!!ver 300-450 !!samps anim:2DArray=0 #include "sys/defs.h" //this shader is present for support for gles/gl3core contexts //it is single-texture-with-vertex-colours, and doesn't do anything special. //beware that a few things use this, including apparently fonts and bloom rescaling. //its really not meant to do anything special. varying vec2 tc; varying vec4 vc; #ifdef VERTEX_SHADER void main () { tc = v_texcoord; vc = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { //figure out which frame to use. ivec3 sz = textureSize(s_anim, 0); float layer = mod(e_time*10, sz.z-1); vec4 f = vc; #ifdef PREMUL f.rgb *= f.a; #endif f *= texture(s_anim, vec3(tc, layer)); gl_FragColor = f; } #endif