/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cvar.h /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. it is sufficient to initialize a cvar_t with just the first two fields, or you can add a ,true flag for variables that you want saved to the configuration file when the game is quit: cvar_t r_draworder = {"r_draworder","1"}; cvar_t scr_screensize = {"screensize","1",true}; Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: Cvar_RegisterVariable (&host_framerate); C code usually just references a cvar in place: if ( r_draworder.value ) It could optionally ask for the value to be looked up for a string name: if (Cvar_VariableValue ("r_draworder")) Interpreted prog code can access cvars with the cvar(name) or cvar_set (name, value) internal functions: teamplay = cvar("teamplay"); cvar_set ("registered", "1"); The user can access cvars from the console in two ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ typedef struct cvar_s { //must match q2's definition char *name; char *string; char *latched_string; // for CVAR_LATCH vars int flags; qboolean modified; // set each time the cvar is changed float value; struct cvar_s *next; //free style :) char *name2; char *defaultstr; //default qbyte restriction; } cvar_t; typedef struct cvar_group_s { char *name; struct cvar_group_s *next; cvar_t *cvars; } cvar_group_t; //q2 constants #define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc #define CVAR_USERINFO 2 // added to userinfo when changed #define CVAR_SERVERINFO 4 // added to serverinfo when changed #define CVAR_NOSET 8 // don't allow change from console at all, // but can be set from the command line #define CVAR_LATCH 16 // save changes until server restart //freestyle #define CVAR_POINTER 32 // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly. #define CVAR_NOTFROMSERVER 64 #define CVAR_USERCREATED 128 //write a 'set' or 'seta' in front of the var name. #define CVAR_CHEAT 256 //latch from 0 unless cheats are enabled. #define CVAR_SEMICHEAT 512 //if strict ruleset, force to 0. #define CVAR_RENDERERLATCH 1024 #define CVAR_SERVEROVERRIDE 2048 // #define CVAR_LATCHMASK (CVAR_LATCH|CVAR_RENDERERLATCH|CVAR_SERVEROVERRIDE|CVAR_CHEAT|CVAR_SEMICHEAT) //you're only allowed one of these. #define CVAR_NEEDDEFAULT CVAR_CHEAT cvar_t *Cvar_Get (char *var_name, char *value, int flags, char *groupname); void Cvar_LockFromServer(cvar_t *var, char *str); void Cvar_Register (cvar_t *variable, char *cvargroup); // registers a cvar that allready has the name, string, and optionally the // archive elements set. //#define Cvar_RegisterVariable(x) Cvar_Register(x,__FILE__); cvar_t *Cvar_ForceSet (cvar_t *var, char *value); cvar_t *Cvar_Set (cvar_t *var, char *value); // equivelant to " " typed at the console void Cvar_SetValue (cvar_t *var, float value); // expands value to a string and calls Cvar_Set void Cvar_ApplyLatches(int latchflag); //sets vars to thier latched values float Cvar_VariableValue (char *var_name); // returns 0 if not defined or non numeric char *Cvar_VariableString (char *var_name); // returns an empty string if not defined char *Cvar_CompleteVariable (char *partial); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits qboolean Cvar_Command (int level); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) void Cvar_WriteVariables (FILE *f, qboolean all); // Writes lines containing "set variable value" for all variables // with the archive flag set to true. cvar_t *Cvar_FindVar (char *var_name); void Cvar_Shutdown(void); void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats); //locks/unlocks cheat cvars depending on weather we are allowed them. //extern cvar_t *cvar_vars;