1
0
Fork 0
forked from fte/fteqw
Commit graph

2876 commits

Author SHA1 Message Date
TimeServ
fb43e65f15 add another output directory to ignore
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 04:47:26 +00:00
Spoike
59ca1f6cee FTE works on nq servers again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2889 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 22:04:38 +00:00
Molgrum
c1747c23fb Draw the scoreboard correctly on largegames too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2888 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 16:42:49 +00:00
Molgrum
072933be96 mingl compiles again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2887 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 09:42:00 +00:00
Spoike
08f0d8bcb2 Made qtvplay work a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 02:32:00 +00:00
Molgrum
c05ae3fd5f work around for ktx not supporting fte's alias arguments, added limited compatibility with darkplaces' alias arguments too (where possible without breaking prior features). /Spike
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-29 23:18:06 +00:00
Spoike
266906ec55 Fixes molgrums skin bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 23:03:42 +00:00
Mark Olsen
c44fb03810 CHARACTURE -> CHARACTER
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:28:35 +00:00
Mark Olsen
83d23423ab characture -> character
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
Mark Olsen
0aa29e47e7 Endian bugs suck; CSQC now works on big endian systems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 13:52:54 +00:00
Lance
ff6630d28c Patch from BlackHC, Increase maximum macro size and fix endless loop bug caused by empty macros
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 01:14:44 +00:00
Lance
8c6dccbb70 BlackHC's patch to add support for \ (backslash) in macros
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2879 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-26 18:32:41 +00:00
Molgrum
3d44f91d3a Include plugin-support in mingl as well, editing the HUD is too useful to be discarded right? :)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2878 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 02:06:15 +00:00
Spoike
2801b70dd2 Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 01:24:10 +00:00
Spoike
ed953da8ed Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2876 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:05:18 +00:00
Spoike
10577d2e95 Fixes the enemy skin on team mates bug molgrum moaned at me about
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2875 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:04:16 +00:00
Spoike
d591079731 Fixes Black's latest bug. Ensure saved return values are in a locked temp, and not corrupted by the following function call.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 15:54:36 +00:00
Spoike
433ade6f5c Updated the pcx loader(s), to ensure that min offsets are handled correctly and consistently.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2873 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:41:25 +00:00
Spoike
18ee105ed5 Make playqtv slightly more robust. Only slightly. There really should be a better fix for this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2872 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:36:51 +00:00
Spoike
b6fc3c7668 Changed the default build location of fteqccgui debug builds, to a relative path which is likely to exist on more computers than just my desktop.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:34:21 +00:00
Spoike
b51530886e Seeing as this is the only csqc example on fte's svn, I'm updating it to support the recent clientstat standardisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2870 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:32:20 +00:00
Spoike
7584ae2e34 Changed the pf_clientstat function and parameters to match the ordering originally documented in the ext_csqc extension I posted on wiki.quakesrc.org, as per krimzon's recommendation. Updated qclib to support querying fields based on their offset rather than purely a name basis, to support the clientstat change.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:31:01 +00:00
Spoike
ae0a8461b7 Black's fix for #define macro parameters in fteqcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 00:37:56 +00:00
Molgrum
004ffebb66 Patch from Spike to toggle impulse-queueing. Only Hexn 2 would require this to be 1.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-22 17:00:05 +00:00
Molgrum
8a7f755c72 Changed name of ruleset to 'nqr'. Allowed playercount in 'nqr'.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-21 08:41:59 +00:00
Spoike
54590f015f Is molgrum never happy? Smile! I dare ya!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 14:10:18 +00:00
Spoike
cc14795cba Model clamping finally implemented. Please test :)
Moved the call to PreNewMap to a bit earlier.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 05:59:00 +00:00
TimeServ
ae54e4712f surround netquake stuff around NQPROT defines so minimal GL can build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 06:36:24 +00:00
TimeServ
d46a2ca5d5 remove GL_Smoothfont_Callback in reinit
set gl_smoothfont as CVAR_RENDERERCALLBACK

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 04:57:44 +00:00
Spoike
67f89fa7f0 Expanded the maximum length of frame macro names to 64-1 characters as per LordHavoc's patch. Also added a message when a frame macro name is too long.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:43:53 +00:00
Spoike
4dcbbf5054 Fixed bugs regarding reading the pcx file format for player skins.
Fixed a bug in the colour-mapping code regarding player skins with sizes smaller than the player's model's skin, and optimised the uploaded image size when small skins are used.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:19:14 +00:00
Molgrum
01483e5e89 Patch by Spike, don't let gl_texturemode2d affect the console font.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 00:27:28 +00:00
Molgrum
28a7f7165e More consistent archiving.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-15 19:24:28 +00:00
TimeServ
9f09a30019 r_fastskycolour accepts rgb format
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 05:05:30 +00:00
TimeServ
ec41df875c terrible workaround for optimization floating point compare problems
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 00:25:06 +00:00
Molgrum
6b32d0558c Fixed point-algorithm by Spike.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-12 03:33:59 +00:00
Molgrum
c0e1da76db Compress the scoreboard to fit team names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2854 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-12 02:52:33 +00:00
Molgrum
93ee9cba84 Patch by Spike to make pings update correctly on the scoreboard.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-11 15:22:18 +00:00
Spoike
776faf1bc4 Added initial support for eztv extensions. This is the bulk of the changes. Downloading isn't implemented yet though. Also fixed some demo playback sbar stats, and fixed NQ demo playback.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:52:31 +00:00
Spoike
e7b74777f3 Small fix for d3d-only binaries.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:40:23 +00:00
Spoike
aeef86dc62 New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:37:17 +00:00
Spoike
e00f927c48 Report EOF only on eof, rather than if the user requested to fill a buffer that was already empty.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:33:06 +00:00
Spoike
bda148a084 Fixing up my paranoia. Only fill in some of these fields if the entry is actually going to be fully used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2848 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:31:18 +00:00
Spoike
b583f3ce6d Nicer indentation. Nothing else.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:29:05 +00:00
Spoike
2c1bb8ea73 Link engine viewmodels if the specified draw mask is specified. This matches DarkPlaces behaviour, but can result in a bit of wierdness for existing fte-specific mods. This greatly simplifies the addition of viewmodels in csqc (although it was possible before, bigfoot!)
I apologise if you get bitten by the behaviour change. r_drawviewmodel 0 will mimic the old behaviour.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2846 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:27:59 +00:00
Spoike
35176c44b3 Finally fixed lightning beam origins for spectated players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:22:13 +00:00
Spoike
88c32fb291 The ultra-lazy guaranteed-to-work solution to static beams.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-08 23:34:41 +00:00
Spoike
bd6e6cb2b8 More meaningful name for unnamed clients
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2843 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-08 19:36:30 +00:00
Molgrum
8e31e97f60 Screwed up here, this is supposed to be code for two cases. Thanks qqshka.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-05 12:29:23 +00:00
Molgrum
7178261e39 Enable teamoverlay without using setinfo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-05 10:18:02 +00:00