Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9cbdfb7fd0
Premptive compile fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
2e9336eb91
Don't let spammed centerprints/h2plaques result in disconnections.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike
4948652e17
Fixed the hexen2 looping sound bug (implemented stopsound).
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Muted some hexen2 effect warning prints, so it feels more stable even if its not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
6fd01d9a2c
Should fix the missing sheep on demo2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 22:56:33 +00:00
Spoike
c9848cbcfc
Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:58:07 +00:00
Spoike
e4b02f6c6c
Fix the annoying server-starts-paused bug that I added with a recent commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:56:46 +00:00
Spoike
fc6d1f48e8
Fixed gl_font changes not taking affect until a conres change.
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Fixed saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Spoike
a4ed95a376
Fixed hexen2 plaques.
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Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
918833a763
hexen2 infoplaque.
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splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
f535baa59f
Added per-player userinfos (for splitscreen).
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Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
2cad75bc69
Attempting to fix/rework splitscreen.
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Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike
fd16657900
Hexen2 fixes, compile fix, and splitscreen fixes although you won't see other players yet - I know why but its not an easy fix, and I don't want to break other things any more than I have to (R_ShouldDraw+external models).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 09:04:05 +00:00
Spoike
6d8e3b01a9
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
ce07219448
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
8921e7da9f
Small bugfix (maxtic 0 = ode crash).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:09:13 +00:00
Spoike
fdcdfe2d5a
Cache PHS for large maps, because the loading time is insane for large maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:07:19 +00:00
Spoike
0f5a25025d
Fixes saved games.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:06:38 +00:00
Spoike
244c08ad04
Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
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Also tweeked video code to remove 6 dead sw-only functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
1a54e541be
Fixed a potentially nasty bug that was causing nasty things to happen to QW mods.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3555 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 07:47:24 +00:00
Spoike
bb807558d2
Removed that function - it wasn't used.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 20:46:28 +00:00
Spoike
e7ec40d0c8
Trying to fix some leaks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
c6f49f4ec4
Fix dedicated servers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:33:58 +00:00
Spoike
8a6c820003
Don't let corpses move through plats by standing on the corpse.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3544 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:13:40 +00:00
Spoike
0b1e3020d3
Trying to kill a few warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
e6f90bea14
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
3b460e37b7
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike
c0680334c7
What could possibly go wrong?...
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Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Spoike
589ef03c05
FTE, now with added C support - no longer treating enums as regular ints.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Lance
a40e271c44
Spike's "sendflags" bugfix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3504 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-21 03:28:52 +00:00
Mark Olsen
8901f51133
Fixed Sys_EnumerateFiles(): Doesn't treat directories as files anymore and actually manages to figure out file sizes now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 18:15:42 +00:00
Mark Olsen
af15a5945c
Fixed the demolist usercmd to output to the user rather than the server console. Fixed all file-related functionality in sv_mvd.c to actually work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3493 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 17:39:56 +00:00
Mark Olsen
a16e0c84e6
Don't allow duplicate bans. (overlapping bans are however still OK).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-10 15:15:20 +00:00
Spoike
051e8ff18c
Fixed calling convention errors.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-10 13:15:06 +00:00
Molgrum
b6f1cf12da
Fix compile error.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3468 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-18 21:21:56 +00:00
Spoike
25f3653d9f
The lame but easy way to fix that error.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-18 20:41:30 +00:00
Spoike
1f34680832
Random hacks, ODE works in csqc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Mark Olsen
9e3e9a7663
One parenthesis too much.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3458 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 09:26:48 +00:00
Spoike
9eabcdcd56
Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:20:17 +00:00
Spoike
eae4caee99
Added walkmove to the qvm API.
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cvar("version") now returns something.
no longer crashes when running ktx (since the wip branch started).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3455 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:16:49 +00:00
Spoike
14ed1fe230
Added fractional antilerp, and fixed a bug in the antilag stuff (potential showstopper).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 16:54:21 +00:00
Spoike
67e90812c2
ODE support works slightly better now. remember to force fixed-rate tics by setting sv_[min|max]tic to the same value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3436 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-12 08:53:10 +00:00
Spoike
e6d1ae1a8f
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
4c37c34c13
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike
a5d741c592
Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3406 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:22:27 +00:00
Spoike
66b78c0b11
Work In Progress branch.
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In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
8b16f7c7f6
Attempting to fix what I broke.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 08:12:29 +00:00
Spoike
8019ad0fae
so botlib doesn't outright crash.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:47:07 +00:00