/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_misc.c #include "quakedef.h" #ifdef GLQUAKE #include "glquake.h" #include "gl_draw.h" static void R_ReloadRTLights_f(void); static void R_SaveRTLights_f(void); #ifdef WATERLAYERS cvar_t r_waterlayers = SCVAR("r_waterlayers",""); #endif extern void R_InitBubble(); /* ================== R_InitTextures ================== * void GLR_InitTextures (void) { int x,y, m; qbyte *dest; // create a simple checkerboard texture for the default r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"); r_notexture_mip->width = r_notexture_mip->height = 16; r_notexture_mip->offsets[0] = sizeof(texture_t); r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16; r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8; r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4; for (m=0 ; m<4 ; m++) { dest = (qbyte *)r_notexture_mip + r_notexture_mip->offsets[m]; for (y=0 ; y< (16>>m) ; y++) for (x=0 ; x< (16>>m) ; x++) { if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) *dest++ = 0; else *dest++ = 0xff; } } }*/ #if 0 qboolean GenerateNormalisationCubeMap() { unsigned char data[32*32*3]; //some useful variables int size=32; float offset=0.5f; float halfSize=16.0f; vec3_t tempVector; unsigned char * bytePtr; int i, j; //positive x bytePtr=data; for(j=0; jnext) { texname = shad->editorname; if (!*texname) continue; COM_StripExtension(shad->name, base); base[15]=0; for (i =0; i < entries; i++) if (!strcmp(entry[entries].name, base)) break; if (i != entries) { Con_Printf("Skipped %s - duplicated shrunken name\n", texname); continue; } entry[entries].offset = ftell(f); entry[entries].dsize = entry[entries].size = 0; entry[entries].type = TYP_MIPTEX; entry[entries].cmprs = 0; entry[entries].dummy = 0; strcpy(entry[entries].name, base); strcpy(dummymip.name, base); { qbyte *data; int h; float x, xi; float y, yi; char *path[] ={ "%s", "override/%s.tga", "override/%s.pcx", "%s.tga", "progs/%s"}; for (h = 0, buf=NULL; h < sizeof(path)/sizeof(char *); h++) { buf = COM_LoadStackFile(va(path[h], texname), stack, 1024*1024*4+1024); if (buf) break; } if (!buf) { Con_Printf("Failed to find texture \"%s\"\n", texname); continue; } data = ReadTargaFile(buf, com_filesize, &width, &height, false); if (!data) { BZ_Free(data); Con_Printf("Skipped %s - file type not supported (bad bpp?)\n", texname); continue; } dummymip.width = (int)(width/scale) & ~0xf; dummymip.height = (int)(height/scale) & ~0xf; if (dummymip.width<=0) dummymip.width=16; if (dummymip.height<=0) dummymip.height=16; dummymip.offsets[0] = sizeof(dummymip); dummymip.offsets[1] = dummymip.offsets[0]+dummymip.width*dummymip.height; dummymip.offsets[2] = dummymip.offsets[1]+dummymip.width/2*dummymip.height/2; dummymip.offsets[3] = dummymip.offsets[2]+dummymip.width/4*dummymip.height/4; entry[entries].dsize = entry[entries].size = dummymip.offsets[3]+dummymip.width/8*dummymip.height/8; xi = (float)width/dummymip.width; yi = (float)height/dummymip.height; fwrite(&dummymip, 1, sizeof(dummymip), f); outmip=mip; for (outmip=mip, y = 0; y < height; y+=yi) for (x = 0; x < width; x+=xi) { *outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0], data[(int)(x+y*width)*4+1], data[(int)(x+y*width)*4+2]); } fwrite(mip, dummymip.width, dummymip.height, f); for (outmip=mip, y = 0; y < height; y+=yi*2) for (x = 0; x < width; x+=xi*2) { *outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0], data[(int)(x+y*width)*4+1], data[(int)(x+y*width)*4+2]); } fwrite(mip, dummymip.width/2, dummymip.height/2, f); for (outmip=mip, y = 0; y < height; y+=yi*4) for (x = 0; x < width; x+=xi*4) { *outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0], data[(int)(x+y*width)*4+1], data[(int)(x+y*width)*4+2]); } fwrite(mip, dummymip.width/4, dummymip.height/4, f); for (outmip=mip, y = 0; y < height; y+=yi*8) for (x = 0; x < width; x+=xi*8) { *outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0], data[(int)(x+y*width)*4+1], data[(int)(x+y*width)*4+2]); } fwrite(mip, dummymip.width/8, dummymip.height/8, f); BZ_Free(data); } entries++; Con_Printf("Added %s\n", base); GLSCR_UpdateScreen(); } wad2.offset = ftell(f); wad2.num = entries; fwrite(entry, entries, sizeof(wad2entry_t), f); fseek(f, 0, SEEK_SET); fwrite(&wad2, 1, sizeof(wad2_t), f); fclose(f); BZ_Free(mip); // BZ_Free(initbuf); BZ_Free(stack); Con_Printf("Written %i mips to textures.wad\n", entries); } */ void GLR_TimeRefresh_f (void); extern cvar_t gl_bump, v_contrast, r_drawflat; extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount; // callback defines extern cvar_t gl_font, r_menutint; extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth; extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname; extern cvar_t r_floorcolour, r_wallcolour, r_floortexture, r_walltexture; extern cvar_t r_fastskycolour; void GLCrosshairimage_Callback(struct cvar_s *var, char *oldvalue); void GLCrosshair_Callback(struct cvar_s *var, char *oldvalue); void GLCrosshaircolor_Callback(struct cvar_s *var, char *oldvalue); void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue); void GLVID_Conwidth_Callback(struct cvar_s *var, char *oldvalue); void GLVID_Conautoscale_Callback(struct cvar_s *var, char *oldvalue); void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue); void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue); void GLR_DeInit (void) { Cmd_RemoveCommand ("timerefresh"); Cmd_RemoveCommand ("envmap"); Cmd_RemoveCommand ("r_editlights_reload"); Cmd_RemoveCommand ("pointfile"); Cmd_RemoveCommand ("makewad"); Cvar_Unhook(&crosshair); Cvar_Unhook(&crosshairimage); Cvar_Unhook(&crosshaircolor); Cvar_Unhook(&r_skyboxname); Cvar_Unhook(&r_menutint); Cvar_Unhook(&gl_font); Cvar_Unhook(&vid_conautoscale); Cvar_Unhook(&vid_conheight); Cvar_Unhook(&vid_conwidth); Cvar_Unhook(&r_wallcolour); Cvar_Unhook(&r_floorcolour); Cvar_Unhook(&r_walltexture); Cvar_Unhook(&r_floortexture); Cvar_Unhook(&r_fastskycolour); Cvar_Unhook(&r_drawflat); Cvar_Unhook(&v_gamma); Cvar_Unhook(&v_contrast); GLDraw_DeInit(); Surf_DeInit(); } void GLR_Init (void) { Cmd_AddRemCommand ("timerefresh", GLR_TimeRefresh_f); #ifdef RTLIGHTS Cmd_AddRemCommand ("r_editlights_reload", R_ReloadRTLights_f); Cmd_AddRemCommand ("r_editlights_save", R_SaveRTLights_f); #endif // Cmd_AddRemCommand ("makewad", R_MakeTexWad_f); Cvar_Hook(&crosshair, GLCrosshair_Callback); Cvar_Hook(&crosshairimage, GLCrosshairimage_Callback); Cvar_Hook(&crosshaircolor, GLCrosshaircolor_Callback); Cvar_Hook(&r_menutint, GLR_Menutint_Callback); Cvar_Hook(&vid_conautoscale, GLVID_Conautoscale_Callback); Cvar_Hook(&vid_conheight, GLVID_Conheight_Callback); Cvar_Hook(&vid_conwidth, GLVID_Conwidth_Callback); // Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback); // Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback); // Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback); // Cvar_Hook(&r_floortexture, GLR_Floortexture_Callback); // Cvar_Hook(&r_walltexture, GLR_Walltexture_Callback); // Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback); Cvar_Hook(&v_gamma, GLV_Gamma_Callback); Cvar_Hook(&v_contrast, GLV_Gamma_Callback); R_InitBubble(); GLR_ReInit(); } #ifdef RTLIGHTS static void R_ImportRTLights(char *entlump) { typedef enum lighttype_e {LIGHTTYPE_MINUSX, LIGHTTYPE_RECIPX, LIGHTTYPE_RECIPXX, LIGHTTYPE_NONE, LIGHTTYPE_SUN, LIGHTTYPE_MINUSXX} lighttype_t; /*I'm using the DP code so I know I'll get the DP results*/ int entnum, style, islight, skin, pflags, effects, n; lighttype_t type; float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], overridecolor[3], vec[4]; char key[256], value[8192]; for (entnum = 0; ;entnum++) { entlump = COM_Parse(entlump); if (com_token[0] != '{') break; type = LIGHTTYPE_MINUSX; origin[0] = origin[1] = origin[2] = 0; originhack[0] = originhack[1] = originhack[2] = 0; angles[0] = angles[1] = angles[2] = 0; color[0] = color[1] = color[2] = 1; light[0] = light[1] = light[2] = 1;light[3] = 300; overridecolor[0] = overridecolor[1] = overridecolor[2] = 1; fadescale = 1; lightscale = 1; style = 0; skin = 0; pflags = 0; effects = 0; islight = false; while (1) { entlump = COM_Parse(entlump); if (!entlump) break; // error if (com_token[0] == '}') break; // end of entity if (com_token[0] == '_') Q_strncpyz(key, com_token + 1, sizeof(key)); else Q_strncpyz(key, com_token, sizeof(key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; entlump = COM_Parse(entlump); if (!entlump) break; // error Q_strncpyz(value, com_token, sizeof(value)); // now that we have the key pair worked out... if (!strcmp("light", key)) { n = sscanf(value, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]); if (n == 1) { // quake light[0] = vec[0] * (1.0f / 256.0f); light[1] = vec[0] * (1.0f / 256.0f); light[2] = vec[0] * (1.0f / 256.0f); light[3] = vec[0]; } else if (n == 4) { // halflife light[0] = vec[0] * (1.0f / 255.0f); light[1] = vec[1] * (1.0f / 255.0f); light[2] = vec[2] * (1.0f / 255.0f); light[3] = vec[3]; } } else if (!strcmp("delay", key)) type = atoi(value); else if (!strcmp("origin", key)) sscanf(value, "%f %f %f", &origin[0], &origin[1], &origin[2]); else if (!strcmp("angle", key)) angles[0] = 0, angles[1] = atof(value), angles[2] = 0; else if (!strcmp("angles", key)) sscanf(value, "%f %f %f", &angles[0], &angles[1], &angles[2]); else if (!strcmp("color", key)) sscanf(value, "%f %f %f", &color[0], &color[1], &color[2]); else if (!strcmp("wait", key)) fadescale = atof(value); else if (!strcmp("classname", key)) { if (!strncmp(value, "light", 5)) { islight = true; if (!strcmp(value, "light_fluoro")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 1; overridecolor[2] = 1; } if (!strcmp(value, "light_fluorospark")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 1; overridecolor[2] = 1; } if (!strcmp(value, "light_globe")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 0.8; overridecolor[2] = 0.4; } if (!strcmp(value, "light_flame_large_yellow")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 0.5; overridecolor[2] = 0.1; } if (!strcmp(value, "light_flame_small_yellow")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 0.5; overridecolor[2] = 0.1; } if (!strcmp(value, "light_torch_small_white")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 0.5; overridecolor[2] = 0.1; } if (!strcmp(value, "light_torch_small_walltorch")) { originhack[0] = 0; originhack[1] = 0; originhack[2] = 0; overridecolor[0] = 1; overridecolor[1] = 0.5; overridecolor[2] = 0.1; } } } else if (!strcmp("style", key)) style = atoi(value); else if (!strcmp("skin", key)) skin = (int)atof(value); else if (!strcmp("pflags", key)) pflags = (int)atof(value); else if (!strcmp("effects", key)) effects = (int)atof(value); else if (!strcmp("scale", key)) lightscale = atof(value); else if (!strcmp("fade", key)) fadescale = atof(value); } if (!islight) continue; if (lightscale <= 0) lightscale = 1; if (fadescale <= 0) fadescale = 1; if (color[0] == color[1] && color[0] == color[2]) { color[0] *= overridecolor[0]; color[1] *= overridecolor[1]; color[2] *= overridecolor[2]; } radius = light[3] * 1/*r_editlights_quakelightsizescale*/ * lightscale / fadescale; color[0] = color[0] * light[0]; color[1] = color[1] * light[1]; color[2] = color[2] * light[2]; switch (type) { case LIGHTTYPE_MINUSX: break; case LIGHTTYPE_RECIPX: radius *= 2; VectorScale(color, (1.0f / 16.0f), color); break; case LIGHTTYPE_RECIPXX: radius *= 2; VectorScale(color, (1.0f / 16.0f), color); break; default: case LIGHTTYPE_NONE: break; case LIGHTTYPE_SUN: break; case LIGHTTYPE_MINUSXX: break; } VectorAdd(origin, originhack, origin); if (radius >= 1) { dlight_t *dl = CL_AllocSlight(); if (!dl) break; VectorCopy(origin, dl->origin); AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]); dl->radius = radius; VectorCopy(color, dl->color); dl->flags = 0; dl->flags |= LFLAG_REALTIMEMODE; dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_ALLOW_FLASH:0; dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0; dl->flags |= LFLAG_ALLOW_PPL; dl->style = style+1; //FIXME: cubemaps if skin >= 16 } } } static void R_LoadRTLights(void) { dlight_t *dl; char fname[MAX_QPATH]; char cubename[MAX_QPATH]; char *file; char *end; int style; vec3_t org; float radius; vec3_t rgb; unsigned int flags; vec3_t angles; //delete all old lights, even dynamic ones rtlights_first = RTL_FIRST; rtlights_max = RTL_FIRST; COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname)); strncat(fname, ".rtlights", MAX_QPATH-1); file = COM_LoadTempFile(fname); if (file) while(1) { end = strchr(file, '\n'); if (!end) end = file + strlen(file); if (end == file) break; *end = '\0'; while(*file == ' ' || *file == '\t') file++; if (*file == '!') { flags = LFLAG_NOSHADOWS; file++; } else flags = 0; file = COM_Parse(file); org[0] = atof(com_token); file = COM_Parse(file); org[1] = atof(com_token); file = COM_Parse(file); org[2] = atof(com_token); file = COM_Parse(file); radius = atof(com_token); file = COM_Parse(file); rgb[0] = file?atof(com_token):1; file = COM_Parse(file); rgb[1] = file?atof(com_token):1; file = COM_Parse(file); rgb[2] = file?atof(com_token):1; file = COM_Parse(file); style = file?atof(com_token):0; file = COM_Parse(file); //cubemap Q_strncpyz(cubename, com_token, sizeof(cubename)); file = COM_Parse(file); //corona file = COM_Parse(file); angles[0] = atof(com_token); file = COM_Parse(file); angles[1] = atof(com_token); file = COM_Parse(file); angles[2] = atof(com_token); file = COM_Parse(file); //corrona scale file = COM_Parse(file); //ambient file = COM_Parse(file); //diffuse file = COM_Parse(file); //specular file = COM_Parse(file); if (*com_token) flags |= atoi(com_token); else flags |= LFLAG_REALTIMEMODE; if (radius) { dl = CL_AllocSlight(); if (!dl) break; VectorCopy(org, dl->origin); dl->radius = radius; VectorCopy(rgb, dl->color); dl->die = 0; dl->flags = flags|LFLAG_ALLOW_PPL; if (*cubename) { dl->fov = 90; dl->flags |= LFLAG_SHADOWMAP; } AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]); dl->style = style+1; } file = end+1; } } static void R_SaveRTLights_f(void) { dlight_t *light; vfsfile_t *f; unsigned int i; char fname[MAX_QPATH]; COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname)); strncat(fname, ".rtlights", MAX_QPATH-1); FS_CreatePath(fname, FS_GAMEONLY); f = FS_OpenVFS(fname, "wb", FS_GAMEONLY); if (!f) { Con_Printf("couldn't open %s\n", fname); return; } for (light = cl_dlights+rtlights_first, i=rtlights_first; idie) continue; if (!light->radius) continue; VFS_PUTS(f, va( "%s%f %f %f " "%f %f %f %f " "%i " /*"\"%s\" %f " "%f %f %f " "%f %f %f %i "*/ "\n" , (light->flags & LFLAG_NOSHADOWS)?"!":"", light->origin[0], light->origin[1], light->origin[2], light->radius, light->color[0], light->color[1], light->color[2], light->style-1 /*, "", 0, 0, 0, 0, 0, 0, 0, light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE*/ )); } VFS_CLOSE(f); Con_Printf("rtlights saved to %s\n", fname); } void R_ReloadRTLights_f(void) { if (!cl.worldmodel) { Con_Printf("Cannot reload lights at this time\n"); return; } rtlights_first = RTL_FIRST; rtlights_max = RTL_FIRST; if (!strcmp(Cmd_Argv(1), "bsp")) R_ImportRTLights(cl.worldmodel->entities); else if (!strcmp(Cmd_Argv(1), "rtlights")) R_LoadRTLights(); else if (strcmp(Cmd_Argv(1), "none")) { R_LoadRTLights(); if (rtlights_first == rtlights_max) R_ImportRTLights(cl.worldmodel->entities); } } #endif /* =============== R_NewMap =============== */ void GLR_NewMap (void) { char namebuf[MAX_QPATH]; extern cvar_t host_mapname, r_shadow_realtime_dlight, r_shadow_realtime_world; int i; for (i=0 ; i<256 ; i++) d_lightstylevalue[i] = 264; // normal light value memset (&r_worldentity, 0, sizeof(r_worldentity)); AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]); VectorInverse(r_worldentity.axis[1]); r_worldentity.model = cl.worldmodel; COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf)); Cvar_Set(&host_mapname, namebuf); Surf_DeInit(); r_viewleaf = NULL; r_viewcluster = -1; r_oldviewcluster = 0; r_viewcluster2 = -1; Mod_ParseInfoFromEntityLump(cl.worldmodel, cl.worldmodel->entities, cl.worldmodel->name); TRACE(("dbg: GLR_NewMap: clear particles\n")); P_ClearParticles (); TRACE(("dbg: GLR_NewMap: wiping them stains (getting the cloth out)\n")); Surf_WipeStains(); TRACE(("dbg: GLR_NewMap: building lightmaps\n")); Surf_BuildLightmaps (); TRACE(("dbg: GLR_NewMap: ui\n")); #ifdef VM_UI UI_Reset(); #endif TRACE(("dbg: GLR_NewMap: tp\n")); TP_NewMap(); R_SetSky(cl.skyname); #ifdef RTLIGHTS if (r_shadow_realtime_dlight.ival || r_shadow_realtime_world.ival) { R_LoadRTLights(); if (rtlights_first == rtlights_max) R_ImportRTLights(cl.worldmodel->entities); } #endif } void GLR_PreNewMap(void) { } /* ==================== R_TimeRefresh_f For program optimization ==================== */ void GLR_TimeRefresh_f (void) { int i; float start, stop, time; qglDrawBuffer (GL_FRONT); qglFinish (); start = Sys_DoubleTime (); for (i=0 ; i<128 ; i++) { r_refdef.viewangles[1] = i/128.0*360.0; R_RenderView (); } qglFinish (); stop = Sys_DoubleTime (); time = stop-start; Con_Printf ("%f seconds (%f fps)\n", time, 128/time); qglDrawBuffer (GL_BACK); GL_EndRendering (); GL_DoSwap(); } #endif