#ifndef _VM_H #define _VM_H #ifdef _WIN32 #define EXPORT_FN __cdecl #else #define EXPORT_FN #endif typedef qintptr_t (EXPORT_FN *sys_calldll_t) (qintptr_t arg, ...); typedef int (*sys_callqvm_t) (void *offset, quintptr_t mask, int fn, const int *arg); typedef struct vm_s vm_t; // for syscall users #define VM_LONG(x) (*(int*)&(x)) //note: on 64bit platforms, the later bits can contain junk #define VM_FLOAT(x) (*(float*)&(x)) //note: on 64bit platforms, the later bits can contain junk #define VM_POINTER(x) ((x)?(void*)((char *)offset+((x)%mask)):NULL) #define VM_OOB(p,l) (p + l >= mask || VM_POINTER(p) < offset) // ------------------------- * interface * ------------------------- void VM_PrintInfo(vm_t *vm); vm_t *VM_CreateBuiltin(const char *name, sys_calldll_t syscalldll, qintptr_t (*init)(qintptr_t *args)); vm_t *VM_Create(const char *dllname, sys_calldll_t syscalldll, const char *qvmname, sys_callqvm_t syscallqvm); const char *VM_GetFilename(vm_t *vm); void VM_Destroy(vm_t *vm); //qboolean VM_Restart(vm_t *vm); qintptr_t VARGS VM_Call(vm_t *vm, qintptr_t instruction, ...); qboolean VM_NonNative(vm_t *vm); void *VM_MemoryBase(vm_t *vm); quintptr_t VM_MemoryMask(vm_t *vm); //plugin functions #ifdef PLUGINS qboolean Plug_CenterPrintMessage(char *buffer, int clientnum); qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags); void Plug_Command_f(void); int Plug_ConnectionlessClientPacket(char *buffer, int size); qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename); qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info); void Plug_DrawReloadImages(void); void Plug_Initialise(qboolean fromgamedir); void Plug_Shutdown(qboolean preliminary); qboolean Plug_Menu_Event(int eventtype, int param); void Plug_ResChanged(void); void Plug_SBar(playerview_t *pv); qboolean Plug_ServerMessage(char *buffer, int messagelevel); void Plug_Tick(void); qboolean Plugin_ExecuteString(void); #endif #define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a)) #define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a) char *VMQ3_StringFromHandle(int handle); int VMQ3_StringToHandle(char *str); void VMQ3_FlushStringHandles(void); #ifdef VM_UI qboolean UI_IsRunning(void); qboolean UI_Command(void); void UI_Init (void); void UI_Start (void); void UI_Stop (void); qboolean UI_OpenMenu(void); void UI_Restart_f(void); qboolean UI_Q2LayoutChanged(void); void UI_StringChanged(int num); qboolean UI_MousePosition(float xpos, float ypos); int UI_MenuState(void); qboolean UI_KeyPress(int key, int unicode, qboolean down); void UI_Reset(void); void UI_DrawMenu(void); qboolean UI_DrawStatusBar(int scores); qboolean UI_DrawIntermission(void); int UI_MenuState(void); //sans botlib struct pc_token_s; int Script_LoadFile(char *filename); void Script_Free(int handle); int Script_Read(int handle, struct pc_token_s *token); void Script_Get_File_And_Line(int handle, char *filename, int *line); #endif #define VM_FS_READ 0 #define VM_FS_WRITE 1 #define VM_FS_APPEND 2 #define VM_FS_APPEND_SYNC 3 //I don't know, don't ask me. look at q3 source qofs_t VM_fopen (const char *name, int *handle, int fmode, int owner); int VM_FRead (char *dest, int quantity, int fnum, int owner); int VM_FWrite (const char *dest, int quantity, int fnum, int owner); qboolean VM_FSeek (int fnum, qofs_t offset, int seektype, int owner); qofs_t VM_FTell (int fnum, int owner); void VM_fclose (int fnum, int owner); void VM_fcloseall (int owner); int VM_GetFileList(const char *path, const char *ext, char *output, int buffersize); #ifdef VM_CG void CG_Stop (void); void CG_Start (void); qboolean CG_VideoRestarted(void); int CG_Refresh(void); qboolean CG_Command(void); qboolean CG_KeyPress(int key, int unicode, int down); unsigned int CG_GatherLoopingSounds(vec3_t *positions, unsigned int *entnums, sfx_t **sounds, unsigned int max); #endif typedef struct { int handle; int modificationCount; float value; int integer; char string[256]; } q3vmcvar_t; int VMQ3_Cvar_Register(q3vmcvar_t *v, char *name, char *defval, int flags); int VMQ3_Cvar_Update(q3vmcvar_t *v); #endif