/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // view.h extern cvar_t v_gamma; extern cvar_t v_gammainverted; extern cvar_t v_contrast; extern cvar_t v_contrastboost; extern cvar_t v_brightness; extern float sw_blend[4]; extern float hw_blend[4]; extern qboolean r_secondaryview; void V_Init (void); void V_RenderView (qboolean no2d); float V_CalcRoll (vec3_t angles, vec3_t velocity); void V_UpdatePalette (qboolean force); void V_ClearCShifts (void); void V_ClearEntity(entity_t *e); entity_t *V_AddEntity(entity_t *in); void VQ2_AddLerpEntity(entity_t *in); void V_AddAxisEntity(entity_t *in); void CLQ1_AddShadow(entity_t *ent); int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b); extern qbyte gammatable[256]; //for texture gamma. extern qboolean gammaworks; extern cvar_t r_projection, ffov; extern cvar_t crosshair, crosshairalpha, crosshairsize, crosshaircolor, crosshairimage, cl_crossx, cl_crossy, crosshaircorrect; extern cvar_t v_viewheight; extern cvar_t v_gunkick_q2, gl_cshiftenabled, gl_cshiftborder; //q2 logic needs some of these cvars. extern cvar_t v_contentblend; //for menus extern cvar_t chase_active; //I fucking hate this cvar. die die die.