1
0
Fork 0
forked from fte/fteqw

Commit graph

  • ab41bbb0a7 fix for random linux crashes (from spike) Hexum 2004-12-04 16:26:22 +0000
  • b628d14df0 Added + and - unary operators. Spoike 2004-12-03 16:08:43 +0000
  • b025b87225 I used the wrong variable name... sorry. Spoike 2004-12-03 10:13:54 +0000
  • 72abdd25a3 hack to fix unnamed textures in bsps. Spoike 2004-12-03 09:43:35 +0000
  • 98b6061185 hmm... multiples of 4 would be nice... Spoike 2004-12-03 03:02:17 +0000
  • 8f493a29c7 the debugging builtins added. Spoike 2004-12-02 07:15:29 +0000
  • 6b53e98c80 Black takes the credit for this one. It's a fix for field fields when loaded from bsps/ent files/saves/whatever. Spoike 2004-12-02 07:13:55 +0000
  • 4de01cfdca mirrored ents angled correctly. Spoike 2004-12-02 07:11:32 +0000
  • 73680ca9b7 -nosound readded (which registers and locks the nosound cvar, and prevents any sound devices being intiailsed or anything fun like that) Spoike 2004-12-02 07:09:14 +0000
  • f3c4aa6293 zone.c made more reliable. Spoike 2004-12-02 06:00:21 +0000
  • af06f28e2c assignment in conditional is ignored if placed inside brackets. Spoike 2004-11-29 21:08:02 +0000
  • 3f2819c65d . .vector fieldtest; should now be ungoofed (no need for that space any more) Spoike 2004-11-29 19:38:06 +0000
  • 1fbf42489a . .vector fieldtest; works now! woot! Spoike 2004-11-29 19:33:49 +0000
  • 2d90a24fbc make it build on linux Hexum 2004-11-29 05:52:57 +0000
  • 854f5340c1 server can be configured out, rtlights are a bit more responcible. Spoike 2004-11-29 01:21:00 +0000
  • 9af4c7df7f we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed. Spoike 2004-11-27 08:16:25 +0000
  • f468184e98 unfortunatly, the pr_cmds forms use fast lookups using the globals... we don't even know if the chain field exists! Spoike 2004-11-26 06:07:41 +0000
  • 3822458c53 We need to actually implement these. Spoike 2004-11-26 06:06:43 +0000
  • 4d9b310c5c doesn't annoy the user with demos when quitting the menu any more. Spoike 2004-11-26 06:05:59 +0000
  • 5c5d74c562 added some other files to the list of 'don't allow stuffed download commands' Spoike 2004-11-26 06:05:18 +0000
  • db4c8fadc5 part 1 of the entity particle fiasco TimeServ 2004-11-25 06:57:30 +0000
  • 619d7d14dc That's zym models skinned. Spoike 2004-11-23 16:14:49 +0000
  • 9d80d5445e Animation is perfect now... gotta fix texturing. Spoike 2004-11-23 15:30:34 +0000
  • 5c566ea7e2 SOLID_LADDERQ1 -> SOLID_CORPSE. if you needed ladder, use 20 instead. Spoike 2004-11-23 15:13:32 +0000
  • 29b9f70e42 zym models now work a little better... still not skinned... or using the correct animations, but they do work a bit better. Spoike 2004-11-23 14:58:32 +0000
  • b398184847 menu progs support. Spoike 2004-11-23 14:29:51 +0000
  • 4060f391d3 pr_menu.c added Spoike 2004-11-23 01:28:55 +0000
  • da80415f55 small bug fix. Spoike 2004-11-23 01:27:26 +0000
  • aaa1e1948f bit cleaner. Spoike 2004-11-23 01:27:04 +0000
  • 7a5b5d220b Cleaned up. Part way through zym models. Spoike 2004-11-23 01:23:45 +0000
  • bdd87a38ba cleaning up a little bit of stuff. Spoike 2004-11-23 01:16:43 +0000
  • bb58b920f4 bye warnings Spoike 2004-11-23 01:15:58 +0000
  • b4e92d7af3 does that make anyting nicer? Spoike 2004-11-23 01:14:00 +0000
  • b94e7f7ff1 tweeked that a bit... well, it got rid of a warning, so... Spoike 2004-11-23 01:12:42 +0000
  • eb8f1f7149 certainly made that a bit cleaner. Spoike 2004-11-23 01:11:54 +0000
  • 45b6532350 Lots of maths stuff. Spoike 2004-11-23 01:10:51 +0000
  • 84b4af51ae menu.dat support. Spoike 2004-11-23 01:10:10 +0000
  • 1a4aa4ae5e Bit cleaner now. Spoike 2004-11-23 01:08:59 +0000
  • 991128372e bye to the warnings Spoike 2004-11-23 00:43:27 +0000
  • bf3edade55 Removed some warnings Spoike 2004-11-23 00:37:02 +0000
  • cefa1be2ac removed an unneeded variable. Spoike 2004-11-23 00:36:33 +0000
  • 64e5dd682f cleaned up a bit, made more generic and stuph. Spoike 2004-11-23 00:35:37 +0000
  • 2d54b24930 Splatt go some warnings. And I thought it was only bugs that could go splatt. Spoike 2004-11-23 00:34:41 +0000
  • 85e7fc3987 special sentinal checking and a small optimisation. Spoike 2004-11-23 00:31:46 +0000
  • 6317634447 Spare variable removed. Spoike 2004-11-23 00:30:25 +0000
  • 789e38265b bye bye quirky behaviour Spoike 2004-11-23 00:29:10 +0000
  • deafeba37a function now accepts PR_CURRENT Spoike 2004-11-23 00:23:25 +0000
  • 5372f5ba08 Small bugfix Spoike 2004-11-23 00:22:04 +0000
  • 2f1329a1fe ambient sounds always loop now... hopefully. Spoike 2004-11-23 00:18:51 +0000
  • 27aea7b7ba fix for parsetent - added the extra particle types. Spoike 2004-11-22 22:19:12 +0000
  • e79177657d server stuffs can't use cmd_arvc/cmd_argv in aliases. Spoike 2004-11-22 08:28:30 +0000
  • 96ab3d3fd1 fix for statics being inside out (or not visible), as well as dp style svc_effect on the qw protocol. (uses different svcs, but...) Spoike 2004-11-22 00:00:54 +0000
  • 297bf5cb2d Erm. Whoops. Let's fix that bug now... Spoike 2004-11-21 21:24:46 +0000
  • 3f775349b3 Small changes to make it more generic to use. Spoike 2004-11-21 07:31:26 +0000
  • 5e9f13e088 pr_trace (the macro) was just causing problems. removed. Spoike 2004-11-21 07:29:53 +0000
  • e83425f37b Some DP protocol extensions. Spoike 2004-11-20 01:21:17 +0000
  • 91f0bd860c Fixed impulses on NQ servers, and a safty check for backwards running time. Spoike 2004-11-20 01:20:28 +0000
  • 72c3b0e8b2 Sortof an 'I know' option. We don't have a builtin palette... Though DP does so we should probably expect the occasional problem. Spoike 2004-11-20 01:16:43 +0000
  • 7a826c1cf6 angles shouldn't be lerped... They can be read straight from the demos. Spoike 2004-11-20 01:15:29 +0000
  • 1136241a94 Code to work with DP's connectionless protocol. Spoike 2004-11-20 01:12:02 +0000
  • 488af2771c Don't crash! Spoike 2004-11-20 01:11:07 +0000
  • 2bcf7e04c3 restructured model loading to fail to load rather than error if given an unrecognised model. Spoike 2004-11-20 01:10:18 +0000
  • 5e523f6c29 Well, this makes tga files nicer looking. Spoike 2004-11-20 01:09:18 +0000
  • b8a58b4db2 q3bsps suck. Spoike 2004-11-20 01:08:16 +0000
  • c8438cbc3e Small tweek... The mins/max mismatching code was disabled. Hopefully q3 bsps should have a little better physics. Spoike 2004-11-20 01:03:57 +0000
  • 9721b3c21d some DP compatability stuff. Spoike 2004-11-20 00:59:29 +0000
  • 9594a8aaa7 Added capability to connect to DarkPlaces servers in QUAKE protocol mode. Spoike 2004-11-20 00:58:38 +0000
  • 0b5e78fbea We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable) Spoike 2004-11-20 00:57:43 +0000
  • a1c72b2f1d New effects, from DP. Spoike 2004-11-20 00:56:15 +0000
  • 36d7a807e6 Added stubs and a way of forcing QW prediction to work nicly. Spoike 2004-11-20 00:55:29 +0000
  • c75be163d3 fix for mvd recording. Also now sends extensions for DP clients to see. Spoike 2004-11-20 00:54:23 +0000
  • 91e056dc2f NQ clients wern't working properly. Spoike 2004-11-20 00:52:49 +0000
  • 5b2eb1c44b Don't try using QW extensions in Q2. Spoike 2004-11-20 00:51:57 +0000
  • 4805ea3409 Small fix. Spoike 2004-11-20 00:50:52 +0000
  • ce8e3dd27f More responsible code with regard to player models. Spoike 2004-11-19 17:45:22 +0000
  • 31e43d1021 It now knows how NQ mods can set TE_ effects 76 and 79 Spoike 2004-11-19 17:44:33 +0000
  • 64182c848a An attempt at more stable NQ physics.... Still doesn't seem right. Spoike 2004-11-19 17:43:55 +0000
  • a01475c2be Hrm. Need a better solution than this. Needs to be more generic... Dooms going to want it... maybe that's why I couldn't get it stable? Spoike 2004-11-19 17:42:54 +0000
  • 649e8c5c27 Bug fix. You can use listen 1 again now. Spoike 2004-11-19 17:41:51 +0000
  • 31cf61938f That message is annoying. Spoike 2004-11-19 17:41:03 +0000
  • cbde1d3274 Fixed that QCC_WarningForName warning. Spoike 2004-11-19 14:20:52 +0000
  • 5360ef0097 I got that wrong. Sorry. top-down-rle tgas work a bit better now. Spoike 2004-11-19 03:09:38 +0000
  • ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again. Spoike 2004-11-18 17:55:04 +0000
  • 2fc07546f0 does that help anything? Spoike 2004-11-17 18:15:20 +0000
  • e91176eff5 Does that stop it thinking structures have changed? probably not, but it's worth a try. Spoike 2004-11-17 18:14:49 +0000
  • 8dc7815228 changes angles->axis and stuff Spoike 2004-11-17 18:13:33 +0000
  • bc260e8e72 units-per-second counter (seperate from fps) Spoike 2004-11-17 18:12:24 +0000
  • 1755c401ea getting bored. Bulk commit of 6 files Spoike 2004-11-17 18:10:46 +0000
  • 8bc9a08ec6 I was getting the camera stuck in too many walls.. Spoike 2004-11-17 18:10:06 +0000
  • 010cd26fc7 cope with q3 data foo! Spoike 2004-11-17 18:09:13 +0000
  • 7ac4045675 backend stuff. Spoike 2004-11-17 18:08:31 +0000
  • 0402c86496 removed a \n from a builtin text for no apparent reason. :) Spoike 2004-11-17 18:07:48 +0000
  • a0557e05fb client ents work on the basis of axis instead of angles, for GL rotations (eular angles end up failing too easily) Spoike 2004-11-17 18:06:58 +0000
  • f17ea2d97e We don't need a palette now... As we can download it. :) Spoike 2004-11-17 18:06:06 +0000
  • 86250365e9 Rewrote the bulk of V_RenderView Spoike 2004-11-17 18:04:43 +0000
  • f3b305b600 Why does the scoreboard need the pic? It doesn't now! Spoike 2004-11-17 18:03:09 +0000
  • 809bc88707 support for /me Spoike 2004-11-17 18:02:19 +0000
  • a76af65a24 *whistles*... Spoike 2004-11-17 18:01:44 +0000
  • 566f9db45f Hrm. Whoops. Spoike 2004-11-17 18:01:14 +0000
  • f297f979b3 support for /P in centerprints for persistant/plaques. These stay until the next centerprint. They also have a box around them (for readability). Spoike 2004-11-17 18:00:21 +0000