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  • ce28a040f8 Thanks to bigfoot for pointing that one out. Spoike 2005-07-20 21:39:17 +0000
  • 1455020790 Added newline at end of file to shut up GCC. Mark Olsen 2005-07-20 20:21:10 +0000
  • 095beb9a86 Made ultra l33t. Spoike 2005-07-20 11:52:08 +0000
  • 2964c0be1a Small revision. Spoike 2005-07-20 11:50:00 +0000
  • 891e7f0503 These should work properly now. yay. Spoike 2005-07-20 11:44:53 +0000
  • ea22198a52 [ 1227382 ] r_explosionlight TimeServ 2005-07-20 08:04:46 +0000
  • 4fad5d02bc work, dammit!! Spoike 2005-07-16 17:04:36 +0000
  • 8a411cf73a A list of known extensions. Spoike 2005-07-16 15:58:00 +0000
  • 8cd2855713 forgot to add gl_alias.c to the dedicated server - which uses the same loading/tags code as the client version. Ideally these would be split up properly, but I'm too lazy for that today. This adds MOVE_HITMODEL support and tags. Spoike 2005-07-16 14:37:38 +0000
  • 50a59ff11f rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. A couple of minor bugs fixed too. Spoike 2005-07-16 00:53:08 +0000
  • f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles). some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either). Dedicated server does not build. I need to add some functions to svmodel.c sound should work properly with roq/cin/avi playback. gl_detail should work like in ezquake. there's also a new gl_detalscale cvar bss size should be a small ammount smaller. all the dp te builtins will send something. But fte can't parse all of them yet. Spoike 2005-07-14 01:57:34 +0000
  • c69d233c71 monsters added but not "finished", i'm neglecting some bugs.. will fix later TimeServ 2005-07-12 07:30:22 +0000
  • c428a29469 More endian fixes, Q3 maps work on big endian machines now. Mark Olsen 2005-07-09 17:14:55 +0000
  • 78390adbfa Some byteswapping for Q3 maps. Mark Olsen 2005-07-09 16:36:26 +0000
  • 83bf982654 Small tweeks Spoike 2005-07-09 15:47:20 +0000
  • badc9d1934 msvc7/.net project files. the vc6 ones are still the main working copy, and these will be updated less frequently. Spoike 2005-07-08 16:49:53 +0000
  • 2e65de8d84 Updated by TortoiseCVS Spoike 2005-07-08 16:48:23 +0000
  • 891d732cac Updated by TortoiseCVS Spoike 2005-07-08 16:48:08 +0000
  • 86b651132e Annother day of hacking finished. Time for bed. Spoike 2005-07-08 00:37:52 +0000
  • cc753531a5 'autoext' program. Reads a list of extensions, works out what the engine supports, and generates a modder friendly qc file listing all the extensions that engine supports. Yay. Spoike 2005-07-07 00:48:23 +0000
  • 372d64347f Make ktpro work a bit better, a few new csqc builtins Spoike 2005-07-05 23:46:10 +0000
  • 6bb342cb83 That's SWR_InitSky, not R_InitSky. Mark Olsen 2005-07-05 18:22:48 +0000
  • b32e4b1cc8 Added a newline at the end of file to keep GCC from whining. Mark Olsen 2005-07-05 17:48:26 +0000
  • 09d65658b4 Fixed to work on big endian. Mark Olsen 2005-07-05 16:55:59 +0000
  • 11cb7c2c15 Added some missing newlines in error messages. Mark Olsen 2005-07-04 16:55:36 +0000
  • 7e9bbc3fac ktpro should work better now woot. a few other things too Spoike 2005-07-03 15:16:20 +0000
  • 4261e03dc7 comment out test file writes TimeServ 2005-07-03 05:12:24 +0000
  • 1221d62d09 small fixes TimeServ 2005-07-03 01:42:31 +0000
  • 996fd0b84e Whoops, fix that small bug Spoike 2005-07-02 12:22:40 +0000
  • 9e70027aaa Fix missing model precaches (thanks cheapy) Spoike 2005-07-02 04:30:23 +0000
  • c050c4bcf9 spikeset has a cool new te_gunshot. Spoike 2005-07-02 01:43:11 +0000
  • dcd75be7c1 fix for msg_trigger Spoike 2005-07-02 00:32:09 +0000
  • 8362b8394b Two bugs fixed. Spoike 2005-07-02 00:15:19 +0000
  • f85340b9a2 Big huge mega-whooping commit. Spoike 2005-07-01 19:23:00 +0000
  • 28e6b70ba7 particle field fixes TimeServ 2005-06-30 00:47:00 +0000
  • 0a25f2084f Windows XP raw input support (should fix rid#1217412?) enhanced con_ocranaleds TimeServ 2005-06-29 21:20:34 +0000
  • ed8f285738 con_ocranaleds preliminary (should obsolete rid# 1215521) conwidth/conheight set to CVAR_ARCHIVE TimeServ 2005-06-26 12:31:56 +0000
  • d63bedbad1 -basegame fix TimeServ 2005-06-25 03:03:32 +0000
  • 2711a050ed got the fields wrong TimeServ 2005-06-24 00:45:49 +0000
  • 476f679303 no spectators in NQ TimeServ 2005-06-24 00:44:14 +0000
  • 12b36e7311 no spectators in NQ TimeServ 2005-06-24 00:39:43 +0000
  • a51bbbdbcb monsters change TimeServ 2005-06-24 00:26:14 +0000
  • 39990c213d I wonder how many things this will break... Anyway, made the renderer more modular (multiple gl renderers in the same binary, supported properly - menu still needs work). Rewrote parm1-16 handling, and added support for 17-32. Lightstyle smoothing cvar: r_lightstylesmooth Spoike 2005-06-22 17:10:13 +0000
  • f64645ff6d Fix d3d renderer. Spoike 2005-06-22 16:38:49 +0000
  • 96b1f8e9f0 fix to viewshift (rid# 1089460) TimeServ 2005-06-22 04:02:36 +0000
  • c920170d2a Bugfix: fix crash with no active game paths... Shouldn't really happen anyway. Spoike 2005-06-21 14:41:37 +0000
  • 336482b07b Bugfix: [ 1222450 ] capturing and Z_Malloc: size 0 problem Spoike 2005-06-21 14:39:47 +0000
  • e73095a23a added bit depth selection to menu TimeServ 2005-06-21 07:44:16 +0000
  • 04d207f0d8 switched progs.src format small fixes TimeServ 2005-06-21 05:24:17 +0000
  • cb7bd8eba5 fix to viewshift (rid# 1089460) snd_inactive with primarysound TimeServ 2005-06-21 01:39:36 +0000
  • dc3a037985 item fixes ammo_type implementation (for rogue, hopefully) TimeServ 2005-06-20 09:14:01 +0000
  • 5d59ff92d1 Bugfix: [ 1223487 ] Scripted menus: menubox client crash Spoike 2005-06-19 09:08:47 +0000
  • 7c4257cc54 Small cleanup. Spoike 2005-06-18 23:56:06 +0000
  • b172d60b88 Fixed some plugin problems. loading/closing is more verbose (and a tiny bit easier) Spoike 2005-06-18 23:54:34 +0000
  • abc205c2e5 This is subtly more correct. Spoike 2005-06-18 23:53:21 +0000
  • 0fb5e1dccb Makes vid_restart not do a double flush, resulting in faster vid_restarts, or at least less stutters when loading models. Spoike 2005-06-18 23:52:42 +0000
  • 2c5eeb9fa4 Fix for colourless models after a vid_restart (or a flush, it turns out) Spoike 2005-06-18 23:50:18 +0000
  • e5b76314ac - Q3 UI IS NOW BROKEN - mouse5/6/7/8 attempt (rid #1217412) DX3/DX7 dual compatibility (hopefully, needs testing) TimeServ 2005-06-18 22:30:57 +0000
  • 741126d966 Let's call the function plugin_syscall instead of syscall to avoid conflicts on Linux. Mark Olsen 2005-06-15 15:40:10 +0000
  • 973d26da3e Let's fix the sound code so it doesn't loop infinatly, shall we? Spoike 2005-06-15 15:04:41 +0000
  • 59fdc17d94 That's -C, not 0C :) Mark Olsen 2005-06-15 15:04:34 +0000
  • 2eae26e46e Made gl renderer start properly in linux (gcc to be more specific) Spoike 2005-06-15 04:45:26 +0000
  • b8060f60b2 Fixed up some line endings Spoike 2005-06-15 04:44:39 +0000
  • d62c8ca70a Standardised line endings Spoike 2005-06-15 04:40:33 +0000
  • 92c6acd4ec *** empty log message *** Spoike 2005-06-15 04:36:20 +0000
  • def6f6fa60 So that sdl compiles Spoike 2005-06-15 04:36:06 +0000
  • dfd8e1aaed Redesigned sound code for greater modularity. Added support for dp6/dp7 protocols (ents are still broken). md3 tags should work properly (still suffer from origin-of-parent interpolation bugs) Spoike 2005-06-14 04:52:10 +0000
  • ec2d01d6bf Might as well add this now, that way I won't forget to do so later. Spoike 2005-06-13 06:06:15 +0000
  • 149e011160 Works again, but ddraw still utterly refuses to listen to refresh rates. Spoike 2005-06-13 05:56:01 +0000
  • 58375405a6 small union change TimeServ 2005-06-10 04:43:21 +0000
  • fbcb802f1f sv_reportheartbeats TimeServ 2005-06-09 16:29:32 +0000
  • d2f4a6a213 more union/enum use a few more fixes TimeServ 2005-06-09 04:30:03 +0000
  • 4a3f0aa335 Added alsa support Spoike 2005-06-07 19:10:44 +0000
  • d2954819d4 Fixed a linux/ip6 crash Spoike 2005-06-07 17:30:40 +0000
  • a488d6ae71 enum/enumflags fix TimeServ 2005-06-07 04:55:36 +0000
  • 4b006a8412 Fixed the MVD crash bugs, and added mvd splitscreen support (cl_splitscreen). Spoike 2005-06-07 04:40:16 +0000
  • 3aeebf7a82 Fixed [ 1215000 ] Qizmo User Input Prompt bug Removed an extra space, which was confusing qizmo. Was actually a Qizmo bug with poor parsing. Spoike 2005-06-07 04:11:48 +0000
  • 9a9b08c0a2 Fixed [ 1215480 ] Having to "exec" a particle set twice. Now always create a stub effect when assoced. Spoike 2005-06-07 03:59:11 +0000
  • ffe7dc485b #define to enum changes TimeServ 2005-06-06 22:08:51 +0000
  • 7b0f0fb0e1 DirectX is a Win32 thingie only. Mark Olsen 2005-06-04 17:40:09 +0000
  • 581603da12 ed_print fix TimeServ 2005-06-04 17:38:32 +0000
  • d0bf1e327c r_netgraph fix (rid#1214753) TimeServ 2005-06-04 13:12:44 +0000
  • 1b9407b2c2 cl_muzzleflash fix (rid#1214759) TimeServ 2005-06-04 12:40:12 +0000
  • c2930803d4 hopefully, everything will work that little bit better. Spoike 2005-06-04 04:20:20 +0000
  • 87b0e0aa80 Fixed the shadow related bugs. Spoike 2005-06-04 01:58:17 +0000
  • 45edf4631f spawning changes for when monsters are added intermissions readded cdtrack -> engine specific stuff TimeServ 2005-06-03 13:25:25 +0000
  • 9f21f6e169 really small fix TimeServ 2005-06-02 10:31:44 +0000
  • 65cc200fe2 GNU GPL V2 Included in case anyone wishes to distribute qclib or fteqcc seperatly. Spoike 2005-06-01 18:33:06 +0000
  • 23034188a7 This should have been in here all along. GNU GPL 2. Spoike 2005-06-01 18:31:29 +0000
  • 99854ae8ec generic projectile code TimeServ 2005-05-31 08:10:07 +0000
  • 57cac0ac70 fix to fs_cache/directory enumeration on windows TimeServ 2005-05-30 12:30:41 +0000
  • 90725afe20 minor trailstate fixes TimeServ 2005-05-30 11:05:44 +0000
  • 997fa0d532 fixed independant physics to not crash when disconnected. Also found a way to make FTE more reliable on crap servers. Spoike 2005-05-30 10:36:26 +0000
  • 86f3912654 new trailstate system te_lightning? and similar, and trail emit is no longer fps dependent timelimit particle field added te_*_end is still frame dependent and needs a resonable fix TimeServ 2005-05-30 04:34:47 +0000
  • 181a88c471 weapon firing state TimeServ 2005-05-28 03:11:34 +0000
  • 4d9407b887 Added missing registration of sv_maxtic Mark Olsen 2005-05-27 18:31:34 +0000
  • 55fba7d181 Removed unused #include "glquake.h" Mark Olsen 2005-05-27 17:59:56 +0000
  • 3190345f6e Moved up #ifdef RGLQUAKE so glquake.h isn't included for sw only builds. Mark Olsen 2005-05-27 17:58:27 +0000
  • 76350b3463 Added gl_motionblur cvar. >=1 and <= 0 are bad values. experiment to find a value you like. Spoike 2005-05-27 08:24:31 +0000
  • 7ca1642488 Fixed r_shadows. Whoops. Spoike 2005-05-27 08:22:56 +0000