Spoike
bc260e8e72
units-per-second counter (seperate from fps)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@466 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:12:24 +00:00
Spoike
d6ee27a098
Hopefully this will fix the culling issues that purplehaze reported.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 13:00:59 +00:00
Spoike
2f53eab1a0
Hmm. Get regular shaderless code compiling again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 12:59:57 +00:00
Spoike
a0bf669e3e
fixes for the new backend.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike
10ad1bbade
Made fog a little more resliliant to distance.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@384 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:12:13 +00:00
Spoike
f1c3a20eef
How hideous. A glquake dir...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:08:32 +00:00
Spoike
76b15ade25
Added support for GL_EXT_compiled_vertex_array
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:07:44 +00:00
Spoike
8dffeea9ad
Fixed a pretty serious problem with q3 shader rendering.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-27 23:33:35 +00:00
Spoike
f2ddeefe19
Warning and target fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike
6f84b3c3f3
Adding scissor support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:55:41 +00:00
Spoike
4ed2994308
Added a few messages to let people know which models are being buggy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:54:59 +00:00
Spoike
4f36d50f60
Few bug fixes and some q3 compatable shaders.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
ef1c50ef77
q3 compatable shader parsing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 15:56:22 +00:00
Spoike
dbf313157a
ATI drivers properly support SetDeviceGammaRamp, so now so do we.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 12:31:29 +00:00
Spoike
81cc41e4a4
now prints the name of the sprite that has an invalid frame.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 11:14:46 +00:00
Spoike
4d528922fd
plugins
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capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
3e75ffd266
People don't like bright green ... :(
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 06:33:10 +00:00
Spoike
ea5c476ced
I need to commit more often...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
738993eba9
tightened lightmap loading, added traces.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:16:43 +00:00
Spoike
db58b57cf8
GL_SGIS_generate_mipmap added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:14:42 +00:00
Spoike
0f1a14e0a9
trace prints. (ignore me)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:13:15 +00:00
Spoike
e2e008d695
fixing visability of tracked players with cl_chasecam 1
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:27:41 +00:00
Spoike
70747835c1
fixing visability of cl_chasecan 1 tracked players.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:26:59 +00:00
Spoike
5fbe74b582
Small stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 22:52:02 +00:00
Spoike
5b197459eb
skys are pausable now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 10:13:22 +00:00
Spoike
173875eb5f
fixing gl_2dscale bugs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 09:46:09 +00:00
Spoike
d89c1944ff
fixing gl_2dscale bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 09:46:00 +00:00
Spoike
bc49957d23
those conditions are slightly better than before.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 22:17:33 +00:00
Spoike
6f52211bb2
fixing gamma ramps and stuff... god I hate windows.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 02:19:17 +00:00
Spoike
b81cfa6077
playing with lit file paths, so that qw/maps/2fort5.lit isn't a higher priority than fortress/lits/2fort5.lit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@276 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 23:02:52 +00:00
Spoike
0c6d688751
removed a pointless if statement.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@272 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:48:09 +00:00
Spoike
705d84c214
teamplay info
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@271 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:47:31 +00:00
Spoike
fbda24bd34
trying to fix the whole gl_2dscale stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:47:02 +00:00
Spoike
d592a4f647
hmm. is that better at all?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:46:24 +00:00
Spoike
6391f4428f
supports norms, and might actually be a tiny bit faster at loading.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:45:08 +00:00
Spoike
75764a9c5d
should make task switches more reliable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-27 07:23:47 +00:00
Spoike
98f3a782f7
Does this make you happy alex? does it? will you just leave me in peace? please?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-27 06:33:25 +00:00
Spoike
af8b141be8
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 03:34:26 +00:00
Spoike
f25bf204a9
small bug fix, part way through adding plugin stuff for menu support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 00:30:42 +00:00
Spoike
018e0cc849
so gl_2dscale takes effect if the user manually resizes the window with the mouse cursor. Kinda funky.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-24 04:42:10 +00:00
Spoike
98bd148fa1
fixing avi files
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-24 04:41:26 +00:00
Spoike
9c59fafc3e
lots of changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike
191d638cce
fixing warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@213 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 21:40:24 +00:00
Spoike
6702b3831b
yeah, I know it's annoying, but at least it'll work now when the client is not connected to a server.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 21:39:54 +00:00
Spoike
847c3d9675
is that any more efficient and bsp-light bug free?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:16:04 +00:00
Spoike
e393b9ae3f
r_loadlit 2 will generate lux files even if the user has a lit (without overwriting the lit) - needs HLbsp testing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:14:46 +00:00
Spoike
9c94742305
Some GCC compiler warnings fixed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 04:16:52 +00:00
Spoike
c0c2130978
Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike
c680b957a2
that's mirrors working properly then.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-08 17:58:00 +00:00
Spoike
1472d7ee24
Same as LTFACE - but with a better filename case...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-08 13:34:51 +00:00