Spoike
e6d1ae1a8f
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
4c37c34c13
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike
8ecfac1423
Killed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3405 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:07:37 +00:00
Spoike
7188917d6c
Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3404 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:07:08 +00:00
Spoike
f6b3416ce7
Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike
66b78c0b11
Work In Progress branch.
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In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
1fb8ab1487
Trying to fix a bug with a map bigfoot gave me. Blame him! Not me!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:15:55 +00:00
Mark Olsen
7b9bfe0ae9
Spike for president, less GLSL compile errors! Oh, and happy birthday yesterday, BTW ;)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3374 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-09-16 19:33:50 +00:00
Spoike
ee599e97a6
removed unused var.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3359 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 17:54:05 +00:00
Lance
4ff8acffb9
Hack to get MinGL to compile again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3350 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:01:00 +00:00
Spoike
f5e3d5e499
Fix glitching with q3 skies.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3345 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-12 08:12:36 +00:00
Spoike
4461e90337
Fix prydon's sprite cursor.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 11:09:35 +00:00
Spoike
9357d554f4
mneh
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 13:49:33 +00:00
Spoike
10accd2908
Cleaned up GL a minor amount more.
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Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
4b6f269963
gl_doubleeyes. evil hacks courtesy of id.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:43:10 +00:00
Spoike
ff1246589a
fixing mingl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 07:45:05 +00:00
Lance
233ffe7ccd
Fixed fisheye, should compile now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 02:50:00 +00:00
Spoike
f419538b37
Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike
12cccf0e39
ffov implemented in GL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 18:13:03 +00:00
Spoike
efb1d412a5
if its a vwep player model, pretend to be the real player model for the purposes of skinning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 17:00:22 +00:00
Spoike
58af42990d
Fixed up some EXT_CSQC expectations.
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Tweeked interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike
086ccd96ae
Reduce warnings. Try and peek in the windows font directory.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:15:16 +00:00
Spoike
fdf09ce18b
mipmapped non-square textures no longer look terrible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 11:06:28 +00:00
Lance
1bb9df702c
OpenGL SDL targets will build again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 04:07:57 +00:00
TimeServ
40bc6b577c
attempt fix other platforms
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3293 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:47:21 +00:00
TimeServ
9c9c655d6c
attempt fix morphos
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:44:10 +00:00
Spoike
4671892cce
Removed some unused variables.
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Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
TimeServ
4b2c4ed77a
remove more unused sw variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:15:37 +00:00
TimeServ
a94a33212c
destroy software rendering and break everything (and that won't be all!)
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also note that merged builds on non-windows no longer make much sense
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike
57c9515b39
Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike
33bdcfb367
Link dynamically to freetype.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:59:49 +00:00
Mark Olsen
5aad58610a
Always grab the mouse in fullscreen mode. Use Key_MouseShouldBeFree() instead of peeking the mouseusedforgui global.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3266 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 18:57:40 +00:00
Spoike
d96cdc237c
Indeed I suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3265 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 18:03:39 +00:00
Spoike
9728dde4ac
Trying to fix grey stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3264 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 17:00:52 +00:00
Spoike
27fddffedb
Does that fix mac gamma? (can't test this stuff)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3263 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 15:26:47 +00:00
Spoike
942af209a7
Apparently it didn't compile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3262 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 15:01:18 +00:00
Spoike
b5ac90d523
More stuff broken.
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Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00
Spoike
3b9f4c9fbb
Made so lines don't jitter around if its drawing wireframe because of no surfaces.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:25:03 +00:00
Spoike
921bfbb1d3
Fixed some warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3257 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:23:57 +00:00
Spoike
386aac4da7
Stub out bindbuffer if its not present. The generation code will work around it. The renderer will ignore it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:23:07 +00:00
Spoike
6147a2dcd3
That should fix bigfoot's shift.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 21:32:54 +00:00
Mark Olsen
632cba0618
No, Spike, you're not programming C++. Besides, b was already declared once.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 13:33:12 +00:00
Spoike
e1ab049608
Attempting to fix recent breakages.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 07:45:46 +00:00
Spoike
18b617f4a1
vweps.
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added builtin float(float modidx, float framenum) getframeduration = #277 ; to both csqc and ssqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike
a80214290d
Oh noes! Everything is broken!
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Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
06b20185b5
cmd efpslist now shows incoming/outgoing packet rates per client, too (expressed in bytes per second - same as rates).
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Semi-colon can now be bound properly in the menus.
Fixed a bug with one of my more recent commits.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-23 21:49:44 +00:00
Spoike
2d8dba797a
Gcc is more fussy than msvc
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-22 06:07:33 +00:00
Spoike
f2cce499f6
Multiple minor cleanups. Chunks of dead code removed.
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Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
6b21ccabee
ATI suck almost as much as I do
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-25 14:05:35 +00:00
Spoike
0afe8f9dc5
Didn't test all targets.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:28:26 +00:00