak"; if (iid == IID_WP_RANGEMASTER) return "dmg: 18 rng: 40 ammo: 5.56 skill: combat"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "dmg: 18 rng: 50 ammo: 5.56 skill: combat"; if (iid == IID_WP_AK47) return "an outdated assault rifle with extreme durability"; if (iid == IID_WP_AK112) return "dmg: 16 rng: 40 ammo: 5mm skill: combat"; if (iid == IID_WP_AK112_M) return "dmg: 16 rng: 40 ammo: 5mm skill: combat"; if (iid == IID_WP_DKS1) return "dmg: 40 rng: 80 ammo: 7.62 skill: combat"; if (iid == IID_WP_DKS1_S) return "dmg: 35 rng: 70 ammo: 7.62 skill: combat"; if (iid == IID_WP_MOONLIGHT) return "dmg: 16 rng: 40 ammo: 5.56 skill: combat"; if (iid == IID_WP_G11) return "dmg: 14 rng: 40 ammo: csels skill: combat"; if (iid == IID_WP_GAUSERIFLE) return "dmg: 30 rng: 90 ammo: 2mmec skill: combat"; if (iid == IID_WP_PULSERIFLE) return "dmg: 16 rng: 40 ammo: 5mm skill: combat"; if (iid == IID_WP_TURBOPLASMA) return "dmg: 32 rng: 45 ammo: cell skill: science"; if (iid == IID_WP_PLASMACARBINE) return "dmg: 28 rng: 30 ammo: cell skill: science"; if (iid == IID_WP_FNFAL) return "dmg: 32 rng: 60 ammo: 7.62 skill: combat"; if (iid == IID_WP_ROCKETLAUNCHER) return "dmg: 100 rng: 30 ammo: rkt skill: combat"; if (iid == IID_WP_LASERGATLING) return "dmg: 24 rng: 60 ammo: cell skill: combat"; if (iid == IID_WP_ACR) return "dmg: 50 rng: 90 ammo: 7.62 skill: combat"; if (iid == IID_AM_NEEDLER) return "good armor-peircing properties"; if (iid == IID_AM_2MMEC) return "virtually ignores armor"; if (iid == IID_AM_10MM) return "jacketed hollow-points for good damage"; if (iid == IID_AM_556MM) return "standard rifle round, moderate recoil"; if (iid == IID_AM_5MMHIGHVEL) return "experimental high-velocity rifle ammo"; if (iid == IID_AM_12GAUGESHELLS) return "the old standard, has trouble with heavy armor"; if (iid == IID_AM_ENERGYCELL) return "this energy cell comes from an unknown origin"; if (iid == IID_AM_762MM) return "good stopping power and armor-piercing performance"; if (iid == IID_AM_44MAGNUM) return "full metal jacket, hit 'em hard"; if (iid == IID_AM_WARSAW) return "ancient soviet rifle round, used in the ak47"; if (iid == IID_AM_45ACP) return "a common pistol round with good stopping power"; if (iid == IID_AM_ROCKET) return "expensive and extremely lethal"; if (iid == IID_AM_CASELESS) return "a brick of small-caliber caseless ammo"; if (iid == IID_GREN_FRAG) return "all-purpose fragmentation grenade"; if (iid == IID_GREN_EMP) return "useful against robots and cyborgs"; if (iid == IID_GREN_SMOKE) return "very useful for a quick getaway!"; if (iid == IID_GREN_FLASH) return "temporarily blinds nearby enemies"; if (iid == IID_GREN_STUN) return "delivers a forceful shock to nearby enemies"; if (iid == IID_ARM_DESERT) return "the light armor of a raider; makes a great disguise"; if (iid == IID_ARM_LEATHER) return "lightweight leather armor. provides great mobility."; if (iid == IID_ARM_VANDAL) return "enhanced leather armor for extra protection."; if (iid == IID_ARM_METAL) return "gives great protection at a sacrifice to speed."; if (iid == IID_ARM_TESLA) return "experimental armor with high deflection but low absorb."; if (iid == IID_ARM_COMBAT) return "this all-purpose armor is designed for combat missions."; if (iid == IID_ARM_SEVA) return "high-tech suit provides more environmental defense"; if (iid == IID_ARM_FORCE) return "experimental energy-field armor, very low absorb"; if (iid == IID_ARM_LPOWER) return "the heaviest armor with great protection"; if (iid == IID_CHEM_STIMPACK) return "advanced healing chem that replaces lost blood"; if (iid == IID_CHEM_MEDICALBAG) return "first aid kit with many high-tech supplies"; if (iid == IID_CHEM_SUPERSTIM) return "contains nanobots that heal very fast"; if (iid == IID_CHEM_ADRENALINE) return "boosts the metabolism, increasing jump and run speed"; if (iid == IID_CHEM_PSYCHO) return "unknown chemicals, probably of military origin"; if (iid == IID_CHEM_BESERK) return "unknown chemicals, probably of military origin"; if (iid == IID_CHEM_RADX) return "powerful anti-radiation pills"; if (iid == IID_BUILD_MRAMMO) return "provides extra ammunition"; if (iid == IID_BUILD_SHIELDGEN) return "protects all nearby allies"; if (iid == IID_BUILD_AUTODOC) return "the auto-doc will repair injuries"; if (iid == IID_BUILD_ROBOFANG) return "robofang guardian unit"; if (iid == IID_BUILD_TTURRET) return "dispatches hostile intruders"; if (iid == IID_BUILD_RTURRET) return "rocket turret"; if (iid == IID_BUILD_GTURRET) return "machine-gun turret"; if (iid == IID_EQUIP_MEDIC_BAG) return "allows more chems to be carried"; if (iid == IID_EQUIP_GOGGLES) return "protects against visual impairments"; if (iid == IID_EQUIP_SILENCER) return "attaches to any smallarm"; if (iid == IID_EQUIP_BELTPOUCH) return "useful for carrying extra grenades"; if (iid == IID_EQUIP_TOOLKIT) return "for picking all sorts of locks"; if (iid == IID_EQUIP_BACKPACK) return "this handy bag lets you carry more ammunition"; if (iid == IID_EQUIP_CLIMBINGGEAR) return "for those hard to reach places"; if (iid == IID_EQUIP_BATTERY) return "provides prolonged battery life"; if (iid == IID_EQUIP_STEALTHBOY) return "makes user blurry and hard to see"; if (iid == IID_EQUIP_EXTENDER) return "gives a weapon slightly longer range and damage"; if (iid == IID_EQUIP_XRAY) return "allows for enemy detection through walls"; if (iid == IID_MISC_NUKACOLA) return "a bottle of tasty nuka-cola"; if (iid == IID_MISC_JUNK) return "metallic bits, pipe and other debris"; if (iid == IID_MISC_CHEMICALS) return "standard household cleaner"; if (iid == IID_MISC_AEROSOL) return "a half-full aerosol can"; if (iid == IID_MISC_RDXCRYSTAL) return "a batch of highly unstable explosive crystals"; if (iid == IID_MISC_STEELPIPE) return "a slightly rusted steel pipe"; if (iid == IID_MISC_DUCKTAPE) return "ancient, but still highly functional"; if (iid == IID_MISC_LCD) return "an lcd from a Lameboy DS videogame unit"; if (iid == IID_MISC_CIRCUITBOARD) return "a corroded circuit board from a remote control"; if (iid == IID_MISC_COPPERWIRE) return "a small spool of thin copper wire"; if (iid == IID_MISC_HMXCOMPOUND) return "a small amount of high-grade military explosive"; if (iid == IID_MISC_GUM) return "trident chewing gum, limited edition watermelon flavor"; if (iid == IID_MISC_XRAYTUBE) return "??? a strange device ???"; bprint(PRINT_MEDIUM, ftos(iid), " without a desc!\n"); return strcat("", ftos(iid)); }; string(float iid) GetItemImage = { if (iid == IID_NONE) return "blank.jpg"; if (iid == IID_WP_WRENCH) return "wrench.jpg"; if (iid == IID_WP_KNIFE) return "knife.jpg"; if (iid == IID_WP_SLEDGE) return "disruptor.jpg"; if (iid == IID_WP_SPEAR) return "spear.jpg"; if (iid == IID_WP_POWERAXE) return "disruptor.jpg"; if (iid == IID_WP_USP) return "usp.jpg"; if (iid == IID_WP_USP_S) return "usp.jpg"; if (iid == IID_WP_GLOCK) return "glock.jpg"; if (iid == IID_WP_GLOCK_S) return "glock.jpg"; if (iid == IID_WP_DEAGLE) return "deagle.jpg"; if (iid == IID_WP_DEAGLE_M) return "deagle.jpg"; if (iid == IID_WP_NEEDLER) return "needler.jpg"; if (iid == IID_WP_ALIENBLASTER) return "ppistol.jpg"; if (iid >= IID_WP_PIPERIFLE && iid <= IID_WP_PIPERIFLE_S_R) return "prifle.jpg"; if (iid == IID_WP_WINCHESTER) return "sawedoff.jpg"; if (iid == IID_WP_MOSSBERG) return "citykiller.jpg"; if (iid == IID_WP_JACKHAMMER) return "jackhammer.jpg"; if (iid == IID_WP_GREASEGUN) return "greasegun.jpg"; if (iid == IID_WP_MP9) return "mp9.jpg"; if (iid == IID_WP_RANGEMASTER) return "rangem.png"; if (iid == IID_WP_RANGEMASTER_SCOPE) return "rangem_s.jpg"; if (iid == IID_WP_AK47) return "ak47.jpg"; if (iid == IID_WP_AK112) return "ak112.png"; if (iid == IID_WP_AK112_M) return "lsw.png"; if (iid == IID_WP_AK74) return "ak47.jpg"; if (iid == IID_WP_ACR) return "bozar.png"; if (iid == IID_WP_DKS1) return "dks1.png"; if (iid == IID_WP_DKS1_S) return "dks1_s.jpg"; if (iid == IID_WP_MOONLIGHT) return "moonlight.jpg"; if (iid == IID_WP_G11) return "g11.jpg"; if (iid == IID_WP_GAUSERIFLE) return "grifle.jpg"; if (iid == IID_WP_PULSERIFLE) return "plasma.jpg"; if (iid == IID_WP_TURBOPLASMA) return "plasma.jpg"; if (iid == IID_WP_PULSERIFLE) return "carbine.jpg"; if (iid == IID_WP_FNFAL) return "fnfal.jpg"; if (iid == IID_WP_ROCKETLAUNCHER) return "rocket.jpg"; if (iid == IID_WP_LASERGATLING) return "gatling.jpg"; if (iid == IID_AM_NEEDLER) return "needles.jpg"; if (iid == IID_AM_2MMEC) return "2mmec.jpg"; if (iid == IID_AM_10MM) return "10mm.jpg"; if (iid == IID_AM_556MM) return "556mm.png"; if (iid == IID_AM_5MMHIGHVEL) return "5mmhv.jpg"; if (iid == IID_AM_12GAUGESHELLS) return "12gauge.jpg"; if (iid == IID_AM_ENERGYCELL) return "cell.jpg"; if (iid == IID_AM_762MM) return "762mm.png"; if (iid == IID_AM_44MAGNUM) return "44mag.jpg"; if (iid == IID_AM_WARSAW) return "762mm.jpg"; if (iid == IID_AM_45ACP) return "45acp.jpg"; if (iid == IID_AM_ROCKET) return "rocket.jpg"; if (iid == IID_AM_CASELESS) return "caseless.jpg"; if (iid == IID_GREN_FRAG) return "frag.jpg"; if (iid == IID_GREN_EMP) return "emp.jpg"; if (iid == IID_GREN_SMOKE) return "smoke.jpg"; if (iid == IID_GREN_FLASH) return "flash.jpg"; if (iid == IID_GREN_STUN) return "stun.jpg"; if (iid == IID_ARM_DESERT) return "desert.jpg"; if (iid == IID_ARM_LEATHER) return "leather.jpg"; if (iid == IID_ARM_VANDAL) return "vandal.jpg"; if (iid == IID_ARM_METAL) return "metal.jpg"; if (iid == IID_ARM_TESLA) return "tesla.jpg"; if (iid == IID_ARM_COMBAT) return "combat.jpg"; if (iid == IID_ARM_SEVA) return "seva.jpg"; if (iid == IID_ARM_FORCE) return "force.jpg"; if (iid == IID_ARM_LPOWER) return "power.jpg"; if (iid == IID_CHEM_STIMPACK) return "stimpack.jpg"; if (iid == IID_CHEM_MEDICALBAG) return "medkit.jpg"; if (iid == IID_CHEM_SUPERSTIM) return "superstim.jpg"; if (iid == IID_CHEM_ADRENALINE) return "adrenaline.jpg"; if (iid == IID_CHEM_PSYCHO) return "psycho.jpg"; if (iid == IID_CHEM_RADX) return "radx.jpg"; if (iid == IID_CHEM_BESERK) return "beserk.jpg"; if (iid == IID_BUILD_MRAMMO) return "mrammo.jpg"; if (iid == IID_BUILD_SHIELDGEN) return "shieldgen.jpg"; if (iid == IID_BUILD_AUTODOC) return "autodoc.jpg"; if (iid == IID_BUILD_ROBOFANG) return "robofang.jpg"; if (iid == IID_BUILD_TTURRET) return "tesla.jpg"; if (iid == IID_BUILD_RTURRET) return "rturret.jpg"; if (iid == IID_BUILD_GTURRET) return "gturret.jpg"; if (iid == IID_EQUIP_MEDIC_BAG) return "equip/medbag.jpg"; if (iid == IID_EQUIP_GOGGLES) return "equip/goggles.jpg"; if (iid == IID_EQUIP_SILENCER) return "equip/silencer.jpg"; if (iid == IID_EQUIP_BELTPOUCH) return "equip/beltpouch.jpg"; if (iid == IID_EQUIP_TOOLKIT) return "equip/WRENCH2.jpg"; if (iid == IID_EQUIP_BACKPACK) return "equip/haversack.jpg"; if (iid == IID_EQUIP_CLIMBINGGEAR) return "equip/cgear.jpg"; if (iid == IID_EQUIP_BATTERY) return "equip/battery.jpg"; if (iid == IID_EQUIP_STEALTHBOY) return "equip/stealthboy.jpg"; if (iid == IID_EQUIP_EXTENDER) return "equip/silencer.jpg"; if (iid == IID_EQUIP_XRAY) return "equip/xray.jpg"; if (iid == IID_MISC_NUKACOLA) return "junk/nukacola.jpg"; if (iid == IID_MISC_JUNK) return "junk/junk.jpg"; if (iid == IID_MISC_CHEMICALS) return "junk/chemicals.jpg"; if (iid == IID_MISC_AEROSOL) return "junk/aerosol.jpg"; if (iid == IID_MISC_RDXCRYSTAL) return "junk/rdxcrystal.jpg"; if (iid == IID_MISC_STEELPIPE) return "junk/pipe.jpg"; if (iid == IID_MISC_DUCKTAPE) return "junk/tape.jpg"; if (iid == IID_MISC_LCD) return "junk/lcd.jpg"; if (iid == IID_MISC_CIRCUITBOARD) return "junk/board.jpg"; if (iid == IID_MISC_COPPERWIRE) return "junk/wire.jpg"; if (iid == IID_MISC_HMXCOMPOUND) return "junk/hmx.jpg"; if (iid == IID_MISC_GUM) return "junk/gum.jpg"; if (iid == IID_MISC_XRAYTUBE) return "junk/tube.jpg"; bprint(PRINT_MEDIUM, ftos(iid), " without a name!\n"); return strcat("unknown.jpg", ftos(iid)); }; float(string itname) ItemIDOfName = { if (itname == "nothing") return IID_NONE; if (itname == "WRENCH") return IID_WP_WRENCH; if (itname == "knife") return IID_WP_KNIFE; if (itname == "hand-axe") return IID_WP_SLEDGE; if (itname == "spear") return IID_WP_SPEAR; if (itname == "poweraxe") return IID_WP_POWERAXE; if (itname == "usp") return IID_WP_USP; if (itname == "glock") return IID_WP_GLOCK; if (itname == "desert eagle") return IID_WP_DEAGLE; if (itname == "deagle") return IID_WP_DEAGLE; if (itname == "needler") return IID_WP_NEEDLER; if (itname == "alien blaster") return IID_WP_ALIENBLASTER; if (itname == "blaster") return IID_WP_ALIENBLASTER; if (itname == "pipe rifle") return IID_WP_PIPERIFLE; if (itname == "winchester") return IID_WP_WINCHESTER; if (itname == "mossberg") return IID_WP_MOSSBERG; if (itname == "jackhammer") return IID_WP_JACKHAMMER; if (itname == "grease gun") return IID_WP_GREASEGUN; if (itname == "mp9") return IID_WP_MP9; if (itname == "rangemaster") return IID_WP_RANGEMASTER; if (itname == "rangemaster (scope)") return IID_WP_RANGEMASTER_SCOPE; if (itname == "fnfal") return IID_WP_FNFAL; if (itname == "ak-47") return IID_WP_AK112; if (itname == "ak-112") return IID_WP_AK112; if (itname == "ak-112 m") return IID_WP_AK112_M; if (itname == "ak-74") return IID_WP_AK74; if (itname == "bozar") return IID_WP_ACR; if (itname == "dks-1") return IID_WP_DKS1; if (itname == "dks-1 silenced") return IID_WP_DKS1_S; if (itname == "moonlight") return IID_WP_MOONLIGHT; if (itname == "g11") return IID_WP_G11; if (itname == "gauss rifle") return IID_WP_GAUSERIFLE; if (itname == "phased plasma rifle") return IID_WP_PULSERIFLE; if (itname == "plasma carbine") return IID_WP_PLASMACARBINE; if (itname == "turbo plasma rifle") return IID_WP_TURBOPLASMA; if (itname == "rocket") return IID_WP_ROCKETLAUNCHER; if (itname == "laser minigun") return IID_WP_LASERGATLING; if (itname == "frag grenade") return IID_GREN_FRAG; if (itname == "stun grenade") return IID_GREN_STUN; if (itname == "emp grenade") return IID_GREN_EMP; if (itname == "smoke grenade") return IID_GREN_SMOKE; if (itname == "flash grenade") return IID_GREN_FLASH; if (itname == "leather armor") return IID_ARM_LEATHER; if (itname == "vandal armor") return IID_ARM_VANDAL; if (itname == "metal armor") return IID_ARM_METAL; if (itname == "tesla armor") return IID_ARM_TESLA; if (itname == "combat armor") return IID_ARM_COMBAT; if (itname == "seva suit") return IID_ARM_SEVA; if (itname == "force armor") return IID_ARM_FORCE; if (itname == "light power armor") return IID_ARM_LPOWER; if (itname == "stimpacks") return IID_CHEM_STIMPACK; if (itname == "stimpack") return IID_CHEM_STIMPACK; if (itname == "medical bag") return IID_CHEM_MEDICALBAG; if (itname == "bandages") return IID_CHEM_MEDICALBAG; if (itname == "superstims") return IID_CHEM_SUPERSTIM; if (itname == "adrenaline") return IID_CHEM_ADRENALINE; if (itname == "psycho") return IID_CHEM_PSYCHO; if (itname == "rad-x") return IID_CHEM_RADX; if (itname == "beserk") return IID_CHEM_BESERK; if (itname == "mr.ammo") return IID_BUILD_MRAMMO; if (itname == "mrammo") return IID_BUILD_MRAMMO; if (itname == "shield-gen") return IID_BUILD_SHIELDGEN; if (itname == "shieldgen") return IID_BUILD_SHIELDGEN; if (itname == "auto-doc") return IID_BUILD_AUTODOC; if (itname == "autodoc") return IID_BUILD_AUTODOC; if (itname == "robofang") return IID_BUILD_ROBOFANG; if (itname == "doggie") return IID_BUILD_ROBOFANG; if (itname == "climbinggear") return IID_EQUIP_CLIMBINGGEAR; if (itname == "gear") return IID_EQUIP_CLIMBINGGEAR; if (itname == "stealthboy") return IID_EQUIP_STEALTHBOY; if (itname == "xray") return IID_EQUIP_XRAY; if (itname == "extender") return IID_EQUIP_EXTENDER; if (itname == "nukacola") return IID_MISC_NUKACOLA; if (itname == "junk") return IID_MISC_JUNK; if (itname == "chemicals") return IID_MISC_CHEMICALS; if (itname == "aerosol") return IID_MISC_AEROSOL; if (itname == "rdx") return IID_MISC_RDXCRYSTAL; if (itname == "steelpipe") return IID_MISC_STEELPIPE; if (itname == "duct-tape") return IID_MISC_DUCKTAPE; if (itname == "lcd") return IID_MISC_LCD; if (itname == "circuit board") return IID_MISC_CIRCUITBOARD; if (itname == "copper wire") return IID_MISC_COPPERWIRE; if (itname == "nukacola") return IID_MISC_NUKACOLA; if (itname == "hmx compound") return IID_MISC_HMXCOMPOUND; if (itname == "chewing gum") return IID_MISC_GUM; if (itname == "x-ray tube") return IID_MISC_XRAYTUBE; if (itname == "sprintkit") return IID_EQUIP_SPRINTKIT; if (itname == "tesla") return IID_BUILD_TTURRET; return 0; }; float(float slotno, float iid) FitsInSlot = { if (!iid) //nothing can be put in every slot. return true; if (slotno == 1 || slotno == 2) return IsShootable(iid); if (slotno == 3) return IsArmor(iid); if (slotno == 4) return IsEquip(iid); if (slotno == 17) return IsJunk(iid); if (slotno == 18) return IsJunk(iid); if (slotno == 19) return IsJunk(iid); if (slotno == 20) return IsJunk(iid); if (slotno == 21) return IsJunk(iid); if (slotno == 22) return IsJunk(iid); return true; }; string (float slot, float int) PerkName = { if (int == 1) return "unbreakable"; if (int == 2) return "feral swiftness"; if (int == 3) return "stunt man"; if (int == 4) return "kick in the door!"; if (int == 5) return "quick draw"; if (int == 6) return "light step"; if (int == 7) return "surprise attack"; if (int == 8) return "large and in charge"; if (int == 9) return "nintendo gamer"; if (int == 10) return "esp"; if (int == 11) return "last man standing"; if (int == 12) return "bodysnatcher"; if (int == 13) return "medicine man"; if (int == 14) return "dark alchemist"; if (int == 15) return "renegade commando"; if (int == 16) return "power shot"; if (int == 17) return "one in a million"; if (int == 18) return "master blaster"; if (int == 19) return "death wish"; }; string(float int) GetPerkImage = { if (int == 1) return "gui/perks/ironman.jpg"; else if (int == 2) return "gui/perks/swiftness.jpg"; else if (int == 3) return "gui/perks/stuntman.jpg"; else if (int == 4) return "gui/perks/kickin.jpg"; else if (int == 5) return "gui/perks/quickdraw.jpg"; else if (int == 6) return "gui/perks/lightstep.jpg"; else if (int == 7) return "gui/perks/surprise.jpg"; else if (int == 8) return "gui/perks/large.jpg"; else if (int == 9) return "gui/perks/nintendo.jpg"; else if (int == 10) return "gui/perks/redscare.jpg"; else if (int == 11) return "gui/perks/lastman.jpg"; else if (int == 12) return "gui/perks/bodysnatcher.jpg"; else if (int == 13) return "gui/perks/healingway.jpg"; else if (int == 14) return "gui/perks/alchemist.jpg"; else if (int == 15) return "gui/perks/eastern.jpg"; else if (int == 16) return "gui/perks/powershot.jpg"; else if (int == 17) return "gui/perks/million.jpg"; else if (int == 18) return "gui/perks/demoman.jpg"; else if (int == 19) return "gui/perks/lightning.jpg"; else return "gui/perks/none.jpg"; }; string(float int) GetPerkDesc = { if (int == 1) return "25% damage resist bonus while at half health"; else if (int == 2) return "provides a flat 10% bonus movement speed"; else if (int == 3) return "instant stance change, fast prone movement"; else if (int == 4) return "smash down locked doors and chests, very loud"; else if (int == 5) return "fast reloading, instant weapon switching"; else if (int == 6) return "reduced footsteps, +10% sneak, don't trip traps"; else if (int == 7) return "25% damage bonus to any enemy not targetting you"; else if (int == 8) return "gain melee knockback and berserker rage bonus"; else if (int == 9) return "you'll sometimes enter 'the zone'!"; else if (int == 10) return "+10% miss chance to you and any nearby allies"; else if (int == 11) return "recover hit points as you mow down foes"; else if (int == 12) return "become a master of disguise by looting dead bodies"; else if (int == 13) return "25% bonus to all chems used on yourself and others"; else if (int == 14) return "mix chems together to make better ones"; else if (int == 15) return "you have mastered martial arts and kick attacks"; else if (int == 16) return "25% damage bonus to your aimed shots"; else if (int == 17) return "you sometimes get very, very lucky with anything"; else if (int == 18) return "bigger crosshairs means even bigger damage bonus"; else if (int == 19) return "20% damage bonus and you also take 20% more damage"; else return ""; };